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  • Android Touch Event Collision Detection

    - by chrissb
    I'm relatively new to both Java and Android, so hopefully the problem I'm having is stemming from something pretty minor that I've overlooked. I've got a (very early stage) game that I've started working on, for Android using Java. At this stage, when the user touches the screen, if they touched a point at which there is an enemy, the enemies health is decreased and they become immobile (for the current implementation at least). The issue that I'm having is that the touch detection doesn't always seem to work. I've got a testing sprite set up that goes to the eventX and eventY coordinates of the touch down event, and it always seems to collide with the enemy object. Yet, the enemy doesn't always register as being hit, and sometimes a hit is registered when the sprite indicates the touch coordinates were outside of the enemies bounding box. I realise that this probably doesn't mean much without any code, so here's what I've got so far. Be gentle, as this is literally my first attempt at something more than basic movement etc. First off, the MainGamePanel class registers the touch event, and informs the levelmanager class (which is what I set up to monitor/handle enemies) public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN){ levelManager.handleActionDown((int)event.getX(), (int)event.getY()); targetX=event.getX(); targetY=event.getY(); } if (event.getAction() == MotionEvent.ACTION_MOVE) { //the gestures } if (event.getAction() == MotionEvent.ACTION_UP) { //touch was released } return true; } From there, in the levelmanager class the touch event is passed on to all of the enemies within a list array: public static void handleActionDown(int eventX,int eventY){ hit=false; for (enemy1 en : enemy1array){ en.handleActionDown(eventX, eventY); } } The rest of the collision code is handled within the enemies handleActionDown function: public void handleActionDown(int eventX, int eventY) { if(eventX>this.x-enemy1bitmap.getWidth() && eventX<this.x+enemy1bitmap.getWidth() && eventY>this.y-enemy1bitmap.getHeight() && eventY<this.x+enemy1bitmap.getHeight()){ takeDamage(1); levelmanager.setHit(); } } I should probably be using getWidth()/2 and getHeight()/2 for it to be more accurate, but I expanded the area to test this - although I've noticed no improvement. At this stage, the games detection over whether or not the enemy is hit is spotty at best. Generally it takes two or three attempts before a collision is successfully registered, even though the sprite that is being used for testing and set to the eventX and eventY coordinates always indicates that the collision should have worked. Hopefully someone can steer me in the right direction here, and if more information is needed, ask away! Cheers, -Chris

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  • Auto-detected mouse - disable 3rd button enumation

    - by viraptor
    I'd like to disable the 3rd button emulation in ubuntu 9.10. Normally, I'd just change the option in xorg.conf and it would go away - but how do I deal with an autodetected mouse? For example, I've got a mouse I connect to USB and it has the emulation enabled by default. How do I change it in that case?

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  • Focus follows mouse stops working when opening window from launcher and no click to focus

    - by user97600
    This is 12.04 default desktop (unity). I set it to focus follows mouse, and changed the menus to be on the window. This worked for a while, then some unknown even, maybe an upgrade maybe some other setting change caused it to stop working. There are many ways for this behavior to start but one reliable one is to bring a window to the foreground/focus with the launcher. Now the focus is stuck on that window and not just the window but the regions within the window so the close, maximize, minimize and menus do not work. I have to use mouse middle and then mouse right and then focus follows mouse is restored for a bit. The exact details of the mouse action aren't clear, sometimes it seems like just mouse middle helps, sometimes just right some times a desperate sequence of clicks :-( I have tried switching to the gnome desktop and it seems to occur less there but it is not eliminated. I have tried switching mice to an old wired USB mouse. I have tried creating a new account and that has not worked. I have observed "split focus" where to scroll button scrolls one one window but the input goes to another. I go trapped recently where my keyboard input went to libre office calc, but I was selecting the search term in the chrome address window. The selection "grayed" but the keyboard input for the search went to libre. Regions in windows have very confused focus. I have to work hard to get focus on for example the close gliph (X) or the minimize gliph (_).

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  • Mouse click events are delayed when moving the cursor in xubuntu 12.04

    - by bobbaluba
    I am trying out live xubuntu on my samsung n150 (netbook, similar to eeepc). So far everything seems perfect, except for this one thing. When I am clicking the mouse while moving the cursour, the click event is delayed. This is extremely annoying when i try to to move windows, because i end up clicking the window behind the window i am trying to move and thereby changing focus. This goes for all applications. I.e selecting text is difficult. There is no lag in the cursor movement, just the click event. The click event is registered with the new mouse position, not the one when the mouse was clicked. I tried searching for the problem, but all the other cases where either kind of different, or had no solution. EDIT: After testing some more, here are some more information. The click doesn't occur until i stop moving the cursor. If I move the cursor smoothly around, the click never gets through. I have ubuntu netbook remix 10.04 installed, and have no problems with the mouse there. EDIT2: Once I connected a usb-mouse, the problem dissappeared. Dragging now works perfectly with both the track pad and the usb mouse. I will update once I have installed xubuntu and figured out if this is a persistant problem. EDIT3: I have installed, and the problem is still there. It dissappears when I have a second mouse connected however, and after I resume from suspend. My solution for now, is just to keep the dongle connected all the time.

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  • Keyboard and mouse/touchpad wont work in 11.10

    - by Maynard
    I installed Ubuntu 11.10 onto my Fujitsu Lifebook N5010 Laptop yesterday and all seemed good up until this morning. My key board and mouse/touchpad no longer work. I can, however, plug in a usb mouse and that works so I am able to shut the laptop off. With the usb mouse plugged in I still can't use the keyboard so the only thing the mouse is good for is shutting the system down. When I first boot the system the mouse/touchpad and keyboard will work long enough so that I can log in my password but then after about 20 seconds or so the mouse/touchpad and keyboard stop working. I have searched the internet for answers and haven't found anything that is working for me. Someone suggested I type a particular command into the terminal but not real sure how I do that without a keyboard. And going out to buy a usb keyboard (assuming that would work) and usb mouse still doesn't fix the problem. Anybody have any suggestions I would REALLY appreciate it. I love Ubuntu but this is just not good.

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  • Need a new mouse: clicky scroll wheel and additional thumb-operated scroll wheel

    - by cksubs
    I'm having some carpel tunnel syndrome or RSI issues, and I need to get a new mouse. I've tried a friend's Logitech MX Revolution and it's almost perfect. I LOVE the thumb-operated scroll wheel, and I think that that alone would solve many of my hand pain issues. The problem is that it uses their newfangled smooth/click scroll wheel. It can be either smooth or clicky, and is switched by pressing in the scroll wheel. I really question Logitech's user research on that one. I've been using middle-click to open new links and close tabs for years now in my browser, and I'm not willing to give that up for this cool technology. In fact I HATE smooth scroll wheels in general, and need a clicky one. The option would be ok, but not if it's activated via the middle-click button. In closing, I'm looking for these items in my mouse: Thumb-operated scroll wheel or 'joystick'-like apparatus. Clicky, as-stiff-as-possible scroll wheel on top Normal middle-click functionality. Comfortable, preferably ergonomic design. Anyone have any suggestions? Logitech, want to get rid of that smoothing-scrolling crap so I can buy your mouse?

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  • Control mouse pointer with keyboard without a number pad

    - by mloman
    I have dell laptop which does not have a numberpad, only a set of numbers above the qwerty layout. I want to be able to control the mouse cursor with my arrow keys. I activated the mouse keys by going to "System Setting" - "Universal Access" - "Pointing and Clicking" and activate "Mouse Keys" But still, I am unable to control the mouse cursor. How do I get this going so I don't have to take my hands off the keyboard?

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  • Ubuntu 12.10 Jerky mouse movments

    - by Bar Hofesh
    As the Title indicates I have some problem with delicate movement of the mouse in Ubuntu 12.10 fresh installation. The jerkiness is shown more at small and slow movements when the mouse will move a 2 millimeters to any random positions every 5 centimeters of movements. my mouse is a Microsoft Sidewinder Gaming mouse. is there any driver I can use to fix it or any configuration? this is happening both in unity or inside games and programs.

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  • Why does my performance increase when touching the screen?

    - by Smills
    For some reason my FPS jumps up considerably when I move my mouse around on the screen (on the emulator) while holding the left mouse button. Normally my game is very laggy, but if I touch the screen (and as long as I am moving the mouse around while touching) it goes perfectly smooth. I have tried sleeping for 20ms in the onTouchEvent, but it doesn't appear to make any difference. Here is the code I use in my onTouchEvent: // events when touching the screen public boolean onTouchEvent(MotionEvent event) { int eventaction = event.getAction(); touchX=event.getX(); touchY=event.getY(); switch (eventaction) { case MotionEvent.ACTION_DOWN: { touch=true; } break; case MotionEvent.ACTION_MOVE: { } break; case MotionEvent.ACTION_UP: { touch=false; } break; } /*try { AscentThread.sleep(20); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ return true; } In the logcat log, FPS is the current fps (average of the last 20 frames), touch is whether or not the screen is being touched (from onTouchEvent). What on earth is going on? Has anyone else had this odd behaviour before? Logcat log: 12-21 19:43:26.154: INFO/myActivity(786): FPS: 31.686569159606414 Touch: false 12-21 19:43:27.624: INFO/myActivity(786): FPS: 19.46310293212206 Touch: false 12-21 19:43:29.104: INFO/myActivity(786): FPS: 18.801202175690467 Touch: false 12-21 19:43:30.514: INFO/myActivity(786): FPS: 21.118295877408478 Touch: false 12-21 19:43:31.985: INFO/myActivity(786): FPS: 19.117397812958878 Touch: false 12-21 19:43:33.534: INFO/myActivity(786): FPS: 15.572571858239263 Touch: false 12-21 19:43:34.934: INFO/myActivity(786): FPS: 20.584119901503506 Touch: false 12-21 19:43:36.404: INFO/myActivity(786): FPS: 18.888025905454207 Touch: false 12-21 19:43:37.814: INFO/myActivity(786): FPS: 22.35722329083629 Touch: false 12-21 19:43:39.353: INFO/myActivity(786): FPS: 15.73604859775362 Touch: false 12-21 19:43:40.763: INFO/myActivity(786): FPS: 20.912449882754633 Touch: false 12-21 19:43:42.233: INFO/myActivity(786): FPS: 18.785278388997718 Touch: false 12-21 19:43:43.634: INFO/myActivity(786): FPS: 20.1357397209596 Touch: false 12-21 19:43:45.043: INFO/myActivity(786): FPS: 21.961138432007957 Touch: false 12-21 19:43:46.453: INFO/myActivity(786): FPS: 22.167196852834273 Touch: false 12-21 19:43:47.854: INFO/myActivity(786): FPS: 22.207318228024274 Touch: false 12-21 19:43:49.264: INFO/myActivity(786): FPS: 22.36980559230175 Touch: false 12-21 19:43:50.604: INFO/myActivity(786): FPS: 23.587638823252547 Touch: false 12-21 19:43:52.073: INFO/myActivity(786): FPS: 19.233902040593076 Touch: false 12-21 19:43:53.624: INFO/myActivity(786): FPS: 15.542190150440987 Touch: false 12-21 19:43:55.034: INFO/myActivity(786): FPS: 20.82290063974675 Touch: false 12-21 19:43:56.436: INFO/myActivity(786): FPS: 21.975282007207717 Touch: false 12-21 19:43:57.914: INFO/myActivity(786): FPS: 18.786927284103687 Touch: false 12-21 19:43:59.393: INFO/myActivity(786): FPS: 18.96879004217992 Touch: false 12-21 19:44:00.625: INFO/myActivity(786): FPS: 28.367566618064878 Touch: false 12-21 19:44:02.113: INFO/myActivity(786): FPS: 19.04441528684418 Touch: false 12-21 19:44:03.585: INFO/myActivity(786): FPS: 18.807837511809065 Touch: false 12-21 19:44:04.993: INFO/myActivity(786): FPS: 21.134330284993418 Touch: false 12-21 19:44:06.275: INFO/myActivity(786): FPS: 27.209688764079907 Touch: false 12-21 19:44:07.753: INFO/myActivity(786): FPS: 19.055894653261653 Touch: false 12-21 19:44:09.163: INFO/myActivity(786): FPS: 22.05422794901088 Touch: false 12-21 19:44:10.644: INFO/myActivity(786): FPS: 18.6956805300596 Touch: false 12-21 19:44:12.124: INFO/myActivity(786): FPS: 17.434180581311054 Touch: false 12-21 19:44:13.594: INFO/myActivity(786): FPS: 18.71932038510891 Touch: false 12-21 19:44:14.504: INFO/myActivity(786): FPS: 40.94571503868066 Touch: true 12-21 19:44:14.924: INFO/myActivity(786): FPS: 57.061200121138576 Touch: true 12-21 19:44:15.364: INFO/myActivity(786): FPS: 62.54377946377936 Touch: true 12-21 19:44:15.764: INFO/myActivity(786): FPS: 64.05005071818726 Touch: true 12-21 19:44:16.384: INFO/myActivity(786): FPS: 50.912951172948155 Touch: true 12-21 19:44:16.874: INFO/myActivity(786): FPS: 55.31242053078078 Touch: true 12-21 19:44:17.364: INFO/myActivity(786): FPS: 59.31625410615102 Touch: true 12-21 19:44:18.413: INFO/myActivity(786): FPS: 36.63504170925923 Touch: false 12-21 19:44:19.885: INFO/myActivity(786): FPS: 18.099130467755923 Touch: false 12-21 19:44:21.363: INFO/myActivity(786): FPS: 18.458978222946566 Touch: false 12-21 19:44:22.683: INFO/myActivity(786): FPS: 25.582179409330823 Touch: true 12-21 19:44:23.044: INFO/myActivity(786): FPS: 60.99865521942455 Touch: true 12-21 19:44:23.403: INFO/myActivity(786): FPS: 74.17873975470984 Touch: true 12-21 19:44:23.763: INFO/myActivity(786): FPS: 64.25663040460714 Touch: true 12-21 19:44:24.113: INFO/myActivity(786): FPS: 62.47483457826921 Touch: true 12-21 19:44:24.473: INFO/myActivity(786): FPS: 65.27969529547072 Touch: true 12-21 19:44:24.825: INFO/myActivity(786): FPS: 67.84743115273311 Touch: true 12-21 19:44:25.173: INFO/myActivity(786): FPS: 73.50854551357706 Touch: true 12-21 19:44:25.523: INFO/myActivity(786): FPS: 70.46432534585368 Touch: true 12-21 19:44:25.873: INFO/myActivity(786): FPS: 69.04076953445896 Touch: true

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  • Logitech M185 Wirless Mouse issue

    - by Elliot Harrison
    An issue with a Logitech M185 mouse today. A user is unable to use the device. The device works perfectly fine on my PC (It appears as HID-compliant mouse), but not on her laptop. It does not appear in her device manager on the 'Mice and other pointing devices' section. I did notice an unknown device in the Universal Serial Bus Controllers section, but when I try to update the driver, it says it has the most up to date driver. We've tried plugging in the dongle in multiple USB slots but no luck. Any advice? It's a HP 620 Laptop on Windows 7. Thank you :)

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  • Ubuntu 10.10 Mouse and Keyboard Freeze

    - by Kev
    I installed Ubuntu 10.10 today and have had mouse problem since. Symptoms: At some arbitrary point in time (frequency: 2-3 times per hour), the mouse and keyboard stops working for ever(may be). I start System monitor, I found out network was shutdown just before mouse freeze. Some time my keyboard keep typing one key. For example:77777777777777777777777777777777777777777777777777777.....(it keep typing for 20 sec) I found out a script just solve the freeze problem:(I hit Powerbutton) -----------------/etc/acpi/powerbtn.sh------------------------ event=button[ /]power action=/usr/sbin/fix_mouse.sh -----------------/usr/sbin/fix_mouse.sh------------------------ rmmod psmouse modprobe psmouse Yesterday I install Ubuntu 10.04 FAILED also have mouse problem. When I switch back to Windows XP. The network card is down. It kept connecting and disconnecting 1 time per sec. CPU: i5 Motherboard: ASUS P7P55D OS: Windows XP + Ubuntu 10.10 Video Card: ATI 5770 Mouse,Keyboard: PS/2

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  • Mouse and Keyboard Freeze

    - by Kev
    I installed Ubuntu 10.10 today and have had mouse problem since. Symptoms: At some arbitrary point in time (frequency: 2-3 times per hour), the mouse and keyboard stops working for ever(may be). I start System monitor, I found out network was shutdown just before mouse freeze. Some time my keyboard keep typing one key. For example:77777777777777777777777777777777777777777777777777777.....(it keep typing for 20 sec) I found out a script just solve the freeze problem:(I hit Powerbutton) -----------------/etc/acpi/powerbtn.sh------------------------ event=button[ /]power action=/usr/sbin/fix_mouse.sh -----------------/usr/sbin/fix_mouse.sh------------------------ rmmod psmouse modprobe psmouse Yesterday I install Ubuntu 10.04 FAILED also have mouse problem. When I switch back to Windows XP. The network card is down. It kept connecting and disconnecting 1 time per sec. CPU: i5 Motherboard: ASUS P7P55D OS: Windows XP + Ubuntu 10.10 Video Card: ATI 5770 Mouse,Keyboard: PS/2

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  • Mouse and Keyboard Freeze

    - by kev
    I installed Ubuntu 10.10 today and have had mouse problem since. Symptoms: At some arbitrary point in time (frequency: 2-3 times per hour), the mouse and keyboard stops working for ever(may be). I start System monitor, I found out network was shutdown just before mouse freeze. Some time my keyboard keep typing one key. For example:77777777777777777777777777777777777777777777777777777.....(it keep typing for 20 sec) I found out a script just solve the freeze problem:(I hit Powerbutton) -----------------/etc/acpi/powerbtn.sh------------------------ event=button[ /]power action=/usr/sbin/fix_mouse.sh -----------------/usr/sbin/fix_mouse.sh------------------------ rmmod psmouse modprobe psmouse Yesterday I install Ubuntu 10.04 FAILED also have mouse problem. When I switch back to Windows XP. The network card is down. It kept connecting and disconnecting 1 time per sec. CPU: i5 Motherboard: ASUS P7P55D OS: Windows XP + Ubuntu 10.10 Video Card: ATI 5770 Mouse,Keyboard: PS/2

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  • Changing mouse behaviour in EOG

    - by Wauzl
    When I open a photo in eog I can easily zoom with the mouse mouse wheel. This is kind of nice but since I have a touchpad with two-fingered scrolling and horizontal scrolling I'd rather scroll in the image and zoom by using Ctrl+Mouse Wheel? I basically want the same behaviour as in evince: Horizontal Scroll and Normal Scroll navigate within the image and Ctrl + Mouse Wheel zooms in and out. Is this possible somehow? [EDIT] I just figured out that what I want is already implemented: I can pan the image by using Ctrl + Mouse Wheel. This is fine as it is the behaviour I want only with the Ctrl inverted. But I cannot pan to the left. Up, down and right work fine. What's the problem?

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  • Mouse and keyboard stop working after suspend or screensaver lock

    - by LEo
    If I leave the computer and let it run into screensaver and lock the screen, the mouse left click won't go back to work. If I suspend the computer, the keyboard won't get back to work. It started after upgrading to Ubuntu 11.04. Any tips to solve this problem? The follwing lines I got on dmesg after the problem happened [30536.564415] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.565725] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.568466] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.569790] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.571123] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.571126] psmouse.c: issuing reconnect request and that after I tried to plug again my USB mouse: [31570.040088] usb 6-1: USB disconnect, address 2 [31573.490095] usb 6-1: new low speed USB device using uhci_hcd and address 3 [31573.687376] input: Microsoft Basic Optical Mouse as /devices/pci0000:00/0000:00:1d.1/usb6/6-1/6-1:1.0/input/input12 [31573.687544] generic-usb 0003:045E:0084.0002: input,hidraw0: USB HID v1.10 Mouse [Microsoft Basic Optical Mouse] on usb-0000:00:1d.1-1/input0

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  • Mouse cursor lag after lock screen, 64 bit 12.04

    - by Bill Jones
    Recently I have noticed that when I return to my computer after it has been "locked" for a while, the mouse pointer has significant lag. The cursor position appears to only update a few times a second. Moving the mouse results in the pointer "following" the movement in a jerky kind of way, and then continuing for some fraction of a second after I have stopped using the mouse. Replacing the mouse has no effect. (I have two differently branded and constructed usb optical mice). Plugging either mouse into a different usb port has no effect. Once the problem was resolved by "suspending" the system, and then re-starting it with the power switch, but this does not work every time. So far, the only fool-proof fix is to shut the system down and re-start it (re-boot). I have tried this suggested fix. It had no effect.

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  • 2D Topdown Shooter - Player Movement Relative to Mouse

    - by Jarmo
    I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play. if (keystate.IsKeyDown(Keys.W)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * 3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } if (keystate.IsKeyDown(Keys.S)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * -3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } This is what i use to move towards and away from my mouse crossair. I tried to make a somewhat similar function to make it strafe with "A" and "D". But for some reason I just couldn't get it done. Any thoughts?

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  • Apple wireless mouse and keyboard doens't work

    - by drigoSkalWalker
    I paired the mouse and keyboard on ubuntu, but it seems not work. I got this error in /var/log/syslog kernel: [ 1875.935712] input: Apple Magic Mouse as /devices/pci0000:00/0000:00:12.0/usb4/4-3/4-3:1.0/bluetooth/hci0/hci0:2/input34 kernel: [ 1875.935885] evdev: no more free evdev devices kernel: [ 1875.935893] input: failed to attach handler evdev to device input34, error: -23 kernel: [ 1875.936049] magicmouse 0005:05AC:030D.0003: input,hidraw0: BLUETOOTH HID v3.06 Mouse [Apple Magic Mouse] on 00:19:5D:0F:4A:F6 kernel: [ 2334.787710] input: Apple Wireless Keyboard as /devices/pci0000:00/0000:00:12.0/usb4/4-3/4-3:1.0/bluetooth/hci0/hci0:4/input36 kernel: [ 2334.787729] evdev: no more free evdev devices kernel: [ 2334.787737] input: failed to attach handler evdev to device input36, error: -23 kernel: [ 2334.787999] generic-bluetooth 0005:05AC:0255.0005: input,hidraw1: BLUETOOTH HID v0.50 Keyboard [Apple Wireless Keyboard] on 00:19:5D:0F:4A:F6 Nothing appears in xinput --list, only the wired mouse and keyboard. How to fix that?

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  • 2D Topdown Shooter Mouse Movement

    - by Jarmo
    I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play. if (keystate.IsKeyDown(Keys.W)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * 3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } if (keystate.IsKeyDown(Keys.S)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * -3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } This is what i use to move towards and away from my mouse crossair. I tried to make a somewhat similar function to make it strafe with "A" and "D". But for some reason I just couldn't get it done. Any thoughts?

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  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

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  • iOS4.2: TouchBegan does not draw more then one circle per sensed touch

    - by Christian
    Hi all, quick question (which might be a no-brainer for most here) :) My code below should draw a circle for every time touch that is recognised but although more than ones touches are sensed only one circle will drawn up at a time. Can anyone see any obvious issues? This method sits in the XYZViewControler.m class. TouchPoint.m is the class that defines the circle. Thanks a bundle for your help and redirects. Chris - (void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { NSSet * allTouches = [event allTouches]; // get all events for (UITouch * touch in touches) { TouchPoint * touchPoint = [[TouchPoint alloc] initWithFrame:CGRectMake(0, 0, circleWidth, circleWidth)]; touchPoint.center = [touch locationInView:[self view]]; touchPoint.color = [UIColor redColor]; touchPoint.backgroundColor = [UIColor whiteColor]; [[self view] addSubview: touchPoint]; [touchPoint release]; CFDictionarySetValue(touchMap, touch , touchPoint); } [[self view] setNeedsDisplay]; }

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  • my mouse scroll wheel doesn't scroll

    - by Charlie Bear
    It's only a minor thing but i can't solve it. I have a ps2 mouse on win xp sp3. the wheel has stopped scrolling in all apps however in apps that support it i can click the wheel and bring up the scrolling four way arrows and scroll that way. I've tried uninstalling the drivers and changing the wheel settings but to no effect. It obviously recognises the wheel since i can click it. Any ideas super users?!

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  • The countdown for ‘In Touch’ has begun!

    - by Julien Haye
    The Oracle 'In Touch' PartnerCast is just a week away from going live, so if you haven’t registered yet, what are you waiting for?! Registration is quick and easy, so click here to register and ensure you stay informed with the latest from the Oracle PartnerNetwork.  'In Touch' relies on your input, so let David Callaghan, Senior Vice President EMEA Alliances and Channels, know your thoughts and comments via the player consol, by emailing [email protected] or on twitter using the hashtag #DCpickme. The cast will go live on Tuesday 29th October from 10:30am UK / 11:30am CET with studio guests Will O'Brien, VP Alliances & Channels, UK & Ireland, and Markus Reischl, Senior Director and Sales Leader EMEA Strategic Alliances, answering your questions on Oracle Storage and Business Intelligence. To find out more information about the cast, including the full line up, please visit the 'In Touch' webpage here.

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  • Multi-touch capabilities for Ubuntu 12.04? How can I configure the system to support it?

    - by dd dong
    I installed Ubuntu 13.10, it supports default multi-touch perfectly! I need Ubuntu 12.04, however, it does not appear to support multi-touch features. I write a touch test program, it supports touch and mouseMove at the same time, but I just need touch function. I know we can set the device to grab bits. But how can I configure the system to support it? It gives me an error when I try to use multi-touch.

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  • touchesBegan / Ended incorrectly identifying second, third, etc. touch

    - by Rob
    I have an issue where touchesBegan and touchesEnded are incorrectly identifying my second, third, etc touch if I continue to hold down my first touch. If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Any insights into how I can fix this? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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