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  • How to do fluid dynamics like “Where's My Water”?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in its gameplay. You can check out a video of the gameplay... You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone knows what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

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  • Cooling Server Rack with Water? Sensible? Reuse energy for small installation?

    - by TomTom
    First - this is not a shopping question, this is not so much about concrete prices but about general feasibility. Makes no sense to get looking fo ra manufacturer it the approach is bad. I am moving my company to new Offices in September, and among them we will expand and consolidate our number crunch cluster. It is so far in a data center. I have a nice room in the basement prepared now. I think about cooling. We will likely run up a power usage of around 10kw by end of the year. That is a LOT of stuff, and cooling will be expensive. I am located in south Poland, close to the German border. This is an area where water is available for relatively cheap price - "wasting water" is not a concern here. My situation is thus a lot different for example than in Spain ;) Physics tells me that to heat 1 liter of water by 1 degree I use 1 Calorie (1KCal), and a kwh power is (and we can assume 100% efficiency - water heaters are pretty efficient) 750 Calories. That means that 1 KWH is 750 liter by 1 degree. 10kw and a 20 degree heat would mean that per hour I need 375 liters. That is 6.25 liters per minute and not WHAT much ;) We talk 270 cubic meters here. Even in summer, the significant underground pipes really cool down the water a LOT more ;) Question: This such an approach feasible? Anyone done that? We talk of a 10kw installation for now. Is it feasible to reuse that heat? The alternative is a decent cooling system that WILL use around 2.5kwh for running. Dropping the water would basically (a) get me a quite cold input compared to the outside air even in summer (I.e. a lower temperature medium to drop the heat in) and (b) replace the need to actually have the outside cooling (which may b problematic - if the air is 22 degree, that is a LOT to fight off, but OTOH the water will be quite cold). I also would possibly save the investment for the outside part of the cooling circuit. Now, second question - is there a feasible way to heat a house with that? ;) After all, brutally speaking, it is a LOT of energy in that water ;) If it is a bad idea, I stop here - if it is not, I start looking for suppliers. Maybe my math is wrong?

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  • Do I need liquid cooling?

    - by Mrrvomun
    I'm building a computer mainly for gaming and developing games. It's going to be a three screen system with two GeForce GTX 460's and a quad-core i7. The newegg wattage calculator says I need around 900W. The case I intend to get is this one. Full specs if you need 'em are at the end of this post. I have no intentions to overclock the system at the moment, but this may change in the future. I've done a lot of research on the subject, and the answers I've found indicate that it takes a heck of a lot of power to require liquid cooling, and most non-overclocked systems don't need it. But I haven't seen a question about a system with two GPU's, so I ask you the following two questions: Assuming that the system is used for gaming for very extended periods of time (say 4-6 hours at a time, nonstop) with all three screens running at full 1080p, would the fans installed in the system suffice? Or would I need more fans and/or liquid cooling? If the system is used under the same circumstances as above, and is overclocked to a reasonable level, would the fans installed in the system suffice? Or would I need more fans and/or liquid cooling? Specs: Intel Core i7 16GB DDR3 Two nVIDIA GeForce GTX 460 3TB HDD Two DVD-RW writers Thermaltake 1050W power supply Case is linked above

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  • Microsoft Natural Keyboard 4000, more problematic keys?

    - by Saebin
    So my new motherboard doesn't have a ps/2 connector, so I bought a Microsoft natural keyboard 4000 to replace my old natural keyboard. But, some of the keys stopped working, so I bought another 4000... which then had different keys stop working. I tried cleaning them out, but no go. My guess is some condensation or something fell on it and shorted it out... but if it is that easy to short out, I can't imagine how my old keyboard lasted for years. Did I just get unlucky or are newer keyboards more vulnerable? Any recommendations?

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  • Create a model that switches between two different states using Temporal Logic?

    - by NLed
    Im trying to design a model that can manage different requests for different water sources. Platform : MAC OSX, using latest Python with TuLip module installed. For example, Definitions : Two water sources : w1 and w2 3 different requests : r1,r2,and r3 - Specifications : Water 1 (w1) is preferred, but w2 will be used if w1 unavailable. Water 2 is only used if w1 is depleted. r1 has the maximum priority. If all entities request simultaneously, r1's supply must not fall below 50%. - The water sources are not discrete but rather continuous, this will increase the difficulty of creating the model. I can do a crude discretization for the water levels but I prefer finding a model for the continuous state first. So how do I start doing that ? Some of my thoughts : Create a matrix W where w1,w2 ? W Create a matrix R where r1,r2,r3 ? R or leave all variables singular without putting them in a matrix I'm not an expert in coding so that's why I need help. Not sure what is the best way to start tackling this problem. I am only interested in the model, or a code sample of how can this be put together. edit Now imagine I do a crude discretization of the water sources to have w1=[0...4] and w2=[0...4] for 0, 25, 50, 75,100 percent respectively. == means implies Usage of water sources : if w1[0]==w2[4] -- meaning if water source 1 has 0%, then use 100% of water source 2 etc if w1[1]==w2[3] if w1[2]==w2[2] if w1[3]==w2[1] if w1[4]==w2[0] r1=r2=r3=[0,1] -- 0 means request OFF and 1 means request ON Now what model can be designed that will give each request 100% water depending on the values of w1 and w2 (w1 and w2 values are uncontrollable so cannot define specific value, but 0...4 is used for simplicity )

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  • Is Java "dead in the water" as a consequence of Oracle buying Sun and subsequently suing Google

    - by NimChimpsky
    Google has led many useful Java features (guava, gson); now that Oracle has purchased Sun will it effect its future enhancements and utilization as a development language. What exactly, or even approximately, are the legal ramifications? I thought Java was open source and would therefore remain unaffected ... ? Should Google just buy Oracle to get rid of the whole mess, that would be cool wouldn't it ? Do you think this is the beginning of the end for Java as a widely used language ? Its continued success as an open source/free technology is now doubtful?

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  • What is the intention behind asking weight of plane?

    - by AKS
    I was asked this question "How would you find weight of Aeroplane" in an interview and I am not sure why this question was one of the two question asked in the interview. I tried to answer it using all possible ways but could not give the correct answer.(found the correct answer after google search) How much such questions decide your selection in the interview? Here was my approach: 1. If measurement of plane is given then i will calculate volume and multiply by density, will consider fuel weight plus other dead weight. 2. Using water displacement method if i can put plane in water and somehow measure how much water is displaced. But found using google search that right approach was to put place on a ship and mark the level of water on the hull, then remove plane and then ship will go up. And start putting weight on the ship till marked hull reaches the water level.

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  • Is the WCF REST Starter Kit dead in the water?

    - by Richard Ev
    We are looking at switching from using WCF for our service layer in applications to REST. So far we are assuming that the way to do this is to use the WCF REST Starter Kit. However this is still in Preview 2 and hasn't been updated since March 2009. Is this project dead in the water? If so, what alternatives do we have for creating .NET-based REST services? (Some are suggesting using ASP.NET MVC, which we're already using for our UI layer)

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  • Home automation using Arduino / XMPP client for Arduino

    - by Ashish
    I am trying to setup a system for automating certain tasks in my home. I am thinking of a solution wherein a server side application would be able to send/receive commands/data to Arduino (attached with Arduino Ethernet Shield) via the web. Here the Arduino may both act as a sensor interface to the server application or command executor interface for the server app. E.g. (user story): The overhead water tank in my house has a water level sensor attached with Arduino (attached with Arduino Ethernet Shield). Another Arduino (attached with Arduino Ethernet Shield) is attached with a relay/latch. This relay/latch is then connected to a water pump. Now the server side application on the web is able to get/receive water level information from the Arduino on the water tank. Depending on the water level information received, the web application should send suitable signals/commands to Arduino on water pump to switch 'ON' or switch 'OFF' the water pump. Now for such a system to work across the web, I am thinking of using one of the type of solutions in order of my priority: Using XMPP for communication between server application and Arduino. Using HTTP polling. Using HTTP hanging GET. For solution number 1, I need to implement a XMPP client that would reside on Arduino. Is it possible to write a XMPP client small enough to reside on an Arduino? If yes what are the minimum possible XMPP client functionality that I need to write for Arduino, so that it would be able to contact XMPP servers solutions like GTalk, etc.? For solution number 2 and 3 I need guidance in implementation. Also which solution would be cost effective and easily extendable?

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  • Change players state and controls in-game

    - by Samurai Fox
    I'm using Unity 3D Let's say the player is an ice cube. You control it like a normal player. On press of a button, ice transforms (with animation) into water. You control it completely different than the ice cube. Another great example would be: Player is human being and has normal FPS controls. On press of a button human transforms into birds and now has completely different controls. Now, my question is, what would be easier and better: make one object with animation transition and to stay in that state of anim. until button is pressed again make two object: ice and water. Ice has an animation of turning into water. So replace ice (with animation) with water object And if anyone knows this one too: how to switch between 2 different types of player controls.

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Restful Services, oData, and Rest Sharp

    - by jkrebsbach
    After a great presentation by Jason Sheehan at MDC about RestSharp, I decided to implement it. RestSharp is a .Net framework for consuming restful data sources via either Json or XML. My first step was to put together a Restful data source for RestSharp to consume.  Staying entirely withing .Net, I decided to use Microsoft's oData implementation, built on System.Data.Services.DataServices.  Natively, these support Json, or atom+pub xml.  (XML with a few bells and whistles added on) There are three main steps for creating an oData data source: 1)  override CreateDSPMetaData This is where the metadata data is returned.  The meta data defines the structure of the data to return.  The structure contains the relationships between data objects, along with what properties the objects expose.  The meta data can and should be somehow cached so that the structure is not rebuild with every data request. 2) override CreateDataSource The context contains the data the data source will publish.  This method is the conduit which will populate the metadata objects to be returned to the requestor. 3) implement static InitializeService At this point we can set up security, along with setting up properties of the web service (versioning, etc)   Here is a web service which publishes stock prices for various Products (stocks) in various Categories. namespace RestService {     public class RestServiceImpl : DSPDataService<DSPContext>     {         private static DSPContext _context;         private static DSPMetadata _metadata;         /// <summary>         /// Populate traversable data source         /// </summary>         /// <returns></returns>         protected override DSPContext CreateDataSource()         {             if (_context == null)             {                 _context = new DSPContext();                 Category utilities = new Category(0);                 utilities.Name = "Electric";                 Category financials = new Category(1);                 financials.Name = "Financial";                                 IList products = _context.GetResourceSetEntities("Products");                 Product electric = new Product(0, utilities);                 electric.Name = "ABC Electric";                 electric.Description = "Electric Utility";                 electric.Price = 3.5;                 products.Add(electric);                 Product water = new Product(1, utilities);                 water.Name = "XYZ Water";                 water.Description = "Water Utility";                 water.Price = 2.4;                 products.Add(water);                 Product banks = new Product(2, financials);                 banks.Name = "FatCat Bank";                 banks.Description = "A bank that's almost too big";                 banks.Price = 19.9; // This will never get to the client                 products.Add(banks);                 IList categories = _context.GetResourceSetEntities("Categories");                 categories.Add(utilities);                 categories.Add(financials);                 utilities.Products.Add(electric);                 utilities.Products.Add(electric);                 financials.Products.Add(banks);             }             return _context;         }         /// <summary>         /// Setup rules describing published data structure - relationships between data,         /// key field, other searchable fields, etc.         /// </summary>         /// <returns></returns>         protected override DSPMetadata CreateDSPMetadata()         {             if (_metadata == null)             {                 _metadata = new DSPMetadata("DemoService", "DataServiceProviderDemo");                 // Define entity type product                 ResourceType product = _metadata.AddEntityType(typeof(Product), "Product");                 _metadata.AddKeyProperty(product, "ProductID");                 // Only add properties we wish to share with end users                 _metadata.AddPrimitiveProperty(product, "Name");                 _metadata.AddPrimitiveProperty(product, "Description");                 EntityPropertyMappingAttribute att = new EntityPropertyMappingAttribute("Name",                     SyndicationItemProperty.Title, SyndicationTextContentKind.Plaintext, true);                 product.AddEntityPropertyMappingAttribute(att);                 att = new EntityPropertyMappingAttribute("Description",                     SyndicationItemProperty.Summary, SyndicationTextContentKind.Plaintext, true);                 product.AddEntityPropertyMappingAttribute(att);                 // Define products as a set of product entities                 ResourceSet products = _metadata.AddResourceSet("Products", product);                 // Define entity type category                 ResourceType category = _metadata.AddEntityType(typeof(Category), "Category");                 _metadata.AddKeyProperty(category, "CategoryID");                 _metadata.AddPrimitiveProperty(category, "Name");                 _metadata.AddPrimitiveProperty(category, "Description");                 // Define categories as a set of category entities                 ResourceSet categories = _metadata.AddResourceSet("Categories", category);                 att = new EntityPropertyMappingAttribute("Name",                     SyndicationItemProperty.Title, SyndicationTextContentKind.Plaintext, true);                 category.AddEntityPropertyMappingAttribute(att);                 att = new EntityPropertyMappingAttribute("Description",                     SyndicationItemProperty.Summary, SyndicationTextContentKind.Plaintext, true);                 category.AddEntityPropertyMappingAttribute(att);                 // A product has a category, a category has products                 _metadata.AddResourceReferenceProperty(product, "Category", categories);                 _metadata.AddResourceSetReferenceProperty(category, "Products", products);             }             return _metadata;         }         /// <summary>         /// Based on the requesting user, can set up permissions to Read, Write, etc.         /// </summary>         /// <param name="config"></param>         public static void InitializeService(DataServiceConfiguration config)         {             config.SetEntitySetAccessRule("*", EntitySetRights.All);             config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2;             config.DataServiceBehavior.AcceptProjectionRequests = true;         }     } }     The objects prefixed with DSP come from the samples on the oData site: http://www.odata.org/developers The products and categories objects are POCO business objects with no special modifiers. Three main options are available for defining the MetaData of data sources in .Net: 1) Generate Entity Data model (Potentially directly from SQL Server database).  This requires the least amount of manual interaction, and uses the edmx WYSIWYG editor to generate a data model.  This can be directly tied to the SQL Server database and generated from the database if you want a data access layer tightly coupled with your database. 2) Object model decorations.  If you already have a POCO data layer, you can decorate your objects with properties to statically inform the compiler how the objects are related.  The disadvantage is there are now tags strewn about your business layer that need to be updated as the business rules change.  3) Programmatically construct metadata object.  This is the object illustrated above in CreateDSPMetaData.  This puts all relationship information into one central programmatic location.  Here business rules are constructed when the DSPMetaData response object is returned.   Once you have your service up and running, RestSharp is designed for XML / Json, along with the native Microsoft library.  There are currently some differences between how Jason made RestSharp expect XML with how atom+pub works, so I found better results currently with the Json implementation - modifying the RestSharp XML parser to make an atom+pub parser is fairly trivial though, so use what implementation works best for you. I put together a sample console app which calls the RestSvcImpl.svc service defined above (and assumes it to be running on port 2000).  I used both RestSharp as a client, and also the default Microsoft oData client tools. namespace RestConsole {     class Program     {         private static DataServiceContext _ctx;         private enum DemoType         {             Xml,             Json         }         static void Main(string[] args)         {             // Microsoft implementation             _ctx = new DataServiceContext(new System.Uri("http://localhost:2000/RestServiceImpl.svc"));             var msProducts = RunQuery<Product>("Products").ToList();             var msCategory = RunQuery<Category>("/Products(0)/Category").AsEnumerable().Single();             var msFilteredProducts = RunQuery<Product>("/Products?$filter=length(Name) ge 4").ToList();             // RestSharp implementation                          DemoType demoType = DemoType.Json;             var client = new RestClient("http://localhost:2000/RestServiceImpl.svc");             client.ClearHandlers(); // Remove all available handlers             // Set up handler depending on what situation dictates             if (demoType == DemoType.Json)                 client.AddHandler("application/json", new RestSharp.Deserializers.JsonDeserializer());             else if (demoType == DemoType.Xml)             {                 client.AddHandler("application/atom+xml", new RestSharp.Deserializers.XmlDeserializer());             }                          var request = new RestRequest();             if (demoType == DemoType.Json)                 request.RootElement = "d"; // service root element for json             else if (demoType == DemoType.Xml)             {                 request.XmlNamespace = "http://www.w3.org/2005/Atom";             }                              // Return all products             request.Resource = "/Products?$orderby=Name";             RestResponse<List<Product>> productsResp = client.Execute<List<Product>>(request);             List<Product> products = productsResp.Data;             // Find category for product with ProductID = 1             request.Resource = string.Format("/Products(1)/Category");             RestResponse<Category> categoryResp = client.Execute<Category>(request);             Category category = categoryResp.Data;             // Specialized queries             request.Resource = string.Format("/Products?$filter=ProductID eq {0}", 1);             RestResponse<Product> productResp = client.Execute<Product>(request);             Product product = productResp.Data;                          request.Resource = string.Format("/Products?$filter=Name eq '{0}'", "XYZ Water");             productResp = client.Execute<Product>(request);             product = productResp.Data;         }         private static IEnumerable<TElement> RunQuery<TElement>(string queryUri)         {             try             {                 return _ctx.Execute<TElement>(new Uri(queryUri, UriKind.Relative));             }             catch (Exception ex)             {                 throw ex;             }         }              } }   Feel free to step through the code a few times and to attach a debugger to the service as well to see how and where the context and metadata objects are constructed and returned.  Pay special attention to the response object being returned by the oData service - There are several properties of the RestRequest that can be used to help troubleshoot when the structure of the response is not exactly what would be expected.

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  • Making meetings much more efficient

    - by John Paul Cook
    Water. Yes, it’s that simple. There needs to be a rule that whoever convenes a meeting be required to drink water. Half a liter of water when the meeting begins and another half a liter every half hour thereafter. That simple rule will motivate the meeting organizer to find closure quickly – and the exit. What day did I post this? Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Making meetings much more efficient

    - by John Paul Cook
    Water. Yes, that’s simple. There needs to be a rule that whoever convenes a meeting be required to drink water. Half a liter of water when the meeting begins and another half a liter every half hour thereafter. That simple rule will motivate the meeting organizer to find closure quickly – and the exit. What day did I post this? Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • How to move Objects smoothly like swimming arround

    - by philipp
    I have a Box2D project that is about to create a view where the user looks from the Sky onto Water. Or perhaps on a bathtub filled with water or something like this. The Object which holds the fluid actually does not matter, what matters is the movement of the bodies, because they should move like drops of grease on a soup, or wood on water, I can even imagine the the fluid is mercurial, extreme heavy and "lazy". How can I manipulate the bodies (every frame or time by time) to make them move like this? I started with randomly manipulation their linear velocity, but I turned out that this not very smooth and looks quite hard. Is it a better idea to check their velocity and apply impulses? Is there any example? Greetings philipp

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  • How to Shoot Liquid Flows [Photography]

    - by Jason Fitzpatrick
    If you thought water drops frozen in time were neat, this tutorial shows you how to capture the flow of colored liquids dropped into water–the effects are quite eye catching. The process combines a small tank of water, heavy cream with dye mixed in, and of course some off-camera flashes and a DSLR. Hit up the link below to see the full setup and some beautiful photos. How To Shoot a Liquid Flow [DIYPhotography] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4

    - by danbystrom
    Beginner question. Synopsis: my water effects does something that causes the drawing of my sky sphere to throw an exeption when run in full screen. The exception is: XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4. This happens both when I start in full screen directly or switch to full screen from windowed. It does NOT happen, however, if I comment out the drawing of my water. So, what in my water effect can possibly cause the drawing of my sky sphere to choke???

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  • Ingredient Substitutes while Baking

    - by Rekha
    In our normal cooking, we substitute the vegetables for the gravies we prepare. When we start baking, we look for a good recipe. At least one or two ingredient will be missing. We do not know where to substitute what to bring same output. So we finally drop the plan of baking. Again after a month, we get the interest in baking. Again one or two lack of ingredient and that’s it. We keep on doing this for months. When I was going through the cooking blogs, I came across a site with the Ingredient Substitutes for Baking: (*) is to indicate that this substitution is ideal from personal experience. Flour Substitutes ( For 1 cup of Flour) All Purpose Flour 1/2 cup white cake flour plus 1/2 cup whole wheat flour 1 cup self-rising flour (omit using salt and baking powder if the recipe calls for it since self raising flour has it already) 1 cup plus 2 tablespoons cake flour 1/2 cup (75 grams) whole wheat flour 7/8 cup (130 grams) rice flour (starch) (do not replace all of the flour with the rice flour) 7/8 cup whole wheat Bread Flour 1 cup all purpose flour 1 cup all purpose flour plus 1 teaspoon wheat gluten (*) Cake Flour Place 2 tbsp cornstarch in 1 cup and fill the rest up with All Purpose flour (*) 1 cup all purpose flour minus 2 tablespoons Pastry flour Place 2 tbsp cornstarch in 1 cup and fill the rest up with All Purpose flour Equal parts of All purpose flour plus cake flour (*) Self-rising Flour 1½ teaspoons of baking powder plus ½ teaspoon of salt plus 1 cup of all-purpose flour. Cornstarch (1 tbsp) 2 tablespoons all-purpose flour 1 tablespoon arrowroot 4 teaspoons quick-cooking tapioca 1 tablespoon potato starch or rice starch or flour Tapioca (1 tbsp) 1 – 1/2 tablespoons all-purpose flour Cornmeal (stone ground) polenta OR corn flour (gives baked goods a lighter texture) if using cornmeal for breading,crush corn chips in a blender until they have the consistency of cornmeal. maize meal Corn grits Sweeteners ( for Every 1 cup ) * * (HV) denotes Healthy Version for low fat or fat free substitution in Baking Light Brown Sugar 2 tablespoons molasses plus 1 cup of white sugar Dark Brown Sugar 3 tablespoons molasses plus 1 cup of white sugar Confectioner’s/Powdered Sugar Process 1 cup sugar plus 1 tablespoon cornstarch Corn Syrup 1 cup sugar plus 1/4 cup water 1 cup Golden Syrup 1 cup honey (may be little sweeter) 1 cup molasses Golden Syrup Combine two parts light corn syrup plus one part molasses 1/2 cup honey plus 1/2 cup corn syrup 1 cup maple syrup 1 cup corn syrup Honey 1- 1/4 cups sugar plus 1/4 cup water 3/4 cup maple syrup plus 1/2 cup granulated sugar 3/4 cup corn syrup plus 1/2 cup granulated sugar 3/4 cup light molasses plus 1/2 cup granulated white sugar 1 1/4 cups granulated white or brown sugar plus 1/4 cup additional liquid in recipe plus 1/2 teaspoon cream of tartar Maple Syrup 1 cup honey,thinned with water or fruit juice like apple 3/4 cup corn syrup plus 1/4 cup butter 1 cup Brown Rice Syrup 1 cup Brown sugar (in case of cereals) 1 cup light molasses (on pancakes, cereals etc) 1 cup granulated sugar for every 3/4 cup of maple syrup and increase liquid in the recipe by 3 tbsp for every cup of sugar.If baking soda is used, decrease the amount by 1/4 teaspoon per cup of sugar substituted, since sugar is less acidic than maple syrup Molasses 1 cup honey 1 cup dark corn syrup 1 cup maple syrup 3/4 cup brown sugar warmed and dissolved in 1/4 cup of liquid ( use this if taste of molasses is important in the baked good) Cocoa Powder (Natural, Unsweetened) 3 tablespoons (20 grams) Dutch-processed cocoa plus 1/8 teaspoon cream of tartar, lemon juice or white vinegar 1 ounce (30 grams) unsweetened chocolate (reduce fat in recipe by 1 tablespoon) 3 tablespoons (20 grams) carob powder Semisweet baking chocolate (1 oz) 1 oz unsweetened baking chocolate plus 1 Tbsp sugar Unsweetened baking chocolate (1 oz ) 3 Tbsp baking cocoa plus 1 Tbsp vegetable oil or melted shortening or margarine Semisweet chocolate chips (1 cup) 6 oz semisweet baking chocolate, chopped (Alternatively) For 1 cup of Semi sweet chocolate chips you can use : 6 tablespoons unsweetened cocoa powder, 7 tablespoons sugar ,1/4 cup fat (butter or oil) Leaveners and Diary * * (HV) denotes Healthy Version for low fat or fat free substitution in Baking Compressed Yeast (1 cake) 1 envelope or 2 teaspoons active dry yeast 1 packet (1/4 ounce) Active Dry yeast 1 cake fresh compressed yeast 1 tablespoon fast-rising active yeast Baking Powder (1 tsp) 1/3 teaspoon baking soda plus 1/2 teaspoon cream of tartar 1/2 teaspoon baking soda plus 1/2 cup buttermilk or plain yogurt 1/4 teaspoon baking soda plus 1/3 cup molasses. When using the substitutions that include liquid, reduce other liquid in recipe accordingly Baking Soda(1 tsp) 3 tsp Baking Powder ( and reduce the acidic ingredients in the recipe. Ex Instead of buttermilk add milk) 1 tsp potassium bicarbonate Ideal substitution – 2 tsp Baking powder and omit salt in recipe Cream of tartar (1 tsp) 1 teaspoon white vinegar 1 tsp lemon juice Notes from What’s Cooking America – If cream of tartar is used along with baking soda in a cake or cookie recipe, omit both and use baking powder instead. If it calls for baking soda and cream of tarter, just use baking powder.Normally, when cream of tartar is used in a cookie, it is used together with baking soda. The two of them combined work like double-acting baking powder. When substituting for cream of tartar, you must also substitute for the baking soda. If your recipe calls for baking soda and cream of tarter, just use baking powder. One teaspoon baking powder is equivalent to 1/4 teaspoon baking soda plus 5/8 teaspoon cream of tartar. If there is additional baking soda that does not fit into the equation, simply add it to the batter. Buttermilk (1 cup) 1 tablespoon lemon juice or vinegar (white or cider) plus enough milk to make 1 cup (let stand 5-10 minutes) 1 cup plain or low fat yogurt 1 cup sour cream 1 cup water plus 1/4 cup buttermilk powder 1 cup milk plus 1 1/2 – 1 3/4 teaspoons cream of tartar Plain Yogurt (1 cup) 1 cup sour cream 1 cup buttermilk 1 cup crème fraiche 1 cup heavy whipping cream (35% butterfat) plus 1 tablespoon freshly squeezed lemon juice Whole Milk (1 cup) 1 cup fat free milk plus 1 tbsp unsaturated Oil like canola (HV) 1 cup low fat milk (HV) Heavy Cream (1 cup) 3/4 cup milk plus 1/3 cup melted butter.(whipping wont work) Sour Cream (1 cup) (pls refer also Substitutes for Fats in Baking below) 7/8 cup buttermilk or sour milk plus 3 tablespoons butter. 1 cup thickened yogurt plus 1 teaspoon baking soda. 3/4 cup sour milk plus 1/3 cup butter. 3/4 cup buttermilk plus 1/3 cup butter. Cooked sauces: 1 cup yogurt plus 1 tablespoon flour plus 2 teaspoons water. Cooked sauces: 1 cup evaporated milk plus 1 tablespoon vinegar or lemon juice. Let stand 5 minutes to thicken. Dips: 1 cup yogurt (drain through a cheesecloth-lined sieve for 30 minutes in the refrigerator for a thicker texture). Dips: 1 cup cottage cheese plus 1/4 cup yogurt or buttermilk, briefly whirled in a blender. Dips: 6 ounces cream cheese plus 3 tablespoons milk,briefly whirled in a blender. Lower fat: 1 cup low-fat cottage cheese plus 1 tablespoon lemon juice plus 2 tablespoons skim milk, whipped until smooth in a blender. Lower fat: 1 can chilled evaporated milk whipped with 1 teaspoon lemon juice. 1 cup plain yogurt plus 1 tablespoon cornstarch 1 cup plain nonfat yogurt Substitutes for Fats in Baking * * (HV) denoted Healthy Version for low fat or fat free substitution in Baking Butter (1 cup) 1 cup trans-free vegetable shortening 3/4 cups of vegetable oil (example. Canola oil) Fruit purees (example- applesauce, pureed prunes, baby-food fruits). Add it along with some vegetable oil and reduce any other sweeteners needed in the recipe since fruit purees are already sweet. 1 cup polyunsaturated margarine (HV) 3/4 cup polyunsaturated oil like safflower oil (HV) 1 cup mild olive oil (not extra virgin)(HV) Note: Butter creates the flakiness and the richness which an oil/purees cant provide. If you don’t want to compromise that much to taste, replace half the butter with the substitutions. Shortening(1 cup) 1 cup polyunsaturated margarine like Earth Balance or Smart Balance(HV) 1 cup + 2tbsp Butter ( better tasting than shortening but more expensive and has cholesterol and a higher level of saturated fat; makes cookies less crunchy, bread crusts more crispy) 1 cup + 2 tbsp Margarine (better tasting than shortening but more expensive; makes cookies less crunchy, bread crusts tougher) 1 Cup – 2tbsp Lard (Has cholesterol and a higher level of saturated fat) Oil equal amount of apple sauce stiffly beaten egg whites into batter equal parts mashed banana equal parts yogurt prune puree grated raw zucchini or seeds removed if cooked. Works well in quick breads/muffins/coffee cakes and does not alter taste pumpkin puree (if the recipe can handle the taste change) Low fat cottage cheese (use only half of the required fat in the recipe). Can give rubbery texture to the end result Silken Tofu – (use only half of the required fat in the recipe). Can give rubbery texture to the end result Equal parts of fruit juice Note: Fruit purees can alter the taste of the final product is used in large quantities. Cream Cheese (1 cup) 4 tbsps. margarine plus 1 cup low-fat cottage cheese – blended. Add few teaspoons of fat-free milk if needed (HV) Heavy Cream (1 cup) 1 cup evaporated skim milk (or full fat milk) 1/2 cup low fat Yogurt plus 1/2 low fat Cottage Cheese (HV) 1/2 cup Yogurt plus 1/2 Cottage Cheese Sour Cream (1 cup) 1 cup plain yogurt (HV) 3/4 cup buttermilk or plain yogurt plus 1/3 cup melted butter 1 cup crème fraiche 1 tablespoon lemon juice or vinegar plus enough whole milk to fill 1 cup (let stand 5-10 minutes) 1/2 cup low-fat cottage cheese plus 1/2 cup low-fat or nonfat yogurt (HV) 1 cup fat-free sour cream (HV) Note: How to Make Maple Syrup Substitute at home For 1 Cup Maple Syrup 1/2 cup granulated sugar 1 cup brown sugar, firmly packed 1 cup boiling water 1 teaspoon butter 1 teaspoon maple extract or vanilla extract Method In a heavy saucepan, place the granulated sugar and keep stirring until it melts and turns slightly brown. Alternatively in another pan, place brown sugar and water and bring to a boil without stirring. Now mix both the sugars and simmer in low heat until they come together as one thick syrup. Remove from heat, add butter and the extract. Use this in place of maple syrup. Store it in a fridge in an air tight container. Even though this was posted in their site long back, I found it helpful. So posting it for you. via chefinyou . cc image credit: flickr/zetrules

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  • Refining data stored in SQLite - how to join several contacts?

    - by Krab
    Problem background Imagine this problem. You have a water molecule which is in contact with other molecules (if the contact is a hydrogen bond, there can be 4 other molecules around my water). Like in the following picture (A, B, C, D are some other atoms and dots mean the contact). A B . . O / \ H H . . C D I have the information about all the dots and I need to eliminate the water in the center and create records describing contacts of A-C, A-D, A-B, B-C, B-D, and C-D. Database structure Currently, I have the following structure in the database: Table atoms: "id" integer PRIMARY KEY, "amino" char(3) NOT NULL, (HOH for water or other value) other columns identifying the atom Table contacts: "acceptor_id" integer NOT NULL, (the atom near to my hydrogen, here C or D) "donor_id" integer NOT NULL, (here A or B) "directness" char(1) NOT NULL, (this should be D for direct and W for water-mediated) other columns about the contact, such as the distance Current solution (insufficient) Now, I'm going through all the contacts which have donor.amino = "HOH". In this sample case, this would select contacts from C and D. For each of these selected contacts, I look up contacts having the same acceptor_id as is the donor_id in the currently selected contact. From this information, I create the new contact. At the end, I delete all contacts to or from HOH. This way, I am obviously unable to create C-D and A-B contacts (the other 4 are OK). If I try a similar approach - trying to find two contacts having the same donor_id, I end up with duplicate contacts (C-D and D-C). Is there a simple way to retrieve all six contacts without duplicates? I'm dreaming about some one page long SQL query which retrievs just these six wanted rows. :-) It is preferable to conserve information about who is donor where possible, but not strictly necessary. Big thanks to all of you who read this question to this point.

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  • Please Help me add up the elements for this structure in Scheme/Lisp

    - by kunjaan
    I have an input which is of this form: (((lady-in-water . 1.25) (snake . 1.75) (run . 2.25) (just-my-luck . 1.5)) ((lady-in-water . 0.8235294117647058) (snake . 0.5882352941176471) (just-my-luck . 0.8235294117647058)) ((lady-in-water . 0.8888888888888888) (snake . 1.5555555555555554) (just-my-luck . 1.3333333333333333))) (context: the word denotes a movie and the number denotes the weighted rating submitted by the user) I need to add all the quantity and return a list which looks something like this ((lady-in-water 2.5) (snake 2.5) (run 2.25) (just-myluck 2.6)) How do I traverse the list and all the quantities? I am really stumped. Please help me. Thanks.

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  • MYSQL if statement question...

    - by Dennis_M
    Is there any way to get the if statement to evaluate a query? SELECT if(50,'EQ_Type','*') FROM EQUIPMENT; Resulting in: +-----------------------+ | IF(50,'EQ_Type','*') | +-----------------------+ | EQ_Type | | EQ_Type | | EQ_Type | | EQ_Type | | EQ_Type | | EQ_Type | | EQ_Type | | EQ_Type | | EQ_Type | +-----------------------+ 9 rows in set (0.00 sec) I would like the above statement to be equivalent to the following: SELECT 'EQ_Type' FROM EQUIPMENT; And produce: +--------------+ | EQ_Type | +--------------+ | ENGINE | | ENGINE | | ENGINE | | TRAILER | | TRAILER | | TRAILER | | WATER TENDER | | WATER TENDER | | WATER TENDER | +--------------+ Thanks for any help

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  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

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  • Storing tree data in Javascript

    - by Ozh
    I need to store data to represent this: Water + Fire = Steam Water + Earth = Mud Mud + Fire = Rock The goal is the following: I have draggable HTML divs, and when <div id="Fire"> and <div id="Mud"> overlap, I add <div id="Rock"> to the screen. Ever played Alchemy on iPhone or Android? Same stuff Right now, the way I'm doing this is a JS object : var stuff = { 'Steam' : { needs: [ 'Water', 'Fire'] }, 'Mud' : { needs: [ 'Water', 'Earth'] }, 'Rock' : { needs: [ 'Mud', 'Fire'] }, // etc... }; and every time a div overlaps with another one, I traverse the object keys and check the 'needs' array. I can deal with that structure but I was wondering if I could do any better? Edit: I should add that I also need to store a few other things, like a short description or an icon name. So typicall I have Steam: { needs: [ array ], desc: "short desc", icon:"steam.png"},

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