Search Results

Search found 650 results on 26 pages for 'water bills'.

Page 3/26 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Thermal risks to other components when watercooling CPU

    - by B Sharp
    I recently ordered all the components for a new desktop system to replace my old, dying computer. I wanted to have a really quiet desktop, so I got a case rated for being quiet and opted to try a closed-system CPU water cooling kit (Antec Kuhler H2O 620) that was on sale for a very good price over the Thanksgiving weekend. Most of my components are still in transit, but I became somewhat worried when a friend mentioned that abandoning air cooling units can result in heat buildup inside the case due to heat generated by the video card and other components such as RAM, the northbridge, MOSFETs and voltage regulators radiating heat that the CPU fan would normally at least keep circulating around so it doesn't build up in localized areas. Is this a realistic problem? What other precautions should I take to remove heat from other components? Adding more case fans seems like it would get really noisy. Are there quiet alternatives?

    Read the article

  • How to fo fluid dynamics like Where's My Water?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in it's gameplay. You can check out a video of the game play here... http://www.youtube.com/watch?v=UnFFWnwOohk. You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone know what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

    Read the article

  • How to do fluid dynamics like “Where's My Water”?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in its gameplay. You can check out a video of the gameplay... You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone knows what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

    Read the article

  • Cooling Server Rack with Water? Sensible? Reuse energy for small installation?

    - by TomTom
    First - this is not a shopping question, this is not so much about concrete prices but about general feasibility. Makes no sense to get looking fo ra manufacturer it the approach is bad. I am moving my company to new Offices in September, and among them we will expand and consolidate our number crunch cluster. It is so far in a data center. I have a nice room in the basement prepared now. I think about cooling. We will likely run up a power usage of around 10kw by end of the year. That is a LOT of stuff, and cooling will be expensive. I am located in south Poland, close to the German border. This is an area where water is available for relatively cheap price - "wasting water" is not a concern here. My situation is thus a lot different for example than in Spain ;) Physics tells me that to heat 1 liter of water by 1 degree I use 1 Calorie (1KCal), and a kwh power is (and we can assume 100% efficiency - water heaters are pretty efficient) 750 Calories. That means that 1 KWH is 750 liter by 1 degree. 10kw and a 20 degree heat would mean that per hour I need 375 liters. That is 6.25 liters per minute and not WHAT much ;) We talk 270 cubic meters here. Even in summer, the significant underground pipes really cool down the water a LOT more ;) Question: This such an approach feasible? Anyone done that? We talk of a 10kw installation for now. Is it feasible to reuse that heat? The alternative is a decent cooling system that WILL use around 2.5kwh for running. Dropping the water would basically (a) get me a quite cold input compared to the outside air even in summer (I.e. a lower temperature medium to drop the heat in) and (b) replace the need to actually have the outside cooling (which may b problematic - if the air is 22 degree, that is a LOT to fight off, but OTOH the water will be quite cold). I also would possibly save the investment for the outside part of the cooling circuit. Now, second question - is there a feasible way to heat a house with that? ;) After all, brutally speaking, it is a LOT of energy in that water ;) If it is a bad idea, I stop here - if it is not, I start looking for suppliers. Maybe my math is wrong?

    Read the article

  • Is Odersky serious with "bills !*&^%~ code!" ?

    - by stacker
    In his book programming in scala (Chapter 5 Section 5.9 Pg 93) Odersky mentioned this expression "bills !*&^%~ code! In the footnote on same page: "By now you should be able to figure out that given this code,the Scala compiler would invoke (bills.!*&^%~(code)).!()." That's a bit to cryptic for me, could someone explain what's going on here?

    Read the article

  • Do I need liquid cooling?

    - by Mrrvomun
    I'm building a computer mainly for gaming and developing games. It's going to be a three screen system with two GeForce GTX 460's and a quad-core i7. The newegg wattage calculator says I need around 900W. The case I intend to get is this one. Full specs if you need 'em are at the end of this post. I have no intentions to overclock the system at the moment, but this may change in the future. I've done a lot of research on the subject, and the answers I've found indicate that it takes a heck of a lot of power to require liquid cooling, and most non-overclocked systems don't need it. But I haven't seen a question about a system with two GPU's, so I ask you the following two questions: Assuming that the system is used for gaming for very extended periods of time (say 4-6 hours at a time, nonstop) with all three screens running at full 1080p, would the fans installed in the system suffice? Or would I need more fans and/or liquid cooling? If the system is used under the same circumstances as above, and is overclocked to a reasonable level, would the fans installed in the system suffice? Or would I need more fans and/or liquid cooling? Specs: Intel Core i7 16GB DDR3 Two nVIDIA GeForce GTX 460 3TB HDD Two DVD-RW writers Thermaltake 1050W power supply Case is linked above

    Read the article

  • Microsoft Natural Keyboard 4000, more problematic keys?

    - by Saebin
    So my new motherboard doesn't have a ps/2 connector, so I bought a Microsoft natural keyboard 4000 to replace my old natural keyboard. But, some of the keys stopped working, so I bought another 4000... which then had different keys stop working. I tried cleaning them out, but no go. My guess is some condensation or something fell on it and shorted it out... but if it is that easy to short out, I can't imagine how my old keyboard lasted for years. Did I just get unlucky or are newer keyboards more vulnerable? Any recommendations?

    Read the article

  • Create a model that switches between two different states using Temporal Logic?

    - by NLed
    Im trying to design a model that can manage different requests for different water sources. Platform : MAC OSX, using latest Python with TuLip module installed. For example, Definitions : Two water sources : w1 and w2 3 different requests : r1,r2,and r3 - Specifications : Water 1 (w1) is preferred, but w2 will be used if w1 unavailable. Water 2 is only used if w1 is depleted. r1 has the maximum priority. If all entities request simultaneously, r1's supply must not fall below 50%. - The water sources are not discrete but rather continuous, this will increase the difficulty of creating the model. I can do a crude discretization for the water levels but I prefer finding a model for the continuous state first. So how do I start doing that ? Some of my thoughts : Create a matrix W where w1,w2 ? W Create a matrix R where r1,r2,r3 ? R or leave all variables singular without putting them in a matrix I'm not an expert in coding so that's why I need help. Not sure what is the best way to start tackling this problem. I am only interested in the model, or a code sample of how can this be put together. edit Now imagine I do a crude discretization of the water sources to have w1=[0...4] and w2=[0...4] for 0, 25, 50, 75,100 percent respectively. == means implies Usage of water sources : if w1[0]==w2[4] -- meaning if water source 1 has 0%, then use 100% of water source 2 etc if w1[1]==w2[3] if w1[2]==w2[2] if w1[3]==w2[1] if w1[4]==w2[0] r1=r2=r3=[0,1] -- 0 means request OFF and 1 means request ON Now what model can be designed that will give each request 100% water depending on the values of w1 and w2 (w1 and w2 values are uncontrollable so cannot define specific value, but 0...4 is used for simplicity )

    Read the article

  • Is Java "dead in the water" as a consequence of Oracle buying Sun and subsequently suing Google

    - by NimChimpsky
    Google has led many useful Java features (guava, gson); now that Oracle has purchased Sun will it effect its future enhancements and utilization as a development language. What exactly, or even approximately, are the legal ramifications? I thought Java was open source and would therefore remain unaffected ... ? Should Google just buy Oracle to get rid of the whole mess, that would be cool wouldn't it ? Do you think this is the beginning of the end for Java as a widely used language ? Its continued success as an open source/free technology is now doubtful?

    Read the article

  • Creating a MySQL trigger to verify data on another table

    - by Danny Herran
    I am trying to set up a MySQL trigger that does the following: When someone inserts data into databaseA.bills, it verifies if databaseB.bills already has that row, if it doesn't, then it does an additional insert into databaseB.bills. Here is what I have: CREATE TRIGGER ins_bills AFTER INSERT ON databaseA.bills FOR EACH ROW BEGIN IF NOT EXISTS (SELECT 1 FROM databaseB.bills WHERE billNumber=NEW.billNumber) THEN INSERT INTO databaseB.bills (billNumber) VALUES (NEW.billNumber) END IF END;// DELIMITER ; The problem is, I can't create it through mysql console or phpMyAdmin. It returns syntax errors near END IF END, and I am sure it's a delimiter problem. #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'END IF END' at line 6 What am I doing wrong?

    Read the article

  • What is the intention behind asking weight of plane?

    - by AKS
    I was asked this question "How would you find weight of Aeroplane" in an interview and I am not sure why this question was one of the two question asked in the interview. I tried to answer it using all possible ways but could not give the correct answer.(found the correct answer after google search) How much such questions decide your selection in the interview? Here was my approach: 1. If measurement of plane is given then i will calculate volume and multiply by density, will consider fuel weight plus other dead weight. 2. Using water displacement method if i can put plane in water and somehow measure how much water is displaced. But found using google search that right approach was to put place on a ship and mark the level of water on the hull, then remove plane and then ship will go up. And start putting weight on the ship till marked hull reaches the water level.

    Read the article

  • Is the WCF REST Starter Kit dead in the water?

    - by Richard Ev
    We are looking at switching from using WCF for our service layer in applications to REST. So far we are assuming that the way to do this is to use the WCF REST Starter Kit. However this is still in Preview 2 and hasn't been updated since March 2009. Is this project dead in the water? If so, what alternatives do we have for creating .NET-based REST services? (Some are suggesting using ASP.NET MVC, which we're already using for our UI layer)

    Read the article

  • Home automation using Arduino / XMPP client for Arduino

    - by Ashish
    I am trying to setup a system for automating certain tasks in my home. I am thinking of a solution wherein a server side application would be able to send/receive commands/data to Arduino (attached with Arduino Ethernet Shield) via the web. Here the Arduino may both act as a sensor interface to the server application or command executor interface for the server app. E.g. (user story): The overhead water tank in my house has a water level sensor attached with Arduino (attached with Arduino Ethernet Shield). Another Arduino (attached with Arduino Ethernet Shield) is attached with a relay/latch. This relay/latch is then connected to a water pump. Now the server side application on the web is able to get/receive water level information from the Arduino on the water tank. Depending on the water level information received, the web application should send suitable signals/commands to Arduino on water pump to switch 'ON' or switch 'OFF' the water pump. Now for such a system to work across the web, I am thinking of using one of the type of solutions in order of my priority: Using XMPP for communication between server application and Arduino. Using HTTP polling. Using HTTP hanging GET. For solution number 1, I need to implement a XMPP client that would reside on Arduino. Is it possible to write a XMPP client small enough to reside on an Arduino? If yes what are the minimum possible XMPP client functionality that I need to write for Arduino, so that it would be able to contact XMPP servers solutions like GTalk, etc.? For solution number 2 and 3 I need guidance in implementation. Also which solution would be cost effective and easily extendable?

    Read the article

  • how to avoid returning mocks from a mocked object list

    - by koen
    I'm trying out mock/responsibility driven design. I seem to have problems to avoid returning mocks from mocks in the case of finder objects. An example could be an object that checks whether the bills from last month are paid. It needs a service that retrieves a list of bills for that. So I need to mock that service that retrieves the bills. At the same time I need that mock to return mocked Bills (since I don't want my test to rely on the correctness bill implementation). Is my design flawed? Is there a better way to test this? Or is this the way it will need to be when using finder objects (the finding of the bills in this case)?

    Read the article

  • Change players state and controls in-game

    - by Samurai Fox
    I'm using Unity 3D Let's say the player is an ice cube. You control it like a normal player. On press of a button, ice transforms (with animation) into water. You control it completely different than the ice cube. Another great example would be: Player is human being and has normal FPS controls. On press of a button human transforms into birds and now has completely different controls. Now, my question is, what would be easier and better: make one object with animation transition and to stay in that state of anim. until button is pressed again make two object: ice and water. Ice has an animation of turning into water. So replace ice (with animation) with water object And if anyone knows this one too: how to switch between 2 different types of player controls.

    Read the article

  • Excel - convert groupped data into PivotTable - is it possible?

    - by zmische
    I have report in Excel format (Excel 2007) from Accountant department - and it has Groupping by Rows. + Client 1 300$ (group Bills by Client) |-- BIll 1 100$ |-- Bill 2 200$ So in Excel It looks like this in plain rows format (If I ungroup those rows): 1 Client1 300$ 2 Bill1 100$ 3 Bill2 200$ 1,2,3 - row numbers. So I cant Pivot these data to get Client-by-Bill-SUm report, because rows with Client Name are not Connected (that is necessary for Pivoting info by Client, Bills) with Bills rows after UnGroupping.

    Read the article

  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

    Read the article

  • Modeling a cellphone bill: should I use single-table inheritance or polymorphic associations?

    - by Horace Loeb
    In my domain: Users have many Bills Bills have many BillItems (and therefore Users have many BillItems through Bills) Every BillItem is one of: Call SMS (text message) MMS (multimedia message) Data Here are the properties of each individual BillItem (some are common): My question is whether I should model this arrangement with single-table inheritance (i.e., one "bill_items" table with a "type" column) or polymorphism (separate tables for each BillItem type), and why.

    Read the article

  • Databinding and Lists in instances of classes

    - by Younes
    I have initialised an instance of a class i have called "Relation" this class also contains a list of "Bills". When i databind this information to a grid, the Relations are showing, tho the Bills ain't. The Relation information is returning in a List and the Bills are inside. Relation cRelation = new Relation(); List<tRelation> relationList = cRelation.getRelations(); a relation has: relation.Bills <== List<tBills>; How to make sure that the list inside the list is also getting showed in the Datagrid?

    Read the article

  • Restful Services, oData, and Rest Sharp

    - by jkrebsbach
    After a great presentation by Jason Sheehan at MDC about RestSharp, I decided to implement it. RestSharp is a .Net framework for consuming restful data sources via either Json or XML. My first step was to put together a Restful data source for RestSharp to consume.  Staying entirely withing .Net, I decided to use Microsoft's oData implementation, built on System.Data.Services.DataServices.  Natively, these support Json, or atom+pub xml.  (XML with a few bells and whistles added on) There are three main steps for creating an oData data source: 1)  override CreateDSPMetaData This is where the metadata data is returned.  The meta data defines the structure of the data to return.  The structure contains the relationships between data objects, along with what properties the objects expose.  The meta data can and should be somehow cached so that the structure is not rebuild with every data request. 2) override CreateDataSource The context contains the data the data source will publish.  This method is the conduit which will populate the metadata objects to be returned to the requestor. 3) implement static InitializeService At this point we can set up security, along with setting up properties of the web service (versioning, etc)   Here is a web service which publishes stock prices for various Products (stocks) in various Categories. namespace RestService {     public class RestServiceImpl : DSPDataService<DSPContext>     {         private static DSPContext _context;         private static DSPMetadata _metadata;         /// <summary>         /// Populate traversable data source         /// </summary>         /// <returns></returns>         protected override DSPContext CreateDataSource()         {             if (_context == null)             {                 _context = new DSPContext();                 Category utilities = new Category(0);                 utilities.Name = "Electric";                 Category financials = new Category(1);                 financials.Name = "Financial";                                 IList products = _context.GetResourceSetEntities("Products");                 Product electric = new Product(0, utilities);                 electric.Name = "ABC Electric";                 electric.Description = "Electric Utility";                 electric.Price = 3.5;                 products.Add(electric);                 Product water = new Product(1, utilities);                 water.Name = "XYZ Water";                 water.Description = "Water Utility";                 water.Price = 2.4;                 products.Add(water);                 Product banks = new Product(2, financials);                 banks.Name = "FatCat Bank";                 banks.Description = "A bank that's almost too big";                 banks.Price = 19.9; // This will never get to the client                 products.Add(banks);                 IList categories = _context.GetResourceSetEntities("Categories");                 categories.Add(utilities);                 categories.Add(financials);                 utilities.Products.Add(electric);                 utilities.Products.Add(electric);                 financials.Products.Add(banks);             }             return _context;         }         /// <summary>         /// Setup rules describing published data structure - relationships between data,         /// key field, other searchable fields, etc.         /// </summary>         /// <returns></returns>         protected override DSPMetadata CreateDSPMetadata()         {             if (_metadata == null)             {                 _metadata = new DSPMetadata("DemoService", "DataServiceProviderDemo");                 // Define entity type product                 ResourceType product = _metadata.AddEntityType(typeof(Product), "Product");                 _metadata.AddKeyProperty(product, "ProductID");                 // Only add properties we wish to share with end users                 _metadata.AddPrimitiveProperty(product, "Name");                 _metadata.AddPrimitiveProperty(product, "Description");                 EntityPropertyMappingAttribute att = new EntityPropertyMappingAttribute("Name",                     SyndicationItemProperty.Title, SyndicationTextContentKind.Plaintext, true);                 product.AddEntityPropertyMappingAttribute(att);                 att = new EntityPropertyMappingAttribute("Description",                     SyndicationItemProperty.Summary, SyndicationTextContentKind.Plaintext, true);                 product.AddEntityPropertyMappingAttribute(att);                 // Define products as a set of product entities                 ResourceSet products = _metadata.AddResourceSet("Products", product);                 // Define entity type category                 ResourceType category = _metadata.AddEntityType(typeof(Category), "Category");                 _metadata.AddKeyProperty(category, "CategoryID");                 _metadata.AddPrimitiveProperty(category, "Name");                 _metadata.AddPrimitiveProperty(category, "Description");                 // Define categories as a set of category entities                 ResourceSet categories = _metadata.AddResourceSet("Categories", category);                 att = new EntityPropertyMappingAttribute("Name",                     SyndicationItemProperty.Title, SyndicationTextContentKind.Plaintext, true);                 category.AddEntityPropertyMappingAttribute(att);                 att = new EntityPropertyMappingAttribute("Description",                     SyndicationItemProperty.Summary, SyndicationTextContentKind.Plaintext, true);                 category.AddEntityPropertyMappingAttribute(att);                 // A product has a category, a category has products                 _metadata.AddResourceReferenceProperty(product, "Category", categories);                 _metadata.AddResourceSetReferenceProperty(category, "Products", products);             }             return _metadata;         }         /// <summary>         /// Based on the requesting user, can set up permissions to Read, Write, etc.         /// </summary>         /// <param name="config"></param>         public static void InitializeService(DataServiceConfiguration config)         {             config.SetEntitySetAccessRule("*", EntitySetRights.All);             config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2;             config.DataServiceBehavior.AcceptProjectionRequests = true;         }     } }     The objects prefixed with DSP come from the samples on the oData site: http://www.odata.org/developers The products and categories objects are POCO business objects with no special modifiers. Three main options are available for defining the MetaData of data sources in .Net: 1) Generate Entity Data model (Potentially directly from SQL Server database).  This requires the least amount of manual interaction, and uses the edmx WYSIWYG editor to generate a data model.  This can be directly tied to the SQL Server database and generated from the database if you want a data access layer tightly coupled with your database. 2) Object model decorations.  If you already have a POCO data layer, you can decorate your objects with properties to statically inform the compiler how the objects are related.  The disadvantage is there are now tags strewn about your business layer that need to be updated as the business rules change.  3) Programmatically construct metadata object.  This is the object illustrated above in CreateDSPMetaData.  This puts all relationship information into one central programmatic location.  Here business rules are constructed when the DSPMetaData response object is returned.   Once you have your service up and running, RestSharp is designed for XML / Json, along with the native Microsoft library.  There are currently some differences between how Jason made RestSharp expect XML with how atom+pub works, so I found better results currently with the Json implementation - modifying the RestSharp XML parser to make an atom+pub parser is fairly trivial though, so use what implementation works best for you. I put together a sample console app which calls the RestSvcImpl.svc service defined above (and assumes it to be running on port 2000).  I used both RestSharp as a client, and also the default Microsoft oData client tools. namespace RestConsole {     class Program     {         private static DataServiceContext _ctx;         private enum DemoType         {             Xml,             Json         }         static void Main(string[] args)         {             // Microsoft implementation             _ctx = new DataServiceContext(new System.Uri("http://localhost:2000/RestServiceImpl.svc"));             var msProducts = RunQuery<Product>("Products").ToList();             var msCategory = RunQuery<Category>("/Products(0)/Category").AsEnumerable().Single();             var msFilteredProducts = RunQuery<Product>("/Products?$filter=length(Name) ge 4").ToList();             // RestSharp implementation                          DemoType demoType = DemoType.Json;             var client = new RestClient("http://localhost:2000/RestServiceImpl.svc");             client.ClearHandlers(); // Remove all available handlers             // Set up handler depending on what situation dictates             if (demoType == DemoType.Json)                 client.AddHandler("application/json", new RestSharp.Deserializers.JsonDeserializer());             else if (demoType == DemoType.Xml)             {                 client.AddHandler("application/atom+xml", new RestSharp.Deserializers.XmlDeserializer());             }                          var request = new RestRequest();             if (demoType == DemoType.Json)                 request.RootElement = "d"; // service root element for json             else if (demoType == DemoType.Xml)             {                 request.XmlNamespace = "http://www.w3.org/2005/Atom";             }                              // Return all products             request.Resource = "/Products?$orderby=Name";             RestResponse<List<Product>> productsResp = client.Execute<List<Product>>(request);             List<Product> products = productsResp.Data;             // Find category for product with ProductID = 1             request.Resource = string.Format("/Products(1)/Category");             RestResponse<Category> categoryResp = client.Execute<Category>(request);             Category category = categoryResp.Data;             // Specialized queries             request.Resource = string.Format("/Products?$filter=ProductID eq {0}", 1);             RestResponse<Product> productResp = client.Execute<Product>(request);             Product product = productResp.Data;                          request.Resource = string.Format("/Products?$filter=Name eq '{0}'", "XYZ Water");             productResp = client.Execute<Product>(request);             product = productResp.Data;         }         private static IEnumerable<TElement> RunQuery<TElement>(string queryUri)         {             try             {                 return _ctx.Execute<TElement>(new Uri(queryUri, UriKind.Relative));             }             catch (Exception ex)             {                 throw ex;             }         }              } }   Feel free to step through the code a few times and to attach a debugger to the service as well to see how and where the context and metadata objects are constructed and returned.  Pay special attention to the response object being returned by the oData service - There are several properties of the RestRequest that can be used to help troubleshoot when the structure of the response is not exactly what would be expected.

    Read the article

  • Making meetings much more efficient

    - by John Paul Cook
    Water. Yes, it’s that simple. There needs to be a rule that whoever convenes a meeting be required to drink water. Half a liter of water when the meeting begins and another half a liter every half hour thereafter. That simple rule will motivate the meeting organizer to find closure quickly – and the exit. What day did I post this? Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

    Read the article

  • Making meetings much more efficient

    - by John Paul Cook
    Water. Yes, that’s simple. There needs to be a rule that whoever convenes a meeting be required to drink water. Half a liter of water when the meeting begins and another half a liter every half hour thereafter. That simple rule will motivate the meeting organizer to find closure quickly – and the exit. What day did I post this? Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

    Read the article

  • How to move Objects smoothly like swimming arround

    - by philipp
    I have a Box2D project that is about to create a view where the user looks from the Sky onto Water. Or perhaps on a bathtub filled with water or something like this. The Object which holds the fluid actually does not matter, what matters is the movement of the bodies, because they should move like drops of grease on a soup, or wood on water, I can even imagine the the fluid is mercurial, extreme heavy and "lazy". How can I manipulate the bodies (every frame or time by time) to make them move like this? I started with randomly manipulation their linear velocity, but I turned out that this not very smooth and looks quite hard. Is it a better idea to check their velocity and apply impulses? Is there any example? Greetings philipp

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >