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  • How to fix issues when MSCRM Plugin Registration fails.

    - by Jeff Davis
    When you register a plug-in in Microsoft CRM all kinds of things can go wrong. Most commonly, the error I get is "An error occurred." When you look for more detail you just get: "Server was unable to process request" and under detail you see "An unexpected error occurred." Not very helpful. However, there are some good answers out there if you really dig. Anybody out there encountered this and how do you fix it?

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  • C# threading pattern that will let me flush

    - by Jeff Alexander
    I have a class that implements the Begin/End Invocation pattern where I initially used ThreadPool.QueueUserWorkItem() to do thread my work. I now have the side effect where someone using my class is calling the Begin (with callback) a ton of times to do a lot of processing so ThreadPool.QueueUserWorkItem is creating a ton of threads to do the processing. That in itself isn't bad but there are instances where they want to abandon the processing and start a new process but they are forced to wait for their first request to finish. Since ThreadPool.QueueUseWorkItem() doesn't allow me to cancel the threads I am trying to come up with a better way to queue up the work and maybe use an explicit FlushQueue() method in my class to allow the caller to abandon work in my queue. Anyone have any suggestion on a threading pattern that fits my needs?

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  • Jquery Tabs - Change css depending on a specific tab

    - by Jeff Dias
    So, I am working in this page http://universidadedoingles.com.br/text-tabs/tabs-text.html As you guys can see, I have four tabs and an arrow right below, I need to do that the arrow go below the selected tab, if a click on tab 3, that arrow should go below tab 3, simple as that! but I don`t know! You also can see that when the page loads on tab 1 and you click on tab 2 the effect I want works pretty well, here`s the jquery I am using for that: $(document).ready(function() { $("a.tab2").click(function() { $(".arrow-spacer").addClass("tabs2"); }); }); That`s it, thank you vey much for any kind of help. p.S - i am using a mac, so theres no IE for testing yet, this looks good in Safari and Chrome.

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  • Darkening UIView while flipping over using UIViewAnimationTransitionFlipFromRight

    - by Alexander Repty
    I'm using a standard animation block to flip over from one view to another, like this: [UIView beginAnimations:@"FlipAnimation" context:self]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:NO]; [UIView setAnimationBeginsFromCurrentState:NO]; [containerView exchangeSubviewAtIndex:1 withSubviewAtIndex:0]; [UIView commitAnimations]; During the animation's course, the "from" view darkens as it begins to flip over. Since I'm using nearly identical views on both sides which don't cover the whole view (it's meant to represent a physical card being flipped over), this looks absolutely horrible. Using [UIColor clearColor] as the backgroundColor property for every associated UIView didn't help one bit as transparent areas seem to get darkened as well. Any ideas on how I could get rid of this darkening effect?

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  • Junit: splitting integration test and Unit tests.

    - by jeff porter
    Hello all, I've inherited a load of Junit test, but these tests (apart from most not working) are a mixture of actual unit test and integration tests (requiring external systems, db etc). So I'm trying to think of a way to actually separate them out, so that I can run the unit test nice and quickly and the integration tests after that. The options are.. 1: Split them into separate directories. 2: Move to Junit4 and annotate the classes to separate them. 3: Use a file naming convention to tell what a class is , i.e. AdapterATest and AdapterAIntergrationTest. 3 has the issue that Eclipse has the option to "Run all tests in the selected project/package or folder". So it would make it very hard to just run the integration tests. 2: runs the risk that developers might start writing integration tests in unit test classes and it just gets messy. 1: Seems like the neatest solution, but my gut says there must be a better solution out there. So that is my question, how do you lot break apart integration tests and proper unit tests?

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  • How to get the clicked element in a dynamically built JQuery Treeview?

    - by Alexander
    I have a product database with several product categories. Each category has a number of sub-categories, which has sub-sub-categories, which has... Well, quite some levels deep. The tree is too huge to load at once, so I need to built it dynamically as users select specific product categories. Here's a snapshot of the product tree. Initially, only the first level is loaded. The second level (Cat. 1.1 and cat. 1.2) is added when the user clicks on cat. 1: <ul id="navigation"> <li id="625212">Product cat. 1 <ul> <li id="625213">Product cat. 1.1 <ul></ul> </li> <li id="625109">Product cat. 1.2 <ul></ul> </li> </ul> </li> <li id="624990">Product cat. 2 <ul></ul> </li> </ul> I intend to extend the tree as users click on specific product categories. I can get the list of sub-categories from a URL that takes the parent product category ID as input and outputs HTML in the format needed by treeview. I cannot use PHP and have to make this work with the .click() event. Here's the code that I have: $(document).ready(function(){ function doSomethingWithData(htmldata, id) { var branches = $(htmldata).appendTo("#navigation #"+id+" ul"); $("#navigation").treeview({ add: branches }); } $("#navigation").treeview({ collapsed: true, unique: true, persist: "location" }); $("#navigation li[id]").click(function() { var id=$(this).attr("id"); if ($("#"+$(this).attr("id")+" ul li").size()==0) { $.get('someurl?id='+$(this).attr("id"), function(data) { doSomethingWithData(data, id); } ) } }); }); The problem I'm having is with the click-event. When clicking on cat 1.1. to extend it one level deeper, it still returns the ID of the top level product category. How can I change the click events so that it will return the ID of the clicked <LI> instead of the top one? If the product category does not have any sub-categories, how can I remove the <UL></UL> and thus inidcating that the tree cannot be expanded any further?

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  • [C#, WinForms] Handle that Shift+F10 w(h)as pressed

    - by Alexander Stalt
    I want to use the exclusive key to open context menu that are available in most of the new laptops and keyboards. This key is usually available between right ALT and CTRL key. I am not sure that it is always equivalent to "Shift + F10" ( or is it always equivalent to "Shift+F10" ?). My programs runs on Windows XP and earlier versions. Context menu should appear at mouse cursor position (if it's possible).

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  • generating html from code behind

    - by Alexander
    In my .aspx.cs I have a code that reads a .xml file and I deserialize the xml into an object called Post. Problem is that in my .aspx page I have a div and I want to fill in the content of this div from code behind using the html generated from the code behind.. How can I do this?

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  • jquery, Regexp, make dynamic url

    - by Alexander Corotchi
    Hi , I need a regexp help, because for me it will take a lot of time , for you some minutes:) I have youtube a URL : http://www.youtube.com/watch?v=9_Hd8hXhg7o&feature=youtube_gdata I can't add this in embed object , for embed I have to change in this URL : http://www.youtube.com/v/9_Hd8hXhg7o&hl=en_US&fs=1& It means, that I want to add the youtube cod in some variable, something like this var url = after regexp "9_Hd8hXhg7o"; "http://www.youtube.com/v/" + url +"&hl=en_US&fs=1&"; thanks !

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  • Enum.values() vs EnumSet.allOf( ). Which one is more preferable?

    - by Alexander Pogrebnyak
    I looked under the hood for EnumSet.allOf and it looks very efficient, especially for enums with less than 64 values. Basically all sets share the single array of all possible enum values and the only other piece of information is a bitmask which in case of allOf is set in one swoop. On the other hand Enum.values() seems to be a bit of black magic. Moreover it returns an array, not a collection, so in many cases it must be decorated with Arrays.asList( ) to be usable in any place that expects collection. So, should EnumSet.allOf be more preferable to Enum.values? More specifically, which form of for iterator should be used: for ( final MyEnum val: MyEnum.values( ) ); or for ( final MyEnum val: EnumSet.allOf( MyEnum.values ) );

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  • best solution to use a DLL/Driver?

    - by Alexander
    Hi, Im working with a CD722UN Customer Display for our POS application. it comes with a USB2.0 connection and a installation package containing a driver ect.. now, for my application. how should i do when i want to access this driver? at the moment i'm using the "CD722UN application"s .dll path but that can warry from clients OS ect.. Declare Function opencd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" () As Boolean Declare Function writecd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" (ByRef dataoutput As Byte, ByVal Length As Integer) As Integer Declare Function readcd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" (ByRef DataInput As Byte, ByVal size As Integer) As Integer Declare Function closecd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" () As Boolean my first thought was to first check if there was a device installed in the device manager and somehow use the driver from there??? or distribute the .dll inside our application folder and use searchpath ""installed directory"\cd722dusb.dll" what is the best solution? thanks in advance!

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  • Themeing and Master Pages

    - by Jeff
    I have the requirement to support themeing of my site's pages. The way I am doing this is by dynamically choosing a master page based on the current theme. I have setup a directory structure like so /shared/masterpages/theme1/Master1.master /shared/masterpages/theme1/Master2.master /shared/masterpages/theme1/Master3.master /shared/masterpages/theme2/Master1.master /shared/masterpages/theme2/Master2.master /shared/masterpages/theme2/Master3.master And I am still using the page directive in the view <%@ Page Title="" Language="C#" MasterPageFile="~/Views/shared/masterpages/theme1/Master1.Master"%> I would still like to leverage the view's MasterPageFile property and just change the theme directory. I can only think of three ways to do this none of them which sound great. Create a custom BaseView class that uses OnPreInit to change the theme like this Create some xml file or database table that links each view to a master page file and then set this in the controller. Build some tool that reads all the views and parses them for their masterpagefile, (similar to 2 but could be done at run time potentially.) Option 1 seems the best option to me so far. Does anyone else have any thoughts on how to do this?

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  • Extremely slow MFMailComposeViewControllerDelegate

    - by Jeff B
    I have a bit of a strange problem. I am trying to send in-app email. I am also using Cocos2d. It works, so far as I get the mail window and I can send mail, but it is extremely slow. It seems to only accept touches every second or so. I checked the cpu usage, and it is quite low. I paused my director, so nothing else should be happening. Any ideas? I am pulling my hair out. I looked at some examples and did the following: Made my scene the mail delegate: @interface MyLayer : CCLayer <MFMailComposeViewControllerDelegate> { ... } And implemented the following function in the scenes: -(void) showEmailWindow: (id) sender { [[CCDirector sharedDirector] pause]; MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject: @"My subject here"]; NSString *emailBody = @"<h1>Here is my email!</h1>"; [picker setMessageBody:emailBody isHTML:YES]; [myMail presentModalViewController:picker animated:NO]; [picker release]; } I also implemented the mailComposeController, to handle the callback.

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  • NSButton argument binding doesn't pass argument?

    - by Jeff
    I have a NSCollectionView with a NSButton in the collection view item. The xib's owner is set to my BatchListViewController and the controller has the method @interface BatchListViewController : NSViewController -(IBAction)another_click; @end I set the binding for target to be: This works fine but I also want to send the underlying model to the another_click method. According to the Apple docs, The objects specified in the argument bindings are passed as parameters to the selector specified in the target binding when the NSButton is clicked. So I set the binding for argument to be: This runs fine if I keep the selector method's signature the same another_click: but if I change it to -(IBAction)another_click:(id)arg; I get the dreaded error: BatchListViewController another_click]: unrecognized selector sent to instance What am I doing wrong? Apple's docs say this is possible but I haven't been able to find an example of this working. Even other SO threads are saying this isn't possible but that can't be right.

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  • Webdev.Webserver has stopped working

    - by Alexander
    When I execute the code saveXML below it generates the error above, why?? using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml.Serialization; using System.IO; /// <summary> /// Summary description for Post /// </summary> public class Post { private int postIDCounter = 0; private String DateCreated; public Post() { Author = "unknown"; Title = "unkown"; Content = ""; DateCreated = DateTime.Now.ToString(); ID = postIDCounter++; } public int ID { get { return ID; } set { if (ID != value) ID = value; } } public string Author { get { return Author; } set { if (Author != value) Author = value; } } public string Title { get { return Title; } set { if (Title != value) Title = value; } } public string Content { get { return Content; } set { if (Content != value) Content = value; } } public void saveXML() { XmlSerializer serializer = new XmlSerializer(typeof(Post)); Stream writer = new FileStream("..'\'App_Data'\'posts'\'" + new Guid(ID.ToString()).ToString() + ".xml", FileMode.Create); serializer.Serialize(writer, this); writer.Close(); } }

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  • Display vimeo in fancybox , trouble in IE

    - by Alexander Corotchi
    Hi all, i have a problem with VIMEO video . I want to display it in fancybox : this is HTML : <a href="#content" class="zoom">test</a> <div id="content" style="display:none;"> <object width="504" height="280" data="http://vimeo.com/moogaloop.swf" type="application/x-shockwave-flash"> <param value="always" name="allowscriptaccess"><param value="true" name="allowfullscreen"> <param value="http://vimeo.com/moogaloop.swf" name="movie"> <param value="clip_id=6999704&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF" name="flashvars"> </object> </div> and js: $(document).ready(function() { $("a.zoom").fancybox(); }); Can somebody help me with this , maybe somebody knows hot to fix it .. Thanks !!

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  • iPhone cocos2d CCTMXTiledMap tile transitions

    - by Jeff Johnson
    I am using cocos2d on the iPhone and am wondering if it is possible to use a texture mask in order to create tile transitions / fringe layer. For example, a grass tile and a dirt tile, I would want a tile that had both grass and dirt in it... Has anyone done this, or is the only way to create one tile for every possible transition?

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  • Get aspect ratio of a monitor

    - by Alexander Stalt
    I want to get aspect ratio of a monitor as two digits : width and height. For example 4 and 3, 5 and 4, 16 and 9. I wrote some code for that task. Maybe it is any easier way to do that ? For example, some library function =\ /// <summary> /// Aspect ratio. /// </summary> public struct AspectRatio { int _height; /// <summary> /// Height. /// </summary> public int Height { get { return _height; } } int _width; /// <summary> /// Width. /// </summary> public int Width { get { return _width; } } /// <summary> /// Ctor. /// </summary> /// <param name="height">Height of aspect ratio.</param> /// <param name="width">Width of aspect ratio.</param> public AspectRatio(int height, int width) { _height = height; _width = width; } } public sealed class Aux { /// <summary> /// Get aspect ratio. /// </summary> /// <returns>Aspect ratio.</returns> public static AspectRatio GetAspectRatio() { int deskHeight = Screen.PrimaryScreen.Bounds.Height; int deskWidth = Screen.PrimaryScreen.Bounds.Width; int gcd = GCD(deskWidth, deskHeight); return new AspectRatio(deskHeight / gcd, deskWidth / gcd); } /// <summary> /// Greatest Common Denominator (GCD). Euclidean algorithm. /// </summary> /// <param name="a">Width.</param> /// <param name="b">Height.</param> /// <returns>GCD.</returns> static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } }

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  • Is it possible to use CDATA inside <pre> tag.

    - by Alexander Pogrebnyak
    I want to display an exception trace in the HTML page. One way to do this is to escape HTML special characters in the exception trace and dump it inside the <pre> tag. Although it works, it's terribly inefficient. I thought that one approach would be to wrap the trace with CDATA. I've tried it, but nothing get's displayed. My question, can this be done? Here is my feeble attempt. <pre><![CDATA[blah, blah, blah with <> and blah blah blah with & and more blah, blah]]></pre>

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Open youtube video in Fancybox jquery

    - by Alexander Corotchi
    Can I open youtube video in fancybox. I have a list of youtube videos links , for ex: <a href="http://www.youtube.com/watch?v=PvbqV8W96D0" class="more">Play</a> and fancubox : $("a.more").fancybox({ 'titleShow' : false, 'transitionIn' : 'elastic', 'transitionOut' : 'elastic' }); I don't want to create for each video new embed object. There is some plug in, or a way to do that ?

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  • Year split in Quarters using basic jQuery

    - by Alexander Corotchi
    Hi, I have a interesting question: I want to split the year into 4 quarters. What is the idea, A quarter can be different: The HTML Code: <div class="quarterBody"> <span>04-29-2010</span> <span>06-29-2010</span> <span>08-29-2010</span> </div> jQuery (javascript) is total wrong, I hope that w: $(document).ready(function(){ var quarter1 = to make interval (01-01-2010 to 03-31-2010); var quarter2 = to make interval (03-01-2010 to 06-31-2010); var quarter3 = to make interval (06-01-2010 to 09-31-2010); var quarter4 = to make interval (09-01-2010 to 12-31-2010); ... $(".quarterBody span").each(function(){ var date = Date.parse($(this).text()); //to apply some magic code $(this).addClass(quarterNumber); }); }); OUTPUT: <div class="quarterBody"> <span class="Quarter1">02-29-2010</span> <span class="Quarter2">04-29-2010</span> <span class="Quarter3">08-29-2010</span> ... </div> I know right now it is a stupid way, but I hope that somebody can help me, or suggest an idea how to do that in a better way!! Thanks!

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