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  • How to find an available port?

    - by Roman
    I want to start a server which listen to a port. I can specify port explicitly and it works. But I would like to find a port in an automatic way. In this respect I have two questions. In which range of port numbers should I search for? (I used ports 12345, 12346, and 12347 and it was fine). How can I find out if a given port is not occupied by another software?

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  • CAsyncSocket and ThreadPool problem

    - by zabulus
    I have a server application with such structure: There is one object, call him Server, that in endless cycle listens and accepts connections. I have descendant class from CAsyncSocket, that has overriden event OnReceive, call him ProxySocket. Also I have a thread pool with early created threads. When connection is received by server object he accepts the new connection on the new object ProxySocket. When data arrives to the ProxySocket, he creates a command object and gives it to thread pool. In this command object I giving the socket handle of a ProxySocket. When new object of command is creating - I creating a new Socket in working thread and attach handle to it. My issue is next: When command ends, socket doesn't close, I just detach handle it and set CSocket handle to INVALID_SOCKET value, as planned. But my first ProxySocket object doesn't receives messages of new data receiving after that. How can I solve this?

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  • In TCPServer (Ruby) how can i get the IP/MAC from the client?

    - by a0rtega
    Hi, i want to get the IP Address of the client in a TCPServer in Ruby. And (if it is possible) the MAC Address. For example, a Time Server in Ruby, see the comment. tcpserver = TCPServer.new("", 80) if tcpserver puts "Listening" loop do socket = tcpserver.accept if socket Thread.new do puts "Connected from" + # HERE! How can i get the IP Address from the client? socket.write(Time.now.to_s) socket.close end end end end Thank you very much!

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  • How to get a service to listen on port 80 on Windows Server 2003

    - by Miky D
    I've coded a custom windows service that listens on TCP port 80 but when I try to install it on a Windows Server 2003 machine it fails to start because some other service is already listening on that port. So far I've disabled the IIS Admin service and the HTTP SSL service but no luck. When I run netstat -a -n -o | findstr 0.0:80 it gives me the process id 4 as the culprit, but when I look at the running processes that process id points to the "System" process. What can I do to get the System process to stop listening on port 80 and get my service to listen instead? P.S. I should point out that the service runs fine if I install it on my Windows XP or Windows 7 development boxes. Also, I should specify that this has nothing to do with it being a service. I've tried starting a regular application that attempts to bing to port 80 on the Windows Server 2003 with the same outcome - it fails because another application is already bound to that port.

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  • Detect aborted connection during ASIO request

    - by Tim Sylvester
    Is there an established way to determine whether the other end of a TCP connection is closed in the asio framework without sending any data? Using Boost.asio for a server process, if the client times out or otherwise disconnects before the server has responded to a request, the server doesn't find this out until it has finished the request and generated a response to send, when the send immediately generates a connection-aborted error. For some long-running requests, this can lead to clients canceling and retrying over and over, piling up many instances of the same request running in parallel, making them take even longer and "snowballing" into an avalanche that makes the server unusable. Essentially hitting F5 over and over is a denial-of-service attack. Unfortunately I can't start sending a response until the request is complete, so "streaming" the result out is not an option, I need to be able to check at key points during the request processing and stop that processing if the client has given up.

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  • How should I handle incomplete packet buffers?

    - by Benjamin Manns
    I am writing a client for a server that typically sends data as strings in 500 or less bytes. However, the data will occasionally exceed that, and a single set of data could contain 200,000 bytes, for all the client knows (on initialization or significant events). However, I would like to not have to have each client running with a 50 MB socket buffer (if it's even possible). Each set of data is delimited by a null \0 character. What kind of structure should I look at for storing partially sent data sets? For example, the server may send ABCDEFGHIJKLMNOPQRSTUV\0WXYZ\0123!\0. I would want to process ABCDEFGHIJKLMNOPQRSTUV, WXYZ, and 123! independently. Also, the server could send ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890LOL123HAHATHISISREALLYLONG without the terminating character. I would want that data set stored somewhere for later appending and processing. Also, I'm using asynchronous socket methods (BeginSend, EndSend, BeginReceive, EndReceive) if that matters.

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  • Why it cannot find getInputStream?

    - by Roman
    I have this code: ServerSocket serverSideSocket = new ServerSocket(1234); serverSideSocket.accept(); BufferedReader in = new BufferedReader(new InputStreamReader(serverSideSocket.getInputStream())); And compiler writes me that it cannot find "getInputStream". I do not understand why. In the beginning of my code I do import java.net.*.

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  • PHP MINISERVER DOWNLOAD RESUME-ERROR! Resource id # 4

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); hey guys i have create a miniwebserver downloader it can download files from your server, however i am unable to resume my download when i download the file i get Resource id # 4 and also i cant resume the download,i would like to know how i can monitor record the client output how much bandwidth he has downloaded perl has something like this put its hardcore if possible kindly provide me with some pointers thank you :)

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  • How does the socket API accept() function work?

    - by Eli Bendersky
    The socket API is the de-facto standard for TCP/IP and UDP/IP communications (that is, networking code as we know it). However, one of its core functions, accept() is a bit magical. To borrow a semi-formal definition: accept() is used on the server side. It accepts a received incoming attempt to create a new TCP connection from the remote client, and creates a new socket associated with the socket address pair of this connection. In other words, accept returns a new socket through which the server can communicate with the newly connected client. The old socket (on which accept was called) stays open, on the same port, listening for new connections. How does accept work? How is it implemented? There's a lot of confusion on this topic. Many people claim accept opens a new port and you communicate with the client through it. But this obviously isn't true, as no new port is opened. You actually can communicate through the same port with different clients, but how? When several threads call recv on the same port, how does the data know where to go? I guess it's something along the lines of the client's address being associated with a socket descriptor, and whenever data comes through recv it's routed to the correct socket, but I'm not sure. It'd be great to get a thorough explanation of the inner-workings of this mechanism.

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  • easiest and best way to make a server queue java

    - by houlahan
    i have a server at the moment which makes a new thread for every user connected but after about 6 people are on the server for more than 15 mins it tends to flop and give me java heap out of memory error i have 1 thread that checks with a mysql database every 30 seconds to see if any of the users currently logged on have any new messages. what would be the easiest way to implement a server queue? this is the my main method for my server: public class Server { public static int MaxUsers = 1000; //public static PrintStream[] sessions = new PrintStream[MaxUsers]; public static ObjectOutputStream[] sessions = new ObjectOutputStream[MaxUsers]; public static ObjectInputStream[] ois = new ObjectInputStream[MaxUsers]; private static int port = 6283; public static Connection conn; static Toolkit toolkit; static Timer timer; public static void main(String[] args) { try { conn = (Connection) Mysql.getConnection(); } catch (Exception ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } System.out.println("****************************************************"); System.out.println("* *"); System.out.println("* Cloud Server *"); System.out.println("* ©2010 *"); System.out.println("* *"); System.out.println("* Luke Houlahan *"); System.out.println("* *"); System.out.println("* Server Online *"); System.out.println("* Listening On Port " + port + " *"); System.out.println("* *"); System.out.println("****************************************************"); System.out.println(""); mailChecker(); try { int i; ServerSocket s = new ServerSocket(port); for (i = 0; i < MaxUsers; ++i) { sessions[i] = null; } while (true) { try { Socket incoming = s.accept(); boolean found = false; int numusers = 0; int usernum = -1; synchronized (sessions) { for (i = 0; i < MaxUsers; ++i) { if (sessions[i] == null) { if (!found) { sessions[i] = new ObjectOutputStream(incoming.getOutputStream()); ois[i]= new ObjectInputStream(incoming.getInputStream()); new SocketHandler(incoming, i).start(); found = true; usernum = i; } } else { numusers++; } } if (!found) { ObjectOutputStream temp = new ObjectOutputStream(incoming.getOutputStream()); Person tempperson = new Person(); tempperson.setFlagField(100); temp.writeObject(tempperson); temp.flush(); temp = null; tempperson = null; incoming.close(); } else { } } } catch (IOException ex) { System.out.println(1); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } catch (IOException ex) { System.out.println(2); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } public static void mailChecker() { toolkit = Toolkit.getDefaultToolkit(); timer = new Timer(); timer.schedule(new mailCheck(), 0, 10 * 1000); } }

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  • Unit testing UDP socket handling code

    - by JustJeff
    Are there any 'good' ways to cause a thread waiting on a recvfrom() call to become unblocked and return with an error? The motivation for this is to write unit tests for a system which includes a unit that reads UDP datagrams. One of the branches handles errors on the recvfrom call itself. The code isn't required to distinguish between different types of errors, it just has to set a flag. I've thought of closing the socket from another thread, or do a shutdown on it, to cause recvfrom to return with an error, but this seems a bit heavy handed. I've seen mention elsewhere that sending an over-sized packet would do it, and so set up an experiment where a 16K buffer was sent to a recvfrom waiting for just 4K, but that didn't result in an error. The recvfrom just return 4096, to indicate it had gotten that many bytes.

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  • How to get fopen to timeout properly

    - by beagleguy
    hey all, I have the following snippet of php code if($fp = fopen($url, 'r')) { stream_set_timeout($fp, 1); stream_set_blocking($fp, 0); } $info = stream_get_meta_data($fp); I'd like the request to timeout after 1 second... if I put a sleep(20) in my $url that I'm reading it just waits the whole 20 seconds and never times out. Is there a better way to do timeouts with fopen? If I use ini_set('default_socket_timeout',2); above that code it times out properly but $info then becomes null so ideally I'd like to use the stream functions. thanks

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  • Android bluetooth socket error

    - by ashwini
    I am using backport bluetooth api on android 1.6. I am using Google Bluetooth Chat sample app for testing. The app works fine in normal scenarios. In a scenario, when I try to connect to paired device which is in off state, I get following error. 01-04 09:00:11.629: ERROR/BluetoothEventLoop.cpp(84): onGetRemoteServiceChannelResult: D-Bus error: org.bluez.Error.ConnectionAttemptFailed (Host is down) 01-04 09:00:11.729: DEBUG/dalvikvm(128): GC freed 4535 objects / 256008 bytes in 296ms 01-04 09:00:21.880: ERROR/bluetooth_RfcommSocket.cpp(1433): connect error: Host is down (112) But it sets the state as connected. The app is unable to catch the exception. Why does it happen? Or is it the case with backport api? Any help is appreciated as I am struggling a lot to get things run fine.

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  • How do i program a simple IRC bot in python?

    - by Jake
    Hi every one. I need help writing a basic IRC bot that just connects to a channel.. is anyone able to explain me this? I have managed to get it to connect to the IRC server but i am unable to join a channel and log on. The code i have thus far is: import sockethost = 'irc.freenode.org' port = 6667 join_sock = socket.socket() join_sock.connect((host, port)) <code here> Any help would be greatly appreciated.

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  • Establishing a tcp connection from within a DLL

    - by Nicholas Hollander
    I'm trying to write a piece of code that will allow me to establish a TCP connection from within a DLL file. Here's my situation: I have a ruby application that needs to be able to send and receive data over a socket, but I can not access the native ruby socket methods because of the environment in which it will be running. I can however access a DLL file and run the functions within that, so I figured I would create a wrapper for winsock. Unfortunately, attempting to take a piece of code that should connect to a TCP socket in a normal C++ application throws a slew of LNK2019 errors that I can not for the life of me resolve. This is the method I'm using to connect: //Socket variable SOCKET s; //Establishes a connection to the server int server_connect(char* addr, int port) { //Start up Winsock WSADATA wsadata; int error = WSAStartup(0x0202, &wsadata); //Check if something happened if (error) return -1; //Verify Winock version if (wsadata.wVersion != 0x0202) { //Clean up and close WSACleanup(); return -2; } //Get the information needed to finalize a socket SOCKADDR_IN target; target.sin_family = AF_INET; //Address family internet target.sin_port = _WINSOCKAPI_::htons(port); //Port # target.sin_addr.s_addr = inet_addr(addr); //Create the socket s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (s == INVALID_SOCKET) { return -3; } //Try connecting if (connect(s, (SOCKADDR *)&target, sizeof(target)) == SOCKET_ERROR) { //Failed to connect return -4; } else { //Success return 1; } } The exact errors that I'm receiving are: Error 1 error LNK2019: unresolved external symbol _closesocket@4 referenced in function _server_disconnect [Project Path] Error 2 error LNK2019: unresolved external symbol _connect@12 referenced in function _server_connect [Project Path] Error 3 error LNK2019: unresolved external symbol _htons@4 referenced in function _server_connect [Project Path] Error 4 error LNK2019: unresolved external symbol _inet_addr@4 referenced in function _server_connect [Project Path] Error 5 error LNK2019: unresolved external symbol _socket@12 referenced in function _server_connect [Project Path] Error 6 error LNK2019: unresolved external symbol _WSAStartup@8 referenced in function _server_connect [Project Path] Error 7 error LNK2019: unresolved external symbol _WSACleanup@0 referenced in function _server_connect [Project Path] Error 8 error LNK1120: 7 unresolved externals [Project Path] 1 1 Many thanks!

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  • Need help in understanding the mapping of user-space send, sendto, sendmsg to kernel-space sendmsg

    - by bala1486
    Hello, I am trying to implement my own transport layer protocol in Linux for an experiment. I am going to use socket interface and add my protocol using sock_register. For the proto_ops i can see that the parameters for the sendmsg and recvmsg are (struct kiocb *iocb, struct socket *sock, struct msghdr *msg, size_t len, int flags). But there are three types of user api's send, sendto, sendmsg. Of these three only sendmsg contains a parameter for msghdr. I find that the other two api's are incompatible with the parameters supplied by the kernel to my kernel-space sendmsg function. So what happens when we use send and sendto user-space api's? Hope i am clear.. Thanks, Bala

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  • boost::asio::async_resolve Problem

    - by Moo-Juice
    Hi All, I'm in the process of constructing a Socket class that uses boost::asio. To start with, I made a connect method that took a host and a port and resolved it to an IP address. This worked well, so I decided to look in to async_resolve. However, my callback always gets an error code of 995 (using the same destination host/port as when it worked synchronously). code: Function that starts the resolution: // resolve a host asynchronously template<typename ResolveHandler> void resolveHost(const String& _host, Port _port, ResolveHandler _handler) const { boost::asio::ip::tcp::endpoint ret; boost::asio::ip::tcp::resolver::query query(_host, boost::lexical_cast<std::string>(_port)); boost::asio::ip::tcp::resolver r(m_IOService); r.async_resolve(query, _handler); }; // eo resolveHost Code that calls this function: void Socket::connect(const String& _host, Port _port) { // Anon function for resolution of the host-name and asynchronous calling of the above auto anonResolve = [this](const boost::system::error_code& _errorCode, boost::asio::ip::tcp::resolver_iterator _epIt) { // raise event onResolve.raise(SocketResolveEventArgs(*this, !_errorCode ? (*_epIt).host_name() : String(""), _errorCode)); // perform connect, calling back to anonymous function if(!_errorCode) connect(*_epIt); }; // Resolve the host calling back to anonymous function Root::instance().resolveHost(_host, _port, anonResolve); }; // eo connect The message() function of the error_code is: The I/O operation has been aborted because of either a thread exit or an application request And my main.cpp looks like this: int _tmain(int argc, _TCHAR* argv[]) { morse::Root root; TextSocket s; s.connect("somehost.com", 1234); while(true) { root.performIO(); // calls io_service::run_one() } return 0; } Thanks in advance!

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  • Sending the array of arbitrary length through a socket. Endianness.

    - by Negai
    Hi everyone, I'm fighting with socket programming now and I've encountered a problem, which I don't know how to solve in a portable way. The task is simple : I need to send the array of 16 bytes over the network, receive it in a client application and parse it. I know, there are functions like htonl, htons and so one to use with uint16 and uint32. But what should I do with the chunks of data greater than that? Thank you.

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  • Socket programming and telnet with VB.net

    - by Mike
    I'm writing a GUI-based app in VB.net that talks to a LambdaMOO server via telnet, sends commands to display the object hierarchy, then parses the output and creates a visual representation of the object hierarchy. So my question is: is there some kind of "telnet client" class for .NET to simplify the sending and receiving of data, or do I have to write my own using the socket API? Does Mono have something like this? Barring an easy solution, does anyone have a good tutorial they can point to for telnet client programming in VB.net?

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