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  • Silverlight 4 Released

    - by ScottGu
    The final release of Silverlight 4 is now available. What is in the Silverlight 4 Release Silverlight 4 contains a ton of new features and capabilities.  In particular we focused on three scenarios with this release: Further enhancing media support Building great business applications Enabling out of the browser experiences On Tuesday I gave a 60 minute keynote about Silverlight 4 which showed off many of the new features and capabilities now available.  You can watch my keynote to learn more about Silverlight 4 and see a ton of great demos of it in action. Also check out these three great posts by Tim Heuer that talk about the new features and provide a guide to the new Silverlight 4 capabilities: Silverlight 4 Beta – A Guide to the New Features Silverlight 4 RC – What was updated Silverlight 4 Released Also read David Anson’s great Silverlight 4 Toolkit post to learn more about the new controls and functionality also available within the Silverlight Toolkit release we also made available today.  Also visit this page to learn more about the new Pivot functionality in Silverlight 4 – which makes it really easy to visualize and interact with collections of images using Silverlight. Lastly – make sure to visit the www.silverlight.net web-site and visit the “Get Started” section to find free tutorials that you can use. Download and Install Silverlight 4 Tools for VS 2010 To develop Silverlight 4 applications you should first download and install Visual Studio 2010 or download and install the free Visual Web Developer 2010 Express edition. Then install the Silverlight Tools RC2 for Visual Studio 2010.  This setup includes the Silverlight 4 Developer Runtime, Silverlight 4 SDK, RIA Services, and VS 2010 tools support.  Once installed you can do File->New Project and choose Silverlight Application to create your first Silverlight 4 project.  You can then use the new WYSIWYG Silverlight designer in Visual Studio 2010 to design and build rich Silverlight 4 applications. Important: If you previously installed the Silverlight 4 Beta or RC build on your machine, please make sure to go into Add/Remove programs and uninstall the “Update for Visual Studio 2010 (KB976272)” package prior to installing the Silverlight Tools RC2 for Visual Studio 2010 setup.  Note that while Silverlight 4 is released, the “Silverlight 4 Tools for VS 2010” is currently in “RC2” mode (meaning we are going to keep an eye out for any remaining issues before finally calling it done).  We’ll update the tools to be “final” in a few weeks once we verify that no last minute issues/bugs remain. Download and Install Expression Blend 4 Release Candidate You can also download and install the Expression Blend 4 RC to create and design great Silverlight 4 applications.  Blend contains “Sketchflow” support – which makes it really easy to rapidly prototype ideas and applications.  To learn more about Sketchflow watch this 90 second video of it in action. Summary Today’s release is the fourth release of Silverlight that we’ve shipped in the last 2.5 years.  The team has done a great job of advancing it quickly and staying focused.  We think today’s Silverlight 4 release opens up a ton of new opportunities to build great solutions for both consumers and business scenarios.  We are looking forward to seeing what you build with it! Hope this helps, Scott

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  • Announcing the ASP.NET and Web Tools 2012.2 Release Candidate

    - by ScottGu
    This week the ASP.NET and Visual Web Developer teams delivered the Release Candidate of the ASP.NET and Web Tools 2012.2 update (formerly ASP.NET Fall 2012 Update BUILD Prerelease). This update extends the existing ASP.NET runtime and adds new web tooling to Visual Studio 2012. Whether you use Web Forms, MVC, Web API, or any other ASP.NET technology, there is something cool in this update for you. You can download and install the RC today: http://www.asp.net/vnext. Great ASP.NET Enhancements This update adds new ASP.NET templates and features, including: New ASP.NET MVC templates. Creating Facebook applications just became easier using the new Facebook Application template. In just a few easy steps you can create a Facebook application that gets data from the logged in user as well as integrates with their friends. A new Single Page Application template allows developers to build interactive client-side web apps using Knockout, jQuery, and ASP.NET Web API. Real-time communication support with ASP.NET SignalR.  This enables you to easily take advantage of the new WebSocket support in .NET 4.5, while also automatically degrading to long-polling and other protocols for older clients.  If you haven’t tried SignalR yet you should – it is awesome. New ASP.NET Web API functionality, including support for OData, integrated tracing, and automatically generating help page documentation for your API. New ASP.NET Friendly URL functionality. This new feature makes it very easy for Web Forms developers to generate cleaner looking URLs (without the .aspx extension). The Friendly URLs feature also makes it easier for developers to add mobile support to their applications with support for mobile .ASPX pages and  supporting switching between desktop and mobile views. It can be used with existing ASP.NET v4.0 applications. Visual Studio 2012 Web publishing enhancements. Web site projects now have the same publish experience as web application projects (including to Windows Azure Web Sites), and you can selectively publish files, see the differences between local and remote files, and update local to remote files or vice versa. Visual Studio 2012 Page Inspector enhancements. JavaScript selection mapping is now supported, and you can CSS updates in real-time. Visual Studio 2012 editor support for Knockout IntelliSense and pasting JSON as a .NET class (which makes it even easier to consume Web APIs from others). Visual Studio 2012 Project Template updates, including the latest versions of jQuery, jQuery UI, jQuery Validation, Modernirz, Knockout and more… How it is delivered You can download and install an integrated setup that contains the above enhancements today from http://www.asp.net/vnext. The new runtime functionality is delivered to ASP.NET via additional NuGet packages. This means that installing this update does not make any changes to the existing ASP.NET binaries, and thus does not cause any compatibility issues with existing projects. New projects will contain the new functionality and existing projects can be updated with the new NuGet packages. Summary Web development is changing, and ASP.NET is rapidly delivering new capabilities to developers that help them take full advantage of new capabilities.  The ASP.NET and Web Tools 2012.2 update installs in minutes without altering the current ASP.NET run time components. For a complete description see the Release Notes. Next week I plan to publish a tutorial showing how to build a cool Facebook application using the new Facebook template. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Do you know about the Visual Studio 2010 Architecture Guidance?

    - by Martin Hinshelwood
    If you have not seen the Visual Studio 2010 Architectural Guidance from the Visual Studio ALM Rangers then you are missing out. I have been spelunking the TFS Guidance recently and I discovered the Visual Studio 2010 Architectural Guidance. This is not an in-depth look at the capabilities of the architectural tools that shipped with Visual Studio 2010 Ultimate, but is instead a set of samples that lead you by example through real world scenarios. There is practical guidance and checklists to help guide lead developers and architects through the common challenges in understanding both existing and new applications. The content concentrates on practical guidance for Visual Studio 2010 Ultimate and is focused on modelling tools. There is integration into Visual Studio so all you need to do to access it is select “Architecture | Visual Studio ALM Rangers – Architecture Guidance”. Figure: Accessing the Architecture guidance is easy This brings up an inline version of the documentation and a kind of Explorer that lets you pick the tasks you want to perform and takes you strait to that part of the Guidance. Figure: Access the Guidance from right within Visual Studio 2010 This is a big help when you just want to figure out how to do something and can’t be bothered searching for and through the content in the provided Word documents. The Question and Answer section is full of useful content and there are six Hands-On-Labs to sink your teeth into: Creating extensions with the feature extension Explore an Existing System Scenario Extensibility Layer Diagrams New Solution Scenario Reusable Architecture Scenario Validation an Architecture Scenario I’m sold! Where can i get my hands on this fantastic content? Download the Visual Studio 2010 Architecture Tooling Guidance and if you like it don’t forget to add a review to make the team that put it together in their spare time feel all the mere loved.

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  • Code refactoring with Visual Studio 2010 Part-4

    - by Jalpesh P. Vadgama
    I have been writing few post with code refactoring features in Visual Studio 2010. This post also will be part of series and this post will be last of the series. In this post I am going explain two features 1) Encapsulate Field and 2) Extract Interface. Let’s explore both features in details. Encapsulate Field: This is a nice code refactoring feature provides by Visual Studio 2010. With help of this feature we can create properties from the existing private field of the class. Let’s take a simple example of Customer Class. In that I there are two private field called firstName and lastName. Below is the code for the class. public class Customer { private string firstName; private string lastName; public string Address { get; set; } public string City { get; set; } } Now lets encapsulate first field firstName with Encapsulate feature. So first select that field and goto refactor menu in Visual Studio 2010 and click on Encapsulate Field. Once you click that a dialog box will appear like following. Now once you click OK a preview dialog box will open as we have selected preview reference changes. I think its a good options to check that option to preview code that is being changed by IDE itself. Dialog will look like following. Once you click apply it create a new property called FirstName. Same way I have done for the lastName and now my customer class code look like following. public class Customer { private string firstName; public string FirstName { get { return firstName; } set { firstName = value; } } private string lastName; public string LastName { get { return lastName; } set { lastName = value; } } public string Address { get; set; } public string City { get; set; } } So you can see that its very easy to create properties with existing fields and you don’t have to change anything there in code it will change all the stuff itself. Extract Interface: When you are writing software prototype and You don’t know the future implementation of that then its a good practice to use interface there. I am going to explain here that How we can extract interface from the existing code without writing a single line of code with the help of code refactoring feature of Visual Studio 2010. For that I have create a Simple Repository class called CustomerRepository with three methods like following. public class CustomerRespository { public void Add() { // Some code to add customer } public void Update() { //some code to update customer } public void Delete() { //some code delete customer } } In above class there are three method Add,Update and Delete where we are going to implement some code for each one. Now I want to create a interface which I can use for my other entities in project. So let’s create a interface from the above class with the help of Visual Studio 2010. So first select class and goto refactor menu and click Extract Interface. It will open up dialog box like following. Here I have selected all the method for interface and Once I click OK then it will create a new file called ICustomerRespository where it has created a interface. Just like following. Here is a code for that interface. using System; namespace CodeRefractoring { interface ICustomerRespository { void Add(); void Delete(); void Update(); } } Now let's see the code for the our class. It will also changed like following to implement the interface. public class CustomerRespository : ICustomerRespository { public void Add() { // Some code to add customer } public void Update() { //some code to update customer } public void Delete() { //some code delete customer } } Isn't that great we have created a interface and implemented it without writing a single line of code. Hope you liked it. Stay tuned for more.. Till that Happy Programming.

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  • Do I lose the benefits of macro recording if I develop Excel apps in Visual Studio?

    - by DanM
    I've written lots of Excel macros in the past using the following development process: Record a macro. Open the VBA editor. Edit the macro. I'm now experimenting with a Visual Studio 2008 "Excel 2007 Add-In" project (C#), and I'm wondering if I will have to give up this development process. Questions: I know I can still record macros using Excel, but is there any way to access the resulting code in Visual Studio? Or do I just have to copy and paste then C#-ize it? What happens with my "Personal Macro Workbook"? Can I use the macros I have stored in there within C#? Or is there some way to convert them to C#? If there is some support for opening and editing VBA macros in Visual Studio, can you provide a very brief summary of how it works or point me to a good reference? Do you have any other tips for transitioning from writing macros in VBA using Excel's built-in editor to writing them in C# with Visual Studio?

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  • This Android SDK requires Android Developer Toolkit version 22.0.0 or above. Current version is 21.x.x.

    - by user2626673
    Hi i have a problem with my Eclipse and the SDK (i have download and install the latest ADT Bundle for windows ) when i start my eclipse i get this problem : This Android SDK requires Android Developer Toolkit version 22.0.0 or above. Current version is 20.0.0. please update your SDK tools to the latest version i have tried the option : Help - check for updates But with no new update find then i try this one : How to Update your ADT to Latest Version In Eclipse go to Help Install New Software ---> Add inside Add Repository write the Name: ADT (or whatever you want) and Location: https://dl-ssl.google.com/android/eclipse/ after loading you should get Developer Tools and NDK Plugins check both if you want to use the Native Developer Kit (NDK) in the future or check Developer Tool only click Next Finish But i dont have the option to click next to finish (the back , next and finish options are grey ) Then i try this method : Go here download latest version of ADT-22.0.4.zip (*) At Eclipse > Help > Install new software... > Uncheck Contact all update sites during install to find required software (last bottom preference) that will avoid any unwanted delays during install. then at the same screen (top) Click Add > Archive > select downloaded ADT-X.X.X.zip > follow on screen installation steps But had the same problem when it was to finish the installation.. no option to click ''next'' then i try this one : Help – Install New Software in the ADT menu. Type https://dl-ssl.google.com/android/eclipse/site.xml in “Work with:” and Enter. You can see the “Developer Tools” item. Select it and click Next. Click Next one more. Click Finish accepting the terms of the license agreements. Click OK in the “Security Warning” window. Let the installer restart ADT after installing the tools. But and in this option have the same problem as above.. can click the ''next'' to finish http://i30.photobucket.com/albums/c316/caslor_1978/diafora/atdproblem_zps0d141b7b.jpg i check my version and it is the latest but have the problem http://i30.photobucket.com/albums/c316/caslor_1978/diafora/atdproblem2_zps81de6317.jpg How can i fix this problem ? any suggestion? Win7 / 32bit / java SE Development kit7 update 25

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  • Are there any changes in the licensing of Visual Studio 2013 Express editions?

    - by Ramón García-Pérez
    As was going through reading the license.htm file provided as part of the VS2013_RTM_WebExp_ENU.iso offline installation media for the Visual Studio 2013 Express for Web, section 6 reads as follows: 6. PACKAGE MANAGER AND THIRD PARTY SOFTWARE INSTALLATION FEATURES. The software includes the following features (each a “Feature”), each of which enables you to obtain software applications or packages through the Internet from other sources: Extension Manager, New Project Dialog, Web Platform Installer, and Microsoft NuGet-Based Package Manager. Those software applications and packages are offered and distributed in some cases by third parties and in some cases by Microsoft, but each such application or package is under its own license terms. Microsoft is not developing, distributing or licensing any of the third-party applications or packages to you, but instead, as a convenience, enables you to use the Features to access or obtain those applications or packages directly from the third-party application or package providers. By using the Features, you acknowledge and agree that: you are obtaining the applications or packages from such third parties and under separate license terms applicable to each application or package (including, with respect to the package-manager Features, any terms applicable to software dependencies that may be included in the package); MICROSOFT MAKES NO REPRESENTATIONS, WARRANTIES OR GUARANTEES AS TO THE FEED OR GALLERY URL, ANY FEEDS OR GALLERIES FROM SUCH URL, THE INFORMATION CONTAINED THEREIN, OR ANY SOFTWARE APPLICATIONS OR PACKAGES REFERENCED IN OR ACCESSED BY YOU THROUGH SUCH FEEDS OR GALLERIES. MICROSOFT GRANTS YOU NO LICENSE RIGHTS FOR THIRD-PARTY SOFTWARE APPLICATIONS OR PACKAGES THAT ARE OBTAINED USING THE FEATURES. Are there any changes in the licensing of Visual Studio 2013 Express editions? If so, does this means that Visual Studio extensions installation in Express Editions is now allowed? PS: Previous versions of the Express editions did not allow the installation of extensions as per "EULA/TOS" discussed here: Limitations of Visual Studio 2012 Express Desktop

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  • dynamic layout change during runtime

    - by Nils
    Hello, for an application I need to place some objects at the exact position that I want to have them and therefore I need to use AbsoluteLayout this time. I want to add buttons dynamically exactly like in the following XML - but during runtime. <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <Button android:id="@+id/backbutton" android:text="TEST123" android:layout_x="120px" android:layout_y="120px" android:layout_width="100px" android:layout_height="100px" /> </AbsoluteLayout> How can I archive this? I tried it with the following code to add a button, but I haven't found a function so far to set layout_x and layout_y. How can I do this? Thanks. AbsoluteLayout al = new AbsoluteLayout(this); Button t = new Button(this); t.setHeight(300); t.setWidth(300); t.setText("TEST123"); // x y ??? setContentView(al);

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  • DDMS won't load (or doesn't parse?) KML file

    - by nderraugh
    I can't get DDMS to load any KML files. I have a KML file for example with the following in it: <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> The docs at http://developer.android.com/guide/developing/tools/ddms.html seem to indicate that I only need to launch my app and fire up DDMS and load the KML. That doesn't work. I even tried the Google Earth solution suggested at the same link. I'm using SDK 1.5_r2. I am doing something wrong or missing something?

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  • How to persist options selected in AlertDialog spawned from ItemizedOverlay onTap method

    - by ahsteele
    In the description of how to add a list of options to an AlertDialog the official Android documentation alludes to saving a users preferences with one of the "data storage techniques." The examples assume the AlertDialog has been spawned within an Activity class. In my case I've created a class that extends ItemizedOverlay. This class overrides the onTap method and uses an AlertDialog to prompt the user to make a multi-choice selection. I would like to capture and persist the selections for each OverlayItem they tap on. The below code is the onTap method I've written. It functions as written but doesn't yet do what I'd hope. I'd like to capture and persist each selection made by the user to be used later. How do I do that? Is using an AlertDialog in this manner a good idea? Are there better options? protected boolean onTap(int index) { OverlayItem item = _overlays.get(index); final CharSequence[] items = { "WiFi", "BlueTooth" }; final boolean[] checked = { false, false }; AlertDialog.Builder builder = new AlertDialog.Builder(_context); builder.setTitle(item.getTitle()); builder.setMultiChoiceItems(items, checked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int item, boolean isChecked) { // for now just show that the user touched an option Toast.makeText(_context, items[item], Toast.LENGTH_SHORT).show(); } }); builder.setPositiveButton("Okay", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // should I be examining what was checked here? dialog.dismiss(); } }); builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); return true; }

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  • OSMDroid simple example required

    - by Bex
    Hi! I am trying to create an app that uses offline maps and custom tiles. For this I have decided to use OSMDroid and have included the jar within my project. I will create my custom tiles using MOBAC. I have been directed to these examples: http://code.google.com/p/osmdroid/source/browse/#svn%2Ftrunk%2FOpenStreetMapViewer%2Fsrc%2Forg%2Fosmdroid%2Fsamples but I am struggling to follow them as I am new to both java and android. I have created a class file called test (which I have created following an example!): public class test extends Activity { /** Called when the activity is first created. */ protected static final String PROVIDER_NAME = LocationManager.GPS_PROVIDER; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MapView map = (MapView) findViewById(R.id.map); map.setTileSource(TileSourceFactory.MAPQUESTOSM); map.setBuiltInZoomControls(true); map.setMultiTouchControls(true); map.getController().setZoom(16); map.getController().setCenter(new GeoPoint(30266000, -97739000)); } } with a layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <org.osmdroid.views.MapView android:id="@+id/map" android:layout_width="fill_parent" android:layout_height="fill_parent" tilesource="MapquestOSM" android:layout_weight="1" /> </LinearLayout> When I run this I see no map, just an empty grid. I think this is due to my tilesource but I'm not sure what I need to change it to. Can anyone help? Bex

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  • Save options selected in AlertDialog spawned from ItemizedOverlay onTap method

    - by ahsteele
    In the description of how to add a list of options to an AlertDialog the official Android documentation alludes to saving a users preferences with one of the "data storage techniques." The examples assume the AlertDialog has been spawned within an Activity class. In my case I've created a class that extends ItemizedOverlay. This class overrides the onTap method and uses an AlertDialog to prompt the user to make a multi-choice selection. I would like to capture and persist the selections for each OverlayItem they tap on. That said I am unsure if utilizing an AlertDialog in this manner is the right approach and open to other suggestions. protected boolean onTap(int index) { OverlayItem item = _overlays.get(index); final CharSequence[] items = { "WiFi", "BlueTooth" }; final boolean[] checked = { false, false }; AlertDialog.Builder builder = new AlertDialog.Builder(_context); builder.setTitle(item.getTitle()); builder.setMultiChoiceItems(items, checked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int item, boolean isChecked) { // for now just show that the user touched an option Toast.makeText(_context, items[item], Toast.LENGTH_SHORT).show(); } }); builder.setPositiveButton("Okay", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // should I be examining what was checked here? dialog.dismiss(); } }); builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); return true; }

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  • Focus on background Music when in a call

    - by Developer
    I am developing an app. I need to play the music when i am in a call. But i am facing with the problem that whenever i try to play the music in a call it is not that much loud as it is when there is no call. Is there any way to control the background music when in a call. My music volume becomes softer when i am in a call but it becomes louder as soon as i end the call. final AudioManager mAudioManager = (AudioManager) ctx .getSystemService(AUDIO_SERVICE); final int originalVolume = mAudioManager .getStreamVolume(AudioManager.STREAM_MUSIC); mAudioManager .setStreamVolume( AudioManager.STREAM_MUSIC, mAudioManager .getStreamMaxVolume(AudioManager.STREAM_MUSIC), 0); mp = new MediaPlayer(); mp.setAudioStreamType(AudioManager.STREAM_MUSIC); mAudioManager.setMode(AudioManager.MODE_NORMAL); Class audioSystemClass = Class .forName("android.media.AudioSystem"); Method setForceUse = audioSystemClass.getMethod( "setForceUse", int.class, int.class); // First 1 == FOR_MEDIA, second 1 == FORCE_SPEAKER. To go // back to the default // behavior, use FORCE_NONE (0). setForceUse.invoke(null, 1, 1); this is my code.

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  • AsyncTask and Contexts

    - by Michael
    So I'm working out my first multi-threaded application using Android with the AsyncTask class. I'm trying to use it to fire off a Geocoder in a second thread, then update the UI with onPostExecute, but I keep running into an issue with the proper Context. I kind of hobbled my way through using Contexts on the main thread, but I'm not exactly sure what the Context is or how to use it on background threads, and I haven't found any good examples on it. Any help? Here is an excerpt of what I'm trying to do: public class GeoCode extends AsyncTask<GeoThread, Void, GeoThread> { @Override protected GeoThread doInBackground(GeoThread... i) { List<Address> addresses = null; Geocoder geoCode = null; geoCode = new Geocoder(null); //Expects at minimum Geocoder(Context context); addresses = geoCode.getFromLocation(GoldenHour.lat, GoldenHour.lng, 1); } } It keeps failing at the sixth line there, because of the improper Context.

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  • Slow retrieval of data in SQLITE takes a long using ContentProvider

    - by Arlyn
    I have an application in Android (running 4.0.3) that stores a lot of data in Table A. Table A resides in SQLite Database. I am using a ContentProvider as an abstraction layer above the database. Lots of data here means almost 80,000 records per month. Table A is structured like this: String SQL_CREATE_TABLE = "CREATE TABLE IF NOT EXISTS " + TABLE_A + " ( " + COLUMN_ID + " INTEGER PRIMARY KEY NOT NULL" + "," + COLUMN_GROUPNO + " INTEGER NOT NULL DEFAULT(0)" + "," + COLUMN_TIMESTAMP + " DATETIME UNIQUE NOT NULL" + "," + COLUMN_TAG + " TEXT" + "," + COLUMN_VALUE + " REAL NOT NULL" + "," + COLUMN_DEVICEID + " TEXT NOT NULL" + "," + COLUMN_NEW + " NUMERIC NOT NULL DEFAULT(1)" + " )"; Here is the index statement: String SQL_CREATE_INDEX_TIMESTAMP = "CREATE INDEX IF NOT EXISTS " + TABLE_A + "_" + COLUMN_TIMESTAMP + " ON " + TABLE_A + " (" + COLUMN_TIMESTAMP + ") "; I have defined the columns as well as the table name as String Constants. I am already experiencing significant slow down when retrieving this data from Table A. The problem is that when I retrieve data from this table, I first put it in an ArrayList and then I display it. Obviously, this is possibly the wrong way of doing things. I am trying to find a better way to approach this problem using a ContentProvider. But this is not the problem that bothers me. The problem is for some reason, it takes a lot longer to retrieve data from other tables which have only upto 12 records maximum. I see this delay increase as the number of records in Table A increase. This does not make any sense. I can understand the delay if I retrieve data from Table A, but why the delay in retrieving data from other tables. To clarify, I do not experience this delay if Table A is empty or has less than 3000 records. What could be the problem?

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  • Issue in achartengine jar file

    - by Anshuman
    Actually i have created an app in which i have used achartengine to contruct graph. It was running ok, but today i saw an update for android SDK to r17. Once i upadated the sdk the app i had build started crash. In the logcat i show the following error report. Why this happen, is it because the jar file i have used is deprecated. 03-27 14:44:26.320: E/AndroidRuntime(4360): java.lang.NoClassDefFoundError: [Lorg.achartengine.chart.PointStyle; 03-27 14:44:26.320: E/AndroidRuntime(4360): at in.com.example.ChartEngineActivity.onCreate(ChartEngineActivity.java:58) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.os.Handler.dispatchMessage(Handler.java:99) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.os.Looper.loop(Looper.java:130) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.main(ActivityThread.java:3683) 03-27 14:44:26.320: E/AndroidRuntime(4360): at java.lang.reflect.Method.invokeNative(Native Method) 03-27 14:44:26.320: E/AndroidRuntime(4360): at java.lang.reflect.Method.invoke(Method.java:507) 03-27 14:44:26.320: E/AndroidRuntime(4360): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-27 14:44:26.320: E/AndroidRuntime(4360): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-27 14:44:26.320: E/AndroidRuntime(4360): at dalvik.system.NativeStart.main(Native Method)

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  • Emulator restarts after snapshot load

    - by reox
    I've set up a android emulator with a snapshot of a specific state i need to go back every time. the snapshot is created and is listed and i can also start directly with this snapshot with emulator -avd MyAVD -snapshot mystate -no-snapshot-save the problem is now that the emulator restart itselfs after i load the snapshot after i did my changes in the emulator. So if i use echo -e "avd snapshot load mystate\nexit" | nc localhost 5554 the snapshot is loaded correctly but then after some seconds i see the bootloader screen. Whats happening there? this phenomen is repeatable with different emulators and different snapshots. is it possible that i just misuse a feature here? edit: it seems this problem is only occuring when i load a snapshot multiple times. after starting the emulator, everything is working quite well. now i load my snapshot, also everything is working well. but when i now load the same snapshot again, it will correctly load it but then the emulator will restart. so is there any possibility to load a snapshot multiple times? otherwise i always need to restart my emulator, which takes a long time...

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  • XML problem in the basic menu example

    - by arakn0
    Hi there, I am trying to create an app with some menus, an I am following the basic example available in the official android site: http://developer.android.com/guide/topics/ui/menus.html My problems appear when I define the menu in the XML. After creating the folder res/menu and creating the menu_option.xml file from eclipse.... The project (in general) gives an error that can be read from the Problems tab: Unparsed aapt error(s)! Check the console for output Android Packaging Problem So, changing to the Console tab to get more information about the problem, this can be read: [2010-06-02 11:35:54 - TestAudio] Error in an XML file: aborting build. [2010-06-02 11:35:54 - TestAudio] W/ResourceType(11566): Bad XML block: header size 63327 or total size -144759824 is larger than data size 0 [2010-06-02 11:35:54 - TestAudio] /home/User/workspace/TestAudio/res/menu/options_menu.xml:1: error: Error parsing XML: no element found The strange thing is that eclipse recognizes the menu items that I've defined in the XML,I can reference them in the code with no problems and my main activity builds. (and the rest of the files too). Could it be that when eclipse creates a file, for some reason, the Android SDK has problems to read it, or something similar?? The XML code is exactly the same as the one in the example, so I don't really know what is happening. The code in options_menu.xml is this: <menu xmlns:android="http://schemas.android.com/apk/res/android" <item android:id="@+id/new_game" android:title="New Game" / <item android:id="@+id/quit" android:title="Quit" / </menu Thanks in advance for your help!

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  • Programmatically disable WiredHeadset

    - by tyrone-tudehope
    Hi, I have an HTC Hero with a major issue. It thinks that the headset/headphones are plugged in. I sent it to HTC and they said there is water damage so no fix. I have tried toggleheadset, toggleheadset2. I've rooted my device and installed the Android 2.1 ROM. Now I found out that AudioManager.setRouting and .setWiredHeadsetOn(bool) have been deprecated and subsequently removed. I read a post somewhere about how you can create a wrapper for the AudioSystem class as the setRouting is still available there. I as of yet have not been able to figure out how to go about doing this as the AudioSystem class is hidden in the SDK and the code makes use of native functions. Does anybody know of a way to go about creating and implementing a wrapper for AudioSystem or of another way to disable the headset? P.S. I've cleaned out the headset port so there is no dust or anything sending false signals to the mainboard. Any help will be greatly appreciated. Thanks, Tyrone

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  • Is there a limit for the number of files in a directory on an SD card?

    - by jamesh
    I have a project written for Android devices. It generates a large number of files, each day. These are all text files and images. The app uses a database to reference these files. The app is supposed to clear up these files after a little use (perhaps after a few days), but this process may or may not be working. This is not the subject of this question. Due to a historic accident, the organization of the files are somewhat naive: everything is in the same directory; a .hidden directory which contains a zero byte .nomedia file to prevent the MediaScanner indexing it. Today, I am seeing an error reported: java.io.IOException: Cannot create: /sdcard/.hidden/file-4200.html at java.io.File.createNewFile(File.java:1263) Regarding the sdcard, I see it has plenty of storage left, but counting $ cd /Volumes/NO_NAME/.hidden $ ls | wc -w 9058 Deleting a number of files seems to have allowed the file creation for today to proceed. Regrettably, I did not try touching a new file to try and reproduce the error on a commandline; I also deleted several hundred files rather than a handful. However, my question is: are there hard limits on filesize or number of files in a directory? am I even on the right track here? Nota Bene: The SD card is as-is - i.e. I haven't formatted it, so I would guess it would be a FAT-* format. The FAT-32 format has hard limits of filesize of 2GB (well above the filesizes I am dealing with) and a limit of number of files in the root directory. I am definitely not writing files in the root directory.

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  • Getting force close when i add view to other view when a thread is running

    - by Praveena
    Hi, I am getting the below error 12-30 05:40:40.484: ERROR/AndroidRuntime(413): Uncaught handler: thread Thread-10 exiting due to uncaught exception 12-30 05:40:40.494: ERROR/AndroidRuntime(413): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewRoot.checkThread(ViewRoot.java:2629) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewRoot.requestLayout(ViewRoot.java:545) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1749) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1708) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1688) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at com.wwwww.shout.presentationLayer.Shout$1.run(Shout.java:137) and my code is myProgressDialog = ProgressDialog.show(Shout.this,"","Loading...",true); new Thread() { public void run() { String xml; xml="<spGetUserMessages><SearchLocation></SearchLocation></spGetUserMessages>"; messages =parse.GetGetUserMessages(dataparsing.ILGetUserMessages(xml)); myProgressDialog.dismiss(); ((LinearLayout)findViewById(R.id.LinearlayoutMessage)).addView(iiii); } }.start(); at the time of adding views to the layout i am getting the above error.what is the wrong in this.Please give me some suggestions.Thanks in advance

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  • Good guidelines for developing an ecommerce application

    - by kaciula
    I'm making an ecommerce application on Android and, as it is my first serious project, I'm trying to figure out beforehand the best approach to do this. The application talks to a web service (magento api, meaning soap or xml rpc unfortunately) and gets all the content on the phone (product categories, product details, user credentials etc.). I think it should do lazy loading or something like that. So, I was thinking to keep the user credentials in a custom Object which will be kept in a SharedPreferences so that every Activity cand easily access it. I'll use a couple of ListViews to show the content and AsyncTask to fetch the data needed. Should I keep all the data in memory in objects or should I use some sort of cache or a local database? Also, I'm planning to use a HashMap with SoftReferences to hold the bitmaps I am downloading. But wouldn't this eat a lot of memory? How cand all the activities have access to all these objects (ecommerce basket etc.)? I'm thinking of passing them using Intents but this doesn't seem right to me. Can SharedPreferences be used for a lot of objects and are there any concurrency issues? Any pointers would be really appreciated. What are some good guidelines? What classes should I look into? Do you know of any resources on the Internet for me to check out?

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  • Weird camera Intent behavior

    - by David Erosa
    Hi all. I'm invoking the MediaStore.ACTION_IMAGE_CAPTURE intent with the MediaStore.EXTRA_OUTPUT extra so that it does save the image to that file. On the onActivityResult I can check that the image is being saved in the intended file, which is correct. The weird thing is that anyhow, the image is also saved in a file named something like "/sdcard/Pictures/Camera/1298041488657.jpg" (epoch time in which the image was taken). I've checked the Camera app source (froyo-release branch) and I'm almost sure that the code path is correct and wouldn't have to save the image, but I'm a noob and I'm not completly sure. AFAIK, the image saving process starts with this callback (comments are mine): private final class JpegPictureCallback implements PictureCallback { ... public void onPictureTaken(...){ ... // This is where the image is passed back to the invoking activity. mImageCapture.storeImage(jpegData, camera, mLocation); ... public void storeImage(final byte[] data, android.hardware.Camera camera, Location loc) { if (!mIsImageCaptureIntent) { // Am i an intent? int degree = storeImage(data, loc); // THIS SHOULD NOT BE CALLED WITHIN THE CAPTURE INTENT!! ....... // An finally: private int storeImage(byte[] data, Location loc) { try { long dateTaken = System.currentTimeMillis(); String title = createName(dateTaken); String filename = title + ".jpg"; // Eureka, timestamp filename! ... So, I'm receiving the correct data, but it's also being saved in the "storeImage(data, loc);" method call, which should not be called... It'd not be a problem if I could get the newly created filename from the intent result data, but I can't. When I found this out, I found about 20 image files from my tests that I didn't know were on my sdcard :) I'm getting this behavior both with my Nexus One with Froyo and my Huawei U8110 with Eclair. Could please anyone enlight me? Thanks a lot.

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  • How to vertically align text in a button with a background drawable?

    - by neutrino
    I had a simple button set up with a background image defined like android:background="?attr/button" where ?attr/button was a reference to a simple 9-patch png. Everything worked fine, text in the button was aligned correctly. Then I needed to have a different background for a pressed state of the button. So I changed that to android:background="@drawable/state_button" where @drawable/state_button is an xml with the following states <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/button_pressed" /> <!-- pressed --> <item android:state_focused="true" android:drawable="@drawable/button_pressed" /> <!-- focused --> <item android:drawable="@drawable/button" /> <!-- default --> </selector> And after that I can't align the text properly. If I put android:gravity="center_vertical" the text is drawn about 1/4 of the button height from the top. I double-checked my 9-patch images, everything seems fine with them. And I also tried having regular pngs for the background, it also doesn't change anything.

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  • Should onSaveInstanceState save the "enabledness" of the views?

    - by neutrino
    Hi there, I have a preferences activity where I can change the language and the theme of my application. From there I return to the previous activity via the Back key, and I want to recreate the activity. I've managed to do that by reinitializing the layout in onResume and also calling onRestoreInstanceState from there. All the views are restored properly, with checkboxes checked if needed, edittexts filled with texts I left there previously. But I also have a button which is initially disabled, and becomes enabled only when a radiobutton is checked. The problem with it is the following: I check the radiobutton, the button becomes enabled. Then I go to settings, change the theme there, and return to the first activity. When I arrive there, the radiobutton is still checked, but the button is disabled. So it seems that the enabled/disabled state isn't being saved into the bundle, which seems counterintuitive. And I haven't found any code in the Android source that does this, too. Am I missing something, or do I have to write my own code for that?

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