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  • Best open source Mixed Integer Optimization Solver

    - by Mark
    I am using CPLEX for solving huge optimization models (more than 100k variables) now I'd like to see if I can find an open source alternative, I solve mixed integer problems (MILP) and CPLEX works great but it is very expensive if we want to scale so I really need to find an alternative or start writing our own ad-hoc optimization library (which will be painful) Any suggestion/insight would be much appreciated

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  • Array: mathematical sequence

    - by VaioIsBorn
    An array of integers A[i] (i 1) is defined in the following way: an element A[k] ( k 1) is the smallest number greater than A[k-1] such that the sum of its digits is equal to the sum of the digits of the number 4* A[k-1] . You need to write a program that calculates the N th number in this array based on the given first element A[1] . INPUT: In one line of standard input there are two numbers seperated with a single space: A[1] (1 <= A[1] <= 100) and N (1 <= N <= 10000). OUTPUT: The standard output should only contain a single integer A[N] , the Nth number of the defined sequence. Input: 7 4 Output: 79 Explanation: Elements of the array are as follows: 7, 19, 49, 79... and the 4th element is solution. I tried solving this by coding a separate function that for a given number A[k] calculates the sum of it's digits and finds the smallest number greater than A[k-1] as it says in the problem, but with no success. The first testing failed because of a memory limit, the second testing failed because of a time limit, and now i don't have any possible idea how to solve this. One friend suggested recursion, but i don't know how to set that. Anyone who can help me in any way please write, also suggest some ideas about using recursion/DP for solving this problem. Thanks.

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  • C# StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • Self Assessment Tests for Programmers

    - by THX1138.6
    I want to help the Dev team identify areas of knowledge (practical and theoretical) that they can work on. Though I am big believer in focusing on people's strengths being a good programmer requires (I think) being challenged by concepts and ideas that don't always come naturally. We work largely in the web app space using PHP & MySQL but better skills in data modelling, query optimisation, use of MVC and OOP etc. would help the team and the company a lot. I want to help the Dev team manage their careers, explore and expand their skills sets. Be all they can be and better than they were previously. I know its an idealistic goal but work must be about more than simply getting the work done. There should be some time to review, to learn, to grow and get better. Any thoughts, ideas, opinions and directions to tests or similar resources would be greatly appreciated.

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  • Best code structure for arcade games

    - by user280454
    Hi, I've developed a few arcade games so far and have the following structure in almost all of them: I have 1 file which contains a class called kernel with the following functions: init() welcome_screen() menu_screen() help_Screen() play_game() end_screen() And another file, called Game, which basically calls all these functions and controls the flow of the game. Also, I have classes for different characters, whenever required. Is this a good code structure, or should I try having different files(classes) for different functions like welcome screen, playing, help screen, etc? As in, instead of including all the code for these things in 1 file, should I be having different classes for each one of them? The only problem I think it might cause is that I would need certain variables like score, characters, etc which are common to all of them, that's why I have all these functions in a Kernel class so that all these functions can use these variables.

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  • Dynamics of the using keyword

    - by AngryHacker
    Consider the following code: // module level declaration Socket _client; void ProcessSocket() { _client = GetSocketFromSomewhere(); using (_client) { DoStuff(); // receive and send data Close(); } } void Close() { _client.Close(); _client = null; } Given that that the code calls the Close() method, which closes the _client socket and sets it to null, while still inside the `using' block, what exactly happens behind the scenes? Does the socket really get closed? Are there side effects? P.S. This is using C# 3.0 on the .NET MicroFramework, but I suppose the c#, the language, should function identically. The reason i am asking is that occasionally, very rarely, I run out of sockets (which is a very precious resource on a .NET MF devices).

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  • In what areas might the use of F# be more appropriate than C#?

    - by Peter McGrattan
    Over the last few years F# has evolved into one of Microsoft's fully supported languages employing many ideas incubated in OCaml, ML and Haskell. Over the last several years C# has extended it's general purpose features by introducing more and more functional language features: LINQ (list comprehension), Lamdas, Closures, Anonymous Delegates and more... Given C#'s adoption of these functional features and F#'s taxonomy as an impure functional language (it allows YOU to access framework libraries or change shared state when a function is called if you want to) there is a strong similarity between the two languages although each has it's own polar opposite primary emphasis. I'm interested in any successful models employing these two languages in your production polyglot programs and also the areas within production software (web apps, client apps, server apps) you have written in F# in the past year or so that you would previously have written in C#. EDIT: Edited based on feedback from close votes with the intent of reducing perceived ambiguity.

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  • Setting article properties for a publication using RMO in C# .NET

    - by Pavan Kumar
    I am using transaction replication with push subscription. I am developing a UI for replication using RMO in C#.NET between different instances of the same database within same machine holding similar schema and structure. I am using Single subscriber and multiple publisher topology. During creation of publication i want to set a few article properties such as Keep the existing object unchanged ,allow schema changes at subscriber to false a,copy foriegn key constarint and copy check constraints to true. How do i set the article properties using RMO in C# .NET. I am using Visual Studio 2008 SP1.I also want to know as how we can select all the objects including Tables,Views,Stored Procedures for publishing at one stretch. I could do it for one table but i want to select all the tables at one stretch. This is the code snippet i used for selecting single table for publishing. TransArticle ta = new TransArticle(); ta.Name = "Article_1"; ta.PublicationName = "TransReplication_DB2"; ta.DatabaseName = "DB2"; ta.SourceObjectName = "person"; ta.SourceObjectOwner = "dbo"; ta.ConnectionContext = conn; ta.Create();

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  • How to get Acknowlegement in TCP communication in Java

    - by Sunil Kumar Sahoo
    I have written a socket program in Java. Both server and client can sent/receive data to each other. But I found that if client sends data to server using TCP then internally TCP sends acknowledgement to the client once the data is received by the server. I want to detect or handle that acknowledgement. How can I read or write data in TCP so that I can handle TCP acknowledgement. Thanks Sunil Kumar Sahoo

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  • How should I go about implementing a points-to analysis in Maude?

    - by reprogrammer
    I'm going to implement a points-to analysis algorithm. I'd like to implement this analysis mainly based on the algorithm by Whaley and Lam. Whaley and Lam use a BDD based implementation of Datalog to represent and compute the points-to analysis relations. The following lists some of the relations that are used in a typical points-to analysis. Note that D(w, z) :- A(w, x),B(x, y), C(y, z) means D(w, z) is true if A(w, x), B(x, y), and C(y, z) are all true. BDD is the data structure used to represent these relations. Relations input vP0 (variable : V, heap : H) input store (base : V, field : F, source : V) input load (base : V, field : F, dest : V) input assign (dest : V, source : V) output vP (variable : V, heap : H) output hP (base : H, field : F, target : H) Rules vP(v, h) :- vP0(v, h) vP(v1, h) :- assign(v1, v2), vP(v2, h) hP(h1, f,h2) :- store(v1, f, v2), vP(v1, h1), vP(v2, h2) vP(v2, h2) :- load(v1, f, v2), vP(v1, h1), hP(h1, f, h2) I need to understand if Maude is a good environment for implementing points-to analysis. I noticed that Maude uses a BDD library called BuDDy. But, it looks like that Maude uses BDDs for a different purpose, i.e. unification. So, I thought I might be able to use Maude instead of a Datalog engine to compute the relations of my points-to analysis. I assume Maude propagates independent information concurrently. And this concurrency could potentially make my points-to analysis faster than sequential processing of rules. But, I don't know the best way to represent my relations in Maude. Should I implement BDD in Maude myself, or Maude's internal unification based on BDD has the same effect?

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  • Can immutable be a memory hog?

    - by ciscoheat
    Let's say we have a memory-intensive class like an Image, with chainable methods like Resize() and ConvertTo(). If this class is immutable, won't it take a huge amount of memory when I start doing things like i.Resize(500, 800).Rotate(90).ConvertTo(Gif), compared to a mutable one which modifies itself? How to handle a situation like this in a functional language?

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  • Linux Kernel - traverse to buffer heads

    - by CodeRanger
    In the Linux kernel, is there a way to traverse down to the buffer_heads from within a module? I can see how to get to struct bio (task_struct macro: current-bio). But how can I get to the buffer heads? The buffer_head struct holds some information I'd like to obtain at any point regarding physical block numbers.

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  • Javascript comma operator

    - by Claudiu
    When combining assignment with comma (something that you shouldn't do, probably), how does javascript determine which value is assigned? Consider these two snippets: function nl(x) { document.write(x + "<br>"); } var i = 0; nl(i+=1, i+=1, i+=1, i+=1); nl(i); And: function nl(x) { document.write(x + "<br>"); } var i = 0; nl((i+=1, i+=1, i+=1, i+=1)); nl(i); The first outputs 1 4 while the second outputs 4 4 What are the parentheses doing here?

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  • How hard is FizzBuzz? [closed]

    - by Josh K
    After reading various blog entries I took it upon myself to code a FizzBuzz program in PHP. class FizzBuzz { function __construct() { } function go() { for($i = 1; $i < 101; $i++) { if($i % 3 == 0 and $i % 5 == 0) { echo("FizzBuzz\n"); continue; } else if($i % 3 == 0) { echo("Fizz\n"); continue; } else if($i % 5 == 0) { echo("Buzz\n"); continue; } else { echo($i."\n"); } } } } $FB = new FizzBuzz(); $FB->go(); Created the FizzBuzz object just because I could, I complete this in under five minutes. Is it really that hard to do?

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  • Do Scala and Erlang use green threads?

    - by CHAPa
    I've been reading a lot about how Scala and Erlang does lightweight threads and their concurrency model (actors). However, I have my doubts. Do Scala and Erlang use an approach similar to the old thread model used by Java (green threads) ? For example, suppose that there is a machine with 2 cores, so the Scala/Erlang environment will fork one thread per processor? The other threads will be scheduled by user-space (Scala VM / Erlang VM ) environment. Is this correct? Under the hood, how does this really work?

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  • Any Win32 APIs to get the screenshots?

    - by Microkernel
    Hi all, I am writing an app, which needs to take the screen shots automatically (just like pressing PrintScreen button). So please suggest me how to get this done. A raw 24 bit BMP image would suffice. PLEASE NOTE: My app is in C, so any win32 APIs that can be called from my code is what I am looking for. (Sometimes back I had got an example code from codeproject which used to get the screen shots but the mouse pointer user to blink when the screen shot is taken. As multiple shots are taken this looks irritating to the user, so I don't want the mouse pointer to blink!) Regards, Chethan KR

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  • Functional data structures in C++

    - by drg
    Does anyone know of a C++ data structure library providing functional (a.k.a. immutable, or "persistent" in the FP sense) equivalents of the familiar STL structures? By "functional" I mean that the objects themselves are immutable, while modifications to those objects return new objects sharing the same internals as the parent object where appropriate. Ideally, such a library would resemble STL, and would work well with Boost.Phoenix (caveat- I haven't actually used Phoenix, but as far as I can tell it provides many algorithms but no data structures, unless a lazily-computed change to an existing data structure counts - does it?)

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  • How to loop through a boost::mpl::list?

    - by Kyle
    This is as far as I've gotten, #include <boost/mpl/list.hpp> #include <algorithm> namespace mpl = boost::mpl; class RunAround {}; class HopUpAndDown {}; class Sleep {}; template<typename Instructions> int doThis(); template<> int doThis<RunAround>() { /* run run run.. */ return 3; } template<> int doThis<HopUpAndDown>() { /* hop hop hop.. */ return 2; } template<> int doThis<Sleep>() { /* zzz.. */ return -2; } int main() { typedef mpl::list<RunAround, HopUpAndDown, Sleep> acts; // std::for_each(mpl::begin<acts>::type, mpl::end<acts>::type, doThis<????>); return 0; }; How do I complete this? (I don't know if I should be using std::for_each, just a guess based on another answer here)

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