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  • Problem with Xen, xvda and sda

    - by Javier J. Salmeron Garcia
    I am creating a cloud for my university using Eucalyptus with Xen (PCs have Debian Squeeze 64 bit installed). I have a problem with the following guest configuration: # # Configuration file for the Xen instance evenmorefinalfoo, created # by xen-tools 4.2 on Thu May 26 11:03:06 2011. # # # Kernel + memory size # kernel = '/boot/vmlinuz-2.6.32-5-xen-amd64' ramdisk = '/boot/initrd.img-2.6.32-5-xen-amd64' vcpus = '1' memory = '128' # # Disk device(s). # root = '/dev/sda2 ro' disk = [ 'file:/home/xen/domains/evenmorefinalfoo/disk.img,sda2,w', 'file:/home/xen/domains/evenmorefinalfoo/swap.img,sda1,w', ] As you can see, the disk and swap images are meant to be mounted on sda1 and sda2. However, when I start the guest, these are mounted on xvda1 xvda2, provoking an error. Is there anything that I can do about that? It seems like it is a Xen error. Thank you in advance,

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  • Speeding up ROW_NUMBER in SQL Server

    - by BlueRaja
    We have a number of machines which record data into a database at sporadic intervals. For each record, I'd like to obtain the time period between this recording and the previous recording. I can do this using ROW_NUMBER as follows: WITH TempTable AS ( SELECT *, ROW_NUMBER() OVER (PARTITION BY Machine_ID ORDER BY Date_Time) AS Ordering FROM dbo.DataTable ) SELECT [Current].*, Previous.Date_Time AS PreviousDateTime FROM TempTable AS [Current] INNER JOIN TempTable AS Previous ON [Current].Machine_ID = Previous.Machine_ID AND Previous.Ordering = [Current].Ordering + 1 The problem is, it goes really slow (several minutes on a table with about 10k entries) - I tried creating separate indicies on Machine_ID and Date_Time, and a single joined-index, but nothing helps. Is there anyway to rewrite this query to go faster?

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  • Why won't Mail sync To Do/Tasks with Exchange?

    - by cebjyre
    I'm using Apple Mail (Snow Leopard, everything is fully up-to-date), and am happily using an Exchange 2007 server for email needs, but I can't get it to synchronise the To Do notes from Mail with the Tasks from Exchange. I've tried creating a task in each and neither of them went to the other side. Bizarrely I have a single task from before I actually upgraded to Snow Leopard that did get into Mail from Exchange. Right-clicking on the Inbox and hitting 'Get Account Info' in Mail reports the correct number of entries in the 'To Do' folder for 'Messages on Server'.

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  • RHN Satellite / Spacewalk custom channels, best practice?

    - by tore-
    Hi, I'm currently setting up RHN Satellite, and all works well. I'm in the process of creating custom channels, since we have certain software which should be available for all nodes of satellite, e.g. puppet, facter, subversion, php (newer version than present in base). I've tried to find documentation on best practices on this. How should they be set up, how to handle different arch, how to handle noarch packages. How to sync updates to dependencies when updating a custom package in a custom channel (e.g. php is updated, how to fetch all updated dependencies). The channel management documentation from RHEL (http://www.redhat.com/docs/en-US/Red_Hat_Network_Satellite/5.3/Channel_Management_Guide/html/Channel_Management_Guide-Custom_Channel_and_Package_Management.html) doesn't provide me with enough information on how to solve any of theese issues. All tips, tricks and information regarding this would be great!

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  • Prepared statement alternatives for this middle-man program?

    - by user2813274
    I have an program that is using a prepared statement to connect and write to a database working nicely, and now need to create a middle-man program to insert between this program and the database. This middle-man program will actually write to multiple databases and handle any errors and connection issues. I would like advice as to how to replicate the prepared statements such as to create minimal impact to the existing program, however I am not sure where to start. I have thought about creating a "SQL statement class" that mimics the prepared statement, only that seems silly. The existing program is in Java, although it's going to be networked anyways so I would be open to writing it in just about anything that would make sense. The databases are currently MySQL, although I would like to be open to changing the database type in the future. My main question is what should the interface for this program look like, and does doing this even make sense? A distributed DB would be the ideal solution, but they seem overly complex and expensive for my needs. I am hoping to replicate the main functionality of a distributed DB via this middle-man. I am not too familiar with sql-based servers distributing data (or database in general...) - perhaps I am fighting an uphill battle by trying to solve it via programming, but I would like to make an attempt at least.

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  • Oracle VM 3.1.1 build 365 released

    - by wcoekaer
    A few days ago we released a patch update for Oracle VM 3.1.1 (build 365). Oracle VM Manager 3.1.1 Build 365 is now available from My Oracle Support patch ID 14227416 Oracle VM Server 3.1.1 errata updates are, as usual, released on ULN in the ovm3_3.1.1_x86_64_patch channel. Just a reminder, when we publish errata for Oracle VM, the notifications are sent through the oraclevm-errata maillist. You can sign up here. Some of the bugfixes in 3.1.1 : 14054162 - Removes unnecessary locks when creating VNICs in a multi-threaded operation. 14111234 - Fixes the issue when discovering a virtual machine that has disks in a un-discovered repository or has un-discovered physical disks. 14054133 - Fixes a bug of object not found where vdisks are left stale in certain multi-thread operations. 14176607 - Fixes the issue where Oracle VM Manager would hang after a restart due to various tasks running jobs in the global context. 14136410 - Fixes the stale lock issue on multithreaded server where object not found error happens in some rare situations. 14186058 - Fixes the issue where Oracle VM Manager fails to discover the server or start the server after the server hardware configuration (i.e. BIOS) was modified. 14198734 - Fixes the issue where HTTP cannot be disabled. 14065401 - Fixes Oracle VM Manager UI time-out issue where the default value was not long enough for storage repository creation. 14163755 - Fixes the issue when migrating a virtual machine the list of target servers (and "other servers") was not ordered by name. 14163762 - Fixes the size of the "Edit Vlan Group" window to display all information correctly. 14197783 - Fixes the issue that navigation tree (servers) was not ordered by name. I strongly suggest everyone to use this latest build and also update the server to the latest version. have at it.

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  • Initializing entities vs having a constructor parameter

    - by Vee
    I'm working on a turn-based tile-based puzzle game, and to create new entities, I use this code: Field.CreateEntity(10, 5, Factory.Player()); This creates a new Player at [10; 5]. I'm using a factory-like class to create entities via composition. This is what the CreateEntity method looks like: public void CreateEntity(int mX, int mY, Entity mEntity) { mEntity.Field = this; TileManager.AddEntity(mEntity, true); GetTile(mX, mY).AddEntity(mEntity); mEntity.Initialize(); InvokeOnEntityCreated(mEntity); } Since many of the components (and also logic) of the entities require to know what the tile they're in is, or what the field they belong to is, I need to have mEntity.Initialize(); to know when the entity knows its own field and tile. The Initialize(); method contains a call to an event handler, so that I can do stuff like this in the factory class: result.OnInitialize += () => result.AddTags(TDLibConstants.GroundWalkableTag, TDLibConstants.TrapdoorTag); result.OnInitialize += () => result.AddComponents(new RenderComponent(), new ElementComponent(), new DirectionComponent()); This works so far, but it is not elegant and it's very open to bugs. I'm also using the same idea with components: they have a parameterless constructor, and when you call the AddComponent(mComponent); method in an entity, it is the entity's job to set the component's entity to itself. The alternative would be having a Field, int, int parameters in the factory class, to do stuff like: new Entity(Field, 10, 5); But I also don't like the fact that I have to create new entities like this. I would prefer creating entities via the Field object itself. How can I make entity/component creation more elegant and less prone to bugs?

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  • How to assign single port into multiple vlans

    - by maroof Qadri
    Hi.. I have cisco switch 3560 and want to create vlans where in i can have a single port in multiple vlans. I tried creating one port e.g fa0/23 as trunk and then allowed it through multiple vlans but it doesnt work. The said port fa0/23 is not traceable through vlans. Example of what i am looking to establish. Vlan 1 : fa0/1 , fa0/2 , fa0/23 vlan 2 : fa0/3, fa0/4,fa0/23 vlan 3 : fa0/5,fa0/6,fa0/23 The Switchport multi command is not working on this switch which i always execute on cisco catalys 3500xl

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  • Having trouble getting startup scripts to work in Server 2003

    - by Az
    Thanks for taking the time to read this. I am having trouble getting my startup scripts to run correctly on the domain I am administering. Before anyone gets upset and says "go read xxx article from microsoft",... I have. I am simply missing something or not understanding it properly. I understand how to assign the script, what I am curious about is where exactly it should be placed in the Windows folder structure. I have been able to get them to work by creating a share folder called "scripts" and pointing to that exact unc pathname IE \servername\scripts\xxx.bat. However, I would like to do it properly, would someone please tell me where they should be placed in Win2003 server, and what the path name should be when assigning a group policy to do something that applies to computer specific properties? Your assistance is very much appreciated by a junior admin trying to learn some new tricks!

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  • I know how to program, and how to learn how to program, but how/where do you learn how to make systems properly?

    - by Ryan
    There are many things that need to be considered when making a system, let's take for example a web based system where users log in and interact with each other, creating and editing content. Now I have to think about security, validation (I don't even think I am 100% sure what that entails), "making sure users don't step on each others feet" (term for this?), preventing errors in many cases, making sure database data doesn't become problematic through unexpected... situations? All these things I don't know how or where to learn, is there a book on this kind of stuff? Like I said there seems to be a huge difference between writing code and actually writing the right code, know what I mean? I feel like my current programming work lacks much of what I have described and I can see the problems it causes later, and then the problems are much harder to solve because data exists and people are using it. So can anyone point me to books or resources or the proper subset of programming(?) for this type of learning? PS: feel free to correct my tags, I don't know what I am talking about. Edit: I assume some of the examples I wrote apply to other types of systems too, I just don't know any other good examples because I've been mostly involved in web work.

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Solution to time shifting requirement in Active Directory

    - by MikeR
    Hi, I currently have an active directory that has several child domains (consisting of nothing other than a DC and bespoke application servers) set-up for testing our CRM software, as some of it is date/time sensitive these have been set to dates in the future at some point in the past, which is causing replication errors. I'm working on getting rid of these child domains, but still have a requirement for our testers to be able to time shift. Does anyone know of any solutions that would allow our test environments to have their time changed (always forward), without affecting the production active directory? Is it as simple as creating a separate Forest on the same LAN or would that interfere with my production Forest? Thanks for any advice.

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  • FTP Sites vs Sites in IIS 7.0

    - by NealWalters
    We have one FTP site set up (and working) basically like the instructions here: http://www.iis.net/learn/publish/using-the-ftp-service/creating-a-new-ftp-site-in-iis-7 It shows up under "Sites" and then the name of our FTP Site. However, above "Sites" (in the left navigation tree view), we see a node called "FTP Sites". When we click on it, it says "FTP Management is provided by IIS 6.0". Can someone give me the big picture of why this node appears, and why IIS 6 is involved? Is is some backward compatible feature? I didn't build these machines, so don't know the reasoning of what was done before I arrived on the scene. Also, is the tree view icon for websites and FTP sites the same?

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  • Benefits of Server-side Coding

    There are numerous advantages to server scripting languages over client side languages in regards to creating web sites that are more compelling compared to a standard static site. Server side scripting are scripts that are executed on a web server during the compilation of data to return to a client. These scripts allow developers to modify the content that is being sent to the user prior to the return of the data to the user as well as store information about the user. In addition, server side scripts allow for a controllable environment in which they can be executed. This cannot be said for client side languages because the developer cannot control the users’ environment compared to a web server. Some users may turn off client scripts, some may be only allow limited access on the system and others may be able to gain full control of the environment.  I have been developing web applications for over 9 years, and I have used server side languages for most of the applications I have built.  Here is a list of common things I have developed with server side scripts. List of Common Generic Functionality Send Email FTP Files Security/ Access Control Encryption URL rewriting Data Access Data Creation I/O Access The one important feature server side languages will help me with on my website is Data Access because my component will be backed with a SQL server database. I believe that form validation is one instance where I might see server-side scripts and JavaScript used interchangeably because it does not matter how or where the data is validated as long as the data that gets inserted is valid. However, I would have to say that my personal experience would have to sway me in deciding what type of languages to use for form validation because they both have advantages and disadvantages based on the each situation.

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  • High Performance SQL Views Using WITH(NOLOCK)

    - by gt0084e1
    Every now and then you find a simple way to make everything much faster. We often find customers creating data warehouses or OLAP cubes even though they have a relatively small amount of data (a few gigs) compared to their server memory. If you have more server memory than the size of your database or working set, nearly any aggregate query should run in a second or less. In some situations there may be high traffic on from the transactional application and SQL server may wait for several other queries to run before giving you your results. The purpose of this is make sure you don’t get two versions of the truth. In an ATM system, you want to give the bank balance after the withdrawal, not before or you may get a very unhappy customer. So by default databases are rightly very conservative about this kind of thing. Unfortunately this split-second precision comes at a cost. The performance of the query may not be acceptable by today’s standards because the database has to maintain locks on the server. Fortunately, SQL Server gives you a simple way to ask for the current version of the data without the pending transactions. To better facilitate reporting, you can create a view that includes these directives. CREATE VIEW CategoriesAndProducts AS SELECT * FROM dbo.Categories WITH(NOLOCK) INNER JOIN dbo.Products WITH(NOLOCK) ON dbo.Categories.CategoryID = dbo.Products.CategoryID In some cases quires that are taking minutes end up taking seconds. Much easier than moving the data to a separate database and it’s still pretty much real time give or take a few milliseconds. You’ve been warned not to use this for bank balances though. More from Data Stream

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  • Using Mercurial repository inside a Git one: Feasible? Sane?

    - by Portablejim
    I am thinking on creating a Mercurial repository under a Git repository. e.g. ..../git-repository/directory/hg-repo/ The 2 repositories Is it possible to manage (keeping your sanity)? How similiar is it to this? I am a computer science student at University. I manage my work in Git, mainly as a distribution mechanism (after realizing that rsync fails when you have changes in more than one place) between my desktop and usb drive. I try use of Git as a VCS as I do work. I have finished a semester where I did a small group project to prepare for a larger group project next year. We had to use Subversion, and experienced the joys of a centralised VCS (including downtime). I tried to keep the subversion repository separate to my Git repository for the subject**, however it was annoying that it was seperate (not in the place where I store assignments). I therefore moved to using an Subversion repository inside my Git repository. As I think ahead (maybe I am thinking too far ahead) I realise that I will have to try and convince people to use a DVCS and Mercurial will probably be the one that is preferred (Windows and Mac GUI support, closer to Subversion). Having done some research into the whole Git vs Mercurial debate (however not used Mercurial at all) I still prefer Git. Can I have a Mercurial repository inside a Git one without going mad (or it ruining something)? Or is it something that I should not consider at all? (Or is it a bad question that should be deleted?) ** I think outside of Australia it is called a course

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  • Start jade via batch script as service on windows server 2012 amazon ec2 instance

    - by E. Lüders
    I would like to start the Jade agent platform with a batch script on an windows server ec2 instance as a service. The reason for this is, that I want to start jade automatically at system startup. For creating the service I use nssm. However so far its working fine and the service is created. When I want to start the service I get an error message: Windows could not start the NAME service on Local Computer. The service did not return an error... My batch file contains only one line: java jade.Boot -platform-id P%random% If i execute the script via cmd it works fine. Anybody got an idea why this is not working if I start the batch script as a service?

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  • Photoshop / Illustrator Fill text box with large string.

    - by Xetius
    I have a massive string (lots of Fibonacci numbers concatenated together). I don't know how much of this text I need to fill an A4 page. What I was hoping for was to paste a large block into a text box and have it display as much as possible, wrapping the text at the end of a line, but it is not doing that. It is just displaying a blank box (With the text overflowing into an awaiting textbox or something. I have tried pasting smaller amounts of text into the text box, and it appears that it will get about half way and then go into 'blank' mode. All I need is a simple way of creating a background of numbers which I don't have to type in. Any ideas?

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  • How to do Cross Platform in own Engine? [on hold]

    - by Mineorbit
    At the Moment I finished the first game with my game engine(if I wanna call it like that) which is based in LWJGL. Now i'm worring if I could do crossplattforming in my engine. I build me a tool tool with a batch file to compile my project dir into an .exe . At first i'm looking to do it on Android with an comparable batch file. An link for an tutorial would be awesome! At next place there would be an renderer and audiosystem. If read that theres an OpenGL ES renderer, and I allready played a bit around with the Android SDK. But I use the Texture and Audio class in slick-util. So I thought about creating OOP classes that carry around the data and load it in an platform specific Buffer. A Link for an equaly easy-to-use Texture or Audio class would be awesome! Thats all for now! Answers would be awesome! Thanks, Mineorbit!

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  • CentOS Vs Windows Server 2008

    - by Steve
    Hi, Apologies if the question appears ambiguous, I have little experience in this area and was after some informed opinions. I am deploying a test scenario of a server/client network and need to make some choices for Server. The client will be a Windows system as it meets the requirements for the client, the server choice has more room for selection. From my experience with Linux in general and the appealing nature of open source for low cost, security etc and the availability and performance of database and web server programs I have been considering CentOS as a server choice. I have the ability to make most of the choices of what software / server packages I wish to install. This includes Active Directory (something I have no experience with). How well does this operate with Windows clients? Am I being too selective and creating unnecessary complication by setting out not to use a Windows Server OS?

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  • Using 12.04 installation as a persistent pen drive

    - by Cawas
    Disclaimer: I aim to build a self contained pen drive with my application inside, so no matter about updates. Maybe I'm looking at the wrong linux distribution to do this... Please let me know if you think so. I've tried knoppix and even lubuntu, but they don't come with enough "drivers" for Unity3D to work. Creating a custom live persistent pen drive is a real pain and I'm trying for 1 day without any success. Sure, being able to do it would probably be ideal and occupy the minimum space. Using the installation image on a pen drive, however, is good enough and is really easy to create. We can even do it from any OS, using UNetBootin, LiLi USB Creator or some other methods. Straight forward. Some recommend installing it on a pen drive. But that requires a lot of space and, I believe, it won't behave as good as something meant to be installed on a usb disk, because of memory management. So, there are only a few negative points on using the installation image that I can think of. Question here, is how to remove those drawbacks: Having to press "Try Ubuntu". That's the big one. Couldn't find how. Unable to load everything on memory and keep on running without the pen drive (like this) Unable to remove "Install Ubuntu 12.04 LTS" app. Setting the ISO to use maximum amount of space for the OS will leave pen drive with zero space left and any file saved within it from ubuntu is inaccessible from the outside (when plugin the pen drive and not booting from it). Am I missing something? Can those points be fixed?

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  • Linking one uniform variable to many shaders

    - by Winged
    Let's say, that I have 3 programs, and in each of those programs there is a view matrix uniform, which should be the same in all those programs. Right now, when my camera moves, I need to re-upload the modified matrix to every program separately. Is it possible to create some kind of global uniforms which are constant for all programs linked to it, so I could just upload the matrix once? I tried creating a globalUniforms object which looked kinda like this: var globalUniforms = { program: {}, // (...) vMatrixUniform: null, // (...) initialize: function() { vMatrixUniform = gl.getUniformLocation(this.program, 'uVMatrix'); } }; So I could just link it to proper programs like this: program.vMatrixUniform = globalUniforms.vMatrixUniform;, and then pass the matrix like this: if (camera.isDirty.viewMatrix !== false) { camera.isDirty.viewMatrix = false; gl.uniformMatrix4fv(globalUniforms.vMatrixUniform, false, camera.viewMatrix.element); } but unfortunately it throws an error: Uncaught exception: gl.INVALID_VALUE was caused by call to: getUniformLocation called from line 272, column 2 in () in mysite/js/mesh.js: vMatrixUniform = gl.getUniformLocation(this.program, 'uVMatrix'); Summing up: is there a more efficient way of managing shaders which follows my logic?

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  • ArchBeat Link-o-Rama for December 14, 2012

    - by Bob Rhubart
    JMS Step 6 - How to Set Up an AQ JMS (Advanced Queueing JMS) for SOA Purposes | John-Brown Evans John Brown Evans' post continues the series of JMS articles that demonstrate how to use JMS queues in a SOA context. "This example leads you through the creation of an Oracle database Advanced Queue and the related WebLogic server objects in order to use AQ JMS in connection with a SOA composite," John explains. And if you missed the first 5 steps, don't worry – the post includes links. Cloud Deployment Models | B. R. Clouse Looking out for the cloud newbies... "As the cloud paradigm grows in depth and breadth, more readers are approaching the topic for the first time, or from a new perspective," says B. R. Clouse. "This blog is a basic review of cloud deployment models, to help orient newcomers and neophytes." Understanding the JSF Lifecycle and ADF Optimized Lifecycle | Steven Davelaar Would you call that a surprise ending? Oracle WebCenter & ADF Architecture Team (A-Team) member learned a lot more than he expected while creating a UKOUG presentation entitled "What you need to know about JSF to be succesful with ADF." Using Oracle Enterprise Manager Cloud Control 12c with Filer Snapshotting | Porus Homi Havewala This concise technical article includes a script for database backup using snapshots and cataloging in RMAN. Thought for the Day "A program which perfectly meets a lousy specification is a lousy program." — Cem Kaner Source: SoftwareQuotes.com

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  • Is there an application that converts a PC into a video game kiosk/arcade machine?

    - by Rahil627
    Sorry to make the question so vague. What I ultimately want is software that allows people to play independent video games on a PC and not have to worry about maintaining it. Imagine a game that was made in a few hours that does not have a restart button and crashes often. It should be able to handle these kinds of things and do more! The software should: allow the game to be restarted manually handle game crashes (likely by restarting the game) restrict the user from doing anything crazy later... offer a UI to select the game from a list handle pre-configured key bindings cross-platform (start with windows) I just want to know if this exists already before I start creating one. As of now AutoHotKey is being used to do this sloppily. If such software does not exist then perhaps someone could recommend a general open source Kiosk software? Open Kiosk? I'll take anything. (I also could not find a related tag. Not even sure if this question should be here rather than stackoverflow)

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  • Oracle VM Virtualbox 4.0 extension packs

    - by wim.coekaerts
    Some people have asked what this new extension pack is in Oracle VM Virtualbox 4.0 and how it's different from 3.2 and earlier releases. The extension pack is a restructuring of how Oracle VM VirtualBox is installed. Please take a look at http://virtualbox.org and read up on what the product install looked like prior to 4.0, you'll see the following : There were 2 versions to download : - Oracle VM VirtualBox (open source edition) OSE - download of the source tarball with a GPL license + compile needed to run. - Oracle VM VirtualBox PUEL (personal use/eval license) - download of an installable binary with a number of additional non-gpl license drivers, usb2, sata, pxe boot for e1000, vrdp server etc., all built in to the install. This contained the OSE edition + additional drivers with the installer. Customers could purchase an enterprise software license for the latter version. To make it easier to build and release additional drivers, they have been separated out and are now installed through an "extension pack" starting with Oracle VirtualBox version 4. This extension pack is still licensed the same way as in every prior version, via a PUEL license or with the ability to purchase a commercial license. It is now also possible for other companies or users that want to add extensions to do so by creating a similar extension pack -- and there's no need to do a new release of the entire product to do so. So it's a more flexible structure for installing VirtualBox and drivers and allows for more modular additions. The source code of Oracle VM Virtualbox is, of course, still available just like in 3.x, for 4.0. Like 3.x, not for the additional drivers which are now in the extension pack.

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