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  • Storing Formatted Data in C

    - by rangerdanger16
    Im trying to add variables to a C char array. Also I have tried sprintf, but it is causing a few other issues within my program. I am looking to do something like this: char* age = "My age is = " + age; I am planning on sending the char array to a socket using send() Thanks

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  • Sample code for Anymote in C++ version?

    - by summerdog
    Does anyone can tell me where to find the resource just like the following link ? (But I hope this is for C++ !!) https://code.google.com/p/googletv-android-samples/source/browse/#git%2FAnymoteLibrary%2Fsrc%2Fcom%2Fexample%2Fgoogle%2Ftv%2Fanymotelibrary%2Fclient There is a dynamic library : http://code.google.com/p/google-tv-chrome-extensions/source/browse/AnymoteExample/?r=2048c59701bab6386f7ea8011e4ca342fb1f133a#AnymoteExample%2Fplugins%2Fgtvremote_AnymoteExample.plugin%2FContents%2FMacOS Unfortunately, the arch of this library is i386. I want to build this project for the other platform. Orz Thanks.

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  • how to search a string in structure variable ( C# )

    - by deep
    public struct Items { public string Id; public string Name; } public Items[] _items = null; if (_items.Contains("Table")) { // i need to check the structure and need to return correponding id } and am having a list of variables in my structure variable... i need to search a Name in the structure(_items) and i want to return the Corresponding Id. how to do this,

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  • Parsing groupings of strings (Python)

    - by j00niner
    I have a string that looks something like this: [["Name1","ID1","DDY1", "CALL1", "WHEN1"], ["Name2","ID2","DDY2", "CALL2", "WHEN2"],...]; This string was taking from a website. Their can be any amount of groupings. How could I parse this string and print just the Name variables of each grouping?

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • What does “@public” mean in Objective-C?

    - by Ty
    After reading a question on @private I understand how that works. However, since all variables default to @protected and you cannot really access a variable without defining an accessor, what exactly does @public do? When would you use it?

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  • Why do @synthesize variable names begin with an _?

    - by mcjoejoe0911
    I'm just starting to use Objective-C and I need to clarify something When I @synthesize a @property, it is common convention to do the following: @interface Class : ParentClass @property propertyName @end @implementation @synthesize propertyName = _propertyName; @end I've seen plenty of questions and answers suggesting that "_propertyName" is widely accepted as the "correct" way to synthesize properties. However, does it serve ANY purpose? Or is it merely to increase readability and identify instance variables?

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  • php: avoiding __get in certain circumstances?

    - by user151841
    I have a class where I'm using __set. Because I don't want it to set just anything, I have an array of approved variables that it checks before it will actually set a class property. However, on construct, I want the __construct method to set several class properties, some of which are not in the approved list. So when construct happens, and I do $this->var = $value, I of course get my exception that I'm not allowed to set that variable. Can I get around this somehow?

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  • MySQLi - Should every statement be prepared?

    - by Kerry
    I know its supposed to improve performance and clean strings, but lets say there are no variables? Might just be a SELECT COUNT( `column` ) AS count FROM `table` Should that be prepared? Is there any case that a SELECT statement should not be prepared?

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  • Stop a user directly accesing a page

    - by James Jeffery
    I have a page called create.php. It receives post variables and sets up accounts. I don't want that page to be accessible by a user. What's the conventional way of achieving this? I think I remember reading something about including a page with a CONSTANT. If the CONSTANT is not present the page has been accessed directly. I think Wordpress also do it.

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  • Will AJAX cause my site to have a high bounce % and hurt my search ratings?

    - by Cryo
    I'm building an art gallery website that updates its images via AJAX, for those who have javascript enabled, rather than request multiple page loads. I assume this will appear as though my site has a high bounce percentage. I understand that search engines will not be able to index dynamic content, but will such a misinterpreted bounce rate hurt my search engine ratings, even if I have many return visitors?

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  • How to ignore %% from being evaluated?

    - by murxx
    Hi, one of my variables has the value %val% - this is exactly the name! So: set variable=%val% What happens now is that when running the script the variable will be set to nothing as the %val% is being evaluated! But this is not what I want... How can I tell DOS to ignore the %-sign here? Can anybody out there help me with my question? Thanks a lot...

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