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  • error in implementing static files in django

    - by POOJA GUPTA
    my settings.py file:- STATIC_ROOT = '/home/pooja/Desktop/static/' # URL prefix for static files. STATIC_URL = '/static/' # Additional locations of static files STATICFILES_DIRS = ( '/home/pooja/Desktop/mysite/search/static', ) my urls.py file:- from django.conf.urls import patterns, include, url from django.contrib.staticfiles.urls import staticfiles_urlpatterns from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', url(r'^search/$','search.views.front_page'), url(r'^admin/', include(admin.site.urls)), ) urlpatterns += staticfiles_urlpatterns() I have created an app using django which seraches the keywords in 10 xml documents and then return their frequency count displayed as graphical representation and list of filenames and their respective counts.Now the list has filenames hyperlinked, I want to display them on the django server when user clicks them , for that I have used static files provision in django. Hyperlinking has been done in this manner: <ul> {% for l in list1 %} <li><a href="{{STATIC_URL}}static/{{l.file_name}}">{{l.file_name}}</a{{l.frequency_count</li> {% endfor %} </ul> Now when I run my app on the server, everything is running fine but as soon as I click on the filename, it gives me this error : Using the URLconf defined in mysite.urls, Django tried these URL patterns, in this order: ^search/$ ^admin/ ^static\/(?P<path>.*)$ The current URL, search/static/books.xml, didn't match any of these. I don't know why this error is coming, because I have followed the steps required to achieve this. I have posted my urls.py file and it is showing error in that only. I'm new to django , so Please help

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  • DWM and painting unresponsive apps

    - by Doug Kavendek
    In Vista and later, if an app becomes unresponsive, the Desktop Window Manager is able to handle redrawing it when necessary (move a window over it, drag it around, etc.) because it has kept a pixel buffer for it. Windows also tries to detect when an app has become unresponsive after some timeout, and tries to make the best of the situation -- I believe it dims out the window, adds "Not Responding" to its title bar, and perhaps some other effects. Now, we have a skinned app that uses window regions and layered windows, and it doesn't play well with these effects. We've been developing on XP, but have noticed a strange effect when testing on Vista. At some points the app may spend a few moments on some calculation or callback, and if it passes the unresponsive threshold (I've read that it's a five second timeout, but I cannot find a link), a strange graphical problem occurs: any pixels that would be 100% transparent due to the window regions turn black, which effectively makes the window rectangular again, with a black background. There seem to be other anomalies, with the original window's pixels being shifted a bit in some child dialogs. I am working on reducing such delays (ideally Windows will never need to step in like this), and trying to maintain responsiveness while it's busy, but I'd still like to figure out what is causing it to render like that, as I can't guarantee I can eliminate all delays. Basically, I just would like to know what Windows is doing when this happens, and how I can make my app behave properly with it. Skinned apps have to still work on Vista and later, so I need to figure out what I'm doing that's non-standard. I don't even know exactly how to look for information into how Windows now handles unresponsive apps, as my searches only return people having issues with apps that are unresponsive, or very rudimentary explanations of what the DWM does with such apps. Heck I'm not even 100% sure it's the DWM responsible, but it seems likely. Any potential leads? Photo of problem; screen shots won't capture the effect (note that the white dialog's buffer is shifted -- it is shifted exactly by the distance it has been offset from the main (blue) window):

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  • What is Adobe Flex? Is it just Flash II?

    - by Adam Davis
    Question Alright, I'm confused by all the buzzwords and press release bingo going on. What is the relationship between flash and flex: Replace flash (not really compatible) Enhance flash The next version of flash but still basically compatible Separate technology altogether ??? If I'm starting out in Flash now, should I just skip to Flex? Follow up Ok, so what I'm hearing is that there's three different parts to the puzzle: Flash The graphical editor used to make "Flash Movies", ie it's an IDE that focuses on the visual aspect of "Flash" (Officially Flash CS3?) The official name for the display plugins (ie, "Download Flash Now!") A general reference to the entire technology stack In terms of the editor, it's a linear timeline based editor, best used for animations with complex interactivity. Actionscript The "Flash" programming language Flex An Adobe Flash IDE that focuses on the coding/programming aspect of "Flash" (Flex Builder?) A Flash library that enhances Flash and makes it easier to program for (Flex SDK?) Is not bound to a timeline (as the Flash IDE is) and so "standard" applications are more easily accomplished. Is this correct?

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  • Android 2.2 SDK breaks compatibility with older phones

    - by Tom
    I have recently updated my app to a build tarket of SDK version 8 in order to include the App2SD feature for my users. However I have had reports of devices on SDK 3 (1.5) having problems starting the application, with the following stack trace: ... E/AndroidRuntime(10638): Caused by: android.content.res.Resources$NotFoundException: File res/drawable/title_bar_shadow.9.png from drawable resource ID #0x7f020000 E/AndroidRuntime(10638): at android.content.res.Resources.loadDrawable(Resources.java:1641) E/AndroidRuntime(10638): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) E/AndroidRuntime(10638): at android.view.View.<init>(View.java:1726) E/AndroidRuntime(10638): at android.view.View.<init>(View.java:1675) E/AndroidRuntime(10638): at android.view.ViewGroup.<init>(ViewGroup.java:271) E/AndroidRuntime(10638): at android.widget.LinearLayout.<init>(LinearLayout.java:92) E/AndroidRuntime(10638): ... 26 more E/AndroidRuntime(10638): Caused by: java.io.FileNotFoundException: res/drawable/title_bar_shadow.9.png E/AndroidRuntime(10638): at android.content.res.AssetManager.openNonAssetNative(Native Method) E/AndroidRuntime(10638): at android.content.res.AssetManager.openNonAsset(AssetManager.java:392) E/AndroidRuntime(10638): at android.content.res.Resources.loadDrawable(Resources.java:1634) E/AndroidRuntime(10638): ... 31 more If i change the build target back to version 4 as it was previously this issue goes away, also if i remove any graphical resources from my XML files this issue goes away! Any help would be much appreciated as i currently have a broken app on the market for many users.

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  • Why do I get Detached Entity exception when upgrading Spring Boot 1.1.4 to 1.1.5

    - by mmeany
    On updating Spring Boot from 1.1.4 to 1.1.5 a simple web application started generating detached entity exceptions. Specifically, a post authentication inteceptor that bumped number of visits was causing the problem. A quick check of loaded dependencies showed that Spring Data has been updated from 1.6.1 to 1.6.2 and a further check of the change log shows a couple of issues relating to optimistic locking, version fields and JPA issues that have been fixed. Well I am using a version field and it starts out as Null following recommendation to not set in the specification. I have produced a very simple test scenario where I get detached entity exceptions if the version field starts as null or zero. If I create an entity with version 1 however then I do not get these exceptions. Is this expected behaviour or is there still something amiss? Below is the test scenario I have for this condition. In the scenario the service layer that has been annotated @Transactional. Each test case makes multiple calls to the service layer - the tests are working with detached entities as this is the scenario I am working with in the full blown application. The test case comprises four tests: Test 1 - versionNullCausesAnExceptionOnUpdate() In this test the version field in the detached object is Null. This is how I would usually create the object prior to passing to the service. This test fails with a Detached Entity exception. I would have expected this test to pass. If there is a flaw in the test then the rest of the scenario is probably moot. Test 2 - versionZeroCausesExceptionOnUpdate() In this test I have set the version to value Long(0L). This is an edge case test and included because I found reference to Zero values being used for version field in the Spring Data change log. This test fails with a Detached Entity exception. Of interest simply because the following two tests pass leaving this as an anomaly. Test 3 - versionOneDoesNotCausesExceptionOnUpdate() In this test the version field is set to value Long(1L). Not something I would usually do, but considering the notes in the Spring Data change log I decided to give it a go. This test passes. Would not usually set the version field, but this looks like a work-around until I figure out why the first test is failing. Test 4 - versionOneDoesNotCausesExceptionWithMultipleUpdates() Encouraged by the result of test 3 I pushed the scenario a step further and perform multiple updates on the entity that started life with a version of Long(1L). This test passes. Reinforcement that this may be a useable work-around. The entity: package com.mvmlabs.domain; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id; import javax.persistence.Table; import javax.persistence.Version; @Entity @Table(name="user_details") public class User { @Id @GeneratedValue(strategy=GenerationType.AUTO) private Long id; @Version private Long version; @Column(nullable = false, unique = true) private String username; @Column(nullable = false) private Integer numberOfVisits; public Long getId() { return id; } public void setId(Long id) { this.id = id; } public Long getVersion() { return version; } public void setVersion(Long version) { this.version = version; } public Integer getNumberOfVisits() { return numberOfVisits == null ? 0 : numberOfVisits; } public void setNumberOfVisits(Integer numberOfVisits) { this.numberOfVisits = numberOfVisits; } public String getUsername() { return username; } public void setUsername(String username) { this.username = username; } } The repository: package com.mvmlabs.dao; import org.springframework.data.repository.CrudRepository; import com.mvmlabs.domain.User; public interface UserDao extends CrudRepository<User, Long>{ } The service interface: package com.mvmlabs.service; import com.mvmlabs.domain.User; public interface UserService { User save(User user); User loadUser(Long id); User registerVisit(User user); } The service implementation: package com.mvmlabs.service; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.stereotype.Service; import org.springframework.transaction.annotation.Propagation; import org.springframework.transaction.annotation.Transactional; import org.springframework.transaction.support.TransactionSynchronizationManager; import com.mvmlabs.dao.UserDao; import com.mvmlabs.domain.User; @Service @Transactional(propagation=Propagation.REQUIRED, readOnly=false) public class UserServiceJpaImpl implements UserService { @Autowired private UserDao userDao; @Transactional(readOnly=true) @Override public User loadUser(Long id) { return userDao.findOne(id); } @Override public User registerVisit(User user) { user.setNumberOfVisits(user.getNumberOfVisits() + 1); return userDao.save(user); } @Override public User save(User user) { return userDao.save(user); } } The application class: package com.mvmlabs; import org.springframework.boot.SpringApplication; import org.springframework.boot.autoconfigure.EnableAutoConfiguration; import org.springframework.context.annotation.ComponentScan; import org.springframework.context.annotation.Configuration; @Configuration @ComponentScan @EnableAutoConfiguration public class Application { public static void main(String[] args) { SpringApplication.run(Application.class, args); } } The POM: <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.mvmlabs</groupId> <artifactId>jpa-issue</artifactId> <version>0.0.1-SNAPSHOT</version> <packaging>jar</packaging> <name>spring-boot-jpa-issue</name> <description>JPA Issue between spring boot 1.1.4 and 1.1.5</description> <parent> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-parent</artifactId> <version>1.1.5.RELEASE</version> <relativePath /> <!-- lookup parent from repository --> </parent> <dependencies> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-data-jpa</artifactId> </dependency> <dependency> <groupId>org.hsqldb</groupId> <artifactId>hsqldb</artifactId> <scope>runtime</scope> </dependency> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-test</artifactId> <scope>test</scope> </dependency> </dependencies> <properties> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> <start-class>com.mvmlabs.Application</start-class> <java.version>1.7</java.version> </properties> <build> <plugins> <plugin> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-maven-plugin</artifactId> </plugin> </plugins> </build> </project> The application properties: spring.jpa.hibernate.ddl-auto: create spring.jpa.hibernate.naming_strategy: org.hibernate.cfg.ImprovedNamingStrategy spring.jpa.database: HSQL spring.jpa.show-sql: true spring.datasource.url=jdbc:hsqldb:file:./target/testdb spring.datasource.username=sa spring.datasource.password= spring.datasource.driverClassName=org.hsqldb.jdbcDriver The test case: package com.mvmlabs; import org.junit.Assert; import org.junit.Test; import org.junit.runner.RunWith; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.boot.test.SpringApplicationConfiguration; import org.springframework.test.context.junit4.SpringJUnit4ClassRunner; import com.mvmlabs.domain.User; import com.mvmlabs.service.UserService; @RunWith(SpringJUnit4ClassRunner.class) @SpringApplicationConfiguration(classes = Application.class) public class ApplicationTests { @Autowired UserService userService; @Test public void versionNullCausesAnExceptionOnUpdate() throws Exception { User user = new User(); user.setUsername("Version Null"); user.setNumberOfVisits(0); user.setVersion(null); user = userService.save(user); user = userService.registerVisit(user); Assert.assertEquals(new Integer(1), user.getNumberOfVisits()); Assert.assertEquals(new Long(1L), user.getVersion()); } @Test public void versionZeroCausesExceptionOnUpdate() throws Exception { User user = new User(); user.setUsername("Version Zero"); user.setNumberOfVisits(0); user.setVersion(0L); user = userService.save(user); user = userService.registerVisit(user); Assert.assertEquals(new Integer(1), user.getNumberOfVisits()); Assert.assertEquals(new Long(1L), user.getVersion()); } @Test public void versionOneDoesNotCausesExceptionOnUpdate() throws Exception { User user = new User(); user.setUsername("Version One"); user.setNumberOfVisits(0); user.setVersion(1L); user = userService.save(user); user = userService.registerVisit(user); Assert.assertEquals(new Integer(1), user.getNumberOfVisits()); Assert.assertEquals(new Long(2L), user.getVersion()); } @Test public void versionOneDoesNotCausesExceptionWithMultipleUpdates() throws Exception { User user = new User(); user.setUsername("Version One Multiple"); user.setNumberOfVisits(0); user.setVersion(1L); user = userService.save(user); user = userService.registerVisit(user); user = userService.registerVisit(user); user = userService.registerVisit(user); Assert.assertEquals(new Integer(3), user.getNumberOfVisits()); Assert.assertEquals(new Long(4L), user.getVersion()); } } The first two tests fail with detached entity exception. The last two tests pass as expected. Now change Spring Boot version to 1.1.4 and rerun, all tests pass. Are my expectations wrong? Edit: This code saved to GitHub at https://github.com/mmeany/spring-boot-detached-entity-issue

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  • How to integrate a Ipython console in a PyQT application

    - by user1800689
    I am developing PyQt software for my lab. In this software, I am loading different kind of RAW and analyzed data from a mySQL database (usually in arrays). I would like to integrate an Iython console in a Widget, so that I could interact easily with these data. I had some difficulties with Ipython 0.13 to do this. Here is what I already have (The whole code is very long, so I just show the part containing the widget, the Ipython console and the corresponding import line, if you need more, just tell me): ##I load everything useful to my application, including the following line from IPython.frontend.qt.console.qtconsoleapp import IPythonQtConsoleApp ##then is my whole software ##here is a class containing the Graphical User Interface elements. A button call the following function. self.Shell_Widget is the widget containing the Ipython console, self.MainWindow is the application mainwindow def EmbeddedIpython(self): """ This function should launch an Ipython console """ self.Shell_Widget = QtGui.QDockWidget(self.MainWindow) #Widget creation self.MainWindow.addDockWidget(4,self.Shell_Widget) self.Shell_Widget.setMinimumSize(400,420) console = IPythonQtConsoleApp() #Console Creation console.initialize() console.start() self.Shell_Widget.show() So, as wanted, an Ipython console is launched, and seems to work, but I can not access the whole application variables ,arrays etc... I think the Ipython console is launched independently from my software, but here is my limit in programming... Does someone know how to launch Ipython within my application? Maybe a missing parameter, or a different way to integrate Ipython. for information, this doesn't work: Embedding IPython Qt console in a PyQt application Thank you for your help!!

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  • 'SImple' 2 class Java calculator doesn't accept inputs or do calculations

    - by Tony O'Keeffe
    Hi, I'm trying to get a two class java calculator working (new to java) to work but so far i'm having no success. the two classes are outlined below, calcFrame is for the interface and calEngine should do the actual calculations but i can't get them to talk to one another. i'd really appreciate any assistance on same. Thanks. CalcFrame Code - import java.awt.; import javax.swing.; import javax.swing.border.; import java.awt.event.; /** *A Class that operates as the framework for a calculator. *No calculations are performed in this section */ public class CalcFrame implements ActionListener { private CalcEngine calc; private JFrame frame; private JTextField display; private JLabel status; /** * Constructor for objects of class GridLayoutExample */ public CalcFrame() { makeFrame(); //calc = engine; } /** * This allows you to quit the calculator. */ // Alows the class to quit. private void quit() { System.exit(0); } // Calls the dialog frame with the information about the project. private void showAbout() { JOptionPane.showMessageDialog(frame, "Group Project", "About Calculator Group Project", JOptionPane.INFORMATION_MESSAGE); } private void makeFrame() { frame = new JFrame("Group Project Calculator"); makeMenuBar(frame); JPanel contentPane = (JPanel)frame.getContentPane(); contentPane.setLayout(new BorderLayout(8, 8)); contentPane.setBorder(new EmptyBorder( 10, 10, 10, 10)); /** * Insert a text field */ display = new JTextField(); contentPane.add(display, BorderLayout.NORTH); //Container contentPane = frame.getContentPane(); contentPane.setLayout(new GridLayout(4, 4)); JPanel buttonPanel = new JPanel(new GridLayout(4, 4)); contentPane.add(new JButton("1")); contentPane.add(new JButton("2")); contentPane.add(new JButton("3")); contentPane.add(new JButton("4")); contentPane.add(new JButton("5")); contentPane.add(new JButton("6")); contentPane.add(new JButton("7")); contentPane.add(new JButton("8")); contentPane.add(new JButton("9")); contentPane.add(new JButton("0")); contentPane.add(new JButton("+")); contentPane.add(new JButton("-")); contentPane.add(new JButton("/")); contentPane.add(new JButton("*")); contentPane.add(new JButton("=")); contentPane.add(new JButton("C")); contentPane.add(buttonPanel, BorderLayout.CENTER); //status = new JLabel(calc.getAuthor()); //contentPane.add(status, BorderLayout.SOUTH); frame.pack(); frame.setVisible(true); } /** * Create the main frame's menu bar. * The frame that the menu bar should be added to. */ private void makeMenuBar(JFrame frame) { final int SHORTCUT_MASK = Toolkit.getDefaultToolkit().getMenuShortcutKeyMask(); JMenuBar menubar = new JMenuBar(); frame.setJMenuBar(menubar); JMenu menu; JMenuItem item; // create the File menu menu = new JMenu("File"); menubar.add(menu); // create the Quit menu with a shortcut "Q" key. item = new JMenuItem("Quit"); item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK)); item.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { quit(); } }); menu.add(item); // Adds an about menu. menu = new JMenu("About"); menubar.add(menu); // Displays item = new JMenuItem("Calculator Project"); item.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { showAbout(); } }); menu.add(item); } /** * An interface action has been performed. * Find out what it was and handle it. * @param event The event that has occured. */ public void actionPerformed(ActionEvent event) { String command = event.getActionCommand(); if(command.equals("0") || command.equals("1") || command.equals("2") || command.equals("3") || command.equals("4") || command.equals("5") || command.equals("6") || command.equals("7") || command.equals("8") || command.equals("9")) { int number = Integer.parseInt(command); calc.numberPressed(number); } else if(command.equals("+")) { calc.plus(); } else if(command.equals("-")) { calc.minus(); } else if(command.equals("=")) { calc.equals(); } else if(command.equals("C")) { calc.clear(); } else if(command.equals("?")) { } // else unknown command. redisplay(); } /** * Update the interface display to show the current value of the * calculator. */ private void redisplay() { display.setText("" + calc.getDisplayValue()); } /** * Toggle the info display in the calculator's status area between the * author and version information. */ } CalcEngine - public class CalcEngine { // The calculator's state is maintained in three fields: // buildingDisplayValue, haveLeftOperand, and lastOperator. // The current value (to be) shown in the display. private int displayValue; // The value of an existing left operand. private int leftOperand; /** * Create a CalcEngine. */ public CalcEngine() { clear(); } public int getDisplayValue() { return displayValue; } /** * A number button was pressed. * Either start a new operand, or incorporate this number as * the least significant digit of an existing one. * @param number The number pressed on the calculator. */ public void numberPressed(int number) { if(buildingDisplayValue) { // Incorporate this digit. displayValue = displayValue*10 + number; } else { // Start building a new number. displayValue = number; buildingDisplayValue = true; } } /** * The 'plus' button was pressed. */ public void plus() { applyOperator('+'); } /** * The 'minus' button was pressed. */ public void minus() { applyOperator('-'); } /** * The '=' button was pressed. */ public void equals() { // This should completes the building of a second operand, // so ensure that we really have a left operand, an operator // and a right operand. if(haveLeftOperand && lastOperator != '?' && buildingDisplayValue) { calculateResult(); lastOperator = '?'; buildingDisplayValue = false; } else { keySequenceError(); } } /** * The 'C' (clear) button was pressed. * Reset everything to a starting state. */ public void clear() { lastOperator = '?'; haveLeftOperand = false; buildingDisplayValue = false; displayValue = 0; } /** * @return The title of this calculation engine. */ public String getTitle() { return "Java Calculator"; } /** * @return The author of this engine. */ public String getAuthor() { return "David J. Barnes and Michael Kolling"; } /** * @return The version number of this engine. */ public String getVersion() { return "Version 1.0"; } /** * Combine leftOperand, lastOperator, and the * current display value. * The result becomes both the leftOperand and * the new display value. */ private void calculateResult() { switch(lastOperator) { case '+': displayValue = leftOperand + displayValue; haveLeftOperand = true; leftOperand = displayValue; break; case '-': displayValue = leftOperand - displayValue; haveLeftOperand = true; leftOperand = displayValue; break; default: keySequenceError(); break; } } /** * Apply an operator. * @param operator The operator to apply. */ private void applyOperator(char operator) { // If we are not in the process of building a new operand // then it is an error, unless we have just calculated a // result using '='. if(!buildingDisplayValue && !(haveLeftOperand && lastOperator == '?')) { keySequenceError(); return; } if(lastOperator != '?') { // First apply the previous operator. calculateResult(); } else { // The displayValue now becomes the left operand of this // new operator. haveLeftOperand = true; leftOperand = displayValue; } lastOperator = operator; buildingDisplayValue = false; } /** * Report an error in the sequence of keys that was pressed. */ private void keySequenceError() { System.out.println("A key sequence error has occurred."); // Reset everything. clear(); } }

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  • Spring 2.5 managed servlets: howto?

    - by EugeneP
    Correct me if anything is wrong. As I understand, all Spring functionality, namely DI works when beans are got thru Spring Context, ie getBean() method. Otherwise, none can work, even if my method is marked @Transactional and I will create the owning class with a new operator, no transaction management will be provided. I use Tomcat 6 as a servlet container. So, my question is: how to make Servlet methods managed by Spring framework. The issue here is that I use a framework, and its servlets extend the functionality of basic java Servlets, so they have more methods. Still, web.xml is present in an app as usual. The thing is that I do not control the servlets creation flow, I can only override a few methods of each servlet, the flow is basically written down in some xml file, but I control this process using a graphical gui. So, basically, I only add some code to a few methods of each Servlet. How to make those methods managed by Spring framework? The basic thing I need to do is making these methods transactional (@Transactional).

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  • Which JavaScript framework for me?

    - by LeonixSolutions
    This is not to be a subjective question; nor is it intended to start a religious war. Which JavaScript framework for me? Until now, I haven't coded any JS at all (no biggy, it's just another language). I have been set in my ways and eschewed any client-side code, lest the user have JS turned off, or try to "just change this a little, to see what happens" - and then expect me to support it. So, until now it has all been server-side, with PHP and an ODBC compliant database. However, I am beginning to see advantages to client-side input validation and improved graphical experience for users which would help me to produce more professional web-based applications. I am looking for a framework which : doesn't have a steep learning curve is full-featured, although that does not mean that the one with the most features wins (remember the 80/20 rule) is mature an stable (even if still in development) integrates well with common IDEs if possible. I use NetBeans for PHP (and occasionally MS visual studio for C# (I seem to have drifted away from Eclipse)) allows me to develop web sites/apps for mobile devices support for Goggle charts (or other charting) would be a bonus has good AJAX/JSON support, but I imagine that they all do Taking that into consideration, is there a "right" framework for me, or does it not really matter? I looked briefly at JQuery and JQueryGui and liked what I saw, but I really don't have time, owing to deadlines, to try them all out and see which one suits me, much as I know that I ought to.

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  • Test-First development tool for SQL Server 2005?

    - by Jeff Jones
    For several years I have been using a testing tool called qmTest that allows me to do test-driven database development for some Firebird databases. I write a test for a new feature (table, trigger, stored procedure, etc.) until it fails, then modify the database until the test passes. If necessary, I do more work on the test until it fails again, then modify the database until the test passes. Once the test for the feature is complete and passes 100% of the time, I save it in a suite of other tests for the database. Before moving on to another test or a deployment, I run all the tests as a suite to make sure nothing is broken. Tests can have dependencies on other tests, and the results are recorded and displayed in a browser. Nothing new here, I am sure. Our shop is aiming toward standardizing on MSSQLServer and I want to use the same procedure for developing our databases. Does anyone know of tools that allow or encourage this kind of development? I believe the Team System does, but we do not own that at this point, and probably will not for some time. I am not opposed to scripting, but would welcome a more graphical environment. Any suggestions?

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  • android & libgdx - disable blurry images rendering

    - by android developer
    i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . this also includes text (font) . however, for normal images , even though i show the entire image , i expect it to look as sharp as i see it on a computer , especially if i have such a good screen on the device (it's galaxy nexus) . i've tried to set the anti-aliasing off , by using the next code : final AndroidApplicationConfiguration androidApplicationConfiguration=new AndroidApplicationConfiguration(); androidApplicationConfiguration.numSamples=0; //tried the value of 1 too. ... i've also tried to set the scaling method to various methods , but with no luck. example: texture.setFilter(TextureFilter.Nearest,TextureFilter.Nearest); as a test , i've found a sharp image that is exactly the same as the seen resolution on the device (720x1184 for galaxy nexus , because of the buttons bar) , and i've put it to be on the background of the libgdx app . of course , i had to add extra blank space in order for the texute to be loaded , so the final size of the image (which will include content and empty space) is still a power of 2 for both width and height (1024x2048 in my case) . on the desktop app , it look ok . on the device , it looked blurred. a weird thing that i've noticed is that when i change the device's orientation (horizontal <= vertical) , for the very short time before the rotating animation starts , i see both the image and the text very well . can anyone please help me?

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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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  • SQL Express Edition, SQL Compact Editin and SQLCMD for learning purpose

    - by Mil
    Hi, I want to learn programming in SQL from some SQL tutorial sites of which I heard of here but I need some environment for executing query's. I think I have both SQL CE and SQL EE installed on my computer but I have some doubts about these DBMS and I don't know exactly how to use SQLCMD utility so I hope someone here will have time and will to explain me the following: Since running sqlcmd -S.\sqlexpress at command prompt command gives "1" prompt I assume I have SQL express installed but anyway how can I be sure what I have installed on my machine since I cannot find in installed programs SQL Express Edition name? Can I ship and use database with my C# (VC# Express) application which was created with SQL EE (embedded?)? How can use sqlcmd for learning SQL, that is by issuing commands like create, use, select..., again emphasize is on learning SQL I do not want to run scripts but use interactive command prompt like with MySQL (since I want to use SQL I would pretty much like to avoid graphical tools for DBMS)? Please tell me if you have some other advice regarding as to what should I better use in learning how to program in SQL or should I stick with the above for now. Thanks in advance.

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  • Working around "one executable per project" in Visual C# for many small test programs

    - by Kevin Ivarsen
    When working with Visual Studio in general (or Visual C# Express in my particular case), it looks like each project can be configured to produce only one output - e.g. a single executable or a library. I'm working on a project that consists of a shared library and a few application, and I already have one project in my solution for each of those. However, during development I find it useful to write small example programs that can run one small subsystem in isolation (at a level that doesn't belong in the unit tests). Is there a good way to handle this in Visual Studio? I'd like to avoid adding several dozen separate projects to my solution for each small test program I write, especially when these programs will typically be less than 100 lines of code. I'm hoping to find something that lets me continue to work in Visual Studio and use its build system (rather than moving to something like NAnt). I could foresee the answer being something like: A way of setting this up in Visual Studio that I haven't found yet A GUI like NUnit's graphical runner that searches an assembly for classes with defined Main() functions that you can select and run A command line tool that lets you specify an assembly and a class with a Main function to run

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  • Embed ActionScript (AS) into flash

    - by David ???
    Hey SO, I've never dealt with Flash/ActionScript, so please bear with me. Mostly, I'm a bit confused. I've done many work with Java/C as well as HTML/Javascript. I am working with a designer who provides me with flash files (.swf). From my point of view, it's a simple "mock" to which I need to embed a single object. This object is a TextBox, with which the user interacts. I need to be able to Insert such a TextBox to a Flash file Retrieve text upon key event process it, and return it to the TextBox As I understood from other posts, I'll be working with AS, right? How do I embed such an object to an existing Flash file? Being that the graphical part is over once I have the TextBox, would I need any fancy IDE for that? What IDE is that (I usually work with Eclipse)? One last note: I am working with that designer, so I have access to all her creation process. She does not know code, nor do I think she'll get it. I would much prefer to give her as little headache as possible (e.g. just instruct her how to export the files to me from her Adobe Flash CS5 studio). Many thanks, David

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  • Idea for a small project, should I use Python?

    - by Robb
    I have a project idea, but unsure if using Python would be a good idea. Firstly, I'm a C++ and C# developer with some SQL experience. My day job is C++. I have a project idea i'd like to create and was considering developing it in a language I don't know. Python seems to be popular and has piqued my interests. I definitely use OOP in programming and I understand Python would work fine with that style. I could be way off on this, I've only read small bits and pieces about the language. The project won't be public or anything, just purely something of my own creation do dabble in at home. So the project would essentially represent a simple game idea I have. The game would consist roughly these things: Data structures to hold specific information (would be strongly typed). A way to output the gamestate for the players. This is completely up in the air, it can be graphical or text based, I don't really care at this point. A way to save off game data for the players in something like a database or file system. A relatively easy way for me to input information and a 'GO' button which processes the changes and obviously creates a new gamestate. The game would function similar to a board game. Really nothing out of the ordinary when I look back at that list. Would this be a fun way to learn Python or should I select another language?

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  • Objective C loop logic

    - by Graham
    Hi guys, I'm really new to programming in Obj-C, my background is in labview which is a graphical programming language, I've worked with Visual Basic some and HTML/CSS a fair amount as well. I'm trying to figure out the logic to create an array of data for the pattern below. I need the pattern later to extract data from another 2 arrays in a specific order. I can do it by referencing a = 1, b = 2, c = 3 etc and then creating the array with a, b, c but I want to use a loop so that I don't have 8 references above the array. These references will be used to generate another generation of data so unless I can get help figuring out the logic I'll actually end up with 72 references above the array. // This is the first one which gives the pattern 0 0 0 0 (etc) // 1 1 1 1 // 2 2 2 2 NSMutableArray * expSecondRef_one = [NSMutableArray array]; int a1 = 0; while (a1 < 9) { int a2 = 0; while (a2 < 8) { NSNumber * a3 = [NSNumber numberWithInt:a1]; [expSecondRef_one addObject:a3]; a2++; } a1++; } // This is the second one which I'm stumbling over, I am looking for the pattern 1 2 3 4 5 6 7 8 // 0 2 3 4 5 6 7 8 // 0 1 3 4 5 6 7 8 // 0 1 2 4 5 6 7 8 // etc to -> // 0 1 2 3 4 5 6 7 If you run it in a line every 9th number is -1 but I don't know how to do that over a pattern of 8. Thanks in advance! Graham

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  • Simple encryption - Sum of Hashes in C

    - by Dogbert
    I am attempting to demonstrate a simple proof of concept with respect to a vulnerability in a piece of code in a game written in C. Let's say that we want to validate a character login. The login is handled by the user choosing n items, (let's just assume n=5 for now) from a graphical menu. The items are all medieval themed: eg: _______________________________ | | | | | Bow | Sword | Staff | |-----------|-----------|-------| | Shield | Potion | Gold | |___________|___________|_______| The user must click on each item, then choose a number for each item. The validation algorithm then does the following: Determines which items were selected Drops each string to lowercase (ie: Bow becomes bow, etc) Calculates a simple string hash for each string (ie: `bow = b=2, o=15, w=23, sum = (2+15+23=40) Multiplies the hash by the value the user selected for the corresponding item; This new value is called the key Sums together the keys for each of the selected items; this is the final validation hash IMPORTANT: The validator will accept this hash, along with non-zero multiples of it (ie: if the final hash equals 1111, then 2222, 3333, 8888, etc are also valid). So, for example, let's say I select: Bow (1) Sword (2) Staff (10) Shield (1) Potion (6) The algorithm drops each of these strings to lowercase, calculates their string hashes, multiplies that hash by the number selected for each string, then sums these keys together. eg: Final_Validation_Hash = 1*HASH(Bow) + 2*HASH(Sword) + 10*HASH(Staff) + 1*HASH(Shield) + 6*HASH(Potion) By application of Euler's Method, I plan to demonstrate that these hashes are not unique, and want to devise a simple application to prove it. in my case, for 5 items, I would essentially be trying to calculate: (B)(y) = (A_1)(x_1) + (A_2)(x_2) + (A_3)(x_3) + (A_4)(x_4) + (A_5)(x_5) Where: B is arbitrary A_j are the selected coefficients/values for each string/category x_j are the hash values for each string/category y is the final validation hash (eg: 1111 above) B,y,A_j,x_j are all discrete-valued, positive, and non-zero (ie: natural numbers) Can someone either assist me in solving this problem or point me to a similar example (ie: code, worked out equations, etc)? I just need to solve the final step (ie: (B)(Y) = ...). Thank you all in advance.

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  • JQuery plugin: catch events for clicking/tabbing into and out of an input box

    - by poswald
    I'm creating a Javascript JQuery Timepicker control plugin (which I hope to open source soon) and I would like some advice on how to best register the events in the cleanest way. The control will attach to an <input> box and provide a graphical way to enter times of day ( 14:25, 2:45 AM, etc...). It does this by adding a <div> after the input box. What I want is to bind an openControl() function that fires when the input is clicked or tabbed to, and a closeControl() function that fires when the input box is tabbed away from or deselected but not if the control itself is clicked. That is, I don't want to close the control if you're clicking inside of the control's <input> or the <div>. Here's what I have been doing to try to get there: /* Close the control attached to the passed inputNode */ function closeContainer(inputNode, options) { $input = $(inputNode); if ( $input.next().is(':visible')) { $input.next().hide(options.hideAnim, options.hideOptions, options.hideDuration, options.onHide ); } } /* Open the control */ function openContainer(node, options) { $input = $(node); $input.next().show(options.showAnim, options.showOptions, options.showDuration, options.onShow ); // bind a click handler for closing the contol $("body").bind('click', function (e) { $('.time-control').each( function () { $input = $(this).prev(); // only close if click is outside of the control or the input box if (jQuery.contains(this, e.target) || ($input.get(0) === e.target) ) { closeContainer($input, options); setTime($input, $input.next(), options); } else { closeContainer($input, options); } }); }); } I want to add support for tabbing in/out but I feel like this approach is wrong. Focus/Blur wasn't working well because the blur event fires if you click on the control. Should I be using those events but filtering out if they are inside the control's div? Anyone have a better way of doing this? Thanks!

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • JMeter CSV Data Set is corrupting Japanese strings stored as proper UTF-8, I get Question Marks instead

    - by Mark Bennett
    I read in search terms from a simple text file to send to a search engine. It works fine in English, but gives me ???? for any Japanese text. Text with mixed English and Japanese does show the English text, so I know it's reading it. What I'm seeing: Input text: Snow Leopard ??????????????? Turns into: Snow Leopard ??????????????? This is in my POST field of an HTTP. If I set JMeter to encode the data, it just puts in the percent sequence for question marks. Interesting note: In the example above there are 15 Japanese characters, and then 15 question marks, so at some point it's being seen as full characters and not just bytes. About the Data: The CSV file is very simple in structure. There's only one field / one column, which I name TERM, and later use as ${TERM} I don't really need full CSV because it's only one string per line. There's no commas or quotes. When I run the Unix "file" command on the file, it says UTF-8 text. I've also verified it in command line and graphical mode on two machines. JMeter CSV Dataset Config: Filename: japanese-searches.csv File encoding: UTF-8 (also tried without) Variable names: TERM Delimiter: , Allow Quoted Data: False (I also tried True, different, but still wrong) Recycle at EOF: True Stop at EOF: False Staring mode: All threads A few things I've tried: Tried Allow quoted Data. It changed to other strange characters. -Dfile.encoding=UTF-8 Tried encoding the POST, but it just turned into a bunch of %nn for question marks And I'm not sure how "debug" just after the each line of the CSV is read in. I think it's corrupted right away, but I'm not sure. If it's only mangled when I reference it, then instead of ${TERM} perhaps there's some other "to bytes" function call. I'll start checking into that. I haven't done anything with the JMeter functions yet.

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • How to implement Administrator rights in Java Application?

    - by Yatendra Goel
    I am developing a Data Modeling Software that is implemented in Java. This application converts the textual data (stored in a database) to graphical form so that users can interpret the data in a more efficient form. Now, this application will be accessed by 3 kinds of persons: 1. Managers (who can fill the database with data and they can also view the visual form of the data after entering the data into the database) 2. Viewers (who can only view the visual form of data that has been filled by managers) 3. Administrators (who can create and manage other administrators, managers and viewers) Now, how to implement 3 diff. views of the same application. Note: Managers, Viewers and Administrators can be located in any part of the world and should access the application through internet. One idea that came in my mind is as follows: Step1: Code all the business logic in EJBs so that it can be used in distributed environment (means which can be accessed by several users through internet) Step2: Code 3 Swing GUI Clients: One for administrators, one for managers and one for viewers. These 3 GUI clients can access business logic written in EJBs. Step3: Distribute the clients corresponding to their users. For instance, manager client to managers. =================================QUESTIONS======================================= Q1. Is the above approach is correct? Q2. This is very common functionality that various softwares have. So, Do they implement this kind of functionality through this way or any other way? Q3. If any other approach would be more better, then what is that approach?

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  • jQuery password strength plugin callback validation method

    - by jmorhardt
    I'm using a a jQuery plugin to evaluate password strength. It gives a graphical representation for the user to see how secure the password is. I'd like to use it to validate the field as well. The plugin works by assessing the password and giving it a score. I want to be able to verify that the user has entered a password of at least a certain score. The code is hosted on jQuery's site here: http://plugins.jquery.com/project/pstrength. The documentation states that there is a way to add a rule and do custom validation. I'm not sure where to start. The inline documentation states: * === Changelog === * Version 2.1 (18/05/2008) * Added a jQuery method to add a new rule: jQuery('input[@type=password]').pstrength.addRule(name, method, score, active) And later in the code there's this method: jQuery.extend(jQuery.fn.pstrength, { 'addRule': function (name, method, score, active) { digitalspaghetti.password.addRule(name, method, score, active); return true; }, 'changeScore': function (rule, score) { digitalspaghetti.password.ruleScores[rule] = score; return true; }, 'ruleActive': function (rule, active) { digitalspaghetti.password.rules[rule] = active; return true; } }); If anybody has seen an example of how to do this I'd appreciate a pointer in the right direction. Thanks!

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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