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  • Branding Changes for Java EE6

    - by Paul Sorensen
    Hi Everyone, As we move the Java EE6 exams from beta to production, you may notice that we have made a slight change in the branding. Instead of being branded Oracle Certified Professional (OCP), these new credentials are now branded Oracle Certified Expert (OCE). One area where we use the Expert brand is for credentials where the technology is advanced or broader than the path based credential requires. Some are high-end add-on certifications, and others have significant additional technological breadth. In these cases, the Expert brand is an indication that someone is tested in more advanced or in-depth skills - beyond the traditional path-based certification. A few examples are RAC Expert for DBAs, or SQL Expert - also for DBAs. Because (1) all of the Java EE6 credentials require that candidates become certified first in Java SE6, and (2) many people earn more than one Java EE credential, we felt that the Expert branding would be more appropriate. Thanks,

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  • Error mpicc command not found [closed]

    - by skn
    I want to compile hdf5 but I find the following error: /hdf5/hdf5-1.6.9CC=/usr/local/openmpi/bin/mpicc ./configure /home/sknandi/Research/ Simulation/hdf5/parallel_fdf5 CC=/usr/local/openmpi/bin/mpicc: Command not found. The result of echo $PATH is /hdf5/hdf5-1.6.9echo $PATH /priv/myriad3/ayw/research/COALA/visit/bin:/usr/local/bin:/usr/bin:/bin:/pkg/linux/intel/composerxe-2011.3.174/composerxe-2011.3.174/bin/intel64:/pkg/linux/casa/x86_64:/usr/local/bin:/bin:/usr/bin:/usr/local/openmpi/bin:/pkg/linux/intel/composerxe-2011.3.174/composerxe-2011.3.174/mpirt/bin/intel64:/pkg/linux/SS12/solstudio12.2/bin:/usr/local/vanilla-pds/bin and result of which mpicc is /hdf5/hdf5-1.6.9which mpicc /usr/local/openmpi/bin/mpicc

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  • phishing attack. Where do I start the cleanup?

    - by Suz
    I'm a newbie webmaster. I've got a domain and a site... and no clue about the web (I'm OK with files and programs... ) I got a message from google that my site is a possible phishing site, with a link the the suspect page: http://www.mydomain.com/~phishers/Paypal/us/Confirm.php needless to say, I didn't put that up. Can someone point me to a good tutorial on what to do now? I'd like to figure out what happened so I can defend against it the next time around. How do I identify what kind of attach this is? Also, what is the tilde doing in the URL path? I couldn't find any path like this on my hosting account, so I'm not entirely sure how to delete it.

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  • Installed 12.04 from CD problems with compiz-core - wont continue - just

    - by user70886
    Installed 12.04 from CD to clean hard drive but on first boot up says problems with compiz-core. Clicked continue with it not installed. After I sent info for help; it came back with some packages are not up to date. Said I need to update compiz-core and libylib2.0-0 Cancelled the process to send info (after second time) but it wont cancel and it wont load the desktop. What do I do now? Right click will let me create a new folder/document or organise desktop by name etc but I cannot see the usual system bar or left menu items. Is there a way to load the terminal and reload the desktop. If this was windows I'd use cntrl alt delete and run explorer to fix the desktop.

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • Download a file over an active SSH session

    - by Oli
    So I'm SSHed into my Ubuntu server from my Ubuntu desktop. I'm at a certain path and I want to download a file to my local filesystem (preferably the path I was at before I entered the SSH session). I could mount SSH and pull the file across by mouse but what if I was trying to get a root file and logging in by root directly is disallowed? Even if that wasn't the case (it isn't now), surely there must be a simple way of pulling back a file over an active SSH connection. Surely!

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  • Startup Edit

    This fully working program enables you to control what should and should not load automatically with Windows.

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  • transfer Thunderbird (17) Profile on Win7 to Ubuntu 12.04

    - by William Curran
    I want to transfer Thunderbird Profile on Win7 to thunderbird (17) Ubuntu 12.04. I already copied the profile folder from Windows to Ubuntu and modified progile.ini on the ubuntu machine to include [Profile] Name=Bill IsRelative=1 Path=(the name of the transfered profile folder) I think the problem is that the Win. TB profile content (files and folder structure) look VERY different that the that of the unbuntu TB profile's that was created on installation. The Ubuntu install is new where as the Win TB has undergone many updates. Seems the system for profile storage has changed drastically. I tried to start TB in safe mode but could't get the path correct to start TB in the terminal with the -safe-mode switch. What can I do? Bill

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  • Error creating an .img file from an .ISO (MD5 verified)

    - by Rob
    I was following the instructions on this website to create a bootable USB flash drive on a Mac: http://www.ubuntu.com/download/help/create-a-usb-stick-on-mac-osx The instruction: hdiutil convert -format UDRW -o ~/path/to/target.img ~/path/to/ubuntu.iso does not create a valid file that the disk utility can copy to the USB drive, making installation on a USB drive useless. I've been repeating these instructions for days with no luck. The only thing that does not work is the .ISO to .IMG conversion. Is there a way to download Ubuntu 12.04 LTS 64-but Desktop in a .IMG file already? Unfortunately, my install notebook does not have an optical drive so USB is the only way. Thanks for your help!

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  • Pattern for loading and handling resources

    - by Enoon
    Many times there is the need to load external resources into the program, may they be graphics, audio samples or text strings. Is there a patten for handling the loading and the handling of such resources? For example: should I have a class that loads all the data and then call it everytime I need the data? As in: GraphicsHandler.instance().loadAllData() ...//and then later: draw(x,y, GraphicsHandler.instance().getData(WATER_IMAGE)) //or maybe draw(x,y, GraphicsHandler.instance().WATER_IMAGE) Or should I assign each resource to the class where it belongs? As in (for example, in a game): Graphics g = GraphicsLoader.load(CHAR01); Character c = new Character(..., g); ... c.draw(); Generally speaking which of these two is the more robust solution? GraphicsHandler.instance().getData(WATER_IMAGE) //or GraphicsHandler.instance().WATER_IMAGE //a constant reference

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  • Display large amount of data to client through pagination

    - by ebram tharwat
    I have a web application in which i need to show a big number of data or records for clients. Now i 'll use pagination but i was wondering should I: Load all the data once then pagination, sorting and sarching 'll be easy..But it 'll takes big time(using local DB it takes up to 9 sec.) Or each time i show new page(from the pagination) i make a new request to server and then new request to DB to get the next records..But then what if the client click on Prev button, i 'll make a new request to get data that I had previously..Should i cach data that are loaded before and how if that's good technique? So load all data once or make a new request every time i need data that maybe have been loaded before. I'm using ASP.NET MVC SPA with durandaljs and knockoutjs

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  • Acer sound card

    - by Rob Brugh
    Hi I have an acer aspire on a recent upgrade somehow it loaded dummy output into upper memory so every time I boot up I have to manually load my sound card. using sudo /sbin/alsa reload then alsamixer and f6 to change to my proper sound card. How do I go about making that my default sound card loading on boot every time. sometimes the message comes up cannot find alsamixer, if that happens I have to run the following command sudo /sbin/alsa force-reload and then alsamixer. That works only on current session I would like to get that so it boots without coming up with dummy output. anyone out there know what the command is to make that load to boot section?

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  • Setting up programs to startup at login

    - by Dhartman3076
    Have a new ponder hoping someone can answer. Keep in mind I am very new at linux and Ubuntu 14.04. What I would like to setup is setting certain programs to load at login to my account. I have not found a startup folder or setup options for programs to load at startup. Any Ideas? Please remember I am very new to linux and Ubuntu desktop. I am still learning my way around and the code for terminal sessions. So please be very descriptive in responses. Thank you...

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  • Business Analyst vs. Architect [closed]

    - by suslik
    I'm a developer of a few years in the financial industry and will soon need to decide what career path to try and row towards. Broadly speaking I have two options: something more 'people' oriented like BAs, or keep coding and try to make more technical decisions like the Architects do where I currently work. Here are my perceptions right now: Business Analysts: get paid way more than devs once they do their job, it seems like they usually have no worries more likely to go REALLY high up in the organization (VPs, etc) Architects: things like certification matters (I see this as a con) called in when things go wrong more than anyone else (weekends & overtime) long career path to get to (dev - senior dev - team lead - architect) I would find the latter more intellectually rewarding, but when I look at it I just can't justify it in terms of lifestyle. Am I wrong / what am I missing? Can you really make a lot of money in a technical role or must you really get out of coding? Thank you for any constructive input.

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  • How to create a large level game?

    - by Siddharth
    I want to know how to create a large game which has more than one level in it and those levels are loaded from the xml file. In my game I have many objects for each different level which I have to load when use click on it. At present for example my game contain 20 levels and now I was loading all the graphic object for all 20 levels. But the correct way was that only load graphic of that particular level only. So I don't know how to do that. So please explain this by providing game example. At present I was creating a class for each my game object image by extending sprite to it. I know it was not a suitable way so provide guidance on it. Basically I want to know how to create large games in andengine? Please help me about that because it will provide help to other community member also because andengine did not have proper documentation for learning developer about how to manage large game?

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  • How to debug slow session start of Gnome 3?

    - by user65521
    After Upgrade from 11.10 to 12.04, the login process of Gnome 3 is extremely slow (It takes in the order of 60 seconds when it was in the order of a few seconds before the upgrade (Harddisk is a SSD!)). Running "top" in a VT shows that gnome-shell is producing about 90% CPU load while dbus-daemon is taking roughly 10%. The moment when CPU-load of gnome-shell drops to normal levels (around 2-3%) corresponds to the time the login process is terminated and the desktop is displayed. De-activating the four gnome-shell extensions (Alternative Status Menu, Quit Button, Remove Accessibility, system-monitor) that I have installed does not have any effect on session start up time. Login to Gnome classic does not show the slow session start. The system logs do not show anything suspicious. Thus, what is the best way to identify the underlying problem?

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  • How to implement custom texture formats in Android?

    - by random1337
    What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. Question: Is there any interface to achieve this?(or any other way) The resulting image is used as a texture for a 3D model. Why would you do that? Saving phone memory and download bandwidth while expanding the texture at runtime to RAM seems reasonable for very simple textures.

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  • Logic - Time measurement

    - by user73384
    To measure the following for tasks- Last execution time and maximum execution time for each task. CPU load/time consumed by each task over a defined period informed by application at run time. Maximum CPU load consumed by each task. Tasks have following characteristics- First task runs as background – Event information for entering only Second task - periodic – Event information for entering and exiting from task Third task is interrupt , can start any time – no information available from this task Forth task highest priority interrupt , can start any time – Event information for entering and exiting from task Should use least possible execution time and memory. 32bit increment timer available for time counting. Lets prepare and discuss the logic, It’s OK to have limitations …! Questions on understanding problem statement are welcome

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  • How can I convince a project manager that there is no way to solve all the compatibility issues?

    - by SAFAD
    I have been working on this project for more than a year now, and we are close to release, the project manager wants the product to be perfect and working in every single aspect. I like that and I love working under the perfection idea, but it seems he is delaying the launch too much because of compatibility issues, he wants the product to work in every single installation, every single configuration possible, and in most cases, the product just works without issues when it's on the hands of the client. UPDATE : yes the product doesn't work properly when there are conflicts, for example, other products that don't use guidelines nor standards to load libraries (causes double library load which leads to failure), cache is another example and so on..... but we warn the clients about the conflict before purchasing and help them fixing it after purchasing I've tried to explain it by giving some examples on major products, he understands the situation, but can not believe that it is near impossible (if it is not impossible) to do what he wants. Hope it is clarified enough for the community to answer.

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  • Size of an image imported with FreeImage

    - by KaiserJohaan
    I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong. It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method FreeImage_GetBits that returns a pointer to the first byte of the image data. I then try to load all the data into memory using (bitsperpixel / 8) * pixelsWidth ' pixelHeight, like this: uint32_t bitsPerPixel = FreeImage_GetBPP(bitmap); // resolves to 24 uint32_t widthInPixels = FreeImage_GetWidth(bitmap); // resolves to 1024 uint32_t heightInPixels = FreeImage_GetHeight(bitmap); // resolves to 1024 // container is a std::vector<uint8_t> pkgMaterial.mTextureData.insert(pkgMaterial.mTextureData.begin(), FreeImage_GetBits(bitmap), FreeImage_GetBits(bitmap) + ((bitsPerPixel/8) * widthInPixels * heightInPixels)); I have a jpg which is 31 kilobytes in size on disc. Yet when I load it using the above formula, I see the vector is then filled with 3145728 bytes, which is approx 3145 kilobytes. What am I doing wrong?

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  • jQuery setTimeout delay for an element

    - by Trouble
    Is there an easier way to wait for an element to load ( by independant script/mootools/other ). For example: I am waiting for a google map to load, but I don't want to use its API for checks. So I made two functions: function checkIfexist() { if(jQuery('#container').length) return 0; else reload(1); } function reload(mode) { setTimeout(function(){ do stuff . . . if(mode==1) checkIfexist(); }, 400); } I am starting it with reload(1); Is there an easier way to use setTimeout in such a way? I don't want to use delay, wait or whatever.

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  • Compiling old versions of R (2.11 or older) on Ubuntu 13.10 (or newer)?

    - by user283293
    I am trying to compile an old version of R (2.11.1, specifically). "Why?", you might ask. Well, I have a program I am trying to run (that was not written by me, but I am hoping to use in my research) that was written in "old" R, and the program writer has specifically mentioned that R-2.11.1 or older must be used. I have run ./configure with no obvious errors (the entire output being far too long to post here, but I have been warned that I cannot make PDF, DVI, or HTML versions of the help pages, which I'm not too concerned about). Next, when I pass the make command, I am met with the following error (after a long stream of successful commands): Warning in solve.default(rgb): unable to load shared library '/home/sbowerma/Programs/R-2.11.1/modules//lapack.so': /home/sbowerma/Programs/R-2.11.1/lib/libRlapack.so: undefined symbol: _gfortran_compare_string Error in solve.default(rgb) : lapack routines cannot be loaded Error: unable to load R code in package 'grDevices' Execution halted However, I have confirmed that the library lapack.so is, in fact, in the exact position it is supposed to be.

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  • I think there is a problem with my url encoding

    - by TheGateKeeper
    I took someone's advice and started encoding my image sources, but Google doesn't seem to be able to decode them. I probably did something wrong, because basically Google is taking the full path as the image's name. See this page as an example. If you go on the top most thumbnail and do "Save as", you will see the path is not being decoded. Should I stop decoding or am I doing it wrong? Should I encode only the image name itself? Thanks!

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  • How can I run a complete application from RAM?

    - by pico
    When I do some stuff in background (unpacking, compiling, backup, etc.) my hdd is under load and for example, Firefox and Chromium take very long to start and react very slow. While my hdd is under load I have still plenty of free RAM and free CPU. How can I copy the whole Firefox or Chromium including all dependencies into RAM? I don't care about persistence, I just want to view some websites, videos, etc. There are instructions putting the cache into /dev/shm, but that didn't speed up so much. Getting the profile into the RAM drive might also be easy... But how to get the binaries with all dependencies into RAM?

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