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  • ExpertPDF and Caching of URLs

    - by Josh
    We are using ExpertPDF to take URLs and turn them into PDFs. Everything we do is through memory, so we build up the request and then read the stream into ExpertPDF and then write the bits to file. All the files we have been requesting so far are just plain HTML documents. Our designers update CSS files or change the HTML and rerequest the documents as PDFs, but often times, things are getting cached. Take, for example, if I rename the only CSS file and view the HTML page through a web browser, the page looks broke because the CSS doesn't exist. But if I request that page through the PDF Generator, it still looks ok, which means somewhere the CSS is cached. Here's the relevant PDF creation code: // Create a request HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url); request.UserAgent = "IE 8.0"; request.ContentType = "application/x-www-form-urlencoded"; request.Method = "GET"; // Send the request HttpWebResponse resp = (HttpWebResponse)request.GetResponse(); if (resp.IsFromCache) { System.Web.HttpContext.Current.Trace.Write("FROM THE CACHE!!!"); } else { System.Web.HttpContext.Current.Trace.Write("not from cache"); } // Read the response pdf.SavePdfFromHtmlStream(resp.GetResponseStream(), System.Text.Encoding.UTF8, "Output.pdf"); When I check the trace file, nothing is being loaded from cache. I checked the IIS log file and found a 200 response coming from the request, even after a file had been updated (I would expect a 302). We've tried putting the No-Cache attribute on all HTML pages, but still no luck. I even turned off all caching at the IIS level. Is there anything in ExpertPDF that might be caching somewhere or something I can do to the request object to do a hard refresh of all resources? UPDATE I put ?foo at the end of my style href links and this updates the CSS everytime. Is there a setting someplace that can prevent stylesheets from being cached so I don't have to do this inelegant solution?

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  • Vertical ButtonBar buttons width

    - by user294702
    I am creating a vertical button bar with 3 buttons. How to I force the same width for all three buttons so it doesn't look like crap? <s:ButtonBar x="10" y="10" dataProvider="{viewstack1}" > <s:layout> <s:VerticalLayout gap="-1"/> </s:layout> </s:ButtonBar> <mx:ViewStack id="viewstack1" left="115" paddingRight="0" right="0" bottom="0" top="0"> <s:NavigatorContent label="ABC Products" width="100%" height="100%"><custom:Banner width="100%" height="100%"/></s:NavigatorContent> <s:NavigatorContent label="Btn Player" width="100%" height="100%"><custom:Player /></s:NavigatorContent> <s:NavigatorContent label="Btn Cleaner" width="100%" height="100%"><custom:Cleaner width="100%"/></s:NavigatorContent> </mx:ViewStack>

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  • JQuery object expected error when accessing page via url routing.

    - by Andy Evans
    In my global.asax I have url routing setup like below: routes.MapPageRoute("User Logon", "{Vendor}/Logon", "~/Logon.aspx"); In the logon.aspx page, I have a script that "stylizes" the logon button: <link href="jquery/css/flick/jquery-ui-1.8.1.custom.css" rel="stylesheet" type="text/css" /> <link href="images/style.css" rel="stylesheet" type="text/css" /> <script src="jquery/js/jquery-1.4.2.min.js" type="text/javascript"></script> <script src="jquery/js/jquery-ui-1.8.1.custom.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $('#<%= ButtonLogon.ClientID %>').button(); }); </script> When I access the page us a url (in debug mode) http://localhost/logon.aspx?v=1 the page loads correctly and the jquery button command loads correctly. But then I access the page using the new url route, I get this error. Microsoft JScript runtime error: Object expected Anyone have an idea why this occurs? Thanks.

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  • How do I set a flash object to open a url in a new window?

    - by Keith Donegan
    Hi Guys, I have this code: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="300" height="250"> <param name="movie" value="Spotify_premium_300x250.swf" /> <param name="quality" value="high" /> <embed src="Spotify_premium_300x250.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="300" height="250"></embed> </object> EDIT: Code from Tom <object onclick="javascript: window.open('http://www.stackoverflow.com', _blank, 'width=1024, height=600, menubar=no, resizable=yes');" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="300" height="250"> <param name="movie" value="Spotify_premium_300x250.swf" /> <param name="quality" value="high" /> <embed src="Spotify_premium_300x250.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="300" height="250"></embed> </object> I would like it as when a user clicks the flash object, it's opens a URL in a new window. How would I go about doing this? Cheers, Keith

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  • problem while displayin the texture image on view that works fine on iphone simulator but not on dev

    - by yunas
    hello i am trying to display an image on iphone by converting it into texture and then displaying it on the UIView. here is the code to load an image from an UIImage object - (void)loadImage:(UIImage *)image mipmap:(BOOL)mipmap texture:(uint32_t)texture { int width, height; CGImageRef cgImage; GLubyte *data; CGContextRef cgContext; CGColorSpaceRef colorSpace; GLenum err; if (image == nil) { NSLog(@"Failed to load"); return; } cgImage = [image CGImage]; width = CGImageGetWidth(cgImage); height = CGImageGetHeight(cgImage); colorSpace = CGColorSpaceCreateDeviceRGB(); // Malloc may be used instead of calloc if your cg image has dimensions equal to the dimensions of the cg bitmap context data = (GLubyte *)calloc(width * height * 4, sizeof(GLubyte)); cgContext = CGBitmapContextCreate(data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedLast); if (cgContext != NULL) { // Set the blend mode to copy. We don't care about the previous contents. CGContextSetBlendMode(cgContext, kCGBlendModeCopy); CGContextDrawImage(cgContext, CGRectMake(0.0f, 0.0f, width, height), cgImage); glGenTextures(1, &(_textures[texture])); glBindTexture(GL_TEXTURE_2D, _textures[texture]); if (mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); if (mipmap) glGenerateMipmapOES(GL_TEXTURE_2D); err = glGetError(); if (err != GL_NO_ERROR) NSLog(@"Error uploading texture. glError: 0x%04X", err); CGContextRelease(cgContext); } free(data); CGColorSpaceRelease(colorSpace); } The problem that i currently am facing is this code workd perfectly fine and displays the image on simulator where as on the device as seen on debugger an error is displayed i.e. Error uploading texture. glError: 0x0501 any idea how to tackle this bug.... thnx in advance 4 ur soluitons

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  • jquery tabs dissapear when re-clicked

    - by tony noriega
    Here is my test page (dont mind the layout right now) https://www.bcidaho.com/test_kalyani/employer-plans-test.asp i found something weird. if you click back and forth between tab 1 and tab 2, its fine. if you click tab 3, and got to another tab, the content dissapears... and i can not figure out why??? I am boggled, and can not figure out why it does this.... is it a display:hide element in the CSS? here is a link to the CSS file: https://www.bcidaho.com/css/employer.css here is a link to the javascript files that i use: https://www.bcidaho.com/js/ui.toggle-employers.js https://www.bcidaho.com/js/tabbed-menu3.js

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  • Jquery ui slide content along with scroll bar

    - by Linas
    Well i'm totaly lost here, i am using jquery ui sliderwidget to make this quite simple menu but i just can't figure out a basic formula to make menu items slide along with with scroll bar. Here is jsfiddle: http://jsfiddle.net/n2H6Q/4/ Please keep in mind that content height can change to any value that's why i have use random height, and container height can as well change to any value, that's why it is so difficult for me to figure out how to deal with all these numbers... Any kind of help would be very much appreciated.

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  • When do I need to use, or not use, .datum when appending an svg element

    - by Bobby Gifford
    svg = d3.select("#viz").append("svg").datum(data) //I often see .datum when an area chart is used. Are there any rules of thumb for when .datum is needed? var area = d3.svg.area() .x(function(d) { return x(d.x); }) .y0(height) .y1(function(d) { return y(d.y); }); var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height); svg.append("path") .datum(data) .attr("d", area);

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  • Inline-SVG not rendering when generated by JS

    - by Lucas Gasenzer
    I want to implement some visual statistics into a jQuery mobile page. If I embed the folowing snippet it will show me the same results as if I would embed it from a separate *.svg-file. <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" height="115" width="100%"> <rect x="0%" y="0" fill="#8cc63f" width="19.2%" height="100" /> <text x="10%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">A</text> <text x="10%" y="15" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">100</text> <rect x="20.2%" y="50" fill="#8cc63f" width="19.2%" height="50" /> <text x="30.2%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">B</text> <text x="30.2%" y="65" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">50</text> <rect x="40.4%" y="90" fill="#8cc63f" width="19.2%" height="10" /> <text x="50.4%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">C</text> <text x="50.4%" y="85" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">10</text> <rect x="60.6%" y="78" fill="#8cc63f" width="19.2%" height="22" /> <text x="70.6%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">D</text> <text x="70.6%" y="73" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">22</text> <rect x="80.8%" y="40" fill="#8cc63f" width="19.2%" height="60" /> <text x="90.8%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">E</text> <text x="90.8%" y="55" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">60</text> Now because these statistics obviously change for each site I generate code like the one above using JavaScript. The HTML-Source-Code looks the same but the SVG will not be showing. Instead it looks like this: A 100 B 50 C 10 D 22 E60 so really just a line of text Am I missing something? Thank you for your help!

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  • Better to use constructor or method factory pattern?

    - by devoured elysium
    I have a wrapper class for the Bitmap .NET class called BitmapZone. Assuming we have a WIDTH x HEIGHT bitmap picture, this wrapper class should serve the purpose of allowing me to send to other methods/classes itself instead of the original bitmap. I can then better control what the user is or not allowed to do with the picture (and I don't have to copy the bitmap lots of times to send for each method/class). My question is: knowing that all BitmapZone's are created from a Bitmap, what do you find preferrable? Constructor syntax: something like BitmapZone bitmapZone = new BitmapZone(originalBitmap, x, y, width, height); Factory Method Pattern: BitmapZone bitmapZone = BitmapZone.From(originalBitmap, x , y, width, height); Factory Method Pattern: BitmapZone bitmapZone = BitmapZone.FromBitmap(originalBitmap, x, y, width, height); Other? Why? Thanks

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  • jquery script that used to work is not working with jquery 1.4.2

    - by Zayatzz
    ... and i cant figure out why. The script is following: <script type="text/javascript" src="http://path/to/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> function openMediaPlayer() { $('#flashMovie').animate({'height':'333px'}); } function closeMediaPlayer() { $('#flashMovie').animate({'height':'80px'}); } jQuery(function($){ $('#videoholder').bind('mouseenter', function(){ openMediaPlayer(); }); $('#videoholder').bind('mouseleave', function(){ closeMediaPlayer(); }); }); </script> <div id="videoholder" style="height:80px;width:412px;"> <object width="412" height="80" type="application/x-shockwave-flash" id="flashMovie" name="flashMovie" style="height: 80px;" data="http://path/to/Player.swf"><param name="menu" value="false"><param name="bgcolor" value="#666666"><param name="allowFullscreen" value="true"><param name="flashvars" value="playlistURL=http://path/to/Player/data/playlist.xml"></object> </div> pure and simple resizing flash object. It worked with older(1.3.2) jquery verision. The animate just does not work. Can anyone tell me what i should change to get it working again? Alan.

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  • Trouble with custom WPF Panel-derived class

    - by chaiguy
    I'm trying to write a custom Panel class for WPF, by overriding MeasureOverride and ArrangeOverride but, while it's mostly working I'm experiencing one strange problem I can't explain. In particular, after I call Arrange on my child items in ArrangeOverride after figuring out what their sizes should be, they aren't sizing to the size I give to them, and appear to be sizing to the size passed to their Measure method inside MeasureOverride. Am I missing something in how this system is supposed to work? My understanding is that calling Measure simply causes the child to evaluate its DesiredSize based on the supplied availableSize, and shouldn't affect its actual final size. Here is my full code (the Panel, btw, is intended to arrange children in the most space-efficient manner, giving less space to rows that don't need it and splitting remaining space up evenly among the rest--it currently only supports vertical orientation but I plan on adding horizontal once I get it working properly): protected override Size MeasureOverride( Size availableSize ) { foreach ( UIElement child in Children ) child.Measure( availableSize ); return availableSize; } protected override System.Windows.Size ArrangeOverride( System.Windows.Size finalSize ) { double extraSpace = 0.0; var sortedChildren = Children.Cast<UIElement>().OrderBy<UIElement, double>( new Func<UIElement, double>( delegate( UIElement child ) { return child.DesiredSize.Height; } ) ); double remainingSpace = finalSize.Height; double normalSpace = 0.0; int remainingChildren = Children.Count; foreach ( UIElement child in sortedChildren ) { normalSpace = remainingSpace / remainingChildren; if ( child.DesiredSize.Height < normalSpace ) // if == there would be no point continuing as there would be no remaining space remainingSpace -= child.DesiredSize.Height; else { remainingSpace = 0; break; } remainingChildren--; } extraSpace = remainingSpace / Children.Count; double offset = 0.0; foreach ( UIElement child in Children ) { //child.Measure( new Size( finalSize.Width, normalSpace ) ); double value = Math.Min( child.DesiredSize.Height, normalSpace ) + extraSpace; child.Arrange( new Rect( 0, offset, finalSize.Width, value ) ); offset += value; } return finalSize; }

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  • javascript works with mozilla but not with webkit based browsers

    - by GlassGhost
    Im having problems with a css text variable in this javascript with webkit based browsers(Chrome & Safari) but it works in firefox 3.6 importScript('User:Gerbrant/hidePane.js');//Special thanks to Gerbrant for this wonderful script function addGlobalStyle(css) { var head = document.getElementsByTagName('head')[0]; if (!head) { return; } var style = document.createElement('style'); style.type = 'text/css'; style.rel = 'stylesheet'; style.media = 'screen'; style.href = 'FireFox.css'; style.innerHTML = css; head.appendChild(style); } //The page styling var NewSyleText = "h1, h2, h3, h4, h5 {font-family: 'Verdana','Helvetica',sans-serif; font-style: normal; font-weight:normal;}" + "body, b {background: #fbfbfb; font-style: normal; font-family: 'Cochin','GaramondNo8','Garamond','Big Caslon','Georgia','Times',serif;font-size: 11pt;}" + "p { margin: 0pt; text-indent:1.25em; margin-top: 0.3em; }" + "a { text-decoration: none; color: Navy; background: none;}" + "a:visited { color: #500050;}" + "a:active { color: #faa700;}" + "a:hover { text-decoration: underline;}" + "a.stub { color: #772233;}" + "a.new, #p-personal a.new { color: #ba0000;}" + "a.new:visited, #p-personal a.new:visited { color: #a55858;}" + "a.new, #quickbar a.new { color: #CC2200; }" + /* removes "From Wikipedia, the free encyclopedia" for those of you who actually know what site you are on */ "#siteSub { display: none; }" + /* hides the speaker icon in some articles */ "#spoken-icon .image { display:none;}" + /* KHTMLFix.css */ "#column-content { margin-left: 0; }" + /* Remove contents of the footer, but not the footer itself */ "#f-poweredbyico, #f-copyrightico { display:none;}" + /* Needed to show the star icon in a featured article correctly */ "#featured-star div div { line-height: 10px;}" + /* And the content expands to top and left */ "#content {margin: 0; padding: 0; background:none;}" + "#content div.thumb {border-color:white;}" + /* Hiding the bar under the entry header */ "h1.firstHeading { border-bottom: none;}" + /* Used for US city entries */ "#coordinates { top:1.2em;}"; addGlobalStyle(NewSyleText);//inserts the page styling

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  • Overwriting a core Wordpress function - should work but it doesn't

    - by Will Ashworth
    I'm trying to overwrite a core Wordpress function (found in media.php) using add_filter() in my theme's functions.php file. This should work accord to the blogs that I've come across, but for some reason I see no change whatsoever. #override what WP is trying to do to scaling images by default function my_image_hwstring($width, $height) { $out = ''; #if ($width) # $out .= 'width="'.intval($width).'" '; #if ($height) # $out .= 'height="'.intval($height).'" '; return $out; } add_filter('image_hwstring', 'my_image_hwstring', 1, 2); I prefer to not edit media.php manually because any Wordpress upgrades later will overwrite the changes we've made. The way I'm doing it is correct (I think) but isn't working as expected. Totally hung up on this and appreciate any responses. This is a weird one!

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  • text to image conversion with JSON response

    - by ruhit
    i have made an application to convert text into image and it working out fine,now i am using JSON for conversion,it also working but except only two fields.....why i dont know, my codes are given below...please help me , is there any better way? // img.html excoflare enter your text here: Font Size:          Color:               Font:                 Height:              Width:                                            img.php require_once 'JSON/JSON.php'; header('Content-type: application/json'); header ("Content-type: image/png"); $text =$_REQUEST['text']; $text=json_encode($text); $path="C:\wamp\www\image"; $height=$_REQUEST['height']; $width=$_REQUEST['width']; define("WIDTH", $width); json_encode(WIDTH); define("HEIGHT", $height); json_encode(HEIGHT); $img = imagecreate(WIDTH, HEIGHT); imagesavealpha($img, true); $trans_colour = imagecolorallocatealpha($img, 0, 0, 0, 127); imagefill($img, 0, 0, $trans_colour); $getcolor=$_REQUEST['color']; switch($getcolor) { case 'red': $red = imagecolorallocate($img, 223, 14, 91); $color=json_encode($red); break; case 'white': $white = imagecolorallocate($img, 255, 255, 255); $color=json_encode($white); break; case 'black': $black = imagecolorallocate($img, 0,0,0); $color=json_encode($black); break; case 'grey': $grey = imagecolorallocate($img, 128, 128, 128); $color=json_encode($grey); break; // default: // break; } //$background_color = imagecolorallocate ($img, 25, 25, 25); $font = $_REQUEST['font']; //$font=json_encode($font); $fontsize =$_REQUEST['size']; //$fontsize=json_encode($fontsize); imagettftext($img, $fontsize, 0, 20, 20, $color, $font, $text); //Create image imagepng($img); imagepng($img,"$path/img.png"); //destroy image ImageDestroy($img); //header ('Content-type: image/png'); ? Thanks in advance..

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  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

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  • Trying to fadein divs in a sequence, over time, using JQuery

    - by user346602
    Hi, I'm trying to figure out how to make 4 images fade in sequentially when the page loads. The following is my (amateurish) code: Here is the HTML: <div id="outercorners"> <img id="corner1" src="images/corner1.gif" width="6" height="6" alt=""/> <img id="corner2" src="images/corner2.gif" width="6" height="6" alt=""/> <img id="corner3" src="images/corner3.gif" width="6" height="6" alt=""/> <img id="corner4" src="images/corner4.gif" width="6" height="6" alt=""/> </div><!-- end #outercorners--> Here is the JQuery: $(document).ready(function() { $("#corner1").fadeIn("2000", function(){ $("#corner3").fadeIn("4000", function(){ $("#corner2").fadeIn("6000", function(){ $("#corner4").fadeIn("8000", function(){ }); }); }); }); Here is the css: #outercorners { position: fixed; top:186px; left:186px; width:558px; height:372px; } #corner1 { position: fixed; top:186px; left:186px; display: none; } #corner2 { position: fixed; top:186px; left:744px; display: none; } #corner3 { position: fixed; top:558px; left:744px; display: none; } #corner4 { position: fixed; top:558px; left:186px; display: none; } They seem to just wink at me, rather than fade in in the order I've ascribed to them. Should I be using the queue() function? And, if so, how would I implement it in this case? Thank you for any assistance.

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  • asp.net path problem when deploying

    - by Daok
    We have moved a lot of images and javascript file that was inside class to external Javascript file. In development (Debug inside Visual Studio), everything look nice, all images show, all javascript works and all CSS display perfectly. When we do a package and install everything with IIS all images from Javascript or CSS doesn't display and. Question is : Since we cannot use the tilde (~) in javascript or in CSS what is the way to display those resources?

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  • Remove space in marquee in html

    - by Suman.hassan95
    I have created a marquee of images for my webpage. But how can the space between the last and the first image be removed to have a continuous effect ?? I am giving the code i used below, <marquee style="overflow:" behavior="scroll" direction="left" OnMouseOver="this.stop()" OnMouseOut="this.start()"> <img src="images/Bluelounge.gif" width="300" height="200" alt="lon"> <img src="images/Southleather.gif" width="300" height="200" alt="south"> <img src="images/Dell-monitor.gif" width="300" height="200" alt="monitor"> <img src="images/Spphire.gif" width="300" height="200" alt="card"> </marquee>

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  • keyboard hiding my textview

    - by Risma
    hi guys i have a simple app, it consist of 2 textview, 1 uiview as a coretext subclass, and then 1 scrollview. the others part is subviews from scrollview. I use this scrollview because i need to scroll the textviews and uiview at the same time. I already scroll all of them together, but the problem is, the keyboard hiding some lines in the textview. I have to change the frame of scrollview when keyboard appear, but it still not help. This is my code : UIScrollView *scrollView; UIView *viewTextView; UITextView *lineNumberTextView; UITextView *codeTextView; -(void) viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillAppear:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillDisappear:) name:UIKeyboardWillHideNotification object:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height); scrollView.contentSize = CGSizeMake(self.view.frame.size.width, viewTextView.frame.size.height); [scrollView addSubview:viewTextView]; CGAffineTransform translationCoreText = CGAffineTransformMakeTranslation(60, 7); [viewTextView setTransform:translationCoreText]; [scrollView addSubview:lineNumberTextView]; [self.scrollView setScrollEnabled:YES]; [self.codeTextView setScrollEnabled:NO]; } -(void)keyboardWillAppear:(NSNotification *)notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height - keyboardEndingFrame.size.height); [UIView commitAnimations]; } -(void)keyboardWillDisappear:(NSNotification *) notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height + keyboardEndingFrame.size.height); [UIView commitAnimations]; } can somebody help me please?

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  • Cocoa Touch: Creating and Adding Custom View

    - by Jason
    I create a custom view in cocoa touch that is superclassed by UIView and in my main controller I initialize it and then add it as a subview to the main view, but when I add it to the main view it calls my initializer method again and causes an infinite loop. Am I going about creating my custom view wrong? Here is the mainView (void)loadView { UIImage *tempImage = [UIImage imageNamed: @"image1.jpg"]; CustomImageContainer *testImage = [[CustomImageContainer alloc] initWithImage: tempImage andLabel: @"test image" onTop: true atX: 10 atY: 10]; [self.view addSubview: testImage]; } and the CustomImageContainer -(CustomImageContainer *) initWithImage: (UIImage *)imageToAdd andLabel: (NSString *)text onTop: (BOOL) top atX: (int) x_cord atY: (int) y_cord{ UIImageView *imageview_to_add = [[UIImageView alloc] initWithImage: imageToAdd]; imageview_to_add.frame = CGRectMake(0, 0, imageToAdd.size.width, imageToAdd.size.height); UILabel *label_to_add = [[UILabel alloc] init]; label_to_add.text = text; label_to_add.alpha = 50; label_to_add.backgroundColor = [UIColor blackColor]; label_to_add.textColor = [UIColor whiteColor]; [self addSubview: imageview_to_add]; self.frame = CGRectMake(x_cord, y_cord, imageToAdd.size.width, imageToAdd.size.height); if (top) { label_to_add.frame = CGRectMake(0, 0, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); //[self addSubview: label_to_add]; } else { label_to_add.frame = CGRectMake(0,.2 * imageview_to_add.frame.size.height, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); } [self addSubview: label_to_add]; [super init]; return self; }

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  • jquery problem with simple code

    - by moustafa
    why this code is not working var name = $("#name").val(); var email = $("#email").val(); var web = $("#web").val(); var comment = $("#comment").val(); if(name.length < 5){ $("#name").css("border-color","red"); } elseif (email.length < 5) { $("#email").css("border-color","red"); } elseif (web.length < 5) { $("#web").css("border-color","red"); } elseif (comment.length < 10) { $("#comment").css("border-color","red"); }else{ alert('ok'); } and each val for one like this <input id="name" type="text" size="24" />

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  • Auto RowDefinitions Grid with ContentControls

    - by pipelinecache
    Hi all, I have a Page with two ContentControls loaded by a RegionManager. A List of items, and a DetailView of these items. The problem is that the grid doesn't apply the auto height what I liked to. So I want to make all the available screen size to grid.row=0. I've added my code below: <Grid> <Grid.RowDefinitions> <RowDefinition MinHeight="300" Height="Auto" /> <RowDefinition Height="200"/> </Grid.RowDefinitions> <ContentControl Grid.Row="0" x:Name="ListRegion" ListMededelingRegion}" IsTabStop="False" Focusable="False" Height="Auto" /> <ContentControl VerticalAlignment="Bottom" Grid.Row="1" x:Name="DetailRegion" cal:RegionManager.RegionName="{x:Static com:RegionNames.DetailRegion}" IsTabStop="False" Focusable="False" /> </Grid>

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  • How to set up a Bitmap with unmanaged data?

    - by Danvil
    I have int width, height; and IntPtr data; which comes from a unmanaged unsigned char* pointer and I would like to create a Bitmap to show the image data in a GUI. Please consider, that width must not be a multiple of 4, i do not have a "stride" and my image data is aligned as BGRA. The following code works: byte[] pixels = new byte[4*width*height]; System.Runtime.InteropServices.Marshal.Copy(data, pixels, 0, pixels.Length); var bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); for(int i=0; i<height; i++) { for(int j=0; j<width; j++) { int p = 4*(width*i + j); bmp.SetPixel(j, i, Color.FromArgb(pixels[p+3], pixels[p+2], pixels[p+1], pixels[p+0])); } } Is there a more direct way to copy the data?

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  • Calculate pixels within a polygon

    - by DoomStone
    In an assignment for school do we need to do some image recognizing, where we have to find a path for a robot. So far have we been able to find all the polygons in the image, but now we need to generate a pixel map, that be used for an astar algorithm later. We have found a way to do this, show below, but the problem is that is very slow, as we go though each pixel and test if it is inside the polygon. So my question is, are there a way that we can generate this pixel map faster? We have a list of cordinates for the polygon private List<IntPoint> hull; The fuction "getMap" is called to get the pixel map public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } Get Rectangle is used to limit the search, se we don't have to go thoug the whole image public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } And atlast this is how we check to see if a pixel is inside the polygon public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; }

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