Search Results

Search found 12878 results on 516 pages for 'self organizing maps'.

Page 303/516 | < Previous Page | 299 300 301 302 303 304 305 306 307 308 309 310  | Next Page >

  • Django Getting RequestContext in custom tag

    - by greggory.hz
    I'm trying to create a custom tag. Inside this custom tag, I want to be able to have some logic that checks if the user is logged in, and then have the tag rendered accordingly. This is what I have: class UserActionNode(template.Node): def __init__(self): pass def render(self, context): if context.user.is_authenticated(): return render_to_string('layout_elements/sign_in_register.html'); else: return render_to_string('layout_elements/logout_settings.html'); def user_actions(parser, test): return UserActionNode() register.tag('user_actions', user_actions) When I run this, I get this error: Caught AttributeError while rendering: 'Context' object has no attribute 'user' The view that renders this looks like this: return render_to_response('start/home.html', {}, context_instance=RequestContext(request)) Why doesn't the tag get a RequestContext object instead of the Context object? How can I get the tag to receive the RequestContext instead of the Context? EDIT: Whether or not it's possible to get a RequestContext inside a custom tag, I'd still be interested to know the "correct" or best way to determine a user's authentication state from within the custom tag. If that's not possible, then perhaps that kind of logic belongs elsewhere? Where?

    Read the article

  • Setting up a view to draw to in Objective-C (iPhone) ?

    - by Johannes Jensen
    Okay, so, I'm all new to iPhone and stuff, but I'm not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to. The view is gonna draw everything with Quartz. I tried to make another game where I tried to add a pointer to a NSMutableArray to the view class, but it didn't work cause I didn't know how to store an actual class. I wanted to do like: [myView setNeedsDisplay]; but I had to do [(View*)self.view setNeedsDisplay]; didn't really work out in the end... Okay, so now I got: - (void) viewDidLoad { [super viewDidLoad]; viewClass = [[View class] retain]; gameView = [[[viewClass alloc] initWithFrame: CGRectZero] retain]; [gameView setNeedsDisplay]; } This is in my drawInContext:context, which is fired by drawRect: Also, my drawRect does [self drawInContext: UIGraphicsGetCurrentContext()]; CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineJoin(context, kCGLineJoinRound); CGMutablePathRef aPath = CGPathCreateMutable(); CGPathMoveToPoint(aPath, nil, 5, 5); CGPathAddLineToPoint(aPath, nil, 45, 43); CGContextAddPath(context, aPath); CGContextStrokePath(context); Nothing happens. Help? Oh yeah, I get this error: : invalid context for each time I use those functions. :[ Thanks!

    Read the article

  • ViewController doesn't get released

    - by ObjectiveFlash
    Every time I turn the page in my app, I am removing and releasing the previous viewController - but for some reason it is still in memory. I know this, because after using the app for a while, I get 47 memory warnings - one from each view controller - if I had opened 47 pages before the memory warning occurred. I get 60 memory warnings if I had opened 60 pages before the memory warning occurred. And so on... This is the code that runs from page to page: UIViewController *nextController; Class nextClass = [pageClasses objectAtIndex:(currentPageIndex - 1)]; nextController = [[nextClass alloc] initWithNibName:[pageNibs objectAtIndex:(currentPageIndex - 1)] bundle:nil]; [nextController performSelector:@selector(setDelegate:) withObject:self]; [currentPageController.view removeFromSuperview]; [self.view addSubview:nextController.view]; [currentPageController release]; currentPageController = nextController; [currentPageController retain]; [nextController release]; Can anybody point to any issues they see? Thanks so much!

    Read the article

  • why i change the alpha value of UIImageView but no effect?

    - by chancy
    I am working on a reader app. when you read one magazine, it will display first five pages and download the rest pages one by one. there is a scrollview to view the thumbnail image of pages. At the beginning, if the page needs downloading, the corresponding thumbnail view's alpha value is set to 0.5. when the page is downloaded, i will update the thumbnail view's value to 1.0. I use one operation to download the page, and when one is downloaded i use delegate to set thumbnail view's alpha. But when i update thumbnail view's alpha value, it still the same as the beginning. it seems the alpha has no effect. I wonder is there anything wrong with my code? some snippets are as follows: In the PageViewController.m - (void)downloadPages { DownloadOperation *op = [[DownloadOperation alloc] initWithMagazine:magazine]; op.delegate = self; [[(AppDelegate *)[[UIApplication sharedApplication] delegate] sharedOperationQueue] addOperation:op]; } - (void)downloadOperation:(DownloadOperation *)operation finishedAtIndex:(NSUInteger)index { if (thumbScrollView){ [thumbScrollView viewWithTag:THUMBVIEW_OFFSET+index].alpha = 1.0; } } In DownloadOperation.m - (void)main { // ... NSUInteger index = 0; for (Page *page in mMagazine.pages) { if (/*page doesn't exist*/){ // download the page; if ([delegate respondsToSelector:@selector(downloadOperation:finishedAtIndex:)]) { [delegate downloadOperation:self finishedAtIndex:index]; } } index++; } }

    Read the article

  • Iphone: XML image problem

    - by avanadra
    Hi! I have a question about parsing XML and putting it into a table. I parsed the following elements from a RSS feed : title, dc:creator and enclosure url (= an image). The parsing is working, i can see everything showing up in the console. But when i try to load everything into the tablecell, everything shows up except for the image. So i figured that the problem must be in the CellForRowatIndexPath method in the RootViewController.m ( or in the TableCell.m) What am i doing wrong? Please help! Ive been struggling for days with this and just cant seem to figure it out! Heres the CellForRowatIndexPath: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; WerkTableCell *cell = (WerkTableCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"WerkCell" owner:self options:nil]; cell =self.werkCell; } // Configure the cell. NSMutableArray *cont= [xmlcont items];// is niet in tablevb v. PS ItemData *current =[cont objectAtIndex:indexPath.row]; cell.titelLabel.text = [current titel]; cell.makerLabel.text = [current maker]; cell.thumbImage.image = [UIImage imageNamed:[current image]]; return cell; }

    Read the article

  • query not displaying proper result

    - by ravindra
    In my Rails 3 project I have the following code for My controller: class TasksController < ApplicationController def today @tasks = Task.today @task = Task.new respond_to do |format| format.html { render :text=> "Sorry , you don't have any task pending today." } format.html # new.html.erb format.xml { render :xml => @tasks } end end def this_week @tasks = Task.this_week @task = Task.new respond_to do |format| format.html { render :text => "Sorry , No content for selected period." } format.html # new.html.erb format.xml { render :xml => @tasks } end end end My model: class Task < ActiveRecord::Base def self.today Task.where(:due_date => "Date.today" , :task_status => "open").order("due_date ASC") end def self.this_week Task.where(:due_date =>"Time.now.this_week" , :task_status => "open" ).order("due_date ASC") end end Why it does not displaying anything in the relative view. Please help me. Thanks

    Read the article

  • Doing some downloading without blocking you app

    - by Code
    Hi guys, I'm working on my first app that's doing a few different web connections at once. My first screen is my Menu. And at the bottom of viewDidLoad of MenuViewController i call a method that gets and parses a .xml file that is located on my webserver. Also at the bottom of viewDidLoad i do FootballScores = [[FootBallScores alloc] init]; and FootballScores makes a connection to a html page which it loads into a string and then parses out data. Now since both of these are getting called at the bottom of viewDidLoad of the class thats is responsible for the main menu(first screen in the app) it means the app is kinda slow to load. What is the right way to do the above? Should i remove the 2 pieces of code from my viewDidLoad and replace with maybe dataGetterOne = [NSTimer scheduledTimerWithTimeInterval:1.000 target:self selector:@selector(xmlParser) userInfo:nil repeats:NO]; dataGetterTwo = [NSTimer scheduledTimerWithTimeInterval:2.000 target:self selector:@selector(htmlParser) userInfo:nil repeats:NO]; This would mean that the methods get called later on and the viewDidLoad gets to finish before the i try get the data from the web servers. Making 2 connections to we bservers a second apart to quick? Can the iphone handle having 2 connections open at once? I'm really unsure of anything bad/dangerous I am doing in regards to connections. Many Thanks -Code

    Read the article

  • UIsearch bar not returning data to table

    - by Insane_Poyo
    Edited code - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell==nil) cell=[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; if (isFiltered) { int rowCount=indexPath.row; Aves *filtrada=[filteredTableData objectAtIndex:rowCount]; cell.textLabel.text=filtrada.name; NSLog(@"mostrando: "); }else { int rowCounter=indexPath.row; Aves *author=[theauthors objectAtIndex:rowCounter]; cell.textLabel.text=author.name; } NSLog(@"mostrando: "); return cell; } -(void)searchBar:(UISearchBar*)searchBar textDidChange:(NSString*)text { if(text.length == 0) { isFiltered = FALSE; } else { isFiltered = true; int i; [filteredTableData removeAllObjects]; for(i=0;[theauthors count]>i;i++) { Aves *name=[theauthors objectAtIndex:i]; //NSLog(name.name); NSRange nameRange = [[name.name lowercaseString] rangeOfString:[text lowercaseString]]; if(nameRange.length>0) { [filteredTableData addObject:name]; NSLog(name.name); } } [self.tableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO]; } } Edit: After working on it a while I solved some problems.Just updated my code, the problem is the repaint of the tableView, every thing else go ok. Check it and give any ideas you have plz ^^ Thx again for your time.

    Read the article

  • Public class: Makes pointer from integer without cast

    - by meridimus
    I have written a class to help save and load data for the sake of persistence for my iPhone application but I have a problem with some NSUIntegers that I'm passing across. Basically, I have the code to use pointers, but eventually it has to start out being an actual value right? So I get this error warning: passing argument 1 of 'getSaveWithCampaign:andLevel:' makes pointer from integer without a cast My code is laid out like so. (Persistence is the name of the class) NSDictionary *saveData = [Persistence getSaveWithCampaign:currentCampaign andLevel:[indexPath row]]; Here's Persistence.m #import "Persistence.h" @implementation Persistence + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger *)campaign andLevel:(NSUInteger *)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSDictionary *saveData = [[NSDictionary alloc] initWithContentsOfFile:filePath]; NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [saveData objectForKey:campaignAndLevelKey]; [saveData release]; return campaignAndLevelData; } else { return nil; } } + (NSString *)makeCampaign:(NSUInteger *)campaign andLevelKey:(NSUInteger *)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end

    Read the article

  • SQLITE crash when no data present in table

    - by johnblack45
    Hey, Im having a problem with my app that causes it to crash when no data is present in the table when using a table view. I have tested my code and it works fine as long as there is data present but i need it to work when there is no data present. -(void)initialiseTableData { NSMutableArray *array = [[NSMutableArray alloc]init]; sqlite3 *db = [iCaddyAppDelegate getNewDBConnection]; sqlite3_stmt *statement; const char *sql = "select courseId, courseName, totalPar, totalyardage, holePars, holeYardages, holeStrokeIndexs from Course"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL)!= SQLITE_OK) { NSAssert1(0,@"Error preparing statement",sqlite3_errmsg(db)); sqlite3_close(db); } else { while (sqlite3_step(statement) == SQLITE_ROW) { Course *temp = [[Course alloc]init]; temp.courseId = sqlite3_column_int(statement,0); temp.courseName = [NSString stringWithFormat:@"%s",(char*)sqlite3_column_text(statement,1)]; temp.totalPar =sqlite3_column_int(statement,2); temp.totalYardage =sqlite3_column_int(statement,3); NSString tempHolePars = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,4)]; NSString tempHoleYardages = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,5)]; NSString tempHoleStrokeIndexes = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,6)]; NSArray *temp1 = [tempHolePars componentsSeparatedByString:@":"]; NSArray *temp2 = [tempHoleYardages componentsSeparatedByString:@":"]; NSArray *temp3 = [tempHoleStrokeIndexes componentsSeparatedByString:@":"]; for(int i = 0; i<=17; i++) { NSString *temp1String = [temp1 objectAtIndex:i]; [temp.holePars insertObject:temp1String atIndex:i]; NSString *temp2String = [temp2 objectAtIndex:i]; [temp.holeYardages insertObject:temp2String atIndex:i]; NSString *temp3String = [temp3 objectAtIndex:i]; [temp.holeStrokeIndexes insertObject:temp3String atIndex:i]; } [array addObject:temp]; } self.list = array; [self.table reloadData]; } }

    Read the article

  • I could not understand where the memory is leaking in my code ?

    - by srikanth rongali
    I have the following code. I do not understand the problem in it. Whenever I include this class in my class the code is going to infinite loop. I could not get where I am wrong. please help me. Just point the errors in the code. #import "readFileData.h" #import "DuelScreen.h" @implementation readFileData @synthesize enemyDescription, numberOfEnemies, numberOfValues; @synthesize enemyIndex, numberOfEnemyGunDrawImages, numberOfEnemyGunFireImages, numberOfEnemyDieImages; @synthesize countDownSpeed, enemyGunDrawInterval, enemyGunFire, enemyRefire; @synthesize enemyAccuracyProbability, enemyGunCoordinateX, enemyGunCoordinateY; -(id)init { if( (self = [super init]) ) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"enemyDetals.txt"]; NSString *contentsOfFile = [[NSString alloc ]initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"#"]; numberOfEnemies = [lines count]; int nEnemy; nEnemy = 0; NSArray *eachEnemy=[[lines objectAtIndex:nEnemy] componentsSeparatedByString:@"^"]; DuelScreen *enemyNumber1 = [[DuelScreen alloc] init]; NSLog(@"tempCount value in: readFile: %d", enemyNumber1.tempCount); enemyIndex = enemyNumber1.tempCount - 1; countDownSpeed = [[eachEnemy objectAtIndex:0]intValue]; enemyGunDrawInterval = [[eachEnemy objectAtIndex:1]floatValue]; enemyGunFire = [[eachEnemy objectAtIndex:2]floatValue]; enemyAccuracyProbability = [[eachEnemy objectAtIndex:3]floatValue]; enemyRefire = [[eachEnemy objectAtIndex:4]floatValue]; numberOfEnemyGunDrawImages = [[eachEnemy objectAtIndex:5]intValue]; numberOfEnemyGunFireImages = [[eachEnemy objectAtIndex:6]intValue]; numberOfEnemyDieImages = [[eachEnemy objectAtIndex:7]intValue]; enemyGunCoordinateX = [[eachEnemy objectAtIndex:8]floatValue]; enemyGunCoordinateY = [[eachEnemy objectAtIndex:9]floatValue]; enemyDescription = [eachEnemy objectAtIndex:10]; } return self; } @end

    Read the article

  • How to do something when AVQueuePlayer finishes the last playeritem

    - by user1634529
    I've got an AVQueuePlayer which I'm creating from an array of 4 AVPlayerItems, and it all plays fine. I want to do something when the last item in the queue finishes playing, I've looked a load of answers on here and this is the one that looks most promising for what I want: The best way to execute code AFTER a sound has finished playing In my button handler i have this code: static const NSString *ItemStatusContext; [thePlayerItemA addObserver:self forKeyPath:@"status" options:0 context:&ItemStatusContext]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd) name:AVPlayerItemDidPlayToEndTimeNotification object:thePlayerItemA]; theQueuePlayer = [AVQueuePlayer playerWithPlayerItem:thePlayerItemA]; [theQueuePlayer play]; and then I have a function to handle playerItemDidReachEnd: - (void)playerItemDidReachEnd:(NSNotification *)notification { // Do stuff here NSLog(@"IT REACHED THE END"); } But when I run this I get an Internal Inconsistency Exception: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled. Key path: status Observed object: <AVPlayerItem: 0x735a130, asset = <AVURLAsset: 0x73559c0, URL = file://localhost/Users/mike/Library/Application%20Support/iPhone%20Simulator/5.0/Applications/A0DBEC13-2DA6-4887-B29D-B43A78E173B8/Phonics%2001.app/yes.mp3>> Change: { kind = 1; } What am I doing wrong?

    Read the article

  • coredate data not show at tableView

    - by pengwang
    hello,i used coredate at the tableView,when i enter the viewControl i will call: dispatch_queue_t downloadQueue = dispatch_queue_create("socket login", NULL); dispatch_async(downloadQueue, ^{ NSManagedObjectContext *managedObjectContext =[self getManagedObjectContext]; noticListArr=[[CoreDataManager sharedInstance] readEvent:@"NotificationEntity" SortDescriptor:nil managedObjectContext:managedObjectContext]; NSLog(@"refreshData.count:%d ",noticListArr.count); for(int i=0;i<noticListArr.count;i++){ NotificationEntity *notificationEntity=[noticListArr objectAtIndex:i]; NSLog(@"notificationEntity.name:%@ ",notificationEntity.name); NSLog(@"notificationEntity.describeString:%@ ",notificationEntity.describeString); NSLog(@"notificationEntity.source:%@", notificationEntity.source); } }); dispatch_async(dispatch_get_main_queue(), ^{ [self.tableView1 reloadData]; }); dispatch_release(downloadQueue); all log have value but when i used - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"NotificationViewCell"; NotificationViewCell *cell = (NotificationViewCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; NotificationEntity *notificationEntity=(NotificationEntity *)[noticListArr objectAtIndex:indexPath.row]; NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); NSLog(@"notificationTable.avatarsmall:%@", notificationEntity.avatarsmall); NSLog(@"notificationTable.source:%@", notificationEntity.source); NSLog(@"notificationTable.name:%@", notificationEntity.name); NSLog(@"notificationTable.describeString:%@ ",notificationEntity.describeString); } only NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); can give me correct result.but all notificationEntity.name notificationEntity.describeString is null.i donot know why at the tabelview cell all value of notificationEntity is null.

    Read the article

  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

    Read the article

  • Python - Access a class from a list using a key

    - by Fake Name
    Is there any way to make a list of classes behave like a set in python? Basically, I'm working on a piece of software that does some involved string comparison, and I have a custom class for handling the strings. Therefore, there is an instance of the class for each string. As a result, I have a large list containing all these classes. I would like to be able to access them like list[key], where in this case, the key is a string the class is based off of. It seems to me that I sould be able to do this somewhat easily, by adding something like __cmp__ to the class, but either I'm being obtuse (likely), or Im missing someting in the docs. Basically, I want to be able to do something like this (Python prompt example): >>class a: ... def __init__(self, x): ... self.var = x ... >>> from test import a >>> cl = set([a("Hello"), a("World"), a("Pie")]) >>> print cl set([<test.a instance at 0x00C866C0>, <test.a instance at 0x00C866E8>, <test.a instance at 0x00C86710>]) >>> cl["World"] <test.a instance at 0x00C866E8> Thanks!

    Read the article

  • receiving signal: EXC_BAD_ACCESS in web service call function

    - by murali
    I'm new to iPhone development. I'm using xcode 4.2. When I click on the save button, I'm getting values from the html page and my web service is processing them, and then I get the error: program received signal: EXC_BAD_ACCESS in my web service call function. Here is my code: NSString *val=[WebviewObj stringByEvaluatingJavaScriptFromString:@"save()"]; NSLog(@"return value:: %@",val); [adict setObject:[NSString stringWithFormat:@"%i",userid5] forKey:@"iUser_Id" ]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:0] forKey:@"vImage_Url"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:1] forKey:@"IGenre_Id"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:2] forKey:@"vTrack_Name"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:3] forKey:@"vAlbum_Name"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:4] forKey:@"vMusic_Url"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:5] forKey:@"iTrack_Duration_min"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:6] forKey:@"iTrack_Duration_sec"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:7] forKey:@"vDescription"]; NSLog(@"dict==%@",[adict description]); NSString *URL2= @"http://184.164.156.55/Music/Track.asmx/AddTrack"; obj=[[UrlController alloc]init]; obj.URL=URL2; obj.InputParameters = adict; [obj WebserviceCall]; obj.delegate= self; //this is my function..it is working for so many function calls -(void)WebserviceCall{ webData = [[NSMutableData alloc] init]; NSMutableURLRequest *urlRequest = [[ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString: URL ] ]; NSString *httpBody = @""; for(id key in InputParameters) { if([httpBody length] == 0){ httpBody=[httpBody stringByAppendingFormat:@"&%@=%@",key,[InputParameters valueForKey:key]]; } else{ httpBody=[httpBody stringByAppendingFormat:@"&%@=%@",key,[InputParameters valueForKey:key]]; } } httpBody = [httpBody stringByAppendingFormat:httpBody];//Here i am getting EXC_BAD_ACCESS [urlRequest setHTTPMethod: @"POST" ]; [urlRequest setHTTPBody:[httpBody dataUsingEncoding:NSUTF8StringEncoding]]; [urlRequest setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"content-type"]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; } Can any one help me please? thanks in advance

    Read the article

  • Dealloc'd Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

    Read the article

  • can I store an id value in array of float type ?

    - by srikanth rongali
    I used, for(id value in values) to get the value from an NSArray. Now I want to store it in 2 dimensional float array[][]. When I try to assign the values to array it is giving error:incompatible types in assignment. I tried to cast the value but I got error: pointer value used where a floating point value was expected. I need to store the values in an 2 dimensional array . How can I make it ? Thank You. @implementation fromFileRead1 NSString *fileNameString; int numberOfEnemies, numberOfValues; -(id)init { if( (self = [super init]) ) { NSString *path = @"/Users/sridhar/Desktop/Projects/exampleOnFile2/enemyDetals.txt"; NSString *contentsOfFile = [[NSString alloc] initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"\n"]; numberOfEnemies = [lines count]; NSLog(@"The number of Lines: %d", numberOfEnemies); for (id line in lines) { NSLog(@"Line %@", line ); NSString *string1 = line; NSArray *split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; NSLog(@"The number of values in Row: %d", numberOfValues); for (id value in split1) { NSLog(@"value %@", value); float value1; value1 = [split1 objectAtIndex:2]); NSLog(@"VAlue of Value1 at index 2: %f", value1 ); } } } return self; } @end In enemyDetal.txt I have 1,3,3 2,3,2.8 10,2,1.6

    Read the article

  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

    Read the article

  • Core Data combined Query

    - by Chris Summer
    Hey, i have question related to CoreData. My iphone project has 2 Entities, Organisation and Brand with a 1 to many "BrandsToOrg" relationship and inverse. So my project has a Mapview, where you can see all the Organisations and a little subview when you click on those Organisations.At the subview there is a "show Brands" Button, which should init a new TableView who only shows the brands belong to the seleceted organisation. Any ideas how i can code that? thx NSPredicate *predicate = [NSPredicate predicateWithFormat: @"(TitleMedium == %@)",@"Rock Antenne"];???? NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:self.entityName inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // If a predicate was passed, pass it to the query if(predicate != nil) { [request setPredicate:predicate]; } // If a sort key was passed, use it for sorting. NSString *sortKey=@"TitleMedium"; BOOL sortAscending=YES; if(sortKey != nil) { NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:sortKey ascending:sortAscending]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; } NSError *error; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; [request release]; [self setEntityArray:mutableFetchResults];

    Read the article

  • Issue with ko.observableArray

    - by user1574860
    I am using Knockout plugin. The following is my code. In this i am making getting the ceremony list from the server and then save that list in the array. But the problem is in IniitialCallForCeremonies(). The array is not initializing with the returned array from IniitialCallForCeremonies() function. function CeremonyViewModel() { var self = this; self.Ceremonies = ko.observableArray(InitialCallForCeremonies()); } $(document).ready(function () { ko.applyBindings(new CeremonyViewModel()); }); function InitialCallForCeremonies() { var request = $.ajax({ url: "address", type: "GET", async: false, dataType: "JSON" }).success(function (data) { var tempArray = new Array(); $.each(data, function (index, value) { tempArray.push(new Ceremony(value)); }); return tempArray; }); } function Ceremony(val) { this.Id = val.Id; this.Event = val.Event; this.Date = val.Date; this.Guest = val.Guest; }

    Read the article

  • [PHP/MySQL] How to create text diff web app

    - by Adam Kiss
    Hello, idea I would like to create a little app for myself to store ideas (the thing is - I want it to do MY WAY) database I'm thinking going simple: id - unique id of revision in database text_id - identification number of text rev_id - number of revision flags - various purposes - expl. later title - self expl. desc - description text - self expl . flags - if I (i.e.) add flag rb;65, instead of storing whole text, I just said, that whenever I ask for latest revision, I go again in DB and check revision 65 Question: Is this setup the best? Is it better to store the diff, or whole text (i know, place is cheap...)? Does that revision flag make sense (wouldn't it be better to just copy text - more disk space, but less db and php processing. php I'm thinking, that I'll go with PEAR here. Although main point is to open-edit-save, possiblity to view revisions can't be that hard to program and can be life-saver in certain situations (good ideas got deleted, saving wrong version, etc...). However, I've never used PEAR in a long-time or full-project relationship, however, brief encounters in my previous experience left rather bad feeling - as I remember, it was too difficult to implement, slow and humongous to play with, so I don't know, if there's anything better. why? Although there are bazillions of various time/project/idea management tools, everything lacks something for me, whether it's sharing with users, syncing on more PCs, time-tracking, project management... And I believe, that this text diff webapp will be for internal use with various different tools later. So if you know any good and nice-UI-having project management app with support for text-heavy usage, just let me know, so I'll save my time for something better than redesigning the weel.

    Read the article

  • How to set background color of tableView

    - by Praveen
    Hi Folks, I have tried all the way but could not succeed to set backgroundColor of TableView. setting tableView.backgroundColor and/or cell.backgroundColor to clearColor didn't work when the parent view controller was UIViewContoller. My nib file structure is FileOwner View UITableView (Note: i set the TableView to groupedTable section) First attempt, I created the UIView in the code viewDidLoad UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 160, 300)] autorelease; [view setBackgroundColor:UIColor blueColor]; // color it just to see if it is created at the right place [self.tableView sendSubViewToBack:view]; It works but it hides the content of cell. I am able to see the content of header but not cell content. (But when i change the co-ordinate of view(0,150,160,300) then i am able to see the cell's content but then it loose the backgroundColor of tableview. Second attempt, I created the imageView View ImageView UITableView and set the self.tableView.backgroundColor = [UIColor clearColor]; but did not work. I googled but did not the peaceful answer.

    Read the article

  • Objective-C Result from a Static Method saved to class instance variable giving "EXC_BAD_ACCESS" when used.

    - by KinGBin
    I am trying to store the md5 string as a class instance variable instead of the actual password. I have a static function that will return a md5 string which I'm trying to store in an instance variable instead of the actual password. I have the following setter for my class instance variable: -(void)setPassword:(NSString *)newpass{ if(newpass != password){ password = [utils md5HexDigest:newpass]; } } This will pass back the correct md5 string and save it to the password variable in my init function: [self setPassword:pword];. If I call another instance method and try to access self.password" I will get "EXC_BAD_ACCESS". I understand that the memory is getting released, but I have no clue to make sure it stays. I have tried alloc init with autorelease with no luck. This is the md5HexDigest function getting called during the init (graciously found in another stackoverflow question): + (NSString*)md5HexDigest:(NSString*)input { const char* str = [input UTF8String]; unsigned char result[CC_MD5_DIGEST_LENGTH]; CC_MD5(str, strlen(str), result); NSMutableString *ret = [NSMutableString stringWithCapacity:CC_MD5_DIGEST_LENGTH*2]; for(int i = 0; i<CC_MD5_DIGEST_LENGTH; i++) { [ret appendFormat:@"%02x",result[i]]; } return ret; } Any help/pointers would be greatly appreciated. I would rather have the md5 string saved in memory than the actual password calling the md5 every time I needed to use the password. Thanks in advance.

    Read the article

  • How to read/write from erlang to a named pipe ?

    - by cstar
    I need my erlang application to read and write through a named pipe. Opening the named pipe as a file will fail with eisdir. I wrote the following module, but it is fragile and feels wrong in many ways. Also it fails on reading after a while. Is there a way to make it more ... elegant ? -module(port_forwarder). -export([start/2, forwarder/2]). -include("logger.hrl"). start(From, To)-> spawn(fun() -> forwarder(From, To) end). forwarder(FromFile, ToFile) -> To = open_port({spawn,"/bin/cat > " ++ ToFifo}, [binary, out, eof,{packet, 4}]), From = open_port({spawn,"/bin/cat " ++ FromFifo}, [binary, in, eof, {packet, 4}]), forwarder(From, To, nil). forwarder(From, To, Pid) -> receive {Manager, {command, Bin}} -> ?ERROR("Sending : ~p", [Bin]), To ! {self(), {command, Bin}}, forwarder(From, To, Manager); {From ,{data,Data}} -> Pid ! {self(), {data, Data}}, forwarder(From, To, Pid); E -> ?ERROR("Quitting, first message not understood : ~p", [E]) end. As you may have noticed, it's mimicking the port format in what it accepts or returns. I want it to replace a C code that will be reading the other ends of the pipes and being launched from the debugger.

    Read the article

< Previous Page | 299 300 301 302 303 304 305 306 307 308 309 310  | Next Page >