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  • What's the easiest and safest way to record data being inputted by a user on a web site

    - by fred august
    Apologies, this is a tragically simple question that will bore most of you. I need to implement the simplest "leave your email and we'll contact you" web page. The simplest thing I could think of is doing an HTML form which calls a PHP script which appends the data in some file on the server. Easy to implement, but now I'm wondering if it's totally hackable. Is it? Are there obvious better ways that are still simple? thanks f

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  • As a programmer, what are some telltale signs that you're about to get fired or laid off?

    - by plaureano
    If you have ever been fired from a job, did you notice anything different about the behavior of your peers or upper management just before your termination? What are some common signs to look for among your coworkers and project manager(s) that would indicate your position is severely at risk? EDIT: My instincts were right, and I opted to resign rather than face termination. I guess when you have that "gut feeling" that something is about to happen, it's a strong sign that you should be heading for the exit...

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • Questions about jQuery's getScript()

    - by Nimbuz
    $.getScript("somescript.js", function() { alert('Load Complete'); }); Once loaded, is it cached or is it loaded again if referenced more than once? If an event depends on this file being loaded, will the event be delayed of fail/timeout in case the file takes longer to load or doesn't load? How do I check and do something in case the file fails to load for some reason? Thanks in advance for your help.

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  • 2d Game Making > Where can someone get Free Tilesets?

    - by Iscariot
    I have been scouring the internet for free tilesets that are open to you. I have found http://lostgarden.com/ It does not seem very useful. There are a few things here and there, but overall not much to really make a game off of. http://www.flyingyogi.com/fun/spritelib.html Spritelib is a little better it has some useful information, but is still the graphics are more in the 8bit variety. http://reinerstileset.4players.de/ This is heavily stylized and its hard to have this match with any other free tile-sets available. All other sites I have found have just been rips from games and those are protected by a copyright and remain unusable. Right now I need simple objects to build the inside of buildings, but I have seem to have come up short in that area. I have plenty of things for outside of buildings, but nothing for in. I am hoping someone else has had this problem and has found a solution. If not, I hope the information I have provided can help someone else in their conquest.

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  • Should I still care about IE6?

    - by Nimbuz
    I've finished the design and about to code HTML for a website that will use fancy form elements and effects. I'm wondering if I should support IE6? What are the latest stats? Do you support IE6 still?

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  • Overview of mobile browsers and their features?

    - by Janusz
    I'm looking for a comparison of the features of mobile browsers. Most interesting are the default preinstalled browsers. I would love a matrix that shows what device line can do what with their preinstalled browser. There is a list with rendering engines on wikipedia but there should be differences appart from the rendering right?

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  • How to merge or copy anonymous session data into user data when user logs in?

    - by benhoyt
    This is a general question, or perhaps a request for pointers to other open source projects to look at: I'm wondering how people merge an anonymous user's session data into the authenticated user data when a user logs in. For example, someone is browsing around your websites saving various items as favourites. He's not logged in, so they're saved to an anonymous user's data. Then he logs in, and we need to merge all that data into their (possibly existing) user data. Is this done different ways in an ad-hoc fashion for different applications? Or are there some best practices or other projects people can direct me to?

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  • Which web solution should I use for my project?

    - by BenIOs
    I'm going to create a fairly large (from my point of view anyway) web project with a friend. We will create a site with roads and other road related info. Our calculations is that we will have around 100k items in our database. Each item will contain some information like location, name etc. (about 30 thing each). We are counting on having a few hundred thousand unique visitors per month. The 100k items and their locations (that will be searchable) will be the main part of the page but we will also have some articles, comments, news and later on some more social functions (accounts, forums, picture uploads etc.). We were going to use Google AppEngine to develop our project since it is really scalable and free (at least for a while). But I'm actually starting to doubt that AppEngine is right for us. It seems to be for webbapps and not sites like ours. Which system (language/framework etc.) would you guys recommend us to use? It doesn't really mater if we know the language since before (we like learning new stuff) but it would be good if it's something that is future proof.

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  • C++: Platform indepentend game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because of its platform independent. But Java is to slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • What is the standard way of using a sitemap with pages that require specific information passed to t

    - by Mike
    Hi, I have a website for which many pages rely on information passed to them (usually in the form of a querystring) or on a session variable. When making a web application, how do you normally handle these particular pages in regards to the sitemap? If you're using the standard ASP.NET menu control, it will render the node on the menu and if you click it, you could get an exception stating that a session variable doesn't exist (if it hasn't been created yet). For example, if you're making a user management area: All of these nodes get rendered, but I don't want the user to click on edit user or delete user without specifying someone to edit or delete. Any tips or suggestions would be greatly appreciated.

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  • what do you expect from flash in the near future?

    - by algro
    The recent article of steve jobs link made me think about the future of flash. I'm learning actionscript 3.0 in my studies but is it the right decision still to go for it? I was pretty sure that I will be able to build application in as3 for iphones/ipads in the near future. It seems to me, while I would stay with flash, the market will be polarized by apple and adobe and you will always work double for both clientele, or just lose half of them. Which decision would you take as a designer, if you were still at university and you intend to become a freelancer?

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  • In Magento, how can I preview a page before saving it?

    - by jeremysawesome
    I am using the Magento ver. 1.4.0.1 Community Edition. The problem I am running into is that Magento only allows me to preview pages that I have already saved. This works fine if I am creating a new page - but what if I am editing a current page? I want to be sure that the changes I make look good on the site before saving them. Does anyone know of a way to preview a static cms page before saving the changes made? I'm open to using some sort of plugin if anyone knows of one. Thanks

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  • Google App Engine - The most awaited feature

    - by systempuntoout
    This list is taken from the official Google App Engine roadmap: SSL for third-party domains Background servers capable of running for longer than 30s Ability to reserve instances to reduce application loading overhead Ability to select different availability vs. latency options for Datastore Support for mapping operations across datasets Datastore dump and restore facility Raise request/response size limits for some APIs Improved monitoring and alerting of application serving Support for Browser Push (Comet) communication Built-in support for OAuth & OpenID What is your most awaited feature and why?

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  • Displaying count for current_user 'likes' on a 'question' in questions/show.html.erb view

    - by bgadoci
    I have an application that allows for users to create questions, create answers to questions, and 'like' answers of others. When a current_user lands on the /views/questions/show.html.erb page I am trying to display the total 'likes' for all answers on that question, for the current_user. In my Likes table I am collecting the question_id, site_id and the user_id and I have the appropriate associations set up between user, question, answers and likes. I think I just need to call this information the right way, which I can't seem to figure out. All of the below is taking place in the /views/questions/show.html.erb page. I have tried the following: <% div_for current_user do %> You have liked this question <%= @question.likes.count %> times <% end %> Which returns all the 'likes' for the question but not filtered by current_user You have liked this question <%= current_user.question.likes.count %> times Which gives an error of 'undefined method `question' You have liked this question <%= @question.current_user.likes.count %> times Which gives an error of 'undefined method `current_user' I have tried a couple of other things but they don't make as much sense as the above to me. What am I missing?

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  • Tool to maintain a Data Mapping between two systems

    - by ktaylorjohn
    We have XML interfaces between multiple systems. An Enterprise Domain Model is missing in the overall architecture, hence the terms Product/Customer/User means different things to different systems. We currently use excel sheets to map the elements in incoming XML to what the actual Field means within our system. Additionally, it contains the values of Mandatory/Optional and length of each field. We call this the Data Dictionary. Any changes to the XML go through rounds of deliberation and updates to Word and Excel documents. Is there a better way to do this? Any tool/GUI based approach which all systems and owners can view?

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  • What's wrong with the architecture of a game object drawing and updating itself?

    - by Ricket
    What are the reasons for and against a game object drawing and updating itself? For example, if you have a game where the player has a position on screen, why not have an all-encompassing class: public class Player { private int x, y, xVelocity, yVelocity; private Sprite s; //... public Player() { // load the sprite here, somehow? } public void draw(CustomGraphicsClass g) { g.draw(s, x, y); } public void update(long timeElapsed) { x += (xVelocity * timeElapsed); y += (yVelocity * timeElapsed); } } What is wrong with this design? What are the downfalls or concerns? How would you better write something like this, or better architect this type of thing in a game? Also, somewhat connected, how would you implement loading that Sprite image? And furthermore, how would you then implement collision between two Players? (I should probably separate these extra two questions into new questions, huh?)

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