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  • CodeGolf: Brothers

    - by John McClane
    Hi guys, I just finished participating in the 2009 ACM ICPC Programming Conest in the Latinamerican Finals. These questions were for Brazil, Bolivia, Chile, etc. My team and I could only finish two questions out of the eleven (not bad I think for the first try). Here's one we could finish. I'm curious to seeing any variations to the code. The question in full: ps: These questions can also be found on the official ICPC website available to everyone. In the land of ACM ruled a greeat king who became obsessed with order. The kingdom had a rectangular form, and the king divided the territory into a grid of small rectangular counties. Before dying the king distributed the counties among his sons. The king was unaware of the rivalries between his sons: The first heir hated the second but not the rest, the second hated the third but not the rest, and so on...Finally, the last heir hated the first heir, but not the other heirs. As soon as the king died, the strange rivaly among the King's sons sparked off a generalized war in the kingdom. Attacks only took place between pairs of adjacent counties (adjacent counties are those that share one vertical or horizontal border). A county X attacked an adjacent county Y whenever X hated Y. The attacked county was always conquered. All attacks where carried out simultanously and a set of simultanous attacks was called a battle. After a certain number of battles, the surviving sons made a truce and never battled again. For example if the king had three sons, named 0, 1 and 2, the figure below shows what happens in the first battle for a given initial land distribution: INPUT The input contains several test cases. The first line of a test case contains four integers, N, R, C and K. N - The number of heirs (2 <= N <= 100) R and C - The dimensions of the land. (2 <= R,C <= 100) K - Number of battles that are going to take place. (1 <= K <= 100) Heirs are identified by sequential integers starting from zero. Each of the next R lines contains C integers HeirIdentificationNumber (saying what heir owns this land) separated by single spaces. This is to layout the initial land. The last test case is a line separated by four zeroes separated by single spaces. (To exit the program so to speak) Output For each test case your program must print R lines with C integers each, separated by single spaces in the same format as the input, representing the land distribution after all battles. Sample Input: Sample Output: 3 4 4 3 2 2 2 0 0 1 2 0 2 1 0 1 1 0 2 0 2 2 2 0 0 1 2 0 0 2 0 0 0 1 2 2 Another example: Sample Input: Sample Output: 4 2 3 4 1 0 3 1 0 3 2 1 2 2 1 2

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  • Catching an exception class within a template

    - by Todd Bauer
    I'm having a problem using the exception class Overflow() for a Stack template I'm creating. If I define the class regularly there is no problem. If I define the class as a template, I cannot make my call to catch() work properly. I have a feeling it's simply syntax, but I can't figure it out for the life of me. #include<iostream> #include<exception> using namespace std; template <class T> class Stack { private: T *stackArray; int size; int top; public: Stack(int size) { this->size = size; stackArray = new T[size]; top = 0; } ~Stack() { delete[] stackArray; } void push(T value) { if (isFull()) throw Overflow(); stackArray[top] = value; top++; } bool isFull() { if (top == size) return true; else return false; } class Overflow {}; }; int main() { try { Stack<double> Stack(5); Stack.push( 5.0); Stack.push(10.1); Stack.push(15.2); Stack.push(20.3); Stack.push(25.4); Stack.push(30.5); } catch (Stack::Overflow) { cout << "ERROR! The stack is full.\n"; } return 0; } The problem is in the catch (Stack::Overflow) statement. As I said, if the class is not a template, this works just fine. However, once I define it as a template, this ceases to work. I've tried all sorts of syntaxes, but I always get one of two sets of error messages from the compiler. If I use catch(Stack::Overflow): ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2316: 'Stack::Overflow' : cannot be caught as the destructor and/or copy constructor are inaccessible EDIT: I meant If I use catch(Stack<double>::Overflow) or any variety thereof: ch18pr01.cpp(89) : error C2061: syntax error : identifier 'Stack' ch18pr01.cpp(89) : error C2310: catch handlers must specify one type ch18pr01.cpp(95) : error C2317: 'try' block starting on line '75' has no catch handlers I simply can not figure this out. Does anyone have any idea?

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • Setting up Django on an internal server (os.environ() not working as expected?)

    - by monkut
    I'm trying to setup Django on an internal company server. (No external connection to the Internet.) Looking over the server setup documentation it appears that the "Running Django on a shared-hosting provider with Apache" method seems to be the most-likely to work in this situation. Here's the server information: Can't install mod_python no root access Server is SunOs 5.6 Python 2.5 Apache/2.0.46 I've installed Django (and flup) using the --prefix option (reading again I probably should've used --home, but at the moment it doesn't seem to matter) I've added the .htaccess file and mysite.fcgi file to my root web directory as mentioned here. When I run the mysite.fcgi script from the server I get my expected output (the correct site HTML output). But, it won't when trying to access it from a browser. It seems that it may be a problem with the PYTHONPATH setting since I'm using the prefix option. I've noticed that if I run mysite.fcgi from the command-line without setting the PYTHONPATH enviornment variable it throws the following error: prompt$ python2.5 mysite.fcgi ERROR: No module named flup Unable to load the flup package. In order to run django as a FastCGI application, you will need to get flup from http://www.saddi.com/software/flup/ If you've already installed flup, then make sure you have it in your PYTHONPATH. I've added sys.path.append(prefixpath) and os.environ['PYTHONPATH'] = prefixpath to mysite.fcgi, but if I set the enviornment variable to be empty on the command-line then run mysite.fcgi, I still get the above error. Here are some command-line results: >>> os.environ['PYTHONPATH'] = 'Null' >>> >>> os.system('echo $PYTHONPATH') Null >>> os.environ['PYTHONPATH'] = '/prefix/path' >>> >>> os.system('echo $PYTHONPATH') /prefix/path >>> exit() prompt$ echo $PYTHONPATH Null It looks like Python is setting the variable OK, but the variable is only applicable inside of the script. Flup appears to be distributed as an .egg file, and my guess is that the egg implementation doesn't take into account variables added by os.environ['key'] = value (?) at least when installing via the --prefix option. I'm not that familiar with .pth files, but it seems that the easy-install.pth file is the one that points to flup: import sys; sys.__plen = len(sys.path) ./setuptools-0.6c6-py2.5.egg ./flup-1.0.1-py2.5.egg import sys; new=sys.path[sys.__plen:]; del sys.path[sys.__plen:]; p=getattr(sys,'__egginsert',0); sy s.path[p:p]=new; sys.__egginsert = p+len(new) It looks like it's doing something funky, anyway to edit this or add something to my code so it will find flup?

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  • OSGI classcast exception on felix

    - by Nico
    Hi, i'm fairly new to osgi and am trying to get a functional proof of concept together. The setup is that my common api is created in a bundle creatively named common-api.jar with no bundle activator, but it exports all it's interfaces. the one of interest in this situation is DatabaseService.java. I then have a Second bundle called systemx-database-service. That implements the database service interface. this works fine as in the activator of the implementation bundle i test the connection to the database and select some arbitraty values. I also register the service i want to be available to the other bundle's like so: context.registerService(DatabaseService.class.getName(), new SystemDatabaseServiceImpl(context), new Properties()); The basic idea being when you look for a service reference for a Database service you'll get back the SystemDatabaseService implementation. When i do a inspect service the output it this: -> inspect s c 69 System Database Service (69) provides services: ---------------------------------------------- objectClass = za.co.xxx.xxx.common.api.DatabaseService service.id = 39 which would lead me to believe that if i do this in a test bundle: context.getService(context.getServiceReference(DatabaseService.class)); i should get back an instance of DatabaseService.class, but alas no such luck. it simply seems like it cannot find the service. stick with me here my story gets stranger. figuring there is no where to go but up i wrote this monstrosity: for (Bundle bundle : bundles) { if (bundle.getSymbolicName().equals("za.co.xxx.xxx.database-service")) { ServiceReference[] registeredServices = bundle.getRegisteredServices(); for (ServiceReference ref : registeredServices) { DatabaseService service = (DatabaseService) context.getService(ref); // use service here. } } } } now i can actually see the service reference, but i get this error java.lang.ClassCastException: za.co.xxx.xxx.database.service.impl.SystemDatabaseServiceImpl cannot be cast to za.co.xxx.xx.common.api.DatabaseService which is crazy since the implementation clearly implements the interface! Any help would be appreciated. Please keep in mind i'm very new at the osgi way of thinking so my whole approach here might be flawed. oh. if anyone wants the manifests i can post them. and i'm using the maven-bnd-plugin to build and executing on felix. thanks Nico

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  • Declare private static members in F#?

    - by acidzombie24
    I decided to port the class in C# below to F# as an exercise. It was difficult. I only notice three problems 1) Greet is visible 2) I can not get v to be a static class variable 3) I do not know how to set the greet member in the constructor. How do i fix these? The code should be similar enough that i do not need to change any C# source. ATM only Test1.v = 21; does not work C# using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CsFsTest { class Program { static void Main(string[] args) { Test1.hi("stu"); new Test1().hi(); Test1.v = 21; var a = new Test1("Stan"); a.hi(); a.a = 9; Console.WriteLine("v = {0} {1} {2}", a.a, a.b, a.NotSTATIC()); } } class Test1 { public int a; public int b { get { return a * 2; } } string greet = "User"; public static int v; public Test1() {} public Test1(string name) { greet = name; } public static void hi(string greet) { Console.WriteLine("Hi {0}", greet); } public void hi() { Console.WriteLine("Hi {0} #{1}", greet, v); } public int NotSTATIC() { return v; } } } F# namespace CsFsTest type Test1 = (* public int a; public int b { get { return a * 2; } } string greet = "User"; public static int v; *) [<DefaultValue>] val mutable a : int member x.b = x.a * 2 member x.greet = "User" (*!! Needs to be private *) [<DefaultValue>] val mutable v : int (*!! Needs to be static *) (* public Test1() {} public Test1(string name) { greet = name; } *) new () = {} new (name) = { } (* public static void hi(string greet) { Console.WriteLine("Hi {0}", greet); } public void hi() { Console.WriteLine("Hi {0} #{1}", greet, v); } public int NotSTATIC() { return v; } *) static member hi(greet) = printfn "hi %s" greet member x.hi() = printfn "hi %s #%i" x.greet x.v member x.NotSTATIC() = x.v

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  • using Java interfaces

    - by mike_hornbeck
    I need to create interface MultiLingual, that allows to display object's data in different languages (not data itself, but introduction like "Author", "Title" etc.). Printed data looks like this : 3 grudnia 1998 10th of June 1924 Autor: Tolkien Tytul: LoTR Wydawnictwo: Amazon 2010 Author: Mitch Albom Title: Tuesdays with Morrie Publishing House: Time Warner Books 2003 37 360,45 PLN 5,850.70 GBP 3rd of December 1998 10th of June 1924 Author: Tolkien Title: LoTR Publishing House: Amazon 2010 Author: Mitch Albom Title: Tuesdays with Morrie Publishing House: Time Warner Books 2003 37,360.45 GBP 5,850.70 GBP Test code looks like this : public class Main { public static void main(String[] args){ MultiLingual gatecrasher[]={ new Data(3,12,1998), new Data(10,6,1924,MultiLingual.ENG), new Book("LoTR", "Tolkien", "Amazon", 2010), new Book("Tuesdays with Morrie", "Mitch Albom", "Time Warner Books",2003, MultiLingual.ENG), new Money(1232895/33.0,MultiLingual.PL), new Money(134566/23.0,MultiLingual.ENG), }; for(int i=0;i < gatecrasher.length;i++) System.out.println(gatecrasher[i]+"\n"); for(int i=0;i < gatecrasher.length;i++) System.out.println(gatecrasher[i].get(MultiLingual.ENG)+"\n"); } } So i need to introduce constants ENG, PL in MultiLingual interface, as well as method get(int language) : public interface MultiLingual { int ENG = 0; int PL= 1; String get(int lang); } And then I have class Book. Problem starts with the constructors. One of them needs to take MultiLingual.ENG as argument, but how to achieve that ? Is this the proper way? : class Book implements MultiLingual { private String title; private String publisher; private String author; public Book(String t, String a, String p, int y, MultiLingual lang){ } Or should I treat this MultiLingual.ENG as int variable , that will just change automatically constants in interface? Second constructor for book doesn't take MultLingual as argument, but following implementation is somehow wrong : public Book(String t, String a, String p, int y){ Book someBook = new Book(t, a, p, y, MultiLingual m); } I could just send int m in place of MultiLingual m but then I will have no control if language is set to PL or ENG. And finally get() method for Boook but I think at least this should be working fine: public String get(int lang){ String data; if (lang == ENG){ data = "Author: "+this.author+"\n"+ "Title: "+this.title+"\n"+ "Publisher: "+this.publisher+"\n"; } else { data = "Autor: "+this.author+"\n"+ "Tytul: "+this.title+"\n"+ "Wydawca: "+this.publisher+"\n"; } return data; } @Override public String toString(){ return ""; } }

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  • org.hibernate.TransientObjectException during Criteria.list()

    - by rancidfishbreath
    I have seen posts all over the internet that talk about how to fix the TransientObjectExceptions during save/update/delete but I am having this problem when calling list on my Criteria. I have two objects A and B. A has a field named b which is of type B. In my mapping b is mapped as a many-to-one. This all runs in a larger persistence framework (the framework is kind of like Core Data) and so I don't use any cascades in my hibernate mappings since cascades are handled at a higher level. This is the interesting code surrounding my criteria: A a = new A(); B b = new B(); a.setB(b); session.save("B", b); // Actually handled by the higher level session.save("A", a); // framework, this is just for clarity // transaction committed and session closed ... // new session opened Criteria criteria = session.createCriteria(A.class); criteria.add(Restrictions.eq("b", b)); List<?> objects = criteria.list(); Basically I am looking for all objects of type A such that A.b equals a particular instance of b (I actually tried restructuring a query so that I was passing in the id of b just to make sure that b wasn't causing me problems). Here is the stack trace that occurs when I call criteria.list(): org.hibernate.TransientObjectException: object references an unsaved transient instance - save the transient instance before flushing: B at org.hibernate.engine.ForeignKeys.getEntityIdentifierIfNotUnsaved(ForeignKeys.java:244) at org.hibernate.type.EntityType.getIdentifier(EntityType.java:449) at org.hibernate.type.ManyToOneType.nullSafeSet(ManyToOneType.java:141) at org.hibernate.loader.Loader.bindPositionalParameters(Loader.java:1769) at org.hibernate.loader.Loader.bindParameterValues(Loader.java:1740) at org.hibernate.loader.Loader.prepareQueryStatement(Loader.java:1612) at org.hibernate.loader.Loader.doQuery(Loader.java:717) at org.hibernate.loader.Loader.doQueryAndInitializeNonLazyCollections(Loader.java:270) at org.hibernate.loader.Loader.doList(Loader.java:2294) at org.hibernate.loader.Loader.listIgnoreQueryCache(Loader.java:2172) at org.hibernate.loader.Loader.list(Loader.java:2167) at org.hibernate.loader.criteria.CriteriaLoader.list(CriteriaLoader.java:119) at org.hibernate.impl.SessionImpl.list(SessionImpl.java:1706) at org.hibernate.impl.CriteriaImpl.list(CriteriaImpl.java:347) Here is my mapping: <class entity-name="A" lazy="false"> <tuplizer entity-mode="dynamic-map" class="MyTuplizer" /> <id type="long" column="id"> <generator class="native" /> </id> <many-to-one name="b" entity-name="B" column="b_id" lazy="false" /> </class> <class entity-name="B" lazy="false"> <tuplizer entity-mode="dynamic-map" class="MyTuplizer" /> <id type="long" column="id"> <generator class="native" /> </id> </class> Can anyone help me figure out why I would be getting a TransientObjectException during a fetch? Preferably I would like to find a solution that does not rely on cascades since they tend to mask problems that occur in the higher level framework.

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  • Suggest the best options to me to design the dynamic web interface using PHP MYSQL and AJAX

    - by Krishna
    Hello, I am designing a web interface for a company. I am describing the company's profile: company is currently having 5 branches and planning to extend their branches all over the country. it is an insurance surveying company. they are dealing with 6 Categories in the insurance domain, vide .. Engineering Fire Marine Motor Miscellaneous Risk Inspection and branches named as b1, b2, b3, b4, b5 and Extending. and finally they have contract with 22 companies. For each claim they are assign a unique ID. like contractcompany/category/serialno Ex: take a contracted company names as xxx, sss, zzz. xxx/Engineering/001 sss/Engineering/001 . . . xxx/Enginnering/002 sss/Engineering/002 . . . xxx/Fire/001 sss/Fire/001 . . . xxx/Fire/002 . . . xxx/Fire/002 . . . and so on..... by this way they issue the unique ID for each claim. Finally what i want is developing the interface with PHP mysql and ajax auto generating the unique id for each claim. store full details of the claims with reference to unique id. show all claims in one page, and they can view by branch wise and category wise. send monthly Report (All claims they have given and status of claims) to contract companies. give access to contracted companies, but they can view only their respective claims. Each claim has its own documents. So they can be uploaded by own company users or administrator. these files are associated with unique ID. contracted companies can view files. Give access to branches to enter new claims and update old claims. Administrator can create, update and delete all the claims and their details. Only administrator can grant new users (own company branches / contracted companies) Finally the the panel is completely database driven. Could any body can help. Thanks in advance Kindly do the needful and oblige Thanks and Regards Krishna. P [email protected]

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  • SVN directories not showing up in localhost when using WAMP

    - by JsusSalv
    Hi: I recently installed WAMP for actual local use. I've worked on live development servers but now am working on localhost. I've managed to get multiple virtual hosts setup on my WAMP/Vista 64-bit box but am having difficulty with directories pulled from SVN. I have four vhosts setup. Two work well and they are not tied to any SVN just yet. I'm also using TortoiseSVN in case it makes any difference. However, the other projects are coming from SVN repositories. When I view these two projects I get the following error: Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, admin@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log. The way I setup the vhosts is as follows: httpd.conf # Multiple Virtual Hosts <VirtualHost 127.0.0.1> ServerName localhost DocumentRoot "C:/wamp/www/" </VirtualHost> <VirtualHost 127.0.1.0> ServerName testone.local DocumentRoot "C:/wamp/www/root/projectone/" </VirtualHost> <VirtualHost 127.0.2.0> ServerName testtwo.local DocumentRoot "C:/wamp/www/root/projecttwo/" </VirtualHost> <VirtualHost 127.0.3.0> ServerName testthree.local DocumentRoot "C:/wamp/www/root/projectthree/" </VirtualHost> <VirtualHost 127.0.3.1> ServerName testfour.local DocumentRoot "C:/wamp/www/root/projectfour/" </VirtualHost> And here's the 'hosts' file: # Localhost 127.0.0.1 localhost ::1 localhost # Project One 127.0.1.0 testone.local # Project Two 127.0.2.0 testtwo.local # Project Three 127.0.3.0 testthree.local # Project Four 127.0.3.1 testfour.local Everything works just fine. So if you want to tell me I'm doing something wrong then by all means point out a few things. But as it stands, it works and I'm content using different IPs and/or named-based vhosts. The problem comes in not being able to see the directories and files in the projects that are tied to an SVN. Whenever I visit http://testxxxx.local I get the error message at the top of this post. Please provide some suggestions. Thank you!

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  • Rails scalar query

    - by Craig
    I need to display a UI element (e.g. a star or checkmark) for employees that are 'favorites' of the current user (another employee). The Employee model has the following relationship defined to support this: has_and_belongs_to_many :favorites, :class_name => "Employee", :join_table => "favorites", :association_foreign_key => "favorite_id", :foreign_key => "employee_id" The favorites has two fields: employee_id, favorite_id. If I were to write SQL, the following query would give me the results that I want: SELECT id, account, IF( ( SELECT favorite_id FROM favorites WHERE favorite_id=p.id AND employee_id = ? ) IS NULL, FALSE, TRUE) isFavorite FROM employees Where the '?' would be replaced by the session[:user_id]. How do I represent the isFavorite scalar query in Rails? Another approach would use a query like this: SELECT id, account, IF(favorite_id IS NULL, FALSE, TRUE) isFavorite FROM employees e LEFT OUTER JOIN favorites f ON e.id=f.favorite_id AND employee_id = ? Again, the '?' is replaced by the session[:user_id] value. I've had some success writing this in Rails: ee=Employee.find(:all, :joins=>"LEFT OUTER JOIN favorites ON employees.id=favorites.favorite_id AND favorites.employee_id=1", :select=>"employees.*,favorites.favorite_id") Unfortunately, when I try to make this query 'dynamic' by replacing the '1' with a '?', I get errors. ee=Employee.find(:all, :joins=>["LEFT OUTER JOIN favorites ON employees.id=favorites.favorite_id AND favorites.employee_id=?",1], :select=>"employees.*,favorites.favorite_id") Obviously, I have the syntax wrong, but can :joins expressions be 'dynamic'? Is this a case for a Lambda expression? I do hope to add other filters to this query and use it with will_paginate and acts_as_taggable_on, if that makes a difference. edit errors from trying to make :joins dynamic: ActiveRecord::ConfigurationError: Association named 'LEFT OUTER JOIN favorites ON employees.id=favorites.favorite_id AND favorites.employee_id=?' was not found; perhaps you misspelled it? from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/associations.rb:1906:in `build' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/associations.rb:1911:in `build' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/associations.rb:1910:in `each' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/associations.rb:1910:in `build' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/associations.rb:1830:in `initialize' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:1789:in `new' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:1789:in `add_joins!' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:1686:in `construct_finder_sql' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:1548:in `find_every' from /Users/craibuc/.gem/ruby/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:615:in `find'

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  • Unique ID Defined by Most-Derived Class accessible through Base Class

    - by Narfanator
    Okay, so, the idea is that I have a map of "components", which inherit from componentBase, and are keyed on an ID unique to the most-derived*. Only, I can't think of a good way to get this to work. I tried it with the constructor, but that doesn't work (Maybe I did it wrong). The problem with any virtual, etc, inheritance tricks are that the user has to impliment them at the bottom, which can be forgotten and makes it less... clean. *Right phrase? If - is inheritance; foo is most-derived: foo-foo1-foo2-componentBase Here's some code showing the problem, and why CRTP can't cut it: (No, it's not legit code, but I'm trying to get my thoughts down) #include<map> class componentBase { public: virtual static char idFunction() = 0; }; template <class T> class component : public virtual componentBase { public: static char idFunction(){ return reinterpret_cast<char>(&idFunction); } }; class intermediateDerivations1 : public virtual component<intermediateDerivations1> { }; class intermediateDerivations2 : public virtual component<intermediateDerivations2> { }; class derived1 : public intermediateDerivations1 { }; class derived2 : public intermediateDerivations1 { }; //How the unique ID gets used (more or less) std::map<char, componentBase*> TheMap; template<class T> void addToMap(componentBase * c) { TheMap[T::idFunction()] = c; } template<class T> T * getFromMap() { return TheMap[T::idFunction()]; } int main() { //In each case, the key needs to be different. //For these, the CRTP should do it: getFromMap<intermediateDerivations1>(); getFromMap<intermediateDerivations2>(); //But not for these. getFromMap<derived1>(); getFromMap<derived2>(); return 0; } More or less, I need something that is always there, no matter what the user does, and has a sortable value that's unique to the most-derived class. Also, I realize this isn't the best-asked question, I'm actually having some unexpected difficultly wrapping my head around it in words, so ask questions if/when you need clarification.

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  • Adding ComboBoxItem to a combobox inside a user control (XAML/WPF)

    - by byte
    I am currently learning to create custom controls in WPF. I successfully created a simple custom control using a Label and a Text Box. I was able to allow setting the Label text by DependencyProperty. Now I am creating a user control that has a ComboBox. I need to allow adding items to this ComboBox from outside the control. To achieve this, I tried exposing a DependencyProperty of type ItemsCollection and it will allows access to the ComboBox's Items property (the DP in my control sample is named 'CbItems'). But I get errors because Items property of Combobox is ReadOnly. Control XAML <UserControl x:Class="MyWpfApp.Controls.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="Auto" Width="Auto"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> <Label Grid.Column="0" Content="{Binding FieldLabel}"></Label> <ComboBox Name="cmb" Grid.Column="1" Width="150"></ComboBox> </Grid> </UserControl> MainWindow XAML <Window x:Class="MyWpfApp.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ctl="clr-namespace:MyWpfApp.Controls" Title="Window1" Height="300" Width="300"> <Grid> <ctl:MyControl> <ctl:MyControl.CbItems> <ComboBoxItem>Hello</ComboBoxItem> <ComboBoxItem>World</ComboBoxItem> <ComboBoxItem>Hi</ComboBoxItem> </ctl:LobCombox.CbItems> </ctl:LobCombox> </Grid> </Window> I would like to know what the correct way is to achieve this functionality. I believe the answer to this might also help with other controls like GridView etc Many Thanks

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  • Binding Silverlight UserControl custom properties to its' elements

    - by ghostskunks
    Hi. I'm trying to make a simple crossword puzzle game in Silverlight 2.0. I'm working on a UserControl-ish component that represents a square in the puzzle. I'm having trouble with binding up my UserControl's properties with its' elements. I've finally (sort of) got it working (may be helpful to some - it took me a few long hours), but wanted to make it more 'elegant'. I've imagined it should have a compartment for the content and a label (in the upper right corner) that optionally contains its' number. The content control probably be a TextBox, while label control could be a TextBlock. So I created a UserControl with this basic structure (the values are hardcoded at this stage): <UserControl x:Class="XWord.Square" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" FontSize="30" Width="100" Height="100"> <Grid x:Name="LayoutRoot" Background="White"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <TextBlock x:Name="Label" Grid.Row="0" Grid.Column="1" Text="7"/> <TextBox x:Name="Content" Grid.Row="1" Grid.Column="0" Text="A" BorderThickness="0" /> </Grid> </UserControl> I've also created DependencyProperties in the Square class like this: public static readonly DependencyProperty LabelTextProperty; public static readonly DependencyProperty ContentCharacterProperty; // ...(static constructor with property registration, .NET properties // omitted for brevity)... Now I'd like to figure out how to bind the Label and Content element to the two properties. I do it like this (in the code-behind file): Label.SetBinding( TextBlock.TextProperty, new Binding { Source = this, Path = new PropertyPath( "LabelText" ), Mode = BindingMode.OneWay } ); Content.SetBinding( TextBox.TextProperty, new Binding { Source = this, Path = new PropertyPath( "ContentCharacter" ), Mode = BindingMode.TwoWay } ); That would be more elegant done in XAML. Does anyone know how that's done?

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  • How do I construct a Django reverse/url using query args?

    - by Andrew Dalke
    I have URLs like http://example.com/depict?smiles=CO&width=200&height=200 (and with several other optional arguments) My urls.py contains: urlpatterns = patterns('', (r'^$', 'cansmi.index'), (r'^cansmi$', 'cansmi.cansmi'), url(r'^depict$', cyclops.django.depict, name="cyclops-depict"), I can go to that URL and get the 200x200 PNG that was constructed, so I know that part works. In my template from the "cansmi.cansmi" response I want to construct a URL for the named template "cyclops-depict" given some query parameters. I thought I could do {% url cyclops-depict smiles=input_smiles width=200 height=200 %} where "input_smiles" is an input to the template via a form submission. In this case it's the string "CO" and I thought it would create a URL like the one at top. This template fails with a TemplateSyntaxError: Caught an exception while rendering: Reverse for 'cyclops-depict' with arguments '()' and keyword arguments '{'smiles': u'CO', 'height': 200, 'width': 200}' not found. This is a rather common error message both here on StackOverflow and elsewhere. In every case I found, people were using them with parameters in the URL path regexp, which is not the case I have where the parameters go into the query. That means I'm doing it wrong. How do I do it right? That is, I want to construct the full URL, including path and query parameters, using something in the template. For reference, % python manage.py shell Python 2.6.1 (r261:67515, Feb 11 2010, 00:51:29) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. (InteractiveConsole) >>> from django.core.urlresolvers import reverse >>> reverse("cyclops-depict", kwargs=dict()) '/depict' >>> reverse("cyclops-depict", kwargs=dict(smiles="CO")) Traceback (most recent call last): File "<console>", line 1, in <module> File "/Library/Python/2.6/site-packages/django/core/urlresolvers.py", line 356, in reverse *args, **kwargs))) File "/Library/Python/2.6/site-packages/django/core/urlresolvers.py", line 302, in reverse "arguments '%s' not found." % (lookup_view_s, args, kwargs)) NoReverseMatch: Reverse for 'cyclops-depict' with arguments '()' and keyword arguments '{'smiles': 'CO'}' not found.

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  • VS2008: File creation fails randomly in unit testing?

    - by Tim
    I'm working on implementing a reasonably simple XML serializer/deserializer (log file parser) application in C# .NET with VS 2008. I have about 50 unit tests right now for various parts of the code (mostly for the various serialization operations), and some of them seem to be failing mostly at random when they deal with file I/O. The way the tests are structured is that in the test setup method, I create a new empty file at a certain predetermined location, and close the stream I get back. Then I run some basic tests on the file (varying by what exactly is under test). In the cleanup method, I delete the file again. A large portion (usually 30 or more, though the number varies run to run) of my unit tests will fail at the initialize method, claiming they can't access the file I'm trying to create. I can't pin down the exact reason, since a test that will work one run fails the next; they all succeed when run individually. What's the problem here? Why can't I access this file across multiple unit tests? Relevant methods for a unit test that will fail some of the time: [TestInitialize()] public void LogFileTestInitialize() { this.testFolder = System.Environment.GetFolderPath( System.Environment.SpecialFolder.LocalApplicationData ); this.testPath = this.testFolder + "\\empty.lfp"; System.IO.File.Create(this.testPath); } [TestMethod()] public void LogFileConstructorTest() { string filePath = this.testPath; LogFile target = new LogFile(filePath); Assert.AreNotEqual(null, target); Assert.AreEqual(this.testPath, target.filePath); Assert.AreEqual("empty.lfp", target.fileName); Assert.AreEqual(this.testFolder + "\\empty.lfp.lfpdat", target.metaPath); } [TestCleanup()] public void LogFileTestCleanup() { System.IO.File.Delete(this.testPath); } And the LogFile() constructor: public LogFile(String filePath) { this.entries = new List<Entry>(); this.filePath = filePath; this.metaPath = filePath + ".lfpdat"; this.fileName = filePath.Substring(filePath.LastIndexOf("\\") + 1); } The precise error message: Initialization method LogFileParserTester.LogFileTest.LogFileTestInitialize threw exception. System.IO.IOException: System.IO.IOException: The process cannot access the file 'C:\Users\<user>\AppData\Local\empty.lfp' because it is being used by another process..

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  • integriting facebook login button with Facebooker (rails plugin)

    - by dexterdeng
    I was integriting login-button with Facebooker, as I wanted to use facepile and customise the facebook login button, so I have to use facebook js sdk. I used the facebooker to connect facebook. now I found a issue. window.fbAsyncInit = function() { FB.init({ appId: '<%=Facebooker.api_key%>', status: true, cookie: true, xfbml: true }); }; (function() { var e = document.createElement('script'); e.type = 'text/javascript'; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; e.async = true; document.getElementById('fb-root').appendChild(e); }()); function fblogin(){ var pearms = "email,user_birthday,friends_location,offline_access,publish_stream,read_friendlists,user_birthday,user_location"; FB.getLoginStatus(function(response) { if (response.session) { // logged in and connected user, someone you know window.location = "http://domain/account/link_user_accounts"; return true; } else { // no user session available, someone you dont know FB.login(function(response) { if (response.session) { if (response.perms) { // after logged in the facebook account. $.inspect(response.perms);//return all these perms I expected. it should be fine there. window.location = "http://domain/account/link_user_accounts"; } return true; } else { return false; } },"email,user_birthday,friends_location,offline_access,publish_stream,read_friendlists"); } }) }; Let's say if the api_key is "1111111111". take a look at this line: " ` if (response.session) { if (response.perms) { $.inspect(response.perms); " now I was trying to login , call fblogin() , I'm sure that the response.perms equal to the perms I expected. (btw, at that time, I have a facebook plugin named facepile works too, it showed my friends after I called fblogin() and connected to facebook by typing my email and password ). so now it should run window.location = "http://domain/account/link_user_accounts"; yes, this line run. but the facebook_session can't build successfully. after digging the facebooker's code, I found this from the rails plugin facebooker: def create_facebook_session secure_with_facebook_params! || secure_with_cookies! || secure_with_token! end mostly, it would run secure_with_cookies! , and if the cookies with keys as "fbs_#{Facebooker.api_key}","#{Facebooker.api_key}_ss", "#{Facebooker.api_key}_session_key",.. created, then the facebook_session can be created. but these cookies can't be created after I logged in facebook until I refresh the current page by hand . I noticed if I refresh the page, the cookies with these keys added to the browser. but why they can't be added after I logged in facebook at once? I need these keys to create facebook_session. did I forgot something excepted these code I pasted? anybody help? thank you very much!

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  • WPF DataTemplates with VS2010 designer support + reusable - would you do it that way?

    - by Christian
    Ok, I am currently tidying up all my old stuff. I ran into the issue of "code only DataTemplates" - which are really a pain in the ass. You can't see anything, they are really hard to design, and I want to improve my project. So I had the idea to use the following solution. The main benefits are: You have designer support for your data template You can easily include example sample data The file naming is consistent and easy to remember The preview does not require an additional XAML wrapper (even with code only controls) I will try to explain and illustrate my solution using a few pictures. I am interested in feedback, especially if you can imagine a better way to do it. And, of course, if you see any maintenance or performance issues. Ok, lets start with a simple PreviewObject. I want to have some data in it, so I create a subclass which will automatically fill in some dummy data. Then I add a list to the control, and name this list. Afterwards I add a DataTemplate, this is the sole reason for the whole control (to be able to see and edit the DataTemplate in place): Now I use this control to get my DataTemplate, to use it in other places. To make this easier, I added some code in the code behind, see here: Now I want a control to show me a list of PreviewItems, so I created a "code-only" control which creates an instance of my service (or gets one using DI in real world) and fills its list box with it: To view the result of this work, I added this control inside the same named XAML, this is basically only to be able to see the final result: What I do not like in this solution: The need to create the last control in "code only". So I tried something different while writing this post. The following two screenshots illustrate the approach. I am creating an instance of the service inside the DataContext, and I am using bindings to supply the Itemssourc and the ItemTemplate. The reason for the strange "static property" is refactoring support. If I hardcode the path in the designer (e.g. using "Path = PreviewHistory") and I refactor the names (which happens quite often, early design phase) - I screw up my controls without realizing it. Does anyone has a better idea for this? I am using Resharper, btw. Thanks for any input, and sorry for the image overkill. Just easier to explain that way.. Chris

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  • Error in creating template class

    - by Luciano
    I found this vector template class implementation, but it doesn't compile on XCode. Header file: // File: myvector.h #ifndef _myvector_h #define _myvector_h template <typename ElemType> class MyVector { public: MyVector(); ~MyVector(); int size(); void add(ElemType s); ElemType getAt(int index); private: ElemType *arr; int numUsed, numAllocated; void doubleCapacity(); }; #include "myvector.cpp" #endif Implementation file: // File: myvector.cpp #include <iostream> #include "myvector.h" template <typename ElemType> MyVector<ElemType>::MyVector() { arr = new ElemType[2]; numAllocated = 2; numUsed = 0; } template <typename ElemType> MyVector<ElemType>::~MyVector() { delete[] arr; } template <typename ElemType> int MyVector<ElemType>::size() { return numUsed; } template <typename ElemType> ElemType MyVector<ElemType>::getAt(int index) { if (index < 0 || index >= size()) { std::cerr << "Out of Bounds"; abort(); } return arr[index]; } template <typename ElemType> void MyVector<ElemType>::add(ElemType s) { if (numUsed == numAllocated) doubleCapacity(); arr[numUsed++] = s; } template <typename ElemType> void MyVector<ElemType>::doubleCapacity() { ElemType *bigger = new ElemType[numAllocated*2]; for (int i = 0; i < numUsed; i++) bigger[i] = arr[i]; delete[] arr; arr = bigger; numAllocated*= 2; } If I try to compile as is, I get the following error: "Redefinition of 'MyVector::MyVector()'" The same error is displayed for every member function (.cpp file). In order to fix this, I removed the '#include "myvector.h"' on the .cpp file, but now I get a new error: "Expected constructor, destructor, or type conversion before '<' token". A similar error is displayed for every member as well. Interestingly enough, if I move all the .cpp code to the header file, it compiles fine. Does that mean I can't implement template classes in separate files?

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  • redoing object model construction to fit with asynchronous data fetching

    - by Andrew Patterson
    I have a modeled a set of objects that correspond with some real world concepts. TradeDrug, GenericDrug, TradePackage, DrugForm Underlying the simple object model I am trying to provide is a complex medical terminology that uses numeric codes to represent relationships and concepts, all accessible via a REST service - I am trying to hide away some of that complexity with an object wrapper. To give a concrete example I can call TradeDrug d = Searcher.FindTradeDrug("Zoloft") or TradeDrug d = new TradeDrug(34) where 34 might be the code for Zoloft. This will consult a remote server to find out some details about Zoloft. I might then call GenericDrug generic = d.EquivalentGeneric() System.Out.WriteLine(generic.ActiveIngredient().Name) in order to get back the generic drug sertraline as an object (again via a background REST call to the remote server that has all these drug details), and then perhaps find its ingredient. This model works fine and is being used in some applications that involve data processing. Recently however I wanted to do a silverlight application that used and displayed these objects. The silverlight environment only allows asynchronous REST/web service calls. I have no problems with how to make the asychhronous calls - but I am having trouble with what the design should be for my object construction. Currently the constructors for my objects do some REST calls sychronously. public TradeDrug(int code) { form = restclient.FetchForm(code) name = restclient.FetchName(code) etc.. } If I have to use async 'events' or 'actions' in order to use the Silverlight web client (I know silverlight can be forced to be a synchronous client but I am interested in asychronous approaches), does anyone have an guidance or best practice for how to structure my objects. I can pass in an action callback to the constructor public TradeDrug(int code, Action<TradeDrug> constructCompleted) { } but this then allows the user to have a TradeDrug object instance before what I want to construct is actually finished. It also doesn't support an 'event' async pattern because the object doesn't exist to add the event to until it is constructed. Extending that approach might be a factory object that itself has an asynchronous interface to objects factory.GetTradeDrugAsync(code, completedaction) or with a GetTradeDrugCompleted event? Does anyone have any recommendations?

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  • WPF ListView Data Binding wont synchronize

    - by Aviatrix
    my listview will display only the item that its added by the constructor and it wont add the items that i add dynamically public class PostList : ObservableCollection<PostData> { public PostList() : base() { Add(new PostData("Isak", "Dinesen")); // Add(new PostData("Victor", "Hugo")); // Add(new PostData("Jules", "Verne")); } public void AddToList (string[] data){ string username2, msg; msg = data[0]; username2 = data[1]; Add(new PostData(msg, username2)); } } public class PostData { private string Username; private string Msg; private string Avatar; private string LinkAttached; private string PicAttached; private string VideoAttached; public PostData(string msg ,string username, string avatar=null, string link=null,string pic=null ,string video=null) { this.Username = username; this.Msg = msg; this.Avatar = avatar; this.LinkAttached = link; this.PicAttached = pic; this.VideoAttached = video; } public string pMsg { get { return Msg; } set { Msg = value; } } public string pUsername { get { return Username; } set { Username = value; } } ..... ..... } Xaml <ListView x:Name="PostListView" BorderThickness="0" MinHeight="300" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}" VerticalContentAlignment="Top" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled" IsSynchronizedWithCurrentItem="True" MinWidth="332" SelectedIndex="0" SelectionMode="Extended" AlternationCount="1" ItemsSource="{Binding Source={StaticResource PostListData}}"> <ListView.ItemTemplate> <DataTemplate> <DockPanel x:Name="SinglePost" VerticalAlignment="Top" ScrollViewer.CanContentScroll="True" ClipToBounds="True" Width="333" Height="70" d:LayoutOverrides="VerticalAlignment" d:IsEffectDisabled="True"> <StackPanel x:Name="AvatarNickHolder" Width="60"> <Label x:Name="Nick" HorizontalAlignment="Center" Margin="5,0" VerticalAlignment="Top" Height="15" Content="{Binding Path=pUsername}" FontFamily="Arial" FontSize="10.667" Padding="5,0"/> <Image x:Name="Avatar" HorizontalAlignment="Center" Margin="5,0,5,5" VerticalAlignment="Top" Width="50" Height="50" IsHitTestVisible="False" Source="1045443356IMG_0972.jpg" Stretch="UniformToFill"/> </StackPanel> <TextBlock x:Name="userPostText" Margin="0,0,5,0" VerticalAlignment="Center" FontSize="10.667" Text="{Binding Path=pMsg}" TextWrapping="Wrap"/> </DockPanel> </DataTemplate> </ListView.ItemTemplate> </ListView>

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  • github like workflow on private server over ssh

    - by Jesse
    I have an server (available via ssh) on the internet that my friend and I use for working on projects together. We have started using git for source control. Our setup currently is as follows: Friend created repository on server with git init named project.friend.git I cloned project.friend.git on server to project.jesse.git I then cloned project.jesse.git on server to my local machine using git clone jesse@server:/git_repos/project.jesse.git I work on my local machine and commit to the local machine. When I want to push my changes to the project.jesse.git on server I use git push origin master. My friend is working on project.friend.git. When I want to get his changes I do pull jesse@server:/git_repos/project.friend.git. Everything seems to be working fine, however, I am now getting the following error when I do git push origin master: localpc:project.jesse jesse$ git push origin master Counting objects: 100, done. Delta compression using up to 2 threads. Compressing objects: 100% (76/76), done. Writing objects: 100% (76/76), 15.98 KiB, done. Total 76 (delta 50), reused 0 (delta 0) warning: updating the current branch warning: Updating the currently checked out branch may cause confusion, warning: as the index and work tree do not reflect changes that are in HEAD. warning: As a result, you may see the changes you just pushed into it warning: reverted when you run 'git diff' over there, and you may want warning: to run 'git reset --hard' before starting to work to recover. warning: warning: You can set 'receive.denyCurrentBranch' configuration variable to warning: 'refuse' in the remote repository to forbid pushing into its warning: current branch. warning: To allow pushing into the current branch, you can set it to 'ignore'; warning: but this is not recommended unless you arranged to update its work warning: tree to match what you pushed in some other way. warning: warning: To squelch this message, you can set it to 'warn'. warning: warning: Note that the default will change in a future version of git warning: to refuse updating the current branch unless you have the warning: configuration variable set to either 'ignore' or 'warn'. To jesse@server:/git_repos/project.jesse.git c455cb7..e9ec677 master -> master Is this warning anything I need to be worried about? Like I said, everything seems to be working. My friend is able to pull my changes in from my branch. I have the clone on the server so he can access it since he does not have access to my local machine. Is there something that could be done better? Thanks!

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  • Create links programmatically inside an EmberJS view

    - by Michael Gallego
    I have a pretty complex view to render which involves some kind of recursion (the typical folder/file nested list). The fact that it contains heterogeneous objects (folders and files) make it even harder to write Handlebars templates. Therefore, the only solution I've found is to create a view, and manually fill the render buffer. I came with the following solution: App.LibraryContentList = Ember.View.extend({ tagName: 'ol', classNames: ['project-list', 'dd-list'], nameChanged: function() { this.rerender(); }.observes('[email protected]'), render: function(buffer) { // We only start with depth of zero var content = this.get('content').filterProperty('depth', 0); content.forEach(function(item) { this.renderItem(buffer, item); }, this); }, renderItem: function(buffer, item) { switch (item.constructor.toString()) { case 'Photo.Folder': this.renderFolder(buffer, item); break; case 'Photo.File': this.renderFile(buffer, item); break; } }, renderFolder: function(buffer, folder) { buffer.push('<li class="folder dd-item">'); buffer.push('<span class="dd-handle">' + folder.get('name') + '</span>'); // Merge sub folders and files, and sort them by sort order var content = this.mergeAndSort(); if (content.get('length') > 0) { buffer.push('<ol>'); content.forEach(function(item) { this.renderItem(buffer, item); }, this); buffer.push('</ol>'); } buffer.push('</li>'); }, renderFile: function(buffer, album) { buffer.push('<li class="album dd-item">'); buffer.push('<span class="dd-handle">' + file.get('name') + '</span>'); buffer.push('</li>'); } }); Now, what I'd like is to be able to add links so that each folder and each file is clickable and redirect to another route. But how am I supposed to do that, as I don't have access to the linkTo helper? I've tried to play with the LinkView view, but without any success. Should I register handlers manually for each item? I've also thought about breaking that with a CollectionView instead, and splitting the content by depth so that I could render it using templates, but it seems more complicated. Any thoughts?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Error Serializing a CLR object for use in a WCF service

    - by user208662
    Hello, I have written a custom exception object. The reason for this is I want to track additional information when an error occurs. My CLR object is defined as follows: public class MyException : Exception { public override string StackTrace { get { return base.StackTrace; } } private readonly string stackTrace; public override string Message { get { return base.Message; } } private readonly string message; public string Element { get { return element; } } private readonly string element; public string ErrorType { get { return errorType; } } private readonly string errorType; public string Misc { get { return misc; } } private readonly string misc; #endregion Properties #region Constructors public MyException() {} public MyException(string message) : base(message) { } public MyException(string message, Exception inner) : base(message, inner) { } public MyException(string message, string stackTrace) : base() { this.message = message; this.stackTrace = stackTrace; } public MyException(string message, string stackTrace, string element, string errorType, string misc) : base() { this.message = message; this.stackTrace = stackTrace; this.element = element; this.errorType = errorType; this.misc = misc; } protected MyException(SerializationInfo info, StreamingContext context) : base(info, context) { element = info.GetString("element"); errorType = info.GetString("errorType"); misc = info.GetString("misc"); } public override void GetObjectData(SerializationInfo info, StreamingContext context) { base.GetObjectData(info, context); info.AddValue("element", element); info.AddValue("errorType", errorType); info.AddValue("misc", misc); } } I have created a copy of this custom xception in a WP7 application. The only difference is, I do not have the GetObjectData method defined or the constructor with SerializationInfo defined. If I run the application as is, I receive an error that says: Type 'My.MyException' cannot be serialized. Consider marking it with the DataContractAttribute attribute, and marking all of its members you want serialized with the DataMemberAttribute attribute. If the type is a collection, consider marking it with the CollectionDataContractAttribute. If I add the DataContract / DataMember attributes to the class and its appropriate members on the server-side, I receive an error that says: Type cannot be ISerializable and have DataContractAttribute attribute. How do I serialize MyException so that I can pass an instance of it to my WCF service. Please note, I want to use my service from an Android app. Because of this, I don't want to do anything too Microsoft centric. That was my fear with DataContract / DataMember stuff. Thank you so much for your help!

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