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  • Using of EPOS Touch Screen and Its Benefit

    EPOS stands for Electronic Point of Sale and is modern cash registers. Its usually used by retail and hospitality businesses in their POS stations as staff reacts well to them as they are similar to ... [Author: Alan Wisdom - Computers and Internet - April 05, 2010]

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  • Setting up an Ubuntu 9.10 chroot for Android OS builds

    <b>Spencer Herzberg Blog: </b>"So the goal of this post will be to install a 32-bit chroot of 9.10 in my fresh install of 10.04 as 9.10 is easier to build and test Cyanogen's custom Android rom. I have modified some guides from here and here. I have also elected to use schroot as it allows for easy chroot access."

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  • On Screen Coin Animation

    - by Siddharth
    am working with side scrolling skater game. I want to perform coin animation such that as player collect coin it moves upside and attach with currency sprite. My main character and coin present in game scene and currency sprite present in HUD layer. This situation creates problem for me. Directly I can not apply modifier to coin because it is side scrolling game so based on main character speed it reaches at different position. That I have checked. So that I have to generate other coin at same position at game layer coin has, in HUD layer and move upward to it. But I didn't able to get its y position correct though I can able to get x position correctly. Many time main character goes downward so it get minus value many time. I also tried following code float[] position = GameHUD.this .convertSceneCoordinatesToLocalCoordinates(GameManager .getInstance().getCoinX(), GameManager.getInstance() .getCoinY()); But I am getting same coordinate as I provide. No difference in that so please some one provide me guidance in that. Because I am near to complete my game. EDIT: Here game layer and hud layer is totally different. Actual coin present in game layer which player has to collect and at same position I want to generate another coin in hud layer to perform some animation. It is recommended to generate coin in hud layer because through that only I can able to complete my target.

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  • Remove languages in translations?

    - by Pit
    Hi, I use spell-checker for 4 languages, en, de, fr, and lb. If I enable Spellchecking and writing aids for en, de or fr in System -> Administration -> Language Support there will be multiple versions of each language available, e.g. en , en_CA, en_GB, ... Is there a possibility to select only one of those language versions while enabling the language, or removing the others afterwards. It would be enough to remove them from the selection menu. I would like to use the version which is equal to the country the language originally comes from: e.g. de_DE, fr_FR, en_GB. For lb there is currently only lb_LU so there is no problem (yet). Instead of 4 languages I currently have around 20, which is kind of annoying when switching the language ( which I do quite often). There might be a similar problem for the menu translations, where if I understand correctly you can choose the order in which translations are applied if they exist. Any suggestions?

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  • How can I lock screen on lxde

    - by maniat1k
    Like gnome Control + alt + L In Lxde how can i do that? What I have to intall to do this? thanks --searching for a solution on my own but... ok if I do alt+f2 and type xscreensaver-command -lock that's a small solution. tryed to do an small script but it's not working.. this is what I do vi lock.sh #!/bin/bash xscreensaver-command -lock exit 0 chmod +x lock.sh but this doesnt work.. ideas?

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  • Why does Unity not extend to my 2nd monitor, even when it is displaying an X-Screen?

    - by Gridwalker
    I recently added a 2nd video card to my system, but unity refuses to extend my desktop over to the second screen. Although the secondary monitor initialises when I boot and I can move the mouse cursor over to the 2nd screen, the screen is otherwise blank (showing no wallpaper or interface elements) and I am unable to move any windows to this monitor. Moving the mouse cursor over to the 2nd monitor changes it from the default cursor to the old-style X cursor, such as the one that appears when you run X-kill, indicating that this screen is initialised in the X Server but that Unity is not recognising it. Although the Nvidia X Server Settings application can see both monitors, the unity systems settings application does not detect the 2nd adapter. Sometimes the additional drivers application can see both adapters, but it doesn't consistently show options for them both. Xrandr also fails to detect the 2nd monitor, but iNex lists both adapters. I have experimented with several different drivers for each adapter and with setting each of the graphics cards as the primary adapter in the BIOS, but this has made little difference. The two adapters are an onboard Geforce 8200 and a PCIE Geforce 7200 GX. The onboard adapter is currently set as the primary, however this adapter crashes whenever I use the Nouveau driver and I have to switch over to the PCIE as a primary whenever I purge the proprietary drivers (switching back when the 304 driver has been reinstalled). It doesn't matter which adapter I set as my primary, the results are the same : one screen showing the unity interface and one screen showing an X-Screen that only displays the mouse cursor. All I want is to be able to run this system in a dual screen configuration. I am not a gamer, nor do I require 3D rendering capabilities. Anything you can suggest to get the desktop to extend across both screens will be massively appreciated!

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  • CoffeeScript - inability to support progressive adoption

    - by Renso
    First if, what is CoffeeScript?Web definitionsCoffeeScript is a programming language that compiles statement-by-statement to JavaScript. The language adds syntactic sugar inspired by Ruby and Python to enhance JavaScript's brevity and readability, as well as adding more sophisticated features like array comprehension and pattern matching.The issue with CoffeeScript is that it eliminates any progressive adoption. It is a purist approach, kind of like the Amish, if you're not borne Amish, tough luck. So for folks with thousands of lines of JavaScript code will have a tough time to convert it to CoffeeScript. You can use the js2coffee API to convert the JavaScript file to CoffeeScript but in my experience that had trouble converting the files. It would convert the file to CoffeeScript without any complaints, but then when trying to generate the CoffeeScript file got errors with guess what: INDENTATION!Tried to convince the CoffeeScript community on github but got lots of push-back to progressive adoption with comments like "stupid", "crap", "child's comportment", "it's like Ruby, Python", "legacy code" etc. As a matter of interest one of the first comments were that the code needs to be re-designed before converted to CoffeeScript. Well I rest my case then :-)So far the community on github has been very reluctant to even consider introducing some way to define code-blocks, obviously curly braces is not an option as they use it for json object definitions. They also have no consideration for a progressive adoption where some, if not all, JavaScript syntax will be allowed which means all of us in the real world that have thousands of lines of JavaScript will have a real issue converting it over. Worst, I for one lack the confidence that tools like js2coffee will provide the correct indentation that will determine the flow of control in your code!!! Actually it is hard for me to find enough justification for using spaces or tabs to control the flow of code. It is no wonder that C#, C, C++, Java, all enterprise-scale frameworks still use curly braces. Have never seen an enterprise app built with Ruby or PhP.Let me know what your concerns are with CoffeeScript and how you dealt with large scale JavaScript conversions to CoffeeScript.

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  • Modifying the SL/WIF Integration Bits to support Issued Token Credentials

    - by Your DisplayName here!
    The SL/WIF integration code that ships with the Identity Training Kit only supports Windows and UserName credentials to request tokens from an STS. This is fine for simple single STS scenarios (like a single IdP). But the more common pattern for claims/token based systems is to split the STS roles into an IdP and a Resource STS (or whatever you wanna call it). In this case, the 2nd leg requires to present the issued token from the 1st leg – this is not directly supported by the bits. But they can be easily modified to accomplish this. The Credential Fist we need a class that represents an issued token credential. Here we store the RSTR that got returned from the client to IdP request: public class IssuedTokenCredentials : IRequestCredentials {     public string IssuedToken { get; set; }     public RequestSecurityTokenResponse RSTR { get; set; }     public IssuedTokenCredentials(RequestSecurityTokenResponse rstr)     {         RSTR = rstr;         IssuedToken = rstr.RequestedSecurityToken.RawToken;     } } The Binding Next we need a binding to be used with issued token credential requests. This assumes you have an STS endpoint for mixed mode security with SecureConversation turned off. public class WSTrustBindingIssuedTokenMixed : WSTrustBinding {     public WSTrustBindingIssuedTokenMixed()     {         this.Elements.Add( new HttpsTransportBindingElement() );     } } WSTrustClient The last step is to make some modifications to WSTrustClient to make it issued token aware. In the constructor you have to check for the credential type, and if it is an issued token, store it away. private RequestSecurityTokenResponse _rstr; public WSTrustClient( Binding binding, EndpointAddress remoteAddress, IRequestCredentials credentials )     : base( binding, remoteAddress ) {     if ( null == credentials )     {         throw new ArgumentNullException( "credentials" );     }     if (credentials is UsernameCredentials)     {         UsernameCredentials usernname = credentials as UsernameCredentials;         base.ChannelFactory.Credentials.UserName.UserName = usernname.Username;         base.ChannelFactory.Credentials.UserName.Password = usernname.Password;     }     else if (credentials is IssuedTokenCredentials)     {         var issuedToken = credentials as IssuedTokenCredentials;         _rstr = issuedToken.RSTR;     }     else if (credentials is WindowsCredentials)     { }     else     {         throw new ArgumentOutOfRangeException("credentials", "type was not expected");     } } Next – when WSTrustClient constructs the RST message to the STS, the issued token header must be embedded when needed: private Message BuildRequestAsMessage( RequestSecurityToken request ) {     var message = Message.CreateMessage( base.Endpoint.Binding.MessageVersion ?? MessageVersion.Default,       IssueAction,       (BodyWriter) new WSTrustRequestBodyWriter( request ) );     if (_rstr != null)     {         message.Headers.Add(new IssuedTokenHeader(_rstr));     }     return message; } HTH

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  • Non-Full-Screen Application Launcher in Gnome 3?

    - by Jeff
    I'm trying out Gnome Shell in 11.04. You can push the "activities" key to get into the overview where you can launch applications. I like the idea of the overview as an aid in switching focus, but it's too slow for just launching an application. Is Gnome Shell going to implement, or does it have, a way to launch applications (besides the alt-f2 command launcher) that is as quick as Gnome-do? edit: To be clear, I'm aware of several Gnome application launchers. I'm curious about the Gnome Shell and any packages it includes (not add-ons like Gnome-do or Synapse).

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  • Touch support in Qt 4.7

    <b>The H Open:</b> "Almost two months after the technical preview was released, the development of version 4.7 of the cross-platform Qt C++ framework for GUI applications is beginning to take shape, as Nokia has now presented a beta version."

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  • Is SSD TRIM support still automatic in 12.10?

    - by dam
    Folks I had automatic TRIM working on my laptop running Ubuntu Precise. As in the TRIM guide I added discard to mount options in /etc/fstab, and hdparm --read-sector read 0s immediately after a rm && sync. Using the very same hardware, laptop and SSD, TRIM seems no longer to be automatic after upgrading to Quantal. I recognise the test in the guide I mentioned above may not necessarily work. SSD erase blocks and all that. But Quantal is at least different. After deleting the file and syncing, its data are still on disk and unerased even after waiting several minutes. fstrim will then 0 the dead file's blocks. Once. Repeat the same test five minutes later, and fstrim does nothing. I figure this is probably really a kernel issue, but that box is too black for my spelunking torch. I'm prepared to believe that kernel 3.5 knows what I want better than I do, and all is well despite appearances, but it looks for all the world like TRIM isn't quite all there any more. Anybody have the scoop on TRIM in Quantal/kernel 3.5?

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  • Hosting files with support for file tagging / keywords

    - by Zev Chonoles
    I have a large (approx. 25GB) collection of files I would like to host online for people to view or download. I have a spare computer I can use as a dedicated server for these files. I'm looking for a method of, or piece of software for, hosting my files where I can assign tags or keywords to the files, and people viewing my files online can search the collection via the tags. By way of approximate solutions I've found so far, I see that there is software such as Collectorz.com or Readerware for creating databases of one's books / music / movies, and these databases can be searched by tags or keywords, and the databases can be made available and searchable online; this would suit my purposes except that my files are not necessarily books, music, or movies, and I want the files themselves accessible online, not a database describing my files. A commercially-available solution like the ones above would be acceptable, but I'd prefer to have the whole setup under my control (i.e. I'd like to either implement it by hand, or use commercial software that doesn't rely on using the company's servers, paying them a continued fee, etc.). The current extent of my internet experience is designing a few Google Sites, so I know there's a fair chance I won't understand the answers I receive, but I'm always happy to have a summer project :)

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  • Keyboard-Shortcut driffen Utility to move windows around on multiscreen setup

    - by Wolfgang Fahl
    I am looking for a utility to move windows around on a multiscreen (usualy dual screen) setup. So with a keybord shortcut (or mousclick) I would like to send a windows to another monitor. I am using this functionality a lot when I give presentations. I'll lookup something on my mainscreen and then send the window to the screen or beamer where others can see it. Its also useful when working or when I want to send a screen from my computer to the TV screen that is hooked up to the computer. I know two solutions for a) Windows b) Mac OS but none yet for Linux. I'll post my windows and Mac OS solutions as answer and would be interested in other opinions.

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  • Ubuntu 14.04 + nvidia-331-updates makes a blank desktop screen

    - by Achint
    I upgraded my installation from 13.10 to 14.04. The problem is that whenever I install the Nvidia drivers from the GUI, upon reboot or trying to login again it only shows the wallpaper of my desktop and nothing else. The mouse does move around, but nothing works. I am unable to open a terminal or do anything else. If I go into the tty console and purge the drivers, then things seem to work again. I have an Optimus setup, with an onboard Intel and discrete Nvidia GTX770M card. It's a 64-bit architecture. I really need to work with CUDA, and was hopeful after hearing that nvidia-prime was released, but this is a real downer. Any help on this?

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  • My game seems to be incompatible with recording software. What could be causing this?

    - by Lewis Wakeford
    I've just finished a little Game-Dev project for university and I need to record a video to accompany my submission (just in case they can't get my source to work). Basically my game doesn't work at all when FRAPS or Bandicam attempts to attach to it, I get a black screen and a stream of GL INVALID OPERATION messages from my error reporting code. Dxtory can't seem to hook into it correctly at all, it doesn't display it's FPS counter or anything. My game logic appears to be running correctly from the debug traces, it just seems like all the gl library calls break. I don't know a huge amount about how these programs operate so I don't really know what I could be doing to cause this. I've heard they read from the OpenGL frame buffers so maybe I'm doing something wrong there? I'm letting GLFW and GLEW do all the low level initialization, but I have successfully recorded projects with the same setup and recording software. Essentially, has anyone ever run into something like this before or do you know anything about how these programs work that could give a clue as to the cause of the issue?

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