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  • Change stack order in mobile view at 1140 grid?

    - by iHaveacomputer
    I want to implement the 1140grid at my site. The layout is pretty simple: 100% header 25% sidebar 75% page 100% footer see also http://jsfiddle.net/KB5Nq/ the problem is that i would like to change the stack order when the site is in mobile view: 100% header 100% page 100% sidebar 100% footer however, by default it arranges the blocks in the same order as they appear in the source code: header, sidebar, page, footer. is there an easy css-only fix for that?

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  • How do I change the CSS from a web page contained in an object tag? (XHTML, jquery)

    - by Jose
    Hi! I've been having a bit of a problem with jQuery and XHTML. Basically, I've got an object tag that contains a Web Page in its data attribute. Now, what I want is that when I click a button I get this web page and dinamically change the CSS file it's currently using. I've tried to get the page by using jquery, but all I get is the object itself, not the webpage contained in the object. Thanks!! :)

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  • Possible to change where Android Virtual Devices are saved?

    - by primehunter326
    I've set up the Android SDK and Eclipse on my machine running Windows XP and AVDs (Android Virtual Devices) are saved to "Documents and Settings\user\.android" by default. Is there any way to change this behavior? I have all of the other components saved in a directory on a separate partition and would like everything to be consolidated. Obviously not a huge deal but does anyone here know a workaround for this?

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  • How can I change the `invalid` message of doctrine?

    - by roddik
    Hi. I'm using symfony with doctrine and I make a registration form. Email field is declared unique and if I set it to already existing one, I get the message An object with the same "email" already exist.. I use the following validator: $this->validatorSchema['email'] = new sfValidatorEmail(array('required' => true), array('invalid' => 'Does not seem to be a proper email')); How can I change the "already exists" message? Thanks

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  • QuickBuild: How can I create a builder to open a tarball package (tar.gz) whose name will change wit

    - by Jin Kim
    I'm using PMEase QuickBuild to perform automated builds of our Maven2 projects and a nightly sanity test to ensure nothing is broken. The test needs to untar packages which are created by the automated Maven2 projects. The problem is that the package names change frequently due to project versions being incremented all the time. Does anyone know how I can configure QuickBuild to pick up the version (ideally from the POM file of the individual components), if this is possible at all?

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  • How can I change the tick marks scale in MATLAB?

    - by Wires
    Hey, I have a matrix A which I am plotting using imagesc(A). The matrix is a 512 X 512 matrix, but I need the axes to be labeled from 0 to 4000 instead of 0 to 512. I can't seem to find where I can change this instead of just changing from where to where the points are plotted!

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  • Javascript to change image form submit button src not working.

    - by james
    I'm trying to change the src of an image form submit button using an onclick, but it doesn't seem to be working correctly. Am I missing something? <input class="submit_image" id="my_form_button" onclick="$('my_form_button').src='/images/buttons/submitting.gif'" src="/images/buttons/submit.gif" type="image" /> I've also tried using the same JS on the form tag using onsubmit with no luck.

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  • Is there a way to change lookandfeel for wx Python?

    - by uberjumper
    Hi, i was curious if there is some sort of way to change the look and feel of wxpython to something that is more standardized. I am writing a small application for windows and mac os x. And i noticed that Mac formats the layout and look of my application pretty terribly. I looked around online and could not find anything. Any ideas?

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  • How do I change a MySQL table to UTF-8?

    - by alex
    I know there are many settings for a language for a table and a database. I already created the database. I believe when I created it, it was default/LATIN. I want to change everything-I mean...both the table and the database, to UTF-8. How can I do that? thanks.

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  • Unity DontDestroyOnLoad causing scenes to stay open

    - by jkrebsbach
    Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored.  Among these are some utility functions that derive from MonoBehavior.  However, between every scene this object was getting recreated and I was losing all sorts of useful data.  I learned that with DontDestroyOnLoad, I can persist this entity between scenes.  Super.Persisting information between scenesThe problem with adding DontDestroyOnLoad to my "ClientSettings" was suddenly my previous scene would stay alive, and continue to execute its update routines.  An important part of the documentation helps shed light to my issues:"If the object is a component or game object then its entire transform hierarchy will not be destroyed either."My ClientSettings script was attached to the main camera on my first scene.  Because of this, the Main Camera was part of the hierarchy of the component, and therefore was also not able to destroy when switching scenes.  Now the first scene's main camera Update routine continues to execute after the second scene is running - causing me to have some very nasty bugs.Suddenly I wasn't sure how I should be creating a persistent entity - so I created a new sandbox project and tested different approaches until I found one that works:In the main scene: Create an empty Game Object:  "GameManager" - and attach the ClientSettings script to this game object.  Set any properties to the clientsettings script as appropriate.Create a prefab, using the GameManager.Remove the Game Object from the main scene.In the Main Camera, I created a script:  Main Script.  This is my primary script for the main scene.<code> public GameObject[] prefabs; private ClientSettings _clientSettings; // Use this for initialization void Start () { GameObject res = (GameObject)Instantiate(prefabs[0]); }</code>Now go back out to scene view, and add the new GameManager prefab to the prefabs collection of MainScript.When the main scene loads, the GameManager is set up, but is not part of the main scene's hierarchy, so the two are no longer tied up together.Now in our second scene, we have a script - SecondScript - and we can get a reference to the ClientSettings we created in the previous scene like so:<code>private ConnectionSettings _clientSettings; // Use this for initialization void Start () { _clientSettings = FindObjectOfType<ConnectionSettings> (); }</code>And the scenes can start and finish without creating strange long-running scene side effects.

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