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  • Isolating test data in acceptance tests

    - by Matt Phillips
    I'm looking for guidance on how to keep my acceptance tests isolated. Right now the issue I'm having with being able to run the tests in parallel is the database records that are manipulated in the tests. I've written helpers that take care of doing inserts and deletes before tests are executed, to make sure the state is correct. But now I can't run them in parallel against the same database without uniquely generating the test data fields for each test. For example. Testing creating a row i'll delete everything where column A = foo and column B = bar Then I'll navigate through the UI in the test and create a record with column A = foo and column B = bar. Testing that a duplicate row is not allowed to be created. I'll insert a row with column A = foo and column B = bar and then use the UI to try and do the exact same thing. This will display an error message in the UI as expected. These tests work perfectly when ran separately and serially. But I can't run them at the same time for fear that one will create or delete a record the other is expecting. Any tips on how to structure them better so they can be run in parallel?

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  • Recruiters intentionally present one good candidate for an available job

    - by Jeff O
    Maybe they do it without realizing. The recruiter's goal is to fill the job as soon as possible. I even think they feel it is in their best interest that the candidate be qualified, so I'm not trying to knock recruiters. Aren't they better off presenting 3 candidates, but one clearly stands out? The last thing they want from their client is a need to extend the interview process because they can't decide. If the client doesn't like any of them, you just bring on your next good candidate. This way they hedge their bet a little. Any experience, insight or ever heard of a head-hunter admit this? Does it make sense? There has to be a reason why the choose such unqualified people. I've seen jobs posted that clearly state they want someone with a CS degree and the recruiter doesn't take it literally. I don't have a CS degree or Java experience and still they think I'm a possible fit.

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  • How to manage own bots at the server?

    - by Nikolay Kuznetsov
    There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this value is valid: {2-4, 2-3, 3-4, 2, 3, 4} So the server maintains 3 separate queues for game room with 2, 3 and 4 people. So we can denote queues as #2, #3 and #4. It work the following way. If a client sends request, 3-4, then two separate request are added to queues #3 and #4. If queue #3 now have 3 requests from different people then game room with 3 players is created, and all other requests from those players are removed from all queues. Right now not many people are online simultaneously, so they apply for a game wait for some time and quit because game does not start in a reasonable time. That's a simple bot for beginning has been developed. So there is a need to patch server code to run a bot, if some one requests a game, but humans are not online. Input: request from human {2-4, 2-3, 3-4, 2, 3, 4} Output: number of bots to run and time to wait for each before connecting, depending on queues state. The problem is that I don't know how to manage bots properly at the server? Example: #3 has 1 request and #4 has 1 request Request from user is {3,4} then server can add one bot to play game with 3 people or two bots to play game of 4. Example: #3 has 1 request and #4 has 2 requests Request from user is {3,4} then in each case just one bot is needed so game with 4 players is more preferrable.

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  • No GUI boot; startx error, I suspect no filesystem corruption.

    - by Dharmaj Soni
    Till yesterday, my Ubuntu 9.10 was working fine. I had watched a movie using vlc. I had also charged my ipod using the laptop. Today, when I started it, I automatically booted into command line. There seems to be no filesystem corruption etc as I can view/open (text) files. Before the CLI appeared, the screen blinked with a cursor, then the white Ubuntu logo flashed, and then I got the CLI login prompt. After logging in, if I try startx, to start gnome, I get the following error after a few seconds: giving up xinit: No such file or directory (errno 2): unable to connect to X server xinit: No such process (errno 3): Server error* The same error comes up, even if I use sudo, or if I change my directory to '/' before using startx, and also when, from the grub, using the recovery mode option to load into CLI, and then trying startx. On trying command 'xinit', I get "Server error" Also, on trying GDM, I get 2 errors. I cannot connect to the internet in this state. Thanks for any help. I am using Dell Inspiron 1440, no special graphics card.

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  • mpd conflicting with other applications -- taking control of pulse?

    - by Jamie Schembri
    Simple explanation If mpd is playing and sound attempts to play through another application, x, sound from x will not be output. If sound from another application, x, is playing and mpd then attempts to play, no sound will be output from mpd whilst sound from x continues to play. Details I first noticed this problem with Flash, and this continues to be the most common scenario. I posted a question about this before realising it was not strictly Flash-related, but instead is something to do with mpd. My biggest frustration comes from trying to get mpd working again, as I can't seem to pin down any method. Sometimes pulseaudio -k seems to help, other times sudo /etc/init.d/mpd restart, others killing Chromium (due to Flash) with SIGTERM. Most of the time it's a combination of the above. I think this might be because I run mpd as another user and use pulseaudio. It is not run as root or current user. Also, mpd is compiled with pulse support. I have tried numerous things, however I honestly couldn't recite what, as it has been some time since. I'd rather not go poking around without some direction, but I'd be really happy to fix this problem once and for all. mpd.conf Simplified by removing comments/blank lines. music_directory "/var/lib/mpd/music" playlist_directory "/var/lib/mpd/playlists" db_file "/var/lib/mpd/tag_cache" log_file "/var/log/mpd/mpd.log" pid_file "/var/run/mpd/pid" state_file "/var/lib/mpd/state" user "mpd" bind_to_address "wilson" input { plugin "curl" } audio_output { type "pulse" name "My Pulse Output" } filesystem_charset "UTF-8" id3v1_encoding "UTF-8" Question For the sake of keeping this a question: does anyone know what is causing this, or how to fix it?

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  • Fight for your rights as a video gamer.

    - by Chris Williams
    Soon, the U.S. Supreme Court may decide whether to hear a case that could have a lasting impact on computer and video games. The case before the Court involves a law passed by the state of California attempting to criminalize the sale of certain computer and video games. Two previous courts rejected the California law as unconstitutional, but soon the Supreme Court could have the final say. Whatever the Court's ruling, we must be prepared to continue defending our rights now and in the future. To do so, we need a large, powerful movement of gamers to speak with one voice and show that we won't sit back while lawmakers try to score political points by scapegoating video games and treating them differently than books, movies, and music. If the Court decides to hear the case, we're going to need thousands of activists like you who can help defend computer and video games by writing letters to editors, calling into talk radio stations, and educating Americans about our passion for and appreciation of computer and video games. You can help build this movement right now by inviting all your friends and fellow gamers to join the Video Game Voters Network. Use our simple tool to send an email to everyone you know asking them to stand up for gaming rights: http://videogamevoters.org/movement You can also help spread the word through Facebook and Twitter, or you can simply forward this email to everyone you know and ask them to sign up at videogamevoters.org. Time after time, courts continue to reject politicians' efforts to restrict the sale of computer and video games. But that doesn't mean the politicians will stop trying anytime soon -- in fact, it means they're likely to ramp up their efforts even more. To stop them, we must make it clear that gamers will continue to stand up for free speech -- and that the numbers are on our side. Help make sure we're ready and able to keep fighting for our gaming rights. Spread the word about the Video Game Voters Network right now: http://videogamevoters.org/movement Thank you. -- Video Game Voters Network

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  • Performance of concurrent software on multicore processors

    - by Giorgio
    Recently I have often read that, since the trend is to build processors with multiple cores, it will be increasingly important to have programming languages that support concurrent programming in order to better exploit the parallelism offered by these processors. In this respect, certain programming paradigms or models are considered well-suited for writing robust concurrent software: Functional programming languages, e.g. Haskell, Scala, etc. The actor model: Erlang, but also available for Scala / Java (Akka), C++ (Theron, Casablanca, ...), and other programming languages. My questions: What is the state of the art regarding the development of concurrent applications (e.g. using multi-threading) using the above languages / models? Is this area still being explored or are there well-established practices already? Will it be more complex to program applications with a higher level of concurrency, or is it just a matter of learning new paradigms and practices? How does the performance of highly concurrent software compare to the performance of more traditional software when executed on multiple core processors? For example, has anyone implemented a desktop application using C++ / Theron, or Java / Akka? Was there a boost in performance on a multiple core processor due to higher parallelism?

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  • Is your TRY worth catching?

    - by Maria Zakourdaev
      A very useful error handling TRY/CATCH construct is widely used to catch all execution errors  that do not close the database connection. The biggest downside is that in the case of multiple errors the TRY/CATCH mechanism will only catch the last error. An example of this can be seen during a standard restore operation. In this example I attempt to perform a restore from a file that no longer exists. Two errors are being fired: 3201 and 3013: Assuming that we are using the TRY and CATCH construct, the ERROR_MESSAGE() function will catch the last message only: To workaround this problem you can prepare a temporary table that will receive the statement output. Execute the statement inside the xp_cmdshell stored procedure, connect back to the SQL Server using the command line utility sqlcmd and redirect it's output into the previously created temp table.  After receiving the output, you will need to parse it to understand whether the statement has finished successfully or failed. It’s quite easy to accomplish as long as you know which statement was executed. In the case of generic executions you can query the output table and search for words like“Msg%Level%State%” that are usually a part of the error message.Furthermore, you don’t need TRY/CATCH in the above workaround, since the xp_cmdshell procedure always finishes successfully and you can decide whether to fire the RAISERROR statement or not. Yours, Maria

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  • Would I be able to use code hosting services to host malware code?

    - by NlightNFotis
    Let me start by saying that I am a computer security researcher. Part of my job is to create malware to deploy on a controlled environment in order to study or evaluate several aspects of computer security. Now, I am starting to think that using an online code hosting service (such as BitBucket, Github, etc...) to have all my code in 1 place, would allow me to work on my projects more efficiently. My question is: Are there any issues with this? I have studied those companies' privacy policies, and they state that they allow usage of their services for lawful usage. Since I am not distributing malware, but I am only using it on my machines and machines that I am authorized to use, aren't I allowed to use the service? For the usage that I am doing, malware is the same as any other software. I recognise that I should be extremely careful with code hosting, as any mistake from my part could hold me liable for damages and leave me open against legal action. As such I am recognizing that I should use private repositories, so the code is not available to the public. But how private is a private repository? How can I trust that companies like them will not leak or sell a potential (electronic) viral weaponry that I may have created in the future?

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  • Cannot delete apt-fast for a clean install

    - by colby
    This is my problem: $ destroy apt-fast [sudo] password for colbyryptos: Reading package lists... Done Building dependency tree Reading state information... Done Package apt-fast is not installed, so not removed 0 upgraded, 0 newly installed, 0 to remove and 14 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable Setting up man-db (2.6.1-2) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing man-db (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: man-db E: Sub-process /usr/bin/dpkg returned an error code (1) I have also tried sudo rm /var/lib/dpkg/lock, followed by sudo dpkg --configure -a. It then gives me this $ sudo dpkg --configure -a [sudo] password for colbyryptos: Setting up man-db (2.6.1-2) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing man-db (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: man-db

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  • unable to install postgres for ubuntu

    - by ramya
    I am trying to install postgresql on ubuntu. I tried installing postgresql using apt-get install postgresql Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: postgresql 0 upgraded, 1 newly installed, 0 to remove and 48 not upgraded. Need to get 0B/23.2kB of archives. After this operation, 57.3kB of additional disk space will be used. debconf: delaying package configuration, since apt-utils is not installed Selecting previously deselected package postgresql. (Reading database ... 42866 files and directories currently installed.) Unpacking postgresql (from .../postgresql_8.4.9-0ubuntu0.10.04_all.deb) ... Setting up postgresql (8.4.9-0ubuntu0.10.04) ... But postgresql is not installed properly. I tried purging and reinstalling it .But I am not able to find a solution. Please help we with this. Thanks, Ramya.

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  • Understanding Service Compensation part of Industrial SOA series

    - by JuergenKress
    Some of the most important SOA design patterns that we have successfully applied in projects will be described in this article. These include the Compensation pattern and the UI mediator pattern, the Common Data Format pattern and the Data Access pattern. All of these patterns are included in Thomas Erl's book, "SOA Design Patterns", and are presented here in detail, together with our practical experiences. We begin our "best of" SOA pattern collection with the Compensation pattern. Compensation is required in error situations in an SOA, as multiple atomic service operations cannot generally be linked with classic transactions this would violate the principle of loose coupling. An error situation of this sort will occur, particularly if service operations are combined into processes or new services during orchestration or by applying the Composite pattern, and the transaction bracket has to be expanded as a result. We need mechanisms to undo the effects of individual services (the status changes in the overall system) and to ensure that a consistent system state is maintained at all times, so as to preserve system integrity. For the Compensation pattern, we would like to address the following questions: Why is compensation important in relation to SOA? How is the topic of compensation linked with the topic of transactions? What are the challenges with regard to compensation... Read the full article in the Service Technology Magazine or at OTN. Share your comments and feedback on the Industrial SOA series by using the hashtag #industrialsoa. Missed an article of the Industrial SOA series visit the overview at OTN. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: Industrial SOA,SOA,SOA Service Compensation,Community,Oracle SOA,Oracle BPM,OPN,Jürgen Kress

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  • Cron: job starts but doesn't complete

    - by Guandalino
    I have a problem with a cron job which starts but doesn't complete. Running the command manually works fine. I already read the page about cron issues and solutions here on AskUbuntu, tried the proposed solutions but didn't find an answer working in my case. I'm using Ubuntu 12.04. $ crontab -e SHELL=/bin/bash # otherwise it would be /bin/sh 59 16 * * * /bin/duply calendar backup > /tmp/duply.log Btw, the cron file ends with an empty line, as someone pointed out. Once the job has "finished"...: $ cat /tmp/duply.log Start duply v1.5.7, time is 2012-06-22 16:59:01. Instead, running manually the script it works correctly and gives this output: Start duply v1.5.7, time is 2012-06-22 17:06:39. [cut] ... here is a long output generated by duply. ... and yes, files have been backed up. [cut] --- Finished state OK at 17:06:42.581 - Runtime 00:00:03.170 --- I also tried to restart the cron daemon (sudo service cron restart) but nothing changed. Do you have any suggestion to fix the issue?

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  • Internet Explorer will not open Office files

    - by geekrutherford
    An issue was brought to my attention today at work where certain users were unable to open Office files (specifically Excel) from Internet Explorer 7.   The user would click on a button which simply generated an inline JS call to open a pop-up pointing to the .xlsx file on the server. IE would open the pop-up and then shortly thereafter the pop-up would disappear without the file ever opening.   I tweaked the security settings in the users browser...added the site to the list of trusted sites and lowered the security settings to Medium-Low. This allowed IE to at least prompt with the Save or Open message. Clicking either open resulted in "Internet Explorer Could Not Open the Site...".   Perturbed, I retreated back to Geek Central (aka my desk) and modified my application such that instead of simply pointing the browser to the file and now used Response.TransmitFile() to stream it to the browser instead. I thought to myself "this is perfect, it has to work!!!". Alas, no luck.   Bewildered and confused and returned to the lone users computer and started looking around the various IE options. I stumbled upon "Clear SSL State" under the "Content" tab. This appears to clear out all SSL certificates on the client forcing it to refresh. Doing this in concert with resetting the security levels for all zones back to their defaults seemed to do the trick.

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  • Public Speaking in software development.

    - by mummey
    Greetings my fellow cubicle dwellers. I've found my role gradually change from "feature-maintainer" to "feature-developer". While much of the former would consist of fixing and/or updating an existing feature (and quietly grumbling about it's implementation with complete naiveté), in this new role I find: Have to communicate with immediate management to define the development requirements to turnaround the new feature Have to communicate with design to determine the user requirements of the new feature Have to communicate with QA to determine test sets for the new feature, as well as it's current state during development. Have to communicate with producers/project-managers to define remaining turnaround time as well as updates in development requirements. and finally, have to occasionally communicate with upper-management to defend the new feature and demonstrate it's minimized risk to the upcoming release. The last item is key here, and this took me a couple occasions to completely realize. In all, though, it becomes very apparent that communication skills ARE important, even or especially as such for developers who feel they 'own' the feature they're working on. All of this said, I recognize it's importance and would like to improve my skills in this area further. I enjoy one-on-one communication but find I tend to stutter a bit when speaking to any group larger than a few people I know well. Where can I find good resources to improve my own communication skills?

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  • Jump handling and gravity

    - by sprawl
    I'm new to game development and am looking for some help on improving my jump handling for a simple side scrolling game I've made. I would like to make the jump last longer if the key is held down for the full length of the jump, otherwise if the key is tapped, make the jump not as long. Currently, how I'm handling the jumping is the following: Player.prototype.jump = function () { // Player pressed jump key if (this.isJumping === true) { // Set sprite to jump state this.settings.slice = 250; if (this.isFalling === true) { // Player let go of jump key, increase rate of fall this.settings.y -= this.velocity; this.velocity -= this.settings.gravity * 2; } else { // Player is holding down jump key this.settings.y -= this.velocity; this.velocity -= this.settings.gravity; } } if (this.settings.y >= 240) { // Player is on the ground this.isJumping = false; this.isFalling = false; this.velocity = this.settings.maxVelocity; this.settings.y = 240; } } I'm setting isJumping on keydown and isFalling on keyup. While it works okay for simple use, I'm looking for a better way handle jumping and gravity. It's a bit buggy if the gravity is increased (which is why I had to put the last y setting in the last if condition in there) on keyup, so I'd like to know a better way to do it. Where are some resources I could look at that would help me better understand how to handle jumping and gravity? What's a better approach to handling this? Like I said, I'm new to game development so I could be doing it completely wrong. Any help would be appreciated.

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  • Double vs Single Quotes in Chrome

    - by Rodrigo
    So when you want to embed google docs on a site you are given this chunk of code: <iframe width='500' height='300' frameborder='0' src='https://docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AiV6Vq32hBZIdHZRN3EwWERLZHVUT25ST01LTGxubWc&output=html&widget=true'></iframe> This works fine on my site. If you edit the page, we run the new content through some filters to escape out stuff and make sure it is valid html. After the process, the link above gets converted to this: <iframe frameborder="0" height="300" src="https://docs.google.com/spreadsheet/pub?hl=en_US&amp;hl=en_US&amp;key=0AiV6Vq32hBZIdHZRN3EwWERLZHVUT25ST01LTGxubWc&amp;output=html&amp;widget=true" width="500"></iframe> This will work on every browser except for chrome. Chrome thinks I am running JS in the src. I narrowed it down to a combination of double quotes and escaped '&' symbols. If i revert one of those back to the original state, the iframe works. I work in ruby where ' and " have different behaviors. Is Chrome doing the same thing? Is there a way to turn that off?

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • BI&EPM in Focus - November 2011

    - by Mike.Hallett(at)Oracle-BI&EPM
    Enterprise Performance Management A Thing of Beauty, by Alison WeissAvon’s enterprise performance management system delivers accurate information and critical insight to managers at every level of the organization Oracle Crystal Ball Helps Managers Guard Against Volatility, by Alison Weiss The Insight Game, by Aaron LazenbyEnterprise performance management can deliver insights crucial to navigating the volatility of the global economy—and that’s no game of checkers. KPI vs. the Bottom Line, by Edward RoskeFor managers, is tracking the key metrics for their departments enough to ensure success for the entire business? The CEO for Oracle partner interRel shares his opinion. Deep Integration, by Aaron LazenbyThe synthesis of Oracle Hyperion applications and core Oracle technologies can deliver deep benefits to analytics-driven businesses. Oracle Crystal Ball. Oracle's #1 Solution for Risk Management Follow EPM Documentation at Hyperion EPM Info for news about EPM documentation releases and updates (twitter | facebook | Linkedin) Whitepaper: Integrating XBRL Into Your Financial Reporting Process Oracle Hyperion Disclosure Management Customer Story: StealthGas Inc. Saves 12 Accountant Days Yearly, Validates XBRL-Compliant Financial Filing Data in One Day Sherwin-Williams Argentina I.C.S.A. Accelerates Budget Preparation Process by 75% BBDO Germany GmbH Consolidates Financial and Planning Processes for More Than 50 Agencies StealthGas Inc. Saves 12 Accountant Days Yearly, Validates XBRL-Compliant Financial Filing Data in One Day Business Intelligence Webcast Replay: Oracle Data Mining & BI EE - Predictive Analytics (Part 2) Innovation Award Winners - BI/EPM: HealthSouth, State of MD, Clorox Company, Telenor and Dunkin Brands Leeds Teaching Hospitals National Health Service Trust Builds Budget Reports Six Times Faster, Achieves 100% ROI in 12 Months with Oracle Business Intelligence Home Credit Group Consolidates Reporting and Saves Time across All Business Units w/ Oracle Essbase & OBIEE Autoglass Improves Business Visibility and Services to Customers and Partners with Oracle Business Intelligence Events Download Oracle OpenWorld Oct 2011 Presentations select Middleware - BI or Applications - Hyperion Oracle Business Analytics Summits:learn about the latest trends, best practices, and innovations in business intelligence, analytics applications, and data warehousing Webcast Nov 15 9am PST: Running the Last Mile, Beyond Financial Consolidations - Streamlining the Close and Addressing the SEC's XBRL Mandate Webcast Dec 13 1pm PST: Defining Your Mobile BI Strategy (BICG) New Training Available: Oracle BI Publisher 11g R1: Fundamentals Webcast Replay: How to Expand the Usage of Analytics in your Organization while Driving Down IT Spend Webcast Replay: Real-Time Decisions (RTD) Updated Use Cases for Ecommerce Personalization in Financial Services & Retail

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  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

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  • Ubuntu hangs after replugging the modem

    - by Iftekhar Ahmed Shafi
    I am facing this issue on Ubuntu 12.04, which is for my Wimax modem with beceem chipset. If I replug the device Ubuntu goes in hang state. Its happens very often. If I plug the USB and restart it works most of the time. But it is very annoying to restart every time it hangs. The modem works smoothly in Windows 7. And it used to work OK in Ubuntu 11.10. Jun 13 19:25:54 iftekhar-HP-520-Notebook-PC dbus[1102]: [system] Activating service name='org.freedesktop.UDisks' (using servicehelper) Jun 13 19:25:54 iftekhar-HP-520-Notebook-PC dbus[1102]: [system] Successfully activated service 'org.freedesktop.UDisks' Jun 13 19:26:00 iftekhar-HP-520-Notebook-PC goa[2168]: goa-daemon version 3.4.0 starting [main.c:112, main()] Jun 13 19:26:47 iftekhar-HP-520-Notebook-PC udevd[432]: timeout 'cdrom_id --lock-media /dev/sr1' Jun 13 19:26:48 iftekhar-HP-520-Notebook-PC udevd[432]: timeout: killing 'cdrom_id --lock-media /dev/sr1' [1072] Jun 13 19:26:49 iftekhar-HP-520-Notebook-PC kernel: [ 85.820162] sr 2:0:0:0: Device offlined - not ready after error recovery Jun 13 19:26:49 iftekhar-HP-520-Notebook-PC udevd[432]: timeout: killing 'cdrom_id --lock-media /dev/sr1' [1072] Jun 13 19:27:20 udevd[432]: last message repeated 31 times Jun 13 19:27:25 udevd[432]: last message repeated 4 times What can I do to avoid this hangs and restarts?

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  • Why is a small fixed vocabulary seen as an advantage to RESTful services?

    - by Matt Esch
    So, a RESTful service has a fixed set of verbs in its vocabulary. A RESTful web service takes these from the HTTP methods. There are some supposed advantages to defining a fixed vocabulary, but I don't really grasp the point. Maybe someone can explain it. Why is a fixed vocabulary as outlined by REST better than dynamically defining a vocabulary for each state? For example, object oriented programming is a popular paradigm. RPC is described to define fixed interfaces, but I don't know why people assume that RPC is limited by these contraints. We could dynamically specify the interface just as a RESTful service dynamically describes its content structure. REST is supposed to be advantageous in that it can grow without extending the vocabulary. RESTful services grow dynamically by adding more resources. What's so wrong about extending a service by dynamically specifying a per-object vocabulary? Why don't we just use the methods that are defined on our objects as the vocabulary and have our services describe to the client what these methods are and whether or not they have side effects? Essentially I get the feeling that the description of a server side resource structure is equivalent to the definition of a vocabulary, but we are then forced to use the limited vocabulary in which to interact with these resources. Does a fixed vocabulary really decouple the concerns of the client from the concerns of the server? I surely have to be concerned with some configuration of the server, this is normally resource location in RESTful services. To complain at the use of a dynamic vocabulary seems unfair because we have to dynamically reason how to understand this configuration in some way anyway. A RESTful service describes the transitions you are able to make by identifying object structure through hypermedia. I just don't understand what makes a fixed vocabulary any better than any self-describing dynamic vocabulary, which could easily work very well in an RPC-like service. Is this just a poor reasoning for the limiting vocabulary of the HTTP protocol?

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  • How do I start Ubuntu without X server?

    - by Kaare Mikkelsen
    So, I'm trying to install the official nVidia drivers for my fancy graphics card, and they advice disabling the X server before installing, as well as making sure that I can boot without the X server, so as not to wreck anything. However, I seem to be doing something wrong. As I understand it, this should be as simple as changing the runlevel from 2 to 1? (I am aware that all this may simply be me not understanding runlevels) If that is correct, a quick test should be simply typing "sudo init 1" or "sudo telinit 1" in a terminal? Doing that makes the system attempt to shutdown, only it stops at the purple screen with the ubuntu logo and 5 white dots underneath. I haven't observed it get anywhere from there, I always end up holding down the power button. "sudo telinit 3" has not visible effect. Alternatively, I should be able to get there using the recovery mode, activated through the grub menu? I have very little success with that. After picking recovery mode, I am faced with a set of options about how to proceed. Both choosing the one with "network enabled" and "text only", I get a dialog explaining that this will mount my / file system in read/write mode, and whether this is what I want. I choose yes, and it seems to report that my drive is fine (there's a single line of text detailing the state of the partition). And then it stops. I haven't tried letting it sit for more than a few minutes, but presumably this process should be comparable in duration to a regular boot? I am not particularly fond of messing with any .conf-files until I am certain that I can handle things with training wheels on. So, I guess there are two questions: the one in the title, and "how do I start a text-only session without changing defaults?" Thanks in advance :)

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  • Finish feature reverted commits from develop

    - by marco-fiset
    I am using git as a version control system, and using git-flow as the branching model. I started a feature branch some weeks ago in order to maintain the system in a clean state while developping that feature. The main development continued on the develop branch, and changes from develop were merged periodically into the feature, to keep it up to date as much as possible. However came the time where the feature was finished, and I used git-flow's finish feature to merge the feature back into develop. The merge was successfully done, but then I found out that some of the commits I made in develop were reverted by the merge commit! Nowhere in develop or in the feature branch were these changes reverted, I can't see any commit that overwrote them. I just can't find anything. The only theory I have for the moment is that git is failing on me, but that would be extremely unlikely. Maybe I did some kind of wrong manipulation that made this situation come true? I can trace back in the history when the commit was made. I can see that the changes from that commit were reverted by the merge commit. Nowhere in the branch I see a commit that reverts those changes. Yet they were reverted. How is this even possible?

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  • Actually utilizing relational databases for entity systems

    - by Marc Müller
    Recently I was researching several entity systems and obviously I came across T=Machine's fantastic articles on the subject. In Part 5 of the series the author uses a relational schema to explain how an entity system is built and works. Since reading this, I have been wondering whether or not actually using a compact SQL library would be fast enough for real-time usage in video games. Performance seems to be the main issue with a full blown SQL database for management of all entities and components. However, as mentioned in T=Machine's post, basically all access to data inside the SQLDB is done sequentlially by each system over each component. Additionally, using a library like SQLite, one could easily improve performance by storing the entity data exclusively in RAM to increase access speeds. Disregarding possible performance issues, using a SQL database, in my opinion, would allow for a very intuitive implementation of entity systems and bring a long certain other benefits like easy de/serialization of game states and consistency checks like the uniqueness of entity IDs. Edit for clarification: The main question was whether using a SQL database for the actual entity management (not just storing the game state on the disk) in a real-time game would still yield a framerate appropriate for a game or even if someone is aware of projects that demonstrate SQL in a video game.

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