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  • Help with Linq and Generics

    - by Jonathan
    Hi to all. I'm triying to make a function that add a 'where' clause to a query based in a property and a value. This is a very simplefied version of my function. Private Function simplified(ByVal query As IQueryable(Of T), ByVal PValue As Long, ByVal p As PropertyInfo) As ObjectQuery(Of T) query = query.Where(Function(c) DirectCast(p.GetValue(c, Nothing), Long) = PValue) Dim t = query.ToList 'this line is only for testing, and here is the error raise Return query End Function The error message is: LINQ to Entities does not recognize the method 'System.Object CompareObjectEqual(System.Object, System.Object, Boolean)' method, and this method cannot be translated into a store expression. Looks like a can't use GetValue inside a linq query. Can I achieve this in other way? Post your answer in C#/VB. Chose the one that make you feel more confortable. Thanks

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  • Check if edit is valid for database ms-access

    - by twodayslate
    I want to be able to check if I can edit a cell in a database with a new object Example method declaration: something.isValid(Object newObject, row, column); Example cases: If the editing cell stores an Number and I give it a String, the method will return false... If the editing cell has to be different than every other entry and the new object is the same as something else, the method will also return false.... My main goal... I want to check a whole row, and if everything is valid, I will edit the whole row. Right now, the only way I can find out if I can actually edit something is by actually editing it and seeing if I get an error.

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  • Deserialising Json to derived types in Asp.Net Web API

    - by IoChaos
    I'm calling a method of my WebAPI sending a json that I would like to match (or bind) with a model. In the controller I have a method like: public Result Post([ModelBinder(typeof(CustomModelBinder))]MyClass model); 'MyClass', wich is given as a parameter is an abstract class. I would like that at, depending of the type of json passed, the correct inherited class is instantiated. To achieve it, I'm trying to implement a custom binder. The problem is that (I don't know if it's very basic but I can't find anything) I don't know how to retrieve the raw Json (or better, some kind of serialization) that comes in the request. I see: actionContext.Request.Content But all methods are exposed as async. I don't know who this fits with passing the generate model to the controller method... Thanks a lot!

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  • What's a good place to unregister an observer from the notification center?

    - by mystify
    When I add an observer to the default notification center, where would I unregister that? Example: I have a UIView subclass which lives inside a view controller. That subclass is an observer for the FooBarNotification. If this notification is posted, that view will get it. But now, the view controller decides to throw away the view. Is the best place the -dealloc method of the view itself? Are there any rules like memory management rules? For example: Must I unregister an observer where I registered it? i.e. the view registers itself in it's init method, so it should unregister itself in it's -dealloc method? (not talking about push notifications, but NSNotificationCenter)

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  • apache commons http client efficiency

    - by wo_shi_ni_ba_ba
    I use apache commons http client to send data via post every second, is there a way to make the following code more efficient? I know http is stateless, but is there anything I can do to improve since the base url is always the same in this case(only the parameter value change. private void sendData(String s){ try { HttpClient client = getHttpClient(); HttpPost method = new HttpPost("http://192.168.1.100:8080/myapp"); System.err.println("send to server "+s); List formparams = new ArrayList(); formparams.add(new BasicNameValuePair("packet", s)); UrlEncodedFormEntity entity = new UrlEncodedFormEntity(formparams, "UTF-8"); method.setEntity(entity); HttpResponse resp=client.execute(method); String res = EntityUtils.toString(resp.getEntity()); System.out.println(res); } catch (Exception e) { e.printStackTrace(); } } private HttpClient getHttpClient() { if(httpClient==null){ httpClient = new DefaultHttpClient(); } return httpClient; }

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  • How to return string from a button click handler?

    - by riad
    I need to return a string from a button method .How can i do that? private string folderPathButton_Click(object sender, EventArgs e) { FolderBrowserDialog folderBrowser = new FolderBrowserDialog(); folderBrowser.ShowDialog(); string folderPath = folderBrowser.SelectedPath; return folderPath; } On that method on button click i get the folder path.Now i need to return it.But this code is not working? Can anybody help me to solve the problem??How can i return the folder path and call it from another method??

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  • Javascript: Access the right scope "under" apply(...)

    - by Chau
    This is a very old problem, but I cannot seem to get my head around the other solutions presented here. I have an object function ObjA() { var a = 1; this.methodA = function() { alert(a); } } which is instantiated like var myObjA = new ObjA(); Later on, I assign my methodA as a handler function in an external Javascript Framework, which invokes it using the apply(...) method. When the external framework executes my methodA, this belongs to the framework function invoking my method. Since I cannot change how my method is called, how do I regain access to the private variable a? My research tells me, that closures might be what I'm looking for.

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  • How do I disable Aero transparency in Firefox 4?

    - by Titus
    I noticed that the transparent interface in Firefox 4 for Windows 7 is really curbing performance. After Googling for a method to disable Aero for Firefox, however, I got no results. There just doesn't seem to be a straight forward (such as a simple Boolean to turn it off in about:config) method to get rid of Aero effects. Is it even possible in the Firefox 4 beta? I'm using Firefox 4 beta 12 (soon to be beta 13 after the update).

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  • Why does Cache.Add return an object that represents the cached item?

    - by Pure.Krome
    From MSDN about the differences between Adding or Inserting an item the ASP.NET Cache: Note: The Add and Insert methods have the same signature, but there are subtle differences between them. First, calling the Add method returns an object that represents the cached item, while calling Insert does not. Second, their behavior is different if you call these methods and add an item to the Cache that is already stored there. The Insert method replaces the item, while the Add method fails. [emphasis mine] The second part is easy. No question about that. But with the first part, why would it want to return an object that represents the cached item? If I'm trying to Add an item to the cache, I already have/know what that item is? I don't get it. What is the reasoning behind this?

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  • XAML Converter ConvertBack

    - by MFH
    Is there a way to access the ConvertBack-Method of a Converter that implements IValueConverter directly from XAML? The basic situation is the following (relationsships): Route (1)<->(CN) Training (1)<->(CN) Kilometer The DataContext is set to a Training. From here I use the Convert-Method to access all my Kilometers. I also have a Converter from Route to IList<Training> and the ConvertBack would lookup the Route for a Training. But I seem to not be able to access that Method from XAML…

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  • Synchronizing access to an inner object's methods?

    - by user291701
    Suppose I have the following: public class Foo { private ReadingList mReadingList = new ReadingList(); public ReadingList getReadingList() { synchronized (mReadingList) { return mReadingList; } } } If I try modifying the ReadingList object in two threads, the synchronization above won't help me, right?: // Thread 1 foo1.getReadingList().setName("aaa"); // Thread 2 foo2.getReadingList().setName("bbb"); do I have to wrap each method I want synchronized like so: public class Foo { private ReadingList mReadingList = new ReadingList(); public synchronized void setReadingListName(String name) { mReadingList.setName(name); } public synchronized void setReadingListAuthor(String author) { mReadingList.setAuthor(author); } ... and so on for each method of ReadingList I want exposed and synched? I'd end up just writing wrapper methods for each method of ReadingList. Thanks

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  • Counting bits set in a .Net BitArray Class

    - by Sam
    I am implementing a library where I am extensively using the .Net BitArray class and need an equivalent to the Java BitSet.Cardinality() method, i.e. a method which returns the number of bits set. I was thinking of implementing it as an extension method for the BitArray class. The trivial implementation is to iterate and count the bits set (like below), but I wanted a faster implementation as I would be performing thousands of set operations and counting the answer. Is there a faster way than the example below? count = 0; for (int i = 0; i < mybitarray.Length; i++) { if (mybitarray [i]) count++; }

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  • Can you pass parameters for OnAction in MS Project VBA?

    - by Anne Schuessler
    The way I can define a method to be executed with OnAction in VBA with Microsoft Project is as follows (and works correctly): .OnAction = "Macro ""DoSomething""" ... where DoSomething is the method to execute. I would like to pass a parameter to that method but can't find a way to pass it with this syntax. Does anybody have an idea how to do this? I'm getting the feeling that this is an impossible task, but maybe there's some VBA secret I'm not aware of. Please note that VBA in MS Project seems to have its quirks and is slightly different than VBA for Excel or Access. This seems to be the case for the OnAction property which needs the extra Macro keyword to work correctly. If I'm wrong here please enlighten me.

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  • Performance problem loading lots of user controls

    - by codymanix
    My application is loading a bunch of the same user control into a ScrollPanel. The problem is, this is very slow. The profiler show that the method Application.LoadComponent(), which is called internally by in the designer code in the constructor of my user control, is the bottleneck. The documentation of this method says, that this method load XAML files. I alway though the compiler compiles XAML to BAML and embedds it into the assembly. So the question is, how can I use BAML instead of XAML? Is there another way to make loading my user controls faster?

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  • How call soap service using jQuery

    - by Alen D
    I have a problem with calling soap service from php page. I was implemented two page,first page was created in php, and second page was created in asp.net. In asp.net application I have SOAP service, which methods should be called from php. Method on my SOAP service, look like this: [WebMethod] [ScriptMethod(ResponseFormat = ResponseFormat.Json)] public bool UpdateVotes(string vote) { //Code } On PHP application I call UpdateVotes method on the next way: $.ajax({ type: "POST", url: "http://localhost:5690/VoteServices.asmx/UpdateVotes", data: "{'vote': '" + vote + "'}", contentType: "application/json; charset=utf-8", dataType: "json", success: function (msg) { }, error: function (xhr, status, error) { } }); First I run asp.net application with SOAP service, and than I start php aplication. When i click on button for calling web method on service i browser console i got this error: Failed to load resource: the server responded with a status of 500 (Internal Server Error) http://localhost:5690/VoteServices.asmx/UpdateVotes XMLHttpRequest cannot load http://localhost:5690/VoteServices.asmx/UpdateVotes. Origin http://localhost:8080 is not allowed by Access-Control-Allow-Origin.

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Right design to validate attributes of a class instance

    - by systempuntoout
    Having a simple Python class like this: class Spam(object): __init__(self, description, value): self.description = description self.value = value Which is the correct approach to check these constraints: "description cannot be empty" "value must be greater than zero" Should i: 1.validate data before creating spam object ? 2.check data on __init__ method ? 3.create an is_valid method on Spam class and call it with spam.isValid() ? 4.create an is_valid static method on Spam class and call it with Spam.isValid(description, value) ? 5.check data on setters? 6.... Could you recommend a well designed\Pythonic\not verbose (on class with many attributes)\elegant approach?

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  • Writing an optimised and efficient search engine with mySQL and ColdFusion

    - by Mel
    I have a search page with the following scenarios listed below. I was told there was a better way to do it, but not how, and that I am using too many if statements, and that it's prone to causing an error through url manipulation: Search.cfm will processes a search made from a search bar present on all pages, with one search input (titleName). If search.cfm is accessed manually (through URL not through using the simple search bar on all pages) it displays an advanced search form with three inputs (titleName, genreID, platformID) or it evaluates searchResponse variable and decides what to do. If simple search query is blank, has no results, or less than 3 characters it displays an error If advanced search query is blank, has no results, or less than 3 characters it displays an error If any successful search returns results, they come back normally. The top-of-page logic is as follows: <!---SET DEFAULT VARIABLE---> <cfparam name="variables.searchResponse" default=""> <!---CHECK TO SEE IF SIMPLE SEARCH A FORM WAS SUBMITTED AND EXECUTE SEARCH IF IT WAS---> <cfif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) GTE 3> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="simpleSearch" searchString="#Form.titleName#" returnvariable="simpleSearchResult"> <cfset variables.searchResponse = "simpleSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.simpleSearchResult") AND simpleSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> <!---CHECK IF ADVANCED SEARCH FORM WAS SUBMITTED---> <cfif IsDefined("Form.AdvancedSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.advancedSearch") AND Len(Trim(Form.titleName)) GTE 2> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="advancedSearch" returnvariable="advancedSearchResult" titleName="#Form.titleName#" genreID="#Form.genreID#" platformID="#Form.platformID#"> <cfset variables.searchResponse = "advancedSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.advancedSearchResult") AND advancedSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> I'm using the searchResponse variable to decide what the the page displays, based on the following scenarios: <!---ALWAYS DISPLAY SIMPLE SEARCH BAR AS IT'S PART OF THE HEADER---> <form name="simpleSearch" action="search.cfm" method="post"> <input type="hidden" name="simpleSearch" /> <input type="text" name="titleName" /> <input type="button" value="Search" onclick="form.submit()" /> </form> <!---IF NO SEARCH WAS SUBMITTED DISPLAY DEFAULT FORM---> <cfif searchResponse IS ""> <h1>Advanced Search</h1> <!---DISPLAY FORM---> <form name="advancedSearch" action="search.cfm" method="post"> <input type="hidden" name="advancedSearch" /> <input type="text" name="titleName" /> <input type="text" name="genreID" /> <input type="text" name="platformID" /> <input type="button" value="Search" onclick="form.submit()" /> </form> </cfif> <!---IF SEARCH IS BLANK OR LESS THAN 3 CHARACTERS DISPLAY ERROR MESSAGE---> <cfif searchResponse IS "invalidString"> <cfoutput> <h1>INVALID SEARCH</h1> </cfoutput> </cfif> <!---IF SEARCH WAS MADE BUT NO RESULTS WERE FOUND---> <cfif searchResponse IS "noResult"> <cfoutput> <h1>NO RESULT FOUND</h1> </cfoutput> </cfif> <!---IF SIMPLE SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "simpleSearchResult"> <cfoutput> <h1>Search Results</h1> </cfoutput> <cfoutput query="simpleSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> <!---IF ADVANCED SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "advancedSearchResult"> <cfoutput> <h1>Search Results</h1> <p>Your search for "#Form.titleName#" returned #advancedSearchResult.RecordCount# result(s).</p> </cfoutput> <cfoutput query="advancedSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> Is my logic a) not efficient because my if statements/is there a better way to do this? And b) Can you see any scenarios where my code can break? I've tested it but I have not been able to find any issues with it. And I have no way of measuring performance. Any thoughts and ideas would be greatly appreciated. Many thanks

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  • Delegates vs. events in Cocoa

    - by aaronstacy
    I'm writing my first iPhone app, and I've been exploring the design patterns in Cocoa and Objective-C. I come from a background of client-side web development, so I'm trying to wrap my head around delegates. Specifically, I don't see why delegate objects are needed instead of event handlers. For instance, when the user presses a button, it is handled with an event (UITouchUpInside), but when the user finishes inputting to a text box and closes it with the 'Done' button, the action is handled by calling a method on the text box's delegate (textFieldShouldReturn). Why use a delegate method instead of an event? I also notice this in the view controller with the viewDidLoad method. Why not just use events?

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  • How to deserialize JSON text into a date type using Windows 8 JSON.parse?

    - by canderso
    I'm building a Windows 8 Metro app (aka "Modern UI Style" or "Windows Store app") in HTML5/JavaScript consuming JSON Web Services and I'm bumping into the following issue: in which format should my JSON Web Services serialize dates for the Windows 8 Metro JSON.parse method to deserialize those in a date type? I tried: sending dates using the ISO-8601 format, (JSON.parse returns a string), sending dates such as "/Date(1198908717056)/" as explained here (same result). I'm starting to doubt that Windows 8's JSON.parse method supports dates as even when parsing the output of its own JSON.stringify method does not return a date type. Example: var d = new Date(); // => a new date var str = JSON.stringify(d); // str is a string => "\"2012-07-10T14:44:00.000Z\"" var date2 = JSON.parse(str); // date2 is a string => "2012-07-10T14:44:00.000Z"

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  • Should I be using abstract methods in this Python scenario?

    - by sfjedi
    I'm not sure my approach is good design and I'm hoping I can get a tip. I'm thinking somewhere along the lines of an abstract method, but in this case I want the method to be optional. This is how I'm doing it now... from pymel.core import * class A(object): def __init__(self, *args, **kwargs): if callable(self.createDrivers): self._drivers = self.createDrivers(*args, **kwargs) select(self._drivers) class B(A): def createDrivers(self, *args, **kwargs): c1 = circle(sweep=270)[0] c2 = circle(sweep=180)[0] return c1, c2 b = B() In the above example, I'm just creating 2 circle arcs in PyMEL for Maya, but I fully intend on creating more subclasses that may or may not have a createDrivers method at all! So I want it to be optional and I'm wondering if my approach is—well, if my approach could be improved?

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  • Profiling and Graphics.updateDisplay0()

    - by AD
    I am profiling my BlackBerry application (a game) with the options 'In method only' and 'Time including native method'. Under the 'All methods' node (after a decent run of the game) the single most time consuming function is Graphics.updateDisplay0() with over 50% of the run time spent there. I don't quite know what is the purpose of that function or if I can do anything to reduce its processing time, so if anyone can shed some light on the matter, I would be grateful. Because from what I understand with the 'In method only' option, it means there is some processing within that function. ps. there is no information on that function in the documentation.

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  • OO C++ - Virtual Methods

    - by Phorce
    Just a really quick question here. I'm using virtual functions to read in from a text file. Now, it's virtual because in one aspect I want the values to be normalised, and, in the other respect I don't want them to be normalised. I have tried to do this: bool readwav(string theFile, 'native'); So in theory, if the 'native' is used, this method should be called, however, if 'double' is called then a different version of the method is called. Same for if the value is empty, it should just perform the native option. First question, why doesn't the declaration above work? Also, is this the best route to go down? Or, would it be better to have just one class method that switches between the options. Thanks :)

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  • g++ doesn't think I'm passing a reference

    - by Ben Jones
    When I call a method that takes a reference, g++ complains that I'm not passing a reference. I thought that the caller didn't have to do anything different for PBR. Here's the offending code: //method definition void addVertexInfo(VertexInfo &vi){vertexInstances.push_back(vi);} //method call: sharedVertices[index]->addVertexInfo(VertexInfo(n1index, n2index)); And here's the error: GLUtils/GLMesh.cpp: In member function 'void GLMesh::addPoly(GLIndexedPoly&)': GLUtils/GLMesh.cpp:110: error: no matching function for call to 'SharedVertexInfo::addVertexInfo(VertexInfo)' GLUtils/GLMesh.h:93: note: candidates are: void SharedVertexInfo::addVertexInfo(VertexInfo&)

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  • Passing page control from jscript to pagemethod in the codebehind?

    - by brandonprry
    Hi, I am looking write a javascript method as such called when a dropdownlist changes value function GetStuff(sender, destID){ var dest = document.getElementById(destID); this.PageMethods.GetStuffs(sender, dest, null, null); } GetStuffs() is in the Codebehind as follows: [WebMethod] public static void GetStuffs(object sender, object dest) { DropDownList s = sender as DropDownList; DropDownList d = dest as DropDownList; d.Items.Add(new ListItem(s.SelectedValue)); } I have a break point set at the method and alerts in the GetStuff() jscript method fire up until the PageMethod call, at which nothing happens. I have set OnSuccess and OnFailure methods up with alerts and they don't get fired. Any thoughts? Am I doing something inherently wrong?

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