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  • Anonymous comments not saved in Drupal

    - by Marco
    For some reason I can no longer post a comment as an Anonymous user in my Drupal installation. I haven't tried in a while, so I'm not quite sure when this functionality was broken. I have Services installed, and I can post anonymous comments using comment.save. I have altered the Input Formats if that could break something. I have enabled both post comments and access comments on the anonymous user. The comments does not show up in the database. In fact, the native Drupal function comment_save isn't called when I try to comment as Anonymous (I check this by adding print_r($edit);die(); at the top of the comment_save function in comment.module. Also I read something that not having a User with the UID 0 would break the Anonymous commenting, this user exists (obviously, since commenting through Services works) I have tried out the AntiSpam module, and posted a comment as Anonymous that would get caught(and did) in the spamfilter, but this module is now disabled. I'm really running out of ideas here, does anyone have any other suggestions on what to do? In the meanwhile I'm going to attempt to backtrack the code to figure out why comment_save() isn't being called. Edit: Anonymous users also don't have to submit email and such to post, if that matters in any way.

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  • Tile Collision Question

    - by Alu
    Hey guys, I'm working on tile collision. Currently, I just draw the tile map the normal way (two for loops) and there is no scrolling. Right now, to check if my player is over a tile, I use tileX = (int)person1v.X / 16; tileY = (int)person1v.Y / 16; However, I want to detect collision before I hit the tile so it could act as a wall. How do I detect collision before even making the move?

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  • IoC and DI framework for .Net applications

    - by Lijo
    Hi Can you please explain how the following three are different in their intent? 1) Policy Injection Application Block 2) Structure Map IoC Managed 3) Managed Extensibility Framework In terms of the common tasks they do, which is simpler/aligned with generics and C# 3.0 ? Thanks Lijo

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  • How to detect a gamepad button press on OSX 10.5 and higher?

    - by Steph Thirion
    How do I detect a button press on a USB gamepad on OSX 10.5 and higher? I can't wrap my head around the ridiculously complex HID Manager (even though apparently it was simplified with 10.5), and the code samples at Apple have thousands of lines of code that would take days to understand and isolate what I need, so I'd appreciate if someone posts a simple, and fully coded solution for this isolated problem. EDIT: so far all answers are links to source code or semi obscure libraries for all kinds of HID devices, which will require more research time than what I'd like to invest on this. I am starting a bounty to get an actual snippet of code that solves this simple problem (using an external library or not). EDIT POS BOUNTY: thanks to all for you help; but unfortunately the answer that has been automatically selected by the system is not working for me, can't figure out why; and the author has not yet replied to my comments. Any insight would be appreciated, but until a fix is found, anyone looking for resources on this topic should take this answer with a pinch of salt.

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  • erlide, which eclipse/which packages?

    - by KevinDTimm
    I have downloaded eclipse 3.4 (java version) for MacOSX (carbon). I have tried to 'update' to the erlide, but see many (duplicated) options (many erlide, options that say 'only for erl SDK updates', etc.) Sometimes I get 403 errors when attempting to access http://erlide.org/update and http://erlide.sourceforge.net/update. Finally, when I get some set of options installed, I either get errors like : Loading of /Users/kevindtimm/Documents/eclipse-java-ganymede-SR2-macosx-carbon/eclipse/plugins/org.erlide.kernel.common_0.8.1.201005250801/ebin/erlide_kernel_common.beam failed: badfile (hello_world@ktmac)1> =ERROR REPORT==== 24-Nov-2010::19:17:32 === beam/beam_load.c(1768): Error loading function erlide_kernel_common:monitor/0: op put_string u u x: please re-compile this module with an R14B compiler or, when I've done different installations of erlide, I get no response in the console to : hello:hello(). Does anybody have a good reference for how to load this plug-in and which items I should install? -module(hello). -export([hello/0]). hello() -> io:write("Hello World\n"). [edit] I have installed eclipse 3.6 (c++) as requested below, and the following code still can't find hello:hello(). %%file_comment -module(hello). %% %% Include files %% %% %% Exported Functions %% -export([hello/0]). %% %% API Functions %% %% %% Local Functions %% hello() -> io:write("Hello World\n"). [/edit]

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  • Left Outer Join on Many-to-One Mapping

    - by Colin Bowern
    I have a reference to call that may or may not be there. When I add the nullable option it still doing Inner Join when I want an Outer Left Join (show the left even if the right is null). Is this possible in the NH map? References(x => x.DefaultCategory, "CATEGORY_ID") .Nullable();

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  • Is learning C++ a good idea?

    - by chang
    The more I hear and read about C++ (e.g. this: http://lwn.net/Articles/249460/), I get the impression, that I'd waste my time learning C++. I some wrote network routing algorithm in C++ for a simulator, and it was a pain (as expected, especially coming from a perl/python/Java background ...). I'm never happy about giving up on some technology, but I would be happy, if I could limit my knowledge of C-family languages to just C, C# and Objective-C (even OS Xs Cocoa, which is huge and takes a lot of time to learn looks like joy compared to C++ ...). Do I need to consider myself dumb or unwilling, just because I'm not partial to the pain involved learning this stuff? Technologies advance and there will be options other than C++, when deciding on implementation languages, or not? And for speed: If speed were that critical, I'd go for a plain C implementation instead, or write C extensions for much more productive languages like ruby or python ... The one-line version of the above: Will C++ stay such a relevant language that every committed programmer should be familiar with it? [ edit / thank you very much for your interesting and useful answers so far .. ] [ edit / .. i am accepting the top-rated answer; thanks again for all answers! ]

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  • MySQL - Structure for Permissions to Objects

    - by Kerry
    What would be an ideal structure for users permissions of objects. I've seen many related posts for general permissions, or what sections a user can access, which consists of a users, userGroups and userGroupRelations or something of that nature. In my system there are many different objects that can get created, and each one has to be able to be turned on or off. For instance, take a password manager that has groups and sub groups. Group 1 Group 2 Group 3 Group 4 Group 5 Group 6 Group 7 Group 8 Group 9 Group 10 Each group can contain a set of passwords. A user can be given read, write, edit and delete permissions to any group. More groups can get created at any point in time. If someone has permission to a group, I should be able to make him have permissions to all sub groups OR restrict it to just that group. My current thought is to have a users table, and then a permissions table with columns like: permission_id (int) PRIMARY_KEY user_id (int) INDEX object_id (int) INDEX type (varchar) INDEX read (bool) write (bool) edit (bool) delete (bool) This has worked in the past, but the new system I'm building needs to be able to scale rapidly, and I am unsure if this is the best structure. It also makes the idea of having someone with all subgroup permissions of a group more difficult. So, as a question, should I use the above structure? Or can someone point me in the direction of a better one?

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  • Using events in threads between processes - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occurred and I have started to implement this already. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Create thread: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'm trying to find out how I would integrate an event with the threaded code to signify to the other process that something has happened, I've seen an MSDN article on using events but it's just confused me if anything, I'm coming up on empty whilst searching on the internet too. Thanks for any help Edit: I can only use the Create/Set/Open methods for events, sorry for not mentioning it earlier.

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  • PHP XML encoding

    - by Jeremey
    I need a function that will convert € or chr(0x20AC) or chr(8364) to € without having a static map. I tried using htmlentities(), but it only seems to work for the symbol itself and it converts to €

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  • routing mvc on the web

    - by generic_noob
    Hi, I was wondering if anyone could possibly provide me some advice on how i could improve the routing (and/or architecture) to each 'section' of my application. (I'm writing in PHP5, and trying to use strict MVC) Basically, I have a generic index page for the app, and that will spew out boilerplate stuff like jquery and the css etc. and it also generates the main navidation for the entire site, but i'm unsure about the best approach to connect the 'main menu' items(hyperlinks) with their associated controllers. Up until now I have been appending strings into the url and using a 'switch' statement to branch to the correct controller(and view) by extracting the strings back out of '$GET[]' to let it execute the code for the corrosponding action. for instance if i had a basic crud system for customer data, the url to edit a customers details would look like 'www.example.com/index.php?page=customer&action=edit&id=4'. I'm worried that there is a security concern by doing it this way, and i'm not sure of an alternative to branch the main 'index.php' file to the correct controller for each action once the user has clicked the link. Would it be better to use mod_rewrite to disguise the controllers names? or to create a similar system to the ASP MVC framework, where there is a seperate routing system where each url is filtered to get the associated controller? Cheers!

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  • Delphi: Center Specific Line in TRichEdit by Scrolling

    - by Anagoge
    I have a Delphi 2007 TRichEdit with several lines in it. I want to scroll the richedit vertically such that a specific line number if approximately centered in the visible/display area of the richedit. For example, I want to write the code for CenterLineInRichEdit in this example: procedure CenterLineInRichEdit(Edit: TRichEdit; LineNum: Integer); begin ... Edit.ScrollTo(...); end; procedure TForm1.FormCreate(Sender: TObject); var REdit: TRichEdit; i: Integer; begin REdit := TRichEdit.Create(Self); REdit.Parent := Self; Redit.ScrollBars := ssVertical; REdit.SetBounds(10, 10, 200, 150); for i := 1 to 25 do REdit.Lines.Add('This is line number ' + IntToStr(i)); CenterLineInRichEdit(REdit, 13); end; I looked into using the WM_VSCROLL message, and it allows scrolling up/down one line, etc. but not scrolling to center a specific line. I assume I would need to calculate the line height, the display area height, etc? Or is there an easier way?

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  • Multiple Actions (Forms) on one Page - How not to lose master data, after editing detail data?

    - by nWorx
    Hello all, I've got a form where users can edit members of a group. So they have the possibilty to add members or remove existing members. So the Url goes like ".../Group/Edit/4" Where 4 is the id of the group. the view looks like this <% using (Html.BeginForm("AddUser", "Group")) %> <%{%> <label for="newUser">User</label> <%=Html.TextBox("username")%> <input type="submit" value="Add"/> </div> <%}%> <% using (Html.BeginForm("RemoveUser", "Group")) %> <%{%> <div class="inputItem"> <label for="groupMember">Bestehende Mitglieder</label> <%= Html.ListBox("groupMember", from g in Model.GetMembers() select new SelectListItem(){Text = g}) %> <input type="submit" value="Remove" /> </div> <%}%> The problem is that after adding or removing one user i lose the id of the group. What is the best solution for solving this kind of problem? Should I use hidden fields to save the group id? Thanks in advance.

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  • Can the memory used by MKMapView be released some how?

    - by gdr
    I am using an MKMapView in my iPhone application. When I load this view, the activity monitor instrument shows that the real memory of my App is increasing significantly. It keeps going up as you move the map around or zoom in and out. Once the View controller that loads this view is removed, the memory that was allocated due to the usage of the mapView does not get freed up. Is there something that can be done to get all this memory back?

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  • wpf observableCollection

    - by Asha
    I have an ObservableCollection which is dataContext for my treeview when I try to remove an Item from ObservableCollection I will get an error that Object reference not set to an instance of an object . can you please tell me why this error is happening and what is the solution thanks EDIT 1: The code is something like : class MyClass : INotifyPropertyChanged { //my class code here } public partial class UC_myUserControl : UserControl { private ObservableCollection<MyClass> myCollection = new ObservableCollection<MyClass>(); private void UserControl_Loaded(object sender, RoutedEventArgs e) { myCollection.add(new myClass); myTreeView.DataContext = myCollection ; } private void deleteItem() { myCollection.RemoveAt(0); //after removing I get error Which I guess should be something related //to interface update but I don't know how can I solve it } } Exception Detail : System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="PresentationFramework" EDIT 3: I have a style which is for my treeitem to keep the treeitems expanded <Style TargetType="TreeViewItem"> <Setter Property="IsExpanded" Value="True" /> </Style> and with commenting this part I wont get any error !!! Now I want to change my question to why having this style is causing error ?

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  • Debugging Post Request with Chrome Dev Tools

    - by benek
    I am trying to use Chrome Dev for debugging the following Angular post request : $http.post("http://picjboss.puma.lan:8880/fluxpousse/api/flow/createOrUpdateHeader", flowHeader) After running the statement with right-click / evaluate, I can see the post in the network panel with a pending state. How can I get the result or "commit" the request and leave easily this "pending" state from the dev console ? I am not yet very familiar with JS callbacks, some code is expected. Thanks. EDIT I have tried to run from the console : $scope.$apply(function(){$http.post("http://picjboss.puma.lan:8880/fluxpousse/api/flow/createOrUpdateHeader", flowHeader).success(function(data){console.log("error "+data)}).error(function(data){console.log("error "+data)})}) It returns : undefined EDIT The post I am trying to solve generate an HTTP 400. Here is the result : Request URL:http://picjboss.puma.lan:8880/fluxpousse/api/flow/createOrUpdateHeader Request Method:POST Status Code:400 Mauvaise Requ?te Request Headersview source Accept:application/json, text/plain, / Accept-Encoding:gzip,deflate,sdch Accept-Language:fr-FR,fr;q=0.8,en-US;q=0.6,en;q=0.4 Connection:keep-alive Content-Length:5354 Content-Type:application/json;charset=UTF-8 Cookie:JSESSIONID=285AF523EA18C0D7F9D581CDB2286C56 Host:picjboss.puma.lan:8880 Origin:http://picjboss.puma.lan:8880 Referer:http://picjboss.puma.lan:8880/fluxpousse/ User-Agent:Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/30.0.1599.101 Safari/537.36 X-Requested-With:XMLHttpRequest Request Payloadview source {refHeader:IDSFP, idEntrepot:619, codeEntreprise:null, codeBanniere:null, codeArticle:7,…} cessionPrice: 78 codeArticle: "7" codeBanniere: null codeDateAppro: null codeDateDelivery: null codeDatePrepa: null codeEntreprise: null codeFournisseur: null codeUtilisateur: null codeUtilisateurLastUpdate: null createDate: null dateAppro: null dateDelivery: null datePrepa: null hasAssortControl: null hasCadenceForce: null idEntrepot: 619 isFreeCost: null labelArticle: "Mayonnaise de DIJON" labelFournisseur: null listDetail: [,…] pcbArticle: 12 pvc: 78 qte: 78 refCommande: "ref" refHeader: "IDSFP" state: "CREATED" stockArticle: 1200 updateDate: null Response Headersview source Connection:close Content-Length:996 Content-Type:text/html;charset=utf-8 Date:Fri, 08 Nov 2013 15:19:30 GMT Server:Apache-Coyote/1.1 X-Powered-By:Servlet 2.5; JBoss-5.0/JBossWeb-2.1

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  • Trying to make a plugin system in C++/Qt

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

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  • CanCan polymorphic resource access problem

    - by Call 'naive' True
    Hi everybody, i don't quite understand how to restrict access to links in this particular case with CanCan. I always get "Edit" link displayed. So i believe the problem is in my incorrect definition of cancan methods(load_ and authorize_). I have CommentsController like that: class CommentsController < ApplicationController before_filter :authenticate_user! load_resource :instance_name => :commentable authorize_resource :article def index @commentable = find_commentable #loading our generic object end ...... private def find_commentable params.each { |name, value| if name =~ /(.+)_id$/ return $1.classify.constantize.includes(:comments => :karma).find(value) end } end end and i have in comments/index.html.erb following code that render file from other controller: <%= render :file => "#{get_commentable_partial_name(@commentable)}/show.html.erb", :collection => @commentable %> you can think about "#{get_commentable_partial_name(@commentable)}" like just "articles" in this case. Content of "articles/show.html.erb": <% if can? :update, @commentable %> <%= link_to 'Edit', edit_article_path(@commentable) %> | <% end %> my ability.rb: class Ability include CanCan::Ability def initialize(user) user ||= User.new # guest user if user.role? :admin can :manage, :all elsif user.role? :author can :read, [Article, Comment, Profile] can :update, Article, :user_id => user.id end end end relations with models is: class Comment < ActiveRecord::Base belongs_to :commentable, :polymorphic => true, :dependent => :destroy ... end class Article < ActiveRecord::Base has_many :comments, :as => :commentable, :dependent => :destroy ... end i have tried debug this issue like that user = User.first article = Article.first ability = Ability.new(user) ability.can?(:update, article) and i always get "= true" in ability check Note: user.role == author and article.user_id != user.id if you need more information please write thank's for your time && sorry for my english

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  • Reading in a 5000 line text file on the Iphone

    - by howsyourface
    Gday, I am trying to create a tiled map for my game, i have had this previously working using other xml methods but i had memory leaks and all sorts of errors. However i had a map load time of about 2.5 - 3 seconds. So i rewrote all of the code using NSMutableStrings and NSStrings. After my best attempt at optomizing it i had a map load time of 10 - 11 seconds, which is far too slow. So i have now rewritten the code using char* arrays, only to now have a load time of 18 seconds -_-. Here is the latest code, i don't know much c so i could have easily botched the whole thing up. FILE* file = fopen(a, "r"); fseek(file, 0L, SEEK_END); length = ftell(file); fseek(file,0L, SEEK_SET); char fileText[length +1]; char buffer[1024];// = malloc(1024); while(fgets(buffer, 1024, file) != NULL) { strncat(fileText, buffer, strlen(buffer)); } fclose(file); [self parseMapFile:fileText]; - (void)parseMapFile:(char*)tiledXML { currentLayerID = 0; currentTileSetID = 0; tileX = 0; tileY = 0; int tmpGid; NSString* tmpName; int tmpTileWidth; int tmpTileHeight; int tilesetCounter = 0; NSString* tmpLayerName; int tmpLayerHeight; int tmpLayerWidth; int layerCounter = 0; tileX = 0; tileY = 0; int tmpFirstGid = 0; int x; int index; char* r; int counter = 0; while ((x = [self findSubstring:tiledXML substring:"\n"]) != 0) { counter ++; char result[x + 1]; r = &result[0]; [self substringIndex:tiledXML index:x newArray:result]; tiledXML += x+2; index = 0; if (counter == 1) { continue; } else if (counter == 2) { char result1[5]; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); mapWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); mapHeight = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); tileWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); tileHeight = atoi(result1); continue; } char result2[50]; char result3[3]; if ((index = [self getStringBetweenStrings:r substring1:" gid=\"" substring2:"\"" newArray:result3]) != 0) { tmpGid = atoi(result3); free(result2); if(tmpGid == 0) { [currentLayer addTileAtX:tileX y:tileY tileSetID:-1 tileID:0 globalID:0]; } else { [currentLayer addTileAtX:tileX y:tileY tileSetID:[currentTileSet tileSetID] tileID:tmpGid - [currentTileSet firstGID] globalID:tmpGid]; } tileX ++; if (tileX > [currentLayer layerWidth]-1) { tileY ++; tileX = 0; } } else if ((index = [self getStringBetweenStrings:r substring1:"tgid=\"" substring2:"\"" newArray:result2]) != 0) { tmpFirstGid = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"me=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileHeight = atoi(result2); } else if ((index = [self getStringBetweenStrings:r substring1:"rce=\"" substring2:"\"" newArray:result2]) != 0) { currentTileSet = [[TileSet alloc] initWithImageNamed:[NSString stringWithUTF8String:result2] name:tmpName tileSetID:tilesetCounter firstGID:tmpFirstGid tileWidth:tmpTileWidth tileHeight:tmpTileHeight spacing:0]; [tileSets addObject:currentTileSet]; [currentTileSet release]; tilesetCounter ++; } else if ((index = [self getStringBetweenStrings:r substring1:"r name=\"" substring2:"\"" newArray:result2]) != 0) { tileX = 0; tileY = 0; tmpLayerName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerHeight = atoi(result2); currentLayer = [[Layer alloc] initWithName:tmpLayerName layerID:layerCounter layerWidth:tmpLayerWidth layerHeight:tmpLayerHeight]; [layers addObject:currentLayer]; [currentLayer release]; layerCounter ++; } } } -(void)substringIndex:(char*)c index:(int)x newArray:(char*)result { result[0] = 0; for (int i = 0; i < strlen(c); i++) { result[i] = c[i]; if (i == x) { result[i+1] = '\0'; break; } } } -(int)findSubstring:(char*)c substring:(char*)s { int sCounter = 0; int index = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (i > 500)//max line size break; if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i - (d); break; } } else sCounter = 0; } return index; } -(int)getStringBetweenStrings:(char*)c substring1:(char*)s substring2:(char*)s2 newArray:(char*)result { int sCounter = 0; int sCounter2 = 0; int index = 0; int index2 = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (index != 0) { if (c[i] == s2[sCounter2]) { d = strlen(s2); sCounter2 ++; if (d > sCounter2) { } else { index2 = i - (d); break; } } else sCounter2 = 0; } else { if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i; } } else sCounter = 0; } } if (index != 0 && index2 != 0) [self substringIndex:(c + index+1) index:index2-index-1 newArray:result]; return index; } (I know it's a lot of code to be putting in here) I thought the by using basic char arrays i could drastically increase the performance, at least over the initial node based code that i was replacing. Thanks for all your efforts.

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