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  • Online Classes on ASP .Net for FREE

    Here are some of the FREE upcoming ASP .Net classes at WiZiQ. 1. 5 imp ASP.NET interview questions by Questpond    Sunday, April 11, 2010 12:30 AM (EST)5 imp .NET interview questions by Questpond     Sunday, April 18, 2010 12:30 AM (EST)3. 5 imp ADO.NET interview questions by Questpond     Saturday, April 24, 2010 12:30 AM (EST)4. 5 important .NET interview questions by ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

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  • Do Online Businesses Really Need High Bandwidth Hosting?

    Irrespective of the amount of information available on the internet it still feels like the need for more to us. People say that there is no distinction between a upcoming businessman and an already victorious businessman in terms of having complete knowledge of ones business. It is the most difficult decision for a new entrepreneur to make as to going in for a high bandwidth hosting or an average hosting plan.

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  • Intelligent Site Architecture - A Key Ingredient to Successful Online Business

    A lot of dreams and aspirations are associated with the thought of making a profitable website for your business. The first step to make your presence marked in the internet world is to make your website easily searchable. While you design your own site, you need to keep certain aspects of site architecture in mind to make it easily accessible for search engines to index.

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  • Database and query to store and retreive friend list [migrated]

    - by amr Kamboj
    I am developing a module in website to save and retreive friend list. I am using Zend Framework and for DB handling I am using Doctrine(ORM). There are two models: 1) users that stores all the users 2) my_friends that stores the friend list (that is refference table with M:M relation of user) the structure of my_friends is following ...id..........user_id............friend_id........approved.... ...10.........20 ..................25...................1.......... ...10.........21 ..................25...................1.......... ...10.........22 ..................30...................1.......... ...10.........25 ..................30...................1.......... The Doctrine query to retreive friend list id follwing $friends = Doctrine_Query::create()->from('my_friends as mf') ->leftJoin('mf.users as friend') ->where("mf.user_id = 25") ->andWhere("mf.approved = 1"); Suppose I am viewing the user no.- 25. With this query I am only getting the user no.- 30. where as user no.- 25 is also approved friend of user no.- 20 and 21. Please guide me, what should be the query to find all friend and is there any need to change the DB structure.

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  • Extremely simple online multiplayer game

    - by Postscripter
    I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, balance) is required. After some research I found a good java script (framework ??) called box2d.js I found the demo to be excellent. this is is kind of physics am looking for in my game. Now, what other frameworks will I need? Node.js?? Prototype.js?? (btw, I found the latest versoin of protoype.js to be released in 2010...?? is this still supported? Should I avoid using it?) What bout HTML 5 and Canvas? would I need them? websockets? Am a beginner in web programming + game programming world. but I will learn fast, am computer science graduate. (but no much web expeience but know essentionals javascript, html, css..). I just need a guiding path to build my game. Thanks

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  • Ubuntu One Music Store: Tops or Flop?

    <b>Linux Pro Magazine:</b> "Thus Canonical is implementing the cloud in its context. The DRM-free songs in MP3 format with a bitrate of at least 256 kbits/second are not loaded on the local machine, but in the Ubuntu One cloud."

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  • Online Marketing - 4 Tips For Creating a Search-Friendly Website

    Surprisingly enough, creating a search engine friendly website is actually easier than creating a site that is not search friendly. You'll probably find it to be a mostly common sense based approach. And while the site itself is a major part of the overall SEO strategy to achieving quality traffic levels, there's a bit more to it.

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