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  • Long running calculation on background thread

    - by SundayMonday
    In my Cocos2D game for iOS I have a relatively long running calculation that happens at a fairly regular interval (every 1-2 seconds). I'd like to run the calculation on a background thread so the main thread can keep the animation smooth. The calculation is done on a grid. Average grid size is about 100x100 where each cell stores an integer. Should I copy this grid when I pass it to the background thread? Or can I pass a reference and just make sure I don't write to the grid from the main thread before the background thread is done? Copying seems a bit wasteful but passing a reference seems risky. So I thought I'd ask.

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  • Sorting a REALLY BIG delimited text file in UNIX / VMS [closed]

    - by gunbuster363
    Hi everyone, I am going to sort a REALLY BIG delimited text file, say 250Mb (or a bunch of files of more or less than 250Mb) . It have 37 fields, and I need to sort it by 5 fields, for example 1st, 4th, 5th, 6th 7th fields. Under Unix / VMS, do I have a good option to do this FAST? I can write COBOL program. Now I am trying to sort them using the below command, but it already run for a long time and just not going to finished. Thank you. The command I used: time sort -t ',' -o sorted.txt +0 -1 +4 -5 +5 -6 +6 -7 +22 -23 *.DAT_gprscdr_ftpd

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  • Is it bad practice to use <?= tag in PHP

    - by marco-fiset
    I've come across this PHP tag <?= ?> recently and I am reluctant to use it, but it itches so hard that I wanted to have your take on it. I know it is bad practice to use short tags <? ?> and that we should use full tags <?php ?> instead, but what about this one : <?= ?>? It would save some typing and it would be better for code readability, IMO. So instead of this: <input name="someVar" value="<?php echo $someVar; ?>"> I could write it like this, which is cleaner : <input name="someVar" value="<?= $someVar ?>"> Is using this operator frowned upon?

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  • Architecture for html5 multiplayer game?

    - by Tihomir Iliev
    Hello I want to write a HTML5 multiplayer game in which there are rooms with two players answering a series of questions with 3 possible answers, 10sec/question, which are being downloaded from a server. It will have some ratings and so on. I want to make it as scalable as possible. I wonder what technologies to use to accomplish that. HTML5, CSS3 and JavaScript obviously. But what about the server-side? I have been researching and found that Socket.IO + Node.js + mongoDB would do the job but after doing some more research it maybe not. Can you suggest me some kind of architecture for doing this game? Free technologies, if possible. Or what to read and from where to start in order to understand how to do it. Thanx in advance! P.S. I have an experience with HTML5, CSS3, JavaScript, C#, ASP.NET MVC and relational db's.

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  • How can I reinstall GRUB Bootloader on MBR after installing Kubuntu?

    - by Agnes
    I installed Ubuntu, but then installed Kubuntu over it (formated Ubuntu Partition) because Ubuntu is not compatible with almost any hardware on my PC. Problem is I'm stuck with an old GRUB that says Ubuntu in the options because in my attempts to make it compatible with my hardware I got an old Grub with an image with an Earth that says Debian. How can I replace the GRUB with the one Kubuntu is supposed to install. I don't want to modify just the text, or the command to install on /sdaX, I want to actually re-write the MBR with the latest grub (reinstall the bootloader). Thanks.

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  • what is the purpose of arrows?

    - by Simon
    I am learning functionnal programming with Haskell, and I try to grab concepts by first understanding why do I need them. I would like to know the goal of arrows in functional programming languages. What problem do they solve? I checked http://en.wikibooks.org/wiki/Haskell/Understanding_arrows and http://www.cse.chalmers.se/~rjmh/afp-arrows.pdf. All I understand is that they are used to describe graphs for computations, and that they allow easier point free style coding. The article assume that point free style is generally easier to understand and to write. This seems quite subjective to me. In another article (http://en.wikibooks.org/wiki/Haskell/StephensArrowTutorial#Hangman:_Main_program), a hangman game is implemented, but I cannot see how arrows makes this implementation natural. I could find a lot of papers describing the concept, but nothing about the motivation. What I am missing?

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  • How to send current of line of code to terminal input in gedit 2013?

    - by Thomas Ng
    I just switched to ubuntu. I want to use R and I am using gedit to write R script. When I was using Mac, I was able to use run a R script line by line. However, I have no idea how to do this now in gedit. I notice someone said it was impossible to do so How can I send current line in gedit to terminal?, but that was 2 years ago. And recently, I saw people doing it on youtube. http://www.youtube.com/watch?v=4jJDkcEs5yw

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  • unit testing on ARM

    - by NomadAlien
    We are developing application level code that runs on an ARM processor. The BSP (low level code) is being delivered by a 3d party so our code sits just on top of this abstraction layer (code is written in c++). To do unit testing, I assume we will have to mock/stub out the BSP library(essentially abstracting out the HW), but what I'm not sure of is if I write/run the unit test on my pc, do I compile it with for example GCC? Normally we use Realview compiler to compile our code for the ARM. Can I assume that if I compile and run the code with x86 compiler and the unit tests pass that it will also pass when compiled with RealView compiler? I'm not sure how much difference the compiler makes and if you can trust that if the x86 compiled code pass the unit tests that you can also be confident that the Realview compiled code is ok.

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  • Are there some methodologies to define a game's rules?

    - by bAN
    I would like to write some rules for a game I have in head but I don't know how to do that. So are there some methodologies or modeling tools (like UML) to do that? I'm thinking about a kind of tree of competencies or some kind of map to be sure that the game is well balanced. I always wonder how the team who imagines some powers in magic the gathering for example does it. Do they have some diagrams to be sure the powers or creatures they imagine are well balanced for the entire game? I'm pretty noob in the game creation so I'll be happy with some directions to seek.. Technical terms or basic principles to learn. Thanks for help.

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  • how to fix error when authenticating in U1

    - by Yann
    Like other users, when authenticating in U1 I get this error: Method "CreateItem" with signature "a{sv}(oayay)b" on interface "org.freedesktop.Secret.Collection" doesn't exist. And in /var/log/auth.log: gnome-keyring-daemon[4793]: egg_symkey_generate_simple: assertion `iterations >= 1' failed gnome-keyring-daemon[4793]: couldn't prepare to write out keyring: /home/yann/.gnome2/keyrings/login_1.keyring So I tried to move "login.keyring". I typed no password for the security when logging into U1, accepted non secured way to save passwords. And a message told me the operation successfully completed (in French). But, sync did not work. And u1sdtool --status returned this: State: AUTH_FAILED connection: With User With Network description: auth failed is_connected: False is_error: True is_online: False queues: WORKING I'm sorry U1 doesn't work anymore; it was really useful to me. Can you help me ? Ubuntu 11.10

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  • Open Source: Is Testing/Bug Reporting A Major Contribution?

    - by dsimcha
    When evaluating contributions to open source projects, does testing the code on various real-world inputs, reducing a large number of complicated bugs to small test cases and filing good bug reports count as a significant contribution? I've done this for several open-source projects (specifically D compilers) where I wanted to help out but the codebase was too complicated to learn my way around in the amount of spare time I have. I'm interested in both the perspective of the main developers (those that write the code and fix the bugs) and from the perspective of employers (in case I want to put it on my resume at some point).

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  • How Is there anyway to Compile Notepad++?

    - by user44179
    I really like using Notepad++ to write HTML and such. After I started using Ubuntu I looked around for an alternative to Notpad++. I found a thread which lead me to try Geany and a few others, but I really miss Notepad++. Is there anyway I could compile it from the source code to use on Ubuntu? I know its written in C++. Could I just open it in Code::Blocks and compile it? You can get the source here. I wouldn't mind hearing about other alternatives, but really want to know if compiling it is possible. Thanks

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  • Script to fill out time sheet on login

    - by Darren
    Everyday at work when I come in I have to sign into a time-sheet. It's timestamped so I can't just say I came in at whatever time when I didn't. I want to write a script that runs on login (windows 7) and fills out the time I come in and such and another that says the time I'm leaving when I log out. I'm struggling to word this properly and am aware that I have worded it terribly but hopefully you guys know what I'm saying and can help me despite this. thanks in advance folks

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  • How are Programming Languages Designed?

    - by RectangleTangle
    After doing a bit of programming, I've become quite curious on language design itself. I'm still a novice (I've been doing it for about a year), so the majority of my code pertains to only two fields (GUI design in Python and basic algorithms in C/C++). I have become intrigued with how the actual languages themselves are written. I mean this in both senses. Such as how it was literally written (ie, what language the language was written in). As well as various features like white spacing (Python) or object orientation (C++ and Python). Where would one start learning how to write a language? What are some of the fundamentals of language design, things that would make it a "complete" language?

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  • Cannot Install mysql-query-browser in Ubuntu 12.04

    - by doy
    Please help..... I tried to install mysql-query-browser in my Ubuntu 12.04 GUI, I get the error message: Updating mysql-administrator installation paths... ./mysql-administrator: 59: ./mysql-administrator: cannot create /opt/mysql-gui-tools-5.0/lib/pangorc.bak: Permission denied Error updating files for new installation path. Please make sure mysql-administrator is installed correctly and you have proper write permissions in the installation directory. Tried the ..... /opt/mysql-gui-tools-5.0$ ./mysql-administrator --update-paths . and /opt/mysql-gui-tools-5.0$ ./mysql-administrator --update-paths but still no success.........

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  • How do I comperes and split files with terminal

    - by Levan
    So what I wanted to do. comperes(7zip) and split 600MB folder into 199MB parts but sadly when I tried to do this task with archive manager it gave me an error, but I know that if I use terminal it will work. I looked this up in askubuntu and found out about this commend 7z a -v5m -mx0 ubuntu.7z I understand that v5m will split it to 5 mb parts and -mx0 means that it will not comperes it but I want it to comperes so what should I write instead of this -mx0 pleas note: I am using .7zip because I most probably will use this file on windows pc thank you in advanced

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  • Can desktop applications be written using javascript?

    - by jase21
    Is it currently possible to write desktop applications using javascript, html, css? Possible solutions: Use Adobe AIR runtime and program in js. But no, if I'm using AIR, the AS3 suites it the most. So not a good option. GWT: No because it uses Java and then convert it to js or what ever. Pyjamas: Interesting. But I'm currently focusing on JavaScript. So I don't want to use python and cross-compile to js. Run a local server and use the browser in full screen mode. Sort of okay, but still its the same browser thing. And difficult to distribute. So what is the best option? I'm excited about node.js which is the main reason for looking into JavaScript. Otherwise I would have choose python.

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  • Worst code I've written in a while

    - by merrillaldrich
    Here's a nice, compact bit of WTF-ery I had to write for a prod issue today: Again: UPDATE TOP ( 1 ) dbo . someTable SET field3 = 'NEW' WHERE field2 = 'NEW' AND field3 = '' IF @@ROWCOUNT > 0 GOTO Again Can you guess from the code what awesomesauce issues I was working around? This was a reminder for me that sometimes there is time to do it right, but sometimes you just have to do it now. I need that lesson sometimes, as I tend to be a perfectionist. If you are trying to do it right , please don't...(read more)

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  • Where to hire a scenario writer for a small interactive story game?

    - by Alexander Gladysh
    I need a scenario for a small dialog-based game / interactive story. The game would be used as an example for a middleware tool we're developing. I would like to buy an existing story (it should be dynamic of course — with branching dialogs etc.), or hire someone to write a new one. Please advise, where to go to find such person / service? We're based in Russia, so getting a talented enough native English writer locally is a bit of a problem. Update: To be extra clear: We must get all necessary rights to reuse the story and make a derived work (i.e. the game we're talking about) from it. This is a commercial product. Borrowing someone else's work at random and using it just not going to work.

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  • Getting the front buffer into a gfx mem surface (Dx9)

    - by lapin
    I'm using DirectX 9 to acquire the frontbuffer. There are a couple of ways I know of to get at the front buffer: GetRenderTargetData() GetFrontBufferData() The MSDN page on both of these API calls state that the data is copied from device memory to system memory. I'd like to copy the front buffer surface directly to another graphics memory surface, as I have other manipulations to perform on the acquired surface before returning it to system memory. I'm creating a D3DUSAGE_DYNAMIC texture (gfx mem texture) and calling GetFrontBufferData() to write the front buffer to my textures surface0. Is this valid? Will the operation remain in gfx memory, or will it need to move to system memory and then back to graphics memory? If this is the case, is what I'm trying to achieve possible?

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  • copying same file name from client to server using tcp protocol with same size of file

    - by user3686570
    This is the client and server program where a client sends a file to server to save in the server. There is a issuse in that same file name is not getting copied on the server with same file size Please help me in this Client program import socket import sys s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect(("localhost",9999)) path=raw_input("Please enter the complete PATH of your file : ") f=open (path, "rb") l = f.read(256) while (l): s.sendall(l) l = f.read(10000) s.close() Server Program import socket import sys s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.bind(("localhost",9999)) s.listen(10) while True: s, address = s.accept() print address i=1 f = open( str(i),'wb') #open in binary #i=i+1 while (True): l=s.recv(256) #while (l): f.write(l) l=s.recv(256) print 'File recieve succesfully' f.close() #sc.close() s.close() Thanks in advance

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  • Does anyone have a good example/sample of "goto" spaghetti code? [closed]

    - by ArtB
    I've read a lot about how GoTo was considered harmful and removed for other control structures that were more intuitive. Does anyone have a good example / sample of goto spaghetti code? Preferrably, the sample code should be difficult to follow, but realtively easy when rewritten into more conventional control structures. I know I could try to write you some of my own, but I've never really used goto and don't think I could due justice to the headaches its abuse can lead to. I want this for didactic purposes to train junior developers on what to avoid. Mainly, to point to illustrate how OOP is taking the same idea to next logical consequence. EDIT: by good example I mean code that is terrible to read and abuses it, rather than code that uses goto for reasonable optimization

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  • Writing a desktop application for progammer from PHP background

    - by Mark
    I have a client who wants a tool for him to be able to upload his products, enter orders, and keep track of customer details. There are quite a few highly customised requests, which is why he wants the tool custum made. He does not care much about the interface design - it just has to be usable and provide access to the databade. I've already designed the database. I have no experience of desktop applications and usually write my web apps in PHP with the Yii framework. But hosting this on a server seems like overkill. I also have .net experience from a few years ago. What would be the best options for writing this as a desktop application?

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  • What to choose for beginner: PHP/Python/Ruby

    - by Nai
    I'm a beginner teaching myself to code but I would like he insight of the PSE community and helping choose where to start. My main objective is to be able to create a basic website to first test my business idea and from there iterate on it quickly to minimise my learning time. The most important criteria for me is speed. An example of speed would be pre-built components available open source and not having to write one from scratch. From my research, this seems to be a death match between the following languages and frameworks: PHP and CakePHP Python and Django Ruby and Rails Assumptions: I am going to be equally good (or bad) in all 3. It is going to be equally easy to find competent developers in either language. I know this to be false already by lets assume that it is. This question is not meant to karma whore as I've seen how passionate some of these standoff questions have been and I'll be happy to turn it into a community wiki.

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  • Public versus private inheritance when some of the parent's methods need to be exposed?

    - by Vorac
    Public inheritance means that all fields from the base class retain their declared visibility, while private means that they are forced to 'private' within the derived class's scope. What should be done if some of the parent's members (say, methods) need to be publicly exposed? I can think of two solution. Public inheritance somewhat breaks encapsulation. Furthermore, when you need to find out where is the method foo() defined, one needs to look at a chain of base classes. Private inheritance solves these problems, but introduces burden to write wrappers (more text). Which might be a good thing in the line of verbosity, but makes changes of interfaces incredibly cumbersome. What considerations am I missing? What constraints on the type of project are important? How to choose between the two (I am not even mentioning 'protected')? Note that I am targeting non-virtual methods. There isn't such a discussion for virtual methods (or is there).

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