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  • Respecting EXIF orientation when displaying iPhone photos on the web

    - by GingerBreadMane
    I am developing an iPhone camera app that uploads an image to Amazon S3 and that image is displayed on a website. When the iPhone takes a picture, it always saves the photo in an upright orientation, while the orientation used to correctly view the photo is saved in the image's EXIF data. So if I take a photo with the iPhone and open it in FireFox without processing the EXIF data, the image could be sideways or upside down. My problem is that I don't know how to display the photo in it's correct orientation on the website. My current solution is to rotate the photo in the iPhone app, but I'd rather not do that. Is there anyway to respect the EXIF data when displaying on the web without pre-processing the image?

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  • scanned image in C#

    - by ahmed fouad
    We wanna a c# solution to correct the scanned image becouse it is rotated and to solve this problem we must detect the rotation angle first then rotate the image.this was our first thinking for our problem then we think image warping will be more accurate as i think it will make the scanned image like our template so we can process it as we know all the coordinates of our template ....... i search for a free SDK or a free solution in c# and helping me in this will be graet work as it is the last task in our working. rally thanxxxx for all.

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  • Rotation towards an object in 3d space

    - by retoucher
    hello, i have two coordinates on a 2d plane in 3d space, and am trying to rotate one coordinate (a vector) to face the other coordinate. my vertical axis is the y-axis, so if both of the coordinates are located flat on the 2d plane, they would both have a y-axis of 0, and their x and z coordinates determine their position length/width-wise on the plane. right now, i'm calculating the angle like so (language agnostic): angle = atan2(z2-z1,x2-x1); and am rotating/translating in space like so: pushMatrix(); rotateY(angle); popMatrix(); this doesn't seem to be working though. are my calculations/process correct?

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  • How to make a 3D UI for an application ?

    - by wacky_coder
    I'm building an application and I'd like its User Interface to be 3D, most probably a cylinder. The user would see the cylinder[Horizontally laid] and the cylinder's curved surface would have the buttons and any other controls that need to be placed. The cylinder needs to rotate and later, I'd like to add some other effects to the cylinder too. Someone told me that such a UI can be modelled using Maya or Blender and exported to openGL and then I could use C/C++ (with Qt) to carry out the actions. How can this be done?? Is there any other way to build the UI and do all the other things that I need ?? I really need some help because I have the UI in mind, but no idea on how to implement it. Thanks

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  • jquery background image rotating script doesn't work

    - by Catfish
    I'm writing this script to rotate a background Image every 3 seconds but it doesn't work at all and i'm stumped as to why not. $(document).ready(function() { var inc = 0; var bgImages = new Array(); bgImages.push("../Images/backgroundDog-small.jpg"); bgImages.push("../Images/backgroundDog1-small.jpg"); bgImages.push("../Images/backgroundDog2-small.jpg"); bgImages.push("../Images/backgroundDog3-small.jpg"); setInterval(change, 3000); function change() { //if we're not at the end of the array if (inc < (bgImages.length)) { var image = bgImages[inc]; $('body').css('backgroundImage', image); console.log(image); inc++; //reset the counter inc and go through the array again } else { inc = 0; } } });

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • Efficient banner rotation with PHP

    - by reggie
    I rotate a banner on my site by selecting it randomly from an array of banners. Sample code as demonstration: <?php $banners = array( '<iframe>...</iframe>', '<a href="#"><img src="#.jpg" alt="" /></a>', //and so on ); echo $banners(rand(0, count($banners))); ?> The array of banners has become quite big. I am concerned with the amount of memory that this array adds to the execution of my page. But I can't figure out a better way of showing a random banner without loading all the banners into memory...

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  • Image manipulation with JQuery and PHP

    - by robertdd
    I want to do some kind of image editor, after I upload more images I want to make a list with all the thumbnails! After, I want to be able to click on one thumb and rotate, duplicate, drag and drop (to change positions of the images), and delete the image. I want all the images to be in a php array. If an image is deleted I want to delete the row from array too. If a image is drag-and-dropped I want to change the position in the array too. Ok, after the user uploads all the images and modifies some of them, how can I make a DONE button to save the positions of the images? For this small project how do you suggest I save the images? (to make a table in mysql and store the names of the images in the database depending on the session id? depending on the IP?) Any suggestions are welcome!

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  • WPF Animate a Matrix using interpolation

    - by Mark
    I'm having a issue with my application that is using touch gestures to scale, translate and rotate my scene. I was using a TransformGroup which contained TranslateTransform, ScaleTransform and a RotateTransform but I could not get the movement correct, it always jumps and skips, so I moved to a MaxtrixTransform which I was able to use much easier to get my scene to be zoomable, rotatable and panable nicely. However, what I later found out was that you cannot animate smoothly (using interpolation) the values of a Matrix, for what reason I have no idea, but its part of the MSDN doco and the properties of the Matrix are not dependency properties anyways... Has anyone had any luck animating a matrix to make it smooth? The only idea(s) I have had is to animate a few different, custom DP which all have callbacks that I update the matrix from OR To convert the matrix to a set of Transform objects that I then animate and then afterwords convert back. Is there a smarter way to do this?

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  • Drawing text at an angle (e.g. upside down) in Android

    - by Damian
    I'm trying to build a custom clock view in Android. See image http://twitpic.com/1devk7 So far to draw the time and hour markers I have been using the Canvas.rotate method to get the desired effect. However, notice that it is difficult to interpret the numbers in the lower half of the clock (e.g. 6 or 9?) because of the angle in which they are drawn. When using drawText, is it possible to draw the text at 45/90/180 degrees so that all text appears upright when my onDraw method has finished?

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  • can i change the black background of an iphone app?

    - by Cristi Balu?a
    My app is structured like this, a single MainWindow with window backgroundColor to white(which doesn't appear anywhere anyway), and in this nib i have a UINavigationController which doesn't seems to have a backgroundColor. Any view controller is added from code and made from code and they have a gray background. What happens is that when i rotate the iphone and the views are rotating as well, i see a black background under my views. Can this be changed? It looks ugly especially if i have a photo that is rotating in the same time with my gray background.

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  • ImageMagick and Grails not working

    - by TripWired
    I'm trying to have ImageMagick run from grails to convert some images when I run the command to make an image nothing happens. I get no errors, no information returned nothing at all. I've tried running other commands like touch and ps ux just to see if they work and they all work fine. It just seems like the imagemagick commands are getting lost and I''m not sure what to do. Here is the code I've been working with. String command = CH.config.ImageMagickPath + "/convert -size 40x20 xc:red xc:blue -append -rotate 90 append_rotate.gif" println command command.execute() CH.config.ImageMagickPath is set up to where imagemagick/bin is. I've taken what is shown in println command and run it in a terminal and it works fine. Is there any reason why I can't get IM to work from grails?

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  • [C++]Advantage of using a static member function instead of an equivalent non-static member function

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

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  • OpenCMS - Best approach for showing rotating references

    - by user197127
    Hi, I would like to add on the right column of my site a rotating references section. Each reference would have some text + name of person + company name. It does not need to be structured (open text is also ok). I would then want opencms to rotate between 20 difference references each time a page is displayed. I can keep a session scope counter holding which reference we last showed. I need a way to manage the references (users not programmers) over time. My question is which would be the best way to do so? Thanks

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  • TTThumbView/TTPhotoView no autorotation

    - by ludo
    Hi, In my app I try to use the TTphotoView, so in a ViewController I push the TTphotoView with my navigationController like this: if(self.photoViewController == nil { PhotoViewController *viewController = [[PhotoViewController alloc] init]; self.photoViewController = viewController; viewController.hidesBottomBarWhenPushed = YES; [viewController release]; } [self.navigationController pushViewController:self.photoViewController animated:YES]; [self.navigationController  dismissModalViewControllerAnimated:YES] the problem is when the user rotate the device on the PhotoViewController nothing happen. EDIT : I can't believe people didn't have the same problem. If someone use the photoView in his application with his own navigation and not the TTNavigation can he tell me how did he push the ViewController?

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  • CGAffineTransformMakeRotation UIImageView

    - by Bharathi Jayakumar
    I have an UIImageView and I wanted to rotate it slightly in the anti-clock direction. But when I do that, rotation works. But the edges are not shared. Having a pixelated edges. How do I solve this issue. Please help. UIImageView *popupTop = [[UIImageView alloc] initWithFrame:CGRectMake(10, 54, 300, 15)]; popupTop.image = [UIImage imageNamed:@"pover_note.png"]; [self.view addSubview:popupTop]; popupTop.transform = CGAffineTransformMakeRotation(-0.04);

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  • Detect Rotation of a scanned image in C#

    - by ahmed fouad
    We want a c# solution to correct the scanned image because it is rotated. To solve this problem we must detect the rotation angle first and then rotate the image. This was our first thought for our problem. But then we thought image warping would be more accurate as I think it would make the scanned image like our template. Then we can process it as we know all the coordinates of our template... I searched for a free SDK or a free solution in c#. Helping me in this will be great as it is the last task in our work. Really, thanks for all.

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  • How to determine position (x,y) relative to the page of every character inside spans through javascript?

    - by Fernando
    This is as simple as I can get. I will have several spans randomly positioned on the screen through something like: $(".hidden:first").css('-webkit-transform','rotate('+((0.5-Math.random())*40)+'deg)'); $(".hidden:first").animate({ left: '+=' + (((screen.width-800-224)/2) + Math.random()*800), top: '+=' + (50+Math.random()*600) } [...] and later on I would like to iterate through every char of every of those elements (that are randomly position and have random rotation), and I would need to discover the (x,y) position of every character on the screen so I can colorize it, forming certain draws according to certain functions. Is this easily achievable? I am really inexperienced at javascript. Thanks. Fernando.

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  • Flipping issue when interpolating Rotations using Quaternions

    - by uhuu
    I use slerp to interpolate between two quaternions representing rotations. The resulting rotation is then extracted as Euler angles to be fed into a graphics lib. This kind of works, but I have the following problem; when rotating around two (one works just fine) axes in the direction of the green arrow as shown in the left frame here the rotation soon jumps around to rotate from the opposite site to the opposite visual direction, as indicated by the red arrow in the right frame. This may be logical from a mathematical perspective (although not to me), but it is undesired. How could I achieve an interpolation with no visual flipping and changing of directions when rotating around more than one axis, following the green arrow at all times until the interpolation is complete? Thanks in advance.

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  • multidimensional vector rotation and angle computation -- how?

    - by macias
    Input: two multidimensional (for example dim=8) vectors a and b. I need to find out the "directed" angle (0-2*Pi, not 0-Pi) between those vectors a and b. And if they are not parallel I need to rotate vector b in plane a,b by "directed" angle L. If they are parallel, plane does not matter, but angle of rotation is still the same L. For 2d and 3d this is quite easy, but for more dimensions I am lost, I didn't find anything on google, and I prefer using some already proved&tested equations (avoiding errors introduced by my calculations :-D). Thank you in advance for tips, links, etc. Edit: dimension of the space is the same as dimension of the vectors.

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  • Null reading in stream images? Unable to start activity ComponentInfo

    - by lasmith
    I have reviewed a lot of similar questions regarding not being able to launch an activity but they don't seem to quite match my problem. I am working on a simple black jack game but its force quitting. I suspect there is a problem with loading up the card png images I have. Stepping through the debugger it crashes right while in the resetGame() function. I'm sure I am doing something dumb. My Logcat: 10-15 20:21:43.309: E/AndroidRuntime(2863): FATAL EXCEPTION: main 10-15 20:21:43.309: E/AndroidRuntime(2863): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.smith.blackjack/com.smith.blackjack.Main}: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.access$600(ActivityThread.java:130) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Handler.dispatchMessage(Handler.java:99) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Looper.loop(Looper.java:137) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invokeNative(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invoke(Method.java:511) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-15 20:21:43.309: E/AndroidRuntime(2863): at dalvik.system.NativeStart.main(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): Caused by: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.DeckOfCards.<init>(DeckOfCards.java:17) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.resetGame(Main.java:98) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.onCreate(Main.java:67) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Activity.performCreate(Activity.java:5008) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023) 10-15 20:21:43.309: E/AndroidRuntime(2863): ... 11 more My androidmanifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.smith.blackjack" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="11" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Main" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Here is my Main.java package com.smith.blackjack; import android.os.Bundle; import android.app.Activity; import android.content.res.AssetManager; import android.graphics.drawable.Drawable; import java.io.IOException; import java.io.InputStream; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.ImageView; public class Main extends Activity { private ImageView dealerCard0; private ImageView dealerCard1; private ImageView dealerCard2; private ImageView dealerCard3; private ImageView playerCard0; private ImageView playerCard1; private ImageView playerCard2; private ImageView playerCard3; private ImageView imgResult; private Button btnDeal; private Button btnDraw; private Button btnHold; private DeckOfCards deckOfCards; private int[] dealerValues; private int dealerSum; private int dealerCardNumber; private int[] playerValues; private int playerSum; private int playerCardNumber; private InputStream dealerHiddenCard; private Card dealerCard; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); dealerCard0 = (ImageView) findViewById(R.id.dealerCard0); dealerCard1 = (ImageView) findViewById(R.id.dealerCard1); dealerCard2 = (ImageView) findViewById(R.id.dealerCard2); dealerCard3 = (ImageView) findViewById(R.id.dealerCard3); playerCard0 = (ImageView) findViewById(R.id.playerCard0); playerCard1 = (ImageView) findViewById(R.id.playerCard1); playerCard2 = (ImageView) findViewById(R.id.playerCard2); playerCard3 = (ImageView) findViewById(R.id.playerCard3); imgResult = (ImageView) findViewById(R.id.imgResult); btnDeal = (Button) findViewById(R.id.deal); btnDraw = (Button) findViewById(R.id.draw); btnHold = (Button) findViewById(R.id.hold); btnDeal.setOnClickListener(btnDealListener); btnDraw.setOnClickListener(btnDrawListener); btnHold.setOnClickListener(btnHoldListener); resetGame(); } private void resetGame(){ AssetManager assets = getAssets(); dealerValues = new int[4]; playerValues = new int[4]; dealerSum = 0; playerSum = 0; dealerCardNumber = 0; playerCardNumber = 0; for (int i = 0; i < 4; i++) { dealerValues[i] = 0; playerValues[i] = 0; } try { InputStream stream = assets.open("cardback.png"); // stream = assets.open("cardback.png"); Drawable cardImage = Drawable.createFromStream(stream, null); dealerCard0.setImageDrawable(cardImage); dealerCard1.setImageDrawable(cardImage); dealerCard2.setImageDrawable(cardImage); dealerCard3.setImageDrawable(cardImage); playerCard0.setImageDrawable(cardImage); playerCard1.setImageDrawable(cardImage); playerCard2.setImageDrawable(cardImage); playerCard3.setImageDrawable(cardImage); imgResult.setImageDrawable(cardImage); deckOfCards = new DeckOfCards(); deckOfCards.shuffle(); assets.close(); } catch (IOException e){ Log.e("Reset Game", "Error Loading", e); } } public OnClickListener btnDealListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // first player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); playerCard0.setImageDrawable(cardImage); assets.close(); // second player card newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); playerCard1.setImageDrawable(cardImage); assets.close(); // first dealer card hidden newCard = deckOfCards.dealCard(); dealerCard = newCard; dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; dealerHiddenCard = assets.open(newCard.File); stream = assets.open("cardback.png"); cardImage = Drawable.createFromStream(stream, "cardback"); dealerCard0.setImageDrawable(cardImage); assets.close(); // second dealer card open newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); dealerCard1.setImageDrawable(cardImage); assets.close(); } catch (IOException e){ Log.e("Deal", "Error Loading", e); } }; }; public OnClickListener btnDrawListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // get next player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); switch (playerCardNumber){ case 3: playerCard2.setImageDrawable(cardImage); case 4: playerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } }; }; public OnClickListener btnHoldListener = new OnClickListener() { // @Override public void onClick(View v) { Drawable cardImage; // evaluate player hand playerSum = evaluate(playerValues); if (playerSum > 21){ // player losses } // flip over the dealer hidden card cardImage = Drawable.createFromStream(dealerHiddenCard, dealerCard.File); Card newCard; InputStream stream; AssetManager assets = getAssets(); for (int i=2; i<4; i++){ dealerSum = evaluate(dealerValues); if (dealerSum < 16 ) { newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; try { stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); switch (dealerCardNumber){ case 3: dealerCard2.setImageDrawable(cardImage); case 4: dealerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } if (dealerSum < playerSum) { // player wins } if (dealerSum > playerSum){ // dealer wins } if (dealerSum == playerSum){ // it is a draw } } } }; }; public int evaluate (int[]values) { int sumCards = 0; for (int i = 0; i < 4; i++){ sumCards += values[i]; } if (sumCards > 21) { for (int i = 0; i < 4; i++){ if (values[i] == 11) { values[i] = 1; sumCards -= 10; continue; } } } return sumCards; } } My DeckOfCards class: package com.smith.blackjack; import java.util.Random; public class DeckOfCards { private Card [] deck; private int currentCard; private static final int NUMBER_OF_CARDS = 52; private static final Random randomNumbers = new Random(); public DeckOfCards () { deck = new Card[NUMBER_OF_CARDS]; currentCard = 0 ; for(int count = 0; count < deck.length; count++) { deck[count].faceValue = count + 1; } } public void shuffle () { currentCard = 0; for (int first = 0; first < deck.length; first ++){ int second = randomNumbers.nextInt(NUMBER_OF_CARDS); int temp = deck[first].faceValue; deck[first].faceValue=deck[second].faceValue; deck[second].faceValue = temp; } } public Card dealCard(){ Card temp = new Card(); temp.faceValue = 0; temp.File = ""; if(currentCard < deck.length) { temp.faceValue = deck[currentCard].faceValue / 4; int suit = deck[currentCard].faceValue % 4; String suitString = ""; switch (suit){ case 0: suitString = "c"; case 1: suitString = "d"; case 2: suitString = "h"; case 3: suitString = "s"; } Integer face = temp.faceValue / 4 ; String faceString = face.toString(); temp.File = faceString + suitString + ".png"; switch (temp.faceValue){ case 11: temp.faceValue = 10; case 12: temp.faceValue = 10; case 13: temp.faceValue = 10; } return temp; } else return temp; } }

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  • OOWrite is to LaTeX as OODraw is to?

    - by grimborg
    I'm looking for a tool to nicely generate single-page PDFs. My needs are: Able to put a PDF/EPS/... as a background Absolute positioning Able to define tables, lists Able to rotate blocks Reasonably easy syntax (will be used to automatically generate many similar looking documents) Easily usable from Python Free or very cheap In essence I'm looking for the tool X that is to OODraw/CorelDraw/... as LaTeX is to OOWrite/MS Word. I've looked at webkit2pdf and a headless OODraw, but both seem a bit of an overkill. XML-FO has some limitations such as not being able to predict how many pages your document spans. Reportlab is pricey. Any ideas? Thanks!

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  • rotating circle with swipe question

    - by Joe
    Okay so I'm making something that basically works as a knob, but only half on the screen -- so I just need horizontal swipes to cause it to rotate. I have it nearly all sorted with one exception: if you change direction of your swipe in mid-swipe, the rotation doesn't change direction. I even can see the problem, but not sure what to do about a solution. So in my touchesMoved, I get the swipe into radians in the predictable way: CGFloat radians = atan2f(location.y - centerY, location.x - centerX); I then store radians, add/subtract it to previous rotation and then give the result to the CATransform3D. So the prob is that even though the swipe changes direction, there is a "balance" which doesn't allow an immediate change of direction. Does this make any sense?

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  • WPF Animate a Maxtrix using interpolation

    - by Mark
    Im having a issue with my application that is using touch gestures to scale, translate and rotate my scene. I was using a TransformGroup which contained TranslateTransform, ScaleTransform and a RotateTransform but I could not get the movement correct, it always jumps and skips, so I moved to a MaxtrixTransform which I was able to use much easier to get my scene to be zoomable, rotatable and panable nicely. However, what I later found out was that you cannot animate smoothly (using interpolation) the values of a Matrix, for what reason I have no idea, but its part of the MSDN doco and the properties of the Matrix are not dependency properties anyways... Has anyone had any luck animating a maxtrix to make it smooth? The only idea(s) I have had is to animate a few different, custom DP which all have callbacks that I update the Matrix from OR To convert the Maxtix to a set of Transform object that I then animate and then afterwords convert back. Is there a smarter way to do this?

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  • Actionbar scherlock is not refreshed when the orientation is changed

    - by SavasCinar
    I use Sherlock action bar in my application. I used "ifRoom|withText" feature in my menu. If I test my code in portrait mode, I can see only icon and if I rotate orientation to landscape, still I see only icon. On the other hand, if I run with landscape, I can see text and icon on portrait and landscape. This means that When the screen is rotated, action bar is not refreshed. How can I fix? In menu, I have android:showAsAction="ifRoom|withText" Also I used this line in my manifest file to fixed android:configChanges="keyboardHidden|orientation|screenSize" but it didn't work. And I run my code android 2.3 Also I used fragment in my activity, FragmentManager fm = getSupportFragmentManager(); ft = fm.beginTransaction(); mFragment1 = fm.findFragmentByTag("f1"); if (mFragment1 == null) { mFragment1 = new MenuFragment(); ft.add(mFragment1, "f1"); } ft.commit();

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