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  • What are good JS libraries for game dev? (HTML5)

    - by acidzombie24
    If i decide to write a simple game both text and graphical (2d) what libs may i use? Assuming we are using a HTML5 compatible browser. The main things i can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but i am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (i know this exist but i dont know how easy it is to setup or use. But this isnt important to me. Its for the question).

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  • Are there any alternative JS ports of Box2D?

    - by Petteri Hietavirta
    I have been thinking about creating a top down 2D car game for HTML5. For my first game I wrote the physics and collisions my self but for this one I would like to use some ready made library. I found out Box2D and its JS port. http://box2d-js.sourceforge.net It seems to be quite old port, made in 2008. Is it lacking many features of current Box2D or does it have major issues with it? And are there any alternatives for it?

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  • HTML5 clicking objects in canvas

    - by Dave
    I have a function in my JS that gets the user's mouse click on the canvas. Now lets say I have a random shape on my canvas (really its a PNG image which is rectangular) but i don't want to include any alpha space. My issue lies with lets say i click some where and it involves a pixel of one of the images. The first issue is how do you work out the pixel location is an object on the map (and not the grass tiles behind). Secondly if i clicked said image, if each image contains its own unique information how do you process the click to load the correct data. Note I don't use libraries I personally prefer the raw method. Relying on libraries doesn't teach me much I find.

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  • Are there any adverse side effects to loading html5shiv in every browser?

    - by Jeff
    On the html5shiv Google Code page the example usage includes an IE conditional: <!--[if lt IE 9]> <script src="dist/html5shiv.js"></script> <![endif]--> However on the html5shiv github page, the description explains: This script is the defacto way to enable use of HTML5 sectioning elements in legacy Internet Explorer, as well as default HTML5 styling in Internet Explorer 6 - 9, Safari 4.x (and iPhone 3.x), and Firefox 3.x. An obvious contradiction. So to satisfy my curiosity, for anyone who has studied the code, are there any adverse side affects to loading html5shiv in every browser (without the IE conditional)? EDIT: My goal, obviously, is to use the shiv without the IE conditional.

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  • Technologies stack to create soccer game vizualization on web page [on hold]

    - by Lambrusco
    I want to create soccer game vizualization. What technologies will be best to create such one for web page? On input I have two teams with players. I have theory about their movements, the movement of the ball on field and so on. I just want to vizualize their movements. What will be the best technology stack? I mean programming languages (C++, Ruby, Java, PHP) and vizualization ways (Flash, HTML5, JS)

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  • HTML5 - check if font has loaded

    - by espais
    At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS implementation as such: ctx.font = "12pt Orbitron"; where ctx is my 2d context from the canvas. However, I notice a certain lag time while the font is downloaded to the user. Is there a way I can use a default font until it is loaded in?

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  • Can emsripten compile down to Canvas-based Js instead of WebGL?

    - by Sebastian Scholle
    I understand that emscripten compiles down LLVM to JS and it converts OpenGL Calls to WebGL. Thats a fairly simple translation. Is there a way to tell emscripten to use some other graphics Library ( for example Pixi JS ) for its rendering code translations? Is the compiled JS code easy to update or would it be better to merge in your own Graphics API that handles WebGL/Canvas calls. IE: can we use a C++ Graphics Wrapper Library that when compiles to JS, will simply plug into our own JS Graphics Wrapper Library? Im assuming YES, but has anyone tried this? And if So, what would be your technique, as my C++ skills are basic.

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  • Are there any technical obstacles for implementing `function* ()` syntax

    - by shabunc
    In Python we have yield which is very similar to that one which is proposed in ES6 (in fact, pythonic co-routines were the main source of inspiration for implementing co-routines in I wonder what are the reasons for choosing a separate function* () syntax for generators compared to just defining "regular" functions with yeilds - just like in python by the way? I'm talking strictly of technical issues and peculiarities. Why it had been decided that a separate form will be more appropriate?

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  • Why Should I Avoid Inline Scripting?

    - by thesunneversets
    A knowledgeable friend recently looked at a website I helped launch, and commented something like "very cool site, shame about the inline scripting in the source code". I'm definitely in a position to remove the inline scripting where it occurs; I'm vaguely aware that it's "a bad thing". My question is: what are the real problems with inline scripting? Is there a significant performance issue, or is it mostly just a matter of good style? Can I justify immediate action on the inline scripting front to my superiors, when there are other things to work on that might have a more obvious impact on the site? If you pulled up to a website, and took a peek at the source code, what factors would lead you to say "hmm, professional work here", and what would cause you to recoil from an obviously amateurish job? Okay, that question turned into multiple questions in the writing. But basically, inline scripting - what's the deal?

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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  • Why is Backbone.js a bad option in the Technology radar 2012 of thoughtworks?

    - by Cfontes
    In the latest Technology Radar 2012 they state that Backbone.js has pushed to far on it's MVC abstraction and say that Knockout.js or Angular.js should be used instead. I cannot get why they think that Backbone.js model is bad, for me it's just a way to create a standard so people can have some kind of roadmap to dev frontend JS without Spaghetti code. Also for me Angular and Knockout solve a different problem, I like both of them but having to code all MVC classes is something I think is kind of a rework. The thing is simple easy extendable and fast to learn, comes with a lot of goodies and is easy to combine with other Frameworks. (see Knockback.js) Can anybody tell me what made it so bad to their eyes ?

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  • Language Design: Are languages like phyton and coffescript really more comprehendable?

    - by kittensatplay
    the "Verbally Readable !== Quicker Comprehension" arguement on http://ryanflorence.com/2011/case-against-coffeescript/ is really potent and interesting. i and im sure other would be very interested in evidence arguing against this. there's clear evidence for this and i believe it. ppl naturally think in images, not words, so we should be designing languages dissimilar to human language like english, french, whatever. being "readable" is quicker comprehension. most articles on wikipedia are not readable as they are long, boring, dry, sluggish, very very wordy, and because wikipedia documents a ton of info, is not especially helpful when compared to much more helpful sites with more practical, useful, and relevant info. but languages like phyton and coffescript are "verbally readable" in that they are closer to the english language syntax, and programming firstly and mainly in python, im not so sure this is really a good thing. the second interesting argument is that coffeescript is an intermediator so thereby another step between to ends, which may increase chances of bugs. while coffeescript has other practical benefits, this question is focused specifically on evidence showing support for the counter-case of language "readability"

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  • Jquery modal plugin

    - by trante
    In my web application i have one page call it mypage.html When user clicks some link in mypage a modal window will be opened and he will see some html page. (I do this by Colorbox or Twitter Bootstrap now) But when user clicked a button in modal window, an Ajax request will be sent to my server. If request is successfull he will see some new modal window, else user will see another modal window. After all steps user will close modal window and tasks will be finished. Which jquery modal window plugin is suitable for this type of usage?

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  • How to ignore collision between two objects

    - by eren_trigger
    I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player. How would I make the shot ignore collision with the player? Or better yet, how to make a shot destroy anything it touches and destroy itself without affecting the player? This is the code that controls collisions: function OnTriggerEnter (col : Collider) { Destroy(col.gameObject); } The shot is a trigger, but the player isn't. Not sure if this changes anything in this case. Thanks in advance. EDIT: http://gfycat.com/TediousAridFeline

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  • How to profile LINQ to Entities queries in your asp.net applications - part 2

    - by nikolaosk
    In this post I will continue exploring ways on how to profile database activity when using the Entity Framework as the data access layer in our applications. I will use a simple asp.net web site and EF to demonstrate this. If you want to read the first post of the series click here . In this post I will use the Tracing Provider Wrappers which extend the Entity framework. You can download the whole solutions/samples project from here .The providers were developed from Jaroslaw Kowalski . 1) Unzip...(read more)

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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • Run external application on markdown source in ikiwiki

    - by student
    Can I add a button to each wiki page in ikiwiki which launches an external application (on the client side) or script with the markdown code of the current page as input? Edit: I didn't realize that it might be complicated to do it on client side as Zenklys' answer suggested. So perhaps I should describe more concretely what I have in mind: I want to have two buttons: "Get LaTeX" and 2. "Get pdf". Clicking on "Get LaTeX should generate a LaTeX file and the browser should simply open or download that file. Analogously for the pdf. It would even be ok, to have a button "Generate LaTeX" instead, which generates the LaTeX code and changes after the generation to "Get LaTeX" which simply points to the LaTeX file. So it is not really necessary to do the generation of the files on client side. Would be ok, if this is done (on a temporary folder) on server side. For the LaTeX resp. pdf generation I want to use a custom wrapper script for pandoc, let's call it mymarkdown2latex resp. mymarkdown2pdf.

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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • HTML5 - check if font has loaded

    - by espais
    At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS implementation as such: ctx.font = "12pt Orbitron"; where ctx is my 2d context from the canvas. However, I notice a certain lag time while the font is downloaded to the user. Is there a way I can use a default font until it is loaded in? Edit - I'll expand the question, because I hadn't taken the first comment into account. What would the proper method of handling this be in the case that a user has disabled custom fonts?

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  • Recreating Doodle Jump in Canvas - Platforms spawning out of reach

    - by kushsolitary
    I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't know why is this happening. Here's the code which is responsible for the re-spawning of platforms. //Movement of player affected by gravity if(player.y > (height / 2) - (player.height / 2)) { player.y += player.vy; player.vy += gravity; } else { for(var i = 0; i < platforms.length; i++) { var p = platforms[i]; if(player.vy < 0) { p.y -= player.vy; player.vy += 0.08; } if(p.y > height) { position = 0; var h = p.y; platforms[i] = new Platform(); } if(player.vy >= 0) { player.y += player.vy; player.vy += gravity; } } } Also, here's the platform class. //Platform class function Platform(y) { this.image = new Image(); this.image.src = platformImg; this.width = 105; this.height = 25; this.x = Math.random() * (width - this.width); this.y = y || position; position += height / platformCount; //Function to draw it this.draw = function() { try { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); } catch(e) {} }; } You can also see the whole code on the link I provided. Also, when a platform goes out of the view port, the jump animation becomes quirky. I am still trying to find out what's causing this but can't find any solution.

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  • What exactly is bootstrap admin-template and how it is supposed to be used

    - by Leron
    So this is my second ASP.NET MVC 4 project. It's decided that for this one we will use this template and it was said in a way that I felt really stupid for not knowing how exactly this template will help us and what exactly we gain by using it. I'm used to using HTML/CSS for the UI combined with jQuery. Now it seems that instead of jQuery we will be using bootstrap which as far as I understand is just another JS library created from twitter, so if that's it then this part is clear. What I really need to clarify for myself is what exactly this theme is used for, what is offering, why one would want to use such a theme? From what I see in the live demo maybe it's just a stack of premade controls that you can use in the front end along with bootstrap.js and maybe I'm just confused because on the page is shown as much as possible just for presentational purposes. If that's right, still I wonder where I can find info for the current theme, the controls that it offers and the functionality that I get and not least - how to use it. But still those are just my assumptions. What I really need is a clarification on what exactly is this theme for, what is the advantage using it, is there a good tutorials about how to use such themes in the context of ASP.NET MVC 3+. Also any additional info about this theme and generally on using themes in ASP.NET MVC will be much appreciated.

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  • How can I get my first-person character in Unity to move to a ledge with an animation?

    - by BallzOfSteel
    I'm trying to get this to happen: The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first person view). So far I tried this with normal "First Person Controller" Prefab in Unity. My code so far: function OnTriggerStay(other : Collider){ if(other.tag == "GrabZone"){ if(Input.GetKeyDown("e")){ animation.Play("JumpToLedge"); } } } However when i use this on The FPC it will always play from the position the animation is created on. I also tried to create an empty game object, placing the FPC in there. Gives same effect. I also tried just animating the graphics of the FPC alone. This seems to work but since the Character Controller itself is not animated that stays onthe ground. So the whole FPC wont work anymore. Is there anyway i could let this animation play on the local position the player is on at that time? Or can you think of any other logical solution for a grab and climb?

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  • Maintaining C/C++/Java skills as a web developer

    - by wwwuser
    When I was in college I learned how to program in C, C++, and Java. Currently, I'm a web developer using front end and back end technologies (HTML/CSS/JS, PHP, MYSQL). While the sorting algorithms and OOP concepts that I learned in college can be applied to web development, I'm looking for ways to keep up my knowledge of all languages. I enjoy programming in C-Style (C/C++/Java) languages and front-end/back-end technologies. Unfortunately, there aren't many options to use C-style languages to build websites. However, I would like to keep up my knowledge and skills in the languages I learned in college as I know they will continue to help me with my growth. What resources are available to keep challenging myself in C-style languages that are relevant to web development? Would contract work for C-style languages be beneficial? Are there sites that offer algorithm challenges? Any help is appreciated. I'm also interested in how others that have asked themselves this have solved this problem.

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  • Separating portion of website to its own server

    - by Brett
    So my job is to take the homepage (or maybe I should say "homesite" because it encompasses a few interrelated pages) and drag this onto its own Apache server. The problem I'm having right now is being able to weed out jumbled/bundled files (such as folders of js, css, and other files that i cant even identify) and knowing what is necessary to keep the homesite running. I'm new to this stuff (I'm an intern) so feel free to ask questions if I'm leaving vital information out. What I'm asking of you guys here is basically any pointers or tips you may be able to give me in order to get the job done. I could use some advice from people with a little more experience in web development. btw: This question may appear as though I have not completed any prior research and that is, for the most part, true. But the problem is I really am not sure how to research this. If you guys could throw me some keywords to play with that would really be helpful. Thanks!

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  • Combo box filter on Extjs4.1.3

    - by saravanakumar
    I have created a window with combo box. Combo configuration is xtype :'combo', fieldLabel : 'Command', labelAlign : 'right', id :'commandInputComboId', store : commandStore, displayField: 'command', valueField : 'id', width : 500, enableKeyEvents : true, allowblank : false, queryMode: 'local', typeAhead : true, triggerAction: 'all', query filter works for normal data. But I have data with escape chars like &lt; because I need to show it as '<' for ex my data is <get-all-users> Filter apply only when I type &lt; not for <. How can apply filter on this data?

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