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  • Building a blog: what's standard?

    - by Charlotte
    I'm generally pretty new at web stuff. I wanted to build a blog from scratch to get some practice. Few questions: Do most people add new entries of a blog by directly editing the html or is there a more dynamic way of doing this that is used more frequently? I'm assuming you can store the entries in some type of database and then display them via javascript or something similar? What are the most frequently used tools for what I'm describing? I know its about as simple as it gets, but like most things, I just need some tips to get started. Thanks!

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  • delta-dictionary/dictionary with revision awareness in python?

    - by shabbychef
    I am looking to create a dictionary with 'roll-back' capabilities in python. The dictionary would start with a revision number of 0, and the revision would be bumped up only by explicit method call. I do not need to delete keys, only add and update key,value pairs, and then roll back. I will never need to 'roll forward', that is, when rolling the dictionary back, all the newer revisions can be discarded, and I can start re-reving up again. thus I want behaviour like: >>> rr = rev_dictionary() >>> rr.rev 0 >>> rr["a"] = 17 >>> rr[('b',23)] = 'foo' >>> rr["a"] 17 >>> rr.rev 0 >>> rr.roll_rev() >>> rr.rev 1 >>> rr["a"] 17 >>> rr["a"] = 0 >>> rr["a"] 0 >>> rr[('b',23)] 'foo' >>> rr.roll_to(0) >>> rr.rev 0 >>> rr["a"] 17 >>> rr.roll_to(1) Exception ... Just to be clear, the state associated with a revision is the state of the dictionary just prior to the roll_rev() method call. thus if I can alter the value associated with a key several times 'within' a revision, and only have the last one remembered. I would like a fairly memory-efficient implementation of this: the memory usage should be proportional to the deltas. Thus simply having a list of copies of the dictionary will not scale for my problem. One should assume the keys are in the tens of thousands, and the revisions are in the hundreds of thousands. We can assume the values are immutable, but need not be numeric. For the case where the values are e.g. integers, there is a fairly straightforward implementation (have a list of dictionaries of the numerical delta from revision to revision). I am not sure how to turn this into the general form. Maybe bootstrap the integer version and add on an array of values? all help appreciated.

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  • Iphone resizing images

    - by Greg
    Hi all, As far as I have read, scaling a big image to draw it on the iPhone is very slow [1]. I really need to do it fast and I wonder why zoom goes so fast on the iPhone while code scaling is so slow. Any idea? By the way, any fast way to do scaling? [1] For instance: http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more Thanks for your time. Greg

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  • CGContextDrawPDFPage doesn't seem to persist in CGContext

    - by erichf
    I am trying to access the pixels of a CGContext written to with a PDF, but the bitmap buffer doesn't seem to update. Any help would be appreciated: //Get the reference to our current page pageRef = CGPDFDocumentGetPage(docRef, iCurrentPage); //Start with a media crop, but see if we can shrink to smaller crop CGRect pdfRect1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFMediaBox)); CGRect r1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox)); if (!CGRectIsEmpty(r1)) pdfRect1 = r1; int wide = pdfRect1.size.width + pdfRect1.origin.x; int high = pdfRect1.size.height + pdfRect1.origin.y; CGContextRef ctxBuffer = NULL; CGColorSpaceRef colorSpace; UInt8* bitmapData; int bitmapByteCount; int bitmapBytesPerRow; bitmapBytesPerRow = (wide * 4); bitmapByteCount = (bitmapBytesPerRow * high); colorSpace = CGColorSpaceCreateDeviceRGB(); bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { DebugLog (@"Memory not allocated!"); return; } ctxBuffer = CGBitmapContextCreate (bitmapData, wide, high, 8, // bits per component bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // if (ctxBuffer== NULL) { free (bitmapData); DebugLog (@"Context not created!"); return; } CGColorSpaceRelease( colorSpace ); //White out the current context CGContextSetRGBFillColor(ctxBuffer, 1.0, 1.0, 1.0, 1.0); CGContextFillRect(ctxBuffer, CGContextGetClipBoundingBox(ctxBuffer)); CGContextDrawPDFPage(ctxBuffer, pageRef); //!!!This displays just fine to the context passed in from - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx. That is, I can see the PDf page rendered, so we know ctxBuffer was created correctly //However, if I view bitmapData in memory, it only shows as 0xFF (or whatever fill color I use) CGImageRef img = CGBitmapContextCreateImage(ctxBuffer); CGContextDrawImage(ctx, tiledLayer.frame, img); void *data = CGBitmapContextGetData (ctx); for (int i = 0; i < wide; i++) { for (int j = 0; j < high; j++) { //All of the bytes show as 0xFF (or whatever fill color I test with)?! int byteIndex = (j * 4) + i * 4; UInt8 red = bitmapData[byteIndex]; UInt8 green = bitmapData[byteIndex + 1]; UInt8 blue = bitmapData[byteIndex + 2]; UInt8 alpha = m_PixelBuf[byteIndex + 3]; } } I have also tried using CGDataProviderCopyData(CGImageGetDataProvider(img)) & CFDataGetBytePtr, but the results are the same?

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  • Getting Started with UDK

    - by Sean Edwards
    I've been trying for a couple of days now to learn UDK, but I seem to be stuck at making that leap to understanding how everything works together. I understand the syntax, that's all well and good, and I pretty much get how classes and .ini files interact. As for the API, I have the entire reference as pretty decent Doxygen-style HTML output. What I'm looking for is a sort of intermediate tutorial on game creation from scratch (as opposed to modding UT3 itself), more advanced than just learning language syntax, but not yet to the level of going through the API step by step. I'm looking for some guide to the structure of the internals - how GameInfo and PlayerController interact, where Pawn comes in, etc. - a way to visualize the big picture. Does anyone have a particular favorite intermediate-level tutorials (or set of tutorials) that they used when first learning UDK?

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  • OperationalError "unable to open database file" processing query results with SQLAlchemy and SQLite3

    - by Peter
    I'm running into this little problem that I hope is just a dumb user error. It looks like some sort of a size limit with a query to a SQLite database. I managed to reproduce the issue with an in-memory DB and a simple script shown below. I can make it work by either reducing the number of records in the DB; or by reducing the size of each record; or by dropping the order_by() call. I am using Python 2.5.5 and SQLAlchemy 0.6.0 in a Cygwin environment. Thanks! #!/usr/bin/python from sqlalchemy.orm import sessionmaker import sqlalchemy import sqlalchemy.orm class Person(object): def __init__(self, name): self.name = name engine = sqlalchemy.create_engine('sqlite:///:memory:') Session = sessionmaker(bind=engine) metadata = sqlalchemy.schema.MetaData(bind=engine) person_table = sqlalchemy.Table('person', metadata, sqlalchemy.Column('id', sqlalchemy.types.Integer, primary_key=True), sqlalchemy.Column('name', sqlalchemy.types.String)) metadata.create_all(engine) sqlalchemy.orm.mapper(Person, person_table) session = Session() session.add_all([Person("012345678901234567890123456789012") for i in range(5000)]) session.commit() persons = session.query(Person).order_by(Person.name).all() print "count =", len(persons) session.close() The all() call to the query result fails with the OperationalError exception: Traceback (most recent call last): File "./stress.py", line 27, in <module> persons = session.query(Person).order_by(Person.name).all() File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1343, in all return list(self) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1451, in __iter__ return self._execute_and_instances(context) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1456, in _execute_and_instances mapper=self._mapper_zero_or_none()) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/session.py", line 737, in execute clause, params or {}) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1109, in execute return Connection.executors[c](self, object, multiparams, params) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1186, in _execute_clauseelement return self.__execute_context(context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1215, in __execute_context context.parameters[0], context=context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1284, in _cursor_execute self._handle_dbapi_exception(e, statement, parameters, cursor, context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1282, in _cursor_execute self.dialect.do_execute(cursor, statement, parameters, context=context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/default.py", line 277, in do_execute cursor.execute(statement, parameters) sqlalchemy.exc.OperationalError: (OperationalError) unable to open database file u'SELECT person.id AS person_id, person.name AS person_name \nFROM person ORDER BY person.name' ()

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  • Split textarea content into two at maxlength and flow excedant content in another textarea

    - by user1057339
    Wondering if its possible to create a short simple and sweet cross-browser jQuery (1.6) function that would split #textarea1 content into two by preserving the characters that amount to less than its var maxlength limit and transfering the remaining characters that exceed its maxlength limit in #textarea2. #textarea1 can push excedant in #textarea2, but if #textarea1 contains less than the maxlength limit, by default it wont get filled up with #textarea2 content, but you would have the option programatically to override this. I am just beginning to scratch the surface of jQuery but I noticed that this simple javascript can nearly do the trick, minus the free-flowing character movement. Scratching my head on this one. Thx a heap for any help. DC

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  • How to speed up Cygwin?

    - by tester
    I have been running drush scripts (for drupal) with cygwin on my relatively fast windows machine, but I still have to wait about a minute for any drush command (specifically drush cache clear to execute). I'm quite sure it has something to do with the speed of cygwin since my fellow developers (who are running linux) can run these scripts in about 5 seconds. Is there a way to make cygwin use more memory and/or cpu per terminal?

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  • c# write big files to blob sqlite

    - by brizjin-gmail-com
    I have c# application which write files to sqlite database. It uses entity fraemwork for modeling data. Write file to blob (entity byte[] varible) with this line: row.file = System.IO.File.ReadAllBytes(file_to_load.FileName); //row.file is type byte[] //row is entity class table All work correctly when files size is less. When size more 300Mb app throw exception: Exception of type 'System.OutOfMemoryException' was thrown. How I can write to blob direct, without memory varibles?

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  • how caching is implemented using PHP GD

    - by christian
    I want to cache the images of my gallery. Generating images every pages load using GD uses a lot of memory, So I am planning to create a cache image for the images generated by php script done with GD. What will be the best thing to create cache?

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  • C# LZO Library and Experience

    - by Hounshell
    Anyone have experience with a C# LZO compression/decompression library? LZO.NET (at http://lzo-net.sourceforge.net/ ) looks pretty alpha QuickLZ (at http://www.quicklz.com/ ) isn't stream-based and I need to compress files as they're generated and don't want to buffer the whole file in memory MiniLZO (at http://www.codeproject.com/KB/recipes/managedlzo.aspx ) is on CodeProject and I don't have a good track record with code from there working

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  • How to build OpenSSL in release mode with symbols?

    - by twk
    I generally build my openssl libs by doing this: perl Configure VC-WIN32 ms\do_masm nmake -f ms\ntdll.mak nmake -f ms\ntdll.mak test For debugging minidumps, I'd like to get a pdb file for the 2 dlls (while still building them in "release" mode). I've added /Zi to the CFLAGS part of ms\ntdll.mak, but I still get "Binary was not built with debug information" when I look at the in-memory modules in the visual studio debugger. Am I missing a step? Thanks

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  • SQLSTATE 08001 error

    - by Joseph
    Hi all OUR SQL Server 2008 got freeze.and not able to connect the databse and we restrted the server(windows 2008). Even we were not able to login windows(Restrted via HP ILO). ANybody face this issue?and have a resolution. [165] ODBC Error: 0, Login timeout expired [SQLSTATE HYT00] [298] SQLServer Error: 258, Shared Memory Provider: Timeout error [258]. [SQLSTATE 08001] [382] Logon to server '(local)' failed (ConnUpdateJobActivity_NextScheduledRunDate) the above three error we got this time thanks in advance

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  • How to pass an input value from a small form into a big form? (PHP, Javascript, URLs)

    - by sarahdopp
    I have a Wordpress website that needs to display a 3rd party newsletter signup form. This sign-up form has lots of fields and takes up its own full page. I want to display a simple "enter email address, hit submit" form at the top of every page. When the user hits submit, it should take them to the full form, where their email address is already pre-populated in the appropriate field. What's a good way to pass the input value from the short form to the long form? I'm inclined to use the URL somehow, but I've never approached it before. (My skills: expert XHTML/CSS. competent with WP theme hacking. comfortable enough with PHP and Javascript to move things around, but not enough to write them from scratch.) Thanks!

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  • Creating a user-defined code generation system in PHP

    - by user270766
    My newest project that I'm looking to build with CodeIgniter would require some sort of system that would allow a user to drag and drop pre-defined functions/methods into mini-classes/objects and then run/test them in the browser. So it'd something similar to Scratch. I've designed a relational database that I think could work for this (storing the function names and have these classes "subscribe" to those functions) - but I'm wondering whether or not to go ahead with it. Is there a better way to do this or is there a system out there that would accomplish this for me? EDIT: It would have to be extremely simple for an end user, but hopefully be flexible enough to easily add more complex functionality in the future.

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  • Restoring/Restarting a java daemon from crash

    - by Ashish
    Hello, I am running a java app as daemon on a linux machine using a customized shell script. Since I am new to java and linux, I want to know is it possible that the app itself resurrects itself(just like restart) and recovers from cases like app crashing, unhandled exceptions or out of memory etc. thanks in advance Ashish Sharma

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  • How to update a user created Bitmap in the Windows API

    - by gamernb
    In my code I quickly generate images on the fly, and I want to display them as quickly as possible. So the first time I create my image, I create a new BITMAP, but instead of deleting the old one and creating a new one for every subsequent image, I just want to copy my data back into the existing one. Here is my code to do both the initial creation and the updating. The creation works just fine, but the updating one doesn't work. BITMAPINFO bi; HBITMAP Frame::CreateBitmap(HWND hwnd, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = width; bi.bmiHeader.biHeight = height; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biBitCount = 24; bi.bmiHeader.biCompression = BI_RGB; ZeroMemory(bi.bmiColors, sizeof(RGBQUAD)); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); HBITMAP bitmap = CreateDIBitmap(GetDC(hwnd), &bi.bmiHeader, CBM_INIT, newPixels, &bi, DIB_RGB_COLORS); delete newPixels; return bitmap; } and void Frame::UpdateBitmap(HWND hwnd, HBITMAP bitmap, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); HDC hdc = GetDC(hwnd); if(!GetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, NULL, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't get base image info!", "Error!", MB_ICONEXCLAMATION | MB_OK); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); // Push back to windows if(!SetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, newPixels, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't set pixel data!", "Error!", MB_ICONEXCLAMATION | MB_OK); delete newPixels; } where the Pixel struct is just this: struct Pixel { unsigned char b, g, r; }; Why does my update function not work. I always get the MessageBox for "Can't set pixel data!" I used code similar to this when I was loading in the original bitmap from file, then editing the data, but now when I manually create it, it doesn't work.

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  • From Java GUI to Java Web

    - by Xorty
    I've been doing quite large application recently with Java - Swing. Now I'd like to move to web. Basically - I am not Microsoft guy, Java is fine with me. I've checked some basics of Java EE framework and decided that my choice will be Spring. I already am familiar with JDBC. Learning Spring is one thing, but working just with GUIs (C++ and Java) means that I have very poor knowledge of web development. Before I start reading tutorials of Spring MVC, what should I know to develop web solutions? I am mainly interested "how to" with graphics ... start from scratch or some nice IDE RAD-like development ? I kind of like f.e. Silverlight and integrating to web or asp.net win forms - allows us 'GUI' people develop faster. So can you please give me some useful advices? Thanx

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  • How to throttle login attemps in Java webapp?

    - by Jörn Zaefferer
    I want to implement an efficient mechanism to throttle login attemps in my Java web application, to prevent brute-force attacks on user accounts. Jeff explained the why, but not the how. Simon Willison showed an implementation in Python for Django: That doesn't really help me along as I can't use memcached nor Django. Porting his ideas from scratch doesn't seem like a great either - I don't want to reinvent the wheel. I found one Java implementation, though it seems rather naiive: Instead of a LRU cache, it just clears all entries after 15 minutes. EHCache could be an alternative for memcached, but I don't have any experience with it and don't really want to intoduce yet another technology if there are better alternatives for this task. So, whats a good way to implement login throttling in Java?

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  • Why don't Direct2D and DirectWrite use traditional COM objects?

    - by David Brown
    I'm toying with a little 2D game engine in C# and decided to use Direct2D and DirectWrite for rendering. I know there's the Windows API Code Pack and SlimDX, but I'd really like to dig in and write an interface from scratch. I'm trying to do it without Managed C++, but Direct2D and DirectWrite don't appear to use traditional COM objects. They define interfaces that derive from IUnknown, but there appears to be no way to actually use them from C# with COM interop. There are IIDs in d2d1.h, but no CLSID. Of course, I'm really new to COM interop, so perhaps I'm just missing something. Can someone shed some light on this situation?

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  • Resizing JPEG image during decoding

    - by Thomas
    I'm working on a program that creates thumbnails of JPEG images on the fly. Now I was thinking: since a JPEG image is built from 8x8-pixel blocks (Wikipedia has a great explanation), would it be possible to skip part of the decoding? Let's say that my thumbnails are at least 8 times smaller than the original image. We could then map each 8x8 block in the input file to 1 pixel in the decoding output, by including only the constant term of the discrete cosine transform. Most of the image data can be discarded right away, and need not be processed. Moreover, the memory usage is reduced by a factor of 64. I don't want to implement this from scratch; that'll easily take a week. Is there any code out there that can do this? If not, is this because this approach isn't worthwhile, or simply because nobody has thought of it yet?

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