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  • Facebook Payments & Credits vs. Real-World & Charities

    - by Adam Tannon
    I am having a difficult time understanding Facebook's internal "e-commerce microcosm" and what it allows Facebook App developers to do (and what it restricts them from doing). Two use cases: I'm an e-com retailer selling clothes and coffee mugs (real-world goods) on my website; I want to write a Facebook App that allows Facebook users to buy my real-world goods from inside of Facebook using real money ($ USD) I'm highschool student trying to raise money for my senior class trip and want to build a Facebook App that allows Facebook users to donate to our class using real money ($ USD) Are these two scenarios possible? If not, why (what Facebook policies prohibit me from doing so)? If so, what APIs do I use: Payments or Credits? And how (specifically) would it work? Do Facebook Users have to first buy "credits" (which are mapped to $ USD values under the hood) and pay/donate with credits, or can they whip out their credit card and pay/donate right through my Facebook App? I think that last question really summarizes my confusion: can Facebook users enter their credit card info directly into Facebook Apps, or do you have to go through Payments/Credits APIs as a "middleman"?

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  • Should the number of developers be considered when estimating a task?

    - by Ludwig Magnusson
    I am pretty inexperienced with working in agile projects but I have tried it a few times and I always run into this problem when estimating a task. Do we bring into the estimate the number of developers that will work on the task? Let me explain: Task A is estimated to one time unit and developer 1 will work on it. Task B is also estimated to one time unit and developer 2 and 3 will work on it together. I.e. if developer 1 begins to work on task A at the same time developer 2 and 3 begins to work on task B they will all finish at the same time according to the estimate. Should the estimate for task B be twice of that for task A or the same? The problem as I see it is that when a task is received and estimated, it is not always possible to know how many people will work on it. And if you assumed that two developers would work on the task for one time unit but it turns out that only one developer will actually do it, this will not automatically mean that that developer will work on it for two time units. Is there any standard practice for this?

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  • Huge spike in traffic tracked by Google Analytics from Safari browsers

    - by Petra Barus
    My site urbanindo.com recently experienced huge spike in traffic tracked by Google Analytics. The huge spike sometime shows in several same pages. This is odd because I rarely experienced that much traffic before. Some pages can have hundreds of visitors at the same time. But when I read the webserver log, those pages only showed up in only one or two entries, not hundreds like the GA showed. But the only similar thing about the entries is that they are using similar browser agent. Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3 Mozilla/5.0 (iPhone; CPU iPhone OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3 And when I opened the Google Analytics Audience Technology Browsers & OS and I plotted the chart based on the browsers, I saw that the huge spike came from Safari. This huge spikes started to happen since the beginning of this August, which happens to be when I use multiple webservers behind load balancer (although I'm pretty sure those two are not relevant). Is there something wrong with my GA configuration?

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  • Combining pathfinding with global AI objectives

    - by V_Programmer
    I'm making a turn-based strategy game using Java and LibGDX. Now I want to code the AI. I haven't written the AI code yet. I've simply designed it. The AI will have two components, one focused in tactics and resource management (create troops, determine who have strategical advantage, detect important objectives, etc) and a individual component, focused in assign the work to each unit, examine its possibilites and move the unit. Now I'm facing an important problem. The map where the action take place is a grid-based map. Each terrain has different movement cost. I read about pathfinding and I think A* is a very good option to determine a good route between two points. However, imagine I have an unit with movement = 5 (i.e, it can move 5 tiles of movement cost = 1). My tactical AI has found an objective at a distance d = 20 tiles (Manhattan distance) from my unit. My problem is the following: the unit won't be able to reach the objective in one turn. So the AI will have to store a list of position and execute them in various turns. I don't know how to solve this. PS. In my unit code, I have a list called "selectionMarks" which stores all the possible places where the unit can go in this turn. This places are calculed recursively using a "getSelectionMarks" function. Any help is appreciated :D

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  • Line Intersection from parametric equation

    - by Sidar
    I'm sure this question has been asked before. However, I'm trying to connect the dots by translating an equation on paper into an actual function. I thought It would be interesting to ask here instead on the Math sites (since it's going to be used for games anyway ). Let's say we have our vector equation : x = s + Lr; where x is the resulting vector, s our starting point/vector. L our parameter and r our direction vector. The ( not sure it's called like this, please correct me ) normal equation is : x.n = c; If we substitute our vector equation we get: (s+Lr).n = c. We now need to isolate L which results in L = (c - s.n) / (r.n); L needs to be 0 < L < 1. Meaning it needs to be between 0 and 1. My question: I want to know what L is so if I were to substitute L for both vector equation (or two lines) they should give me the same intersection coordinates. That is if they intersect. But I can't wrap my head around on how to use this for two lines and find the parameter that fits the intersection point. Could someone with a simple example show how I could translate this to a function/method?

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  • What are some good courses to take my programming to the next level?

    - by absentx
    I am in search of either some in person, or online training that could take my coding to the next level. I am looking to attack two specific areas: Javascript: While I have been getting by with javascript for three or four years, I still feel like it takes a back seat to my other programming. I use Jquery a lot but would prefer to be proficient in pure JS also. PHP: I feel pretty proficient at PHP but I know there is only room to improve. Here I am interested in something that can teach me the more advanced aspects of the language, improve my code writing and perhaps cover object oriented php in depth also. I have looked into Netcom's training courses before but I can't tell if there advanced webmaster professional would be a good fit or not. Seems kind of like a force fed course but I am interested in it because I am looking for something in the one to two week range that is targeted at what I am looking for. I have zero experience with any type of online courses in terms of programming. It appears lots are available, but I am not sure on the quality.

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  • C++ and SDL Trouble Creating a STL Vector of a Game Object

    - by Jackson Blades
    I am trying to create a Space Invaders clone using C++ and SDL. The problem I am having is in trying to create Waves of Enemies. I am trying to model this by making my Waves a vector of 8 Enemy objects. My Enemy constructor takes two arguments, an x and y offset. My Wave constructor also takes two arguments, an x and y offset. What I am trying to do is have my Wave constructor initialize a vector of Enemies, and have each enemy given a different x offset so that they are spaced out appropriately. Enemy::Enemy(int x, int y) { box.x = x; box.y = y; box.w = ENEMY_WIDTH; box.h = ENEMY_HEIGHT; xVel = ENEMY_WIDTH / 2; } Wave::Wave(int x, int y) { box.x = x; box.y = y; box.w = WAVE_WIDTH; box.y = WAVE_HEIGHT; xVel = (-1)*ENEMY_WIDTH; yVel = 0; std::vector<Enemy> enemyWave; for (int i = 0; i < enemyWave.size(); i++) { Enemy temp(box.x + ((ENEMY_WIDTH + 16) * i), box.y); enemyWave.push_back(temp); } } I guess what I am asking is if there is a cleaner, more elegant way to do this sort of initialization with vectors, or if this is right at all. Any help is greatly appreciated.

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  • Estimate angle to launch missile, maths question

    - by Jonathan
    I've been working on this for an hour or two now and my maths really isn't my strong suit which is definitely not a good thing for a game programmer but that shouldn't stop me enjoying a hobby surely? After a few failed attempts I was hoping someone else out there could help so here's the situation. I'm trying to implement a bit of faked intelligence when the A.I fires it's missiles at a target in a 2D game world. By predicting the likely position the target will be in given it's current velocity and the time it will take the missile to reach it's target. I created an image to demonstrate my thinking: http://i.imgur.com/SFmU3.png which also contains the logic I use for accelerating the missile after launch. The ship that fires the missile can fire within a total of 40 degree angle, 20 either side of itself, but this could likely become variable. My current attempt was to break the space between the two lines into segments which match the targets width. Then calculate the time it would take the missile to get to that location using the formula. So for each iteration of this we total up the values and that tells us the distance travelled, ad it would then just need compared to distance to the segment. startVelocity * ((startVelocity * acceleration)^(currentframe-1) So for example. If we start at a velocity of 1f/frame with an acceleration of 0.1f the formula, at frame 4, would be 1 * (1.1^3) = 1.331 But I quickly realized I was getting lost when trying to put this into practice. Does this seem like a correct starting point or am I going completely the wrong way about it? Any pointers would help me greatly. Maths really isn't my strong suit so I get easily lost in these matters and don't even really know a good phrase to search for with this. So I guess in summary my question is more about the correct way to approach this problem and any additional code samples on top of that would be great but I'm not averse to working out the complete code from helpful pointers.

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  • Preventing item duplication?

    - by PuppyKevin
    For my game, there's two types of items - stackable, and nonstackable. Nonstackable items get assigned a unique ID that stays with it forever. A character ID is assosicated with the item, as is a state (CHANGED, UNCHANGED, NEW, REMOVED). The character ID and state is used for item saving purposes. Stackable items have one unique ID, as in the entire stack has one unique ID. For example: 5 Potions (stacked ontop of each other) has one unique ID. When dropping a nonstackable item, the state gets set to REMOVED, and the unique ID and state don't change. If picked up by another player, the state gets set to NEW, and the character ID gets changed to the new character's ID. When dropping all items in a stack of stackable items (for example, 5 potions out of 5) - it behaves just like a nonstackable item. When dropping some of a stack of stackable items (for example, 3 potions out of 5)... I really have no clue what to do. The 3 dropped potions have the state of REMOVED, but the same unique ID and character ID. If another player picks it up, it has no choice but to obtain a new unique ID, and its state gets changed to NEW and its character ID to the new one. If the dropping player picks it back up, they'd just be readded to the stack. There's two issues with that though. 1. If the player who dropped the 3 potions picks it back up, there's no way to tell if they legitimately dropped the items, or if they're duped items. 2. If another player picks up the 3 potions (assuming they're duped), there's no way to know if they're duped or not. My question is: How can I create a system that detects duplicated items for both nonstackable and stackable items?

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  • Why do we have to use break in switch

    - by trejder
    Who decided, and basing on what concepts, that switch construction (in many languages) has to be, like it is? Why do we have to use break in each statement? Why do we have to write something like this: switch(a) { case 1: result = 'one'; break; case 2: result = 'two'; break; default: result = 'not determined'; break; } I've noticed this construction in PHP and JS, but there are probably many other languages that uses it. If switch is an alternative of if, why we can't use the same construction for switch, as for if? I.e.: switch(a) { case 1: { result = 'one'; } case 2: { result = 'two'; } default: { result = 'not determined'; } } It is said, that break prevents execution of a blocks following current one. But, does someone really run into situation, where there was any need for execution of current block and following ones? I didn't. For me, break is always there. In every block. In every code.

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  • Thunderbird keeps crashing Ubuntu 12.04 64 bit

    - by maurizio ribera d'alcala'
    I have been using Thunderbird for years under different versions of Ubuntu, including 12.04 since its release. From a couple of days it keeps crashing after a few seconds after start. I tried to reinstall it creating a new profile and copying the old mail, file by file. After one day of normal functioning it started again to crash. Mozilla is receiving the crash reports. Following is the content of the last one: Add-ons: [email protected]:15.0,[email protected]:0.3.11,[email protected]:0.9.3,[email protected]:3.4.1,[email protected]:15.0,[email protected]:0.5.1,{b4447f60-db9c-11da-a94d-0800200c9a66}:0.9.1,{972ce4c6-7e08-4474-a285-3208198ce6fd}:15.0 BuildID: 20120827103657 CrashTime: 1347200254 EMCheckCompatibility: true Email: [email protected] FramePoisonBase: 7ffffffff0dea000 FramePoisonSize: 4096 InstallTime: 1346431480 Notes: OpenGL: Tungsten Graphics, Inc -- Mesa DRI Intel(R) Sandybridge Mobile -- 3.0 Mesa 8.0.2 -- texture_from_pixmap ProductID: {3550f703-e582-4d05-9a08-453d09bdfdc6} ProductName: Thunderbird ReleaseChannel: release SecondsSinceLastCrash: 1109 StartupTime: 1347200242 Theme: classic/1.0 Throttleable: 1 Vendor: Version: 15.0 I started Thunderbird in safe mode and tested all the add-ons. Apparently is the 'Unity Launcher Integration' that creates the problem. I say apparently because I want two wait for two-three days to be sure TB returns to its regular functioning. Is this a bug? can it be solved

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  • Threading models when talking to hardware devices

    - by Fuzz
    When writing an interface to hardware over a communication bus, communications timing can sometimes be critical to the operation of a device. As such, it is common for developers to spin up new threads to handle communications. It can also be a terrible idea to have a whole bunch of threads in your system, an in the case that you have multiple hardware devices you may have many many threads that are out of control of the main application. Certainly it can be common to have two threads per device, one for reading and one for writing. I am trying to determine the pros and cons of the two different models I can think of, and would love the help of the Programmers community. Each device instance gets handles it's own threads (or shares a thread for a communication device). A thread may exist for writing, and one for reading. Requested writes to a device from the API are buffered and worked on by the writer thread. The read thread exists in the case of blocking communications, and uses call backs to pass read data to the application. Timing of communications can be handled by the communications thread. Devices aren't given their own threads. Instead read and write requests are queued/buffered. The application then calls a "DoWork" function on the interface and allows all read and writes to take place and fire their callbacks. Timing is handled by the application, and the driver can request to be called at a given specific frequency. Pros for Item 1 include finer grain control of timing at the communication level at the expense of having control of whats going on at the higher level application level (which for a real time system, can be terrible). Pros for Item 2 include better control over the timing of the entire system for the application, at the expense of allowing each driver to handle it's own business. If anyone has experience with these scenarios, I'd love to hear some ideas on the approaches used.

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  • 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)

    - by Georges Oates Larsen
    What are your suggestions for a physics engine that satisfies the following criteria? Capable of calculating collisions between multiple concave mesh-based colliders Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes) Does not allow for collider passthrough, even at high speeds. For instance, if I am applying force to a programmatically hinged object that makes it spin, I do not want it to pass through another rigidbody that it collides with while spinning. I have this problem using PhysX As implied before, reacts well to hinged objects, preferably has its own implementation of a hinge, but I am willing to program my own. The important part is that it has some sort of interface that guarantees accurate collision tracking even when dealing with these things Platform independent -- runs on mac as well as PC, also not tied down to specific graphics cards I think that's the best way to explain what I am looking for. Basically, I need SUPER reliable collisions. Something that can't be accomplished with a simple ray casting approach that sends a ray from the last position of the object to the current position (as this object may be potentially large and colliding with small objects via rotation) Bonus points for also including an OPEN SOURCE engine.

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  • Dual monitor setup can cause boot problem?

    - by kriszpontaz
    I have a two monitor setup, one 22" (1680x1050 res., 16:10) and another 19" (1280x1024 res. 5:4). I've installed ubuntu 11.10 beta2 x86, and the installation worked fine, the system boot was successful. I've upgraded ubuntu from the main server, and after restart, booting with the kernel 3.0.0-13, my system hangs up with a purple screen, and than nothing happens (the system boots successful with the kernel image 3.0.0-8). Nvidia current drivers not installed, but if i install it, the situation is the same. I have an Nvidia 9600GT installed. I tried to boot with one screen attached, I've tried each port, but no luck at all. With kernel image 3.0.0-8 the system successfully boots with each display attached, but the farther kernels (3.0.0-11; 3.0.0-12; ect.) all freezes, even one display, or multiple attached. I have two systems with ubuntu installed, and the other (with Ati HD 2400XT, latest closed drivers) don't have any issues like this, I wrote about. Update: The problem solved by reinstalling the operatin system, without automatically installing updates during install, with only one monitor attached. After completing installation, and clean reboot, i've installed closed nVidia drivers. After all, i found it's safe to connect another monitor to the system, it's not causing any problems. Probably the situation stays like this.

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  • How to represent a graph with multiple edges allowed between nodes and edges that can selectively disappear

    - by Pops
    I'm trying to figure out what sort of data structure to use for modeling some hypothetical, idealized network usage. In my scenario, a number of users who are hostile to each other are all trying to form networks of computers where all potential connections are known. The computers that one user needs to connect may not be the same as the ones another user needs to connect, though; user 1 might need to connect computers A, B and D while user 2 might need to connect computers B, C and E. Image generated with the help of NCTM Graph Creator I think the core of this is going to be an undirected cyclic graph, with nodes representing computers and edges representing Ethernet cables. However, due to the nature of the scenario, there are a few uncommon features that rule out adjacency lists and adjacency matrices (at least, without non-trivial modifications): edges can become restricted-use; that is, if one user acquires a given network connection, no other user may use that connection in the example, the green user cannot possibly connect to computer A, but the red user has connected B to E despite not having a direct link between them in some cases, a given pair of nodes will be connected by more than one edge in the example, there are two independent cables running from D to E, so the green and blue users were both able to connect those machines directly; however, red can no longer make such a connection if two computers are connected by more than one cable, each user may own no more than one of those cables I'll need to do several operations on this graph, such as: determining whether any particular pair of computers is connected for a given user identifying the optimal path for a given user to connect target computers identifying the highest-latency computer connection for a given user (i.e. longest path without branching) My first thought was to simply create a collection of all of the edges, but that's terrible for searching. The best thing I can think to do now is to modify an adjacency list so that each item in the list contains not only the edge length but also its cost and current owner. Is this a sensible approach? Assuming space is not a concern, would it be reasonable to create multiple copies of the graph (one for each user) rather than a single graph?

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  • Multiple URL's going to same page - Kosher for Google?

    - by Ashoka15
    I hear conflicting answers from people about this, and I'm a developer by trade, and my SEO knowledge is not what it should be. Here's my situation: I run a website that lists hotels, restaurants, bars, shops, etc for a small Asian beach town. Lots of establishments here are hotels with a restaurant and bar, as well as restaurants that are also bars. As en example, a Mexican restaurant that also functions as a full cocktail bar. I first set it up so each establishment has one page, but can create multiple pages based on their other areas of business. This forces people to create TWO listings under the same name, and most just add the exact same information onto each page, making things redundant. I am re-arranging the database so that a establishment has only ONE listing (one unique page referenced by the unique code '12345ABCDEF') that is accessible from browsing under "Restaurants" and "Bars", and has the URL structures: site.com/dining/mexican/12345ABCDEF/business-name.html site.com/bars/cocktail_bars/12345ABCDEF/business-name.html I could easily simplify the URL to just the unique code and name: site.com/12345ABCDEF/business-name.html But, I found that Google has parsed by URL structure and lists like this on their SERP: Home > Dining > Mexican With each pointing to the default page for homepage, restaurants and Mexican restaurants. If I simplify the URL structure, will I lose these associations? Could Google also be picking up this structure from my breadcrumb trail at the top of the page? What is the best way to set up URL's on these pages so I am not penalized by Google for having identical information on two URL's, while still being able to have places show up as they did with the old system?

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  • Managed Cloud Services Wins Another Prestigious Industry Award

    - by Dori DiMassimo-Oracle
    Over the last 90 days, Oracle Managed Cloud Services has been the proud recipient of TWO prestigious industry awards for service excellence and customer value leadership.  The most recent award is last month's 2014 Frost & Sullivan Best Practice Award - North America Managed Cloud Customer Value Leadership Award, which rated Oracle Managed Cloud Services as the clear leader versus other providers; Managed Cloud received an "exceptional" rating in 9 of 10 evaluation categories.  The research report  is an excellent look at our industry and what is valued by cloud customers looking for a managed solution.   In April, Managed Cloud was a repeat winner of the Outsourcing Excellence Award - 2014 Outsourcing Excellence Award - Best ITO Infrastructure (Sony Computer Entertainment America).  Last year we won the award for Best Cloud: 2013 Outsourcing Excellence Award - Best Cloud (Take-Two Interactive)  These awards are a great testimony of the transformation of Managed Cloud Services to a true Cloud-based business and a strategic and relevant part of the Oracle Cloud Solutions portfolio.  Frost & Sullivan, in particular, recognizes our vision and our capability of successfully managing business transactions in the cloud.

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  • Pathfinding with MicroPather : costs calculations with sectors and portals

    - by Adan
    Hello, I'm considering using micropather to help me with pathfinding. I'm not using a discrete map : I'm working in 2d with sectors and portales. However, I'm just wondering what is the best way to compute costs with this library in this context. Just to be more clear about geometrical shapes I'm using : sectors are basically convex polygons, and portals are segments that lies on sector's edge. Micropather exposes a pure virtual Graph class that you must inherate and overrides 3 functions. I understand how pathfinding works, so there's no problem in overriding those functions. Right now, my implementation give me results, i.e I'm able to find a path in my map, but I'm not sure I'm using an optimal solution. For the AdjacentCost method : I just take the distance between sector's centers as the cost. I think a better solution should be to use the portal between the two sectors, compute its center, and then the cost should be : distance( sector A center, portal center ) + distance ( sector B center, portal center ). I'm pretty sure the approximation I'm using with just sector's center is enough for most cases, but maybe with thin and long sectors that are perpendicular, this approximation could mislead the A* algorithm. For the LeastCostEstimate method : I just take the midpoint of the two sectors. So, as you understand, I'm always working with sectors' centers, and it's working fine. And I'm pretty sure there's a better way to work. Any suggestions or feedbacks? Thanks in advance!

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  • Parse text file on click - and then display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • What's so great about Clojure?

    - by marco-fiset
    I've been taking a look at Clojure lately and I stumbled upon this post on Stackoverflow that indicates some projects following best practices, and overall good Clojure code. I wanted to get my head around the language after reading some basic tutorials so I took a look at some "real-world" projects. After looking at ClojureScript and Compojure (two the the aforementioned "good" projects), I just feel like Clojure is a joke. I don't understand why someone would pick Clojure over say, Ruby or Python, two languages that I love and have such a clean syntax and are very easy to pick up whereas Clojure uses so much parenthesis and symbols everywhere that it ruins the readability for me. I think that Ruby and Python are beautiful, readable and elegant. They are easy to read even for someone who does not know the language inside out. However, Clojure is opaque to me and I feel like I must know every tiny detail about the language implementation in order to be able to understand any code. So please, enlighten me! What is so good about Clojure? What is the absolute minimum that I should know about the language in order to appreciate it?

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  • SEO and external sites that serve responsive images (like Re-SRC)

    - by Baumr
    Re-SRC is a tool that allows you to automatically serve responsive images for your website from their cloud servers. It delivers a new image file each time the browser window (viewport) is resized. To use it in your HTML when linking to an image, you would do the following: <img src="http://app.resrc.it//www.your-domain.com/img/img001.jpg"/> Some more background for SEO considerations: As an example, looking at their demo page's code, the src of the Arc de Triomphe photo — when the browser window is resized to be at a tablet-width — shows this particular file at it's widest. It is found under the following URL: http://app4-uk.resrc.it/s=w560,pd1/ro=h//www.resrc.it/img/demo/demo-image-1.jpg If the viewport is increased to desktop-width, then a smaller image is served in line with the design; see this URL: http://app4-uk.resrc.it/s=w320,pd1/ro=h//www.resrc.it/img/demo/demo-image-1.jpg If I change the viewport to be about half-way between those two, then the image's URL is: http://app4-uk.resrc.it/s=w240,pd1/ro=h//www.resrc.it/img/demo/demo-image-1.jpg In other words, I found that there is a separate file for every 10-pixel increment of the image width. Very cool for saving bandwidth on mobile devices and service responsive/retina images on others, but... Here are two problems I see for SEO: The img on your site, part of your semantic markup, will not be hosted on your site at all, or even a server you control. Any links to these images will pass on "link juice" to Re-SRC's site instead. You are serving a vast array of different image files to different people — some may link to one, others to another size. Then there's the question of what different search engine crawlers will see. Also: There seems to be no fallback option if their servers are down. Do you see any other concerns? Or, perhaps, do you not see those as concerns?

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  • 2D Image Creator for a video game

    - by user1276078
    I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the game won't get enough attention. It's a pain to have to change each coordinate for the drawing, as the drawings are fairly complex. I'd like to use images. I feel they could solve my problem. They would look better than the drawings, and it would only have an x and a y coordinate, rather than the many coordinates I need for each drawing. So, in a sense, I have two questions. Would images actually help? Would they solve my 2 problems? I just want to clarify. How would I make these images. I don't think I can copy them off of the internet because I plan on publishing this game. So, is there any software where you can make your own images? (It has to be in an image type that Java can support. I'm working with java). It also, as stated by the header, needs to be a 2D image; not 3D

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  • Traverse tree with results. Maybe type in Java?

    - by Angelo.Hannes
    I need to check a tree's node state. It can either be OK or NOT_OK. But that state is dependent on its children. So for a node to be OK, every of its children needs to be OK. If one or more of its children is NOT_OK the whole node is NOT_OK. To determine the state of a node I need to aggregate some properties of the node. So I thought of two possible implementations. And they are more or less covered in this question: Why is Option/Maybe considered a good idea and checked exceptions are not? Exception I could pass the properties up the recursion path, and throw an exception if something went wrong. Maybe I implement an Maybe type and let it either hold an error or the aggregated properties. Maybe it is more an Either. I tend towards the last option. And I'm thinking of an enum with two objects. Where I can additionally set those aggregated properties. Am I on the right track? I'm not familiar with the new JDK8 functional stuff. But I'm stuck on JDK7 anyway, so please focus on JDK7.

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  • How does this circle collision detection math work?

    - by Griffin
    I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. I understand that p is the distance by which the circles penetrate, but I don't get what exactly N and P are. It seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||). What's the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • Ubuntu 12.10 Unity & Gnome Shell problems

    - by user109292
    I'm experiencing some problems since I decided to upgrade Ubuntu to 12.10 version two days ago. Firstly, I cannot select the Unity environment I previously used on 12.04 without opening the terminal with Ctrl+Alt+T and typing setsid unity. When I select the Unity environment on the account page when I start the computer, it automatically switch back to Gnome and launch my session. I tried to set back Unity using the setsid unity tip, and it worked fine. But after few minutes, everything freeze and I cannot control anything anymore. The only option left is to press the Power button of my Asus EeePC and switch everything off. Question 1 : What can I do to get my Unity environment back on 12.10 from the start, without using the terminal every time? What should I do to prevent the all system to freeze once done? Secondly, and since I cannot use Unity for new, I'm using an other interface, GNOME Shell. What's bothering me is that the Activities bar (let's call it like that, 'cause I don't know the proper name) and the Internet bar (or any bar from any other window) cannot merge into one another, reducing the display of the screen I'm actually using to peanuts! Question 2 : Is there a way to merge those two bars? Or is there a way to hide the Activities bar when I'm not using it like on Unity environment?

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