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  • How To Build An Enterprise Application - Introduction

    - by Tuan Nguyen
    An enterprise application is a software which fulfills 4 core quality attributes: Reliability Flexibility Reusability Maintainability Reliability is the ability of a system or component to perform its required functions under stated conditions for a specific period of time. Because there are no ways more than testing to make sure a system is reliability, we can exchange the term reliability with the term testability. Flexibility is the ability of changing a system's core features without violating unrelated features or components. Although flexibility can helps us to achieve interoperability easily but the opposite is not true. For example, a program might run on multiple platforms, contains logic for many scenarios but that wouldn't mean it was flexibility if it forces us rewrite code in all components when we just want to change some aspects of a feature it had. Reusability is the ability of sharing one or more system's components for another system. We should just open a component's reusability in the context in which it is used. For example, we write classes that implement UI logic and deliver them to only classes which implementing UI. Maintainability is the ability of adding or removing features to a system after it was released. Maintainability consists of many factors such as readability, analyzability, extensibility therein extensibility is critical. Maintainability requires us to write code that is longer and complexer than normal but it doesn't mean we introduce unneccessarily complex code. We always try to make our code clear and transparent to everyone. An application enterprise is built on an enterprise design which consists of two parts: low-level design and high-level design. At low-level design, it focuses on building loose-coupled classes or components. Particularly, it recommends: Each class or component undertakes only single responsibility (design based on unit test) Classes or components implement and work through interfaces (design based on contract) Dependency relationship between classes and components could be injected at run-time (design based on dependency) At high-level design, it focuses on architecting system into tiers and layers. Particularly, it recommends: Divide system into subsystems for deployment. Each subsytem is called a tier. Typical, an enterprise application would have 3 tiers as illustrated in the following figure: Arrange classes and components to logical containers called layers. Typical, an enterprise application would have 5 layers as illustrated in the following figure

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  • Best practice for making code portable for domains, subdomains or directores

    - by Duopixel
    I recently coded something where it wasn't known if the end code would reside in a subdomain (http://user.domain.com/) or in a subdomain (http://domain.com/user), and I was lost as to the best practice for these unknown scenarios. I could thinks of a couple: Use absolute paths (/css/styles.css) and modrewrite if it ends up being /user Have a settings file and declare a variable with the path (<? php echo $domain . "/css/styles" ?>) Use relative paths (../css/styles.css). What is the best way to handle this?

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  • Why do local HTML files take longer to load in IE compared to Firefox?

    - by jaslr
    I am creating a local HTML file that links to 2 external CSS files and 3 external JS files. When I refresh this in Internet Explorer 9, the page takes over a minute to load compared to instantly in Firefox (latest stable build. When I remove the external CSS and JS references, IE9 loads the page instantly. Can anyone explain why IE9 takes so long to load local HTML files with references to external CSS and JS files?

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  • Customizing UPK outputs (Part 2 - Player)

    - by [email protected]
    There are a few things that can be done to give the Player output a personalized look to match your corporate branding. In my previous post, I talked about changing the logo. In addition to the logo, you can change the graphic in the heading, button colors, border colors and many other items. Prior to making any customizations, I strongly recommend making a copy of the existing Player style. This will give you a backup in case things go wrong. I'd also recommend that you create your own brand. This way, when you install the newest updates from us, your brand will remain intact. Creating your own brand is pretty easy. Make sure you have modify permissions on the publishing styles directory, if you are using a multi-user installation. Under the Publishing/Styles folder, create a new folder with your company name. Copy all the publishing styles from the UPK folder to your newly created folder. Now, when you go through the Publishing wizard, you will have two categories to choose from: the UPK category or your custom category. Now, for updating the Player output. First, the graphic that appears on the right hand side of the Player. If you're using a multi-user installation, check out the player style from your custom brand. Open the player style. Open the img folder. The file named "banner_image.png" represents the graphic that appears on the right hand side of the player. It is currently sized at 425 x 54. Try to keep your graphic about the same size. Rename your graphic file to be "banner_image.png", and drag it into the img folder. Save the package. Check in the package if you are in a multi-user installation. You've just updated the banner heading! Next, let's work on updating some of the other colors in the player. All the customizable areas are located in the skin.css file which is in the root of the Player style. Many of our customers update the colors to match their own theme. You don't have to be a programmer to make these changes, honest. :) To change the colors in the player: Make a copy of the original skin.css file. (This is to make sure you have a working version to revert to, in case something goes wrong.) Open the skin.css file from the Player package. You can edit it using Notepad. Make the desired changes. Save the file. Save the package. Publish to view your new changes. When you open the skin.css, you will see groupings like this: .headerDivbar { height: 21px; background-color: #CDE2FD; } Change the value of the background-color to the color of your choice. Note that you cannot use "red" as a color, but rather you should enter the hexadecimal color code. If you don't know the color code, search the web for "hexadecimal colors" and you'll find many sites to provide the information. Here are a few of the variables that you can update. Heading: .headerDivbar -this changes the color of the banner that appears under the graphic Button colors: .navCellOn - changes the color of the mode buttons when your mouse is hovering on them. .navCellOff - changes the color of the mode buttons when the mouse is not over them Lines: .thorizontal - this is the color of the horizontal lines surrounding the outline .tvertical - this is the color of the vertical lines on the left and right margin in the outline. .tsep - this is the color of the line that separates the outline from the content area Search frame: .tocSearchColor - this is the color of the search area .tocFrameText - this is the background color of the TOC tree. Hint: If you want to try out the changes prior to updating the style, you can update the skin.css in some content you've already published for the player (it's located in the css folder of the player package). This way, you can immediately see the changes without going through publishing. Once you're happy with the changes, update the skin.css in player style. Want to customize more? Refer to the "Customizing the Player" section of the Content Development manual for more details on all the options in the skin.css that can be changed, and pictures of what each variable controls. I'd love to see how you've customized the player for your corporate needs. Also, if there are other areas of the player you'd like to modify but have not been able to, let us know. Feel free to share your thoughts in the comments. --Maria Cozzolino, Manager of Requirements & UI Design for UPK

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • Why is there no service-oriented language?

    - by Wolfgang
    Edit: To avoid further confusion: I am not talking about web services and such. I am talking about structuring applications internally, it's not about how computers communicate. It's about programming languages, compilers and how the imperative programming paradigm is extended. Original: In the imperative programming field, we saw two paradigms in the past 20 years (or more): object-oriented (OO), and service-oriented (SO) aka. component-based (CB). Both paradigms extend the imperative programming paradigm by introducing their own notion of modules. OO calls them objects (and classes) and lets them encapsulates both data (fields) and procedures (methods) together. SO, in contrast, separates data (records, beans, ...) from code (components, services). However, only OO has programming languages which natively support its paradigm: Smalltalk, C++, Java and all other JVM-compatibles, C# and all other .NET-compatibles, Python etc. SO has no such native language. It only comes into existence on top of procedural languages or OO languages: COM/DCOM (binary, C, C++), CORBA, EJB, Spring, Guice (all Java), ... These SO frameworks clearly suffer from the missing native language support of their concepts. They start using OO classes to represent services and records. This leads to designs where there is a clear distinction between classes that have methods only (services) and those that have fields only (records). Inheritance between services or records is then simulated by inheritance of classes. Technically, its not kept so strictly but in general programmers are adviced to make classes to play only one of the two roles. They use additional, external languages to represent the missing parts: IDL's, XML configurations, Annotations in Java code, or even embedded DSL like in Guice. This is especially needed, but not limited to, since the composition of services is not part of the service code itself. In OO, objects create other objects so there is no need for such facilities but for SO there is because services don't instantiate or configure other services. They establish an inner-platform effect on top of OO (early EJB, CORBA) where the programmer has to write all the code that is needed to "drive" SO. Classes represent only a part of the nature of a service and lots of classes have to be written to form a service together. All that boiler plate is necessary because there is no SO compiler which would do it for the programmer. This is just like some people did it in C for OO when there was no C++. You just pass the record which holds the data of the object as a first parameter to the procedure which is the method. In a OO language this parameter is implicit and the compiler produces all the code that we need for virtual functions etc. For SO, this is clearly missing. Especially the newer frameworks extensively use AOP or introspection to add the missing parts to a OO language. This doesn't bring the necessary language expressiveness but avoids the boiler platform code described in the previous point. Some frameworks use code generation to produce the boiler plate code. Configuration files in XML or annotations in OO code is the source of information for this. Not all of the phenomena that I mentioned above can be attributed to SO but I hope it clearly shows that there is a need for a SO language. Since this paradigm is so popular: why isn't there one? Or maybe there are some academic ones but at least the industry doesn't use one.

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  • How to properly structure a project in winform?

    - by user850010
    A while ago I started to create a winform application and at that time it was small and I did not give any thought of how to structure the project. Since then I added additional features as I needed and the project folder is getting bigger and bigger and now I think it is time to structure the project in some way, but I am not sure what is the proper way, so I have few questions. How to properly restructure the project folder? At the moment I am thinking of something like this: Create Folder for Forms Create Folder for Utility classes Create Folder for Classes that contain only data What is the naming convention when adding classes? Should I also rename classes so that their functionality can be identified by just looking at their name? For example renaming all forms classes, so that their name ends with Form. Or is this not necessary if special folders for them are created? What to do, so that not all the code for main form ends up in Form1.cs Another problem I encountered is that as the main form is getting more massive with each feature I add, the code file (Form1.cs) is getting really big. I have for example a TabControl and each tab has bunch of controls and all the code ended up in Form1.cs. How to avoid this? Also, Do you know any articles or books that deal with these problems?

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  • College for Game Development [closed]

    - by Cole Adams
    I am currently a Freshman Computer Science Major at Samford University, but I am realizing that the actual field I want to get into is Game Development. I go to all of these classes that are supposed to make you well rounded that have nothing to do with what I want to do and frankly, after 18 years of schooling, I am sick of having to be in classes like that. I want to go to a Game Design/Development school where that is the priority and I am not overburdened with useless classes. At this point I am so tired of the Samford classes already that I am heavily considering taking next semester off and just getting a job and focusing on learning programming on my own or something like that. My question is what would be some good schools to apply to for enrollment in 2013 and what does it take to get into these schools? Thanks in advanced.

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  • A strong component keeps everything together

    - by Justin Paul-Oracle
    Most of the times you implement a WebCenter Content based system, you require some sort of customization. Sometimes these customizations need a Java class or two, or libraries (for example, the JavaMail API), or Database Objects (like new tables, views, indexes, etc). I have seen that libraries and Database Objects are usually put in place using manual steps. This means that the library jar files are copied to one of the common classes directory (set in the Content CLASSPATH variable) and/or the database scripts are executed manually. I have also seen people place the custom Java classes in the common classes directory. While this may seem like an easy solution, think about a scenario where you need to disable or uninstall the component or if you have to upgrade or migrate the system. You have to keep these manual steps documented and execute them every time you encounter the above scenarios. It is very common that some of these manual steps are missed when you have multiple teams and people working on the system. Here are a few points to ponder upon: Place all your custom Java classes within your component. Create a new directory, say ${COMPONENT_DIR}/classes, and place your code there. You can choose to bundle all your classes into a jar or you can place the entire class directory structure. Add a path entry to the Build Settings so that it is bundled with the component when you build it. You also need to update the Custom Class Path and the Custom Class Path Load Order under the Advanced Build Settings. This will ensure that the system CLASSPATH is updated to add this new directory. Create a new component for any new library that you want to add. Add the appropriate path entries to the Build Settings so that it is bundled with the component when you build it. You also need to update the Custom Class Path, Custom Class Path Load Order and/or the Custom Library Path under the Advanced Build Settings. Enter a comma separated list of features that this component will provide. When you create other components that will use the features exposed by this component, make sure that you specify a dependency to this library component by specifying the comma separated list of features in the Advanced Build Settings. The component wizard allows you to create custom install/uninstall Java code. The wizard will create a install filter class when you check the “Has Install” checkbox on the “Install/Uninstall Settings” tab. Consider using this filter class to create database objects when you install the component and drop the objects when you uninstall the component. If you do a lot of custom component development, consider creating a install/uninstall Java class, which can execute queries defined within the component. To sum up, whenever you write a new custom component, make sure that you bundle everything within the component.

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  • Struggling with the Single Responsibility Principle

    - by AngryBird
    Consider this example: I have a website. It allows users to make posts (can be anything) and add tags that describe the post. In the code, I have two classes that represent the post and tags. Lets call these classes Post and Tag. Post takes care of creating posts, deleting posts, updating posts, etc. Tag takes care of creating tags, deleting tags, updating tags, etc. There is one operation that is missing. The linking of tags to posts. I am struggling with who should do this operation. It could fit equally well in either class. On one hand, the Post class could have a function that takes a Tag as a parameter, and then stores it in a list of tags. On the other hand, the Tag class could have a function that takes a Post as a parameter and links the Tag to the Post. The above is just an example of my problem. I am actually running into this with multiple classes that are all similar. It could fit equally well in both. Short of actually putting the functionality in both classes, what conventions or design styles exist to help me solve this problem. I am assuming there has to be something short of just picking one? Maybe putting it in both classes is the correct answer?

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  • Defining .NET Components with Namespaces

    A .NET software component is a compiled set of classes that provide a programmable interface that is used by consumer applications for a service. As a component is no more than a logical grouping of classes, what then is the best way to define the boundaries of a component within the .NET framework? How should the classes inter-operate? Patrick Smacchia, the lead developer of NDepend, discusses the issues and comes up with a solution.

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  • Google search results are invalid

    - by Rufus
    I'm writing a program that lets a user perform a Google search. When the result comes back, all of the links in the search results are links not to other sites but to Google, and if the user clicks on one, the page is fetched not from the other site but from Google. Can anyone explain how to fix this problem? My Google URL consists of this: http://google.com/search?q=gargle But this is what I get back when the user clicks on the Wikipedia search result, which was http://www.google.com/url?q=http://en.wikipedia.org/wiki/Gargling&sa=U&ei=_4vkT5y555Wh6gGBeOzECg&ved=0CBMQejAe&usg=AFQjeNHd1eRV8Xef3LGeH6AvGxt-AF-Yjw <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html lang="en" dir="ltr" class="client-nojs" xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Gargling - Wikipedia, the free encyclopedia</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta name="generator" content="MediaWiki 1.20wmf5" /> <meta http-equiv="last-modified" content="Fri, 09 Mar 2012 12:34:19 +0000" /> <meta name="last-modified-timestamp" content="1331296459" /> <meta name="last-modified-range" content="0" /> <link rel="alternate" type="application/x-wiki" title="Edit this page" > <link rel="edit" title="Edit this page" > <link rel="apple-touch-icon" > <link rel="shortcut icon" > <link rel="search" type="application/opensearchdescription+xml" > <link rel="EditURI" type="application/rsd+xml" > <link rel="copyright" > <link rel="alternate" type="application/atom+xml" title="Wikipedia Atom feed" > <link rel="stylesheet" href="//bits.wikimedia.org/en.wikipedia.org/load.php?debug=false&amp;lang=en&amp;modules=ext.gadget.teahouse%7Cext.wikihiero%7Cmediawiki.legacy.commonPrint%2Cshared%7Cskins.vector&amp;only=styles&amp;skin=vector&amp;*" type="text/css" media="all" /> <style type="text/css" media="all">#mwe-lastmodified { display: none; }</style><meta name="ResourceLoaderDynamicStyles" content="" /> <link rel="stylesheet" href="//bits.wikimedia.org/en.wikipedia.org/load.php?debug=false&amp;lang=en&amp;modules=site&amp;only=styles&amp;skin=vector&amp;*" type="text/css" media="all" /> <style type="text/css" media="all">a:lang(ar),a:lang(ckb),a:lang(fa),a:lang(kk-arab),a:lang(mzn),a:lang(ps),a:lang(ur){text-decoration:none} /* cache key: enwiki:resourceloader:filter:minify-css:7:d5a1bf6cbd05fc6cc2705e47f52062dc */</style>

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  • root issues in softwarecenter, synaptic and update manager

    - by user188977
    i have a notebook samsung ativ 2 and ubuntu 12.04 precise, cinnamon desktop. after logging in today my update manager, synaptic and ubuntu softwarecenter stopped working. synaptic i can only launch from terminal the others from panel.when choosing to update, nothing happens. same thing when trying to install programms from syn. or softw.center.when launching softwarec. from terminal i get: marcus@ddddddddd:~$ software-center 2013-11-10 22:30:46,206 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2013-11-10 22:30:46,217 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True (software-center:4772): Gtk-WARNING **: Theme parsing error: softwarecenter.css:34:20: Not using units is deprecated. Assuming 'px'. (software-center:4772): Gtk-WARNING **: Theme parsing error: softwarecenter.css:34:22: Not using units is deprecated. Assuming 'px'. (software-center:4772): Gtk-WARNING **: Theme parsing error: softwarecenter.css:56:20: Not using units is deprecated. Assuming 'px'. (software-center:4772): Gtk-WARNING **: Theme parsing error: softwarecenter.css:56:22: Not using units is deprecated. Assuming 'px'. (software-center:4772): Gtk-WARNING **: Theme parsing error: softwarecenter.css:60:20: Not using units is deprecated. Assuming 'px'. (software-center:4772): Gtk-WARNING **: Theme parsing error: softwarecenter.css:60:22: Not using units is deprecated. Assuming 'px'. 2013-11-10 22:30:46,977 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2013-11-10 22:30:47,320 - softwarecenter.ui.gtk3.app - INFO - show_available_packages: search_text is '', app is None. 2013-11-10 22:30:48,057 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() 2013-11-10 22:31:00,646 - softwarecenter.fixme - WARNING - logs to the root logger: '('/usr/share/software-center/softwarecenter/utils.py', 201, 'get_title_from_html')' 2013-11-10 22:31:00,645 - root - WARNING - failed to parse: '<div style="background-color: #161513; width:1680px; height:200px;">  <div style="background: url('/site_media/exhibits/2013/09/AAMFP_Leaderboard_700x200_1.jpg') top left no-repeat; width:700px; height:200px;"></div> </div>' ('ascii' codec can't encode character u'\xa0' in position 70: ordinal not in range(128)) 2013-11-10 22:31:02,268 - softwarecenter.db.update - INFO - skipping region restricted app: 'Comentarios Web' (not whitelisted) 2013-11-10 22:31:02,769 - softwarecenter.db.update - INFO - skipping region restricted app: 'reEarCandy' (not whitelisted) 2013-11-10 22:31:04,821 - softwarecenter.db.update - INFO - skipping region restricted app: 'Flaggame' (not whitelisted) 2013-11-10 22:31:05,622 - softwarecenter.db.update - INFO - skipping region restricted app: 'Bulleti d'esquerra de Calonge i Sant Antoni ' (not whitelisted) 2013-11-10 22:31:08,352 - softwarecenter.ui.gtk3.app - INFO - software-center-agent finished with status 0 2013-11-10 22:31:08,353 - softwarecenter.db.database - INFO - reopen() database 2013-11-10 22:31:08,353 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2013-11-10 22:33:32,319 - softwarecenter.backend - WARNING - _on_trans_error: org.freedesktop.PolicyKit.Error.Failed: ('system-bus-name', {'name': ':1.72'}): org.debian.apt.install-or-remove-packages 2013-11-10 22:36:01,818 - softwarecenter.backend - WARNING - daemon dies, ignoring: <AptTransaction object at 0x48e4b40 (aptdaemon+client+AptTransaction at 0x645aaa0)> exit-failed 2013-11-10 22:36:01,820 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open()

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  • Complete Math Library for use in OpenGL ES 2.0 Game?

    - by Bunkai.Satori
    Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games? The library should contain: Matrix2x2, Matrix 3x3, Matrix4x4 classes Quaternions Vector2, Vector3, Vector4 Classes Euler Angle Class Operations amongh the above mentioned classes, conversions, etc.. Standardly used math operations in 3D graphics (Dot Product, Cross Product, SLERP, etc...) Is there such Math API available either standalone or as a part of any package? Programming Language: Visual C++ but planned to be ported to OS X and Android OS.

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  • Creating a shared library that might be used with desktop applications and web projects

    - by dreza
    I have been involved in a number of MVC.NET and c# desktop projects in our company over the last year or so while also managing to kept my nose poked into other projects (in a read-only learning capacity of course). From this I've noticed that across the various projects and teams there is a-lot of functionality that has been well designed against good interfaces and abstractions. Because we tend to like our own work at times, I noticed a couple of projects had the exact same class, method copied into it as it had obviously worked on one and so was easily moved to a new project (probably by the same developer who originally wrote it) I mentioned this fact in one of our programmer meetings we have occasionally and suggested we pull some of this functionality into a core company library that we can build up over time and use across multiple projects. Everyone agreed and I started looking into this possibility. However, I've come across a stumbling block pretty early on. Our team primarily focuses on MVC at the moment and we have projects mainly in 2.0 but are starting to branch to 3.0. We also have a number of desktop applications that might benefit from some shared classes and basic helper methods. Initially when creating this DLL I included some shared classes that could be used across any project type (Web, Client etc) but then I started looking at adding some shared modules that would be useful in our MVC applications only. However this meant I had to include a reference to some Microsoft Web DLL's in order to leverage some of the classes I was creating (at this stage MVC 2.0). Now my issue is that we have a shared DLL that has references to web specific libraries that could also possibly be used in a client application. Not only that, our DLL referenced initially MVC 2.0 and we will eventually move onto MVC 3.0 for all projects. But alot of the classes in this library I expect to still be relevant to MVC 3 etc Our code within this DLL is separated into it's own namespaces such as: CompanyDLL.Primitives CompanyDLL.Web.Mvc CompanyDLL.Helpers etc etc So, my questions are: Is it OK to do a shared library like this, or if we have web specific features in it should we create a separate web DLL only targeted at a specific framework or MVC version? If it's OK, what kind of issues might we face when using the library that references MVC 2 in a MVC 3 project for example. I would be thinking that we might run into some sort of compatibility issue, or even issues where the developers using the library doesn't realize they need MVC 2.0 libraries. They might only want to use some of the generic classes etc The concept seemed like a good idea at the time, but I'm starting to think maybe it's not really a practical solution. But the number of times I've seen copied classes and methods across projects because they are proven tested code is a bit unnerving to be perfectly honest!

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  • How do I theme the Nautilus background image?

    - by Kesymaru
    I want to change the background image in the Nautilus file browser. My idea is to put my own style in the background. I'm using Ubuntu 11.10 and Nautilus is version 3. I know that I have to change the nautilus.css file of the theme, but the problem is that there is not a parameter for the background. I just want to apply an image but I can't find the file or parameter to change it. The CSS file is in the directory /home/UserName/.theme/MyTheme/gtk-3.0/apps. I've changed the nautilus.css file. I wrote two new lines using CSS style but I don't know where the correct place is to put it. The lines are: background-image: url("carbon.jpg"); background-repeat: repeat; Obviously I put the image called carbon.jpg in the same directory of nautilus.css, but this change doesn't work because I need to know whichs class displays the Nautilus file browsing frame. If I find this class I guess that this code will work. If someone knows how to do it, please tell me because I really want to make this change.

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  • Can I use a wildcard to denote subdirectories as opposed to just files in the Windows Command Prompt

    - by Dinosaurus
    I know I can use a wildcard to list the files in a single directory: dir *.java However, does anyone know if it is possible to denote a subdirectory with a wildcard as well? I would like to do something like dir classes/*/*.java Where, it will list all the java files in every subdirectory beneath the classes directory. So, if there is: classes/cs1100/ classes/cs1200/ classes/cs1500/ It will list all the java files within these. Note, I'm not using this specifically for the "Dir" command, but instead another command line tool that accepts a list of files. But, if it works for Dir, it shoudl work in my other program as well.

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  • A Powerful Styling Language

    CSS or Cascading Style Sheets is one of the most popular style sheet languages used in the market today. Almost every web experts knows and use CSS to develop their website. However, other than CSS, ... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • Java best practice Interface - subclasses and constants

    - by Taiko
    In the case where a couple of classes implements an interface, and those classes have a couple of constants in common (but no functions), were should I put this constant ? I've had this problem a couple of times. I have this interface : DataFromSensors that I use to hide the implementations of several sub classes like DataFromHeartRateMonitor DataFromGps etc... For some reason, those classes uses the same constants. And there's nowere else in the code were it is used. My question is, were should I put those constants ? Not in the interface, because it has nothing to do with my API Not in a static Constants class, because I'm trying to avoid those Not in a common abstract class, that would stand between the interface and the subclasses, because I have no functions in common, only a couple of constants (TIMEOUT_DURATION, UUID, those kind of things) I've read best practice for constants and interface to define constants but they don't really answer my question. Thanks !

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  • What is a 'good number' of exceptions to implement for my library?

    - by Fuzz
    I've always wondered how many different exception classes I should implement and throw for various pieces of my software. My particular development is usually C++/C#/Java related, but I believe this is a question for all languages. I want to understand what is a good number of different exceptions to throw, and what the developer community expect of a good library. The trade-offs I see include: More exception classes can allow very fine grain levels of error handling for API users (prone to user configuration or data errors, or files not being found) More exception classes allows error specific information to be embedded in the exception, rather than just a string message or error code More exception classes can mean more code maintenance More exception classes can mean the API is less approachable to users The scenarios I wish to understand exception usage in include: During 'configuration' stage, which might include loading files or setting parameters During an 'operation' type phase where the library might be running tasks and doing some work, perhaps in another thread Other patterns of error reporting without using exceptions, or less exceptions (as a comparison) might include: Less exceptions, but embedding an error code that can be used as a lookup Returning error codes and flags directly from functions (sometimes not possible from threads) Implemented an event or callback system upon error (avoids stack unwinding) As developers, what do you prefer to see? If there are MANY exceptions, do you bother error handling them separately anyway? Do you have a preference for error handling types depending on the stage of operation?

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