Search Results

Search found 32290 results on 1292 pages for 'array key'.

Page 316/1292 | < Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >

  • Can I rebuild degraded RAID1 on a SAS 5 i controller with a larger mirror drive size?

    - by Kenny
    Hi, A drive failed on a Dell SAS 5i controller - see controller bios screengrab: http://imagebin.ca/view/SkZbszA.html The primary is a 160GB 10k sata drive. I added a 250GB 7k rpm drive in the hope that the array would rebuild onto this drive. This did not happen. (assuming that the controller would just operate at the speed of the slowest drive) The controller could see the new drive, but it didn't automatically rebuild the raid1 onto this drive. (my assumption is that it did not do this rebuild as the drive sizes are different). There was an option to add the new drive to the existing raid1 array - but when I tried this a message appeared stating that all data on the array would be lost. (I didn't get a screenshot of this message, I will later) Should the SAS 5i allow me to rebuild the array onto a larger drive? Is the option to add the drive to the array the right way to go? Many thanks!

    Read the article

  • Jump handling and gravity

    - by sprawl
    I'm new to game development and am looking for some help on improving my jump handling for a simple side scrolling game I've made. I would like to make the jump last longer if the key is held down for the full length of the jump, otherwise if the key is tapped, make the jump not as long. Currently, how I'm handling the jumping is the following: Player.prototype.jump = function () { // Player pressed jump key if (this.isJumping === true) { // Set sprite to jump state this.settings.slice = 250; if (this.isFalling === true) { // Player let go of jump key, increase rate of fall this.settings.y -= this.velocity; this.velocity -= this.settings.gravity * 2; } else { // Player is holding down jump key this.settings.y -= this.velocity; this.velocity -= this.settings.gravity; } } if (this.settings.y >= 240) { // Player is on the ground this.isJumping = false; this.isFalling = false; this.velocity = this.settings.maxVelocity; this.settings.y = 240; } } I'm setting isJumping on keydown and isFalling on keyup. While it works okay for simple use, I'm looking for a better way handle jumping and gravity. It's a bit buggy if the gravity is increased (which is why I had to put the last y setting in the last if condition in there) on keyup, so I'd like to know a better way to do it. Where are some resources I could look at that would help me better understand how to handle jumping and gravity? What's a better approach to handling this? Like I said, I'm new to game development so I could be doing it completely wrong. Any help would be appreciated.

    Read the article

  • NetBeans, JSF, and MySQL Primary Keys using AUTO_INCREMENT

    - by MarkH
    I recently had the opportunity to spin up a small web application using JSF and MySQL. Having developed JSF apps with Oracle Database back-ends before and possessing some small familiarity with MySQL (sans JSF), I thought this would be a cakewalk. Things did go pretty smoothly...but there was one little "gotcha" that took more time than the few seconds it really warranted. The Problem Every DBMS has its own way of automatically generating primary keys, and each has its pros and cons. For the Oracle Database, you use a sequence and point your Java classes to it using annotations that look something like this: @GeneratedValue(strategy=GenerationType.SEQUENCE, generator="POC_ID_SEQ") @SequenceGenerator(name="POC_ID_SEQ", sequenceName="POC_ID_SEQ", allocationSize=1) Between creating the actual sequence in the database and making sure you have your annotations right (watch those typos!), it seems a bit cumbersome. But it typically "just works", without fuss. Enter MySQL. Designating an integer-based field as PRIMARY KEY and using the keyword AUTO_INCREMENT makes the same task seem much simpler. And it is, mostly. But while NetBeans cranks out a superb "first cut" for a basic JSF CRUD app, there are a couple of small things you'll need to bring to the mix in order to be able to actually (C)reate records. The (RUD) performs fine out of the gate. The Solution Omitting all design considerations and activity (!), here is the basic sequence of events I followed to create, then resolve, the JSF/MySQL "Primary Key Perfect Storm": Fire up NetBeans. Create JSF project. Create Entity Classes from Database. Create JSF Pages from Entity Classes. Test run. Try to create record and hit error. It's a simple fix, but one that was fun to find in its completeness. :-) Even though you've told it what to do for a primary key, a MySQL table requires a gentle nudge to actually generate that new key value. Two things are needed to make the magic happen. First, you need to ensure the following annotation is in place in your Java entity classes: @GeneratedValue(strategy = GenerationType.IDENTITY) All well and good, but the real key is this: in your controller class(es), you'll have a create() function that looks something like this, minus the comment line and the setId() call in bold red type:     public String create() {         try {             // Assign 0 to ID for MySQL to properly auto_increment the primary key.             current.setId(0);             getFacade().create(current);             JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("CategoryCreated"));             return prepareCreate();         } catch (Exception e) {             JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured"));             return null;         }     } Setting the current object's primary key attribute to zero (0) prior to saving it tells MySQL to get the next available value and assign it to that record's key field. Short and simple…but not inherently obvious if you've never used that particular combination of NetBeans/JSF/MySQL before. Hope this helps! All the best, Mark

    Read the article

  • Creating a chain of certificates

    - by StackedCrooked
    This question is a follow up to my previous question, which was, in retrospect, not completely answered: http://superuser.com/questions/126121/how-to-create-my-own-certificate-chain. I'll represent my certificate chain like this: ROOT - A - B - C - ... I am now able to create the ROOT and A certificates, but I didn't succeed in continueing the chain. My command for creating the root certificate is: openssl req -new -newkey rsa:1024 -nodes -out ca.csr -keyout ca.key openssl x509 -trustout -signkey ca.key -days 365 -req -in ca.csr -out ca.pem Certificate A: openssl genrsa -out client.key 1024 openssl req -new -key client.key -out client.csr openssl ca -in client.csr -out client.cer This command depends on the root certificate implicitly using the data found in the openssl config file. Certificate B will only rely on A, so the previous command won't work here. How can I complete the chain?

    Read the article

  • MapReduce

    - by kaleidoscope
    MapReduce is a programming model and an associated implementation for processing and generating large data sets. Users specify a map function that processes a key/value pair to generate a set of  intermediate key/value pairs, and a reduce function that merges all intermediate values associated with the same intermediate key. Many real world tasks are expressible in this model, as shown in the paper. Programs written in this functional style are automatically parallelized and executed on a large cluster of commodity machines. The run-time system takes care of the details of partitioning the input data,  scheduling the program's execution across a set of machines, handling machine failures, and managing the required inter-machine communication. This allows programmers without any experience with parallel and distributed systems to easily utilize the resources of a large distributed system. Example: A process to count the appearances of each different word in a set of documents void map(String name, String document):   // name: document name   // document: document contents   for each word w in document:     EmitIntermediate(w, 1); void reduce(String word, Iterator partialCounts):   // word: a word   // partialCounts: a list of aggregated partial counts   int result = 0;   for each pc in partialCounts:     result += ParseInt(pc);   Emit(result); Here, each document is split in words, and each word is counted initially with a "1" value by the Map function, using the word as the result key. The framework puts together all the pairs with the same key and feeds them to the same call to Reduce, thus this function just needs to sum all of its input values to find the total appearances of that word.   Sarang, K

    Read the article

  • i need ur help [closed]

    - by aisha khan
    Write a program that prompts the user to enter the size of the array, allocate memory using malloc(), ask the user to enter elements of the array and displays if the puzzle is solvable. As part of this program, write a recursive function int Solvable(int start, int squares[]) that takes a starting position of the marker along with the array of squares. The function should return 1 if it is possible to solve the puzzle from the starting configuration and 0 if it is impossible

    Read the article

  • Elo system behaves oddly in program I've created

    - by adc
    Alright, so I'm looking to build a small program (C# and XAML) that, essentially, does this: Generate array of players. Each player has a current rating and a true rating. I set current rating to 1200 as a starting point right now; I've also tried setting it to true rating and the average of the two. True rating is what their skill level actually is. Their true rating is calculated based on percentages from the current League of Legends rating system; generating an array of 970 thousand generates results very similar to the data from here: (removed due to URL limit - but trust me, the results are very similar). This array is of length specified by the user. If need be, sort the array from smallest to largest. Play X number of games, again specified by the user. This is done by taking the array of players (which is sorted by Current Rating after being created) and running through it in groups of 10. The first five are on team one, the second five are on team two. It then takes the True Rating of these players and calculates an expected chance to win using the Elo system. It generates a random double and compares it to the expected chance to win; if the number is lower, team one wins - otherwise team two wins. I then update the rating of the players via, again, the Elo system - giving the winning team a score of 1 and the losing team a score of 0. I use a K value of 36 (but have tried 12, 24, and even higher ones) and an F value of 400. After going through the entire loop of players (which I have conveniently forced to be a multiple of ten), it sorts the array - again via current rating. This, if my understanding of the Elo system is correct, runs properly. However, it doesn't seem to work. I have a running test telling me how many players of the full array are within 100 current rating of their true rating. I would expect some portion of the population to be outside this range (as probability is not always going to go in their favor), but a full 40-45% of the population is outside of this range. I also have it outputting the maximum difference between true and current rating - and I have never seen this drop below 500! It hovers between 550-600, occasionally going over or under. I'm at a loss as to what to change - I've fiddled with the K and F values, where I start all the players, etc. but nothing changes the fact that eventually a good 40% of the population is outside the range. And it isn't that I have it playing too few games - it's now run through over 60 thousand games and the problem never disappears or really fluctuates. The full C# code, including everything except the XAML file and the Player class (pastebin is being very slow and I can only post two links, so I can't link to the XAML file): http://pastebin.com/rFcZRL84 The Player class: http://pastebin.com/4cJTdTRu I guess my question is did I do anything wrong? Is there a problem with the way I implemented the system, or is it just that Riot uses a significantly modified Elo system? I don't think it's the latter, as that still wouldn't explain the massive true and current rating differences to me, however.

    Read the article

  • Demantra Partitioning and the First PK Column

    - by user702295
      We have found that it is necessary in Demantra to have an index that matches the partition key, although it does not have to be the PK.  It is ok   to create a new index instead of changing the PK.   For example, if my PK on SALES_DATA is (ITEM_ID, LOCATION_ID, SALES_DATE) and I decide partition by SALES_DATE, then I should add an index starting   with the partition key like this: (SALES_DATE, ITEM_ID, LOCATION_ID).   * Note that the first column of the new index matches the partition key.   It might also be helpful to create a 2nd index with the other PK columns reversed (SALES_DATE, LOCATION_ID, ITEM_ID). Again, the first column   matches the partition key.

    Read the article

  • XF86 keybinds in Openbox

    - by vasa1
    Lubuntu uses Openbox as its window manager. ~/.config/openbox/lubuntu-rc.xml is a file that specifies, among other things, keybinds for various commands. Most of the keybinds in lubuntu-rc.xml use modifier keys such as Control, Shift, Alt, and Super. For example, one way of opening a terminal window would be by pressing Control+Alt+T together: <!-- Launch a terminal on Ctrl + Alt + T--> <keybind key="C-A-T"> <action name="Execute"> <command>lxsession-default terminal</command> </action> </keybind> But there is also this: <!-- Keybinding for terminal button--> <keybind key="XF86WWW"> <action name="Execute"> <command>lxsession-default terminal</command> </action> </keybind> <keybind key="XF86Terminal"> <action name="Execute"> <command>lxsession-default terminal</command> </action> </keybind> What are keybind key="XF86WWW" and keybind key="XF86Terminal"? How do I locate these keys on my laptop's keyboard? My laptop is a Dell Inspiron N 1545 from 2008.

    Read the article

  • How do I get this Mac OS X exposé behavior?

    - by quangtruong1985
    In Mac os x, I can move all windows to the nearest corner by hitting F11 key. I'm just wondering if there is a compiz plugin works like that. I know that there is Scale plugin already. But all that I want is something like this. You'll see, press a key and all windows fly off to nearest corner so I can drag/drop file or do something else on my desktop, then press the key again and all windows fly back.

    Read the article

  • How can I change the wallpaper using a Python script?

    - by furtelwart
    I want to change my wallpaper in Ubuntu 11.10 (with Unity) in a small Python script. I found the possibility to change it via the gconf-editor in /desktop/gnome/background/picture_filename. With python-gconf, I'm able to change the necessary values. Apparently, the gconf string is not read out. If I change it (either via a script or via gconf-editor), the wallpaper remains and in the menu of "Change wallpaper", the old wallpaper is shown. How am I able to change the wallpaper for Unity via a Python script? The following code does work. Apparently, the gsettings are only applied, if some Gtk code is executed. #!/usr/bin/python # -*- coding: utf-8 -*- from gi.repository import Gtk, Gio class BackgroundChanger(): SCHEMA = 'org.gnome.desktop.background' KEY = 'picture-uri' def change_background(self, filename): gsettings = Gio.Settings.new(self.SCHEMA) print(gsettings.get_string(self.KEY)) print(gsettings.set_string(self.KEY, "file://" + filename)) Gtk.Window() print(gsettings.get_string(self.KEY)) if __name__ == "__main__": BackgroundChanger().change_background("/home/user/existing.jpg")

    Read the article

  • libgdx arrays onTouch() method and delays for objects

    - by johnny-b
    i am trying to create random bullets but it is not working for some reason. also how can i make a delay so the bullets come every 30 seconds or 1 minute???? also the onTouch method does not work and it is not taking the bullet away???? shall i put the array in the GameRender class? thanks public class GameWorld { public static Ball ball; private Bullet bullet1; private ScrollHandler scroller; private Array<Bullet> bullets = new Array<Bullet>(); public GameWorld() { ball = new Ball(280, 273, 32, 32); bullet = new Bullet(-300, 200); scroller = new ScrollHandler(0); bullets.add(new Bullet(bullet.getX(), bullet.getY())); bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 0.0f; float bulletY = 0.0f; for (int i=0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); bullets.add(bullet); } } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet1() { return bullet1; } } i also tried this and it is not working, i used this in the GameRender class Array<Bullet> enemies=new Array<Bullet>(); //in the constructor of the class enemies.add(new Bullet(bullet.getX(), bullet.getY())); // this throws an exception for some reason??? this is in the render method for(int i=0; i<bullet.size; i++) bullet.get(i).draw(batcher); //this i am using in any method that will allow me from the constructor to update to render for(int i=0; i<bullet.size; i++) bullet.get(i).update(delta); this is not taking the bullet out @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { for(int i=0; i<bullet.size; i++) if(bullet.get(i).getBounds().contains(screenX,screenY)) bullet.removeIndex(i--); return false; } thanks for the help anyone.

    Read the article

  • MD3200i Slow Performance and Queue Depth

    - by Caleb_S
    Read performance on our SAN is slow under certain workloads. When we compare this to some local storage, we find the local storage performing 2x as fast. The SAN performs well with a high Queue Depth, and poorly with a low queue depth. However, the local storage performs well with a low Queue Depth. I'd like to know the reason for this occurring and find out what the specific limiting factor is in this situation. MD3200i iSCSI SAN ($15,000) 6 x 600GB 15k SAS RAID5 6 x 2TB 7.2k NLS RAID5 XCOPY /j Benchmark: (Slow) 15k Array - 71MB/s (Queue Depth 1) 7.2k Array- 71MB/s (Queue Depth 1) Robycopy /MT:32 Benchmark: (Fast) 15k Array - 171MB/s (Queue Depth ~12) 7.2k Array- 128MB/s (Queue Depth ~12) , , Read Performance on a Local controller is fast under the workload the SAN is slow at. , HighPoint 2230 RAID Controller ($600) 4 x 1TB 7.2k SATA RAID5 XCOPY /j Benchmark: 7.2k Array - 145MB/s (Queue Depth 1) (appears to max out the SATA bus)

    Read the article

  • Oracle NoSQL Database Exceeds 1 Million Mixed YCSB Ops/Sec

    - by Charles Lamb
    We ran a set of YCSB performance tests on Oracle NoSQL Database using SSD cards and Intel Xeon E5-2690 CPUs with the goal of achieving 1M mixed ops/sec on a 95% read / 5% update workload. We used the standard YCSB parameters: 13 byte keys and 1KB data size (1,102 bytes after serialization). The maximum database size was 2 billion records, or approximately 2 TB of data. We sized the shards to ensure that this was not an "in-memory" test (i.e. the data portion of the B-Trees did not fit into memory). All updates were durable and used the "simple majority" replica ack policy, effectively 'committing to the network'. All read operations used the Consistency.NONE_REQUIRED parameter allowing reads to be performed on any replica. In the past we have achieved 100K ops/sec using SSD cards on a single shard cluster (replication factor 3) so for this test we used 10 shards on 15 Storage Nodes with each SN carrying 2 Rep Nodes and each RN assigned to its own SSD card. After correcting a scaling problem in YCSB, we blew past the 1M ops/sec mark with 8 shards and proceeded to hit 1.2M ops/sec with 10 shards.  Hardware Configuration We used 15 servers, each configured with two 335 GB SSD cards. We did not have homogeneous CPUs across all 15 servers available to us so 12 of the 15 were Xeon E5-2690, 2.9 GHz, 2 sockets, 32 threads, 193 GB RAM, and the other 3 were Xeon E5-2680, 2.7 GHz, 2 sockets, 32 threads, 193 GB RAM.  There might have been some upside in having all 15 machines configured with the faster CPU, but since CPU was not the limiting factor we don't believe the improvement would be significant. The client machines were Xeon X5670, 2.93 GHz, 2 sockets, 24 threads, 96 GB RAM. Although the clients had 96 GB of RAM, neither the NoSQL Database or YCSB clients require anywhere near that amount of memory and the test could have just easily been run with much less. Networking was all 10GigE. YCSB Scaling Problem We made three modifications to the YCSB benchmark. The first was to allow the test to accommodate more than 2 billion records (effectively int's vs long's). To keep the key size constant, we changed the code to use base 32 for the user ids. The second change involved to the way we run the YCSB client in order to make the test itself horizontally scalable.The basic problem has to do with the way the YCSB test creates its Zipfian distribution of keys which is intended to model "real" loads by generating clusters of key collisions. Unfortunately, the percentage of collisions on the most contentious keys remains the same even as the number of keys in the database increases. As we scale up the load, the number of collisions on those keys increases as well, eventually exceeding the capacity of the single server used for a given key.This is not a workload that is realistic or amenable to horizontal scaling. YCSB does provide alternate key distribution algorithms so this is not a shortcoming of YCSB in general. We decided that a better model would be for the key collisions to be limited to a given YCSB client process. That way, as additional YCSB client processes (i.e. additional load) are added, they each maintain the same number of collisions they encounter themselves, but do not increase the number of collisions on a single key in the entire store. We added client processes proportionally to the number of records in the database (and therefore the number of shards). This change to the use of YCSB better models a use case where new groups of users are likely to access either just their own entries, or entries within their own subgroups, rather than all users showing the same interest in a single global collection of keys. If an application finds every user having the same likelihood of wanting to modify a single global key, that application has no real hope of getting horizontal scaling. Finally, we used read/modify/write (also known as "Compare And Set") style updates during the mixed phase. This uses versioned operations to make sure that no updates are lost. This mode of operation provides better application behavior than the way we have typically run YCSB in the past, and is only practical at scale because we eliminated the shared key collision hotspots.It is also a more realistic testing scenario. To reiterate, all updates used a simple majority replica ack policy making them durable. Scalability Results In the table below, the "KVS Size" column is the number of records with the number of shards and the replication factor. Hence, the first row indicates 400m total records in the NoSQL Database (KV Store), 2 shards, and a replication factor of 3. The "Clients" column indicates the number of YCSB client processes. "Threads" is the number of threads per process with the total number of threads. Hence, 90 threads per YCSB process for a total of 360 threads. The client processes were distributed across 10 client machines. Shards KVS Size Clients Mixed (records) Threads OverallThroughput(ops/sec) Read Latencyav/95%/99%(ms) Write Latencyav/95%/99%(ms) 2 400m(2x3) 4 90(360) 302,152 0.76/1/3 3.08/8/35 4 800m(4x3) 8 90(720) 558,569 0.79/1/4 3.82/16/45 8 1600m(8x3) 16 90(1440) 1,028,868 0.85/2/5 4.29/21/51 10 2000m(10x3) 20 90(1800) 1,244,550 0.88/2/6 4.47/23/53

    Read the article

  • Override Built-In Maverick Keyboard Shortcuts

    - by jrc03c
    Having used the Command+M keyboard shortcut to minimize windows in OS X, I'd like to use the same functionality in Ubuntu 10.10. When I try, though, it only brings up the "communications" section of the indicator applet; like so: In the Keyboard Shortcuts preferences, I have set as the minimize shortcut Mod4+M, which I got by capturing the Apple Command key and the M key. I find no other shortcut using this key combination in Keyboard Shortcuts, and yet I cannot get the window to minimize when using it. Does anyone know how to override Ubuntu's default usage of this key combination? Thanks!

    Read the article

  • Why do Core Data sqlite table columns start with 'Z'?

    - by Dia
    I was looking at the sqlite table that Core Data generates and noticed that all table columns start with 'Z'. I realize this is an implementation detail, but I was curious as to why that's the case and if there was a design decision involved in this. Anyone happen to know or guess why? Here's a sample schema output of Core Data sqlite database: sqlite .schema CREATE TABLE ZPOST ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZPOSTID INTEGER, ZUSER INTEGER, ZCREATEDAT TIMESTAMP, ZTEXT VARCHAR ); CREATE TABLE ZUSER ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZUSERID INTEGER, ZAVATARIMAGEURLSTRING VARCHAR, ZUSERNAME VARCHAR ); CREATE TABLE Z_METADATA (Z_VERSION INTEGER PRIMARY KEY, Z_UUID VARCHAR(255), Z_PLIST BLOB); CREATE TABLE Z_PRIMARYKEY (Z_ENT INTEGER PRIMARY KEY, Z_NAME VARCHAR, Z_SUPER INTEGER, Z_MAX INTEGER);

    Read the article

  • How to implement smart card authentication with a .NET Fat client?

    - by John Nevermore
    I know very little about smart card authentication in general so please point out or correct me if anything below doesn't make sense. Lets say i have: A Certificate Authority "X"-s smart card (non-exportable private key) Drivers for that smart card written in C A smart card reader CA-s authentication OCSP web service A requirement to implement user authentication in a .NET fat client application via a smart card, that was given out by the CA "X". I tried searching info on the web but no prevail. What would the steps be ? My first thought was: Set up a web service, that would allow saving of (for example) scores of a ping pong game for each user. Each time someone tries to submit a score via the client application, he can only do so by inserting the smart card into the reader. Then the public key is read from the smart card by native c calls through .NET and sent to my custom web service, which in return uses the CA-s authentication OCSP web service to prove the validity of the public key/public certificate (?). If the public key is okay and valid, encrypt a random sequence of bytes with the public key and send it to the client application. If the client application sends back the correctly decrypted random sequence of bytes along with the score of the ping pong game, then the score is saved in the database for the given user. My question is, is this the correct way to do it ? What else should i know about smart card authentication ?

    Read the article

  • How to take screenshot while a menu is open [closed]

    - by Anwar
    Possible Duplicate: How to take a screenshot of a whole desktop with app menu selection? I recently wanted to take a screen shot of a nautilus menu to provide an image to the answer of a nautilus related question. (I was looking for it). But when I opened up the menu and press the prtsrc key, nothing happened. I have also tried Shift+PrtSrc Key and Alt+PrtScr key. Result was the same. My question is : Is is not possible not take a screenshot while you have a menu open?. Is it bug or not? Note: To test this, just right-click on the desktop, and press prtsrc key.

    Read the article

  • Why the overhead when allocating objects/arrays in Java?

    - by Gnijuohz
    How many bytes an array occupies in Java? Assume It's a 64bit machine and also assume there are N elements in an array, so all these elements would take up 2*N, 4*N or 8*N bytes for different types of array. And a lecture in Coursera says that it would occupy 2*N+24, 4*N+24 or 8*N+24 bytes for a N element array and the 24 bytes is called overhead, but didn't explain why the overhead is needed. Also objects have overheads, which is 16 bytes. What exactly are these overheads? What are these 24/16 bytes composed of? Also, do these overheads only exist in Java? How about C, C++ and Python?

    Read the article

  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

    Read the article

  • Can we compare programming languages ergonomically?

    - by Nick Rosencrantz
    For instance, would Python be a more ergonomic programming language since it doesn't force you to make curly braces which requires the AltGr key. Also Python usually requires less code to achieve the same or am I being biased towards Python and PHP actually is an ergonomical and comfortable language despite forcing the programmer to use the AltGr key? Isn't forcing the programmer to use the AltGr key not very ergonomical?

    Read the article

  • Should I use multiple column primary keys or add a new colum?

    - by Covar
    My current database design makes use of a multiple column primary key to use existing data (that would be unique anyway) instead of creating an additional column assigning each entry an arbitrary key. I know that this is allowed, but was wondering if this is a practice that I might want to use cautiously and possibly avoid (much like goto in C). So what are some of the disadvantages I might see in this approach or reasons I might want a single column key?

    Read the article

  • International Dvorak keyboard doesn't trigger hot-keys

    - by akurtser
    I'm using the Engilsh-Dvorak keyboard-layout; My second keyboard language is Hebrew, which has nothing to do with Dvorak but the hot keys (e.g if I'm writing a document in Hebrew and want to make some bold text using Ctrl+b). The default Hebrew keyboard that comes with Windows (7 and below) has a shift mode which matches each Hebrew character with its matching English QWERTY character ). Obviously I'd want to use the Dvorak corresponding key rather than the QWERTY one, so I created a Hebrew-Dvorak keyboard with a software called Keyboard Layout Manager (KLM) which creates new keyboard layouts DLLs. It works just fine for the shift key, however, Ctrl-key triggered hot-keys (e.g Ctrl+l in FF) are being matched to the corresponding QWERTY key. I've examined the properly working English-Dvorak layout using KLM and in it's "Ctrl+ pressed" view, there isn't any character that's matched to any key but still I tried to encode the Hebrew Ctrl+ pressed keys to work with their matching Dvorak keys, yet it had no effect.

    Read the article

  • Override Built-In Maverick Keyboard Shortcuts

    - by jrc03c
    Having used the Command+M keyboard shortcut to minimize windows in OS X, I'd like to use the same functionality in Ubuntu 10.10. When I try, though, it only brings up the "communications" section of the indicator applet; like so: In the Keyboard Shortcuts preferences, I have set as the minimize shortcut "Mod4+M", which I got by capturing the Apple "Command" key and the "M" key. I find no other shortcut using this key combination in Keyboard Shortcuts, and yet I cannot get the window to minimize when using it. Does anyone know how to override Ubuntu's default usage of this key combination? Thanks!

    Read the article

< Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >