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  • SSH session becomes unresponsive when logged into Ubuntu Server virtual machine using VirtualBox

    - by nickbart
    Hi everyone, I'm really at my wits end here, so I'm hoping someone here can help me. I have a virtual machine running Ubuntu Server 9.10. It's just a small development environment so I can keep my code separate from the test and production environments. I am running it through VirtualBox 3.1.6 on a laptop running Ubuntu Desktop 9.10. I have it set up with a bridged network connection and it is bridged to my laptop's wireless adapter. We have no wired connections in this office. I boot up the VM and everything is fine. I can SSH into it using gnome-terminal and for a while everything is Kosher. Then seemingly randomly, the SSH terminal session with hang. No error message, nothing; it just becomes unresponsive. If I go to the VirtualBox terminal I find the VM itself is perfectly fine. It can ping and I can SSH out with it. If I restart the networking on the VM the SSH session in my gnome-terminal will most of the time become responsive again. Here's an interesting point, the SSH session will sometimes die right in the middle of me typing something (this points to it not being an idle session issue) and if I go to the VirtualBox terminal and restart the networking and then return to my gnome-terminal SSH session I find that it will come back to life and what I typed when the session hung originally will magically type itself in to the buffer. So, my input is getting stored somewhere and just can't make its way to the VM until the networking on the VM is restarted. I've tried different versions of VirtualBox and used vmdk images and vdi images and nothing seems to work. I can't tell if the problem is with my laptop, VirtualBox, or the Ubuntu Server VDI. Is there anyway to debug this issue? Or has anyone out there seen anything similar? Your help is much appreciated. Nick

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  • i need two gimps

    - by truth seeking fire walker
    i am using a vintage computer for my home use and to be frank i am satisfied with it since it is what i can afford now -- i use Ubuntu derived peer Linux OS and have gimp 2.8 working good and meets my needs. but due to the vintage configuration that i have it takes a long time to load and work but i need it for my little works related with educational helps - in most of the times i don't need my tweaked up gimp with all the plug ins and extra brushes i need a faster gimp so i want to have gimp 2.6 or even 2.4 in my system along with the current one. have pinta and like softwares but to meet my needs i definitely need gimp my question is can i have two different versions of gimp at the same time which i can load from the menu itself please help me thanking you all for allowing me breath the fresh air of open source --

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Installing Ubuntu on btrfs over multiple drives

    - by Tom Ato
    When I installed Ubuntu 13.04, I managed to combine a couple of outdated askubuntu answers, as well as some of the btrfs documentation in order to figure out how to install Ubuntu over two SSDs using a single btrfs partition (I think /boot was on a small ext4 partition). I want to install Ubuntu 13.10 in a similar way, using a single btrfs partition striping data over the two SSDs, but I don't feel comfortable synthesizing a method that I am sure will work with current software. What is the best way to partition and install Ubuntu over two SSDs using btrfs, in an effectively RAID 0 way?

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  • Git bug branching convention

    - by kisplit
    I've been following the successful Git branching model guide for most of my development. I still wonder if the way I handle bug tickets is correct. My current workflow: Once I accept a bug ticket I will do a git checkout -b bug/{ticket_number}, create a single commit as a fix and then checkout develop and do a git merge --no-ff. I'd love to hear from the experiences of others whether or not I am abusing the --no-ff option in this instance. If I am, could someone suggest a better approach?

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  • Is Clojure, Scala and other restrained by the JVM vs CLR

    - by jia93
    The Java implementors seem slow to adopt language improvements, for example compare C# with full closures, expression trees, LINQ etc.. to Java, and even the push back of some stuff to Java 8 will still leave it behind the current implementation of C#. However since I dont intend to use either Java or C# that particular language war isnt of interest too much, im more concerned with the JVM vs CLR. Is this lagging-behind also applicable to the JVM? Will Scala, Clojure etc.. will they be able to continue to innovate or score optimal performance in the face of slowly progressing underlying VM such as JVM? Is Clojure/Scala restrained at present by JVM limitations?

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  • how to learn Java

    - by Sarang
    This question I am asking because I couldn't find any source which gives complete overview of java development. I just want to know where java technology currently in market & what is preferable for development ! Java always remain top programming language for development point of view. However, java is combo of, j2ee, j2me, jsp, jsf, spring, other frameworks, ui components, jndi, networking tools and various other "J" are there ! However, learning java is definitely dependent on the development requirement, but still, to be a well-experienced java developer, what is the organised way of learning java? What is preferable in current technology ? and what is deprecated, currently ?

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  • J2ME character animation with multiple sprite sheets

    - by Alex
    I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static idle image for each direction held together in a single file. I've tried to hold an array of sprites in my player class and then just drawing the sprite corresponding to the current direction, but this doesn't seem to work. I'm aware that if I combine all the animations into one sprite sheet I could set up different animation sequences, but I want to be able to do it with separate images for each animation. Is there a way that anyone knows of to achieve this? And ideally without too much extra code (as opposed to combining the sprites into one sheet)

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  • design for a parser to handle very large files

    - by user619818
    I have written a program which records protocol messages between an application and a hardware device which matches each application request with each hardware response. This is so that I can later remove the hardware, connect a 'replay' application to the main application and wait for an application request and reply with a matched copy of the requisite hardware reply message. My replay application saves the matched request/response in a list (using C++ std::list). This works fine on a small interaction session. My problem now is that I need to be able to use the replay over a long long session. With my current implementation, the replay program eventually uses up all available memory on my computer and crashes. So I need some sort of lookahead - and not parse the whole session in one go. Can anyone make any suggestions on how to get started?

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  • Different ways to pass Textures into HLSL shaders

    - by codymanix
    The GraphicsDevice class of xna 4 has the properties Textures and VertexTextures. What is the exact difference? I don't really understand what MSDN tells me about this. I usually use Effect parameters to pass textures to my HLSL shaders. What are the differences between these methods, which is faster? My Scenario: I am working on a minecraft like game, which means lots of separate DrawPrimitives calls and change current Texture often since I have lots of different block types. Since I use an Octtree to organize the world, I cannot easily sort by texture.

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  • Force full-screen game to one monitor?

    - by Joachim Pileborg
    I have two monitors, one 1920x1200 and the other 1920x1080, and in 10.10 they were "separate". As in when I opened the display preferences they were shown as separate screens. Since installing (from scratch) 11.04 I instead have one giant 3840x1200 screen spread over the two monitors. Not a problem per se, except when I want to play full-screen games! When playing games I want them to be on the primary (1920x1200) monitor, but since the game only detects one screen I cant do that, even if I lower the resolution in-game. I have a nVidia GTS 250 card, using nvidia-current driver (version 270.41.06), even though "Additional Drivers" reports the driver is "activated but not currently in use". Is there a way to force the game to use only one of the monitors? Or make the game detect both monitors?

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  • 1 Zettabyte Is Equal to 1 Million Petabytes

    - by Gopinath
    Geeks recently coined a new English term, Zettabyte, to measure the rapidly growing digital information footprint. So what is a Zettabyte? A Zettabyte is equal to 1 million Petabytes or 1 trillion terabytes and 1 quadrillion gigabytes. Symbol To Represent Zettabyte According to wikipedia the symbol ZB is used to represent a Zettabyte. So we can write 10 ZB to represent 10 Zettabytes. Human’s Digital Output Will be 1.2 Zettabytes By End Of 2010 Are you wondering why do we need a term to measure digital data? Tech research firm IDC has recently published a report that estimates current digital footprint created by us so far at 8 million Petabytes – the equivalent of 8,000,000,000,000 GB. This foot print is expected to pass 1.2 Zettabytes by the end of 2010. cc image credit:flickr Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • DataSets and XML - The Simplistic Approach

    One of the first ways I learned how to read xml data from external data sources was by using a DataSet’s ReadXML function. This function takes file path for an XML document and then converts it to a Dataset. This functionality is great when you need a simple way to process an XML document.  In addition the DataSet object also offers a simple way to save data in an xml format by using the WriteXML function. This function saves the current data in the DataSet to an XML file to be used later. DataSet ds  = New DataSet();String filePath = “http://www.yourdomain.com/someData.xml”;String fileSavePath = “C:\Temp\Test.xml”//Read file for this locationds.readxml(filePath);//Save file to this locationds.writexml(fileSavePath); I have used the ReadXML function before when consuming data from external Rss feeds to display on one of my sites.  It allows me to quickly pull in data from external sites with little to no processing. Example site: MyCreditTech.com

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  • How can I get started programming OpenGL on Mac OS X?

    - by Michael Stum
    I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all on Windows. During the night, I try to pick up Mac/OpenGL skills, but everything is so different. I've been trying to look for some books, but the OpenGL books are usually for iOS (tons of them out there) and the Mac Books usually cover "normal" application Development. I want to start simple with Pong, Tetris and Wolfenstein. I see that there are a bunch of different OpenGL Versions out there. I know about OpenGL ES 1&2, but I don't know about the "big" OpenGL Versions - which ones are commonly supported on 10.6 and 10.7 on current (2010/2011) Macs? Are there any up to date (XCode 4) books or tutorials? I don't want to use a premade Engine like Unity yet - again, I know next to nothing about any Mac development.

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  • Continuous integration testing server: hosted, own desktop, or own server

    - by Victor
    For testing, I am planning to run a continuous integration testing. There are mainly two options: hosted, or own desktop/server. I will break it into 3 options I have: Hosted: Economical, $10-20/month for a small app Less setup, the CI company manage all hardware and software Desktop: I could just buy a simple, cheap desktop as a test server (about $500). Used server: My current office is offloading some old Dell rack server (Probably dual core Xeon, which I can purchase for $50 or less Please advise me which best serves me for a small team of 2-3 developers. Thanks.

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  • A potential new hire may make more money you do..what should I do [migrated]

    - by Ali
    I have a very solid experience in Software Development and Project management. I just learned that the company I work for has posted a new position with half the experience of mine and even lesser set of skills than I have. However, the new position pays the same salary as my current salary while at the same time they declined to pay the asking salary when I was joining the company. How should I counter this? I know there are many projects in the pipeline where my involvement is crucial for the projects to be successful but I don't want to come across threating. Any advise would be helpful..!

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  • Why is Ubuntu unmounting my primary hard drive?

    - by Twisol
    I'm running Ubuntu 10.10 on my laptop (an Asus G73j), dual-booting Windows 7 if that matters. After using the computer for couple of hours or so, I get a popup complaining that a file was unmounted, then my GNOME desktop panels disappear. I can't save any unsaved work (the file browser shows "Filesystem" as totally empty), and other programs break in odd ways (like Chrome can't browse to any new pages, but keeps current ones going... at least I still have Pandora to listen to when this happens!). I've tried looking in the system logs to no avail; I'm assuming that it can't write any errors to the logs because, of course, the logs are on the primary hard drives. This started happening maybe a few days ago. Yesterday I upgraded from 10.4, but I believe it was happening before then. Any advice for figuring this out?

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  • Getting to math applications gradually

    - by den-javamaniac
    I'm currently getting a formal degree related to computation, in particular my current focus is numerical programming, scientific computing and machine learning. I'd love to apply that knowledge in game dev and expand it with statistics, probability theory, and graph theory (probably even linear algebra). The question is: which spheres of gamedev are filled with such math stuff, is it possible to advance in those without being a part of a group of people and how to get to it gradually? P.S.: I've got experience with commercial java dev and am getting my hands on C/C++ at the moment, however, I'm opened to go ahead and try Unity3D and etc.

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  • Target tracking with a small delay (actionscript 3.0)

    - by John Dodson
    I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the character was about 1 second before (so you can move around and make the attack miss and loop around you sort of a thing). The general structure of my game uses a timer to update all of my events. I have a timer going off every 25 milliseconds that updates everything, including my player's position and the enemies position. Right now I just have the enemy attack directly targeting my character....which works fine except that it's impossible to escape =p. Let me know if I didn't supply enough details. My approach was going to basically be get my character's position from about 1 second ago, then have the enemy target that position, the only problem is I can't think of a good way to get my character's position from previous times. Thanks for the help!

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  • Where are the systray icons for Dropbox in Ubuntu desktop 13.04 (minimal)?

    - by samvv
    I reinstalled Ubuntu desktop using the minimal CD image and the following command: $ sudo apt-get install ubuntu-desktop --no-install-recommends After that I used Ubuntu Software Center to make sure Unity supports application indicators: http://i.imgur.com/bYF162w.png. Everything works great, except for Dropbox. For some reason the icon doesn't appear in the tray, even though the application is running. Steam on the other hand runs just fine, so it seems like there is nothing wrong with the tray itself. According to this post the tray icons should be in /usr/shared/icons/hicolor/22x22/status but it doesn't contain any Dropbox icons. Neither do any of the other resolutions. The answer is a bit outdated, so I'm not entirely sure it is still applicable to the current version of Dropbox. I did the usual thing of reinstalling dropbox with: sudo apt-get purge nautilus-dropbox sudo apt-get install nautilus-dropbox But that didn't solve anything either. Does somebody know how to fix this issue?

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  • Google I/O 2012 - App Engine Overview

    Google I/O 2012 - App Engine Overview Doug Orr, Jesse Jiang, Alexander Power Be the first to hear about the exciting new platform products which you can use to work better in the cloud. Discover how the Google Cloud Platform is expanding to meet your current and future needs. Learn how the over 150k developers in startups and businesses building mobile, games and modern web apps are already enjoying the benefits of the platform. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1781 16 ratings Time: 54:04 More in Science & Technology

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  • RTL8192SU-based Wi-Fi adapter disconnects permanently

    - by leventov
    I've already tried all possible (http://ubuntuforums.org/showpost.php?p=10129571&postcount=43) solutions, no progress. I'm in despair. In Windows (on the same machine) this adapter works stably. Device: Trendnet TEW-649UB. System details: Ubuntu 11.10; leventov@leventov-ubuntu:~$ uname -a Linux leventov-ubuntu 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:56:25 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux leventov@leventov-ubuntu:~$ lsusb ... Bus 002 Device 002: ID 0bda:8172 Realtek Semiconductor Corp. RTL8191S WLAN Adapter ... leventov@leventov-ubuntu:~$ dmesg | grep 8712 #current driver [ 8.146510] r8712u: module is from the staging directory, the quality is unknown, you have been warned. [ 8.147113] r8712u: DriverVersion: v7_0.20100831 [ 8.147124] r8712u: register rtl8712_netdev_ops to netdev_ops [ 8.147127] r8712u: USB_SPEED_HIGH with 4 endpoints [ 8.147478] r8712u: Boot from EFUSE: Autoload OK [ 8.551272] r8712u: CustomerID = 0x0000 [ 8.551275] r8712u: MAC Address from efuse = 00:14:d1:6c:52:19 [ 8.551625] usbcore: registered new interface driver r8712u [ 9.501351] r8712u: Loading firmware from "rtlwifi/rtl8712u.bin" [ 10.160471] r8712u: 1 RCR=0x153f00e [ 10.161241] r8712u: 2 RCR=0x553f00e leventov@leventov-ubuntu:~$ lsmod | grep 8712 r8712u 189049 0 t

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  • XUbuntu 12.04 sound becomes distorted on ASUS-computers

    - by Slava Fomin II
    On my XUbuntu 12.04 Desktop from time to time audio becomes distorted, not the audio from some specific applications but every possible sounds are very noisy and barely recognizable. Then i go to: Applications Menu Multimedia PulseAudio Volume Control "Configuration"-tab and change Built-in Audio's Profile from my current profile to something else. After that audio becomes normal, until it breaks again and i have to repeat these steps. It's happening on two different computers: one is an ASUS-based Desktop and other is ASUS notebook. Maybe it's related to some common motherboard audio components. Motherboard is: ASUS P8P67 EVO REV 3.0 Netbook is: ASUS EEPC VX6 Any help will be much appreciated = )

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  • Slerping rotation mirrors

    - by Esa
    I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) startQuaternion is the character's current rotation when a new target is given. lookQuaternion is the direction the character should look at and it's set like this: destinationVector = currentWaypoint.transform.position - transform.position; lookQuaternion = Quaternion.LookRotation(destinationVector, Vector3.up); turningNormalizer is just Time.deltaTime incremented and turningSpeed is a static value given in the editor. The problem is that while the character turns as it should most of the time, it has problems when it has to do close to 180 degrees. Then it at times jitters and mirrors the rotation: In this poorly drawn image the character(on the right) starts to turn towards the circle on the left. Instead of just turning either through left or right it starts this "mirror dance": It starts to rotate towards the new facing Then it suddenly snaps to the same angle but on other side and keeps rotating It does this "mirroring" so long until it looks at the target. Is this a thing with quaternions, slerping/lerping or something else?

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  • Iterating selected rows in an ADF Faces table

    - by Frank Nimphius
    In OTN Harvest May 2012; http://www.oracle.com/technetwork/developer-tools/adf/learnmore/may2012-otn-harvest-1652358.pdf I wrote about "Common mistake when iterating <af:table> rows". In this entry I showed code to access the row associated with a selected table row from the binding layer to avoid the problem of having to programmatically change the selected table row. As it turns out, my solution only worked fro selected table rows that are in the current iterator query range. So here's a solution that works for all ranges public String onButtonPress() { RowKeySet rks = table.getSelectedRowKeys(); Iterator it = rks.iterator(); while (it.hasNext()) { List selectedRowKeyPath = (List)it.next(); //table is the JSF component reference created using the table's binding //property Row row = ((JUCtrlHierNodeBinding)table.getRowData(selectedRowKeyPath)).getRow(); System.out.println("Print Test: " + row.getAttribute(1)); } return null; }

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