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  • Is C++ still a "language"?

    - by slashmais
    Considering that C++ is a conglomerate of at least the following: C C-with-classes (original C++) templates (class, function) template meta-programming variadic templates(pdf) lambda functions preprocessor macros, pragma's each of which requiring specialized knowledge of their distinct implementation semantics. You can use only some of the above and call your code "C++". Still a language?, or else what is it?

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  • Is it possible to become a successful programmer without studying CS? [closed]

    - by alexganose
    Possible Duplicate: Can One Get a Solid Programming Foundation Without Going To College/University? I am a student at University College London, I'm not studying computer science but I have a massive interest in computer science. I am studying Natural Sciences which means that I study Chemistry, Biology and Maths. I'm not necessarily asking this question for my specific case but what are you opinions? Is it a viable career choice to become a programmer without a computer science degree?

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  • Can you easily turn your settings into an Operating System?

    - by PyRulez
    I know that there are ways to make your own operating system (otherwise, there would be none) but require programming skill. (I am only a hobbyist programmer, couldn't do an Operating System.) Is there any programs that can take your current operating system, with all of its settings, tweaks, and applications, and make a new ISO, or other image file, that when installed, comes with all those custom settings, tweaks, and applications?

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  • If I were to start an Android or iPhone app or game, what program should I use?

    - by John
    I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything free that I can use to make games for those platforms? Or if not, any suggestions for engines or anything else? I was wondering about Unity, for example, is that a good investment to use for making games?

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  • Difference between Global and Local SEO

    - by user29660
    I have been reading up on SEO techniques in an effort to learn how to do it thoroughly so I can charge my client for the service. To guage my price I have checked out competitor prices and noticed that theres a fair price difference when it comes to guarenteeing a page 1 ranking with global keywords compared to local keywords. So what is the difference in terms of work load and techniques used to justify this price difference? just to clarify, i am looking for technical differences in programming , methodology etc.

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  • What is the the best way to become an iPhone developer?

    - by Noah89
    I have no experience as a programmer but I'd like to become a iPhone developer. Some people tell me to learn java because it is a Object Oriented Language. Other people tell me to go with C++. However, everyone advises me to actually learn any language and learn what programming is all about before I actually develop for iPhone. Please, let me know what would be the best choice and what books would be good for a total beginner and any website that offers any good tutorials.

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  • What interface does python use to implement sockets?

    - by user2738698
    When I programmed in python, I believe I interfaced with the transport layer using sockets. If python was programmed by humans, they must have used an interface that was "lower" than sockets, to provide us with the interface to sockets. I assume firewalls, also programmed by humans, use interfaces of lower layers in the same manner, so is there a way to access such lower layers, in terms of programming?

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  • C++ Without Source Files

    - by Snowman
    Bjarne Stroustrup mentions in his book "The C++ Programming Language, 4th Edition" that not all C++ implementations use files to store and compile code: There are systems that do not store, compile, and present C++ programs to the programmer as sets of files. (Chapter 15, page 419) Later in the chapter, he reiterates that certain implementations do not use files but he does not give any examples. How would such an environment function compared to a more common file-based environment?

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  • Web Development Company - Dedicated PHP Developers in Demand

    PHP programming has many features that can make a website attractive and interactive, the two most important necessities to survive in the World Wide Web. To get the maximum of the invested money, web owners should consider outsourcing the development process to an Indian web designing and development company.

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  • What should I know before getting involved in Kinect development?

    - by chossen-addict
    I'm in the final year of my Computer Science degree, and I'm starting to look at what I can work on as a final-year project. I've been looking at creating a Kinect application, but I'm not sure if I have the necessary background to get involved in its development. What should I know before starting Kinect development? Are there areas of programming I should have a background in in order to understand what I need to do to create a Kinect app?

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  • Is there any kind of established architecture for browser based games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that? EDIT: After reading the first answers I am under the impression of having made a mistake when including the "MMO" part into the title. The game will not be all fancy (i.e. 3D or such) on the client side and the logic will completely exist on the server. That is, apart from basic form validation for the user which will also be mirrored on the server side. So the target toolset will be HTML5, JavaScript, probably JQuery(UI). My question is more related to the software architecture/design of a system that enforces certain rules. Separation of ruleset and presentation One problem I am having is that I want to separate the game rules from the presentation. The first step would be to make an own module for the game "engine" that only exposes an interface that allows all actions to be taken in a clean way. If an action fails with regard to some pre/post condition, the engine throws an exception which is then presented to the user like "you cannot sell something you do not own" or "after that you would end up in a situation which is not a valid game state." The problem here is that I would like to be able to not even present invalid action in the first place or grey out the corresponding UI elements. Changing and tweaking the ruleset Another big thing is the ruleset. It will probably evolve over time and most definitely must be tweaked. What's more, it should be possible (to a certain extent) to build a ruleset that fits a specific game round, i.e. choosing different kinds of behaviours in different aspects of the game. This would do something like "we play it with extension A today but we throw out extension B." For me, this screams "Architectural/Design pattern" but I have no idea on who might have published on something like this, not even what to google for.

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  • C is number one!

    <b>Cyber Cynic:</b> "What I didn't know was that, old as it is, C has actually maintained more of its popularity than I had thought and that it's now once more the number-one programming language in the world."

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  • C++ Intel TBB : sortie de la version 3 de la bibliothèque open source pour le développement parallè

    La bibliothèque open source TBB d'Intel pour programmer en parallèle vient de sortir en version 3 Intel vient d'annoncer aujourd'hui la sortie de la troisième version de sa bibliothèque TBB (thread building blocks). Cette bibliothèque C++, disponible en open source, a pour objectif de permettre de programmer en parallèle, afin d'accéder aux ressources des machines multi-coeurs actuels. Citation: Today, Intel released Intel® Threading Building Blocks (Intel® TBB) 3.0, a high-level parallel programming toolkit that ...

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  • Taking too long to get skills for entry level programmer position [closed]

    - by greenonion
    I don't have the skills for an entry level position as a .Net programmer. I am trying to learn what I need but there is too much to learn and too little time. What can I do? About two months ago, I went to a job interview for an entry level C# .Net programming/consultant position in NYC. When I heard back from them, they told me that the knowledge gap between what I knew and what they needed me to know was too big and I might have been a better fit if I had 6 months of experience. This was the first interview that I went on since graduating college. before the interview, I read a book on visual C#. Turns out it wasn't a very good book and I was missing a lot of key areas of knowledge such as ADO.net SQL (I had learned some LINQ) A little bit about how memory is handled Multiple threaded programming, etc. Because the book wasn't very good, the stuff I did know, I didn't know very well. I felt crushed. I've applied for jobs to gain experience but when recruiters hear that I have no experience they lose interest. I figured that I can at least work on my knowledge. Since then, I read "SQL Essentials" to cover the SQL bit and I found a pretty awesome book that is good enough to clear up what's hazy in my mind and covers almost all of the extra topics. The book is "C# 4.0: The Complete Reference" by Herbert Schildt. I'm even learning a lot about the topics I was familiar with. For a month now I've been working my way through this beast of a book. However, gaining the knowledge I need is taking too long. I can't hold off not having a full-time job much longer. I'm not stupid and I'm studying constantly pouring through the book, asking questions on stackoverflow, referencing the C# specification, etc. I have made great progress but there is just too much ground to cover. I'm on chapter 12 which is about a 3rd through the book. To get an idea of what I know vs don't know, the table of contents is on amazon: http://www.amazon.com/C-4-0-The-Complete-Reference/dp/007174116X How on earth can someone know enough to function as a programmer in the real world? Can I try for a job in academia? Will I have time to finish learning the rest of the C# language or am I just un-hireable?

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  • Why Use PHP on Your Website?

    PHP or the lengthy term known as Hypertext Preprocessor is a programming language used for creating or enhancing webpages. Most common use of PHP is with databases, but it does have many more uses. If you have a website and predict in the future multiple pages being added, PHP may be for you.

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  • Where can I find free simple 3D models? [duplicate]

    - by fibo-Nacci
    This question is an exact duplicate of: What are good sites that provide free media resources for hobby game development? [closed] I'm learning OpenGL. Unfortunately can't create 3D models, but I would like to write some really simple games, to improve my programming skills. I need some really basic .obj file, which has one bmp, or jpeg texture. Where can I download some for free? Thanks in advance,

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  • A friend told me Python is garbage, I'm taking web design classes in the Spring and I have a textbook on C++. What should I do? [on hold]

    - by user107165
    I dont know if I should start digging into Python beforehand just to get acquanited with programming and "whet my appetite" or if I should work on the C++ book... Python definitely has more resources around town and I like the beginner friendly approach that seems to go along with every site that appeals to it. Or should I just wait for my assignments that start in 4 months? Any tips for an aspiring programmer?

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  • What is the most inspiring speech from a developer you ever watched? [closed]

    - by user2567
    Please put a direct link to it. Required: Still available online (please put a direct link to it) Must be a speech from a current or former developer Speaker's popularity doesn't matter Target audience should be other developers It is not required that the topic is programming (the task). I'm more looking for subject generally developing here within P.SE rather than SO. Explain why it was inspiring (please, native english speaker, edit my question)

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  • Games for software development teams? [closed]

    - by g.foley
    We have been running weekly meetings for the team in the interest of learning. I'd like to mix these up from sit and listen type exercises to something more engaging. So I'm looking for a fun games to play with a team of 10 developers. They are of ranging experience, and the games must provide some kind of insight to some fundamental concept of programming the developers tend to forget. All ideas welcome!

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  • What important aspects of Java should I know coming from Python?

    - by Macuser
    So, I've been browsing the job market, and it seems almost every programmer position requires either knowledge in the .NET, C#, or Java, and I'm looking to pick up Java, as I am not interesting very much with programming for Windows environments. So, what syntax differences should I look out for (except different class names), and any practices that I should avoid using in Java which is normally used in Python?

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  • PHP - A Widely-Used Scripting Language

    Typified as interpreted script language, PHP - a recursive acronym for Hypertext Preprocessor - is a widely used general purpose scripting or programming language. Hypertext Preprocessor is suited for web development in particular as it can be embedded into HTML.

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  • Should I use OpenGL while working with C++?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

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  • Are Intel and Motorola moving towards a MIPS/RISC model? [closed]

    - by Nick Rosencrantz
    Is it true what I read that Intel and Motorola are moving from CISC to a programming model more like RISC/MIPS? Why? From the famous book "Computer Architecture" by Hennessay which usually is recommended around here: Recent implementations of the x86 architecture actually translate x86 instruction into simple operation that look like MIPS instuctions.... Page 335. What does this mean specifically? Can you show me an example?

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