Hey all Just trying to work out how to use this function glTexCoordPointer.
Here is the man pages http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml which states that I must set a pointer to the first element of the array that uses the texture cordinate.
Here is my array
static const GLfloat GUIVertices[] = {
                                         //FIRST QUAD
                             1.0f,  1.0f,  0.0f, 1.0f, 1.0f, 0.0f,
                             -1.0f,  1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
                             -1.0f,  0.94f, 0.0f, 1.0f, 0.0f, 1.0f,
                             1.0f,   0.94f, 0.0f, 1.0f, 1.0f, 1.0f,  
                                          //2ND QUAD
                             // x     y       z   w       X    Y
                             1.0f, -1.0f,   0.0f, 1.0f, 1.0f, 0.0f,
                             -1.0f,-1.0f,   0.0f, 1.0f, 0.0f, 0.0f,
                             -1.0f,-0.94f,  0.0f,1.0f, 0.0f, 1.0f,
                             1.0f, -0.94f,  0.0f,1.0f, 1.0f, 1.0,
                };
But how do I set the pointer correctly? like this 
glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast(29 * sizeof(float)) );
for the fifth element on the 2nd quad first row.
any help is thankful