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  • Python: Get items at depth? (set library?)

    - by Mark
    I have a nested list something like this: PLACES = ( ('CA', 'Canada', ( ('AB', 'Alberta'), ('BC', 'British Columbia' ( ('van', 'Vancouver'), ), ... )), ('US', 'United States', ( ('AL', 'Alabama'), ('AK', 'Alaska'), ... I need to retrieve some data out of it. If depth is 0 I need to retrieve all the countries (and their codes), if depth == 1, I need to retrieve all the states/provinces, if depth == 2 I need to retrieve all the cities... and so forth. Is there some set library for doing stuff like this? Or can someone point me in the right direction? I started coding up a solution only to realize it wouldn't work for levels deeper than 1 because you have to go in and out of each list...

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  • Best Pratice to Implement Secure Remember Me

    - by Yan Cheng CHEOK
    Sometimes, I came across certain web development framework which doesn't provide authentication feature as in Authenication ASP.NET I was wondering what is the security measure needs to be considered, when implementing "Remember Me" login feature, by hand coding? Here are the things I usually did. 1) Store the user name in cookie. The user name are not encrypted. 2) Store a secret key in cookie. The secret key is generated using one way function based on user name. The server will verify secret key against user name, to ensure this user name is not being changed. 3) Use HttpOnly in cookie. http://www.codinghorror.com/blog/2008/08/protecting-your-cookies-httponly.html Any things else I could miss out, which could possible lead a security hole.

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  • Structuring System Architecture in a Flex Web Application on a Budget (w/o Java)

    - by phwd
    I started a project a while back using the following architecture from Adobe Developer Article talking about Creating marketing platforms in Flex. I did my first set of coding locally forgetting that my server did not handle Tomcat. So I said okay, and cut some corners and then some other limitation came up and I cut some more corners. Eventually for a good week or two, it was trying to get the project working with making the ends meet. Layers started to merge. In the end I used a PureMVC (Presentation/Client) - ZendAMF (Communication) - MySql (Data) Layout. It worked but I never felt as though I had some layer just to take care of all the SQL calls to the data.It just felt hacked together So should I keep the above setup and just start from the presentation layer and move downwards like they said in the article or is there a better layering (based on a hosting plan that does not handle Java) I could accomplish ? NOTE: I would just ask the adobe guys but they barely reply on their site. Thanks !

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  • What is the best way of retrieving a specific post in Wordpress?

    - by Steven
    I need to retrieve a specific post to display on my websites front page. To avoid hard coding the post ID, I've added a custom property where I add the post ID. The following code displays the wanted post: (The code is within the LOOP) // Get content from specific post (in this case, Åpningstider post)) $openingHoursID = get_post_meta($post->ID, "apningstider", true); if (!empty($openingHoursID)) { $openingHoursPost = get_post($openingHoursID); $openingHours = $openingHoursPost->post_content; } else $openingHours = "Åpningstid ikke angitt"; <div class="openinghours"><?php echo $openingHours; ?></div> Is there a better / easier way? The output is striped for HTML. How can I maintain HTML?

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  • C++/MFC: Handling multiple CListCtrl's headers HDN_ITEMCLICK events

    - by raph.amiard
    I'm coding an MFC application in which i have a dialog box with multiple CListCtrls in report view. I want one of them to be sortable. So i handled the HDM_ITEMCLICK event, and everything works just fine .. Except that if i click on the headers of another CListCtrl, it does sort the OTHER CListCtrl, which does look kind of dumb. This is apparently due to the fact that headers have an ID of 0, which make the entry in the message map look like this : ON_NOTIFY(HDN_ITEMCLICK, 0, &Ccreationprogramme::OnHdnItemclickList5) But since all the headers have an id of zero, apparently every header of my dialog sends the message. Is there an easy way around this problem ?

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  • tidy/efficient function writing in R

    - by romunov
    Excuse my ignorance, as I'm not a computer engineer but with roots in biology. I have become a great fan of pre-allocating objects (kudos to SO and R inferno by Patrick Burns) and would like to improve my coding habits. In lieu of this fact, I've been thinking about writing more efficient functions and have the following question. Is there any benefits in removing variables that will be overwritten at the start of the next loop, or is this just a waste of time? For the sake of argument, let's assume that the size of old and new variables is very similar or identical.

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  • How to access USB ports in java

    - by Petezah
    Hi I'm trying to write a java application that accesses the usb ports to some read and writes to a device connected through usb. The problem I face is that I don't know what exactly to use in java to do such a thing. I searched online a found something called jusb but all the post seem fairly old. Currently I'm using the RXTX libraries but I sometimes run into some sync error. When I use C# to do the equivalent it requires far less code and I don't face any of the same sync error. My question is there anything built into the latest version of the JRE I can use to access the usb ports that is just as easy as the equivalent C# code? Sorry if the question isn't too clear, I'm fairly noob with coding usb IO.

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  • Where to split a string literal

    - by quinmars
    Every time I have to split a long string literal into two (or more) pieces, because it does not fit into a single line, I have to decide if I split the text before or after a space. For example: const char * long_text1 = "This is a long text, which does not fit " "in one line"; /* or */ const char * long_text2 = "This is a long text, which does not fit" " in one line"; I tend to use the first way, but I do not have a real reason for it. So I wonder is there any advantage to favor one of them? I know this questions tend to be coding style question, but that's not my intend. I only want to know if there is a convincing reason why one of those two ways might be preferable.

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  • Help with Python structure in *nixes.

    - by user198553
    I came from a Windows background whern it comes to development environments. I'm used to run .exe's from everything I need to run and just forget. I usually code in php, javascript, css, html and python. Now, I have to use Linux at my work, in a non changeable Ubuntu 8.04, with permissions to upgrade my system using company's repositories only. I need to install Python 2.4.3 to start coding in an old legacy system. I had Python 2.5. I downloaded Python 2.4.3 tarballs, ran ./configure make and such. Everything worked out, but now the "default" installation is my system is Python2.4 instead of of Python2.5. I want help from you to change it back, and if possible, some material to read about symlinks, multiple Python installations, virtualenvs and such: everything I need to know before installing/upgrading Python modules. I installed for example the ElementTree package and don't even know in which Python installation it was installed. Thanks in advance!

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  • Is Alpha Five Version 10 really all that its reported to be?

    - by Gary B2312321321
    I came across this RDMS via the advert on stackoverflow. Seems to be in the vein of MS Access / Filemaker / Apex database devlopment tools but focused on web based applications. It quotes rave reviews from EWeek and a favourable mention from Dr Dobbs regarding its ability to create AJAX web applications without coding. The Eweek review, apparently written by an ASP.NET programmer, goes on to proclaim the ease at which apps can be extended using the inbuilt XBasic language and how custom javascript can easily be added without wading through code. Has anyone here built a web app with Alpha 5? Does anyone have comments on the development process, the speed of it or limitations they encountered along the way? To me it seems Oracle APEX comes closest to the feature set, has anyone programmed in both and have any comments?

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  • Problem in VS2010 IDE in analog monitor in a dual-monitor setup

    - by Samik R.
    I am using VS2010 Premium with a dual-window setup. One of the monitors is on a digital (DVI) cable and other one is on an analog (VGA) cable. I have noticed that when I put VS2010 in the analog monitor, there are garbled texts and refresh problems while coding and/or scrolling. This does not seem to be the case when I put VS2010 in the digital monitor. Note that, I am not expanding VS IDE to use 2 screens, just making it 1 full screen, either analog or digital. Has anyone else experienced this problem? I also work with VS2008 and have not seen this problem in either screen. VS IDE has started using WPF from the 2010 release, not sure if this has something to do with it.

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  • How can I get JavaDoc into a JunitReport?

    - by benklaasen
    Hi - I'm a tester, with some Java and plenty of bash coding experience. My team is building an automated functional test harness using JUnit 4 and ant. Testers write automated tests in Java and use JavaDoc to document these tests. We're using ant's JunitReport task to generate our test result reports. This works superbly for reporting. What we're missing, however, is a way to combine those JavaDoc free-text descriptions of what the test does along with the JunitReport results. My question is, what's involved to get the JavaDoc into the JunitReport output? I'd like to be able to inject the JavaDoc for a given test method into the JunitReport at the level of each method result. regards Ben

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  • Exception of Binding form data to object

    - by Captain Kidd
    I'm practising Spring MVC.But fail to populate command object in Controller when I use spring standard tag. For example: "form:input path="password"" But I perfectly do this with HTML standard tag. Like: "input type="text" name="password"" I wonder the way how to use Spring tag binding data. In addition, I think configuration and coding is right in my sample. protected ModelAndView onSubmit(HttpServletRequest request, HttpServletResponse response, Object command, BindException errors) throws Exception { UserFormBean b = (UserFormBean)command; System.out.println("s"); return super.onSubmit(request, response, command, errors); } <form:form commandName="command" action="/SpringFrame/register.html"> <form:input path="password"/> <!-- <input type="text" name="password"/> --> <input type="submit"/> </form:form>

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  • Can't find a Wordpress image/photo gallery plugin

    - by mgroves
    I've been looking at Wordpress plugins for photo galleries (so maybe this is for superuser.com), and I've been very frustrated so far. It seems like what I'd like to do would be a very common use case: Admin: Be able to upload multiple pictures (at a time) Admin: Be able to assign a "gallery" to those pictures as I upload them User: Be able to go to a page with a (paged) list of all galleries User: Be able to click on gallery and view the images (again, probably paged) in that gallery User: Be able to click on an image to get larger/largest sizes User: Be able to leave comments on individual pictures (this is a "nice to have") The images/galleries could be totally independent of posts/pages, but it would be nice to be able to embed those images/galleries into posts/pages when necessary. Is there anything out there like this that I'm missing? I've tried a handful of plugins and none of them seem to be for a use case anywhere close to what I'm looking for. One of the reasons I'm trying to use Wordpress is to reduce time spent coding everything I want.

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  • How do I use Mercurial?

    - by Derek
    I'm assuming Mercurial is for having an updated website and it archiving the old stuff? Easy to test things and such? My question is, how exactly should I get started and can somebody give me a crash course in using Mercurial and using the following techs below: Notepad++ for coding FTP PHP/MySQL Jquery & other js libraries I use windows and would like to keep things fairly simple. I'm developing 1 website currently and want some kind of CVS system in place. Or should I just stick to my current edit file in notepad++ and upload via ftp method and make a backup copy of everything every once and a while? Any thoughts? EDIT: I'm doing http://bugtracker.gttools.com/public/wiki/bluehost/Mercurial right now in order to try and 'install' it.

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  • Good workflow with emacs+swank+slime+clojure?

    - by grm
    I just wanted opinion on good workflow using the emacs environment with clojure+swank+slime. I often find myself doing very repetitive keycommands and wonder if there is an obvious better way. I include swank with lein and start my project using lein swank from shell. Then I connect with emacs and do the correct use commands so that I can start to use (run-tests ). Then I do some coding and then want to test. To run the test I need to change buffer in emacs to the swank-repl C-x o, then I need to go to the prompt M-, then repeat the command M-p, then enter, maybe with an exception, then back to the code buffer and continue all over again with all the emacs commands. I find it a bit repetitive. I guess the solution would be to start hack on emacs and maybe add a shortcut for doing this repetitive task, but I would love to hear some suggestions because I can't be the only one who find this tedious?

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  • summer experiment: GWT & python for a trading game- arch question

    - by sadhu_
    Hi, As a summer learning experiment, I'm thinking of coding up a web front end for a trading game i wrote in python, that generates share prices and random snippets of text. I am sort of struggling with how this should work on the back-end though. I'd rather have my GWT client page interact with the python share price generator, than to try and re-code it in java. I suppose i could use an sqlite db, and then use jdbc to pick up the prices, but i was wondering if there is a better way, for me to be able to poll some python script either from my client page, or from the serverside java code ? I found this python wrapper, but i'm not sure how i could use it though: http://code.google.com/apis/visualization/documentation/dev/gviz_api_lib.html Thanks.

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  • Facet Version Must be 5.0 - Using Javassist in Websphere

    - by jwmajors81
    I have a Websphere 6.1 EAR that I am trying to deploy and I am currently getting the following message when I add javassist-3.4.GA.jar to the EAR. Facet version for Enterprise Application project IntegrationEARProject must be 5.0 to contain Java EE 5.0 project lib //{path to file}/hibernate/R3_3_1/jars/javassist-3.4.GA.jar. Currently the Project Facets are set as folows: EAR version is 1.4 Websphere version is 6.1 Please note that we do not have any of the feature packs installed currently and I do not have the option to install the feature packs. Is there anything that can be done to get around this issue? I am coding using java 1.5. Thank you very much.

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  • Is there an IDE that provides code completion for Python

    - by Justin Walgran
    I am quite fond of the Intellisense code completion baked into Microsoft Visual Studio. I find that I only type 2 to 4 characters of any given keyword which drasticaly speeds up my coding. Now that I have been spending time writing some Python code I find myself reaching for ctrl+space. Are there any IDEs that support code completion in Python? I do my python development on a Mac so an OS x tool would be preferable. It seems like the doc string property of Python methods is a perfect match for inline API discovery.

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  • How to determine whether a .NET exception is being handled?

    - by romkyns
    We're investigating a coding pattern in C# in which we'd like to use a "using" clause with a special class, whose Dispose() method does different things depending on whether the "using" body was exited normally or with an exception. To the best of my understanding, the CLR keeps track of the current exception being handled until it's been consumed by a "catch" handler. However it's not entirely clear whether this information is exposed in any way for the code to access. Do you know whether it is, and if so, how to access it? For example: using (var x = new MyObject()) { x.DoSomething(); x.DoMoreThings(); } class MyObject : IDisposable { public void Dispose() { if (ExceptionIsBeingHandled) Rollback(); else Commit(); } } This looks almost like System.Transactions.TransactionScope, except that success/failure is not determined by a call to x.Complete(), but rather based on whether the using body was exited normally.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Scaling up an image

    - by codefail
    How do I fulfill the condition "returns the entire scaled up image" If I am coding this correctly, scaleColor handles individual colors, getRed handles the red, etc. I am multiplying this by the input, numTimes, which will create a new image that is scaled up it. This scaled up (increase size) is to be returned. This is what I have. Image Image::scaleUp(int numTimes) const { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { pixelData[x][y].scaleColor(pixelData[x][y].scaleRed(pixelData[x][y].getRed()*numTimes)); pixelData[x][y].scaleColor(pixelData[x][y].scaleGreen(pixelData[x][y].getGreen()*numTimes)); pixelData[x][y].scaleColor(pixelData[x][y].scaleBlue(pixelData[x][y].getBlue()*numTimes)); } } //return Image(); }

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  • var_dump help needed.

    - by acctman
    The coding below seperates the $state data, I need help putting the var_dump info into $dat1 $dat2 and $dat3 where needed if($en['country'] == 'US'){ if ($_POST['locus'] == ''){$err .= 'Please select and fillin your locale.<br>';} $state = $_POST['locus']; // separate: NEW YORK, NY 10011 preg_match("/(.*)\,\s+([A-Z]{2})\s+([\d]+)/", $state, $parts); var_dump($parts); } elseif($en['country'] == 'CA'){ if ($_POST['locca'] == ''){$err .= 'Please select and fillin your locale.<br>';} $state = $_POST['locca']; // separate: PARADISE, NL A1L1P1 preg_match("/(.*)\,\s+([A-Z]{2})\s+([\S]+)/", $state, $parts); var_dump($parts); } elseif($en['country'] == 'GB'){ if ($_POST['locuk'] == ''){$err .= 'Please select and fillin your locale.<br>';} $state = $_POST['locuk']; // separate: LONDON, H9 preg_match("/(.*)\,\s+([\S]{2})/", $state, $parts); var_dump($parts); }

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  • Magento Design Patterns

    - by JonB
    Magento, IMHO, represents a PHP system that is built on well thought-out coding principles - reuseable design patterns being one of them. In terms of an example of a PHP system, I think it can be considered pretty cutting edge and therefore worth considering from an architectural point of view. As I understand it, there are many design patterns that are available to the OOP developer. Seeing such patterns being put to use in an open-source system such as Magento allows a developer to view examples of such patterns in real use and in situ, rather than in examples that can sometimes be rather achedemic, and even a little misleading. As such, I am wondering what patterns, other than the ones I have listed below, Magento programmers have used when developing for Magento. As a note, I understand that some of these patterns are in place as a consequence of being built on the Zend Framework, MVC / Front Controller being a couple of them, The obvious ones are: Factory: $product = Mage::getModel('catalog/product'); Singleton: $category = Mage::getSingleton('catalog/session'); Registry: $currentCategory = Mage::registry('current_category');

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  • Why do SQL connection leave parameters in?

    - by acidzombie24
    While coding with sqlite everytime i always had the exact number of parameters and when i executed the query i always had 0 parameters after it. I kept using the cmd object and it worked fine. Now while porting to use sql server (2008) my SqlConnection has parameters left over from a successful command. Why? I seem to be able to create tables without the problem (then again i may have use a clone of an empty cmd since i use recursion). Does SqlCommand always leave the parameters in after a query? This always breaks the following query unless i do parameter.clear(). Should i create a new SqlCommand object? or use parameter.clear() each time? I'm somewhat confused.

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