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  • Setting up a pc bluetooth server for android

    - by Del
    Alright, I've been reading a lot of topics the past two or three days and nothing seems to have asked this. I am writing a PC side server for my andriod device, this is for exchanging some information and general debugging. Eventually I will be connecting to a SPP device to control a microcontroller. I have managed, using the following (Android to pc) to connect to rfcomm channel 11 and exchange data between my android device and my pc. Method m = device.getClass().getMethod("createRfcommSocket", new Class[] { int.class }); tmp = (BluetoothSocket) m.invoke(device, Integer.valueOf(11)); I have attempted the createRfcommSocketToServiceRecord(UUID) method, with absolutely no luck. For the PC side, I have been using the C Bluez stack for linux. I have the following code which registers the service and opens a server socket: int main(int argc, char **argv) { struct sockaddr_rc loc_addr = { 0 }, rem_addr = { 0 }; char buf[1024] = { 0 }; char str[1024] = { 0 }; int s, client, bytes_read; sdp_session_t *session; socklen_t opt = sizeof(rem_addr); session = register_service(); s = socket(AF_BLUETOOTH, SOCK_STREAM, BTPROTO_RFCOMM); loc_addr.rc_family = AF_BLUETOOTH; loc_addr.rc_bdaddr = *BDADDR_ANY; loc_addr.rc_channel = (uint8_t) 11; bind(s, (struct sockaddr *)&loc_addr, sizeof(loc_addr)); listen(s, 1); client = accept(s, (struct sockaddr *)&rem_addr, &opt); ba2str( &rem_addr.rc_bdaddr, buf ); fprintf(stderr, "accepted connection from %s\n", buf); memset(buf, 0, sizeof(buf)); bytes_read = read(client, buf, sizeof(buf)); if( bytes_read 0 ) { printf("received [%s]\n", buf); } sprintf(str,"to Android."); printf("sent [%s]\n",str); write(client, str, sizeof(str)); close(client); close(s); sdp_close( session ); return 0; } sdp_session_t *register_service() { uint32_t svc_uuid_int[] = { 0x00000000,0x00000000,0x00000000,0x00000000 }; uint8_t rfcomm_channel = 11; const char *service_name = "Remote Host"; const char *service_dsc = "What the remote should be connecting to."; const char *service_prov = "Your mother"; uuid_t root_uuid, l2cap_uuid, rfcomm_uuid, svc_uuid; sdp_list_t *l2cap_list = 0, *rfcomm_list = 0, *root_list = 0, *proto_list = 0, *access_proto_list = 0; sdp_data_t *channel = 0, *psm = 0; sdp_record_t *record = sdp_record_alloc(); // set the general service ID sdp_uuid128_create( &svc_uuid, &svc_uuid_int ); sdp_set_service_id( record, svc_uuid ); // make the service record publicly browsable sdp_uuid16_create(&root_uuid, PUBLIC_BROWSE_GROUP); root_list = sdp_list_append(0, &root_uuid); sdp_set_browse_groups( record, root_list ); // set l2cap information sdp_uuid16_create(&l2cap_uuid, L2CAP_UUID); l2cap_list = sdp_list_append( 0, &l2cap_uuid ); proto_list = sdp_list_append( 0, l2cap_list ); // set rfcomm information sdp_uuid16_create(&rfcomm_uuid, RFCOMM_UUID); channel = sdp_data_alloc(SDP_UINT8, &rfcomm_channel); rfcomm_list = sdp_list_append( 0, &rfcomm_uuid ); sdp_list_append( rfcomm_list, channel ); sdp_list_append( proto_list, rfcomm_list ); // attach protocol information to service record access_proto_list = sdp_list_append( 0, proto_list ); sdp_set_access_protos( record, access_proto_list ); // set the name, provider, and description sdp_set_info_attr(record, service_name, service_prov, service_dsc); int err = 0; sdp_session_t *session = 0; // connect to the local SDP server, register the service record, and // disconnect session = sdp_connect( BDADDR_ANY, BDADDR_LOCAL, SDP_RETRY_IF_BUSY ); err = sdp_record_register(session, record, 0); // cleanup //sdp_data_free( channel ); sdp_list_free( l2cap_list, 0 ); sdp_list_free( rfcomm_list, 0 ); sdp_list_free( root_list, 0 ); sdp_list_free( access_proto_list, 0 ); return session; } And another piece of code, in addition to 'sdptool browse local' which can verifty that the service record is running on the pc: int main(int argc, char **argv) { uuid_t svc_uuid; uint32_t svc_uuid_int[] = { 0x00000000,0x00000000,0x00000000,0x00000000 }; int err; bdaddr_t target; sdp_list_t *response_list = NULL, *search_list, *attrid_list; sdp_session_t *session = 0; str2ba( "01:23:45:67:89:AB", &target ); // connect to the SDP server running on the remote machine session = sdp_connect( BDADDR_ANY, BDADDR_LOCAL, SDP_RETRY_IF_BUSY ); // specify the UUID of the application we're searching for sdp_uuid128_create( &svc_uuid, &svc_uuid_int ); search_list = sdp_list_append( NULL, &svc_uuid ); // specify that we want a list of all the matching applications' attributes uint32_t range = 0x0000ffff; attrid_list = sdp_list_append( NULL, &range ); // get a list of service records that have UUID 0xabcd err = sdp_service_search_attr_req( session, search_list, \ SDP_ATTR_REQ_RANGE, attrid_list, &response_list); sdp_list_t *r = response_list; // go through each of the service records for (; r; r = r-next ) { sdp_record_t *rec = (sdp_record_t*) r-data; sdp_list_t *proto_list; // get a list of the protocol sequences if( sdp_get_access_protos( rec, &proto_list ) == 0 ) { sdp_list_t *p = proto_list; // go through each protocol sequence for( ; p ; p = p-next ) { sdp_list_t *pds = (sdp_list_t*)p-data; // go through each protocol list of the protocol sequence for( ; pds ; pds = pds-next ) { // check the protocol attributes sdp_data_t *d = (sdp_data_t*)pds-data; int proto = 0; for( ; d; d = d-next ) { switch( d-dtd ) { case SDP_UUID16: case SDP_UUID32: case SDP_UUID128: proto = sdp_uuid_to_proto( &d-val.uuid ); break; case SDP_UINT8: if( proto == RFCOMM_UUID ) { printf("rfcomm channel: %d\n",d-val.int8); } break; } } } sdp_list_free( (sdp_list_t*)p-data, 0 ); } sdp_list_free( proto_list, 0 ); } printf("found service record 0x%x\n", rec-handle); sdp_record_free( rec ); } sdp_close(session); } Output: $ ./search rfcomm channel: 11 found service record 0x10008 sdptool: Service Name: Remote Host Service Description: What the remote should be connecting to. Service Provider: Your mother Service RecHandle: 0x10008 Protocol Descriptor List: "L2CAP" (0x0100) "RFCOMM" (0x0003) Channel: 11 And for logcat I'm getting this: 07-22 15:57:06.087: ERROR/BTLD(215): ****************search UUID = 0000*********** 07-22 15:57:06.087: INFO//system/bin/btld(209): btapp_dm_GetRemoteServiceChannel() 07-22 15:57:06.087: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Wake, 0x8003 #### 07-22 15:57:06.097: INFO/ActivityManager(88): Displayed activity com.example.socktest/.socktest: 79 ms (total 79 ms) 07-22 15:57:06.697: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Sleep, 0x8004 #### 07-22 15:57:07.517: WARN/BTLD(215): ccb timer ticks: 2147483648 07-22 15:57:07.517: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Wake, 0x8003 #### 07-22 15:57:07.547: WARN/BTLD(215): info:x10 07-22 15:57:07.547: INFO/BTL-IFS(215): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 10 pbytes (hdl 14) 07-22 15:57:07.547: DEBUG/DTUN_HCID_BZ4(253): dtun_dm_sig_link_up() 07-22 15:57:07.547: INFO/DTUN_HCID_BZ4(253): dtun_dm_sig_link_up: dummy_handle = 342 07-22 15:57:07.547: DEBUG/ADAPTER(253): adapter_get_device(00:02:72:AB:7C:EE) 07-22 15:57:07.547: ERROR/BluetoothEventLoop.cpp(88): pollData[0] is revented, check next one 07-22 15:57:07.547: ERROR/BluetoothEventLoop.cpp(88): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/253/hci0/dev_00_02_72_AB_7C_EE 07-22 15:57:07.777: WARN/BTLD(215): process_service_search_attr_rsp 07-22 15:57:07.787: INFO/BTL-IFS(215): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 13 pbytes (hdl 14) 07-22 15:57:07.787: INFO/DTUN_HCID_BZ4(253): dtun_dm_sig_rmt_service_channel: success=0, service=00000000 07-22 15:57:07.787: ERROR/DTUN_HCID_BZ4(253): discovery unsuccessful! 07-22 15:57:08.497: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Sleep, 0x8004 #### 07-22 15:57:09.507: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Wake, 0x8003 #### 07-22 15:57:09.597: INFO/BTL-IFS(215): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 11 pbytes (hdl 14) 07-22 15:57:09.597: DEBUG/DTUN_HCID_BZ4(253): dtun_dm_sig_link_down() 07-22 15:57:09.597: INFO/DTUN_HCID_BZ4(253): dtun_dm_sig_link_down device = 0xf7a0 handle = 342 reason = 22 07-22 15:57:09.597: ERROR/BluetoothEventLoop.cpp(88): pollData[0] is revented, check next one 07-22 15:57:09.597: ERROR/BluetoothEventLoop.cpp(88): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/253/hci0/dev_00_02_72_AB_7C_EE 07-22 15:57:09.597: DEBUG/BluetoothA2dpService(88): Received intent Intent { act=android.bluetooth.device.action.ACL_DISCONNECTED (has extras) } 07-22 15:57:10.107: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Sleep, 0x8004 #### 07-22 15:57:12.107: DEBUG/BluetoothService(88): Cleaning up failed UUID channel lookup: 00:02:72:AB:7C:EE 00000000-0000-0000-0000-000000000000 07-22 15:57:12.107: ERROR/Socket Test(5234): connect() failed 07-22 15:57:12.107: DEBUG/ASOCKWRP(5234): asocket_abort [31,32,33] 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_shutdown: s 31, how 2 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_shutdown: fd (-1:31), bta -1, rc 0, wflags 0x0 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): __close_prot_rfcomm: fd 31 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): __close_prot_rfcomm: bind not completed on this socket 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): btlif_signal_event: fd (-1:31), bta -1, rc 0, wflags 0x0 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): btlif_signal_event: event BTLIF_BTS_EVT_ABORT matched 07-22 15:57:12.107: DEBUG/BTL_IFC_WRP(5234): wrp_close_s_only: wrp_close_s_only [31] (31:-1) [] 07-22 15:57:12.107: DEBUG/BTL_IFC_WRP(5234): wrp_close_s_only: data socket closed 07-22 15:57:12.107: DEBUG/BTL_IFC_WRP(5234): wsactive_del: delete wsock 31 from active list [ad3e1494] 07-22 15:57:12.107: DEBUG/BTL_IFC_WRP(5234): wrp_close_s_only: wsock fully closed, return to pool 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): btsk_free: success 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_write: wrote 1 bytes out of 1 on fd 33 07-22 15:57:12.107: DEBUG/ASOCKWRP(5234): asocket_destroy 07-22 15:57:12.107: DEBUG/ASOCKWRP(5234): asocket_abort [31,32,33] 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_shutdown: s 31, how 2 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_shutdown: btsk not found, normal close (31) 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_write: wrote 1 bytes out of 1 on fd 33 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_close: s 33 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_close: btsk not found, normal close (33) 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_close: s 32 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_close: btsk not found, normal close (32) 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_close: s 31 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_close: btsk not found, normal close (31) 07-22 15:57:12.157: DEBUG/Sensors(88): close_akm, fd=151 07-22 15:57:12.167: ERROR/CachedBluetoothDevice(477): onUuidChanged: Time since last connect14970690 07-22 15:57:12.237: DEBUG/Socket Test(5234): -On Stop- Sorry for bombarding you guys with what seems like a difficult question and a lot to read, but I've been working on this problem for a while and I've tried a lot of different things to get this working. Let me reiterate, I can get it to work, but not using service discovery protocol. I've tried a several different UUIDs and on two different computers, although I only have my HTC Incredible to test with. I've also heard some rumors that the BT stack wasn't working on the HTC Droid, but that isn't the case, at least, for PC interaction.

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  • Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design For the latest code go to http://rapidioc.codeplex.com/ When building our proxy type, the first thing we need to do is build the constructors. There needs to be a corresponding constructor for each constructor on the passed in base type. We also want to create a field to store the interceptors and construct this list within each constructor. So assuming the passed in base type is a User<int, IRepository> class, were looking to generate constructor code like the following:   Default Constructor public User`2_RapidDynamicBaseProxy() {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }     Parameterised Constructor public User`2_RapidDynamicBaseProxy(IRepository repository1) : base(repository1) {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }   As you can see, we first populate a field on the class with a new list of the passed in base type. Construct our DefaultInterceptor class. Add the DefaultInterceptor instance to our interceptor collection. Although this seems like a relatively small task, there is a fair amount of work require to get this going. Instead of going through every line of code – please download the latest from http://rapidioc.codeplex.com/ and debug through. In this post I’m going to concentrate on explaining how it works. TypeBuilder The TypeBuilder class is the main class used to create the type. You instantiate a new TypeBuilder using the assembly module we created in part 1. /// <summary> /// Creates a type builder. /// </summary> /// <typeparam name="TBase">The type of the base class to be proxied.</typeparam> public static TypeBuilder CreateTypeBuilder<TBase>() where TBase : class {     TypeBuilder typeBuilder = DynamicModuleCache.Get.DefineType         (             CreateTypeName<TBase>(),             TypeAttributes.Class | TypeAttributes.Public,             typeof(TBase),             new Type[] { typeof(IProxy) }         );       if (typeof(TBase).IsGenericType)     {         GenericsHelper.MakeGenericType(typeof(TBase), typeBuilder);     }       return typeBuilder; }   private static string CreateTypeName<TBase>() where TBase : class {     return string.Format("{0}_RapidDynamicBaseProxy", typeof(TBase).Name); } As you can see, I’ve create a new public class derived from TBase which also implements my IProxy interface, this is used later for adding interceptors. If the base type is generic, the following GenericsHelper.MakeGenericType method is called. GenericsHelper using System; using System.Reflection.Emit; namespace Rapid.DynamicProxy.Types.Helpers {     /// <summary>     /// Helper class for generic types and methods.     /// </summary>     internal static class GenericsHelper     {         /// <summary>         /// Makes the typeBuilder a generic.         /// </summary>         /// <param name="concrete">The concrete.</param>         /// <param name="typeBuilder">The type builder.</param>         public static void MakeGenericType(Type baseType, TypeBuilder typeBuilder)         {             Type[] genericArguments = baseType.GetGenericArguments();               string[] genericArgumentNames = GetArgumentNames(genericArguments);               GenericTypeParameterBuilder[] genericTypeParameterBuilder                 = typeBuilder.DefineGenericParameters(genericArgumentNames);               typeBuilder.MakeGenericType(genericTypeParameterBuilder);         }           /// <summary>         /// Gets the argument names from an array of generic argument types.         /// </summary>         /// <param name="genericArguments">The generic arguments.</param>         public static string[] GetArgumentNames(Type[] genericArguments)         {             string[] genericArgumentNames = new string[genericArguments.Length];               for (int i = 0; i < genericArguments.Length; i++)             {                 genericArgumentNames[i] = genericArguments[i].Name;             }               return genericArgumentNames;         }     } }       As you can see, I’m getting all of the generic argument types and names, creating a GenericTypeParameterBuilder and then using the typeBuilder to make the new type generic. InterceptorsField The interceptors field will store a List<IInterceptor<TBase>>. Fields are simple made using the FieldBuilder class. The following code demonstrates how to create the interceptor field. FieldBuilder interceptorsField = typeBuilder.DefineField(     "interceptors",     typeof(System.Collections.Generic.List<>).MakeGenericType(typeof(IInterceptor<TBase>)),       FieldAttributes.Private     ); The field will now exist with the new Type although it currently has no data – we’ll deal with this in the constructor. Add method for interceptorsField To enable us to add to the interceptorsField list, we are going to utilise the Add method that already exists within the System.Collections.Generic.List class. We still however have to create the methodInfo necessary to call the add method. This can be done similar to the following: Add Interceptor Field MethodInfo addInterceptor = typeof(List<>)     .MakeGenericType(new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) })     .GetMethod     (        "Add",        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) },        null     ); So we’ve create a List<IInterceptor<TBase>> type, then using the type created a method info called Add which accepts an IInterceptor<TBase>. Now in our constructor we can use this to call this.interceptors.Add(// interceptor); Building the Constructors This will be the first hard-core part of the proxy building process so I’m going to show the class and then try to explain what everything is doing. For a clear view, download the source from http://rapidioc.codeplex.com/, go to the test project and debug through the constructor building section. Anyway, here it is: DynamicConstructorBuilder using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using Rapid.DynamicProxy.Interception; using Rapid.DynamicProxy.Types.Helpers; namespace Rapid.DynamicProxy.Types.Constructors {     /// <summary>     /// Class for creating the proxy constructors.     /// </summary>     internal static class DynamicConstructorBuilder     {         /// <summary>         /// Builds the constructors.         /// </summary>         /// <typeparam name="TBase">The base type.</typeparam>         /// <param name="typeBuilder">The type builder.</param>         /// <param name="interceptorsField">The interceptors field.</param>         public static void BuildConstructors<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 MethodInfo addInterceptor             )             where TBase : class         {             ConstructorInfo interceptorsFieldConstructor = CreateInterceptorsFieldConstructor<TBase>();               ConstructorInfo defaultInterceptorConstructor = CreateDefaultInterceptorConstructor<TBase>();               ConstructorInfo[] constructors = typeof(TBase).GetConstructors();               foreach (ConstructorInfo constructorInfo in constructors)             {                 CreateConstructor<TBase>                     (                         typeBuilder,                         interceptorsField,                         interceptorsFieldConstructor,                         defaultInterceptorConstructor,                         addInterceptor,                         constructorInfo                     );             }         }           #region Private Methods           private static void CreateConstructor<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ConstructorInfo defaultInterceptorConstructor,                 MethodInfo AddDefaultInterceptor,                 ConstructorInfo constructorInfo             ) where TBase : class         {             Type[] parameterTypes = GetParameterTypes(constructorInfo);               ConstructorBuilder constructorBuilder = CreateConstructorBuilder(typeBuilder, parameterTypes);               ILGenerator cIL = constructorBuilder.GetILGenerator();               LocalBuilder defaultInterceptorMethodVariable =                 cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase)));               ConstructInterceptorsField(interceptorsField, interceptorsFieldConstructor, cIL);               ConstructDefaultInterceptor(defaultInterceptorConstructor, cIL, defaultInterceptorMethodVariable);               AddDefaultInterceptorToInterceptorsList                 (                     interceptorsField,                     AddDefaultInterceptor,                     cIL,                     defaultInterceptorMethodVariable                 );               CreateConstructor(constructorInfo, parameterTypes, cIL);         }           private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         }           private static void AddDefaultInterceptorToInterceptorsList             (                 FieldBuilder interceptorsField,                 MethodInfo AddDefaultInterceptor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Ldfld, interceptorsField);             cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);             cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor);         }           private static void ConstructDefaultInterceptor             (                 ConstructorInfo defaultInterceptorConstructor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);             cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable);         }           private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         }           private static ConstructorBuilder CreateConstructorBuilder(TypeBuilder typeBuilder, Type[] parameterTypes)         {             return typeBuilder.DefineConstructor                 (                     MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName                     | MethodAttributes.HideBySig, CallingConventions.Standard, parameterTypes                 );         }           private static Type[] GetParameterTypes(ConstructorInfo constructorInfo)         {             ParameterInfo[] parameterInfoArray = constructorInfo.GetParameters();               Type[] parameterTypes = new Type[parameterInfoArray.Length];               for (int p = 0; p < parameterInfoArray.Length; p++)             {                 parameterTypes[p] = parameterInfoArray[p].ParameterType;             }               return parameterTypes;         }           private static ConstructorInfo CreateInterceptorsFieldConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(List<>),                     new Type[] { typeof(IInterceptor<TBase>) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           private static ConstructorInfo CreateDefaultInterceptorConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(DefaultInterceptor<>),                     new Type[] { typeof(TBase) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           #endregion     } } So, the first two tasks within the class should be fairly clear, we are creating a ConstructorInfo for the interceptorField list and a ConstructorInfo for the DefaultConstructor, this is for instantiating them in each contructor. We then using Reflection get an array of all of the constructors in the base class, we then loop through the array and create a corresponding proxy contructor. Hopefully, the code is fairly easy to follow other than some new types and the dreaded Opcodes. ConstructorBuilder This class defines a new constructor on the type. ILGenerator The ILGenerator allows the use of Reflection.Emit to create the method body. LocalBuilder The local builder allows the storage of data in local variables within a method, in this case it’s the constructed DefaultInterceptor. Constructing the interceptors field The first bit of IL you’ll come across as you follow through the code is the following private method used for constructing the field list of interceptors. private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         } The first thing to know about generating code using IL is that you are using a stack, if you want to use something, you need to push it up the stack etc. etc. OpCodes.ldArg_0 This opcode is a really interesting one, basically each method has a hidden first argument of the containing class instance (apart from static classes), constructors are no different. This is the reason you can use syntax like this.myField. So back to the method, as we want to instantiate the List in the interceptorsField, first we need to load the class instance onto the stack, we then load the new object (new List<TBase>) and finally we store it in the interceptorsField. Hopefully, that should follow easily enough in the method. In each constructor you would now have this.interceptors = new List<User<int, IRepository>>(); Constructing and storing the DefaultInterceptor The next bit of code we need to create is the constructed DefaultInterceptor. Firstly, we create a local builder to store the constructed type. Create a local builder LocalBuilder defaultInterceptorMethodVariable =     cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase))); Once our local builder is ready, we then need to construct the DefaultInterceptor<TBase> and store it in the variable. Connstruct DefaultInterceptor private static void ConstructDefaultInterceptor     (         ConstructorInfo defaultInterceptorConstructor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);     cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable); } As you can see, using the ConstructorInfo named defaultInterceptorConstructor, we load the new object onto the stack. Then using the store local opcode (OpCodes.Stloc), we store the new object in the local builder named defaultInterceptorMethodVariable. Add the constructed DefaultInterceptor to the interceptors field collection Using the add method created earlier in this post, we are going to add the new DefaultInterceptor object to the interceptors field collection. Add Default Interceptor private static void AddDefaultInterceptorToInterceptorsList     (         FieldBuilder interceptorsField,         MethodInfo AddDefaultInterceptor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Ldarg_0);     cIL.Emit(OpCodes.Ldfld, interceptorsField);     cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);     cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor); } So, here’s whats going on. The class instance is first loaded onto the stack using the load argument at index 0 opcode (OpCodes.Ldarg_0) (remember the first arg is the hidden class instance). The interceptorsField is then loaded onto the stack using the load field opcode (OpCodes.Ldfld). We then load the DefaultInterceptor object we stored locally using the load local opcode (OpCodes.Ldloc). Then finally we call the AddDefaultInterceptor method using the call virtual opcode (Opcodes.Callvirt). Completing the constructor The last thing we need to do is complete the constructor. Complete the constructor private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         } So, the first thing we do again is load the class instance using the load argument at index 0 opcode (OpCodes.Ldarg_0). We then load each parameter using OpCode.Ldarg_S, this opcode allows us to specify an index position for each argument. We then setup calling the base constructor using OpCodes.Call and the base constructors ConstructorInfo. Finally, all methods are required to return, even when they have a void return. As there are no values on the stack after the OpCodes.Call line, we can safely call the OpCode.Ret to give the constructor a void return. If there was a value, we would have to pop the value of the stack before calling return otherwise, the method would try and return a value. Conclusion This was a slightly hardcore post but hopefully it hasn’t been too hard to follow. The main thing is that a number of the really useful opcodes have been used and now the dynamic proxy is capable of being constructed. If you download the code and debug through the tests at http://rapidioc.codeplex.com/, you’ll be able to create proxies at this point, they cannon do anything in terms of interception but you can happily run the tests, call base methods and properties and also take a look at the created assembly in Reflector. Hope this is useful. The next post should be up soon, it will be covering creating the private methods for calling the base class methods and properties. Kind Regards, Sean.

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  • The Interaction between Three-Tier Client/Server Model and Three-Tier Application Architecture Model

    The three-tier client/server model is a network architectural approach currently used in modern networking. This approach divides a network in to three distinct components. Three-Tier Client/Server Model Components Client Component Server Component Database Component The Client Component of the network typically represents any device on the network. A basic example of this would be computer or another network/web enabled devices that are connected to a network. Network clients request resources on the network, and are usually equipped with a user interface for the presentation of the data returned from the Server Component. This process is done through the use of various software clients, and example of this can be seen through the use of a web browser client. The web browser request information from the Server Component located on the network and then renders the results for the user to process. The Server Components of the network return data based on specific client request back to the requesting client.  Server Components also inherit the attributes of a Client Component in that they are a device on the network and that they can also request information from other Server Components. However what differentiates a Client Component from a Server Component is that a Server Component response to requests from devices on the network. An example of a Server Component can be seen in a web server. A web server listens for new requests and then interprets the request, processes the web pages, and then returns the processed data back to the web browser client so that it may render the data for the user to interpret. The Database Component of the network returns unprocessed data from databases or other resources. This component also inherits attributes from the Server Component in that it is a device on a network, it can request information from other server components and database components, and it also listens for new requests so that it can return data when needed. The three-tier client/server model is very similar to the three-tier application architecture model, and in fact the layers can be mapped to one another. Three-Tier Application Architecture Model Presentation Layer/Logic Business Layer/Logic Data Layer/Logic The Presentation Layer including its underlying logic is very similar to the Client Component of the three-tiered model. The Presentation Layer focuses on interpreting the data returned by the Business Layer as well as presents the data back to the user.  Both the Presentation Layer and the Client Component focus primarily on the user and their experience. This allows for segments of the Business Layer to be distributable and interchangeable because the Presentation Layer is not directly integrated in with Business Layer. The Presentation Layer does not care where the data comes from as long as it is in the proper format. This allows for the Presentation Layer and Business Layer to be stored on one or more different servers so that it can provide a higher availability to clients requesting data. A good example of this is a web site that uses load balancing. When a web site decides to take on the task of load balancing they must obtain a network device that sits in front of a one or machines in order to distribute the request across multiple servers. When a user comes in through the load balanced device they are redirected to a specific server based on a few factors. Common Load Balancing Factors Current Server Availability Current Server Response Time Current Server Priority The Business Layer and corresponding logic are business rules applied to data prior to it being sent to the Presentation Layer. These rules are used to manipulate the data coming from the Data Access Layer, in addition to validating any data prior to being stored in the Data Access Layer. A good example of this would be when a user is trying to create multiple accounts under one email address. The Business Layer logic can prevent duplicate accounts by enforcing a unique email for every new account before the data is even stored in the Data Access Layer. The Server Component can be directly tied to this layer in that the server typically stores and process the Business Layer before it is returned to the end-user via the Presentation Layer. In addition the Server Component can also run automated process through the Business Layer on the data in the Data Access Layer so that additional business analysis can be derived from the data that has been already collected. The Data Layer and its logic are responsible for storing information so that it can be easily retrieved. Typical in most modern applications data is stored in a database management system however data can also be in the form of files stored on a file server. In addition a database can take on one of several forms. Common Database Formats XML File Pipe Delimited File Tab Delimited File Comma Delimited File (CSV) Plain Text File Microsoft Access Microsoft SQL Server MySql Oracle Sybase The Database component of the Networking model can be directly tied to the Data Layer because this is where the Data Layer obtains the data to return back the Business Layer. The Database Component basically allows for a place on the network to store data for future use. This enables applications to save data when they can and then quickly recall the saved data as needed so that the application does not have to worry about storing the data in memory. This prevents overhead that could be created when an application must retain all data in memory. As you can see the Three-Tier Client/Server Networking Model and the Three-Tiered Application Architecture Model rely very heavily on one another to function especially if different aspects of an application are distributed across an entire network. The use of various servers and database servers are wonderful when an application has a need to distribute work across the network. Network Components and Application Layers Interaction Database components will store all data needed for the Data Access Layer to manipulate and return to the Business Layer Server Component executes the Business Layer that manipulates data so that it can be returned to the Presentation Layer Client Component hosts the Presentation Layer that  interprets the data and present it to the user

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  • Using Cloud OER to Find Fusion Applications On-Premise Service Concrete WSDL URL by Rajesh Raheja

    - by JuergenKress
    In my previous post on Fusion Applications Integration, the Fusion Applications OER white paper explains Oracle Enterprise Repository (OER) usage in the applications context, assuming a dedicated OER for your Fusion Applications instance (whether cloud/SaaS or on-premise). Having a dedicated OER instance is recommended as it can provide customized service metadata and can be used for overall SOA governance in addition to simple service discovery. One of the common queries I get is how on-premise customers without a dedicated OER can find a concrete service WSDL URL for their specific environment using the cloud hosted OER instance. Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: OER,SOA Governance,SOA Community,Oracle SOA,Oracle BPM,BPM,Community,OPN,Jürgen Kress

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  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

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  • What are the downsides of implementing a singleton with Java's enum?

    - by irreputable
    Traditionally, a singleton is usually implemented as public class Foo1 { private static final Foo1 INSTANCE = new Foo1(); public static Foo1 getInstance(){ return INSTANCE; } private Foo1(){} public void doo(){ ... } } With Java's enum, we can implement a singleton as public enum Foo2 { INSTANCE; public void doo(){ ... } } As awesome as the 2nd version is, are there any downsides to it? (I gave it some thoughts and I'll answer my own question; hopefully you have better answers)

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  • Silverlight Cream Monday WP7 App Review # 1

    - by Dave Campbell
    I'm going to try something here... if it seems useful, I'll continue, if it doesn't, I'll stop... so give me feedback! There are *lots* of Apps in the WP7 Marketplace, and heaven help me, but the Marketplace sucks for finding stuff. I won't rehash what's already been said in the blogs, but I agree with one and all. I went out last Saturday to find 2 apps that I knew were released, and couldn't do so on my device. Even in the Zune app, it took quite a while to find them... ok, I'll back off a bit, because I just found out I can do 'Search' now if I know the name... I didn't think that was working before. So my thought is on Monday (like today), I will post a review of 5 apps/games I either use or have played with on my device. These are strictly my opinions, you understand, but hey... it's better than a poke in the eye with an iPhone! A few disclaimers:     Feel free to write me about your app and tell me about it. While it would be very cool to receive a whole bunch of xap files to review, at this point, for technical reasons, I'm unable to side-load my device. Since I plan on only doing this one day a week, and only 5, I may never get caught up, so if you send me some info, be patient. Re: games ... remember I'm old... I'm from the era of Colossal Cave and Zork. Duke-Nukem 2D and Captain Comic were awesome. I don't own an XBOX or any other game system, so take game reviews from my perspective -- who knows, it may be refreshing :) I won't pay for an app or game just to try it. If you expect me to test-drive your app, it's going to have to have a Free Trial. In this Issue:   Jingo! is the first app I bought, just to see what the experience was like. It's very much like a game we used to play in school in the Army in 1971 on paper we passed around. Sort of a cross between hangman and Mastermind, you try to figure out the hidden word in 5 tries. You get really good at 5-letter words after a while. I like this because you have to think, and you're not pressured by a clock Jingo! is by James Furdell and is $1.99 I reviewed René Schulte's Pictures Lab a while back, and have not changed my mind. This is an excellent app for playing with any photo on your device... one you've just taken, one you've synced from your PC, or one you've saved from email. I like this because you can get some cool effects for your photos, and it just works. Pictures Lab is by Schulte Software Development and is $1.99 Since I work as a consultant, and from home, I wanted something I could track my time with. I've test-driven all the contenders I could find so far on the phone, and so far I like ONTRACK! the best. If asked, I have some suggestions, but it's probably just the way I work or think. What I do like is I can tap a project to start/stop/restart a counter, and at the end of the day it shows me how much time I've been working. If there's a way to make an adjustment in case you forget to tap the counter, I don't know how to do it, and that's my biggest complaint. I like this because you can get a daily readout which you can also email as a spreadsheet. The daily results display is very good. ONTRACK! is by Qmino and is $2.99 Remember Item 4 above... I've been playing guitar for 48 years... obviously since before the invention of 'tuners', so I'm not as dependent upon these as some folks are. I've tried some in the past and have always felt I can do just as good by ear (I have perfect relative pitch). So, I gave this app by András Velvárt a dance just to see how it works, and it is surprisingly good. If you're used to one of the stage tuners this may take a little getting used to, but it does the job. The difference with this one is there is no real 'null' point inside which you can think your guitar is in tune. The soundwave stays visible on the device, and if it's moving to the right, your string is flat, if it's moving to the left, your string is sharp. Getting it exact might be tricky, but it is exact! If you need to rely on a tuner, this is a good choice in my opinion, exactly because of the sensitivity.. tune up with this and you're dead-on. Guitar Tuner is by Kinabalu Innovation Limited and is $0.99 Popper 2 is the WP7 version of a wildly popular game by Bill Reiss named Dr. Popper. You can get a trial, or you can now get a free lite version of the game. Popper 2 is a fast-paced bubble breaker game. I find it something fun to play when I just want to buzz out, but maybe the best review is that my daughter didn't want to give my phone back when I showed it to her, and always wants to grab my phone to play 'that game'. A fun distraction with great graphics and a great price Popper 2 is by Blue Rose Systems, LLC and is $1.29 Let me know what you think of the idea of doing reviews, or the layout/whatever, and Stay in the 'Light!   Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Could not connect to wireless unitl reboot (nl80211)

    - by user107410
    I'm using Samsung NP900X3C. I have problem with occasionally connecting to WIFI, with Ubuntu 12.10. Sometimes my computer could not connect to WIFI "blab", neither after reboot computer. Only solution is to restart WIFI hotspot. It's public WIFI, used by many users, that don't have that problem. My /var/log/syslog: Nov 12 10:09:39 k15 wpa_supplicant[1308]: wlan0: SME: Trying to authenticate with 64:70:02:89:7c:d7 (SSID='blab' freq=2427 MHz) Nov 12 10:09:39 k15 kernel: [ 8.908610] wlan0: authenticate with 64:70:02:89:7c:d7 Nov 12 10:09:39 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: scanning -> authenticating Nov 12 10:09:39 k15 kernel: [ 8.915032] wlan0: send auth to 64:70:02:89:7c:d7 (try 1/3) Nov 12 10:09:39 k15 wpa_supplicant[1308]: wlan0: Trying to associate with 64:70:02:89:7c:d7 (SSID='blab' freq=2427 MHz) Nov 12 10:09:39 k15 kernel: [ 8.916753] wlan0: authenticated Nov 12 10:09:39 k15 kernel: [ 8.916839] wlan0: waiting for beacon from 64:70:02:89:7c:d7 Nov 12 10:09:39 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: authenticating -> associating Nov 12 10:09:39 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: associating -> disconnected Nov 12 10:09:39 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: disconnected -> scanning Nov 12 10:09:42 k15 wpa_supplicant[1308]: wlan0: SME: Trying to authenticate with 64:70:02:89:7c:d7 (SSID='blab' freq=2427 MHz) Nov 12 10:09:42 k15 kernel: [ 12.386212] wlan0: authenticate with 64:70:02:89:7c:d7 Nov 12 10:09:42 k15 wpa_supplicant[1308]: wlan0: Trying to associate with 64:70:02:89:7c:d7 (SSID='blab' freq=2427 MHz) Nov 12 10:09:42 k15 kernel: [ 12.389114] wlan0: send auth to 64:70:02:89:7c:d7 (try 1/3) Nov 12 10:09:42 k15 kernel: [ 12.391021] wlan0: authenticated Nov 12 10:09:42 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: scanning -> authenticating Nov 12 10:09:42 k15 kernel: [ 12.391332] wlan0: waiting for beacon from 64:70:02:89:7c:d7 Nov 12 10:09:42 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: authenticating -> associating Nov 12 10:09:43 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: associating -> disconnected Nov 12 10:09:43 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: disconnected -> scanning Nov 12 10:09:46 k15 wpa_supplicant[1308]: wlan0: SME: Trying to authenticate with 64:70:02:89:7c:d7 (SSID='blab' freq=2427 MHz) and after restart WiFi, I could connect: Nov 12 10:11:51 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: inactive -> scanning Nov 12 10:11:55 k15 wpa_supplicant[1308]: wlan0: SME: Trying to authenticate with 64:70:02:89:7c:d7 (SSID='blab' freq=2427 MHz) Nov 12 10:11:55 k15 kernel: [ 144.445154] wlan0: authenticate with 64:70:02:89:7c:d7 Nov 12 10:11:55 k15 kernel: [ 144.453994] wlan0: send auth to 64:70:02:89:7c:d7 (try 1/3) Nov 12 10:11:55 k15 wpa_supplicant[1308]: wlan0: Trying to associate with 64:70:02:89:7c:d7 (SSID='blab' freq=2427 MHz) Nov 12 10:11:55 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: scanning -> authenticating Nov 12 10:11:55 k15 kernel: [ 144.455860] wlan0: authenticated Nov 12 10:11:55 k15 kernel: [ 144.458681] wlan0: associate with 64:70:02:89:7c:d7 (try 1/3) Nov 12 10:11:55 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: authenticating -> associating Nov 12 10:11:55 k15 kernel: [ 144.462799] wlan0: RX AssocResp from 64:70:02:89:7c:d7 (capab=0x431 status=0 aid=9) Nov 12 10:11:55 k15 kernel: [ 144.486368] wlan0: associated Nov 12 10:11:55 k15 wpa_supplicant[1308]: wlan0: Associated with 64:70:02:89:7c:d7 Nov 12 10:11:55 k15 kernel: [ 144.487435] IPv6: ADDRCONF(NETDEV_CHANGE): wlan0: link becomes ready Nov 12 10:11:55 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: associating -> associated Nov 12 10:11:55 k15 NetworkManager[1004]: <info> (wlan0): supplicant interface state: associated -> 4-way handshake This problem is appearing regulary. My WiFi device control is nl80211. Nov 12 10:09:32 k15 NetworkManager[1004]: <info> (wlan0): using nl80211 for WiFi device control Nov 12 10:09:32 k15 NetworkManager[1004]: <warn> (wlan0): driver supports Access Point (AP) mode Nov 12 10:09:32 k15 NetworkManager[1004]: <info> (wlan0): new 802.11 WiFi device (driver: 'iwlwifi' ifindex: 3) Nov 12 10:09:32 k15 NetworkManager[1004]: <info> (wlan0): exported as /org/freedesktop/NetworkManager/Devices/0 Nov 12 10:09:32 k15 NetworkManager[1004]: <info> (wlan0): now managed Nov 12 10:09:32 k15 NetworkManager[1004]: <info> (wlan0): device state change: unmanaged -> unavailable (reason 'managed') [10 20 2] Nov 12 10:09:32 k15 NetworkManager[1004]: <info> (wlan0): bringing up device.

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  • A Basic Thread

    - by Joe Mayo
    Most of the programs written are single-threaded, meaning that they run on the main execution thread. For various reasons such as performance, scalability, and/or responsiveness additional threads can be useful. .NET has extensive threading support, from the basic threads introduced in v1.0 to the Task Parallel Library (TPL) introduced in v4.0. To get started with threads, it's helpful to begin with the basics; starting a Thread. Why Do I Care? The scenario I'll use for needing to use a thread is writing to a file.  Sometimes, writing to a file takes a while and you don't want your user interface to lock up until the file write is done. In other words, you want the application to be responsive to the user. How Would I Go About It? The solution is to launch a new thread that performs the file write, allowing the main thread to return to the user right away.  Whenever the file writing thread completes, it will let the user know.  In the meantime, the user is free to interact with the program for other tasks. The following examples demonstrate how to do this. Show Me the Code? The code we'll use to work with threads is in the System.Threading namespace, so you'll need the following using directive at the top of the file: using System.Threading; When you run code on a thread, the code is specified via a method.  Here's the code that will execute on the thread: private static void WriteFile() { Thread.Sleep(1000); Console.WriteLine("File Written."); } The call to Thread.Sleep(1000) delays thread execution. The parameter is specified in milliseconds, and 1000 means that this will cause the program to sleep for approximately 1 second.  This method happens to be static, but that's just part of this example, which you'll see is launched from the static Main method.  A thread could be instance or static.  Notice that the method does not have parameters and does not have a return type. As you know, the way to refer to a method is via a delegate.  There is a delegate named ThreadStart in System.Threading that refers to a method without parameters or return type, shown below: ThreadStart fileWriterHandlerDelegate = new ThreadStart(WriteFile); I'll show you the whole program below, but the ThreadStart instance above goes in the Main method. The thread uses the ThreadStart instance, fileWriterHandlerDelegate, to specify the method to execute on the thread: Thread fileWriter = new Thread(fileWriterHandlerDelegate); As shown above, the argument type for the Thread constructor is the ThreadStart delegate type. The fileWriterHandlerDelegate argument is an instance of the ThreadStart delegate type. This creates an instance of a thread and what code will execute, but the new thread instance, fileWriter, isn't running yet. You have to explicitly start it, like this: fileWriter.Start(); Now, the code in the WriteFile method is executing on a separate thread. Meanwhile, the main thread that started the fileWriter thread continues on it's own.  You have two threads running at the same time. Okay, I'm Starting to Get Glassy Eyed. How Does it All Fit Together? The example below is the whole program, pulling all the previous bits together. It's followed by its output and an explanation. using System; using System.Threading; namespace BasicThread { class Program { static void Main() { ThreadStart fileWriterHandlerDelegate = new ThreadStart(WriteFile); Thread fileWriter = new Thread(fileWriterHandlerDelegate); Console.WriteLine("Starting FileWriter"); fileWriter.Start(); Console.WriteLine("Called FileWriter"); Console.ReadKey(); } private static void WriteFile() { Thread.Sleep(1000); Console.WriteLine("File Written"); } } } And here's the output: Starting FileWriter Called FileWriter File Written So, Why are the Printouts Backwards? The output above corresponds to Console.Writeline statements in the program, with the second and third seemingly reversed. In a single-threaded program, "File Written" would print before "Called FileWriter". However, this is a multi-threaded (2 or more threads) program.  In multi-threading, you can't make any assumptions about when a given thread will run.  In this case, I added the Sleep statement to the WriteFile method to greatly increase the chances that the message from the main thread will print first. Without the Thread.Sleep, you could run this on a system with multiple cores and/or multiple processors and potentially get different results each time. Interesting Tangent but What Should I Get Out of All This? Going back to the main point, launching the WriteFile method on a separate thread made the program more responsive.  The file writing logic ran for a while, but the main thread returned to the user, as demonstrated by the print out of "Called FileWriter".  When the file write finished, it let the user know via another print statement. This was a very efficient use of CPU resources that made for a more pleasant user experience. Joe

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  • Complete deployment to AWS

    - by Ionut
    I'm trying to deploy a Java Application to AWS free tier. I need the following: RDS provider. Using MySQL client S3 service. This is required for the Lucene Index and image uploading SES service. I need to be able to send emails to new registered users. Namecheap is my domain provider. EC2 instance Elastic Beanstalk instance. I managed to create an EC2 instance, upload the WAR file and link it to the Namecheap domain. However I find it difficult to link the other instances to the current application. I find the documentation a little messy and I can't find the right way to do this. Can you provide a simple walk through to deployment for this use case? Thanks!

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  • Getting Windows Azure SDK 1.1 To Talk To A Local DB

    - by Richard Jones
    Just found this, if you’re using Azure 1.1,  which you probably will be if yo'u’ve moved to Visual Studio 2010. To change the default database to something other than sqlexpress for Development Storage do this - Look at this - http://msdn.microsoft.com/en-us/library/dd203058.aspx At the bottom it states -   Using Development Storage with SQL Server Express 2008 By default the local Windows Group BUILTIN\Administrator is not included in the SQL Server sysadmin server role on new SQL Server Express 2008 installations.  Add yourself to the sysadmin role in order to use the Development Storage Services on SQL Server Express 2008.  See SQL Server 2008 Security Changes for more information. Changing the SQL Server instance used by Development Storage By default, the Development Storage will use the SQL Express instance.  This can be changed by calling “DSInit.exe /sqlinstance:<SQL Server instance>” from the Windows Azure SDK command prompt.

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  • Confused about nova-network

    - by neo0
    I'm so sorry because this question doesn't related to Ubuntu. I asked in Openstack forum but this forum is not very active. So I think if someone have experience with Openstack Nova can help me with my problem. I've read some explanations about nova-network and how to configure it like this one from wiki: http://wiki.openstack.org/UnderstandingFlatNetworking I'm confusing about a detail. If every traffic from the instances must go through nova controller node, then why we still need the public interface for nova-compute node? Is it necessary? What happen when a request from outside to an instance. For example I have a controller node and a nova-compute node. In nova-compute node I run an instance with a Wordpress website. Then someone connect to the public IP of this instance. So the request go directly from router to the nova-compute node or from router to controller node then nova-compute node? Thank you!

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  • Optimizing drawing of cubes

    - by Christian Frantz
    After googling for hours I've come to a few conclusions, I need to either rewrite my whole cube class, or figure out how to use hardware instancing. I can draw up to 2500 cubes with little lag, but after that my fps drops. Is there a way I can use my class for hardware instancing? Or would I be better off rewriting my class for optimization? public class Cube { public GraphicsDevice device; public VertexBuffer cubeVertexBuffer; public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } private void BuildFace(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p2.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p2.Z, 0, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); } private void BuildFaceHorizontal(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p2.Z, 0, 0)); } private VertexPositionTexture BuildVertex(float x, float y, float z, float u, float v) { return new VertexPositionTexture(new Vector3(x, y, z), new Vector2(u, v)); } public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeVertexBuffer); device.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeVertexBuffer.VertexCount / 3); } } } The following class is a list that draws the cubes. public class DrawableList<T> : DrawableGameComponent { private BasicEffect effect; private ThirdPersonCam camera; private class Entity { public Vector3 Position { get; set; } public Matrix Orientation { get; set; } public Texture2D Texture { get; set; } } private Cube cube; private List<Entity> entities = new List<Entity>(); public DrawableList(Game game, ThirdPersonCam camera, BasicEffect effect) : base(game) { this.effect = effect; cube = new Cube(game.GraphicsDevice); this.camera = camera; } public void Add(Vector3 position, Matrix orientation, Texture2D texture) { entities.Add(new Entity() { Position = position, Orientation = orientation, Texture = texture }); } public override void Draw(GameTime gameTime) { foreach (var item in entities) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; effect.Texture = item.Texture; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(item.Position); effect.World = center * scale * translate; effect.View = camera.view; effect.Projection = camera.proj; effect.FogEnabled = true; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); } base.Draw(gameTime); } } } There are probably many reasons that my fps is so slow, but I can't seem to figure out how to fix it. I've looked at techcraft as well, but what I have is too specific to what I want the outcome to be to just rewrite everything from scratch

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  • Power View Infrastructure Configuration and Installation: Step-by-Step and Scripts

    This document contains step-by-step instructions for installing and testing the Microsoft Business Intelligence infrastructure based on SQL Server 2012 and SharePoint 2010, focused on SQL Server 2012 Reporting Services with Power View. This document describes how to completely install the following scenarios: a standalone instance of SharePoint and Power View with all required components; a new SharePoint farm with the Power View infrastructure; a server with the Power View infrastructure joined to an existing SharePoint farm; installation on a separate computer of client tools; installation of a tabular instance of Analysis Services on a separate instance; and configuration of single sign-on access for double-hop scenarios with and without Kerberos. Scripts are provided for all/most scenarios.

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  • Wordpress Multisite (Subfolders) - Google Analytics Tracking

    - by mmundiff
    I have a Wordpress multisite subfolder instance that I would like to track via Google Analytics. I guess optimally this would be a plugin which I could track each site in two places The Main Tracking Code which totals all traffic from the Multisite instance The Individual Site tracking code to see how each site specifically is doing. I think this plugin would have worked for me if I had a subdomain multisite instance: http://wordpress.org/extend/plugins/google-analytics-multisite-async/installation/ I know I can manually place the dual tracking code (http://www.markinns.com/articles/full/adding_two_google_analytics_accounts_to_one_page) but that would involve editing a theme and I have multiple sites using TwentyEleven template. I don't think I can edit the theme and not have it wreak havoc on the rest of the sites using TwentyEleven. So has anyone done this? Is there a a technique I'm missing? Is there a plugin available to do this in Multisite Subfolder installations? Is there a way to manually insert GA codes into themes which are used by multiple sites? Any insight is appreciated.

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  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

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  • Sharing object between 2 classes

    - by Justin
    I am struggling to wrap my head around being able to share an object between two classes. I want to be able to create only one instance of the object, commonlib in my main class and then have the classes, foo1 and foo2, to be able to mutually share the properties of the commonlib. commonlib is a 3rd party class which has a property Queries that will be added to in each child class of bar. This is why it is vital that only one instance is created. I create two separate queries in foo1 and foo2. This is my setup: abstract class bar{ //common methods } class foo1 extends bar{ //add query to commonlib } class foo2 extends bar{ //add query to commonlib } class main { public $commonlib = new commonlib(); public function start(){ //goal is to share one instance of $this->commonlib between foo1 and foo2 //so that they can both add to the properites of $this->commonlib (global //between the two) //now execute all of the queries after foo1 and foo2 add their query $this->commonlib->RunQueries(); } }

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  • GCM: onMessage() from GCMIntentService is never called [migrated]

    - by Shrikant
    I am implementing GCM (Google Cloud Messaging- PUSH Notifications) in my application. I have followed all the steps given in GCM tutorial from developer.android.com My application's build target is pointing to Goolge API 8 (Android 2.2 version). I am able to get the register ID from GCM successfully, and I am passing this ID to my application server. So the registration step is performed successfully. Now when my application server sends a PUSH message to my device, the server gets the message as SUCCESS=1 FAILURE=0, etc., i.e. Server is sending message successfully, but my device never receives the message. After searching alot about this, I came to know that GCM pushes messages on port number 5228, 5229 or 5230. Initially, my device and laptop was restricted for some websites, but then I was granted all the permissions to access all websites, so I guess these port numbers are open for my device. So my question is: I never receive any PUSH message from GCM. My onMessage() from GCMIntenService class is never called. What could be the reason? Please see my following code and guide me accordingly: I have declared following in my manifest: <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8" /> <permission android:name="package.permission.C2D_MESSAGE" android:protectionLevel="signature" /> <!-- App receives GCM messages. --> <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" /> <!-- GCM connects to Google Services. --> <uses-permission android:name="android.permission.INTERNET" /> <!-- GCM requires a Google account. --> <uses-permission android:name="android.permission.GET_ACCOUNTS" /> <!-- Keeps the processor from sleeping when a message is received. --> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="package.permission.C2D_MESSAGE" /> <uses-permission android:name="android.permission.INTERNET" /> <receiver android:name="com.google.android.gcm.GCMBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND" > <intent-filter> <action android:name="com.google.android.c2dm.intent.RECEIVE" /> <action android:name="com.google.android.c2dm.intent.REGISTRATION" /> <category android:name="packageName" /> </intent-filter> </receiver> <receiver android:name=".ReceiveBroadcast" android:exported="false" > <intent-filter> <action android:name="GCM_RECEIVED_ACTION" /> </intent-filter> </receiver> <service android:name=".GCMIntentService" /> /** * @author Shrikant. * */ public class GCMIntentService extends GCMBaseIntentService { /** * The Sender ID used for GCM. */ public static final String SENDER_ID = "myProjectID"; /** * This field is used to call Web-Service for GCM. */ SendUserCredentialsGCM sendUserCredentialsGCM = null; public GCMIntentService() { super(SENDER_ID); sendUserCredentialsGCM = new SendUserCredentialsGCM(); } @Override protected void onRegistered(Context arg0, String registrationId) { Log.i(TAG, "Device registered: regId = " + registrationId); sendUserCredentialsGCM.sendRegistrationID(registrationId); } @Override protected void onUnregistered(Context context, String arg1) { Log.i(TAG, "unregistered = " + arg1); sendUserCredentialsGCM .unregisterFromGCM(LoginActivity.API_OR_BROWSER_KEY); } @Override protected void onMessage(Context context, Intent intent) { Log.e("GCM MESSAGE", "Message Recieved!!!"); String message = intent.getStringExtra("message"); if (message == null) { Log.e("NULL MESSAGE", "Message Not Recieved!!!"); } else { Log.i(TAG, "new message= " + message); sendGCMIntent(context, message); } } private void sendGCMIntent(Context context, String message) { Intent broadcastIntent = new Intent(); broadcastIntent.setAction("GCM_RECEIVED_ACTION"); broadcastIntent.putExtra("gcm", message); context.sendBroadcast(broadcastIntent); } @Override protected void onError(Context context, String errorId) { Log.e(TAG, "Received error: " + errorId); Toast.makeText(context, "PUSH Notification failed.", Toast.LENGTH_LONG) .show(); } @Override protected boolean onRecoverableError(Context context, String errorId) { return super.onRecoverableError(context, errorId); } }

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  • How to access parent window in dialog

    - by Bruce
    I am using Quickly and created the main window and a dialog. In the main window I am setting access to database (u1db) in the finish_initializing method (self.db=...). After an action I open a dialog where I need access to the database. I thought that I can use self.get_parent() in the dialog to get instance of the main window and access the database, but return value of the get_parent() is None. My question is, how can I access the instance of the parent window in the dialog or perhaps where should I place the instance of the database wrapper? Shortened code: class GuitestWindow(Window): def finish_initializing(self, builder): ... self.db = u1db.open( db_path, create=True ) def on_addaccountbutton_clicked(self, widget): dialog = NewAccountDialog.NewAccountDialog() result = dialog.run() dialog.hide()

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  • How should dependencies be managed across a modular application?

    - by bear
    Let's say that we have a structure like this: Application -- Modules --Module1 -- Controller -- PublicHelper --Module2 -- Controller -- PublicHelper Whereby a module's Public Helper can provide helper functions. In nearly every module helper, the helper needs to access another module's public helper methods. Let's say for instance, in a PHP application: Module1 provides functionality to create a sale, and as part of the class Module1PublicHelper extends AbstractModuleHelper { public function createSale($customerId, $param, $param) { $userPublicHelper = // grab an instance of the user public helper $currentUser = $userPublicHelper->getCurrentUser(); } } class Module2PublicHelper extends AbstractModuleHelper { public function getCurrentUser() { //do something return $user; } } In this situation, the method needs to obtain an instance, either new or whatever of the user public helper. Given that all of Module Public Helper classes are instantiated with a minimum set of constructor params, e.g. EntityManager, what would be the best way to get a copy of it? Obviously, we can't really inject the user public helper class into the class containing createSale One solution would be to use a service locator or registry, however, testing the application isn't exactly easy.

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  • ????Oracle EBS R12 on Exadata V2 ,MMA and Hight Performance

    - by longchun.zhu
    ???????? ?????,???, ????????hands-on ??? ??????: 1. Oracle EBS R12 on Database Machine MAA & Performance Architecture. 2. Oracle EBS R12 Single Instance Node Deployment Procedure. 2.Start Rapid Install Wizard. 3. Oracle EBS R12 Single Instance Node Chinese Patch Update. 4.Applying Patches. 5.Upgrade Application Database Version to 11g Release 2. 6.Database Upgrade 7. Deploy Clone Application Database to Sun Oracle Database Machine. 8.Migrate Application Database File System to Exadata ASM Storage. 9.Covert Application Database Single Instance to RAC.. 10.Configure High Availability & High Performance Architecture with Exadata.

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  • Kendo Grid: Foreign Key Dropdown does not update grid cell after update

    - by JookyDFW
    I have a Kendo MVC grid that contains a nullable property (short) that is bound as a foreign key and uses a dropdown list as an editor template. I am also using inline editing. When the property value is null, the dropdown list selected value does not get set into the grid cell after the update button is clicked. This works fine if incell editing is used. I am looking for a workaround that will solve my problem. I am including a stripped down version of my code below Everything works if the nullable value is set to a non-null value. GRID @(Html.Kendo().Grid<AssetViewModel>() .Name("DealAssets") .Columns(c => { c.Bound(x => x.Name); c.ForeignKey(x => x.AssetTypeID, (IEnumerable<SelectListItem>)ViewBag.AssetTypeList, "Value", "Text"); c.ForeignKey(x => x.SeniorityTypeID, seniorityTypeList, "Value", "Text").EditorTemplateName("GridNullableForeignKey"); c.ForeignKey(x => x.RateBaseID, rateBaseList, "Value", "Text").EditorTemplateName("GridNullableForeignKey"); ; c.Command(m => { m.Edit(); m.Destroy(); }); }) .ToolBar(toolbar => toolbar.Create().Text("Add New Asset")) .Editable(x => x.Mode(GridEditMode.InLine)) .DataSource(ds => ds .Ajax() .Model(model => model.Id(request => request.ID)) .Read(read => read.Action("ReadAssets", "Deal", new { id = Model.ID })) .Create(create => create.Action("CreateAsset", "Deal", new { currentDealID = Model.ID })) .Update(update => update.Action("UpdateAsset", "Deal")) .Destroy(destroy => destroy.Action("DeleteAsset", "Deal")) ) ) EDITOR TEMPLATE @model short? @{ var controlName = ViewData.TemplateInfo.GetFullHtmlFieldName(""); } @( Html.Kendo().DropDownListFor(m => m) .Name(controlName) .OptionLabel("- Please select -") .BindTo((SelectList)ViewData[ViewData.TemplateInfo.GetFullHtmlFieldName("") + "_Data"]) ) UPDATE ACTION public ActionResult UpdateAsset([DataSourceRequest] DataSourceRequest request, int ID) { var dealAsset = DataContext.DealAssets.SingleOrDefault(o => o.ID == ID); if (dealAsset != null) { if (TryUpdateModel(dealAsset.Asset, new[] {"Name","AssetTypeID","SeniorityTypeID","RateBaseID" })) { DataContext.SaveChanges(); } } return Json(new[] { new AssetViewModel(dealAsset) }.ToDataSourceResult(request, ModelState), JsonRequestBehavior.AllowGet); }

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  • Linq, double left join and double count

    - by Fabian Vilers
    Hi! I'm looking to translate this SQL statement to a well working & performant LINQ command. I've managed to have the first count working using the grouping count and key members, but don't know how to get the second count. select main.title, count(details.id) as details, count(messages.id) as messages from main left outer join details on main.id = details.mainid left outer join messages on details.id = messages.detailid group by main.title Any advice is welcome! Fabian

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  • jQuery AutoComplete select firing after change?

    - by Zarigani
    I'm using the jQuery UI AutoComplete control (just updated to jQuery UI 1.8.1). Whenever the user leaves the text box, I want to set the contents of the text box to a known-good value and set a hidden ID field for the value that was selected. Additionally, I want the page to post back when the contents of the text box are changed. Currently, I am implementing this by having the autocomplete select event set the hidden id and then a change event on the text box which sets the textbox value and, if necessary, causes a post back. If the user just uses the keyboard, this works perfectly. You can type, use the up and down arrows to select a value and then tab to exit. The select event fires, the id is set and then the change event fires and the page posts back. If the user starts typing and then uses the mouse to pick from the autocomplete options though, the change event fires (as focus shifts to the autocomplete menu?) and the page posts back before the select event has a chance to set the ID. Is there a way to get the change event to not fire until after the select event, even when a mouse is used? $(function() { var txtAutoComp_cache = {}; var txtAutoComp_current = { label: $('#txtAutoComp').val(), id: $('#hiddenAutoComp_ID').val() }; $('#txtAutoComp').change(function() { if (this.value == '') { txtAutoComp_current = null; } if (txtAutoComp_current) { this.value = txtAutoComp_current.label ? txtAutoComp_current.label : txtAutoComp_current; $('#hiddenAutoComp_ID').val(txtAutoComp_current.id ? txtAutoComp_current.id : txtAutoComp_current); } else { this.value = ''; $('#hiddenAutoComp_ID').val(''); } // Postback goes here }); $('#txtAutoComp').autocomplete({ source: function(request, response) { var jsonReq = '{ "prefixText": "' + request.term.replace('\\', '\\\\').replace('"', '\\"') + '", "count": 0 }'; if (txtAutoComp_cache.req == jsonReq && txtAutoComp_cache.content) { response(txtAutoComp_cache.content); return; } $.ajax({ url: 'ajaxLookup.asmx/CatLookup', contentType: 'application/json; charset=utf-8', dataType: 'json', data: jsonReq, type: 'POST', success: function(data) { txtAutoComp_cache.req = jsonReq; txtAutoComp_cache.content = data.d; response(data.d); if (data.d && data.d[0]) { txtAutoComp_current = data.d[0]; } } }); }, select: function(event, ui) { if (ui.item) { txtAutoComp_current = ui.item; } $('#hiddenAutoComp_ID').val(ui.item ? ui.item.id : ''); } }); });

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  • Using DisplayTag library, I want to have the currently selected row have a unique custom class using

    - by Mary
    I have been trying to figure out how to highlight the selected row in a table. In my jsp I have jsp scriplet that can get access to the id of the row the displaytag library is creating. I want to compare it to the the id of the current row selected by the user ${currentNoteId}. Right now if the row id = 849 (hardcoded) the class "currentClass" is added to just that row of the table. I need to change the 849 for the {$currentNoteId} and I don't know how to do it. I am using java, Spring MVC. The jsp: ... <% request.setAttribute("dyndecorator", new org.displaytag.decorator.TableDecorator() { public String addRowClass() { edu.ilstu.ais.advisorApps.business.Note row = (edu.ilstu.ais.advisorApps.business.Note)getCurrentRowObject(); String rowId = row.getId(); if ( rowId.equals("849") ) { return "currentClass"; } return null; } }); %> <c:set var="currentNoteId" value="${studentNotes.currentNote.id}"/> ... <display:table id="noteTable" name="${ studentNotes.studentList }" pagesize="20" requestURI="notesView.form.html" decorator="dyndecorator"> <display:column title="Select" class="yui-button-match" href="/notesView.form.html" paramId="note.id" paramProperty="id"> <input type="button" class="yui-button-match2" name="select" value="Select"/> </display:column> <display:column property="userName" title="Created By" sortable="true"/> <display:column property="createDate" title="Created On" sortable="true" format="{0,date,MM/dd/yy hh:mm:ss a}"/> <display:column property="detail" title="Detail" sortable="true"/> </display:table> ... This could also get done using javascript and that might be best, but the documentation suggested this so I thought I would try it. I cannot find an example anywhere using the addRowClass() unless the comparison is to a field already in the row (a dollar amount is used in the documentation example) or hardcoded in like the "849" id. Thanks for any help you can provide.

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