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  • How do you programmatically set a Style on a View?

    - by Greg
    I would like to do something like this: <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_cotent" style="@style/SubmitButtonType" /> But in code The xml approach works fine provided that SubmitButtonType is defined. Now what I assume happens is that the appt parser runs through this xml, generates an AttributeSet. That AttributeSet when passed to context/theme#obtainStyledAttributes() will have the style ref mask anything that is not written inline in this tag. Great that's fine! Now how do we do this programmatically. Button, as well as other View types, has a constructor that has the form: <Widget>(Context context, AttributeSet set, int defStyle). So I thought this would work. Button button = new Button(context, null, R.style.SubmitButtonType); However, I am finding that defStyle is badly documented as it really should be written to be a resourceId to an attribute (from R.attrs) that will be passed to obtainStyledAttributes() as the attribute resource, and not the style resource. After looking at the code, all the view implementations seem to pass 0 as the styleRef. I don't see the harm in having it passed as both the attr and the style resource (more flexible and negligible overhead) However I might be approaching this all wrong. How do you do this in code then other than by setting each individual element of the style to the specific widget you want to style (only possible by looking a the code to see what param maps to which method or set of methods). The only way I have found to do this is: <declare-styleable> <attr name="totallyAdhoc_attribute_just_for_this_case" format="reference"> </declare-styleable> <style name="MyAlreadyExistantTheme" > ... ... <item name="totallyAdhoc_attribute_just_for_this_case">@style/SubmitButtonType</item> </style> And instead of passing R.style.SubmitButtonType as defStyle, I pass the new R.attr.totallyAdhoc_attribute_just_for_this_case. Button button = new Button(context, null, R.attr.totallyAdhoc_attribute_just_for_this_case); This works but sounds way too complicated.

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  • One Controller is Sometimes Bound Twice with Ninject

    - by Dusda
    I have the following NinjectModule, where we bind our repositories and business objects: /// <summary> /// Used by Ninject to bind interface contracts to concrete types. /// </summary> public class ServiceModule : NinjectModule { /// <summary> /// Loads this instance. /// </summary> public override void Load() { //bindings here. //Bind<IMyInterface>().To<MyImplementation>(); Bind<IUserRepository>().To<SqlUserRepository>(); Bind<IHomeRepository>().To<SqlHomeRepository>(); Bind<IPhotoRepository>().To<SqlPhotoRepository>(); //and so on //business objects Bind<IUser>().To<Data.User>(); Bind<IHome>().To<Data.Home>(); Bind<IPhoto>().To<Data.Photo>(); //and so on } } And here are the relevant overrides from our Global.asax, where we inherit from NinjectHttpApplication in order to integrate it with Asp.Net Mvc (The module lies in a separate dll called Thing.Web.Configuration): protected override void OnApplicationStarted() { base.OnApplicationStarted(); //routes and areas AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); //Initializes a singleton that must reference this HttpApplication class, //in order to provide the Ninject Kernel to the rest of Thing.Web. This //is necessary because there are a few instances (currently Membership) //that require manual dependency injection. NinjectKernel.Instance = new NinjectKernel(this); //view model factory. NinjectKernel.Instance.Kernel.Bind<IModelFactory>().To<MasterModelFactory>(); } protected override NinjectControllerFactory CreateControllerFactory() { return base.CreateControllerFactory(); } protected override Ninject.IKernel CreateKernel() { var kernel = new StandardKernel(); kernel.Load("Thing.Web.Configuration.dll"); return kernel; } Now, everything works great, with one exception: For some reason, sometimes Ninject will bind the PhotoController twice. This leads to an ActivationException, because Ninject can't discern which PhotoController I want. This causes all requests for thumbnails and other user images on the site to fail. Here is the PhotoController in it's entirety: public class PhotoController : Controller { public PhotoController() { } public ActionResult Index(string id) { var dir = Server.MapPath("~/" + ConfigurationManager.AppSettings["UserPhotos"]); var path = Path.Combine(dir, id); return base.File(path, "image/jpeg"); } } Every controller works in exactly the same way, but for some reason the PhotoController gets double-bound. Even then, it only happens occasionally (either when re-building the solution, or on staging/production when the app pool kicks in). Once this happens, it continues to happen until I redeploy without changing anything. So...what's up with that?

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  • Working with Multiple Layers - KineticJS

    - by Bruno Sampaio
    I'm using KineticJS 4.0.5 and I'm currently trying to draw the contents of several layers but only the last one added to stage is drawn... If I understood the documentation correctly this should be possible, otherwise why would we need a layer? I have three different layers: a background layer with just a Kinectic.Rect object; a elements layer with several types of shapes; and a top layer with elements I want to be always on top of everything. I populate those layers inside a draw function I have inside a object I created, this object also has a shape attribute which refers to the background and a contents attribute with the elements to add to the elements layer. My code for the draw function is the following: this.draw = function() { var stage = E.game.stage, layers = E.game.layers; stage.clear(); // Add Background this.shape.setSize(stage.getWidth(), stage.getHeight()); layers.background.add(this.shape); // Iterate over contents for(var i = 0; i < this.contents.length; i++) { layers.elements.add(this.contents[i].shape); } // Draw Everything stage.add(layers.background); stage.add(layers.elements); stage.add(layers.top); // This one is currently empty stage.draw(); } After running this function, only layers.top is drawn in the canvas, and if I comment the line where it is added only layers.elements is drawn. However the stage has 3 childrens (I checked it with inspect element on chrome) and in the documentation it says the draw function draws all layers... Am I doing something wrong here? Or it isn't possible? And if it's not possible why would I need a layer and a stage? Wouldn't one be enough? Thank you in advance. Edit: I was able to solve the problem, I was applying a white background color with css to the canvas element and since each layer creates a new canvas element above the others I could only see the contents for the top most layer (in this case just white). However, I still have a problem related with multiple layers that I didn't have before with just one layer. When I use the clear function on the stage it should clear the layers right? But instead the layers remain exactly the same, even if I try to call clear on each individual layer they won't change... I'm also using the stage draw function after clearing them but still no changes at all... The only solution I found until now was by removing the layer from the stage and adding it again :s Is there a better way to reset the layers contents? Thank you again and sorry for the confusion with the first question.

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  • xmlns='' was not expected when deserializing nested classes

    - by Mavrik
    I have a problem when attempting to serialize class on a server, send it to the client and deserialize is on the destination. On the server I have the following two classes: [XmlRoot("StatusUpdate")] public class GameStatusUpdate { public GameStatusUpdate() {} public GameStatusUpdate(Player[] players, Command command) { this.Players = players; this.Update = command; } [XmlArray("Players")] public Player[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class Player { public Player() {} public Player(PlayerColors color) { Color = color; ... } [XmlAttribute("Color")] public PlayerColors Color { get; set; } [XmlAttribute("X")] public int X { get; set; } [XmlAttribute("Y")] public int Y { get; set; } } (The missing types are all enums). This generates the following XML on serialization: <?xml version="1.0" encoding="utf-16"?> <StatusUpdate> <Players> <Player Color="Cyan" X="67" Y="32" /> </Players> <Command>StartGame</Command> </StatusUpdate> On the client side, I'm attempting to deserialize that into following classes: [XmlRoot("StatusUpdate")] public class StatusUpdate { public StatusUpdate() { } [XmlArray("Players")] [XmlArrayItem("Player")] public PlayerInfo[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class PlayerInfo { public PlayerInfo() { } [XmlAttribute("X")] public int X { get; set; } [XmlAttribute("Y")] public int Y { get; set; } [XmlAttribute("Color")] public PlayerColor Color { get; set; } } However, the deserializer throws an exception: There is an error in XML document (2, 2). <StatusUpdate xmlns=''> was not expected. What am I missing or doing wrong?

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  • small scale web site - global javascript file style/format/pattern - improving maintainability

    - by yaya3
    I frequently create (and inherit) small to medium websites where I have the following sort of code in a single file (normally named global.js or application.js or projectname.js). If functions get big, I normally put them in a seperate file, and call them at the bottom of the file below in the $(document).ready() section. If I have a few functions that are unique to certain pages, I normally have another switch statement for the body class inside the $(document).ready() section. How could I restructure this code to make it more maintainable? Note: I am less interested in the functions innards, more so the structure, and how different types of functions should be dealt with. I've also posted the code here - http://pastie.org/999932 in case it makes it any easier var ProjectNameEnvironment = {}; function someFunctionUniqueToTheHomepageNotWorthMakingConfigurable () { $('.foo').hide(); $('.bar').click(function(){ $('.foo').show(); }); } function functionThatIsWorthMakingConfigurable(config) { var foo = config.foo || 700; var bar = 200; return foo * bar; } function globallyRequiredJqueryPluginTrigger (tooltip_string) { var tooltipTrigger = $(tooltip_string); tooltipTrigger.tooltip({ showURL: false ... }); } function minorUtilityOneLiner (selector) { $(selector).find('li:even').not('li ul li').addClass('even'); } var Lightbox = {}; Lightbox.setup = function(){ $('li#foo a').attr('href','#alpha'); $('li#bar a').attr('href','#beta'); } Lightbox.init = function (config){ if (typeof $.fn.fancybox =='function') { Lightbox.setup(); var fade_in_speed = config.fade_in_speed || 1000; var frame_height = config.frame_height || 1700; $(config.selector).fancybox({ frameHeight : frame_height, callbackOnShow: function() { var content_to_load = config.content_to_load; ... }, callbackOnClose : function(){ $('body').height($('body').height()); } }); } else { if (ProjectNameEnvironment.debug) { alert('the fancybox plugin has not been loaded'); } } } // ---------- order of execution ----------- $(document).ready(function () { urls = urlConfig(); (function globalFunctions() { $('.tooltip-trigger').each(function(){ globallyRequiredJqueryPluginTrigger(this); }); minorUtilityOneLiner('ul.foo') Lightbox.init({ selector : 'a#a-lightbox-trigger-js', ... }); Lightbox.init({ selector : 'a#another-lightbox-trigger-js', ... }); })(); if ( $('body').attr('id') == 'home-page' ) { (function homeFunctions() { someFunctionUniqueToTheHomepageNotWorthMakingConfigurable (); })(); } });

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  • Can someone who understands C code help me understand this code?

    - by Benjamin
    INT GetTree (HWND hWnd, HTREEITEM hItem, HKEY *pRoot, TCHAR *pszKey, INT nMax) { TV_ITEM tvi; TCHAR szName[256]; HTREEITEM hParent; HWND hwndTV = GetDlgItem (hWnd, ID_TREEV); memset (&tvi, 0, sizeof (tvi)); hParent = TreeView_GetParent (hwndTV, hItem); if (hParent) { // Get the parent of the parent of the... GetTree (hWnd, hParent, pRoot, pszKey, nMax); // Get the name of the item. tvi.mask = TVIF_TEXT; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); TreeView_GetItem (hwndTV, &tvi); //send the TVM_GETITEM message? lstrcat (pszKey, TEXT ("\\")); lstrcat (pszKey, szName); } else { *pszKey = TEXT ('\0'); szName[0] = TEXT ('\0'); // Get the name of the item. tvi.mask = TVIF_TEXT | TVIF_PARAM; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); if (TreeView_GetItem (hwndTV, &tvi)) //*pRoot = (HTREEITEM)tvi.lParam; //original hItem = (HTREEITEM)tvi.lParam; else { INT rc = GetLastError(); } } return 0; } The block of code that begins with the comment "Get the name of the item" does not make sense to me. If you are getting the listview item why does the code set the parameters of the item being retrieved, because if you already had the values there would be no need to retrieve them. Secondly near the comment "original" is the original line of code which will compile with a varning under embedded visual c++, but if you copy the exact same code into visual studio 2008 it will not compile. Since I did not write any of this code and am trying to learn is it possible the original author made a mistake on this line, since the *pRoot should point to and HKEY type yet he is casting to an HTREEITEM type which should never work since the data types don't match? (Side note someone with a better reputation should add a windows ce tag to SO since windows mobile is not the same as windows ce.)

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  • changing restriction on simple type in extended complex type

    - by rotary_engine
    I am trying to create a schema that has 2 address types. The first AdressType requires an element Line 1 to have a value at least 10 characters. The second type OtherAdressType derives from this with the same elements, but does not require a value for Line 1. I've tried different ways but always get schema errors, this error is: Invalid particle derivation by restriction - 'Derived element '{namespace}:Line1' is not a valid restriction of base element '{namespace}:Line1' according to Elt:Elt -- NameAndTypeOK.'. If I add a type xs:string to OtherAdressType:Line1 then I get other errors. <xs:complexType name="AdressType"> <xs:sequence> <xs:element name="Line1" minOccurs="1" maxOccurs="1"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:minLength value="10" /> </xs:restriction> </xs:simpleType> </xs:element> <xs:element name="Line2" type="xs:string" minOccurs="1" maxOccurs="1" /> </xs:sequence> </xs:complexType> <xs:complexType name="OtherAdressType"> <xs:complexContent> <xs:restriction base="AdressType"> <xs:sequence> <xs:element name="Line1" nillable="true"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:minLength value="0" /> </xs:restriction> </xs:simpleType> </xs:element> <xs:element name="Line2" type="xs:string" minOccurs="1" maxOccurs="1" /> </xs:sequence> </xs:restriction> </xs:complexContent> </xs:complexType>

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  • How to send a Java integer in four bytes to another application?

    - by user1468729
    public void routeMessage(byte[] data, int mode) { logger.debug(mode); logger.debug(Integer.toBinaryString(mode)); byte[] message = new byte[8]; ByteBuffer byteBuffer = ByteBuffer.allocate(4); ByteArrayOutputStream baoStream = new ByteArrayOutputStream(); DataOutputStream doStream = new DataOutputStream(baoStream); try { doStream.writeInt(mode); } catch (IOException e) { logger.debug("Error converting mode from integer to bytes.", e); return; } byte [] bytes = baoStream.toByteArray(); bytes[0] = (byte)((mode >>> 24) & 0x000000ff); bytes[1] = (byte)((mode >>> 16) & 0x000000ff); bytes[2] = (byte)((mode >>> 8) & 0x00000ff); bytes[3] = (byte)(mode & 0x000000ff); //bytes = byteBuffer.array(); for (byte b : bytes) { logger.debug(b); } for (int i = 0; i < 4; i++) { //byte tmp = (byte)(mode >> (32 - ((i + 1) * 8))); message[i] = bytes[i]; logger.debug("mode, " + i + ": " + Integer.toBinaryString(message[i])); message[i + 4] = data[i]; } broker.routeMessage(message); } I've tried different ways (as you can see from the commented code) to convert the mode to four bytes to send it via a socket to another application. It works well with integers up to 127 and then again with integers over 256. I believe it has something to do with Java types being signed but don't seem to get it to work. Here are some examples of what the program prints. 127 1111111 0 0 0 127 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 1111111 128 10000000 0 0 0 -128 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 11111111111111111111111110000000 211 11010011 0 0 0 -45 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 11111111111111111111111111010011 306 100110010 0 0 1 50 mode, 0: 0 mode, 1: 0 mode, 2: 1 mode, 3: 110010 How is it suddenly possible for a byte to store 32 bits? How could I fix this?

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  • [Reloaded] Error while sorting filtered data from a GridView

    - by Bogdan M
    Hello guys, I have an error I cannot solve, on a ASP.NET website. One of its pages - Countries.aspx, has the following controls: a CheckBox called "CheckBoxNAME": < asp:CheckBox ID="CheckBoxNAME" runat="server" Text="Name" /> a TextBox called "TextBoxName": < asp:TextBox ID="TextBoxNAME" runat="server" Width="100%" Wrap="False"> < /asp:TextBox> a SQLDataSource called "SqlDataSourceCOUNTRIES", that selects all records from a Table with 3 columns - ID (Number, PK), NAME (Varchar2(1000)), and POPULATION (Number) called COUNTRIES < asp:SqlDataSource ID="SqlDataSourceCOUNTRIES" runat="server" ConnectionString="< %$ ConnectionStrings:myDB %> " ProviderName="< %$ ConnectionStrings:myDB.ProviderName %> " SelectCommand="SELECT COUNTRIES.ID, COUNTRIES.NAME, COUNTRIES.POPULATION FROM COUNTRIES ORDER BY COUNTRIES.NAME, COUNTRIES.ID"> < /asp:SqlDataSource> a GridView called GridViewCOUNTRIES: < asp:GridView ID="GridViewCOUNTRIES" runat="server" AllowPaging="True" AllowSorting="True" AutoGenerateColumns="False" DataSourceID="SqlDataSourceCOUNTRIES" DataKeyNames="ID" DataMember="DefaultView"> < Columns> < asp:CommandField ShowSelectButton="True" /> < asp:BoundField DataField="ID" HeaderText="Id" SortExpression="ID" /> < asp:BoundField DataField="NAME" HeaderText="Name" SortExpression="NAME" /> < asp:BoundField DataField="POPULATION" HeaderText="Population" SortExpression="POPULATION" /> < /Columns> < /asp:GridView> a Button called ButtonFilter: < asp:Button ID="ButtonFilter" runat="server" Text="Filter" onclick="ButtonFilter_Click"/> This is the onclick event: protected void ButtonFilter_Click(object sender, EventArgs e) { Response.Redirect("Countries.aspx?" + (this.CheckBoxNAME.Checked ? string.Format("NAME={0}", this.TextBoxNAME.Text) : string.Empty)); } Also, this is the main onload event of the page: protected void Page_Load(object sender, EventArgs e) { if (Page.IsPostBack == false) { if (Request.QueryString.Count != 0) { Dictionary parameters = new Dictionary(); string commandTextFormat = string.Empty; if (Request.QueryString["NAME"] != null) { if (commandTextFormat != string.Empty && commandTextFormat.EndsWith("AND") == false) { commandTextFormat += "AND"; } commandTextFormat += " (UPPER(COUNTRIES.NAME) LIKE '%' || :NAME || '%') "; parameters.Add("NAME", Request.QueryString["NAME"].ToString()); } this.SqlDataSourceCOUNTRIES.SelectCommand = string.Format("SELECT COUNTRIES.ID, COUNTRIES.NAME, COUNTRIES.POPULATION FROM COUNTRIES WHERE {0} ORDER BY COUNTRIES.NAME, COUNTRIES.ID", commandTextFormat); foreach (KeyValuePair parameter in parameters) { this.SqlDataSourceCOUNTRIES.SelectParameters.Add(parameter.Key, parameter.Value.ToUpper()); } } } } Basicly, the page displays in the GridViewCOUNTRIES all the records of table COUNTRIES. The scenario is the following: - the user checks the CheckBox; - the user types a value in the TextBox (let's say "ch"); - the user presses the Button; - the page loads displaying only the records that match the filter criteria (in this case, all the countries that have names containing "Ch"); - the user clicks on the header of the column called "Name" in order to sort the data in the GridView Then, I get the following error: ORA-01036: illegal variable name/number. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Data.OracleClient.OracleException: ORA-01036: illegal variable name/number Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Any help is greatly appreciated, tnks. PS: I'm using ASP.NET 3.5, under Visual Studio 2008, with an OracleXE database.

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  • Specializing a template on a lambda in C++0x

    - by Tony A.
    I've written a traits class that lets me extract information about the arguments and type of a function or function object in C++0x (tested with gcc 4.5.0). The general case handles function objects: template <typename F> struct function_traits { template <typename R, typename... A> struct _internal { }; template <typename R, typename... A> struct _internal<R (F::*)(A...)> { // ... }; typedef typename _internal<decltype(&F::operator())>::<<nested types go here>>; }; Then I have a specialization for plain functions at global scope: template <typename R, typename... A> struct function_traits<R (*)(A...)> { // ... }; This works fine, I can pass a function into the template or a function object and it works properly: template <typename F> void foo(F f) { typename function_traits<F>::whatever ...; } int f(int x) { ... } foo(f); What if, instead of passing a function or function object into foo, I want to pass a lambda expression? foo([](int x) { ... }); The problem here is that neither specialization of function_traits<> applies. The C++0x draft says that the type of the expression is a "unique, unnamed, non-union class type". Demangling the result of calling typeid(...).name() on the expression gives me what appears to be gcc's internal naming convention for the lambda, main::{lambda(int)#1}, not something that syntactically represents a C++ typename. In short, is there anything I can put into the template here: template <typename R, typename... A> struct function_traits<????> { ... } that will allow this traits class to accept a lambda expression?

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  • Loading datasets from datastore and merge into single dictionary. Resource problem.

    - by fredrik
    Hi, I have a productdatabase that contains products, parts and labels for each part based on langcodes. The problem I'm having and haven't got around is a huge amount of resource used to get the different datasets and merging them into a dict to suit my needs. The products in the database are based on a number of parts that is of a certain type (ie. color, size). And each part has a label for each language. I created 4 different models for this. Products, ProductParts, ProductPartTypes and ProductPartLabels. I've narrowed it down to about 10 lines of code that seams to generate the problem. As of currently I have 3 Products, 3 Types, 3 parts for each type, and 2 languages. And the request takes a wooping 5500ms to generate. for product in productData: productDict = {} typeDict = {} productDict['productName'] = product.name cache_key = 'productparts_%s' % (slugify(product.key())) partData = memcache.get(cache_key) if not partData: for type in typeData: typeDict[type.typeId] = { 'default' : '', 'optional' : [] } ## Start of problem lines ## for defaultPart in product.defaultPartsData: for label in labelsForLangCode: if label.key() in defaultPart.partLabelList: typeDict[defaultPart.type.typeId]['default'] = label.partLangLabel for optionalPart in product.optionalPartsData: for label in labelsForLangCode: if label.key() in optionalPart.partLabelList: typeDict[optionalPart.type.typeId]['optional'].append(label.partLangLabel) ## end problem lines ## memcache.add(cache_key, typeDict, 500) partData = memcache.get(cache_key) productDict['parts'] = partData productList.append(productDict) I guess the problem lies in the number of for loops is too many and have to iterate over the same data over and over again. labelForLangCode get all labels from ProductPartLabels that match the current langCode. All parts for a product is stored in a db.ListProperty(db.key). The same goes for all labels for a part. The reason I need the some what complex dict is that I want to display all data for a product with it's default parts and show a selector for the optional one. The defaultPartsData and optionaPartsData are properties in the Product Model that looks like this: @property def defaultPartsData(self): return ProductParts.gql('WHERE __key__ IN :key', key = self.defaultParts) @property def optionalPartsData(self): return ProductParts.gql('WHERE __key__ IN :key', key = self.optionalParts) When the completed dict is in the memcache it works smoothly, but isn't the memcache reset if the application goes in to hibernation? Also I would like to show the page for first time user(memcache empty) with out the enormous delay. Also as I said above, this is only a small amount of parts/product. What will the result be when it's 30 products with 100 parts. Is one solution to create a scheduled task to cache it in the memcache every hour? It this efficient? I know this is alot to take in, but I'm stuck. I've been at this for about 12 hours straight. And can't figure out a solution. ..fredrik

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  • CoreGraphics taking a while to show on a large view - can i get it to repeat pixels?

    - by Andrew
    This is my coregraphics code: void drawTopPaperBackground(CGContextRef context, CGRect rect) { CGRect paper3 = CGRectMake(10, 14, 300, rect.size.height - 14); CGRect paper2 = CGRectMake(13, 12, 294, rect.size.height - 12); CGRect paper1 = CGRectMake(16, 10, 288, rect.size.height - 10); //Shadow CGContextSetShadowWithColor(context, CGSizeMake(0,0), 10, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(paper3, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //Layers of paper //CGContextSaveGState(context); drawPaper(context, paper3); drawPaper(context, paper2); drawPaper(context, paper1); //CGContextRestoreGState(context); } void drawPaper(CGContextRef context, CGRect rect) { //Shadow CGContextSaveGState(context); CGContextSetShadowWithColor(context, CGSizeMake(0,0), 1, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(rect, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //CGContextRestoreGState(context); //Gradient //CGContextSaveGState(context); CGColorRef startColor = [UIColor colorWithWhite:0.92 alpha:1.0].CGColor; CGColorRef endColor = [UIColor colorWithWhite:0.94 alpha:1.0].CGColor; CGRect firstHalf = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width / 2, rect.size.height); CGRect secondHalf = CGRectMake(rect.origin.x + (rect.size.width / 2), rect.origin.y, rect.size.width / 2, rect.size.height); drawVerticalGradient(context, firstHalf, startColor, endColor); drawVerticalGradient(context, secondHalf, endColor, startColor); //CGContextRestoreGState(context); //CGContextSaveGState(context); CGRect redRect = rectForRectWithInset(rect, -1); CGMutablePathRef redPath = createRoundedRectForRect(redRect, 0); //CGContextSaveGState(context); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextClip(context); CGContextAddPath(context, redPath); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 15.0, [[UIColor colorWithWhite:0 alpha:0.1] CGColor]); CGContextStrokePath(context); CGContextRestoreGState(context); } The view is a UIScrollView, which contains a textview. Every time the user types something and goes onto a new line, I call [self setNeedsDisplay]; and it redraws the code. But when the view starts to get long - around 1000 height, it has very noticeable lag. How can i make this code more efficient? Can i take a line of pixels and make it just repeat that, or stretch it, all the way down?

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  • Casting to derived type problem in C++

    - by GONeale
    Hey there everyone, I am quite new to C++, but have worked with C# for years, however it is not helping me here! :) My problem: I have an Actor class which Ball and Peg both derive from on an objective-c iphone game I am working on. As I am testing for collision, I wish to set an instance of Ball and Peg appropriately depending on the actual runtime type of actorA or actorB. My code that tests this as follows: // Actors that collided Actor *actorA = (Actor*) bodyA->GetUserData(); Actor *actorB = (Actor*) bodyB->GetUserData(); Ball* ball; Peg* peg; if (static_cast<Ball*> (actorA)) { // true ball = static_cast<Ball*> (actorA); } else if (static_cast<Ball*> (actorB)) { ball = static_cast<Ball*> (actorB); } if (static_cast<Peg*> (actorA)) { // also true?! peg = static_cast<Peg*> (actorA); } else if (static_cast<Peg*> (actorB)) { peg = static_cast<Peg*> (actorB); } if (peg != NULL) { [peg hitByBall]; } Once ball and peg are set, I then proceed to run the hitByBall method (objective c). Where my problem really lies is in the casting procedurel Ball casts fine from actorA; the first if (static_cast<>) statement steps in and sets the ball pointer appropriately. The second step is to assign the appropriate type to peg. I know peg should be a Peg type and I previously know it will be actorB, however at runtime, detecting the types, I was surprised to find actually the third if (static_cast<>) statement stepped in and set this, this if statement was to check if actorA was a Peg, which we already know actorA is a Ball! Why would it have stepped here and not in the fourth if statement? The only thing I can assume is how casting works differently from c# and that is it finds that actorA which is actually of type Ball derives from Actor and then it found when static_cast<Peg*> (actorA) is performed it found Peg derives from Actor too, so this is a valid test? This could all come down to how I have misunderstood the use of static_cast. How can I achieve what I need? :) I'm really uneasy about what feels to me like a long winded brute-casting attempt here with a ton of ridiculous if statements. I'm sure there is a more elegant way to achieve a simple cast to Peg and cast to Ball dependent on actual type held in actorA and actorB. Hope someone out there can help! :) Thanks a lot.

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  • Generate A Simple Read-Only DAL?

    - by David
    I've been looking around for a simple solution to this, trying my best to lean towards something like NHibernate, but so far everything I've found seems to be trying to solve a slightly different problem. Here's what I'm looking at in my current project: We have an IBM iSeries database as a primary repository for a third party software suite used for our core business (a financial institution). Part of what my team does is write applications that report on or key off of a lot of this data in some way. In the past, we've been manually creating ADO .NET connections (we're using .NET 3.5 and Visual Studio 2008, by the way) and manually writing queries, etc. Moving forward, I'd like to simplify the process of getting data from there for the development team. Rather than creating connections and queries and all that each time, I'd much rather a developer be able to simply do something like this: var something = (from t in TableName select t); And, ideally, they'd just get some IQueryable or IEnumerable of generated entities. This would be done inside a new domain core that I'm building where these entities would live and the applications would interface with it through a request/response service layer. A few things to note are: The entities that correspond to the database tables should be generated once and we'd prefer to manually keep them updated over time. That is, if columns/tables are added to the database then we shouldn't have to do anything. (If some are deleted, of course, it will break, but that's fine.) But if we need to use a new column, we should be able to just add it to the necessary class(es) without having to re-gen the whole thing. The whole thing should be SELECT-only. We're not doing a full DAL here because we don't want to be able to break anything in the database (even accidentally). We don't need any kind of mapping between our domain objects and the generated entity types. The domain barely covers a fraction of the data that's in there, most of it we'll never need, and we would rather just create re-usable maps manually over time. I already have a logical separation for the DAL where my "repository" classes return domain objects, I'm just looking for a better alternative to manual ADO to be used inside the repository classes. Any suggestions? It seems like what I'm doing is just enough outside the normal demand for DAL/ORM tools/tutorials online that I haven't been able to find anything. Or maybe I'm just overlooking something obvious?

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  • C# Type Casting at Runtimefor Array.SetValue

    - by sprocketonline
    I'm trying to create an array using reflection, and insert values into it. I'm trying to do this for many different types so would like a createAndFillArray function capable of this : Type t1 = typeof(A); Type t2 = typeof(B); double exampleA = 22.5; int exampleB = 43; Array arrA = createAndFillArray(t1, exampleA); Array arrB = createAndFillArray(t2, exampleB); private Array createAndFillArray(Type t, object val){ Array arr = Array.CreateInstance( t, 1); //length 1 in this example only, real-world is of variable length. arr.SetValue( val, 0 ); //this causes the following error: "System.InvalidCastException : Object cannot be stored in an array of this type." return arr; } with the class A being as follows: public class A{ public A(){} private double val; public double Value{ get{ return val; } set{ this.val = value; } } public static implicit operator A(double d){ A a = new A(); a.Value = d; return a; } } and class B being very similar, but with int: public class B{ public B(){} private double val; public double Value{ get{ return val; } set{ this.val = value; } } public static implicit operator B(double d){ B b = new B(); b.Value = d; return b; } } I hoped that the implicit operator would have ensured that the double be converted to class A, or the int to class B, and the error avoided; but this is obviously not so. The above is used in a custom deserialization class, which takes data from a custom data format and fills in the corresponding .Net object properties. I'm doing this via reflection and at runtime, so I think both are unavoidable. I'm targeting the C# 2.0 framework. I've dozens, if not hundreds, of classes similar to A and B, so would prefer to find a solution which improved on the createAndFillArray method rather than a solution which altered these classes.

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  • I have to do two seemingly mutually exclusive things on leaving an asp:textbox. Please help me get

    - by aape
    This project has gone from being a simple '99 Ford F-150 to the Homer. I've got controls with a gridview with textboxes for data entry. All the user controls on the pages are in AJAX updatepanels. User types in a database column or budget entity or some other financial thing they want to include in the report. The textboxes in the gridview have autopostback = true set. overly long background info When the user leaves the textbox, during the postback (triggered by onTextChanged) I do some validation back on the server on their entry - regexs, do they have rights to that column, is that column locked, etc. If it fails, I put a error message next to the textbox. If it passes, I wipe out any title or error that used to be next to the code. Focus is getting lost from the postback if they're tabbing out of the box, rather than going to the next textbox in the gridview. So to fix that I need, if their leaving the tb via the tab key, to also figure out what textbox or gridviewrow they're on, if they're not on the last row, and after the validation and labeling, put the focus on the textbox in the next row. I can't figure out how, in ontextchanged, to find what caused me to leave the textbox, so I'm thinking use javascript onkeyup to test the key pressed and then find the next box etc, but the ontextchanged fires first and then the js never does, and also, since the control is all AJAXed, the javascript can't find the textboxes because when you enter the page everything is collapsed (the requirements people loooove to collapse and expand things), and so when it's expanded, all the 'new' textboxes are up in the viewstate stuff in the page source, and not down where javascript can see them. The questions So I'm wondering if I can have an onblur in the javascript that can trigger a postback where I can do my validation and such, and either 1) include the keypressed or pick it out of sender in the event or 2) followup the onblur with onkeyup and somehow figure out what textbox is next on the grid and throw focus there. Or, is there another .NET based approach that could work for this? In terms of tearing the whole thing down and starting from scratch, I couldn't sell that to the bosses, I'm past the point of no return as far as that goes.

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  • current_user.user_type_id = @employer ID

    - by sscirrus
    I am building a system with a User model (authenticated using AuthLogic) and three user types in three models: one of these models is Employer. Each of these three models has_many :users, :as = :authenticable. I start by having a new visitor to the site create their own 'User' record with username, password, which user type they are, etc. Upon creation, the user is sent to the 'new' action for one of the three models. So, if they tell us they are an employer, we redirect_to :controller = "employers, :action = "new". Question: When the employer has submitted, I want to set the current_user.user_type_id equal to the employer ID. This should be simple... but it's not working. # Employers Controller / new def new @employer = Employer.new 1.times {@employer.addresses.build} render :layout => 'forms' end # Employers Controller / create def create @employer = Employer.new(params[:employer]) if @employer.save if current_user.blank? redirect_to :controller => "users", :action => "new" else current_user.user_type_id = @employer.id current_user.user_type = "Employer" redirect_to :action => "home", :id => current_user.user_type_id end else render :action => "new" end end ------UPDATE------ Hi guys. In response: I am using this table structure because each of my three user type models have lots of different fields and each has different relationships to the other models, which is why I've avoided STI. By 1.times (@employer.addresses.build) I'm connecting the employer model to the address polymorphic table in one form, so I'm asking the controller to build a new address to go along with the new employer. Averell: you mentioned encapsulating... something in the model using a 'setter' method. I have no idea what you mean by this - could you please explain how this works (or direct me to an example elsewhere)? With tsdbrown's answer I have managed to create the behavior I want... if there's a more elegant way to accomplish the same thing I'd love to learn how. Thanks very much. Thanks to tsdbrown for answering the current_user.save problem!

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  • Visual Studio 2010 and Test Driven Development

    - by devoured elysium
    I'm making my first steps in Test Driven Development with Visual Studio. I have some questions regarding how to implement generic classes with VS 2010. First, let's say I want to implement my own version of an ArrayList. I start by creating the following test (I'm using in this case MSTest): [TestMethod] public void Add_10_Items_Remove_10_Items_Check_Size_Is_Zero() { var myArrayList = new MyArrayList<int>(); for (int i = 0; i < 10; ++i) { myArrayList.Add(i); } for (int i = 0; i < 10; ++i) { myArrayList.RemoveAt(0); } int expected = 0; int actual = myArrayList.Size; Assert.AreEqual(expected, actual); } I'm using VS 2010 ability to hit ctrl + . and have it implement classes/methods on the go. I have been getting some trouble when implementing generic classes. For example, when I define an .Add(10) method, VS doesn't know if I intend a generic method(as the class is generic) or an Add(int number) method. Is there any way to differentiate this? The same can happen with return types. Let's assume I'm implementing a MyStack stack and I want to test if after I push and element and pop it, the stack is still empty. We all know pop should return something, but usually, the code of this test shouldn't care for it. Visual Studio would then think that pop is a void method, which in fact is not what one would want. How to deal with this? For each method, should I start by making tests that are "very specific" such as is obvious the method should return something so I don't get this kind of ambiguity? Even if not using the result, should I have something like int popValue = myStack.Pop() ? How should I do tests to generic classes? Only test with one generic kind of type? I have been using ints, as they are easy to use, but should I also test with different kinds of objects? How do you usually approach this? I see there is a popular tool called TestDriven for .NET. With VS 2010 release, is it still useful, or a lot of its features are now part of VS 2010, rendering it kinda useless? Thanks

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  • Can a process have two pid's?

    - by limp_chimp
    I'm studying computer systems and I've made this very simple function which uses fork() to create a child process. fork() returns a pid_t that is 0 if it's a child process. But calling the getpid() function within this child process returns a different, nonzero pid. In the code I have below, is newPid only meaningful in the context of the program, and not to the operating system? Is it possibly only a relative value, measured against the pid of the parent? #include <stdio.h> #include <unistd.h> #include <sys/types.h> #include <string.h> #include <errno.h> #include <stdlib.h> void unixError(char* msg) { printf("%s: %s\n", msg, strerror(errno)); exit(0); } pid_t Fork() { pid_t pid; if ((pid = fork()) < 0) unixError("Fork error"); return pid; } int main(int argc, const char * argv[]) { pid_t thisPid, parentPid, newPid; int count = 0; thisPid = getpid(); parentPid = getppid(); printf("thisPid = %d, parent pid = %d\n", thisPid, parentPid); if ((newPid = Fork()) == 0) { count++; printf("I am teh child. My pid is %d, my other pid is %d\n", getpid(), newPid); exit(0); } printf("I am the parent. My pid is %d\n", thisPid); return 0; } Output: thisPid = 30050, parent pid = 30049 I am the parent. My pid is 30050 I am teh child. My pid is 30052, my other pid is 0 Lastly, why is the child's pid 2 higher than the parent's, and not 1? The difference between the main function's pid and its parent is 1, but when we create a child it increments the pid by 2. Why is that?

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  • Java template classes using generator or similar?

    - by Hugh Perkins
    Is there some library or generator that I can use to generate multiple templated java classes from a single template? Obviously Java does have a generics implementation itself, but since it uses type-erasure, there are lots of situations where it is less than adequate. For example, if I want to make a self-growing array like this: class EasyArray { T[] backingarray; } (where T is a primitive type), then this isn't possible. This is true for anything which needs an array, for example high-performance templated matrix and vector classes. It should probably be possible to write a code generator which takes a templated class and generates multiple instantiations, for different types, eg for 'double' and 'float' and 'int' and 'String'. Is there something that already exists that does this? Edit: note that using an array of Object is not what I'm looking for, since it's no longer an array of primitives. An array of primitives is very fast, and uses only as much space a sizeof(primitive) * length-of-array. An array of object is an array of pointers/references, that points to Double objects, or similar, which could be scattered all over the place in memory, require garbage collection, allocation, and imply a double-indirection for access. Edit2: good god, voted down for asking for something that probably doesn't currently exist, but is technically possible and feasible? Does that mean that people looking for ways to improve things have already left the java community? Edit3: Here is code to show the difference in performance between primitive and boxed arrays: int N = 10*1000*1000; double[]primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } Object[] objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } tic(); primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } toc(); tic(); objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } toc(); Results: double[] array: 148 ms Double[] array: 4614 ms Not even close!

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  • Not seeing Sync Block in Object Layout

    - by bob-bedell
    It's my understanding the all .NET object instances begin with an 8 byte 'object header': a synch block (4 byte pointer into a SynchTableEntry table), and a type handle (4 byte pointer into the types method table). I'm not seeing this in VS 2010 RC's (CLR 4.0) debugger memory windows. Here's a simple class that will generate a 16 byte instance, less the object header. class Program { short myInt = 2; // 4 bytes long myLong = 3; // 8 bytes string myString = "aString"; // 4 byte object reference // 16 byte instance static void Main(string[] args) { new Program(); return; } } An SOS object dump tells me that the total object size is 24 bytes. That makes sense. My 16 byte instance plus an 8 byte object header. !DumpObj 0205b660 Name: Offset_Test.Program MethodTable: 000d383c EEClass: 000d13f8 Size: 24(0x18) bytes File: C:\Users\Bob\Desktop\Offset_Test\Offset_Test\bin\Debug\Offset_Test.exe Fields: MT Field Offset Type VT Attr Value Name 632020fc 4000001 10 System.Int16 1 instance 2 myInt 632050d8 4000002 4 System.Int64 1 instance 3 myLong 631fd2b8 4000003 c System.String 0 instance 0205b678 myString Here's the raw memory: 0x0205B660 000d383c 00000003 00000000 0205b678 00000002 ... And here are some annotations: offset 0 000d383c ;TypeHandle (pointer to MethodTable), 4 bytes offset 4 00000003 00000000 ;myLong, 8 bytes offset 12 0205b678 ;myString, 4 byte reference to address of "myString" on GC Heap offset 16 00000002 ;myInt, 4 bytes My object begins a address 0x0205B660. But I can only account for 20 bytes of it, the type handle and the instance fields. There is no sign of a synch block pointer. The object size is reported as 24 bytes, but the debugger is showing that it only occupies 20 bytes of memory. I'm reading Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects, and expected the first 4 bytes of my object to be a zeroed synch block pointer, as shown in Figure 8 of that article. Granted, this is an article about CLR 1.1. I'm just wondering if the difference between what I'm seeing and what this early article reports is a change in either the debugger's display of object layout, or in the way the CLR lays out objects in versions later than 1.1. Anyway, can anyone account for my 4 missing bytes?

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  • This code appears to achieve the return of a null reference in C++

    - by Chuck
    Hi folks, My C++ knowledge is somewhat piecemeal. I was reworking some code at work. I changed a function to return a reference to a type. Inside, I look up an object based on an identifier passed in, then return a reference to the object if found. Of course I ran into the issue of what to return if I don't find the object, and in looking around the web, many people claim that returning a "null reference" in C++ is impossible. Based on this advice, I tried the trick of returning a success/fail boolean, and making the object reference an out parameter. However, I ran into the roadblock of needing to initialize the references I would pass as actual parameters, and of course there is no way to do this. I retreated to the usual approach of just returning a pointer. I asked a colleague about it. He uses the following trick quite often, which is accepted by both a recent version of the Sun compiler and by gcc: MyType& someFunc(int id) { // successful case here: // ... // fail case: return *static_cast<MyType*>(0); } // Use: ... MyType& mt = somefunc(myIdNum); if (&mt) // test for "null reference" { // whatever } ... I have been maintaining this code base for a while, but I find that I don't have as much time to look up the small details about the language as I would like. I've been digging through my reference book but the answer to this one eludes me. Now, I had a C++ course a few years ago, and therein we emphasized that in C++ everything is types, so I try to keep that in mind when thinking things through. Deconstructing the expression: "*static_cast(0);", it indeed seems to me that we take a literal zero, cast it to a pointer to MyType (which makes it a null pointer), and then apply the dereferencing operator in the context of assigning to a reference type (the return type), which should give me a reference to the same object pointed to by the pointer. This sure looks like returning a null reference to me. Any advice in explaining why this works (or why it shouldn't) would be greatly appreciated. Thanks, Chuck

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  • C# Different class objects in one list

    - by jeah_wicer
    I have looked around some now to find a solution to this problem. I found several ways that could solve it but to be honest I didn't realize which of the ways that would be considered the "right" C# or OOP way of solving it. My goal is not only to solve the problems but also to develop a good set of code standards and I'm fairly sure there's a standard way to handle this problem. Let's say I have 2 types of printer hardwares with their respective classes and ways of communicating: PrinterType1, PrinterType2. I would also like to be able to later on add another type if neccessary. One step up in abstraction those have much in common. It should be possible to send a string to each one of them as an example. They both have variables in common and variables unique to each class. (One for instance communicates via COM-port and has such an object, while the other one communicates via TCP and has such an object). I would however like to just implement a List of all those printers and be able to go through the list and perform things as "Send(string message)" on all Printers regardless of type. I would also like to access variables like "PrinterList[0].Name" that are the same for both objects, however I would also at some places like to access data that is specific to the object itself (For instance in the settings window of the application where the COM-port name is set for one object and the IP/port number for another). So, in short something like: In common: Name Send() Specific to PrinterType1: Port Specific to PrinterType2: IP And I wish to, for instance, do Send() on all objects regardless of type and the number of objects present. I've read about polymorphism, Generics, interfaces and such, but I would like to know how this, in my eyes basic, problem typically would be dealt with in C# (and/or OOP in general). I actually did try to make a base class, but it didn't quite seem right to me. For instance I have no use of a "string Send(string Message)" function in the base class itself. So why would I define one there that needs to be overridden in the derived classes when I would never use the function in the base class ever in the first place? I'm really thankful for any answers. People around here seem very knowledgeable and this place has provided me with many solutions earlier. Now I finally have an account to answer and vote with too. EDIT: To additionally explain, I would also like to be able to access the objects of the actual printertype. For instance the Port variable in PrinterType1 which is a SerialPort object. I would like to access it like: PrinterList[0].Port.Open() and have access to the full range of functionality of the underlaying port. At the same time I would like to call generic functions that work in the same way for the different objects (but with different implementations): foreach (printer in Printers) printer.Send(message)

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  • Is it any loose coupling mechanism in Objective-C + Cocoa like C# delegates or C++Qt signals+slots?

    - by Eye of Hell
    Hello. For a large programs, the standard way to chalenge a complexity is to divide a program code into small objects. Most of the actual programming languages offer this functionality via classes, so is Objective-C. But after source code is separated into small object, the second challenge is to somehow connect them with each over. Standard approaches, supported by most languages are compositon (one object is a member field of another), inheritance, templates (generics) and callbacks. More cryptic techniques include method-level delagates (C#) and signals+slots (C++Qt). I like the delegates / signals idea, since while connecting two objects i can connect individual methods with each over, without objects knowing anything of each over. For C#, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); object1.SomethingHappened += object2.HandleSomething; In this code, is object1 calls it's SomethingHappened delegate (like a normal method call) the HandleSomething method of object2 will be called. For C++Qt, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); connect( object1, SIGNAL(SomethingHappened()), object2, SLOT(HandleSomething()) ); The result will be exactly the same. This technique has some advantages and disadvantages, but generally i like it more than interfaces since if program code base grows i can change connections and add new ones without creating tons of interfaces. After examination of Objective-C i havn't found any way to use this technique i like :(. It seems that Objective-C supports message passing perfectly well, but it requres for object1 to have a pointer to object2 in order to pass it a message. If some object needs to be connected to lots of other objects, in Objective-C i will be forced to give him pointers to each of the objects it must be connected. So, the question :). Is it any approach in Objective-C programming that will closely resemble delegate / signal+slot types of connection, not a 'give first object an entire pointer to second object so it can pass a message to it'. Method-level connections are a bit more preferable to me than object-level connection ^_^.

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  • How come Java doesn't accept my LinkedList in a Generic, but accepts its own?

    - by master chief
    For a class assignment, we can't use any of the languages bultin types, so I'm stuck with my own list. Anyway, here's the situation: public class CrazyStructure <T extends Comparable<? super T>> { MyLinkedList<MyTree<T>> trees; //error: type parameter MyTree is not within its bound } However: public class CrazyStructure <T extends Comparable<? super T>> { LinkedList<MyTree<T>> trees; } Works. MyTree impleements the Comparable interface, but MyLinkedList doesn't. However, Java's LinkedList doesn't implement it either, according to this. So what's the problem and how do I fix it? MyLinkedList: public class MyLinkedList<T extends Comparable<? super T>> { private class Node<T> { private Node<T> next; private T data; protected Node(); protected Node(final T value); } Node<T> firstNode; public MyLinkedList(); public MyLinkedList(T value); //calls node1.value.compareTo(node2.value) private int compareElements(final Node<T> node1, final Node<T> node2); public void insert(T value); public void remove(T value); } MyTree: public class LeftistTree<T extends Comparable<? super T>> implements Comparable { private class Node<T> { private Node<T> left, right; private T data; private int dist; protected Node(); protected Node(final T value); } private Node<T> root; public LeftistTree(); public LeftistTree(final T value); public Node getRoot(); //calls node1.value.compareTo(node2.value) private int compareElements(final Node node1, final Node node2); private Node<T> merge(Node node1, Node node2); public void insert(final T value); public T extractMin(); public int compareTo(final Object param); }

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