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  • Wait for tasks to get completed in threadpool.

    - by Alien01
    Hello I have created a thread pool in C++ which stores all tasks in a queue. Thread pool start n number of threads which takes tasks from queue , process each task and then delete tasks from queue. Now , I want to wait till all tasks get completed. Checking for empty queue for completion of tasks may not work as , task can be given to each thread and queue can be emptied but still the tasks can in processing mode. I am not getting idea how to wait for all the tasks completion.This is a design problem. Any suggestions?

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  • What is the order of diagram drawing in a design?

    - by Manuel Malagon
    I'm new with OOP and UML and I have some confusion here. I'd like to know where to start, I mean, somebody comes to you and ask you to do something (involves software design of course), once you have determined what has to be done, what is the order in which you have to start the software architecture? I mean, is it first the use case diagram or the class diagram? or should I draw some diagrams in parallel? But basically, where should I start? and what UML diagram goes first? Thanks for helping!!

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  • Should I create protected constructor for my singleton classes?

    - by Vijay Shanker
    By design, in Singleton pattern the constructor should be marked private and provide a creational method retuning the private static member of the same type instance. I have created my singleton classes like this only. public class SingletonPattern {// singleton class private static SingletonPattern pattern = new SingletonPattern(); private SingletonPattern() { } public static SingletonPattern getInstance() { return pattern; } } Now, I have got to extend a singleton class to add new behaviors. But the private constructor is not letting be define the child class. I was thinking to change the default constructor to protected constructor for the singleton base class. What can be problems, if I define my constructors to be protected? Looking for expert views....

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  • View artifacts leaking into the model of MVC

    - by Jono
    In an ASP.NET MVC application (which has very little chance of having its view technology ported to something non-HTML, but whose functional requirements evolve weekly,) how much HTML should ideally be allowed to be directly represented in the Model? I might come across as a design bigot for this, but I regard it as bad practice to allow any view constructs to "leak" into the model in an MVC application (and vice versa). For example, a Model that represents an item you're about to purchase should know nothing about the HTML check box that says "add giftwrap/message", nor should it know about any HTML drop down lists for payment card types. Conversely the View shouldn't be doing work like figuring out button text by translating keys into values (by looking in resource files.)

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  • Any ideas for developing a Risc Processor friendly string allocator?

    - by Richard Fabian
    I'm working on some tools to enable high throughput data-oriented development, and one thing that I've not got an immediate answer for is how you go about allocating strings quickly. On risc processors you've got another problem of implementation that the CPU doesn't like branching, which is what I'm trying to minimise or avoid. Also, cache coherence is important on most CPUs, so that's gotta be influential in the design too. So, how would you go about reducing the overhead for a generic string allocator? Sometimes it's easier to solve a more explicit problem, so any ideas for string sizes of 5-30?

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  • Is there such a thing as too many tables?

    - by Stacey
    I've been searching stackoverflow for about an hour now and couldn't find any topics related, so I apologize if this is a duplicate question. My inquery is this. Is there a point at which there are too many tables in a database? Even if the structure is well organized, thought out, and perfectly facilitates the design intent? I have a database that is quickly approaching 40 tables - about 10 main ones, and over 30 ancillary tables (junction tables, 'enumeration' tables, etc). Am I just a bad developer - or should I be trying something different? It seems like so many to me, I'm really afraid at how it will impact the performance of the project. I have done a lot of condensing where possible, grouped similar things where possible, etc. The database is built in MS-SQL 2008.

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  • OOP App Architecture: Which layer does a lazy loader sit in?

    - by JW
    I am planning the implemention an Inheritance Mapper pattern for an application component http://martinfowler.com/eaaCatalog/inheritanceMappers.html One feature it needs to have is for a domain object to reference a large list of aggreageted items (10,000 other domain objects) So I need some kind of lazy loading collection to be passed out of the aggregate root domain object to other domain objects. To keep my (php) model scripts organised i am storing them in two folders: MyComponent\ controllers\ models\ domain\ <- domain objects, DDD repository, DDD factory daccess\ <- PoEAA data mappers, SQL queries etc views\ But now I am racking my brains wondering where my lazy loading collection sits. Any suggestions / justifications for putting it in one place over another another? DDD = Domain Driven Design Patterns, Eric Evans - book PoEAA = Patterns of Application Architecture Patterns, Martin Fowler - book

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  • Fitts Law, applying it to touch screens

    - by Caylem
    Been reading a lot into UI design lately and Fitts Law keeps popping up. Now from what i gather its basically the larger an item is, and the closer it is to your cursor, the easier it is to click on. So what about touch screen devices where the input comes from multiple touches or just single touches. What are the fundamentals to take into account considering this? Should it be something like, the hands of the user are on the sides of the device so the buttons should be close to the left and right hand sides of the device? Thanks

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  • How can a new programmer impress the software engineer (boss)? [closed]

    - by Pablo
    Note 1/8/2011: As of this Monday, I'm the new software engineer. Turns out I did not impress the S.E., but ended impressing the CEO. See Joel, not everyone has to leave their Honda idling in front of the airport. =) Ashton, this one is for you buddy. Hi, I'm working at my first programming job. My boss is a very smart software engineer, and I feel like I have very little to offer compared to him. Problem is, he is always busy, and needs someone to help him out. I feel like I'm not good enough, but I still want to succeed. I want to be a great programmer. What can I do to impress him? Thank you.

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  • What steps should be taken to make sure your software is usable by disabled people?

    - by Cromulent
    I want to make sure a piece of software I am writing is usable by people with various disabilities such as blindness and an inability to use a mouse and / or keyboard. Unfortunately I have no experience with things such as screen readers or other methods that disabled people use to make using a computer easier / possible. I've never really had much experience with disabilities at all and unfortunately I don't know any disabled people who I can ask. I was wondering what other people do to make sure that their software is available to a wide range of people with varying abilities? This seems to be a subject matter that is often ignored by developers and I think it is a real shame.

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  • How to deal with "software end-of-life" situations?

    - by rwong
    When a vendor declares that they no longer intend to provide any support or services to a piece of software (and stated the intent to exit the business - offering no upgrade paths), and stated that customers must pay a nominal fee in order to have the existing data exported, what kind of recourse do programmers/customers have? Things I can think of: Need to purchase spare hardware and set up a spare environment on which the software can continue to operate. Various data export methods which do not require vendor involvement. (For example, screen scraping, printing to image followed by re-scanning, etc) Parallel systems where staff will duplicate the old data into a new system manually or semi-automatically Legal means, in case the vendor is in financial trouble Any other ideas? Assuming that there is no "circumvention" involved (no DRM, no DMCA), is data recovery or reverse engineering legal/acceptable?

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  • Designing constructors around type erasure in Java

    - by Internet Friend
    Yesterday, I was designing a Java class which I wanted to be initalized with Lists of various generic types: TheClass(List<String> list) { ... } TheClass(List<OtherType> list) { ... } This will not compile, as the constructors have the same erasure. I just went with factory methods differentiated by their names instead: public static TheClass createWithStrings(List<String> list) public static TheClass createWithOtherTypes(List<OtherType> list) This is less than optimal, as there isn't a single obvious location where all the different options for creating instances are available. I tried to search for better design ideas, but found surprisingly few results. What other patterns exist for designing around this problem?

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  • What do you do before starting on a project?

    - by hahuang65
    I'm still a pretty new project, and I haven't really worked on any large projects yet. However a few projects for school has shown me something I have never really thought of before. Pre-Project planning. One project we ran into a huge problem at the very last minute, and the other project was not divided up between partners very evenly, such that all the work was actually done at the end. So my question to everyone here is: How do you plan out the project beforehand? Please try to cover the following: Design (draw out UI by hand, UMLs, etc.) Division of Labor Timeline (especially how you estimate how much time is needed for certain things) and anything else you can think of. Thanks for all the help!

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  • Is this class + constructor definition pattern overly redundant?

    - by Protector one
    I often come across a pattern similar to this: class Person { public string firstName, lastName; public Person(string firstName, string lastName) { this.firstName = firstName; this.lastName = lastName; } } This feels overly redundant (I imagine typing "firstName" once, instead of thrice could be enough…), but I can't think of a proper alternative. Any ideas? Maybe I just don't know about a certain design pattern I should be using here? Edit - I think I need to elaborate a little. I'm not asking how to make the example code "better", but rather, "shorter". In its current state, all member names appear 3 times (declaration, initialization, constructor arguments), and it feels rather redundant. So I'm wondering if there is a pattern (or semantic sugar) to get (roughly) the same behavior, but with less bloat. I apologize for being unclear initially.

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  • C# Running several tasks at different intervals

    - by Nir
    A design question: I'd like to build a Windows service that executes different commands at different intervals. For simplicity's sake, let's say I want to run some batch files. The input it gets is a list of files and the intervals at which to execute. For example: a.bat - 4 minutes b.bat - 1 minute c.bat - 1 minute d.bat - 2 minutes I was thinking about sorting them according to intervals, and then setting a timer for each of the intervals. I'm not sure this is the best solution and I'd be happy to hear some feedbacks. Thanks!

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  • What are some best practices for making sure your .NET code will scale well?

    - by billmaya
    Last week I interviewed for a position at a TripleA MMORPG game company here in NE. I didn't get the job but one of the areas that came up during the interview was the about the scalability of the code that you write and how it should be considered early on in the design of your architecture and classes. Sadly to say I've never thought very much about the scalability of the .NET code that I've written (I work with single user desktop and mobile applications and our major concerns are usually with device memory and rates of data transmission). I'm interested in learning more about writing code that scales up well so it can handle a wide range of remote users in a client server environment, specifically MMORPGs. Are there any books, web sites, best practices, etc. that could get me started researching this topic?

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  • How big teams work with database

    - by Michael Riva
    Lets say I have a team, 20 developers. And we are making a project on .net. In team every one can easy create their tables according to their modules working on it. And we think to use an ORM, can you tell me how can and which ORM tools for good to working with team. Is there any proven way? I m asking becouse I never work with a team, so I dont know the best practices. So you guys what kind of pattern you use?. I realy wonder. The team members can write their unit tests and supply necessary design patterns. What kind of approach I need to create to manage team? What kind of ORM tools that we have to use?

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  • business object and codelist

    - by feiroox
    Hi How to design a business object? I have a library which returns me an Object which have ten lists of other different objects. I need to store it into database all. List of objects are often like: class Item { private int id; private String name; private double point; } But the name is often the same. Like basic title of the product or code. Containing from 3 characters up to 70characters. Should I make conversion for every Object to: (or something similar) class ConvertedItem { private int id; private int code; private double point; } And have a separated table of codes ( I guess around 60). Or do not bother with duplicated stuff? It's not mission critical app. What would you do in my case? thanks in advance

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  • Designing a recipe database that needs to include ingredients as well as sub-recipes

    - by VinceL
    I am designing a recipe database that needs to be very flexible as it is going to be communicating directly with our back-of-house inventory system. This is what I have so far in regards to the tables: Recipe: this table will contain the recipe date: the name, steps needed to cook, etc. Ingredients/Inventory: this is our back of house inventory, so this will have the information about each product that will be used in our recipes. Recipe Line Item: This is the tricky table, I want to be able link to the ingredients here as well as the quantity needed for the recipe, but I also need to be able to directly include recipes from the recipe table (such as marinara sauce that we make in-house), and that is why I am having trouble figuring out the best way to design this table. Basically, the recipe line item table needs to be able to link to either the ingredients table or the recipe table depending on which line item is needed and I want to know what would be the most effective way to handle that. Thank you so much in advance!

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  • Learning to write organized and modular programs (C++)

    - by Peter
    Hi All, I'm a computer science student, and I'm just starting to write relatively larger programs for my coursework (between 750 - 1500 lines). Up until now, it's been possible to get by with any reasonable level of modularization and object oriented design. However, now that I'm writing more complex code for my assignments I'd like to learn to write better code. Can anyone point me in the direction of some resources for learning about what sort of things to look for when designing your program's architecture so that you can make it as modularized as possible? Thank you for any help. Best, Peter

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  • What software programming languages were used by the Soviet Union's space program?

    - by shamp00
    I got interested in the Soviet space program and was interested to discover that the software on the Buran spacecraft circa 1988 was written in Prolog. Does anyone know what languages might have been used in earlier missions, especially the Mars PrOP-M rover missions of the early 1970s which were somewhat autonomous and could navigate obstacles? Edit My source for the Buran Prolog is this declassified document from the CIA site from May 1990. I couldn't find an OCR version, so here's the relevant quote from p. 0449: According to open-source literature, the Soviets used the French-developed programming language known as Prolog to develop on-board system software for the Buran vehicle...

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  • How to create a language these days?

    - by Mike
    I need to get around to writing that programming language I've been meaning to write. How do you kids do it these days? I've been out of the loop for over a decade; are you doing it any differently now than we did back in the pre-internet, pre-windows days? You know, back when "real" coders coded in C, used the command line, and quibbled over which shell was superior? Just to clarify, I mean, not how do you DESIGN a language (that I can figure out fairly easily) but how do you build the compiler and standard libraries and so forth? What tools do you kids use these days?

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  • Is there a formal name for gradually activating software changes?

    - by g .
    At times when we develop new features or functionality, we gradually "turn it on" to ensure a smooth transition and minimal impact for users. Instead of one big sudden change, we are able to control with the configuration aspects of the functionality that make it more or less intrusive to the user. This is all done in the same release/version of the software, so no software development changes are required (unless bugs turn up that need to be fixed). For example, initially we may only perform logging or analysis of data without acting upon it. Or we make something optional for a period of time before it becomes compulsory. The idea is that this reduces the potential for problems either on the technical side as well as unexpected changes by the user. The question is, is there a formal name for this approach?

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  • Decorator Pattern - Multiple wrappers or quantity property?

    - by Jiminizer
    I'm making use of the decorator pattern for one of the first times, as part of a Uni project. As far as I can see, the pattern seems to be meant more for adding functionality in a modular manner, however we've been taught it with uses such as a coffee or pizza maker, where the object has modular components that are added - changing properties rather than behaviour. I'm trying to make the most of both uses, however I've come up with a question. In the example in the book we're using (Head First Design Patterns), the pattern is used in a coffee shop creating different coffees. So, for example, milk, froth, sugar, sprinkles are all decorators. How would you implement a system that used the same decorator multiple times (for example, a coffee with two sugars)? Would you rewrap the coffee, or give sugar a quantity property? Or (as i'm starting to suspect) would this never be an issue as the pattern isn't designed to be used this way?

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  • Lazy loading? Better avoiding it?

    - by Charlie Pigarelli
    I just read about this design pattern: Lazy Load. And, since in the application i'm working on i have all the classes in one folder, i was wondering if this pattern could just make me avoiding the include() function for every class. I mean: It's nice to know that if i forgot to include a class, PHP, before falling into an error, trough an __autoload() function try to get it. But is it fine enough to just don't care about including classes and let PHP do it by your own every time? Or we should write __autoload() just in case it is needed?

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