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  • C# + Programmatically Working with Event Handlers

    - by Villager
    Hello, I have a TextBox that has the TextChanged event set declaratively. In some cases, I want programmatically set this value. In these cases, I want to disable the TextChanged event until I'm done programmatically setting the value. Then, when I'm done, I want to restore the event handler to behave as it was. For a single TextBox, I know I can accomplish this by doing the following: myTextBox.TextChanged -= myTextBox_TextChanged; myTextBox.Text = "[Some Value]"; myTextBox.TextChanged += myTextBox_TextChanged; However, I want to write this functionality into a single method that can be accessed by several methods. For instance, I'm trying to do so something like the following private void UpdateTextValue(TextBox textBox, string newValue) { object eventHandler = textBox.TextChanged; textBox.TextChanged -= eventHandler; textBox.Text = newValue; textBox.TextChanged += eventHandler; } Unfortunately, this approach doesn't work. It won't even compile. Is there a way I can encapsulate the functionality I'm trying to accomplish in a method such as the one shown above? If so, how? Thank you,

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  • ScrollBall press events while screen is off on an Android device.

    - by stolksdorf
    I'm writing a quick music player for myself on my Nexus One and really want to add the feature of being able to switch to the next song without removing it from it's case, ie. by pressing the scrollball through the sleeve. I've scoured many resources and... Haven't found a decently easy way to listen to key press events while the screen is off. Can't seem to even get scrollball press events to work. I've tried using a broadcastreciever listening for the Dpad_center intent, but it doesn't seem to function properly. I'm not looking for someone to write the code for me, but if you have successfully done either of these things, any insight on techniques or resources would be amazing. Thanks in advance!

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  • Android-SQLite: How to Count specific value from Column?

    - by sanpatil
    I have two table (TABLE_EXAM,TABLE_RESULT). Here is value of my TABLE_RESULT. result_id exam_id question_id correct_answer 1 2 4 y 2 2 5 y 3 2 6 n 4 2 7 y I need to count how many correct_answer='y' where exam_id=2. I try following code but it return 0. public int calculateResult(int examId,String confirmAnswer) { int correctAnswer=0; try { SQLiteDatabase db=this.getWritableDatabase(); String selectQuery=("select count(correctAnswer) from result where exam_id ='" + examId + "' and correctAnswer ='" + 'y' +"'" ); // String selectQuery=("SELECT COUNT(*)FROM result WHERE exam_id ='" + examId + "' and correctAnswer ='" + confirmAnswer +"'" ); Cursor cursor = db.rawQuery(selectQuery, null); if(cursor.moveToLast()) { correctAnswer=cursor.getInt(3); } } catch(Exception e) { e.printStackTrace(); } return correctAnswer; } In variable confirm_answer i pass "y". Give me some hint or reference. Any help is appreciated. Thanks in Advance

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  • psloglist -w into a file

    - by user11588
    I'm trying to redirect windows event log continuously into a file. psloglist.exe has the -w feature (that listens for new events and outputs to console) so I tried combining it with redirection into a file like so: psloglist -w > out.txt It doesn't work. As new events are logged they do not show up in the file. However, if I remove > out.txt new events do shows up in the console!

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  • YouTube API Security Error Flex

    - by 23tux
    Hi, I've tried to use the YoutTube API within a Flex project. But i got this error: *** Security Sandbox Violation *** SecurityDomain 'http://www.youtube.com/apiplayer?version=3' tried to access incompatible context 'file:///Users/YouTubePlayer/bin-debug/YouTubePlayer.html' Here are the two files: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" minWidth="1024" minHeight="768" xmlns:youtube="youtube.*" creationComplete="init();"> <fx:Script> <![CDATA[ [Bindable] private var ready:Boolean = true; private function init():void { Security.allowInsecureDomain("*"); Security.allowDomain("*"); Security.allowDomain('www.youtube.com'); Security.allowDomain('youtube.com'); Security.allowDomain('s.ytimg.com'); Security.allowDomain('i.ytimg.com'); } private function changing():void { /* trace("currentTime: " + player.getCurrentTime()); trace("startTime: " + player.startTime); trace("stopTime: " + player.stopTime); timeSlider.value = player.getCurrentTime() */ } private function startPlaying():void { player.play(); } private function checkStartSlider():void { if(startSlider.value > stopSlider.value) stopSlider.value = startSlider.value + 1; } private function checkStopSlider():void { if(stopSlider.value < startSlider.value) startSlider.value = stopSlider.value - 1; } ]]> </fx:Script> <s:VGroup> <youtube:Player id="player" videoID="DVFvcVuWyfE" change="changing();" ready="ready=true"/> <s:HGroup> <s:Button label="play" click="startPlaying();" /> </s:HGroup> <s:HGroup> <s:HSlider id="timeSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" enabled="{ready}"/> <s:Label id="currentTimeLbl" text="current time: 0" /> </s:HGroup> <s:HGroup> <s:HSlider id="startSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" change="checkStartSlider();" enabled="{ready}" value="0"/> <s:Label id="startTimeLbl" text="start time: {player.startTime}" /> </s:HGroup> <s:HGroup> <s:HSlider id="stopSlider" width="250" minimum="0" maximum="{player.stopTime}" snapInterval=".01" change="checkStopSlider();" enabled="{ready}" value="{player.stopTime}"/> <s:Label id="stopTimeLbl" text="stop time: {player.stopTime}" /> </s:HGroup> </s:VGroup> </s:Application> Here is the player package youtube { import flash.display.Loader; import flash.events.Event; import flash.events.TimerEvent; import flash.net.URLRequest; import flash.system.Security; import flash.utils.Timer; import mx.core.UIComponent; [Event(name="change", type="flash.events.Event")] [Event(name="ready", type="flash.events.Event")] public class Player extends UIComponent { private var player:Object; private var loader:Loader; private var _startTime:Number = 0; private var _stopTime:Number = 0; private var _videoID:String; private var metadataTimer:Timer = new Timer(200); private var playTimer:Timer = new Timer(200); public function Player() { // The player SWF file on www.youtube.com needs to communicate with your host // SWF file. Your code must call Security.allowDomain() to allow this // communication. Security.allowInsecureDomain("*"); Security.allowDomain("*"); // This will hold the API player instance once it is initialized. loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit); loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3")); } private function onLoaderInit(event:Event):void { addChild(loader); loader.content.addEventListener("onReady", onPlayerReady); loader.content.addEventListener("onError", onPlayerError); loader.content.addEventListener("onStateChange", onPlayerStateChange); loader.content.addEventListener("onPlaybackQualityChange", onVideoPlaybackQualityChange); } private function onPlayerReady(event:Event):void { // Event.data contains the event parameter, which is the Player API ID trace("player ready:", Object(event).data); // Once this event has been dispatched by the player, we can use // cueVideoById, loadVideoById, cueVideoByUrl and loadVideoByUrl // to load a particular YouTube video. player = loader.content; // Set appropriate player dimensions for your application player.setSize(0, 0); } private function onPlayerError(event:Event):void { // Event.data contains the event parameter, which is the error code trace("player error:", Object(event).data); } private function onPlayerStateChange(event:Event):void { // Event.data contains the event parameter, which is the new player state trace("player state:", Object(event).data); } private function onVideoPlaybackQualityChange(event:Event):void { // Event.data contains the event parameter, which is the new video quality trace("video quality:", Object(event).data); } [Bindable] public function get videoID():String { return _videoID; } public function set videoID(value:String):void { _videoID = value; } [Bindable] public function get stopTime():Number { return _stopTime; } public function set stopTime(value:Number):void { _stopTime = value; } [Bindable] public function get startTime():Number { return _startTime; } public function set startTime(value:Number):void { _startTime = value; } public function play():void { if(_videoID!="") { player.loadVideoById(_videoID, 0); // add the event listener, so that all 200 milliseconds is an event dispatched metadataTimer.addEventListener(TimerEvent.TIMER, metadataTimeHandler); // if the timer is running, stop and reset it if(metadataTimer.running) metadataTimer.reset(); else metadataTimer.start(); } } private function metadataTimeHandler(e:TimerEvent):void { if(player.getDuration() > 0) { startTime = 0; stopTime = player.getDuration(); metadataTimer.reset(); metadataTimer.stop(); metadataTimer.removeEventListener(TimerEvent.TIMER, metadataTimeHandler); player.playVideo(); playTimer.addEventListener(TimerEvent.TIMER, playTimerHandler); dispatchEvent(new Event("ready")); } } private function playTimerHandler(e:TimerEvent):void { if(getCurrentTime() > _stopTime) { seekTo(startTime); } dispatchEvent(new Event(Event.CHANGE)); } public function getCurrentTime():Number { if(!player.getCurrentTime()) return 0; else return player.getCurrentTime(); } public function seekTo(time:uint):void { player.seekTo(time); } } } Hope someone can help. thx, tux

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  • doubt regarding carrying data in custom events using actionscript

    - by user267530
    Hi I am working on actionscript to generate a SWF dynamically using JSON data coming from an HTTP request. I receive the data on creationComplete and try to generate a tree like structure. I don’t create the whole tree at the same time. I create 2 levels, level 1 and level 2. My goal is to attach custom events on the panels which represent tree nodes. When users click the panels, it dispatches custom events and try to generate the next level. So, it goes like this : On creation complete - get JSON- create top tow levels - click on level 2- create the level 2 and level 3 - click on level 3- create level 3 and 4. …and so on and so on. I am attaching my code with this email. Please take a look at it and if you have any hints on how you would do this if you need to paint a tree having total level number = “n” where( 0 import com.iwobanas.effects.*; import flash.events.MouseEvent; import flash.filters.BitmapFilterQuality; import flash.filters.BitmapFilterType; import flash.filters.GradientGlowFilter; import mx.controls.Alert; private var roundedMask:Sprite; private var panel:NewPanel; public var oldPanelIds:Array = new Array(); public var pages:Array = new Array();//cleanup public var delPages:Array = new Array(); public function DrawPlaybook(pos:Number,title:String,chld:Object):void { panel = new NewPanel(chld); panel.title = title; panel.name=title; panel.width = 100; panel.height = 80; panel.x=pos+5; panel.y=40; // Define a gradient glow. var gradientGlow:GradientGlowFilter = new GradientGlowFilter(); gradientGlow.distance = 0; gradientGlow.angle = 45; gradientGlow.colors = [0xFFFFF0, 0xFFFFFF]; gradientGlow.alphas = [0, 1]; gradientGlow.ratios = [0, 255]; gradientGlow.blurX = 10; gradientGlow.blurY = 10; gradientGlow.strength = 2; gradientGlow.quality = BitmapFilterQuality.HIGH; gradientGlow.type = BitmapFilterType.OUTER; panel.filters =[gradientGlow]; this.rawChildren.addChild(panel); pages.push(panel); panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onClickHandler(e,title,chld)}); this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)}); } public function onClickHandler(e:MouseEvent,title:String,chld:Object):void { //var panel:Panel; for each(var stp1:NewPanel in pages){ if(stp1.title==title){ var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = stp1; dispatchEvent(eventObj); } } } private function onCustomPanelClicked(e:CustomPageClickEvent,title:String):void { //cleanup itself Alert.show("onCustomPanelClicked" + title); var panel:NewPanel; for each(var stp:NewPanel in pages){ startAnimation(e,stp); } if(title == e.panelClicked.title){ panel = new NewPanel(null); panel.title = title; panel.name=title; panel.width = 150; panel.height = 80; panel.x=100; panel.y=40; this.rawChildren.addChild(panel); // var slideRight:SlideRight = new SlideRight(); slideRight.target=panel; slideRight.duration=750; slideRight.showTarget=true; slideRight.play(); //draw the steps var jsonData = this.map.getValue(title); var posX:Number = 50; var posY:Number = 175; for each ( var pnl:NewPanel in pages){ pages.pop(); } for each ( var stp1:Object in jsonData.children){ //Alert.show("map step=" + stp.text ); panel = new NewPanel(null); panel.title = stp1.text; panel.name=stp1.id; panel.width = 100; panel.id=stp1.id; panel.height = 80; panel.x = posX; panel.y=posY; posX+=150; var s:String="hi" + stp1.text; panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onChildClick(e,s);}); this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPnlClicked(e)}); this.rawChildren.addChild(panel); // Alert.show("map step=" + this.getChildIndex(panel) ); // oldPanelIds.push(panel); pages.push(panel); //this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, //function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)}); var slide:SlideUp = new SlideUp(); slide.target=panel; slide.duration=1500; slide.showTarget=false; slide.play(); } } } public function onChildClick(e:MouseEvent,s:String):void { //var panel:Panel; //Alert.show(e.currentTarget.title); for each(var stp1:NewPanel in pages){ if(stp1.title==e.currentTarget.title){ var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = stp1; dispatchEvent(eventObj); } } } private function onCustomPnlClicked(e:CustomPageClickEvent):void { for each ( var pnl:NewPanel in pages){ pages.pop(); } //onCustomPanelClicked(e,e.currentTarget.title); //Alert.show("hi from cstm" + e.panelClicked.title); } private function fadePanel(event:Event,panel:NewPanel):void{ panel.alpha -= .005; if (panel.alpha <= 0){ //Alert.show(panel.title); panel.removeEventListener(Event.ENTER_FRAME, function(e:Event){fadePanel(e,panel);}); }; panel.title=""; } private function startAnimation(event:CustomPageClickEvent,panel:NewPanel):void{ panel.addEventListener(Event.ENTER_FRAME, function(e:Event){fadePanel(e,panel)}); } Thanks in advance. Palash

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  • How to delete the history and cache in Opera Mobile (10.1)

    - by Mathias Lin
    I run Opera Mobile 10.1 on Android. My device is rooted. How can I clear the history and cache of the browser via shell? As su, removing /data/data/com.opera.browser/opera/profiles/smartphone/cookies4.dat /data/data/com.opera.browser/opera/profiles/smartphone/cache /data/data/com.opera.browser/opera/profiles/smartphone/cacheO and a /system/xbin/busybox killall -9 com.opera.browser afterwards doesn't seem to do the job. Afterwards, bookmarks etc. are still there. In Opera Mini I found it easy to just delete /data/data/com.opera.mini.android/cache/webviewCache /data/data/com.opera.mini.android/databases but unfortunately, Opera Mini in it's current version has a bug and doesn't work on most devices.

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  • BES Express - configure MDS to push messages from 3rd party web application

    - by Max Gontar
    Hi! I have developed IIS web service to send PAP messages using Blackberry Push API over MDS. And there is an application installed on device, configured to receive push messages on appropriate port. Everything works well on MDS simulator. But it's not working well in real environment: I have installed BES Express and register several devices. I can browse MDS url with appropriate port, so url is correct. Also port enabled for reliable pushes is used in push message and in device application. Here is MDS simulator log: <2011-01-12 14:00:03.456 EET>:[272]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = PapServlet: request from 0:0:0:0:0:0:0:1 564 bytes...> <2011-01-12 14:00:03.476 EET>:[273]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = Mapping PAP request to push request for pushID:pushID:asdas> <2011-01-12 14:00:03.479 EET>:[274]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = PushServlet: POST request from [UNKNOWN @ 0:0:0:0:0:0:0:1] to [PAPDEST=WAPPUSH%3D2100000A%253A100%2FTYPE%3DUSER%40rim.net&PORT=100&REQUESTURI=/] : -1 bytes...> <2011-01-12 14:00:03.480 EET>:[275]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = submitting push message with id:pushID:asdas> <2011-01-12 14:00:03.482 EET>:[276]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = Executing push submit command for pushID:pushID:asdas> <2011-01-12 14:00:03.483 EET>:[278]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = Pushing message to: 2100000a> <2011-01-12 14:00:03.484 EET>:[279]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = Number of active push connections:1> <2011-01-12 14:00:03.489 EET>:[280]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = added server-initiated connection = -872546301, push id = pushID:asdas> <2011-01-12 14:00:03.491 EET>:[281]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = Available threads in DefaultJobPool = 9 running JobRunner: DefaultJobRunner-7> <2011-01-12 14:00:03.494 EET>:[282]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = ReceivedFromServer, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION => <2011-01-12 14:00:03.494 EET>:[282]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = ReceivedFromServer, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION = [Transmission Line Section]:> <2011-01-12 14:00:03.494 EET>:[282]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = ReceivedFromServer, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION = POST / HTTP/1.1> <2011-01-12 14:00:03.494 EET>:[282]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = ReceivedFromServer, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION = [Headers Section]: 8 headers> <2011-01-12 14:00:03.494 EET>:[282]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = ReceivedFromServer, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION = [Parameters Section]: 3 parameters> <2011-01-12 14:00:03.499 EET>:[283]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = SentToDevice, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION => <2011-01-12 14:00:03.499 EET>:[283]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = SentToDevice, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION = [Transmission Line Section]:> <2011-01-12 14:00:03.499 EET>:[283]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = SentToDevice, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION = POST / HTTP/1.1> <2011-01-12 14:00:03.499 EET>:[283]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = SentToDevice, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION = [Headers Section]: 9 headers> <2011-01-12 14:00:03.499 EET>:[283]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, HANDLER = HTTP, EVENT = SentToDevice, DEVICEPIN = 2100000a, CONNECTIONID = -872546301, HTTPTRANSMISSION = [Parameters Section]: 3 parameters> <2011-01-12 14:00:03.501 EET>:[284]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = Finished JobRunner: DefaultJobRunner-7, available threads in DefaultJobPool = 10, time spent = 8ms> <2011-01-12 14:00:03.521 EET>:[287]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, EVENT = CreatedSendingQueue, DEVICEPIN = 2100000a> <2011-01-12 14:00:03.526 EET>:[290]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, EVENT = Sending, TAG = 1288699908, DEVICEPIN = 2100000a, VERSION = 16, CONNECTIONID = -872546301, SEQUENCE = 0, TYPE = NOTIFY-REQUEST, CONNECTIONHANDLER = http, PROTOCOL = TCP, PARAMETERS = [MGONTAR/10.10.0.35:100], SIZE = 339> <2011-01-12 14:00:03.531 EET>:[291]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = Number of active push connections:0> <2011-01-12 14:00:03.591 EET>:[292]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, EVENT = Notification, TAG = 1288699908, STATE = DELIVERED> <2011-01-12 14:00:03.600 EET>:[296]:<MDS-CS_MDS>:<DEBUG>:<LAYER = SCM, EVENT = Device connections: AVG latency (msecs)79> <2011-01-12 14:00:03.600 EET>:[297]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, Removed push connection:-872546301> <2011-01-12 14:00:07.015 EET>:[298]:<MDS-CS_MDS>:<DEBUG>:<LAYER = IPPP, EVENT = RemovedSendingQueue, DEVICEPIN = 2100000a> And here is real MDS log: <2011-01-12 11:35:02.763 GMT>:[3932]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, PapServlet: request from 192.168.1.241 583 bytes...> <2011-01-12 11:35:02.897 GMT>:[3933]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, Mapping PAP request to push request for pushID:pushID:sdfsdfwerwer> <2011-01-12 11:35:02.909 GMT>:[3934]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, PushServlet: POST request from [UNKNOWN @ 192.168.1.241] to [PAPDEST=WAPPUSH%3D22D7F6BD%253A7874%2FTYPE%3DUSER%40rim.net&PORT=7874&REQUESTURI=/]> <2011-01-12 11:35:02.909 GMT>:[3934]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<push id: pushID:sdfsdfwerwer> <2011-01-12 11:35:02.910 GMT>:[3935]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, submitting push message with id:pushID:sdfsdfwerwer> <2011-01-12 11:35:02.910 GMT>:[3936]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, Executing push submit command for pushID:pushID:sdfsdfwerwer> <2011-01-12 11:35:02.911 GMT>:[3937]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, Pushing message to: 22d7f6bd> <2011-01-12 11:35:02.912 GMT>:[3938]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, Number of active push connections:1> <2011-01-12 11:35:02.931 GMT>:[3939]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, added server-initiated connection = -1848311806, push id = pushID:sdfsdfwerwer> <2011-01-12 11:35:03.240 GMT>:[3940]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = IPPP, EVENT = CreatedSendingQueue, DEVICEPIN = 22d7f6bd, USERID = u3> <2011-01-12 11:35:03.241 GMT>:[3941]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = IPPP, EVENT = Sending, TAG = 536543251, DEVICEPIN = 22d7f6bd, USERID = u3, VERSION = 16, CONNECTIONID = -1848311806, SEQUENCE = 0, TYPE = NOTIFY-REQUEST, CONNECTIONHANDLER = http, PROTOCOL = TCP, PARAMETERS = [LDN-Server1/192.168.1.240:7874], SIZE = 383> <2011-01-12 11:35:03.241 GMT>:[3942]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, Number of active push connections:0> <2011-01-12 11:35:03.253 GMT>:[3943]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SRP, SRPID = S27700165[LDN-SERVER1:3200], EVENT = Sending, VERSION = 1, COMMAND = SEND, TAG = 536543251, SIZE = 570> <2011-01-12 11:35:03.838 GMT>:[3944]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SRP, SRPID = S27700165[LDN-SERVER1:3200], EVENT = Receiving, VERSION = 1, COMMAND = STATUS, TAG = 536543251, SIZE = 10, STATE = DELIVERED> <2011-01-12 11:35:04.104 GMT>:[3945]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = IPPP, EVENT = Notification, TAG = 536543251, STATE = DELIVERED> <2011-01-12 11:35:04.121 GMT>:[3946]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, Device connections: AVG latency (msecs)893> <2011-01-12 11:35:04.135 GMT>:[3947]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<INFO >:<LAYER = IPPP, DEVICEPIN = 22d7f6bd, DOMAINNAME = LDN-Server1/192.168.1.240, CONNECTION_TYPE = PUSH_CONN, ConnectionId = -1848311806, DURATION(ms) = 1151, MFH_KBytes = 0, MTH_KBytes = 0.374, MFH_PACKET_COUNT = 0, MTH_PACKET_COUNT = 1> <2011-01-12 11:35:04.144 GMT>:[3948]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = IPPP, Removed push connection:-1848311806> <2011-01-12 11:35:09.264 GMT>:[3949]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = IPPP, EVENT = RemovedSendingQueue, DEVICEPIN = 22d7f6bd, USERID = u3> <2011-01-12 11:35:58.187 GMT>:[3950]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SRP, SRPID = S27700165[LDN-SERVER1:3200], EVENT = Sending, VERSION = 1, COMMAND = INFO, SIZE = 46> <2011-01-12 11:35:58.187 GMT>:[3951]:<MDS-CS_LDN-SERVER1_MDS-CS_1>:<DEBUG>:<LAYER = SCM, Sent health to S27700165[LDN-SERVER1:3200] Health=[0x 0000 0007 0000 0000],Mask=[0x 0000 0007 0000 0000],Load=[60]> As you can see, logs not really differs, message is marked as delivered. But my app on device not really gets this message (as it works in mds simulator) Please advice me, what may be wrong? Is there some certificate to install or security settings I should configure to make this push message came to device application? Thank you! same question on bbforums

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  • Running complete Native Linux on phones that are bootloader-unlocked [on hold]

    - by james
    Since there are many phones (HTC, Samsung, LG, Nexus) today that have bootloader unlocked, I want to ask what's preventing them from running a complete native GNU/Linux. GNU/Linux has ARM port and we can run a command line GNU/Linux on top of Android by the method of chroot. So, what's preventing for existing bootloader unlocked Android phones from running a complete GNU/Linux natively? The device should get a long shelf life if it has one such port. My few thoughts.. Proprietary drivers for hardware that cannot be made to work when using a different OS. And the binary provider will never support any OS other than what the phone is shipped with. Application Interface. The interface for desktop apps doesn't fit to the mobile display with different PPI. Kernel. Since android devices use Linux kernel whose sources should be available, could the device kernel be modified to work with GNU/Linux. And any other reasons?

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  • Is it possible to push DNS search suffices from DNS server to client?

    - by Mark
    Our (active directory, windows-server-based) intranet used to be called "intranet", and DNS worked fine for windows machines and iPads/Android devices. We have changed it to be "apps.intranet", and it still works for windows machines, but no longer for iPads/Android devices. I think this is because out windows clients are configured to append .company.com when searching DNS, to make it a fully qualified lookup (this search suffix list is pushed to the PCs via AD group policies). I must admit, though, I don't know why it worked with just "intranet"! Does anyone know if it's possible to get DNS to "tell" the iPads/Android devices to append .company.com ... or how we can make it work some other way (but still using the multi-label, non-qualified DNS names) ? Thanks!

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  • Does there exist video chat software which works over a LAN between different types of devices?

    - by Graphics Noob
    What I'm trying to do is set up a local area network, without internet access, which allows the users to video chat with each other. The connected devices will include Linux and Android devices, so software which will run with just those two types of systems will work, although running through a browser would be optimal. The most promising lead I've found so far is camfrog, which has a video-chat app for android and a video chat server for linux. The problem is that the documentation for the server is non-existant, and I don't know if the android app can directly connect to the video chat server over a LAN or if it can only connect to camfrog's video chat server over the internet.

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  • A solid unity plugin to stream youtube video

    - by user3670018
    I've been searching for hours for a Unity 4.5 plugin that allows users to watch youtube video in an android app. (I've found several solutions for IOS but not android!). Can anyone give me some pointers? I've tried uwebkit(which only works for IOS), vuforia, and many google.com suggestions I found online. None of them worked and its very fustrating. I just want to watch a youtube video via an unity app in android phone/tablet. It shouldn't be that hard of a task /=. Oh, I've also tried Unity support forum, the response rate is a bit lower in SO/SU.

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  • difference between cocos2d-x vs cocos2d-js

    - by MFarooqi
    I'm just moving towards native apps... A friend of mine told me to start with cocos2d, I'm good in javascript. while searching google for cocos2d, and within cocos2d-x.org i found cocos2d-x cocos2d-JSB cocos2d-html5 cocos2d-Javascript I know what cocos2d-x is for.. and what cocos2d-html5 is for.. but what is cocos2d-JSB and cocos2d-Javascript.. Can somebody please tell me.. what exactly these 2 things are.. My questions are.. Can we developer 100%pure native apps/games in cocos2d-JSB and or cocos2d-javascrpoit. I also know cocos2d-JSB is javascript bindings.. but what does that exactly mean?.. Last but not least question.. what is cocos2d-Javascript for?.. does that work alone or we need cocos2d-html5 to make it previewable in IOS/Anroid/windowsPhone.. Please give me Details.. because i'm so confused... I want to develop native apps for IOS/Android and Windows. Thank you

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  • Fast Society Creates Mini and Mobile Temporary Social Networks

    - by ETC
    You’re out on the town or at a convention with a bunch of friends. How do you keep in touch with the entire group simultaneously? Fast Society offers a smartphone-based solution: a temporary social network for group talking, texting, and more. Fast Society was originally an iPhone only application and has recently updated to include and Android app too. The premise is simple: You set up a Fast Society group, link your friends into it, and for that night (or convention weekend) you’re all part of the same mini group. You can text the entire group, share pictures, set up sub-groups (let’s say that half your group is going to stay up late and party while half need to hit the rack to get up early for presentations, you can create a new group for the night owls to communicate), share your location, and send in-app and SMS messages to the entire group. Check out the video above to see it in action or hit up the link below to read more and grab a copy. Face Society [via Mashable] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • Growing mobile developers inside a web development org

    - by Arkaaito
    I work for a "mature web startup" as a web developer (mainly using PHP). Our main site has about 8 million registered members at the moment. However, the site is basically impossible to use on anything that's not a real computer. One of our most-requested features, if not the most requested, is a mobile app or mobile version of the site. I think we need to do it. Management thinks we need to do it. In fact, everyone in the company thinks we need to do it. But it's nigh impossible to hire someone with iPhone/Android skills in the present market. I'm the only person at the company with any level of mobile development experience currently, and I'm not that good (yet), so I'm seeking comments on how to bootstrap a capacity for mobile development. Anything from general tips (should I focus on developing my personal skills first or try to pick up a more experienced mobile dev?) to specific recommendations on training, etc., may be helpful, as long as it doesn't reduce to "sucks to be you." :-)

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  • Load different levels in XML

    - by Anearion
    my question is more about a theoretical gener than a pratical way to make things happen. I'm about start developing a game for android, text based so i won't need sprites or animation, nor a game engine. Let's say is similar to a sudoku game, where each level is an harder version of sudoku and each level has some question to be asnwered over the sudoku itself. I was wondering if the better way is to have only one XML and then inside all the different levels, each one with his meta-tags, or if the different approach of making n xml files where each one is a level is preferred. At the moment a level should have those tags: <level> <question>Question_1</question> <hint1>what does it do?</hint1> <hint2>where...</hint2> .... <hintN>how...</hintN> </level> So each level could have some items to read and that's what made me think that maybe different files are better cuz if i have to load lvl 10 i can read only the 10.xml file. I hope my question isn't too stupind. Thanks in advance

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  • Combine Two Shader Program

    - by Siddharth
    For my android application, I want to apply brightness and contrast shader on same image. At present I am using gpuimage plugin. In that I found two separate program for brightness and contrast as per the following. Contrast shader: varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float contrast; void main() { lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); gl_FragColor = vec4(((textureColor.rgb - vec3(0.5)) * contrast + vec3(0.5)), textureColor.w); } Brightness shader: varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float brightness; void main() { lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); gl_FragColor = vec4((textureColor.rgb + vec3(brightness)), textureColor.w); } Now applying both of the effects I write following code varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture2; uniform lowp float contrast; uniform lowp float brightness; void main() { lowp vec4 textureColorForContrast = texture2D(inputImageTexture, textureCoordinate); lowp vec4 contastVec4 = vec4(((textureColorForContrast.rgb - vec3(0.5)) * contrast + vec3(0.5)), textureColorForContrast.w); lowp vec4 textureColorForBrightness = texture2D(inputImageTexture2, textureCoordinate2); lowp vec4 brightnessVec4 = vec4((textureColorForBrightness.rgb + vec3(brightness)), textureColorForBrightness.w); gl_FragColor = contastVec4 + brightnessVec4; } Doesn't able to get desire result. I can't able to figure out what I have to do next? So please friends help me in this. What program I have to write?

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  • Strict Pomodoro and other time management Chrome extensions

    - by kerry
    I have recently begun using the Pomodoro Technique to increase my productivity. However, I still find myself getting sucked in to the vortex of useless information that is the internet. With that in mind I began searching for a useful chrome extension to replace the Android Pomodoro app I have been using to manage my ‘doros. I even considered writing it myself. Luckily, I stumbled on one that had a similar featureset to what I was looking for. Strict Pomodoro is an excellent Chrome extension for practicing Pomodoro. Though lacking a few key features, such as the ability to set the duration of your pomodoros and breaks, it still has a key feature that helps me stay on task. It blocks time sucking websites. You can set filter lists and it will keep you from accessing them during a Pomodoro. Effectively reminding you to stay on task. Also, the author readily admits that it was quickly put together and new features may be added down the road. For now, it is still an excellent option. For those of you who do not practice Pomodoro but are trying to stay on task. The StayFocusd extension will effectively manage the amount of time you spend on useless (non-productive) sites. It also has a rich feature set that may be better for your work habits. OK, breaks over. Time to get back to work. 25 minutes at a time.

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  • Textures quality issues with Libgdx

    - by user1876708
    I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have tried to simulate my gameboard directly on Illustrator just before setting my assests on libdgx to implement them in my game. I set all the objects at the good size, so that they fit perfectly on my XHDPI device I am running my test on. As you can see it works great ( for me at least ^^ ), the PNG quality is good for me, as expected ! So I have edited all my PNG at this size, set my assets on libgdx and build my game apk. And here is a screenshot of my gameboard ( don't pay attention at the differences of placing and objects, but check at the objets presents on both screenshot ). As you can see, I have a loss of my PNG quality in the game. It can be seen clealry on the hedgehog PNG, but also ( but not as obvious ) on the mushroom ( check at the outline ) and the hole PNG. If you really pay attention, on every objects, you can see pixels that are not visible on my first screenshot. And I just can't figure out why this is happening Oo If you have any ideas, you are very welcome ! Thanks. PS : You can check more clearly the 2 gameboard on this two links ( look at them at 100%, display at high resolution ) : Good quality link, from Illustrator Poor quality link, from the game Second phase of tests : We display an object ( the hedgehog ) on our main menu screen to see how it looks like. The things is that it looks like he is suppose to, which means, high quality with no pixels. The hedgehog PNG is coming from an atlas : layer.addActor(hedgehog); No loss of quality with this method So we think the problem is comming from the method we are using to display it on our gameboard : blocks[9][3] = new Block(TextureUtils.hedgehog, new Vector2(9, 3)); the block is getting the size from the vector we are associating to it, but we have a loss of quality with this method.

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  • How to setup a Wireless Access-Point using my laptop's WiFi card?

    - by Abdul Karim Memon
    want to share my Laptops (running Ubuntu 10.10) Broadband with my Android (Galaxy Mini) running 2.2.1. Since Androids currently do not support ad-hoc networks so the "Create new wireless network.." won't help. Q1) How do i setup a Wireless Access Point using my Laptops WiFi card? Q2) What is the difference between an "ad-hoc" network and an "access point"? **abdulkarim@aK-laptop**:~$ lspci | grep ireless 03:00.0 Network controller: Atheros Communications Inc. AR9287 Wireless Network Adapter (PCI-Express) (rev 01) iw list Wiphy phy0 Band 1: Capabilities: 0x11ce HT20/HT40 SM Power Save disabled RX HT40 SGI TX STBC RX STBC 1-stream Max AMSDU length: 7935 bytes DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 8 usec (0x06) HT TX/RX MCS rate indexes supported: 0-15 Frequencies: * 2412 MHz [1] (20.0 dBm) * 2417 MHz [2] (20.0 dBm) * 2422 MHz [3] (20.0 dBm) * 2427 MHz [4] (20.0 dBm) * 2432 MHz [5] (20.0 dBm) * 2437 MHz [6] (20.0 dBm) * 2442 MHz [7] (20.0 dBm) * 2447 MHz [8] (20.0 dBm) * 2452 MHz [9] (20.0 dBm) * 2457 MHz [10] (20.0 dBm) * 2462 MHz [11] (20.0 dBm) * 2467 MHz [12] (20.0 dBm) (passive scanning) * 2472 MHz [13] (20.0 dBm) (passive scanning) * 2484 MHz [14] (disabled) Bitrates (non-HT): * 1.0 Mbps * 2.0 Mbps (short preamble supported) * 5.5 Mbps (short preamble supported) * 11.0 Mbps (short preamble supported) * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps max # scan SSIDs: 4 Supported interface modes: * IBSS * managed * ** AP * AP/VLAN** * monitor * mesh point Supported commands: * new_interface * set_interface * new_key * new_beacon * new_station * new_mpath * set_mesh_params * set_bss * authenticate * associate * deauthenticate * disassociate * join_ibss * Unknown command (55) * Unknown command (57) * Unknown command (59) * set_wiphy_netns * Unknown command (65) * connect * disconnect

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  • 2D map/plane with nodes overlayed that supports panning, scaling and clicking on nodes

    - by garlicman
    I'm trying my hand at Android development and seem to be running into an invisible ceiling in trying to get what I want accomplished. Basically I'm trying to create an app that renders a 2D surface map that I can (pinch) zoom and pan. I'll have to place nodes on the surface of the map that will scale/zoom and pan in relation to the surface. I started out with a 2D ImageView approach and got as far as pinch zoom, pan and laying nodes as relative ImageViews, but all the methods I tried to get X,Y,W,H for the 2D surface were always off for some reason. Additionally, I was never able to scale the node ImageViews correctly, and as a result never got far enough to try and work out their X,Y scaled offset. So I decided to get back to 3D rendering. Conceptually pan/zoom is camera manipulation, so I don't have to mess with how to scale the 2D map or the nodes. But I need a starting point or sample to get me going that's close to what I'm trying to achieve. A sample on a translucent spinning cube isn't helping as much as I need it to. Any tips? Links, insults and sympathy are all welcome!

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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