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  • Windows Mobile 6.5 Remote desktop

    - by mpop
    I am trying to help a friend out, we have gotten him able to connect via his windows mobile 6.5 phone to his computer via remote desktop. The problem we are running into is that the program that he needs to be able to access does not work at lower resolutions (such as his phone has) and most of the program screen is cut off (it is a VB program) Is there a way to have a "higher" resolution on the screen being sent to the Windows Mobile 6.5 phone and just have him scroll up and down on the screen? Right now replacing the phone is not an option (it might be 6 months down the line, but for now it is not an option).

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  • 12.10 Quantal display issues using nvidiaXineramaInfoOverride

    - by AvatarKava
    After updating to 12.10 today, my xorg.conf doesn't seem to be respected by Quantal. Not sure if this is a 'bug' or whether it's just an adjustment I have to make due to changes in the OS. When logging in, it seems Ubuntu is now recognizing only one 3840x1080 screen named "Matrox" and maximizing windows spans them across both screens. In 12.04, this configuration file successfully allowed me to override the data provided by my TripleHead2Go and maximize windows to a single monitor. Any ideas or where to start on trying to debug this? After a bit of searching, I tried to make changes according to the update here: http://www.phoronix.com/scan.php?page=news_item&px=MTEyMDk Here's where the config file sits currently: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Matrox" HorizSync 31.5 - 80.0 VertRefresh 59.9 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 260M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "nvidiaXineramaInfo" "true" Option "nvidiaXineramaInfoOrder" "CRT-0" #Option "metamodes" "CRT: nvidia-auto-select +0+0" Option "nvidiaXineramaInfoOverride" "1920x1080 +0+0, 1920x1080 +1920+0" Option "Stereo" "0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Precise exposition of an image for set number of frames (Vsync?)

    - by Istrebitel
    I need to make a simple enough program in C#, but it seems to be impossible via usual WinForms means. I need to show something (a string of text, an image) on the screen for very small time interval. Since typical monitors are 60Hz, this interval would be 1 or 2 frames (16,6 or 33,3 ms). I tried doing this with usual WinForms, and it is not possible because, apparently, there is no way to know how many frames were output to the monitor since some point in time. I can only draw on the controls, and monitor output is totally independant. So even if I run the timer, say, for 17 ms, between showing and hiding the image, it still sometimes manages not to draw a single frame of my image on the screen (even though theoretically it should, because 17ms 16,6ms). Moreover, even 20ms seems to slow (even though i should be more than enough). I did some game development as a hobby in the past (Delphi X, XNA) and I know that you usually draw the whole screen by yourself, each frame. Also, I know that there is an option called Vsync in most modern games, that allows you to synchronize your framerate to your monitor's frame rate. So, is it possible? I mean, to actually know how many frames were sent to the monitor with w/e I want to show?

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  • Ubuntu launch option on startup remains

    - by rQw
    I used windows installer to install Ubuntu and it was getting errors on bootup. Well that didn't work, I guess I'll try and boot from a USB to install it. However, after messing around with uninstalling (aka deleting Ubuntu folder after booting into Win7) I cannot get rid of the launch option. There is nothing in Computer Management because I never actually booted into Ubuntu to create space on my HDD for the OS. I can't just uninstall using Program and Features in Control Panel (because I already deleted the folder) Now everytime I boot up it gives me the options of booting into Windows 7 or Ubuntu, how do I disable this page/get rid of the Ubuntu launch option?

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  • samsung netbook OS for clean install

    - by Alex
    Hello - I recently had a problem with a corrupted registry on a samsung N120. When all else failed i reformatted the drive. However having bought the machine with windows home ed pre-installed, I didn't have original windows disck for the clean install. So I managed to install another edition of windows XP (PRO this time). Now windows opens, but several key functions are missing. e.g.: screen resolution - will not allow me any but 800x600 resolution native buttons - such as the fn + screen brightness is not working at all. Any suggestions please? ? Is there a way to get the samsung OS online (since I do have the manufacturer's/installed product key)? thanks PS: It has been my intention to install ubuntu, but i need to know i will not lose functions like screen brightness, volume, and the trackpad's scrolling function. I'd be happy to bypass the windows option if i was sure to have full keyboard/samsung functionality

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  • Windows 7 reboot loop on startup

    - by blade5
    Hi, I am running Windows Server 2008 Datacenter X64 on my server at home. It's using Hyper-V so I have several VMs. All apart from one are Windows Server 2008-based. The other is Windows 7 Ultimate x64 and it was rebooting in a loop when at the login screen. Afterwards, I installed Windows Updates on this VM and now, because after the login, Windows comes up with the text "now configurating, do not restart your PC" before the login screen, I cannot get past this screen because the VM is constantly rebooting so this configuring step does not get completed. So I cannot login. Will an upgrade reinstall of Windows 7 fix this? It seems that the problem is with the system on the VM (system files/updates etc, as opposed to the apps I have installed). Thanks

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • Encoding in Scene Builder

    - by Agafonova Victoria
    I generate an FXML file with Scene Builder. I need it to contain some cirillic text. When i edit this file with Scene Builder i can see normal cirillic letters (screen 1) After compileing and running my program with this FXML file, i'll see not cirillic letters, but some artefacts (screen 2) But, as you can see on the screen 3, its xml file encoding is UTF-8. Also, you can see there that it is saved in ANSI. I've tried to open it with other editors (default eclipse and sublime text 2) and they shoen wrong encoding either. (screen 4 and screen 5) At first i've tried to convert it from ansi to utf-8 (with notepad++). After that eclipse and sublime text 2 started display cirillic letters as they must be. But. Scene builder gave an error, when i've tried to open this file with it: Error loading file C:\eclipse\workspace\equification\src\main\java\ru\igs\ava\equification\test.fxml. C:\eclipse\workspace\equification\src\main\java\ru\igs\ava\equification\test.fxml:1: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. And java compiler gave me an error: ??? 08, 2012 8:11:03 PM javafx.fxml.FXMLLoader logException SEVERE: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. /C:/eclipse/workspace/equification/target/classes/ru/igs/ava/equification/test.fxml:1 at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at ru.igs.ava.equification.EquificationFX.start(EquificationFX.java:22) at com.sun.javafx.application.LauncherImpl$5.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$4.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$3.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$100(Unknown Source) at com.sun.glass.ui.win.WinApplication$2$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in Application start method Exception in thread "main" java.lang.RuntimeException: Exception in Application start method at com.sun.javafx.application.LauncherImpl.launchApplication1(Unknown Source) at com.sun.javafx.application.LauncherImpl.access$000(Unknown Source) at com.sun.javafx.application.LauncherImpl$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: javafx.fxml.LoadException: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at ru.igs.ava.equification.EquificationFX.start(EquificationFX.java:22) at com.sun.javafx.application.LauncherImpl$5.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$4.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$3.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$100(Unknown Source) at com.sun.glass.ui.win.WinApplication$2$1.run(Unknown Source) ... 1 more Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source) at javax.xml.stream.util.StreamReaderDelegate.next(Unknown Source) ... 14 more So, i've converted it back to ANSI. And, having this file in ANSI, changed its "artefacted" text to cirillic letters manually. Now i can see normal text when i run my program, but when i open this fixed file via Scene Builder, Scene Builder shows me some "artefacted" text (screen 7). So, how can i fix this situation?

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  • Different cursor formats in IOFrameBufferShared

    - by Thomi
    Hi, I'm reading the moust cursor pixmap data from the StdFBShmem_t structure, as defined in the IOFrameBufferShared API. Everything works fine, 90% of the time. However, I have noticed that some applications on the mac set a cursor in a different format. According to the documentation for the data structures, the cursor pixmap format should always be in the same format as the frame buffer. My frame buffer is 32BPP. I expect the pixmap data to be in the format 0xAARRGGBB, which is it. However, in some cases, I'm reading data that looks like a mask. Specifically, the pixel will either be 0x00FFFFFF or `0x00000000. This looks to me to be a mask for separate pixel data stored somewhere else. As far as I can tell, the only application that uses this cursor pixel format is Qt Creator, but I need to work with all applications, so I'd like to sort this out. The code I'm using to read the cursor pixmap data is: NSAutoreleasePool *autoReleasePool = [[NSAutoreleasePool alloc] init]; NSPoint mouseLocation = [NSEvent mouseLocation]; NSArray *allScreens = [NSScreen screens]; NSEnumerator *screensEnum = [allScreens objectEnumerator]; NSScreen *screen; NSDictionary *screenDesc = nil; while ((screen = [screensEnum nextObject])) { NSRect screenFrame = [screen frame]; screenDesc = [screen deviceDescription]; if (NSMouseInRect(mouseLocation, screenFrame, NO)) break; } if (screen) { kern_return_t err; CGDirectDisplayID displayID = (CGDirectDisplayID) [[screenDesc objectForKey:@"NSScreenNumber"] pointerValue]; task_port_t taskPort = mach_task_self(); io_service_t displayServicePort = CGDisplayIOServicePort(displayID); io_connect_t displayConnection =0; err = IOFramebufferOpen(displayServicePort, taskPort, kIOFBSharedConnectType, &displayConnection); if (KERN_SUCCESS == err) { union { vm_address_t vm_ptr; StdFBShmem_t *fbshmem; } cursorInfo; vm_size_t size; err = IOConnectMapMemory(displayConnection, kIOFBCursorMemory, taskPort, &cursorInfo.vm_ptr, &size, kIOMapAnywhere | kIOMapDefaultCache | kIOMapReadOnly); if (KERN_SUCCESS == err) { // for some reason, cursor data is not always in the same format as the frame buffer. For this reason, we need // some way to detect which structure we should be reading. QByteArray pixData((const char*)cursorInfo.fbshmem->cursor.rgb24.image[currentFrame], m_mouseInfo.currentSize.width() * m_mouseInfo.currentSize.height() * 4); IOConnectUnmapMemory(displayConnection, kIOFBCursorMemory, taskPort, cursorInfo.vm_ptr); } // IOConnectMapMemory else qDebug() << "IOConnectMapMemory Failed:" << err; IOServiceClose(displayConnection); } // IOServiceOpen else qDebug() << "IOFramebufferOpen Failed:" << err; }// if screen [autoReleasePool release]; My question is: How can I detect if the cursor is a different format from the framebuffer? Where can I read the actual pixel data? the bm18Cursor structure contains a mask section, but it's not in the right place for me to be reading it using the code above. Cheers,

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  • Determine the 'Overtype' mode using Javascript

    - by Snorkpete
    We are creating a web app to replace an old-school green-screen application. In the green-screen app, as the user presses the Insert key to switch between overtype and insert modes, the cursor changes to indicate which input mode the user is currently in. In IE (which is the official browser of the company), overtype mode also works, but there's no visual indication as to whether overtype mode is on or not, until the user starts typing and possibly over-writes existing information unexpectedly. I'd like to put some sort of visual indicator on the screen if in overtype mode. How can you determine if the browser is in 'overtype mode' from Javascript? Is there some property or function i can query to determine if the browser is in overtype mode? Even an IE-specific solution would be helpful, since our corporate policy dictates the browser to use as IE7 (pure torture, btw). (I do know that one solution is to do check for key presses of the Insert key. However, it's a solution that I'd prefer to avoid since that method seems a bit flaky & error-prone because I can't guarantee what mode the user would be in BEFORE he/she hits my page. ) The reasoning behind this question: The functionality of this portion of the green-screen app is such that the user can select from a list of 'preformatted bodies of text'. crude eg. The excess for this policy is: $xxxxxx and max limit is:$xxxxxx Date of policy is: xx/xx/xxxx and expires : xx/xx/xxxx Some other irrelevant text After selecting this 'preformatted text', the user would then use overtype to replace the x's with actual values, without disturbing the alignment of the rest of the text. (To be clear, they can still edit any part of the 'preformatted text' if they so wished. It's just that usually, they just wish to replace specific portions of the text. Keeping the alignment is important since these sections of text can end up on printed documents.) Of course, the same effect can be achieved by just selecting the x's to replace first, but it would be helpful (with respect to easing the transition to the web app) to allow old methods of doing things to continue to work, while still allowing 'web methods' to be used by the more tech-savvy users. Essentially, we're trying to make the initial transition from the green-screen app to the web app be as seemless as possible to minimise the resistance from the long-time green-screeners.

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • Java HTTP Request Occasionally Hangs

    - by behrk2
    Hello Everyone, For the majority of the time, my HTTP Requests work with no problem. However, occasionally they will hang. The code that I am using is set up so that if the request succeeds (with a response code of 200 or 201), then call screen.requestSucceeded(). If the request fails, then call screen.requestFailed(). When the request hangs, however, it does so before one of the above methods are called. Is there something wrong with my code? Should I be using some sort of best practice to prevent any hanging? The following is my code. I would appreciate any help. Thanks! HttpConnection connection = (HttpConnection) Connector.open(url + connectionParameters); connection.setRequestMethod(method); connection.setRequestProperty("WWW-Authenticate", "OAuth realm=api.netflix.com"); if (method.equals("POST")) { connection.setRequestProperty("Content-type", "application/x-www-form-urlencoded"); } int responseCode = connection.getResponseCode(); System.out.println("RESPONSE CODE: " + responseCode); if (connection instanceof HttpsConnection) { HttpsConnection secureConnection = (HttpsConnection) connection; String issuer = secureConnection.getSecurityInfo() .getServerCertificate().getIssuer(); UiApplication.getUiApplication().invokeLater( new DialogRunner( "Secure Connection! Certificate issued by: " + issuer)); } if (responseCode != 200 && responseCode != 201) { screen.requestFailed("Unexpected response code: " + responseCode); connection.close(); return; } String contentType = connection.getHeaderField("Content-type"); ByteArrayOutputStream baos = new ByteArrayOutputStream(); InputStream responseData = connection.openInputStream(); byte[] buffer = new byte[20000]; int bytesRead = 0; while ((bytesRead = responseData.read(buffer)) > 0) { baos.write(buffer, 0, bytesRead); } baos.close(); connection.close(); screen.requestSucceeded(baos.toByteArray(), contentType); } catch (IOException ex) { screen.requestFailed(ex.toString()); }

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  • java double buffering problem

    - by russell
    Whats wrong with my applet code which does not render double buffering correctly.I am trying and trying.But failed to get a solution.Plz Plz someone tell me whats wrong with my code. import java.applet.* ; import java.awt.* ; import java.awt.event.* ; public class Ball extends Applet implements Runnable { // Initialisierung der Variablen int x_pos = 10; // x - Position des Balles int y_pos = 100; // y - Position des Balles int radius = 20; // Radius des Balles Image buffer=null; //Graphics graphic=null; int w,h; public void init() { Dimension d=getSize(); w=d.width; h=d.height; buffer=createImage(w,h); //graphic=buffer.getGraphics(); setBackground (Color.black); } public void start () { // Schaffen eines neuen Threads, in dem das Spiel l?uft Thread th = new Thread (this); // Starten des Threads th.start (); } public void stop() { } public void destroy() { } public void run () { // Erniedrigen der ThreadPriority um zeichnen zu erleichtern Thread.currentThread().setPriority(Thread.MIN_PRIORITY); // Solange true ist l?uft der Thread weiter while (true) { // Ver?ndern der x- Koordinate repaint(); x_pos++; y_pos++; //x2--; //y2--; // Neuzeichnen des Applets if(x_pos>410) x_pos=20; if(y_pos>410) y_pos=20; try { Thread.sleep (30); } catch (InterruptedException ex) { // do nothing } Thread.currentThread().setPriority(Thread.MAX_PRIORITY); } } public void paint (Graphics g) { Graphics screen=null; screen=g; g=buffer.getGraphics(); g.setColor(Color.red); g.fillOval(x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); g.setColor(Color.green); screen.drawImage(buffer,0,0,this); } public void update(Graphics g) { paint(g); } } what change should i make.When offscreen image is drawn the previous image also remain in screen.How to erase the previous image from the screen??

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  • Windows XP SP3 Keyboard stops working

    - by Kevin K
    Here's the strangest thing I have yet to see in 20+ yrs of computer repairs. My in-laws Windowsx XP SP3 has stopped recognizing keyboards. The keyboards work fine in the BIOS, during the boot select process to boot normally, etc. but once Windows comes up it will not recognize any USB keyboard. The USB mouse works fine, have tried different USB ports, different keyboards, etc. nothing works. I can log into the machine via VNC and use the remote keyboard just fine, but not connected locally. Tried a system restore, it says nothing changed. I am about to just re-install Windoze at this point, except I am afraid it will happen again. I have googled for this and it is not unheard of, but I have not found any solution other than nuking it. Anyone have any ideas? I have re-installed the USB drivers for the M/B. Gone into devices and deleted them for a re-install, etc. Keyboard works off a Linux live boot CD, and in the BIOS setup so it is not a hardware issue, and I have tried a few keyboards all of which I know are good and work fine on other systems.

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  • Problem booting virtual machine after converting VMDK to VHD

    - by vg1890
    I used the VMWare VCenter Converter Standalone Client to convert a physical drive on my old PC to a virtual drive. The conversion worked fine and I ended up with a valid VMDK file. Next, I wanted to convert the VMDK to a VHD for use with Microsoft Virtual PC, since that's what I use on my new box. I used WinImage for the conversion and that worked fine, too. I can access the files from the virtual drive through WinImage. However, when I create a new virtual machine using Virtual PC and add the existing VHD file, the machine doesn't boot. The initial boot screen flashes with the amount of RAM and then the screen goes black. If I turn off the VM and reboot in safe mode I can see the drivers being loaded until eventually it gets to crcdisk.sys and hangs indefinitely. Any ideas how to fix this? I'm not opposed to starting over from scratch if there's another method to turn my physical machine into a Virtual PC VM. Thanks! EDIT - I should add that the virtual drive is a system boot drive and not a secondary drive. EDIT - I tried booting from the install CD and doing a repair. The result was that the system could not be repaired due to a "driver error."

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  • How to update-grub on a system running overlayroot?

    - by mikepurvis
    We ship boxes configured with overlayroot, using the following overlayroot.conf: overlayroot=device:dev=/dev/sda6,timeout=20,recurse=0 Which produces the following mount configuration: $ mount overlayroot on / type overlayfs (rw,errors=remount-ro) /dev/sda5 on /media/root-ro type ext3 (ro,relatime,errors=continue,user_xattr,acl,barrier=1,data=ordered) /dev/sda6 on /media/root-rw type ext3 (rw,relatime,errors=continue,user_xattr,acl,barrier=1,data=ordered) /dev/sda1 on /boot type ext3 (rw) As you can see, three key physical partitions: sda1 is /boot, sda5 is a read-only "factory" root, and sda6 is a "user" root which can be wiped at any point to restore the machine to its original factory state. Now, the problem arises when update-grub is run for any reason: $ sudo update-grub [sudo] password for administrator: /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?). Understandable, since / is an overlayfs. The contents of /usr/sbin/update-grub are: #!/bin/sh set -e exec grub-mkconfig -o /boot/grub/grub.cfg "$@" With /usr/sbin/grub-mkconfig being the business part of things. But the actual problem is in /usr/sbin/grub-probe, called by grub-mkconfig, and grub-probe is a binary. So my question is, is there a parameter or whatever which can make grub-probe do the right thing in the face of / being an overlayfs? And secondly, is there a way to hack/patch that in so that the update-grub script just does the right thing? Thanks.

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  • Error when trying to deploy Windows XP SP3 with WDS

    - by Nic Young
    I have created a WDS server running Windows Server 2008 R2. I have built my custom images of Windows 7 using WAIK and MDT 2010 that are installed on the server. I used this guide to help me through the process. The Windows 7 images that I have created capture and deploy properly. I am attempting to follow the same steps from the guide I linked to capture and deploy a Windows XP SP3 image. I am able to sysprep and capture the reference machine with no errors. I am then able to import the custom .wim that I just captured in to MDT 2010 with no issues either. However when I try to deploy this image to a test virtual machine I get the following error: Deployment Error: I have made sure that the .iso that I am importing the source files from originally to create the sysprep and capture sequence is indeed a Windows XP SP3 iso. When I first select a PE boot environment before I deploy I select the x86 PE boot image that I created originally when making this for my Windows 7 deployments. Could this be the issue? If so how do I make a boot image specific for Windows XP SP3 deployments? I have Googled around for this error and some places point to the deployment image not being able to find setup.exe and other important system files for installing the operating system. If so, how do I add these to the image? Any ideas?

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  • Windows XP SP3 Keyboard stops working

    - by Kevin K
    Here's the strangest thing I have yet to see in 20+ yrs of computer repairs. My in-laws Windowsx XP SP3 has stopped recognizing keyboards. The keyboards work fine in the BIOS, during the boot select process to boot normally, etc. but once Windows comes up it will not recognize any USB keyboard. The USB mouse works fine, have tried different USB ports, different keyboards, etc. nothing works. I can log into the machine via VNC and use the remote keyboard just fine, but not connected locally. Tried a system restore, it says nothing changed. I am about to just re-install Windows at this point, except I am afraid it will happen again. I have googled for this and it is not unheard of, but I have not found any solution other than nuking it. Anyone have any ideas? I have re-installed the USB drivers for the M/B. Gone into devices and deleted them for a re-install, etc. Keyboard works off a Linux live boot CD, and in the BIOS setup so it is not a hardware issue, and I have tried a few keyboards all of which I know are good and work fine on other systems.

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  • NVidia ION and /dev/mapper/nvidia_... issues.

    - by Ritsaert Hornstra
    I have an NVidia ION board with 4 SATA ports and want to use that to run a Linux Server (CentOS 5.4). I first hooed up 3 HDs (that will be a RAID5 array) and a forth small boot HD. I first started to use the onboard RAID capability but that does not work correctly under Linux: the raid capacity is not a real RAID but uses lvm to define some arays. After setting the BIOS back to normal SATA mode and whiping the HDs, the first boot harddisk (/dev/sda) is seen as /dev/sda BEFORE mounting and after mounting as /dev/mapper/nvidia_. CentOS is unable to install on it (and grub is not installable on it either). So somehow the harddisk is still seen as if it belongs to some lvm volume. I tried to clean out the HD by issuing a few dd if=/dev/zero of=/dev/sda commands to wipe the starting cylinders and final cylinders but to no avail. Did anyone see this problem and did anyone find a solution? UPDATE When I create only a single ext3 partition on the first HD (/dev/mapper/nvidia_...) no LVM partitions are seen and I can boot from /dev/mapper/nvidia_.... Now the next step is to see how I can get rid of this folly.

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  • PXE booting LACP hosts on Force10 S50N with FTOS

    - by lolwutreddit
    Hardware: S50N Firmware: FTOS 8.4.2.6 Problem: We're trying to PXE boot some servers that are connected via port-channel interfaces with LACP. Current Work-around: we PXE boot a server with a single interface (eth0), and then use a Perl script to turn up the port-channel interfaces after the server is built. Details: Is anyone doing anything similar on Force10 S50 switches with FTOS? If not, is anyone doing this on another S series, or larger chassis-based Force10? I'm wondering if Native VLAN will solve this, since ports in a port-channel cannot explicitly have a VLAN set, and they don't seem to use the tagged or untagged VLAN that the port channel is in. I will confirm this next (I think it's the only thing I haven't tried) Juniper Example: http://broken.net/openindiana/how-to-pxe-boot-systems-on-lacp-using-juniper-switches/ Cisco: there are plenty of documented ways to solve this issue on IOS and Nexus Update/Edit: since there seems to be no way to use interface or port-channel mode commands to get the individual interfaces to show up in spanning-tree (rtsp in this case), the ports should never go into a forwarding state. I'm not going to mess with it anymore unless a) someone that has experience passes it on, or b) Force10 comes up with a solution for this (I'm guessing it will only be introduced on other S platforms (S55, S60), since the S50 seems to be near EOL). I'm basing that on the fact that the Open Automation type features are only being supported on the newer switches.

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  • EEE PC Keyboard malfunctioning - Ctrl key "sticks" after 10 seconds

    - by DWilliams
    I was given a EEE PC belonging to a friend of a friend to fix. The keyboard did not appear to work at all. I spent a while testing out various things, blowing the keyboard out, checking for damage, and so on. Nothing appeared to be physically wrong. At first I noticed that the keyboard appeared to work just fine for 10 seconds (on average, sometimes more sometimes less) after being powered on. It had been restored to the factory default xandros installation with no user set up, so I couldn't get in to mess with things since I couldn't type to make a user. I made an ubuntu live USB to boot it from, and managed to get the boot order changed to boot from USB in the ~10 seconds of working keyboard I had (I don't think I've ever had to rush around BIOS menus that quickly). After I got Ubuntu up on it, I played around a bit more and determined that apparently the ctrl key is stuck down (not literally, but it's on all the time). If I open gedit, pressing the "o" key brings the open dialog, "s" opens the save dialog, and all other behaviour you would expect to see if you were holding down the control key. The only exception that I noticed is the "9" and "0" keys. They function normally. Figuring that out I made a xandros user with a name/password consisting of 9's and 0's. I couldn't find any options in Xandros that could potentially be helpful. I'm not familiar with EEE PCs. Is it safe to assume that the keyboard is simply dead or could there be another problem? I don't want to purchase another keyboard for him if that isn't going to fix the problem. The netbook doesn't show any obvious signs of damage but the owner is a biker and very often has it with him on the road so it's been subjected to a good bit of vibration.

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  • Acronis Disk Director AFTER Clone Disk error: PXE-E61: Media test failure, check cable

    - by Kairan
    Used Acronis Disk Director on my desktop, plugged in the laptop drive 240GB SSD (USB) and the new hard drive 500GB SSD (usb) and the copy seemed to be fine. I didnt see any error messages but I didnt stare at it for 3 hours either. The clone disk of course the Toshiba hidden restore partition, the primary partition C drive and the active (boot?) partition and yes, did check box for copy NT signature. The computer boots up fine most of the time, but it seems that when the computer goes to sleep (i believe its sleep, hard to do much testing during school) or hibernate or reboot it will sometimes display this message: Intel(R) Boot Agent GE v1.3.52 Copyright (C) 1997-2010, Intel Corporation PXE-E61: Media test failure, check cable PXE-M0F: Exiting Intel Boot Agent Insert system disk in drive. Press any key when ready... Of course any key does nothing but repeat a similar method. However, if I press the power button on the laptop (Toshiba Portege R705, Win 7 Pro 64-bit) it puts computer into hibernate. After hibernating I press power button again and it comes out of hibernation without any odd messages or problems described above... so apparently that is my TEMP fix. Another recent issue I noticed is on occasion when creating a new folder or modifying something in the system variables, other random areas I will get a message: "The Stub received bad data" and simply retry the task and it works. Perhaps these two issues are linked.

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  • Ubuntu 13.10 on Acer V5-472 with HD 4000

    - by Hyperboreus
    I have an Acer V5-472 with intel HD4000 graphics chipset and a built-in 1366*768 display. I have installed ubuntu 13.10 amd64 in legacy boot mode with an external monitor. Installation showed no problems, I can boot from HDD and log into my system. The internal display doesn't work and I have to use an external monitor. I have tried the following (found in other threads) to no avail: Setting grub option "acpi_backlight=vendor" or "acpi_osi=Linux" or both. Installing the intel HD drivers for Linux from their homepage. Running in circles, screaming and shouting. The internal display lights up (I can change the brightness with Fn-Left and Fn-Right) but that's all. When I boot, I get a purple splash screen and from then only the external monitor works. I read somewhere that this might be a problem with kernel 3.11? Has anybody ubuntu running on an Acer V5-472? Should I change ubuntu version or use 32-bit instead? In general, how can I get the internal display to work? Edit: The settings-display dialogue shows the internal display correctly with supported resolution of 1366.

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  • How do I install a different OS on a Compaq Presario cq56 with preinstalled SuSE 11?

    - by McCoy
    Thing is, I don't have a clue of Linux systems, I usually use WinXP. Bought a notebook with SuSE 11 on it, because I have my XP licence and thought I could install that if I found the chipset drivers for the hardware (which I'm not completely sure I have the right versions of). Then I thought I'd give it a shot with the SuSE, looked nice enough. But I can't get my external hd to work (tried force mount) and the banshee doesn't do anything like playing video. Since that is one of the two main purposes of this notebook, I need to get that to work. Tried downloading VLC player, but that only works with SuSE 11.1 upwards. So I downloaded a SuSE 11.3 and burned the iso. But surprise, no way the notebook would boot from cd. Same with the XP cd (considered setting up a dual boot). And no, I can't get to BIOS to reset to default, either. So I can basically do nothing else than going online with this thing and that's not enough for me (gamer in withdrawal, yikes!). I need at least to get to my firefox profile on the external hd and be able to watch video. Can somebody please help me? I think at this point I'd prefer to install XP and MAYBE the SuSE 11.3 after that. I'm not a native speaker, so please speak plainly, thanks. :) Edit: if this is impossible, could someone please help me with the external hd mount and video playback? Edit: Found out how to boot from cd by now. But still no XP, because I get bluescreen after bluescreen while setup is loading files. I guess it's the missing SATA drivers...

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  • Creating RAID1 on Windows Server causes not enough disk space error

    - by northpole
    I have three disks. Disk0 (boot), Disk1 and Disk2. Disk 1 and 2 are both unformatted and unallocated drives. I am trying to mirror Disk0 to Disk1. They are both Dynamic and are both the same size (1TB). When I select Disk1 to be the mirror I get the error "There is not enough space available on the disk(s) to complete this operation". I have spent several hours searching for a solution but have not found one. Why do I get this error when they are both the same size? EDIT: Shrinking the volume size on the boot disk by 100MB allowed me to get past this error. From what I read the mirror drive needs to be the same size or larger than the boot drive. So I am confused why that change worked. However, I now get the error " all disks holding extents for a given volume must have the same sector size and the sector size must be valid". I believe this is because the drives are different and one has 512B and the other is the Advanced Drive that is 4KB. What the different sector sizes cause both problems? If I got the same disks would both issues go away?

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