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  • Is it recommended to apply the new said-great 200 line Linux kernel patch?

    - by takpar
    Hi, Nowadays I'm hearing a lot about the new ~200 line path to Linux kernel that is said makes sensible difference in performance. Now, do anyone has experience on applying this path on his Ubuntu kernel? I also saw an alternative way that claimed has a better result: wget http://launchpadlibrarian.net/59511828/cgroup_patch chmod +x cgroup_patch sudo ./cgroup_patch What do you think this is? Is this validated? I ask this question because I need more performance but I can't risk on stability.

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  • Retour de fonctions ou exceptions ? Une traduction de LittleWhite

    Bonjour à tous, Lorsqu'une erreur se produit dans une fonction, un développeur C++ a deux solutions : il peut soit retourner une valeur indiquant une erreur (par exemple avec return false; ou return ERROR_CODE;), soit lancer une exception. Mais quelle est la meilleure approche ? Dans cet article, Aaron Lahman apporte des éléments de réponse à cette question cruciale en regardant les différences en terme de lisibilité et d...

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  • Multiple readers on FIFO

    - by poly
    I've asked a question here before about multiple writers on a FIFO, and I know now that the write is thread safe as long as I write less than the PIPE_BIF, here is the link for that limit. What about read? what if have two(or more) readers in multiple threads for reading from the same fifo, do I need locks here? or all I need is to read less than the PIPE_BUF? BTW, I'm talking about Linux FIFO, And I'm using C.

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  • Does the app need to be run from /opt directory for in the Ubuntu App Showdown?

    - by costales
    I read this question, but I'm more confused yet. In developer.ubuntu.com/showdown I read: "(2) run out of /opt" (I understand "run out" is not in /opt :O Am I wrong?) In https://wiki.ubuntu.com/AppReviewBoard/Review/Guidelines#Packaging I read: "our package should install most files in /opt/extras.ubuntu.com/" It's not clear for me if the app must be in the /opt or out /opt :$ Then, can I use the /usr? Will be the app rejected if it's on /usr? Thanks! :)

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  • The Smart Way to Buy Cheap Printer Cartridges

    If you think you';re spending too much on printer ink, you';re not alone. The main question ink jet printer owners constantly ask themselves is "where can I get cheap printer cartridges?" This is unde... [Author: Kathryn Dawson - Computers and Internet - May 19, 2010]

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  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

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  • Cheat implementation

    - by user5925
    I have added an interface to input cheats, and of course the backend of this. Current cheats include: unlimited health unlimited time faster movement no need to use keys (i have a door/key system) triple firing lasers (normally there is only one) grenades (changes your weapon to grenades) But the question is, how will i tell the user the cheat codes? Normally cheats would be sold by the programmer, but this isn't that sort of game currently!

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  • How do you explain refactoring to a non-technical person?

    - by Benjol
    (This question was inspired by the most-voted answer here) How do you go about explaining refactoring (and technical debt) to a non-technical person (typically a PHB or customer)? ("What, it's going to cost me a month of your work with no visible difference?!") UPDATE Thanks for all the answers so far, I think this list will provide several useful analogies to which we can point the appropriate people (though editing out references to PHBs may be wise!)

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  • How do you overcome interview anxiety when writing code?

    - by Kyle Trauberman
    I have test anxiety, and when interviewing I often get so stressed that I have difficulty completing tasks in the interview that I normally wouldn't have trouble completing. I recently went through an interview where I was so nervous that I feel like I did poorly on one coding question in particular, something that I would normally have no trouble with otherwise. How do you overcome nervousness and anxiety when interviewing? Is it wise to inform the interviewer ahead of time that you have anxiety?

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  • L'Internet des Objets suscite plusieurs interrogations chez les spécialistes, selon une étude

    La révolution de l'Internet des Objets aura-t-elle lieu ? Certains spécialistes tournent le dos à l'IoT vu les différentes inquiétudes qu'il suscite L'Internet des objets (Internet of Things, IoT) serait-il en train de vaciller ? C'est l'une des questions à laquelle a tenté de répondre une étude de PewResearch. Il semblerait alors que les avis sur la tendance IoT sont plus partagé qu'auparavant, la faute à une remise en question de certains grands noms de l'IT.En effet, même si certains d'entre...

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  • Is this a pattern? Should it be?

    - by Arkadiy
    The following is more of a statement than a question - it describes something that may be a pattern. The question is: is this a known pattern? Or, if it's not, should it be? I've had a situation where I had to iterate over two dissimilar multi-layer data structures and copy information from one to the other. Depending on particular use case, I had around eight different kinds of layers, combined in about eight different combinations: A-B-C B-C A-C D-E A-D-E and so on After a few unsuccessful attempts to factor out the repetition of per-layer iteration code, I realized that the key difficulty in this refactoring was the fact that the bottom level needed access to data gathered at higher levels. To explicitly accommodate this requirement, I introduced IterationContext class with a number of get() and set() methods for accumulating the necessary information. In the end, I had the following class structure: class Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const = 0; }; class RecursingIterator : public Iterator { RecursingIterator(const Iterator &below); }; class IterateOverA : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // Iterate over members in dataStructure1 // locate corresponding item in dataStructure2 (passed via context) // and set it in the context // invoke the sub-iterator }; class IterateOverB : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // iterate over members dataStructure2 (form context) // set dataStructure2's item in the context // locate corresponding item in dataStructure2 (passed via context) // invoke the sub-iterator }; void main() { class FinalCopy : public Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // copy data from structure 1 to structure 2 in the context, // using some data from higher levels as needed } } IterationContext ctx(dateStructure2); IterateOverA(IterateOverB(FinalCopy())).iterate(dataStructure1, ctx); } It so happens that dataStructure1 is a uniform data structure, similar to XML DOM in that respect, while dataStructure2 is a legacy data structure made of various structs and arrays. This allows me to pass dataStructure1 outside of the context for convenience. In general, either side of the iteration or both sides may be passed via context, as convenient. The key situation points are: complicated code that needs to be invoked in "layers", with multiple combinations of layer types possible at the bottom layer, the information from top layers needs to be visible. The key implementation points are: use of context class to access the data from all levels of iteration complicated iteration code encapsulated in implementation of pure virtual function two interfaces - one aware of underlying iterator, one not aware of it. use of const & to simplify the usage syntax.

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  • How to mount ntfs partitions on startup?

    - by Levan
    I now this question has been asked a million times but this is a bit different, now I need to know on how to mount it on ubuntu 12.10 I been using PYSDM for a long time but on ubuntu 12.10 it does not work sadly, I installed arios-automount and it mounted partitions on start up but problem i have with it, on start up it launches all the partition window So can anyone tell me a good mount manager for ubuntu 12.10 with graphical user interface thank you for your time

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  • Will deleting files on my computer delete them them in Ubuntu one?

    - by Shelley Demers
    OK. So I usually save my files online and not on my computer. I am hoping to be able to set up my Ubuntu One cloud to recognise changes made to documents and add new documents when synchronising. But not delete from the cloud, files I have deleted from my computer. Does anyone know if this is possible? I have searched around and can't figure out the answer to my question.I would appreciate any direction. Thank you so much!

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  • Ubuntu 12.10 not working on UX32VD after update to beta 1 [closed]

    - by bquast
    Possible Duplicate: There's an issue with an Alpha/Beta Release of Ubuntu, what should I do? In my previous question I described my problem with starting / returning from suspend using Ubuntu on the Asus UX32VD (Zenbook). This problem could be solved by using Ubuntu 12.10 (alpha), however since the upgrade to beta 1 the old problem of starting / returning from suspend has returned. I found that starting in recovery does work, but this of course does not solve the problem. Any thoughts?

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  • I want to be a developer (website and web application) and want to choose asp.net as a programming lang

    - by jeet
    I want to be a developer (website and web application) and want to choose asp.net as a programming lang. I am currently an intermediate web designer. My friend told me that there are many things in asp.net My question is I am interested in website and web application development Is there any specific thing I have to learn to be a web developer or I have to learn the whole. Also, what does a developer has to do? key skills if he choose asp.net? Thanks :)

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  • Google Sitemap Limits?

    - by Anonymous -
    I've read in multiple places that Google's sitemap limits sits at 50,000 URLs per sitemap - though it's my understanding that you can submit multiple sitemaps to overcome this problem. I've also found that Google follow the sitemap protocol found here. My question is - is there anywhere where Google directly comment on the specifications and limits of sitemaps they accept? All the information I've found isn't behind any Google domain.

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  • Apps Script Office Hours - November 14, 2012

    Apps Script Office Hours - November 14, 2012 In this episode Eric ... - Covers the release notes from November 13, 2012 - Talks about a new feature that allows you to set a custom verified URL for your Apps Script web apps in the Chrome Web Store. - Answers a question about OAuth 2. The schedule of future episodes can be found at: developers.google.com From: GoogleDevelopers Views: 208 10 ratings Time: 11:38 More in Science & Technology

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  • "Whole-team" C++ features?

    - by Blaisorblade
    In C++, features like exceptions impact your whole program: you can either disable them in your whole program, or you need to deal with them throughout your code. As a famous article on C++ Report puts it: Counter-intuitively, the hard part of coding exceptions is not the explicit throws and catches. The really hard part of using exceptions is to write all the intervening code in such a way that an arbitrary exception can propagate from its throw site to its handler, arriving safely and without damaging other parts of the program along the way. Since even new throws exceptions, every function needs to provide basic exception safety — unless it only calls functions which guarantee throwing no exception — unless you disable exceptions altogether in your whole project. Hence, exceptions are a "whole-program" or "whole-team" feature, since they must be understood by everybody in a team using them. But not all C++ features are like that, as far as I know. A possible example is that if I don't get templates but I do not use them, I will still be able to write correct C++ — or will I not?. I can even call sort on an array of integers and enjoy its amazing speed advantage wrt. C's qsort (because no function pointer is called), without risking bugs — or not? It seems templates are not "whole-team". Are there other C++ features which impact code not directly using them, and are hence "whole-team"? I am especially interested in features not present in C. Update: I'm especially looking for features where there's no language-enforced sign you need to be aware of them. The first answer I got mentioned const-correctness, which is also whole-team, hence everybody needs to learn about it; however, AFAICS it will impact you only if you call a function which is marked const, and the compiler will prevent you from calling it on non-const objects, so you get something to google for. With exceptions, you don't even get that; moreover, they're always used as soon as you use new, hence exceptions are more "insidious". Since I can't phrase this as objectively, though, I will appreciate any whole-team feature. Appendix: Why this question is objective (if you wonder) C++ is a complex language, so many projects or coding guides try to select "simple" C++ features, and many people try to include or exclude some ones according to mostly subjective criteria. Questions about that get rightfully closed regularly here on SO. Above, instead, I defined (as precisely as possible) what a "whole-team" language feature is, provide an example (exceptions), together with extensive supporting evidence in the literature about C++, and ask for whole-team features in C++ beyond exceptions. Whether you should use "whole-team" features, or whether that's a relevant concept, might be subjective — but that only means the importance of this question is subjective, like always.

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  • How to decompose a rectangular shape in a Voronoi diagram, only generating convex shapes?

    - by DevilWithin
    I think this is a very straighforward question, lets say i have a building in 2D, a rectangle shape. Now i want to decompose that area in a lot of convex shapes, as seen in a voronoi diagram, or closely like it, just so I can add those shapes to the physics engine, and have a realistic destruction. Bonus: Possible suggestions on how to make the effect more dynamic and interesting. Please keep in mind we re talking about realtime calculations..

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  • Is CPU Performance Affected by Age?

    - by Jason Fitzpatrick
    Your computer feels a little slower than it did this time last year; is that change something you can chalk up to an aging processor? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • High traffic chat - how to check if there is new message and show it for all users

    - by user2633999
    I already had question about this but obviously it was not accepted very well, apparently too long when it's actually more information so you could have given me better answer. Ok, I will be much clearer now. Best possible logic to develop scalable chat in terms of stability, storing/reading messages on chat, updating chat on new message for all users etc.? I have most of this developed, the logic I think I miss is -- check if there is new message and show it for all users. I have this implemented but it crashes the site due to its traffic of 300k-400k people, so that's my main question. The chat is PHP based and uses Pusher (www.pusher.com) for instant messaging but it lacks what I need because it's more like a websocket. I'm using hardcoded files to keep messages (want to avoid database as much as possible). It's a no extension type of file, I'm sure you know. I'm getting crash with $fp = fopen(..., "w"); // pretend ... is the path and filename fwrite($fp, $msg); //hardcode the message fclose($fp); where $msg is the message itself. I'm having 1 file per message. I show last 150 messages = 150 file accesses and reads, yeah it's too much I guess. I have better logic now which I'm pursuing and that is 1 file with last 50-100 messages at all time. Sure it should be much better. How does it crash, that's the trickiest part because everything seems ordinary, believe me it is difficult to determine what exactly crashes the site, but in like 5 minutes when I try to open the site it's gone, then I put the old content without chat and is back online again. I'm having jquery post every 1 second to check if there is new message. I'm using timestamp in a special file where I keep the time last message was sent and if ((time() - time in file) <= 2) = reload last 150 messages including the last one. Too much input/output, write/read or however to say it I think is what crashes the site.

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  • Voronoi regions of a (convex) polygon.

    - by Xavura
    I'm looking to add circle-polygon collisions to my Separating Axis Theorem collision detection. The metanet software tutorial (http://www.metanetsoftware.com/technique/tutorialA.html#section3) on SAT, which I discovered in the answer to a question I found when searching, talks about voronoi regions. I'm having trouble finding material on how I would calculate these regions for an arbitrary convex polygon and aleo how I would determine if a point is in one + which. The tutorial does contain source code but it's a .fla and I don't have Flash unfortunately.

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  • What is the lowest ICQ number that was ever used? [closed]

    - by zzatkin
    I'm not sure if this is the correct place to post this question, so feel free to move it. I was wondering, since this is a tech-orientated questionnaire website, that someone would know what the lowest ICQ number ever used was. From doing some research, I found a lot of mixed answers, and I also found out that there was a beta period where the first few thousand numbers were used, but then they all got deleted or stopped being used.

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