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  • comparing salt and hashed passwords during login doesn't seem work right....

    - by Pandiya Chendur
    I stored salt and hash values of password during user registration... But during their login i then salt and hash the password given by the user, what happens is a new salt and a new hash is generated.... string password = collection["Password"]; reg.PasswordSalt = CreateSalt(6); reg.PasswordHash = CreatePasswordHash(password, reg.PasswordSalt); These statements are in both registration and login.... salt and hash during registration was eVSJE84W and 18DE22FED8C378DB7716B0E4B6C0BA54167315A2 During login it was 4YDIeARH and 12E3C1F4F4CFE04EA973D7C65A09A78E2D80AAC7..... Any suggestion.... public static string CreateSalt(int size) { //Generate a cryptographic random number. RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider(); byte[] buff = new byte[size]; rng.GetBytes(buff); // Return a Base64 string representation of the random number. return Convert.ToBase64String(buff); } public static string CreatePasswordHash(string pwd, string salt) { string saltAndPwd = String.Concat(pwd, salt); string hashedPwd = FormsAuthentication.HashPasswordForStoringInConfigFile( saltAndPwd, "sha1"); return hashedPwd; }

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  • Test for empty jQuery selection result

    - by fsb
    Say I do var s = $('#something'); and next I want to test if jQuery found #something, i.e. I want to test if s is empty. I could use my trusty isempty() on it: function isempty(o) { for ( var i in o ) return false; return true; } Or since jQuery objects are arrays, I suppose I could test s.length. But neither seem quite in the idiom of jQuery, not very jQueryesque. What do you suggest?

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  • Lost with hibernate - OneToMany resulting in the one being pulled back many times..

    - by Andy
    I have this DB design: CREATE TABLE report ( ID MEDIUMINT PRIMARY KEY NOT NULL AUTO_INCREMENT, user MEDIUMINT NOT NULL, created TIMESTAMP NOT NULL, state INT NOT NULL, FOREIGN KEY (user) REFERENCES user(ID) ON UPDATE CASCADE ON DELETE CASCADE ); CREATE TABLE reportProperties ( ID MEDIUMINT NOT NULL, k VARCHAR(128) NOT NULL, v TEXT NOT NULL, PRIMARY KEY( ID, k ), FOREIGN KEY (ID) REFERENCES report(ID) ON UPDATE CASCADE ON DELETE CASCADE ); and this Hibernate Markup: @Table(name="report") @Entity(name="ReportEntity") public class ReportEntity extends Report{ @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name="ID") private Integer ID; @Column(name="user") private Integer user; @Column(name="created") private Timestamp created; @Column(name="state") private Integer state = ReportState.RUNNING.getLevel(); @OneToMany(mappedBy="pk.ID", fetch=FetchType.EAGER) @JoinColumns( @JoinColumn(name="ID", referencedColumnName="ID") ) @MapKey(name="pk.key") private Map<String, ReportPropertyEntity> reportProperties = new HashMap<String, ReportPropertyEntity>(); } and @Table(name="reportProperties") @Entity(name="ReportPropertyEntity") public class ReportPropertyEntity extends ReportProperty{ @Embeddable public static class ReportPropertyEntityPk implements Serializable{ /** * long#serialVersionUID */ private static final long serialVersionUID = 2545373078182672152L; @Column(name="ID") protected int ID; @Column(name="k") protected String key; } @EmbeddedId protected ReportPropertyEntityPk pk = new ReportPropertyEntityPk(); @Column(name="v") protected String value; } And i have inserted on Report and 4 Properties for that report. Now when i execute this: this.findByCriteria( Order.asc("created"), Restrictions.eq("user", user.getObject(UserField.ID)) ) ); I get back the report 4 times, instead of just the once with a Map with the 4 properties in. I'm not great at Hibernate to be honest, prefer straight SQL but I must learn, but i can't see what it is that is wrong.....? Any suggestions?

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  • how to initialized array value's into another new array.

    - by kiran kumar
    I have array distanceListArray.. 5 km, 10 km, 15km, 20 km, 25 km. distanceListArray is of appDelegate.class distanceArray count is 5. Now i do have another array. which have list of events data ... eventListArray is of DistanceClass call eventListArray. for 5 km its displays 10 events, for 10 km its display 20 events. Now i need to load data for each section from distanceListArray of eventListArray Into another new array. All Arrays's are NSMutableArray. I hope this makes ambiguity. please help try to help me out.

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  • Problem with setVisible (true)

    - by Jessy
    The two examples shown below are same. Both are supposed to produce same result e.g. generate the coordinates of images displayed on JPanel. Example 1, works perfectly (print the coordinates of images), however example 2 returning 0 for the coordinate. I was wondering why because, I have put the setvisible (true) after adding the panel, in both examples. The only difference is that example 1 used extends JPanel and example 2 extends JFrame EXAMPLE 1: public class Grid extends JPanel{ public static void main(String[] args){ JFrame jf=new JFrame(); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); final Grid grid = new Grid(); jf.add(grid); jf.pack(); Component[] components = grid.getComponents(); for (Component component : components) { System.out.println("Coordinate: "+ component.getBounds()); } jf.setVisible(true); } } EXAMPLE 2: public class Grid extends JFrame { public Grid () { setLayout(new GridBagLayout()); GridBagLayout m = new GridBagLayout(); Container c = getContentPane(); c.setLayout (m); GridBagConstraints con = new GridBagConstraints(); //construct the JPanel pDraw = new JPanel(); ... m.setConstraints(pDraw, con); pDraw.add (new GetCoordinate ()); // call new class to generate the coordinate c.add(pDraw); pack(); setVisible(true); } public static void main(String[] args) { new Grid(); } }

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  • Native functions throw UnsatisfiedLinkError in custom view, despite working in main activity

    - by Mark Ingram
    For some reason I can only call native functions from my main activity and not any custom views that I've created. Here is an example file (I followed a tutorial, but renamed the classes http://mindtherobot.com/blog/452/android-beginners-ndk-setup-step-by-step/) See the usage of the native function "getNewString". package com.example.native; import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.os.Bundle; import android.view.View; public class NativeTestActivity extends Activity { static { System.loadLibrary("nativeTest"); } private native String getNewString(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(new BitmapView(this)); String hello = getNewString(); // This line works fine new AlertDialog.Builder(this).setMessage(hello).show(); } } class BitmapView extends View { static { System.loadLibrary("nativeTest"); } private native String getNewString(); public BitmapView(Context context) { super(context); String hello = getNewString(); // This line throws the UnsatisfiedLinkError new AlertDialog.Builder(this.getContext()).setMessage(hello).show(); } } How can I call native functions in my custom views? I've built the application as an Android 2.2 app. I'm running the application on my HTC Desire. I have the latest SDK (9) and latest NDK (r5).

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  • Associating an object with another object for GC clearup

    - by thecoop
    Is there any way of associating an object instance (object A) with a second object (object B) in a generalised way, so that when B gets collected A becomes eligable for collection? The same behaviour that would happen if B had an instance variable pointing to A, but without explicitly changing the class definition of B, and being able to do this in a dynamic way? The same sort of effect could be done by using the Component.Disposed event in a funky way, but I don't want to make B disposable EDIT I'm basically creating a cache of objects that are associated with a single 'root' object, and I don't want the cache to be static, as there can be lots of root objects using different caches, so lots of memory will be used up when a root object is no longer used but the cached objects are still around. So, I want a collection of cached objects to be associated with each 'root' object, without changing the root object definition. Sort of like metadata of an extra object reference attached to each root object instance. That way, each collection will get collected when the root object is collected, and not hang around like they would if a static cache was used.

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  • C# - Take Screenshot based on a Timer

    - by APShredder
    Hello everybody. I'm trying to create a WinForms app that takes a screenshot on a set interval. I think my code is correct, but when I try to run it, I get the error message "System.Runtime.InteropServices.ExternalException was unhandled, A generic error occurred in GDI+." System.Windows.Forms.Timer t = new System.Windows.Forms.Timer(); Thread th; private static Bitmap bmpScreenshot; private static Graphics gfxScreenshot; void TakeScreenShot() { bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb); gfxScreenshot = Graphics.FromImage(bmpScreenshot); gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy); bmpScreenshot.Save(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures", ImageFormat.Png); th.Abort(); } void StartThread(object sender, EventArgs e) { th = new Thread(new ThreadStart(TakeScreenShot)); th.Start(); } private void Form1_Load(object sender, EventArgs e) { Directory.CreateDirectory(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures"); t.Interval = 500; t.Tick += new EventHandler(StartThread); t.Start(); } The line that's giving my trouble is: bmpScreenshot.Save(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures", ImageFormat.Png); Any ideas about what is going wrong? Thanks in advance.

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  • What is the best method for updating all changed data in EF 4?

    - by Soul_Master
    I try to create some method that can update any changed data from changed Data object (this object is generated by ASP.NET MVC) to old Data object (this object is retrieved from current data in DBMS) like the following code. public static bool UpdateSomeData(SomeEntities context, SomeModelType changedData) { var oldData = GetSomeModelTypeById(context, changedData.ID); UpdateModel(oldData, changedData); return context.SaveChanges() > 0; } I try to create method for saving any changed data without affects other unchanged data like the following source code. public static void UpdateModel<TModel>(TModel oldData, TModel changedData) { foreach (var pi in typeof(TModel).GetProperties() .Where ( // Ignore Change ID property for security reason x => x.Name.ToUpper() != "ID" && x.CanRead && x.CanWrite && ( // It must be primitive type or Guid x.PropertyType.FullName.StartsWith("System") && !x.PropertyType.FullName.StartsWith("System.Collection") && !x.PropertyType.FullName.StartsWith("System.Data.Entity.DynamicProxies") ) ) { var oldValue = pi.GetValue(oldData, null); var newValue = pi.GetValue(changedData, null); if (!oldValue.Equals(newValue)) { pi.SetValue(oldData, newValue, null); } } } I am not sure about the above method because it is so ugly method for updating data. From recent bug, it realizes me that if you update some property like Navigation Properties (related data from other table), it will remove current record from database. I don't understand why it happened. But it is very dangerous for me. So, do you have any idea for this question to ensure me about updating data from ASP.NET MVC? Thanks,

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • volatile keyword seems to be useless?

    - by Finbarr
    import java.util.concurrent.CountDownLatch; import java.util.concurrent.atomic.AtomicInteger; public class Main implements Runnable { private final CountDownLatch cdl1 = new CountDownLatch(NUM_THREADS); private volatile int bar = 0; private AtomicInteger count = new AtomicInteger(0); private static final int NUM_THREADS = 25; public static void main(String[] args) { Main main = new Main(); for(int i = 0; i < NUM_THREADS; i++) new Thread(main).start(); } public void run() { int i = count.incrementAndGet(); cdl1.countDown(); try { cdl1.await(); } catch (InterruptedException e1) { e1.printStackTrace(); } bar = i; if(bar != i) System.out.println("Bar not equal to i"); else System.out.println("Bar equal to i"); } } Each Thread enters the run method and acquires a unique, thread confined, int variable i by getting a value from the AtomicInteger called count. Each Thread then awaits the CountDownLatch called cdl1 (when the last Thread reaches the latch, all Threads are released). When the latch is released each thread attempts to assign their confined i value to the shared, volatile, int called bar. I would expect every Thread except one to print out "Bar not equal to i", but every Thread prints "Bar equal to i". Eh, wtf does volatile actually do if not this?

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  • WPF RadioButton selected in UI, but seen by code as IsChecked == false

    - by Mike
    I have some radio buttons in a group box. I select the buttons randomly, and all works perfectly from a visual standpoint and also the event handler is called each time a new button is selected. Now I have a dependency property with a callback when the value changes. When in this callback procedure I read the IsChecked value of any button, the value is False, in spite the button is visually selected (they are all false at the same time, strange). The debugger also displays all buttons unchecked. Hu hu, I'm lacking ideas about the reason, after the basic verifications... <GroupBox> <StackPanel> <RadioButton x:Name="btNone" Content="Disconnected" IsChecked="True" Checked="OnSelChecked"/> <RadioButton x:Name="btManual" Content="Manual" Checked="OnSelChecked"/> </StackPanel> </GroupBox> Event handler: private void OnSelChecked(object sender, RoutedEventArgs e) { if (btManual.IsChecked == true) { // is called } } Dependency property: public static readonly DependencyProperty ManualProperty = DependencyProperty.Register("Manual", typeof(Position), typeof(SwitchBox), new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender, new PropertyChangedCallback(OnManualChanged))); Dependency property callback: private static void OnManualChanged(DependencyObject sender, DependencyPropertyChangedEventArgs args) { SwitchBox box = sender as SwitchBox; if (box.btManual.IsChecked == true) { // never true, why?? } }

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  • How do you make an in-place construction of a struct casted to array compile in Visual C++ 2008?

    - by Irwin1138
    I'm working with quite a big codebase which compiles fine in linux but vc++ 2008 spits errors. The problem code goes like this: Declaration: typedef float vec_t; typedef vec_t vec2_t[2]; The codebase is littered with in-place construction like this one: (vec2_t){0, divs} Or more complex: (vec2_t){ 1/(float)Vid_GetScreenW(), 1/(float)Vid_GetScreenH()} As far as I know, this code constructs a struct, then converts it to an array and passes the address to the function. I personally never used in-place construction like this so I have no clue how to make this one work. I don't maintain the linux build, only the windows one. And I can't get it to compile. Is there some switch, some macro to make vc++ compile it? Maybe there is a similar nifty way to construct those arrays and pass them to the functions in-place that compiles just fine in vc++?

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  • java - powermock whenNew doesnt seem to work, calls the actual constructor

    - by user1331243
    I have two final classes that are used in my unit test. I am trying to use whenNew on the constructor of a final class, but I see that it calls the actual constructor. The code is @PrepareForTest({A.class, B.class, Provider.class}) @Test public void testGetStatus() throws Exception { B b = mock(B.class); when(b.getStatus()).thenReturn(1); whenNew(B.class).withArguments(anyString()).thenReturn(b); Provider p = new Provider(); int val = p.getStatus(); assertTrue((val == 1)); } public class Provider { public int getStatus() { B b = new B("test"); return b.getStatus(); } } public final class A { private void init() { // ...do soemthing } private static A a; private A() { } public static A getInstance() { if (a == null) { a = new A(); a.init(); } return a; } } public final class B { public B() { } public B(String s) { this(A.getInstance(), s); } public B(A a, String s) { } public int getStatus() { return 0; } } On debug, I find that its the actual class B instance created and not the mock instance that is returned for new usage and assertion fails. Any pointers on how to get this working. Thanks

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  • Code equivalence between Javascript and PHP

    - by xdevel2000
    I'm trying to learn PHP and I wish to know if there are some function equivalence constructs: In JS I can do: var t = function() {}; t(); myObj.DoStuff = function() {} // here I add a method at run-time myObj.DoStuff(); myObj["DoStuff"](); var j = myObj.DoStuff; j(); and so other things with function evaluation. In Js objects are associative arrays so every properties is accessible with the subscript notation... Can I add a method at run-time to a class template so next its object instances can have it? In JS I can do that via a prototype function property.

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  • Getting my head around object oriented programing

    - by nLL
    I am entry level .Net developer and using it to develop web sites. I started with classic asp and last year jumped on the ship with a short C# book. As I developed I learned more and started to see that coming from classic asp I always used C# like scripting language. For example in my last project I needed to encode video on the webserver and wrote a code like public class Encoder { Public static bool Encode(string videopath) { ...snip... return true; } } While searching samples related to my project I’ve seen people doing this public class Encoder { Public static Encode(string videopath) { EncodedVideo encoded = new EncodedVideo(); ...snip... encoded.EncodedVideoPath = outputFile; encoded.Success = true; ...snip... } } public class EncodedVideo { public string EncodedVideoPath { get; set; } public bool Success { get; set; } } As I understand second example is more object oriented but I don’t see the point of using EncodedVideo object. Am I doing something wrong? Does it really necessary to use this sort of code in a web app?

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  • How can I pass a const array or a variable array to a function in C?

    - by CSharperWithJava
    I have a simple function Bar that uses a set of values from a data set that is passed in in the form of an Array of data structures. The data can come from two sources: a constant initialized array of default values, or a dynamically updated cache. The calling function determines which data is used and should be passed to Bar. Bar doesn't need to edit any of the data and in fact should never do so. How should I declare Bar's data parameter so that I can provide data from either set? union Foo { long _long; int _int; } static const Foo DEFAULTS[8] = {1,10,100,1000,10000,100000,1000000,10000000}; static Foo Cache[8] = {0}; void Bar(Foo* dataSet, int len);//example function prototype Note, this is C, NOT C++ if that makes a difference; Edit Oh, one more thing. When I use the example prototype I get a type qualifier mismatch warning, (because I'm passing a mutable reference to a const array?). What do I have to change for that?

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  • How to manage sessions in NHibernate unit tests?

    - by Ben
    I am a little unsure as to how to manage sessions within my nunit test fixtures. In the following test fixture, I am testing a repository. My repository constructor takes in an ISession (since I will be using session per request in my web application). In my test fixture setup I configure NHibernate and build the session factory. In my test setup I create a clean SQLite database for each test executed. [TestFixture] public class SimpleRepository_Fixture { private static ISessionFactory _sessionFactory; private static Configuration _configuration; [TestFixtureSetUp] // called before any tests in fixture are executed public void TestFixtureSetUp() { _configuration = new Configuration(); _configuration.Configure(); _configuration.AddAssembly(typeof(SimpleObject).Assembly); _sessionFactory = _configuration.BuildSessionFactory(); } [SetUp] // called before each test method is called public void SetupContext() { new SchemaExport(_configuration).Execute(true, true, false); } [Test] public void Can_add_new_simpleobject() { var simpleObject = new SimpleObject() { Name = "Object 1" }; using (var session = _sessionFactory.OpenSession()) { var repo = new SimpleObjectRepository(session); repo.Save(simpleObject); } using (var session =_sessionFactory.OpenSession()) { var repo = new SimpleObjectRepository(session); var fromDb = repo.GetById(simpleObject.Id); Assert.IsNotNull(fromDb); Assert.AreNotSame(simpleObject, fromDb); Assert.AreEqual(simpleObject.Name, fromDb.Name); } } } Is this a good approach or should I be handling the sessions differently? Thanks Ben

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  • How to iterate over an array of objects without foreach and ArrayAccess

    - by kenny99
    Hi, I'm having to develop a site on PHP 5.1.6 and I've just come across a bug in my site which isn't happening on 5.2+. When using foreach() to iterate over an object, I get the following error: "Fatal error: Objects used as arrays in post/pre increment/decrement must return values by reference..." Does anyone know how to convert the following foreach loop to a construct which will work with 5.1.6? Thanks in advance! foreach ($post['commercial_brands'] as $brand) { $comm_food = new Commercial_food_Model; $comm_food->brand = $brand; $comm_food->feeding_type_id = $f_type->id; $comm_food->save(); }

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  • Botan linking error on Windows MSVC

    - by Jake Petroules
    I am trying to compile a library linking to the version of Botan from the Qt Creator sources with MSVC 2008 but am receiving the following error. MinGW compiles and links it fine. What is the issue? databasecrypto.obj:-1: error: LNK2019: unresolved external symbol "public: static unsigned int const Botan::Pipe::DEFAULT_MESSAGE" (?DEFAULT_MESSAGE@Pipe@Botan@@2IB) referenced in function "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl DatabaseCrypto::b64_encode(class Botan::SecureVector<unsigned char> const &)" (?b64_encode@DatabaseCrypto@@CA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$SecureVector@E@Botan@@@Z) /*! Encodes the Botan byte array \a in as a base 64 string. \param in The Botan byte array to encode. */ std::string DatabaseCrypto::b64_encode(const SecureVector<Botan::byte> &in) { Pipe pipe(new Base64_Encoder); pipe.process_msg(in); return pipe.read_all_as_string(); // <-- default parameter here is Botan::Pipe::DEFAULT_MESSAGE }

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  • PHP and Enums

    - by Henrik Paul
    I know that PHP doesn't have native Enumerations. But I have become accustomed to them from the Java world. I would love to use enums as a way to give predefined values which IDEs' auto completion features could understand. Constants do the trick, but there's the namespace collision problem and (or actually because) they're global. Arrays don't have the namespace problem, but they're too vague, they can be overwritten at runtime and IDEs rarely (never?) know how to autofill their keys. Are there any solutions/workarounds you commonly use? Does anyone recall whether the PHP guys have had any thoughts or decisions around enums?

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  • Binding a ListBox's SelectedItem in the presence of BindingNavigator

    - by Reinderien
    Hello. I'm trying to bind a ListBox's SelectedItem data to a property. The following code is an example: using System; using System.Collections.Generic; using System.Windows.Forms; namespace BindingFailure { static class Program { class OuterObject { public string selected { get; set; } public List<string> strings { get; set; } } public static void Main() { List<OuterObject> objs = new List<OuterObject>() { new OuterObject(), new OuterObject() }; objs[0].strings = new List<string> { "one", "two", "three" }; objs[1].strings = new List<string> { "four", "five", "six" }; Form form = new Form(); BindingSource obs = new BindingSource(objs, null), ibs = new BindingSource(obs, "strings"); BindingNavigator nav = new BindingNavigator(obs); ListBox lbox = new ListBox(); lbox.DataSource = ibs; lbox.DataBindings.Add(new Binding("SelectedItem", obs, "selected")); form.Controls.Add(nav); form.Controls.Add(lbox); lbox.Location = new System.Drawing.Point(30, 30); Application.Run(form); } } } If you just select an item, move forward, select an item and then exit, it works as expected. But if you switch back and forth between the two outer objects with the navigator, the selected item seems to be overwritten with an incorrect value. Ideas on how to fix this? Thanks in advance.

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  • Unsigned versus signed numbers as indexes

    - by simendsjo
    Whats the rationale for using signed numbers as indexes in .Net? In Python, you can index from the end of an array by sending negative numbers, but this is not the case in .Net. It's not easy for .Net to add such a feature later as it could break other code perhaps using special rules (yeah, a bad idea, but I guess it happens) on indexing. Not that I have ever have needed to index arrays over 2,147,483,647 in size, but I really cannot understand why they choose signed numbers. Can it be because it's more normal to use signed numbers in code?

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  • Why does my App.Config codebase not help .NET locate my assembly?

    - by pkolodziej
    I have the following client application and its corresponding config file: namespace Chapter9 { class Program { static void Main(string[] args) { AppDomain.CurrentDomain.ExecuteAssembly("AssemblyPrivate.exe"); } } } <configuration> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <codeBase href="file://C:\Users\djpiter\Documents\Visual Studio 2008\Projects\70536\AssemblyPrivate\bin\Debug\AssemblyPrivate.exe"/> </dependentAssembly> </assemblyBinding> </runtime> </configuration> The AssemblyPrivate.exe does not have a public key, nor is it located in the GAC. As far as I know, the runtime should parse the app.config file before looking for an assembly in the client app directory. The unhandled exception (wrapped for readability) is: Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'file:///C:\Users\djpiter\Documents\Visual Studio 2008\Projects\70536\Chapter9\bin\Debug\AssemblyPrivate.exe' or one of its dependencies. The system cannot find the file specified. Why it is not working? I need to use dynamic binding (not static). Kind Regards, PK

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  • getting number from console!

    - by Johanna
    Hi this is my method that will be called if I want to get a number from user. but if the user also enter a right number just the "else" part will be run ,why? please help me tahnsk. public static int chooseTheTypeOfSorting() { System.out.println("Enter 0 for merge sorting OR enter 1 for bubble sorting"); int numberFromConsole = 0; try { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); String s = br.readLine(); DecimalFormat df = new DecimalFormat(); Number n = df.parse(s); numberFromConsole = n.intValue(); } catch (ParseException ex) { Logger.getLogger(DoublyLinkedList.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(DoublyLinkedList.class.getName()).log(Level.SEVERE, null, ex); } return numberFromConsole; } and in my main method: public static void main(String[] args) { int i = 0; i = getRandomNumber(10, 10000); int p = chooseTheTypeOfSorting(); DoublyLinkedList list = new DoublyLinkedList(); for (int j = 0; j < i; j++) { list.add(j, getRandomNumber(10, 10000)); if (p == 0) { //do something.... } if (p == 1) { //do something..... } else { System.out.println("write the correct number "); chooseTheTypeOfSorting(); }

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