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  • What would be a good filter to create 'magnetic deformers' from a depth map?

    - by sebf
    In my project, I am creating a system for deforming a highly detailed mesh (clothing) so that it 'fits' a convex mesh. To do this I use depth maps of the item and the 'hull' to determine at what point in world space the deviation occurs and the extent. Simply transforming all occluded vertices to the depths as defined by the 'hull' is fairly effective, and has good performance, but it suffers the problem of not preserving the features of the mesh and requires extensive culling to avoid false-positives. I would like instead to generate from the depth deviation map a set of simple 'deformers' which will 'push'* all vertices of the deformed mesh outwards (in world space). This way, all features of the mesh are preserved and there is no need to have complex heuristics to cull inappropriate vertices. I am not sure how to go about generating this deformer set however. I am imagining something like an algorithm that attempts to match a spherical surface to each patch of contiguous deviations within a certain range, but do not know where to start doing this. Can anyone suggest a suitable filter or algorithm for generating deformers? Or to put it another way 'compressing' a depth map? (*Push because its fitting to a convex 'bulgy' humanoid so transforms are likely to be 'spherical' from the POV of the surface.)

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  • How do I create a solr core with the data from an existing one?

    - by steve_d
    Solr 1.4 Enterprise Search Server recommends doing large updates on a copy of the core, and then swapping it in for the main core. I am following these steps: Create prep core: http://localhost:8983/solr/admin/cores?action=CREATE&name=prep&instanceDir=main Perform index update, then commit/optimize on prep core. Swap main and prep core: http://localhost:8983/solr/admin/cores?action=SWAP&core=main&other=prep Unload prep core: http://localhost:8983/solr/admin/cores?action=UNLOAD&core=prep The problem I am having is, the core created in step 1 doesn't have any data in it. If I am going to do a full index of everything and the kitchen sink, that would be fine, but if I just want to update a (large) subset of the documents - that's obviously not going to work. (I could merge the cores, but part of what I'm trying to do is get rid of any deleted documents without trying to make a list of them.) Is there some flag to the CREATE action that I'm missing? The Solr Wiki page for CoreAdmin is a little sparse on details.

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  • How can I ceil the height of a div that has "display: table-cell"?

    - by eric01
    I am trying to vertically center a div inside another div, regardless of the size of both div's I am doing this: <div id='outer_div'> <div id='inner_div'></div> </div> The CSS is #outer_div { display: table-row; height: 200px; width: 200px } #inner_div { display: table-cell; vertical-align: middle; height: 500px; width: 500px } I put larger dimensions for the inner div on purpose. What happens is that even if I put a width of 1000px, the width of the innerdiv is ceiled at 200px because of the outer div's width (and this is what I want) But for the height, it is not ceiled and I would like it to be ceiled to the height of the outer div. What i want is the innerdiv to remain at the same size as the outer_div, no matter what height I give to outer_div in CSS. I basically want it to be the same size as its parent. EDIT: I only put text inside those div's. So let's say I have an outer div of 200px*200px (it has display: table-row), and the inner div is defined by css as 500px*500px and it has dummy text inside. My expected result is to have the inner div shrunk down to 200px*200px. It is successfully 'shrunk' by the outer div for the width, but NOT for the height. What I want is to have it shrunk on the height as well (so the inner div ajusts automatically in case I change the height of the outer div) How do I go about that?

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • OData &ndash; The easiest service I can create: now with updates

    - by Jon Dalberg
    The other day I created a simple NastyWord service exposed via OData. It was read-only and used an in-memory backing store for the words. Today I’ll modify it to use a file instead of a list and I’ll accept new nasty words by implementing IUpdatable directly. The first thing to do is enable the service to accept new entries. This is done at configuration time by adding the “WriteAppend” access rule: 1: public class NastyWords : DataService<NastyWordsDataSource> 2: { 3: // This method is called only once to initialize service-wide policies. 4: public static void InitializeService(DataServiceConfiguration config) 5: { 6: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead | EntitySetRights.WriteAppend); 7: config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; 8: } 9: }   Next I placed a file, NastyWords.txt, in the “App_Data” folder and added a few *choice* words to start. This required one simple change to our NastyWordDataSource.cs file: 1: public NastyWordsDataSource() 2: { 3: UpdateFromSource(); 4: } 5:   6: private void UpdateFromSource() 7: { 8: var words = File.ReadAllLines(pathToFile); 9: NastyWords = (from w in words 10: select new NastyWord { Word = w }).AsQueryable(); 11: }   Nothing too shocking here, just reading each line from the NastyWords.txt file and exposing them. Next, I implemented IUpdatable which comes with a boat-load of methods. We don’t need all of them for now since we are only concerned with allowing new values. Here are the methods we must implement, all the others throw a NotImplementedException: 1: public object CreateResource(string containerName, string fullTypeName) 2: { 3: var nastyWord = new NastyWord(); 4: pendingUpdates.Add(nastyWord); 5: return nastyWord; 6: } 7:   8: public object ResolveResource(object resource) 9: { 10: return resource; 11: } 12:   13: public void SaveChanges() 14: { 15: var intersect = (from w in pendingUpdates 16: select w.Word).Intersect(from n in NastyWords 17: select n.Word); 18:   19: if (intersect.Count() > 0) 20: throw new DataServiceException(500, "duplicate entry"); 21:   22: var lines = from w in pendingUpdates 23: select w.Word; 24:   25: File.AppendAllLines(pathToFile, 26: lines, 27: Encoding.UTF8); 28:   29: pendingUpdates.Clear(); 30:   31: UpdateFromSource(); 32: } 33:   34: public void SetValue(object targetResource, string propertyName, object propertyValue) 35: { 36: targetResource.GetType().GetProperty(propertyName).SetValue(targetResource, propertyValue, null); 37: }   I use a simple list to contain the pending updates and only commit them when the “SaveChanges” method is called. Here’s the order these methods are called in our service during an insert: CreateResource – here we just instantiate a new NastyWord and stick a reference to it in our pending updates list. SetValue – this is where the “Word” property of the NastyWord instance is set. SaveChanges – get the list of pending updates, barfing on duplicates, write them to the file and clear our pending list. ResolveResource – the newly created resource will be returned directly here since we aren’t dealing with “handles” to objects but the actual objects themselves. Not too bad, eh? I didn’t find this documented anywhere but a little bit of digging in the OData spec and use of Fiddler made it pretty easy to figure out. Here is some client code which would add a new nasty word: 1: static void Main(string[] args) 2: { 3: var svc = new ServiceReference1.NastyWordsDataSource(new Uri("http://localhost.:60921/NastyWords.svc")); 4: svc.AddToNastyWords(new ServiceReference1.NastyWord() { Word = "shat" }); 5:   6: svc.SaveChanges(); 7: }   Here’s all of the code so far for to implement the service: 1: using System; 2: using System.Collections.Generic; 3: using System.Data.Services; 4: using System.Data.Services.Common; 5: using System.Linq; 6: using System.ServiceModel.Web; 7: using System.Web; 8: using System.IO; 9: using System.Text; 10:   11: namespace ONasty 12: { 13: [DataServiceKey("Word")] 14: public class NastyWord 15: { 16: public string Word { get; set; } 17: } 18:   19: public class NastyWordsDataSource : IUpdatable 20: { 21: private List<NastyWord> pendingUpdates = new List<NastyWord>(); 22: private string pathToFile = @"path to your\App_Data\NastyWords.txt"; 23:   24: public NastyWordsDataSource() 25: { 26: UpdateFromSource(); 27: } 28:   29: private void UpdateFromSource() 30: { 31: var words = File.ReadAllLines(pathToFile); 32: NastyWords = (from w in words 33: select new NastyWord { Word = w }).AsQueryable(); 34: } 35:   36: public IQueryable<NastyWord> NastyWords { get; private set; } 37:   38: public void AddReferenceToCollection(object targetResource, string propertyName, object resourceToBeAdded) 39: { 40: throw new NotImplementedException(); 41: } 42:   43: public void ClearChanges() 44: { 45: pendingUpdates.Clear(); 46: } 47:   48: public object CreateResource(string containerName, string fullTypeName) 49: { 50: var nastyWord = new NastyWord(); 51: pendingUpdates.Add(nastyWord); 52: return nastyWord; 53: } 54:   55: public void DeleteResource(object targetResource) 56: { 57: throw new NotImplementedException(); 58: } 59:   60: public object GetResource(IQueryable query, string fullTypeName) 61: { 62: throw new NotImplementedException(); 63: } 64:   65: public object GetValue(object targetResource, string propertyName) 66: { 67: throw new NotImplementedException(); 68: } 69:   70: public void RemoveReferenceFromCollection(object targetResource, string propertyName, object resourceToBeRemoved) 71: { 72: throw new NotImplementedException(); 73: } 74:   75: public object ResetResource(object resource) 76: { 77: throw new NotImplementedException(); 78: } 79:   80: public object ResolveResource(object resource) 81: { 82: return resource; 83: } 84:   85: public void SaveChanges() 86: { 87: var intersect = (from w in pendingUpdates 88: select w.Word).Intersect(from n in NastyWords 89: select n.Word); 90:   91: if (intersect.Count() > 0) 92: throw new DataServiceException(500, "duplicate entry"); 93:   94: var lines = from w in pendingUpdates 95: select w.Word; 96:   97: File.AppendAllLines(pathToFile, 98: lines, 99: Encoding.UTF8); 100:   101: pendingUpdates.Clear(); 102:   103: UpdateFromSource(); 104: } 105:   106: public void SetReference(object targetResource, string propertyName, object propertyValue) 107: { 108: throw new NotImplementedException(); 109: } 110:   111: public void SetValue(object targetResource, string propertyName, object propertyValue) 112: { 113: targetResource.GetType().GetProperty(propertyName).SetValue(targetResource, propertyValue, null); 114: } 115: } 116:   117: public class NastyWords : DataService<NastyWordsDataSource> 118: { 119: // This method is called only once to initialize service-wide policies. 120: public static void InitializeService(DataServiceConfiguration config) 121: { 122: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead | EntitySetRights.WriteAppend); 123: config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; 124: } 125: } 126: } Next time we’ll allow removing nasty words. Enjoy!

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  • How to get database table header information into an CSV File.

    - by Rachel
    I am trying to connect to the database and get current state of a table and update that information into csv file, with below mentioned piece of code, am able to get data information into csv file but am not able to get header information from database table into csv file. So my questions is How can I get Database Table Header information into an CSV File ? $config['database'] = 'sakila'; $config['host'] = 'localhost'; $config['username'] = 'root'; $config['password'] = ''; $d = new PDO('mysql:dbname='.$config['database'].';host='.$config['host'], $config['username'], $config['password']); $query = "SELECT * FROM actor"; $stmt = $d->prepare($query); // Execute the statement $stmt->execute(); var_dump($stmt->fetch(PDO::FETCH_ASSOC)); $data = fopen('file.csv', 'w'); while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) { echo "Hi"; // Export every row to a file fputcsv($data, $row); } Header information meaning: Vehicle Build Model car 2009 Toyota jeep 2007 Mahindra So header information for this would be Vehicle Build Model Any guidance would be highly appreciated.

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  • OpenGL ES 2. How do I Create a Basic Fading Streak Effect?

    - by dugla
    For the iPad app I am writing using OpenGL ES 2 I have a single quad - shaded using GLSL - that is dragged around the screen. Very basic. This works fine. But is rather boring. I want to increase the coolness a bit in the following way: when the user drags the quad it leaves a streak behind that fades over time. Continuous dragging would be a bit like a streaking comet across the night sky. What is the simplest way to implement this? Thanks.

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  • How can I create animated card graphics like in Hearthstone?

    - by Appeltaart
    In the game Hearthstone, there are cards with animated images on them. A few examples: http://www.hearthhead.com/card=281/argent-commander http://www.hearthhead.com/card=469/blood-imp The animations seem to be composed of multiple effects: Particle systems. Fading sprites in and out/rotating them Simple scrolling textures A distortion effect, very evident in the cape and hair of example 1. Swirling smoke effects, the light in example 1 and the green/purple glow in example 2. The first three elements are trivial, what I'd like to know is how the last two could be done. Can this even be done realtime in a game, or are they pre-rendered animations?

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  • How do I create a selection list in ASP.NET MVC?

    - by Gary McGill
    I have a database table that records what publications a user is allowed to access. The table is very simple - it simply stores user ID/publication ID pairs: CREATE TABLE UserPublication (UserId INTEGER, PublicationID INTEGER) The presence of a record for a given user & publication means that the user has access; absence of a record implies no access. I want to present my admin users with a simple screen that allows them to configure which publications a user can access. I would like to show one checkbox for each of the possible publications, and check the ones that the user can currently access. The admin user can then check or un-check any number of publications and submit the form. There are various publication types, and I want to group the similarly-typed publications together - so I do need control over how the publications are presented (I don't want to just have a flat list). My view model obviously needs to have a list of all the publications (since I need to display them all regardless of the current selection), and I also need a list of the publications that the user currently has access to. (I'm not sure whether I'd be better off with a single list where each item includes the publication ID and a yes/no field?). But that's as far as I've got. I've really no idea how to go about binding this to some checkboxes. Where do I start?

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  • Database layout tagging system

    - by Kurresmack
    I am creating a web site for a customer and they want to be able to create articles. My idea is to tag them so I am going to implement the system. What is the best design, both from an architectural and a perfomance perspective: 1. To have table with all tags and then have a one to many relationship table that links a tag like this: articles table with ID tags table with ID one to many table with columns Article.ID and Tags.ID 2. To have one table with articles and one with tags for articles like this: articles table with ID tags table with Article.ID and tag text Thanks in advance!

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  • javascript innerHTML without childNodes?

    - by John Doe
    hi all im having a firefox issue where i dont see the wood for the trees using ajax i get html source from a php script this html code contains a tag and within the tbody some more tr/td's now i want to append this tbody plaincode to an existing table. but there is one more condition: the table is part of a form and thus contains checkboxe's and drop down's. if i would use table.innerHTML += content; firefox reloads the table and reset's all elements within it which isnt very userfriendly as id like to have what i have is this // content equals transport.responseText from ajax request function appendToTable(content){ var wrapper = document.createElement('table'); wrapper.innerHTML = content; wrapper.setAttribute('id', 'wrappid'); wrapper.style.display = 'none'; document.body.appendChild(wrapper); // get the parsed element - well it should be wrapper = document.getElementById('wrappid'); // the destination table table = document.getElementById('tableid'); // firebug prints a table element - seems right console.log(wrapper); // firebug prints the content ive inserted - seems right console.log(wrapper.innerHTML); var i = 0; // childNodes is iterated 2 times, both are textnode's // the second one seems to be a simple '\n' for(i=0;i<wrapper.childNodes.length;i++){ // firebug prints 'undefined' - wth!?? console.log(wrapper.childNodes[i].innerHTML); // firebug prints a textnode element - <TextNode textContent=" "> console.log(wrapper.childNodes[i]); table.appendChild(wrapper.childNodes[i]); } // WEIRD: firebug has no problems showing the 'wrappid' table and its contents in the html view - which seems there are the elements i want and not textelements } either this is so trivial that i dont see the problem OR its a corner case and i hope someone here has that much of expirience to give an advice on this - anyone can imagine why i get textnodes and not the finally parsed dom elements i expect? btw: btw i cant give a full example cause i cant write a smaller non working piece of code its one of those bugs that occure in the wild and not in my testset thx all

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  • CSS Layout-- Make table cell contents appear in row below and set height of parent row/cell

    - by Laramie
    I am modifying a skin for the CKEdit component so that the toolbar is hidden unless clicked. To do so, I moved the toolbar collapser to the row below it using position: relative and top:18px. My goal is to have the parent tr of the anchor element a height of 2px, but keep the anchor at 11px. Is this possible? I cannot alter the DOM, just the styles. Here's my reduced code <style type="text/css"> table { width: 80px;} td { border: solid 1px #ccc; } .header { background-color: #99f; /* This is being ignored */ height:2px; } .below { float: right; position: relative; top: 18px; /*If I shrink, the BG image goes Away*/ height: 11px; width: 11px; background-image: url('http://ckeditor.com/apps/ckeditor/3.3/skins/kama/images/sprites.png'); background-position: 4px -1387px; border: 1px outset #D3D3D3; } .hidden { display:none; } </style> <table> <tr><td class="header"><a class="below"><span class="hidden">#</span></a></td></tr> <tr><td>next row</td></tr> </table>

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  • Deleting xml file using radio value

    - by ???? ???
    i using php to delete file, but i got table loop like this: <table border="0" width="100%" cellpadding="0" cellspacing="0" id="product-table"> <tr class="bg_tableheader"> <th class="table-header-check"><a id="toggle-all" ></a> </th> <th class="table-header-check"><a href="#"><font color="white">Username</font></a> </th> <th class="table-header-check"><a href="#"><font color="white">First Name</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Last Name</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Email</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Group</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Birthday</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Gender</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Age</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Country</font></a></th> </tr> <?php $files = glob('users/*.xml'); foreach($files as $file){ $xml = new SimpleXMLElement($file, 0, true); echo ' <tr> <td></td> <form action="" method="post"> <td class="alternate-row1"><input type="radio" name="file_name" value="'. basename($file, '.xml') .'" />'. basename($file, '.xml') .'</td> <td>'. $xml->name .'&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp</td> <td class="alternate-row1">'. $xml->lastname .'</td> <td>'. $xml->email .'</td> <td class="alternate-row1">'. $xml->level .'</td> <td>'. $xml->birthday .'</td> <td class="alternate-row1">'. $xml->gender .'</td> <td>'. $xml->age .'</td> <td class="alternate-row1">'. $xml->country .'</td> </tr>'; } ?> </table> </div> <?php if(isset($_POST['file_name'])){ unlink('users/'.$_POST['file_name']); } ?> <input type="submit" value="Delete" /> </form> so as you can see i got radio value set has basename (xml file name) but from some reason it not working, any idea why is that? Thanks in advance.

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  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

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  • How can I edit/create new launcher items in Unity?

    - by Ike
    Will Unity allow making custom launcher icons from .desktop files or via menu editing system? (Right now the launcher doesn't give the option to "keep in launcher" on all programs. For some programs I use, I have to make custom launchers or .desktop files. For instance, daily blender builds are generally just folders with an executable. In basic gnome or kde, I can make a new menu entry with the menu editing system. Then, I can also add it to docky either from the menu or by dragging a .desktop file to it. Unity launcher doesn't support drag and drop, so thats not a bug or anything, but when i open a .desktop file, it has unpredictable results. Most time it will not have"keep in launcher". Sometime it will have a pinnable item without the .desktop's icon, and if i pin the item to the launcher, it will not call upon the program again after closing it. I've also gotten it to just work with a .desktop file for "celtx".

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  • Does MS create cross browser compatibility problems on purpose? [closed]

    - by P.Brian.Mackey
    IE does some weird **. E.G. Supporting the send() method in AJAX with no params. Poor support for XML (well IE9 I've heard things are alot better), but seriously...since MS owned such a huge market share on browsers were they intentionally dropping in problems like this and making it easy to write crap code to give the impression that competing browsers suck to the layman? Update I realize Javascript's limitations caused some of the Xcompatibility problems. I have read comments from Douglas Crockford regarding how javascript was rushed and exploded in popularity before its time...resulting in some of the issues he can't fix. I'm only concerned specifically about MS's intentions...problems they could have fixed, yet did not. Did any of you work on the IE team or know of articles discussing some details?

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  • Is it possible to create a virtual drive and share via USB?

    - by Matthew
    My question is kind of hard to follow, but I'm asking if it's possible to make a virtual flash drive and sync it to another device with a USB to USB cable? To make things more clear, think of a typical flash drive. You connect it to a laptop and it shows up as a removable disk. Is it possible to make a computer a host of a "Virtual Drive" that would be connected to a USB cord on one end, and the other end connecting to another device such as a Xbox 360, or another computer.

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  • What would be the best way to dynamically add a set of rows to a table using JQuery?

    - by user312157
    I have a following table using MVC that shows number of items the user has. <table border = "1" id="tblItems"> <% var itemnum = 1; foreach (var item in Model.Items) {%> <tr> <td colspan="2" bgcolor="Silver"><strong>Item#<%=itemnum%></strong></td> <td><%=Html.ActionLink("Delete", "DeleteItem", "Item", new { id = item.ID })%></td> </tr> <tr> <td><strong>Name:</strong></td> <td><%=Html.TextBox("ItemName_" + itemnum, item.Name)%></td> </tr> <tr> <td><strong>Description:</strong></td> <td><%=Html.TextBox("ItemDescription_" + itemnum, item.Description)%></td> </tr> <%itemnum++; } %> </table> I will have a button that will Add New Item that will dynamically add identical structure. Any ideas on what is the best way to do this using JQuery? Thanks for all the suggestions!

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  • How can I create a shortcut to uninstall MyApplication using the Visual Studio Installer?

    - by Coder7862396
    I have created an installer for MyApplication using the Visual Studio Installer (VSI) Setup Project. I would like to create a shortcut in the user's Start Menu to uninstall MyApplication (instead of having to go through the Add/Remove Programs control panel). I cannot simply create a batch/script file to run the command "msiexec /uninstall {MyGUID}" because, although it does succeed in running the uninstaller, when the uninstall completes the program folder (wherever the user has chosen to install the app) does not get deleted. It stays empty. How can I create a shortcut that can uninstall the program but not leave behind an empty program folder?

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  • ASP.net application advice needed

    - by c11ada
    hey all, im biulding a ASP.net application, which is connected to a database. the database design is as follows **Users Table** UserID `(PK) autonumber` Username **Question Table** QuestionID `(PK) autonumber` QuestionNumber QuestionText **Questionnaire Table** QuestionnaireID `(PK) autonumber` UserID `(FK) User Table` Date **Feedback Table** FeedbackID `(PK) autonumber` QuestionnaireID `(FK) Questionnaire Table` QuestionID `(FK) Questions Table` Answer Comment please can some one advise me on how I should go about inserting data into the questionnaire table and the feedback table. I know that the questionnaire table needs to be updated first. but the Questionnaire ID is linked to the feedback table, so how do I go about updating both tables ?

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  • How should I create a mutable, varied jtree with arbitrary/generic category nodes?

    - by Pureferret
    Please note: I don't want coding help here, I'm on Programmers for a reason. I want to improve my program planning/writing skills not (just) my understanding of Java. I'm trying to figure out how to make a tree which has an arbitrary category system, based on the skills listed for this LARP game here. My previous attempt had a bool for whether a skill was also a category. Trying to code around that was messy. Drawing out my tree I noticed that only my 'leaves' were skills and I'd labeled the others as categories. Explanation of tree: The Tree is 'born' with a set of hard coded highest level categories (Weapons, Physical and Mental, Medical etc.). Fro mthis the user needs to be able to add a skill. Ultimately they want to add 'One-handed Sword Specialisation' for instance. To do so you'd ideally click 'add' with Weapons selected and then select One-handed from a combobox, then click add again and enter a name in a text field. Then click add again to add a 'level' or 'tier' first proficiency, then specialisation. Of course if you want to buy a different skill it's completely different, which is what I'm having trouble getting my head around let alone programming in. What is a good system for describing this sort of tree in code? All the other JTree examples I've seen have some predictable pattern, and I don't want to have to code this all in 'literals'. Should I be using abstract classes? Interfaces? How can I make this sort of cluster of objects extensible when I add in other skills not listed above that behave differently? If there is not a good system to use, if there a good process for working out how to do this sort of thing?

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  • How do I create a SQL Server 2008 Reporting Services Template to a Default Font?

    - by David Stein
    I'm creating a new template to create reports from at a later date. I know how to create one, and I know where to save it. However, the problem is this. Everything that is created on the report uses the default font of Arial with a size of 10pt. I need to set mine to default to Tahoma 11pt. I can create a mock title, mock tables, etc and save those to Tahoma 11pt, but any new controls that are used on any version of this report will default back to Arial 10pt. How do I fix this?

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  • How do I create a LiveUSB that lets me install any Ubuntu version?

    - by Dariopnc
    What I'd like to do: have Ubuntu installed on a USB drive and from there install any ubuntu version on a hdd. This is kinda different from using usb-creator because I'd like to have a persistent ubuntu install on the USB drive and not upgrade it every 6 months. From there I'd like to be able to install the most recent ubuntu version. I think it's just a matter of configuring ubiquity, but don't know if this is the case and how exactly do this. EDIT: Let's clarify the persistent thing: suppose I have my USB with ubuntu precise on it suppose quantal is out in the wild suppose that I want to install quantal on the hdd of a computer suppose that I want/can use only the USB drive with precise on it I should erase/upgrade precise on the USB drive to quantal and then install it on the hard drive I don't want to touch my ubuntu install on the USB drive, I'd like to be able to install the newer ubuntu version (quantal) on a hdd from another one (precise) on a USB drive I'd better avoid upgrading the installation on the hdd Hope this helps

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  • How can I create a flexible system for tiling a 2D RPG map?

    - by CptSupermrkt
    Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their tiled map in, and none made mention of how to do it any other way. By tiled map, I mean like Final Fantasy 1, where the world map is a grid of squares, each with a different texture. So for example, I've got a 6 tile x 6 tile map, using the following code: Array<Tile> tiles = new Array<Tile>(); tiles.add(new Tile(new Vector2(0,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(1,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(2,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(3,5), TileType.GRASS)); tiles.add(new Tile(new Vector2(4,5), TileType.STONE)); tiles.add(new Tile(new Vector2(5,5), TileType.STONE)); //... x5 more times. Given the random nature of the environment, for loops don't really help as I have to start and finish a loop before I was able to do enough to make it worth setting up the loop. I can see how a loop might be helpful for like tiling an ocean or something, but not in the above case. The above code DOES get me my final desired output, however, if I were to decide I wanted to move a piece or swap two pieces out, oh boy, what a nightmare, even with just a 6x6 test piece, much less a 1000x1000 world map. There must be a better way of doing this. Someone on some post somewhere (can't find it now, of course) said to check out MapEditor. Looks legit. The question is, if that is the answer, how can I make something in MapEditor and have the output map plug in to a variable in my code? I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. Are there alternative/language "native" (i.e. not using an outside tool) methods to doing this?

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