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  • Web Browser Control &ndash; Specifying the IE Version

    - by Rick Strahl
    I use the Internet Explorer Web Browser Control in a lot of my applications to display document type layout. HTML happens to be one of the most common document formats and displaying data in this format – even in desktop applications, is often way easier than using normal desktop technologies. One issue the Web Browser Control has that it’s perpetually stuck in IE 7 rendering mode by default. Even though IE 8 and now 9 have significantly upgraded the IE rendering engine to be more CSS and HTML compliant by default the Web Browser control will have none of it. IE 9 in particular – with its much improved CSS support and basic HTML 5 support is a big improvement and even though the IE control uses some of IE’s internal rendering technology it’s still stuck in the old IE 7 rendering by default. This applies whether you’re using the Web Browser control in a WPF application, a WinForms app, a FoxPro or VB classic application using the ActiveX control. Behind the scenes all these UI platforms use the COM interfaces and so you’re stuck by those same rules. Rendering Challenged To see what I’m talking about here are two screen shots rendering an HTML 5 doctype page that includes some CSS 3 functionality – rounded corners and border shadows - from an earlier post. One uses IE 9 as a standalone browser, and one uses a simple WPF form that includes the Web Browser control. IE 9 Browser:   Web Browser control in a WPF form: The IE 9 page displays this HTML correctly – you see the rounded corners and shadow displayed. Obviously the latter rendering using the Web Browser control in a WPF application is a bit lacking. Not only are the new CSS features missing but the page also renders in Internet Explorer’s quirks mode so all the margins, padding etc. behave differently by default, even though there’s a CSS reset applied on this page. If you’re building an application that intends to use the Web Browser control for a live preview of some HTML this is clearly undesirable. Feature Delegation via Registry Hacks Fortunately starting with Internet Explore 8 and later there’s a fix for this problem via a registry setting. You can specify a registry key to specify which rendering mode and version of IE should be used by that application. These are not global mind you – they have to be enabled for each application individually. There are two different sets of keys for 32 bit and 64 bit applications. 32 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: yourapplication.exe 64 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: yourapplication.exe The value to set this key to is (taken from MSDN here) as decimal values: 9999 (0x270F) Internet Explorer 9. Webpages are displayed in IE9 Standards mode, regardless of the !DOCTYPE directive. 9000 (0x2328) Internet Explorer 9. Webpages containing standards-based !DOCTYPE directives are displayed in IE9 mode. 8888 (0x22B8) Webpages are displayed in IE8 Standards mode, regardless of the !DOCTYPE directive. 8000 (0x1F40) Webpages containing standards-based !DOCTYPE directives are displayed in IE8 mode. 7000 (0x1B58) Webpages containing standards-based !DOCTYPE directives are displayed in IE7 Standards mode.   The added key looks something like this in the Registry Editor: With this in place my Html Html Help Builder application which has wwhelp.exe as its main executable now works with HTML 5 and CSS 3 documents in the same way that Internet Explorer 9 does. Incidentally I accidentally added an ‘empty’ DWORD value of 0 to my EXE name and that worked as well giving me IE 9 rendering. Although not documented I suspect 0 (or an invalid value) will default to the installed browser. Don’t have a good way to test this but if somebody could try this with IE 8 installed that would be great: What happens when setting 9000 with IE 8 installed? What happens when setting 0 with IE 8 installed? Don’t forget to add Keys for Host Environments If you’re developing your application in Visual Studio and you run the debugger you may find that your application is still not rendering right, but if you run the actual generated EXE from Explorer or the OS command prompt it works. That’s because when you run the debugger in Visual Studio it wraps your application into a debugging host container. For this reason you might want to also add another registry key for yourapp.vshost.exe on your development machine. If you’re developing in Visual FoxPro make sure you add a key for vfp9.exe to see the rendering adjustments in the Visual FoxPro development environment. Cleaner HTML - no more HTML mangling! There are a number of additional benefits to setting up rendering of the Web Browser control to the IE 9 engine (or even the IE 8 engine) beyond the obvious rendering functionality. IE 9 actually returns your HTML in something that resembles the original HTML formatting, as opposed to the IE 7 default format which mangled the original HTML content. If you do the following in the WPF application: private void button2_Click(object sender, RoutedEventArgs e) { dynamic doc = this.webBrowser.Document; MessageBox.Show(doc.body.outerHtml); } you get different output depending on the rendering mode active. With the default IE 7 rendering you get: <BODY><DIV> <H1>Rounded Corners and Shadows - Creating Dialogs in CSS</H1> <DIV class=toolbarcontainer><A class=hoverbutton href="./"><IMG src="../../css/images/home.gif"> Home</A> <A class=hoverbutton href="RoundedCornersAndShadows.htm"><IMG src="../../css/images/refresh.gif"> Refresh</A> </DIV> <DIV class=containercontent> <FIELDSET><LEGEND>Plain Box</LEGEND><!-- Simple Box with rounded corners and shadow --> <DIV style="BORDER-BOTTOM: steelblue 2px solid; BORDER-LEFT: steelblue 2px solid; WIDTH: 550px; BORDER-TOP: steelblue 2px solid; BORDER-RIGHT: steelblue 2px solid" class="roundbox boxshadow"> <DIV style="BACKGROUND: khaki" class="boxcontenttext roundbox">Simple Rounded Corner Box. </DIV></DIV></FIELDSET> <FIELDSET><LEGEND>Box with Header</LEGEND> <DIV style="BORDER-BOTTOM: steelblue 2px solid; BORDER-LEFT: steelblue 2px solid; WIDTH: 550px; BORDER-TOP: steelblue 2px solid; BORDER-RIGHT: steelblue 2px solid" class="roundbox boxshadow"> <DIV class="gridheaderleft roundbox-top">Box with a Header</DIV> <DIV style="BACKGROUND: khaki" class="boxcontenttext roundbox-bottom">Simple Rounded Corner Box. </DIV></DIV></FIELDSET> <FIELDSET><LEGEND>Dialog Style Window</LEGEND> <DIV style="POSITION: relative; WIDTH: 450px" id=divDialog class="dialog boxshadow" jQuery16107208195684204002="2"> <DIV style="POSITION: relative" class=dialog-header> <DIV class=closebox></DIV>User Sign-in <DIV class=closebox jQuery16107208195684204002="3"></DIV></DIV> <DIV class=descriptionheader>This dialog is draggable and closable</DIV> <DIV class=dialog-content><LABEL>Username:</LABEL> <INPUT name=txtUsername value=" "> <LABEL>Password</LABEL> <INPUT name=txtPassword value=" "> <HR> <INPUT id=btnLogin value=Login type=button> </DIV> <DIV class=dialog-statusbar>Ready</DIV></DIV></FIELDSET> </DIV> <SCRIPT type=text/javascript>     $(document).ready(function () {         $("#divDialog")             .draggable({ handle: ".dialog-header" })             .closable({ handle: ".dialog-header",                 closeHandler: function () {                     alert("Window about to be closed.");                     return true;  // true closes - false leaves open                 }             });     }); </SCRIPT> </DIV></BODY> Now lest you think I’m out of my mind and create complete whacky HTML rooted in the last century, here’s the IE 9 rendering mode output which looks a heck of a lot cleaner and a lot closer to my original HTML of the page I’m accessing: <body> <div>         <h1>Rounded Corners and Shadows - Creating Dialogs in CSS</h1>     <div class="toolbarcontainer">         <a class="hoverbutton" href="./"> <img src="../../css/images/home.gif"> Home</a>         <a class="hoverbutton" href="RoundedCornersAndShadows.htm"> <img src="../../css/images/refresh.gif"> Refresh</a>     </div>         <div class="containercontent">     <fieldset>         <legend>Plain Box</legend>                <!-- Simple Box with rounded corners and shadow -->             <div style="border: 2px solid steelblue; width: 550px;" class="roundbox boxshadow">                              <div style="background: khaki;" class="boxcontenttext roundbox">                     Simple Rounded Corner Box.                 </div>             </div>     </fieldset>     <fieldset>         <legend>Box with Header</legend>         <div style="border: 2px solid steelblue; width: 550px;" class="roundbox boxshadow">                          <div class="gridheaderleft roundbox-top">Box with a Header</div>             <div style="background: khaki;" class="boxcontenttext roundbox-bottom">                 Simple Rounded Corner Box.             </div>         </div>     </fieldset>       <fieldset>         <legend>Dialog Style Window</legend>         <div style="width: 450px; position: relative;" id="divDialog" class="dialog boxshadow">             <div style="position: relative;" class="dialog-header">                 <div class="closebox"></div>                 User Sign-in             <div class="closebox"></div></div>             <div class="descriptionheader">This dialog is draggable and closable</div>                    <div class="dialog-content">                             <label>Username:</label>                 <input name="txtUsername" value=" " type="text">                 <label>Password</label>                 <input name="txtPassword" value=" " type="text">                                 <hr/>                                 <input id="btnLogin" value="Login" type="button">                        </div>             <div class="dialog-statusbar">Ready</div>         </div>     </fieldset>     </div> <script type="text/javascript">     $(document).ready(function () {         $("#divDialog")             .draggable({ handle: ".dialog-header" })             .closable({ handle: ".dialog-header",                 closeHandler: function () {                     alert("Window about to be closed.");                     return true;  // true closes - false leaves open                 }             });     }); </script>        </div> </body> IOW, in IE9 rendering mode IE9 is much closer (but not identical) to the original HTML from the page on the Web that we’re reading from. As a side note: Unfortunately, the browser feature emulation can't be applied against the Html Help (CHM) Engine in Windows which uses the Web Browser control (or COM interfaces anyway) to render Html Help content. I tried setting up hh.exe which is the help viewer, to use IE 9 rendering but a help file generated with CSS3 features will simply show in IE 7 mode. Bummer - this would have been a nice quick fix to allow help content served from CHM files to look better. HTML Editing leaves HTML formatting intact In the same vane, if you do any inline HTML editing in the control by setting content to be editable, IE 9’s control does a much more reasonable job of creating usable and somewhat valid HTML. It also leaves the original content alone other than the text your are editing or adding. No longer is the HTML output stripped of excess spaces and reformatted in IEs format. So if I do: private void button3_Click(object sender, RoutedEventArgs e) { dynamic doc = this.webBrowser.Document; doc.body.contentEditable = true; } and then make some changes to the document by typing into it using IE 9 mode, the document formatting stays intact and only the affected content is modified. The created HTML is reasonably clean (although it does lack proper XHTML formatting for things like <br/> <hr/>). This is very different from IE 7 mode which mangled the HTML as soon as the page was loaded into the control. Any editing you did stripped out all white space and lost all of your existing XHTML formatting. In IE 9 mode at least *most* of your original formatting stays intact. This is huge! In Html Help Builder I have supported HTML editing for a long time but the HTML mangling by the Web Browser control made it very difficult to edit the HTML later. Previously IE would mangle the HTML by stripping out spaces, upper casing all tags and converting many XHTML safe tags to its HTML 3 tags. Now IE leaves most of my document alone while editing, and creates cleaner and more compliant markup (with exception of self-closing elements like BR/HR). The end result is that I now have HTML editing in place that's much cleaner and actually capable of being manually edited. Caveats, Caveats, Caveats It wouldn't be Internet Explorer if there weren't some major compatibility issues involved in using this various browser version interaction. The biggest thing I ran into is that there are odd differences in some of the COM interfaces and what they return. I specifically ran into a problem with the document.selection.createRange() function which with IE 7 compatibility returns an expected text range object. When running in IE 8 or IE 9 mode however. I could not retrieve a valid text range with this code where loEdit is the WebBrowser control: loRange = loEdit.document.selection.CreateRange() The loRange object returned (here in FoxPro) had a length property of 0 but none of the other properties of the TextRange or TextRangeCollection objects were available. I figured this was due to some changed security settings but even after elevating the Intranet Security Zone and mucking with the other browser feature flags pertaining to security I had no luck. In the end I relented and used a JavaScript function in my editor document that returns a selection range object: function getselectionrange() { var range = document.selection.createRange(); return range; } and call that JavaScript function from my host applications code: *** Use a function in the document to get around HTML Editing issues loRange = loEdit.document.parentWindow.getselectionrange(.f.) and that does work correctly. This wasn't a big deal as I'm already loading a support script file into the editor page so all I had to do is add the function to this existing script file. You can find out more how to call script code in the Web Browser control from a host application in a previous post of mine. IE 8 and 9 also clamp down the security environment a little more than the default IE 7 control, so there may be other issues you run into. Other than the createRange() problem above I haven't seen anything else that is breaking in my code so far though and that's encouraging at least since it uses a lot of HTML document manipulation for the custom editor I've created (and would love to replace - any PROFESSIONAL alternatives anybody?) Registry Key Installation for your Application It’s important to remember that this registry setting is made per application, so most likely this is something you want to set up with your installer. Also remember that 32 and 64 bit settings require separate settings in the registry so if you’re creating your installer you most likely will want to set both keys in the registry preemptively for your application. I use Tarma Installer for all of my application installs and in Tarma I configure registry keys for both and set a flag to only install the latter key group in the 64 bit version: Because this setting is application specific you have to do this for every application you install unfortunately, but this also means that you can safely configure this setting in the registry because it is after only applied to your application. Another problem with install based installation is version detection. If IE 8 is installed I’d want 8000 for the value, if IE 9 is installed I want 9000. I can do this easily in code but in the installer this is much more difficult. I don’t have a good solution for this at the moment, but given that the app works with IE 7 mode now, IE 9 mode is just a bonus for the moment. If IE 9 is not installed and 9000 is used the default rendering will remain in use.   It sure would be nice if we could specify the IE rendering mode as a property, but I suspect the ActiveX container has to know before it loads what actual version to load up and once loaded can only load a single version of IE. This would account for this annoying application level configuration… Summary The registry feature emulation has been available for quite some time, but I just found out about it today and started experimenting around with it. I’m stoked to see that this is available as I’d pretty much given up in ever seeing any better rendering in the Web Browser control. Now at least my apps can take advantage of newer HTML features. Now if we could only get better HTML Editing support somehow <snicker>… ah can’t have everything.© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  FoxPro  Windows  

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  • How does Notepad++ know to recognize the HTML and CSS in PHP files? Can I do this with PSP files?

    - by Andrew Alexander
    I am trying to get Notepad++ to recognize PSP (Python Server Pages) files. I've got it to recognize Python (by adding PSP to the ext= section), however it doesn't seem to understand that Python is only within the <% %> and <%= %> sections. I want it to parse HTML, CSS, Javascript and possibly even PHP (though if I am using PSP, I'd probably stick with that) as well, showing all the colors, etc, that would normally be associated with it. How do I go about that?

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  • WPF ContextMenu with bound items: Items.Count == 0 in ContextMenuOpening event

    - by OregonGhost
    I have a ContextMenu with the ItemsSource bound to the selected item of a list view, like this: <ContextMenu ItemsSource="{Binding Path=PlacementTarget.SelectedItem, RelativeSource={RelativeSource Self}, Converter={StaticResource possibleConverter}}"/> The possibleConverter enumerates all possible values for a property of the the selected item, which are shown in the context menu. In the Opened event of the context menu, I select the current value like this: var cm = e.OriginalSource as ContextMenu; if (cm != null) { var lv = cm.PlacementTarget as ListView; var field = lv.SelectedItem as Field; var item = cm.ItemContainerGenerator.ContainerFromItem(cm.Items.OfType<object>().Where(o => o.ToString().Equals(field.StringValue)).FirstOrDefault()) as MenuItem; if (item != null) { item.IsChecked = true; } } Not particularly elegant, but it works. With the debugger I verified that the ContextMenu.Items.Count property has a non-zero value when expected (i.e. cm.Items.Count is non-zero in the if). So far, so good. There are, however, items in the listview where the context menu will have no items. In this case, an empty menu is shown. I tried to suppress this in the ContextMenuOpening event in the list view, like this: var lv = sender as ListView; if (lv != null) { var cm = lv.ContextMenu; if ((cm != null) && (cm.Items.Count > 0)) { // Here we want to check the current item, which is currently done in the Opened event. } else { e.Handled = true; } } Seems like it should work. However, cm.Items.Count is always zero. This is true even if ListView.SelectedItem did not change: For an item with menu entries, the menu is shown correctly after the first click, so the data binding has already happend. It is shown correct the second time as well, but in any case, Items.Count is zero in the ContextMenuOpening event. What am I missing? How can I suppress empty context menus? Why is the count zero in the ContextMenuOpening handler, which is in Windows Forms (ContextMenuStrip.Opening) the canonical point where to do these things? EDIT: Upon further investigating, it turns out that in the ContextMenuOpening handler, any binding to the listview fails, which is why ItemsSource is null. I tried to bind via ElementName, via a FindAncestor relationship, all to no avail. The PlacementTarget is null during that event. An ugly hack worked though: In the ContextMenuOpening event, I assign the list view to the ContextMenu.Tag property, while the ItemsSource binding now binds to Tag.SelectedItem. This updates the binding, so Items.Count is what it should be. It's still strange. How can you do meaningful things in ContextMenuOpening other than replacing the menu or something, if the binding fails because somehow the context menu is out of context during the event? Was it only tested with static pre-defined menu items?

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  • C - struct problems - writing

    - by Catarrunas
    Hello, I'm making a program in C, and I'mm having some troubles with memory, I think. So my problem is: I have 2 functions that return a struct. When I run only one function at a time I have no problem whatsoever. But when I run one after the other I always get an error when writting to the second struct. Function struct item* ReadFileBIN(char *name) -- reads a binary file. struct tables* getMesasInfo(char* Filename) -- reads a text file. My code is this: #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> int numberOfTables=0; int numberOfItems=0; //struct tables* mesas; //struct item* Menu; typedef struct item{ char nome[100]; int id; float preco; }; typedef struct tables{ int id; int capacity; bool inUse; }; struct tables* getMesasInfo(char* Filename){ struct tables* mesas; char *c; int counter,numberOflines=0,temp=0; char *filename=Filename; FILE * G; G = fopen(filename,"r"); if (G==NULL){ printf("Cannot open file.\n"); } else{ while (!feof(G)){ fscanf(G, "%s", &c); numberOflines++; } fclose(G); } /* Memory allocate for input array */ mesas = (struct tables *)malloc(numberOflines* sizeof(struct tables*)); counter=0; G=fopen(filename,"r"); while (!feof(G)){ mesas[counter].id=counter; fscanf(G, "%d", &mesas[counter].capacity); mesas[counter].inUse= false; counter++; } fclose(G); numberOfTables = counter; return mesas; } struct item* ReadFileBIN(char *name) { int total=0; int counter; FILE *ptr_myfile; struct item my_record; struct item* Menu; ptr_myfile=fopen(name,"r"); if (!ptr_myfile) { printf("Unable to open file!"); } while (!feof(ptr_myfile)){ fread(&my_record,sizeof(struct item),1,ptr_myfile); total=total+1; } numberOfItems=total-1; Menu = (struct item *)calloc(numberOfItems , sizeof(struct item)); fseek(ptr_myfile, sizeof(struct item), SEEK_END); rewind(ptr_myfile); for ( counter=1; counter < total ; counter++) { fread(&my_record,sizeof(struct item),1,ptr_myfile); Menu[counter] = my_record; printf("Nome: %s\n",Menu[counter].nome); printf("ID: %d\n",Menu[counter].id); printf("Preco: %f\n",Menu[counter].preco); } fclose(ptr_myfile); return Menu; } int _tmain(int argc, _TCHAR* argv[]) { struct item* tt = ReadFileBIN("menu.dat"); struct tables* t = getMesasInfo("Capacity.txt"); getchar(); }** Thanks in advance.

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  • clicking a button via javascript does not cause a postback

    - by Andreas Niedermair
    hi there! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.2/jquery-ui.js"></script> </head> <body> <form id="fooForm"> <script type="text/javascript"> function FooMethod() { alert('hello'); } var fooButton; var fooForm; $(document).ready(function() { InitializeVariables(); InitiliazeDialog(); InitiliazeForm(); }); function InitializeVariables() { fooButton = $('#fooButton'); fooForm = $('#fooForm'); } function InitiliazeDialog() { var dialog = $('<div/>'); dialog.css('display', 'none'); var content = $('<p/>'); var icon = $('<span/>'); icon.addClass('ui-icon ui-icon-alert'); icon.css('float', 'left'); icon.css('margin', '0px 7px 20px 0px'); content.text('do you really want to hurt me?'); icon.prependTo(content); content.appendTo(dialog); var dialogOpenMethod = function () { dialog.dialog('open'); return false; }; var dialogOpenHandlerMethod = function (event, ui) { var widget = dialog.dialog('widget'); widget.appendTo(fooForm); var overlay = widget.prev(); overlay.css('z-index', 999); overlay.appendTo(fooForm); widget.css('position', 'fixed'); widget.css('top', '50%'); widget.css('margin-top', widget.height() / 2 * -1); widget.css('left', '50%'); widget.css('margin-left', widget.width() / 2 * -1); }; var submitMethod = function () { dialog.dialog('option', 'closeOnEscape', false); var widget = dialog.dialog('widget'); var yesButton = $(':button:eq(0)', widget); var noButton = $(':button:eq(1)', widget); var closeButton = $('a.ui-dialog-titlebar-close', widget); noButton.remove(); closeButton.remove(); fooButton.unbind('click', dialogOpenMethod); fooButton.click(); }; dialog.dialog({ autoOpen: false, modal: true, buttons: { 'Ja': submitMethod, 'Nein': function () { dialog.dialog('close'); } }, open: dialogOpenHandlerMethod }); fooButton.bind('click', dialogOpenMethod); } function InitiliazeForm() { fooButton.button(); fooForm.submit(function () { alert('doing a submit'); }); } </script> <input type="submit" id="fooButton" value="submit it!" onclick="FooMethod();"></input> </form> </body> </html> what am i doing? i want a modal-confirmation: user clicks on button, confirmation "do you really want to...?", user clicks "yes", this click unbinds the original click-handler and clicks the button again (which should cause a submit). what/why is not working? indeed you need a special case. this demo won't work, unless you set modal: false. interesting to mention: the original handler (onclick="FooMethod();") is called in modal and non-modal dialog. can anybody help me out? thanks in advance!

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  • Including objects from external .js files

    - by Molle
    I have been searching for many hours over several days for this answer and though there are many topics on how to include files in a project (also here at Stack Overflow), I have not yet found THE solution to my problem. I'm working on a project where I want to include one single object at a time, from many different files (I do not want to include the files themselves, only their content). All the object in all the files have the same name, only the content is different. It is important that I do not get a SCRIPT tag in the head section of the page as all the content from the files will have the same names. None of the files will have functions anyways, only one single object, that will need to be loaded one at the time and then discarded when the next element is loaded. The objects will hold the data that will be shown on the page and they will be called from the menu by an 'onclick' event. function setMenu() // The menu is being build. { var html = ''; html += '<table border="0">'; for (var i = 0; i<menu.pages.length; i++) { html += '<tr class="menuPunkt"><td width="5"></td><td onclick="pageName(this)">'+ menu.pages[i] +'</td><td width="5"></td></tr>'; } // menu is a global object containing elements such as an array with // all the pages that needs to be shown and styling for the menu. html += '</table>'; document.getElementById("menu").innerHTML = html; style.setMenu(); // The menu is being positioned and styled. } Now, when I click on a menu item the pageName function is triggered and I'm sending the HTML element to the function as well, it is here that I want the content from my external file to be loaded into a local variable and used to display content on the page. ** The answer I want is "How to load the external obj into the function where I need it? (It may be an external file, but only in the term of not being included in the head section. I'm still loading the the file from my own local library.** function pageName(elm) // The element that I clicked is elm. { var page = info.innerHTML; // I need only the innerHTML from the element. var file = 'sites/' + page + '.js'; // The file to be loaded is created. var obj = ?? // Here I somehow want the object from the external file to be loaded. // Before doing stuff the the obj. style.content(); } The content from the external file could look like this: // The src for the external page: 'sites/page.js' var obj = new Object() { obj.innerHTML = 'Text to be shown'; obj.style = 'Not important for problem at hand'; obj.otherStuff = ' --||-- '; } Any help will be appreciated, Molle

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  • segmentation fault using scanf

    - by agarrow
    noob question here: I'm trying to write a simple menu interface, but I keep getting a segmentation fault error and I can't figure out why. #include <stdlib.h> #include <stdio.h> int flush(); int add(char *name, char *password, char *type); int delete(char *name); int edit(char *name, char *password, char *type, char *newName, char *newPassword, char *newType); int verify(char *name, char *password); int menu(){ int input; char *name, *password, *type, *newName, *newPassword, *newType; printf("MAIN MENU \n ============\n"); printf("1. ADD\n"); printf("2. DELETE\n"); printf("3. EDIT\n"); printf("4. VERIFY\n"); printf("5. Exit\n"); printf("Selection:"); scanf("%d", &input); flush(); switch (input){ case 1: printf("%s\n", "Enter Name:"); scanf("%s", name); flush(); printf("%s\n", "enter password" ); scanf("%s", password); flush(); printf("%s\n","enter type" ); scanf("%s",type); add(name, password, type); menu(); break; case 2: printf("Enter Name:" ); scanf("%s",name); flush(); delete(name); menu(); break; case 3: printf("Enter Name:\n"); scanf("%s",name); flush(); printf("Enter Password\n"); scanf("%s", password); flush(); printf("enter type:\n"); scanf("%s", type); flush(); printf("enter your new username:\n"); scanf("%s",newName); flush(); printf("enter your new password\n"); scanf("%s", newPassword); flush(); printf("enter your new type\n"); scanf("%s",newType); flush(); edit(name, password, type, newName, newPassword, newType); menu(); break; case 4: printf("Enter Name\n"); scanf("%s",name); flush(); printf("Enter Password\n"); scanf("%s",password); flush(); verify(name, password); menu(); break; case 5: return 0; default: printf("invalid input, please select from the following:\n"); menu(); } return 0; } int flush(){ int ch; while ((ch = getchar()) != EOF && ch != '\n') ; return 0; } I get the segmentation fault after entering two fields, in any menu option

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Blend for Visual Studio 2013 Prototyping Applications with SketchFlow

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/10/blend-for-visual-studio-2013-prototyping-applications-with-sketchflow.aspxSketchFlow enables rapid creating of dynamic interface mockups very quickly. The SketchFlow workspace is the same as the standard Blend workspace with the inclusion of three panels: the SketchFlow Feedback panel, the SketchFlow Animation panel and the SketchFlow Map panel. By using SketchFlow to prototype, you can get feedback early in the process. It helps to surface possible issues, lower development iterations, and increase stakeholder buy in. SketchFlow prototypes not only provide an initial look but also provide a way to add additional ideas and input and make sure the team is on track prior to investing in complete development. When you have completed the prototyping, you can discard the prototype and just use the lessons learned to design the application from or extract individual elements from your prototype and include them in the application. I don’t recommend trying to transition the entire project into a development project. Objects that you add with the SketchFlow style have a hand-sketched look. The sketch style is used to remind stakeholders that this is a prototype. This encourages them to focus on the flow and functionality without getting distracted by design details. The sketchflow assets are under sketchflow in the asset panel and are identifiable by the postfix “–Sketch”. For example “Button-Sketch”. You can mix sketch and standard controls in your interface, if required. Be creative, if there is a missing control or your interface has a different look and feel than the out of the box one, reuse other sketch controls to mimic the functionality or look and feel. Only use standard controls if it doesn’t distract from the idea that this is a prototype and not a standard application. The SketchFlow Map panel provides information about the structure of your application. To create a new screen in your prototype: Right-click the map surface and choose “Create a Connected Screen”. Name the screens with names that are meaningful to the stakeholders. The start screen is the one that has the green arrow. To change the start screen, right click on any other screen and set to start screen. Only one screen can be the start screen at a time. Rounded screen are component screens to mimic reusable custom controls that will be built into the final application. You can change the colors of all of the boxes and should use colors to create functional groupings. The groupings can be identified in the SketchFlow Project Settings. To add connections between screens in the SketchFlow Map panel. Move the mouse over a screen in the SketchFlow and a menu will appear at the bottom of the screen node. In the menu, click Connect to an existing screen. Drag the arrow to another screen on the Map. You add navigation to your prototype by adding connections on the SketchFlow map or by adding navigation directly to items on your interface. To add navigation from objects on the artboard, right click the item then from the menu, choose “Navigate to”. This will expose a sub-menu with available screens, backward, or forward. When the map has connected screens, the SketchFlow Player displays the connected screens on the Navigate sidebar. All screens show in the SketchFlow Player Map. To see the SketchFlow Player, run your SketchFlow prototype. The Navigation sidebar is meant to show the desired user work flow. The map can be used to view the different screens regardless of suggested navigation in the navigation bar. The map is able to be hidden and shown. As mentioned, a component screen is a shared screen that is used in more than one screen and generally represents what will be a custom object in the application. To create a component screen, you can create a screen, right click on it in the SketchFlow Map and choose “Make into component screen”. You can mouse over a screen and from the menu that appears underneath, choose create and insert component screen. To use an existing screen, select if from the Asset panel under SketchFlow, Components. You can use Storyboards and Visual State animations in your SketchFlow project. However, SketchFlow also offers its own animation technique that is simpler and better suited for prototyping. The SketchFlow Animation panel is above your artboard by default. In SketchFlow animation, you create frames and then position the elements on your interface for each frame. You then specify elapsed time and any effects you want to apply to the transition. The + at the top is what creates new frames. Once you have a new Frame, select it and change the property you want to animate. In the example above, I changed the Text of the result box. You can adjust the time between frames in the lower area between the frames. The easing and effects functions are changed in the center between each frame. You edit the hold time for frames by clicking the clock icon in the lower left and the hold time will appear on each frame and can be edited. The FluidLayout icon (also located in the lower left) will create smooth transitions. Next to the FluidLayout icon is the name of that Animation. You can rename the animation by clicking on it and editing the name. The down arrow chevrons next to the name allow you to view the list of all animations in this prototype and select them for editing. To add the animation to the interface object (such as a button to start the animation), select the PlaySketchFlowAnimationAction from the SketchFlow behaviors in the Assets menu and drag it to an object on your interface. With the PlaySketchFlowAnimationAction that you just added selected in the Objects and Timeline, edit the properties to change the EventName to the event you want and choose the SketchFlowAnimation you want from the drop down list. You may want to add additional information to your screens that isn’t really part of the prototype but is relevant information or a request for clarification or feedback from the reviewer. You do this with annotations or notes. Both appear on the user interface, however, annotations can be switched on or off at design and review time. Notes cannot be switched off. To add an Annotation, chose the Create Annotation from the Tools menu. The annotation appears on the UI where you will add the notes. To display or Hide annotations, click the annotation toggle at the bottom right on the artboard . After to toggle annotations on, the identifier of the person who created them appears on the artboard and you must click that to expand the notes. To add a note to the artboard, simply select the Note-Sketch from Assets ->SketchFlow ->Styles ->Sketch Styles. Drag and drop it to the artboard and place where you want it. When you are ready for users to review the prototype, you have a few options available. Click File -> Export and choose one of the options from the list: Publish to Sharepoint, Package SketchFlowProject, Export to Microsoft Word, or Export as Images. I suggest you play with as many of the options as you can to see what they do. Both the Sharepoint and Packaged SketchFlowProject allow you to collect feedback from one or more users that you can import into the project. The user can make notes on the UI and in the Feedback area in the bottom left corner of the player. When the user is done adding feedback, it is exported from the right most folder icon in the My Feedback panel. Feeback is imported on a panel named SketchFlow Feedback. To get that panel to show up, select Window -> SketchFlow Feedback. Once you have the panel showing, click the + in the upper right of the panel and find the notes you exported. When imported, they will show up in a list and on the artboard. To document your prototype, use the Export to Microsoft Word option from the File menu. That should get you started with prototyping.

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  • Visual Studio 2010 Productivity Tips and Tricks&ndash;Part 1: Extensions

    - by ToStringTheory
    I don’t know about you, but when it comes to development, I prefer my environment to be as free of clutter as possible.  It may surprise you to know that I have tried ReSharper, and did not like it, for the reason that I stated above.  In my opinion, it had too much clutter.  Don’t get me wrong, there were a couple of features that I did like about it (inversion of if blocks, code feedback), but for the most part, I actually felt that it was slowing me down. Introduction Another large factor besides intrusiveness/speed in my choice to dislike ReSharper would probably be that I have become comfortable with my current setup and extensions.  I believe I have a good collection, and am quite happy with what I can accomplish in a short amount of time.  I figured that I would share some of my tips/findings regarding Visual Studio productivity here, and see what you had to say. The first section of things that I would like to cover, are Visual Studio Extensions.  In case you have been living under a rock for the past several years, Extensions are available under the Tools menu in Visual Studio: The extension manager enables integrated access to the Microsoft Visual Studio Gallery online with access to a few thousand different extensions.  I have tried many extensions, but for reasons of lack reliability, usability, or features, have uninstalled almost all of them.  However, I have come across several that I find I can not do without anymore: NuGet Package Manager (Microsoft) Perspectives (Adam Driscoll) Productivity Power Tools (Microsoft) Web Essentials (Mads Kristensen) Extensions NuGet Package Manager To be honest, I debated on whether or not to put this in here.  Most people seem to have it, however, there was a time when I didn’t, and was always confused when blogs/posts would say to right click and “Add Package Reference…” which with one of the latest updates is now “Manage NuGet Packages”.  So, if you haven’t downloaded the NuGet Package Manager yet, or don’t know what it is, I would highly suggest downloading it now! Features Simply put, the NuGet Package Manager gives you a GUI and command line to access different libraries that have been uploaded to NuGet. Some of its features include: Ability to search NuGet for packages via the GUI, with information in the detail bar on the right. Quick access to see what packages are in a solution, and what packages have updates available, with easy 1-click updating. If you download a package that requires references to work on other NuGet packages, they will be downloaded and referenced automatically. Productivity Tip If you use any type of source control in Visual Studio as well as using NuGet packages, be sure to right-click on the solution and click "Enable NuGet Package Restore". What this does is add a NuGet package to the solution so that it will be checked in along side your solution, as well as automatically grab packages from NuGet on build if needed. This is an extremely simple system to use to manage your package references, instead of having to manually go into TFS and add the Packages folder. Perspectives I can't stand developing with just one monitor. Especially if it comes to debugging. The great thing about Visual Studio 2010, is that all of the panels and windows are floatable, and can dock to other screens. The only bad thing is, I don't use the same toolset with everything that I am doing. By this, I mean that I don't use all of the same windows for debugging a web application, as I do for coding a WPF application. Only thing is, Visual Studio doesn't save the screen positions for all of the undocked windows. So, I got curious one day and decided to check and see if there was an extension to help out. This is where I found Perspectives. Features Perspectives gives you the ability to configure window positions across any or your monitors, and then to save the positions in a profile. Perspectives offers a Panel to manage different presets/favorites, and a toolbar to add to the toolbars at the top of Visual Studio. Ability to 'Favorite' a profile to add it to the perspectives toolbar. Productivity Tip Take the time to setup profiles for each of your scenarios - debugging web/winforms/xaml, coding, maintenance, etc. Try to remember to use the profiles for a few days, and at the end of a week, you may find that your productivity was never better. Productivity Power Tools Ah, the Productivity Power Tools... Quite possibly one of my most used extensions, if not my most used. The tool pack gives you a variety of enhancements ranging from key shortcuts, interface tweaks, and completely new features to Visual Studio 2010. Features I don't want to bore you with all of the features here, so here are my favorite: Quick Find - Unobtrusive search box in upper-right corner of the code window. Great for searching in general, especially in a file. Solution Navigator - The 'Solution Explorer' on steroids. Easy to search for files, see defined members/properties/methods in files, and my favorite feature is the 'set as root' option. Updated 'Add Reference...' Dialog - This is probably my favorite enhancement period... The 'Add Reference...' dialog redone in a manner that resembles the Extension/Package managers. I especially love the ability to search through all of the references. "Ctrl - Click" for Definition - I am still getting used to this as I usually try to use my keyboard for everything, but I love the ability to hold Ctrl and turn property/methods/variables into hyperlinks, that you click on to see their definitions. Great for travelling down a rabbit hole in an application to research problems. While there are other commands/utilities, I find these to be the ones that I lean on the most for the usefulness. Web Essentials If you have do any type of web development in ASP .Net, ASP .Net MVC, even HTML, I highly suggest grabbing the Web Essentials right NOW! This extension alone is great for productivity in web development, and greatly decreases my development time on new features. Features Some of its best features include: CSS Previews - I say 'previews' because of the multiple kinds of previews in CSS that you get font-family, color, background/background-image previews. This is great for just tweaking UI slightly in different ways and seeing how they look in the CSS window at a glance. Live Preview - One word - awesome! This goes well with my multi-monitor setup. I put the site on one monitor in a Live Preview panel, and then as I make changes to CSS/cshtml/aspx/html, the preview window will update with each save/build automatically. For CSS, you can even turn on live-update, so as you are tweaking CSS, the style changes in real time. Great for tweaking colors or font-sizes. Outlining - Small, but I like to be able to collapse regions/declarations that are in the way of new work, or are just distracting. Commenting Shortcuts - I don't know why it wasn't included by default, but it is nice to have the key shortcuts for commenting working in the CSS editor as well. Productivity Tip When working on a site, hit CTRL-ALT-ENTER to launch the Live Preview window. Dock it to another monitor. When you make changes to the document/css, just save and glance at the other monitor. No need to alt tab, then alt tab before continuing editing. Conclusion These extensions are only the most useful and least intrusive - ones that I use every day. The great thing about Visual Studio 2010 is the extensibility options that it gives developers to utilize. Have an extension that you use that isn't intrusive, but isn't listed here? Please, feel free to comment. I love trying new things, and am always looking for new additions to my toolset of the most useful. Finally, please keep an eye out for Part 2 on key shortcuts in Visual Studio. Also, if you are visiting my site (http://tostringtheory.com || http://geekswithblogs.net/tostringtheory) from an actual browser and not a feed, please let me know what you think of the new styling!

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  • Add Zune Desktop Player to Windows 7 Media Center

    - by DigitalGeekery
    Are you a Zune owner who prefers the Zune player for media playback? Today we’ll show you how to integrate the Zune player with WMC using Media Center Studio. You’ll need to download Media Center Studio and the Zune Desktop player software. (See download links below) Also, make sure you have Media Center closed. Some of the actions in Media Center Studio cannot be performed while WMC is open. Open Media Center Studio and click on the Start Menu tab at the top of the application.   Click the Application button. Here we will create an Entry Point for the Zune player so that we can add it to Media Center. Type in a name for your entry point in the title text box. This is the name that will appear under the tile when added to the Media Center start menu. Next, type in the path to the Zune player. By default this should be C:\Program Files\Zune\Zune.exe. Note: Be sure to use the original path, not a link to the desktop icon.   The Active image is the image that will appear on the tile in Media Center. If you wish to change the default image, click the Browse button and select a different image. Select Stop the currently playing media from the When launched do the following: dropdown list.  Otherwise, if you open Zune player from WMC while playing another form of media, that media will continue to play in the background.   Now we will choose a keystroke to use to exit the Zune player software and return to Media Center. Click on the the green plus (+) button. When prompted, press a key to use to the close the Zune player. Note: This may also work with your Media Center remote. You may want to set a keyboard keystroke as well as a button on your remote to close the program. You may not be able to set certain remote buttons to close the application. We found that the back arrow button worked well. You can also choose a keystroke to kill the program if desired. Be sure to save your work before exiting by clicking the Save button on the Home tab.   Next, select the Start Menu tab and click on the next to Entry points to reveal the available entry points. Find the Zune player tile in the Entry points area. We want to drag the tile out onto one of the menu strips on the start menu. We will drag ours onto the Extras Library strip. When you begin to drag the tile, green plus (+) signs will appear in between the tiles. When you’ve dragged the tile over any of the green plus signs, the  red “Move” label will turn to a blue “Move to” label. Now you can drop the tile into position. Save your changes and then close Media Center Studio. When you open Media Center, you should see your Zune tile on the start menu. When you select the Zune tile in WMC, Media Center will be minimized and Zune player will be launched. Now you can enjoy your media through the Zune player. When you close Zune player with the previously assigned keystroke or by clicking the “X” at the top right, Windows Media Center will be re-opened. Conclusion We found the Zune player worked with two different Media Center remotes that we tested. It was a times a little tricky at times to tell where you were when navigating through the Zune software with a remote, but it did work. In addition to managing your music, the Zune player is a nice way to add podcasts to your Media Center setup. We should also mention that you don’t need to actually own a Zune to install and use the Zune player software. Media Center Studio works on both Vista and Windows 7. We covered Media Center Studio a bit more in depth in a previous post on customizing the Windows Media Center start menu. Are you new to Zune player? Familiarize yourself a bit more by checking out some of our earlier posts like how to update your Zune player, and experiencing your music a whole new way with Zune for PC.   Downloads Zune Desktop Player download Media Center Studio download Similar Articles Productive Geek Tips How To Rip a Music CD in Windows 7 Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Fixing When Windows Media Player Library Won’t Let You Add FilesBuilt-in Quick Launch Hotkeys in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins

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  • How to Add a Business Card, or vCard (.vcf) File, to a Signature in Outlook 2013 Without Displaying an Image

    - by Lori Kaufman
    Whenever you add a Business Card to your signature in Outlook 2013, the Signature Editor automatically generates a picture of it and includes that in the signature as well as attaching the .vcf file. However, there is a way to leave out the image. To remove the business card image from your signature but maintain the attached .vcf file, you must make a change to the registry. NOTE: Before making changes to the registry, be sure you back it up. We also recommend creating a restore point you can use to restore your system if something goes wrong. Before changing the registry, we must add the Business Card to the signature and save it so a .vcf file of the contact is created in the Signatures folder. To do this, click the File tab. Click Options in the menu list on the left side of the Account Information screen. On the Outlook Options dialog box, click Mail in the list of options on the left side of the dialog box. On the Mail screen, click Signatures in the Compose messages section. For this example, we will create a new signature to include the .vcf file for your business card without the image. Click New below the Select signature to edit box. Enter a name for the new signature, such as Business Card, and click OK. Enter text in the signature editor and format it the way you want or insert a different image or logo. Click Business Card above the signature editor. Select the contact you want to include in the signature on the Insert Business Card dialog box and click OK. Click Save below the Select signature to edit box. This creates a .vcf file for the business card in the Signatures folder. Click on the business card image in the signature and delete it. You should only see your formatted text or other image or logo in the signature editor. Click OK to save your new signature and close the signature editor. Close Outlook as well. Now, we will open the Registry Editor to add a key and value to indicate where to find the .vcf to include in the signature we just created. If you’re running Windows 8, press the Windows Key + X to open the command menu and select Run. You can also press the Windows Key + R to directly access the Run dialog box. NOTE: In Windows 7, select Run from the Start menu. In the Open edit box on the Run dialog box, enter “regedit” (without the quotes) and click OK. If the User Account Control dialog box displays, click Yes to continue. NOTE: You may not see this dialog box, depending on your User Account Control settings. Navigate to the following registry key: HKEY_CURRENT_USER\Software\Microsoft\Office\15.0\Outlook\Signatures Make sure the Signatures key is selected. Select New | String Value from the Edit menu. NOTE: You can also right-click in the empty space in the right pane and select New | String Value from the popup menu. Rename the new value to the name of the Signature you created. For this example, we named the value Business Card. Double-click on the new value. In the Value data edit box on the Edit String dialog box, enter the value indicating the location of the .vcf file to include in the signature. The format is: <signature name>_files\<name of .vcf file> For our example, the Value data should be as follows: Business Card_files\Lori Kaufman The name of the .vcf file is generally the contact name. If you’re not sure of what to enter for the Value data for the new key value, you can check the location and name of the .vcf file. To do this, open the Outlook Options dialog box and access the Mail screen as instructed earlier in this article. However, press and hold the Ctrl key while clicking the Signatures button. The Signatures folder opens in Windows Explorer. There should be a folder in the Signatures folder named after the signature you created with “_files” added to the end. For our example, the folder is named Business Card_files. Open this folder. In this folder, you should see a .vcf file with the name of your contact as the name of the file. For our contact, the file is named Lori Kaufman.vcf. The path to the .vcf file should be the name of the folder for the signature (Business Card_files), followed by a “\”, and the name of the .vcf file without the extension (Lori Kaufman). Putting these names together, you get the path that should be entered as the Value data in the new key you created in the Registry Editor. Business Card_files\Lori Kaufman Once you’ve entered the Value data for the new key, select Exit from the File menu to close the Registry Editor. Open Outlook and click New Email on the Home tab. Click Signature in the Include section of the New Mail Message tab and select your new signature from the drop-down menu. NOTE: If you made the new signature the default signature, it will be automatically inserted into the new mail message. The .vcf file is attached to the email message, but the business card image is not included. All you will see in the body of the email message is the text or other image you included in the signature. You can also choose to include an image of your business card in a signature with no .vcf file attached.     

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  • WPF MenuItem ViewModel Command

    - by Jon Archway
    Hi, I am fairly new to WPF and am struggling a little with a scenario. I have a menu which has menu items. When one of these menu items gets clicked a method needs to be called that will do something based upon the text displayed associated with that menu item. So for example, the menu item's content was "test" so I would need to do something with "test". FYI, this "something" directly affects a collection on the ViewModel. This is easy to achieve using the click event and no ViewModel, but I was trying to implement MVVM using an explicit ViewModel. So I started to look into Commands but cannot see how I would pass anything from the View back into the Command in the ViewModel. Any suggestions on what I should be doing here? Thanks

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  • HTML5 and CSS3 Editing in Windows Live Writer

    - by Rick Strahl
    Windows Live Writer is a wonderful tool for editing blog posts and getting them posted to your blog. What makes it nice is that it has a small set of useful features, plus a simple plug-in model that has spawned many useful add-ins. Small tool with a reasonably decent plug-in model to extend equals a great solution to a simple problem. If you're running Windows, have a blog and aren’t using Live Writer you’re probably doing it wrong…One of Live Writer’s nice features is that it can download your blog’s CSS for preview and edit displays. It lets you edit your content inside of the context of that CSS using the WYSIWYG editor, so your content actually looks very close to what you’ll see on your blog while you’re editing your post. Unfortunately Live Writer renders the HTML content in the Web Browser Control’s  default IE 7 rendering mode. Yeah you read that right: IE 7 is the default for the Web Browser control and most applications that use it, are stuck in this modus unless the application explicitly overrides this default. The Web Browser control does not use the version of Internet Explorer installed on the system (IE 10 on my Win8 machine) but uses IE 7 mode for ‘compatibility’ for old applications.If you are importing your blog’s CSS that may suck if you’re using rich HTML 5 and CSS 3 formatting. Hack the Registry to get Live Writer to render using IE 9 or 10In order to get Live Writer (or any other application that uses the Web Browser Control for that matter) to render you can apply a registry hack that overrides the Web Browser Control engine usage for a specific application. I wrote about this in detail in a previous blog post a couple of years back.Here’s how you can set up Windows Live Writer to render your CSS 3 by making a change in your registry:The above is for setup on a 64 bit machine, where I configure Live Writer which is a 32 bit application for using IE 10 rendering. The keys set are as follows:32bit Configuration on 64 bit machine:HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_BROWSER_EMULATIONKey: WindowsLiveWriter.exeValue: 9000 or 10000  (IE 9 or 10 respectively) (DWORD value)On a 32 bit only machine: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_BROWSER_EMULATIONKey: WindowsLiveWriter.exeValue: 9000 or 10000  (IE 9 or 10 respectively) (DWORD value)Use decimal values of 9000, 10000 or 11000 to specify specific versions of Internet Explorer. This is a minor tweak, but it’s nice to actually see my blog posts now with the proper CSS formatting intact. Notice the rounded borders and shadow on the code blocks as well as the overflow-x and scrollbars that show up. In this particular case I can see what the code blocks actually look like in a specific resolution – much better than in the old plain view which just chopped things off at the end of the window frame. There are a few other elements that now show properly in the editor as well including block quotes and note boxes that I occasionally use. It’s minor stuff, but it makes the editing experience better yet and closer to the final things so there are less republish operations than I previously had. Sweet!Note that this approach of putting an IE version override into the registry works with most applications that use the Web Browser control. If you are using the Web Browser control in your own applications, it’s a good idea to switch the browser to a more recent version so you can take advantage of HTML 5 and CSS 3 in your browser displayed content by automatically setting this flag in the registry or as part of the application’s startup routine if not dedicated setup tool is used. At the very least you might set it to 9000 (IE 9) which supports most of the basic CSS3 features and is a decent baseline that works for most Windows 7 and 8 machines. If running pre-IE9, the browser will fall back to IE7 rendering and look bad but at least more recent browsers will see an improved experience.I’m surprised that there aren’t more vendors and third party apps using this feature. You can see in my first screen shot that there are only very few entries in the registry key group on my machine – any other apps use the Web Browser control are using IE7. Go figure. Certainly Windows Live Writer should be writing this key into the registry automatically as part of installation to support this functionality out of the box, but alas since it does not, this registry hack lets you get your way anyway…Resources.reg Files to register Live Write Browser Emulation (set for IE9)Specifying Internet Explorer Version for ApplicationsSnagIt LiveWriter Plug-inDownload Windows Live WriterDownload Windows Live Writer with Chocolatey© Rick Strahl, West Wind Technologies, 2005-2013Posted in Live Writer  Windows   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • "Tool tip" covered by ToolStripItems if they have dropdown items?

    - by Theis
    In Windows Forms - if the dropdown items of a MenuStrip has tooltips and dropdown items themselves the tooltip will have about a 50% chance of showing up below the ToolStripItems. What is the workaround? To repro you can create the MenuStrip in Visual Studio or just add the following code to a form and then try to hover your mouse over the menu items to get a tooltip: //Make a menu strip MenuStrip menu = new MenuStrip(); this.Controls.Add(menu); //Add category "File" ToolStripMenuItem fileItem = new ToolStripMenuItem("File"); menu.Items.Add(fileItem); //Add items for (int i = 0; i < 10; i++) { ToolStripMenuItem item = new ToolStripMenuItem("item"); item.ToolTipText = "item tooltip"; item.DropDownItems.Add("sub item"); fileItem.DropDownItems.Add(item); } I am using .NET 3.5

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  • Convert CString array to System::String

    - by Anu
    Hi, I want to convert CString array to managed code ot send it to C#. For normal CString i did like this, CString menu = "MENU"; String ^ msg = gcnew String(menu); Globals1::gwtoolbar->Add(msg); But now i want to send array of string.i dont know how to do for CString array. When i gave like this it shows error CString menu[10]; String[] ^ msg = gcnew String(menu); How can i convert it?

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  • Mvc relative path using virtual directory..help!

    - by kevin
    When i drag and drop my image/script/css file into my view, relative path will automatically use to refer on the files. example: <link href="../../Content/style.css" rel="stylesheet" type="text/css" /> <script src="../../Scripts/jquery-min.js" type="text/javascript"></script> <img src="../../Images/logo.jpg" /> It is working fine when i host it on my root directory, but if i'm using virtual directory then only my css file able to refer correctly, the rest will return 404...as it will refer to http://{root}/Images/logo.jpg rather than http://{root}/{virtual directory}/Images/logo.jpg But why css file is working? and how to specify the relative path correctly for both root & virtual directory cases?

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  • Best practice for making code portable for domains, subdomains or directores

    - by Duopixel
    I recently coded something where it wasn't known if the end code would reside in a subdomain (http://user.domain.com/) or in a subdomain (http://domain.com/user), and I was lost as to the best practice for these unknown scenarios. I could thinks of a couple: Use absolute paths (/css/styles.css) and modrewrite if it ends up being /user Have a settings file and declare a variable with the path (<? php echo $domain . "/css/styles" ?>) Use relative paths (../css/styles.css). What is the best way to handle this?

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  • How to fix weird scrolling/alignment behavior when using keyboard in MenuStrip?

    - by bentsai
    I started noticing strange behavior when navigating the main toolbar of my Winforms application, and I don't know how to fix it. When I initially open the dropdown of the File menu, it looks like this: I begin to scroll down each item with the arrow keys, and everything is fine until I reach "Exit". As soon as I hit the down arrow key from "Log Off", or if I hit the up arrow key from "Open", the menu rearranges itself to look like this: I'm puzzled by this behavior. The menu still works, and from this point, if I start scrolling up, I can get the arrangement back to normal: A few observations: The menu still works. This doesn't happen when using the mouse. I have some code that toggles the Visible property of some of the menu items. I was able to modify what the arrangement was by playing around with this, but it was still messed up. Can anyone help me understand what is going on, and how to fix it?

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  • c# login Screen Error

    - by Kumu
    The type or namespace name 'Login' could not be found (are you missing a using directive or an assembly reference?) This error displays according to the MainMenu of my system. The following code describes the MainMenu source code of my system. Login login; is the error place which system shows, using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeague { public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Team team; **Login login;** public MainMenu() { InitializeComponent(); changePanel(1); } public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) { InitializeComponent(); footballLeagueDatabase = footballLeagueDatabaseIn; } //FootballLeagueDatabase footballLeagueDatabase = new FootballLeagueDatabase(); private void Form_Loaded(object sender, EventArgs e) { } private void gameButton_Click(object sender, EventArgs e) { int option = 0; changePanel(option); } private void scoreboardButton_Click(object sender, EventArgs e) { int option = 1; changePanel(option); } private void changePanel(int optionIn) { gamePanel.Hide(); scoreboardPanel.Hide(); string title = "Football League System"; switch (optionIn) { case 0: gamePanel.Show(); this.Text = title + " - Game Menu"; break; case 1: scoreboardPanel.Show(); this.Text = title + " - Display Menu"; break; } } private void logoutButton_Click(object sender, EventArgs e) { login = new Login(); login.Show(); this.Hide(); } and I have the Form class called Login.cs and the following code displays that class. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeagueSystem { public partial class Login : Form { MainMenu menu; public Login() { InitializeComponent(); } private void administratorLoginButton_Click(object sender, EventArgs e) { string username1 = "08247739"; string password1 = "08247739"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") || passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); else { if (this.userNameTxt.Text == username1 && this.passwordTxt.Text == password1) MessageBox.Show("Welcome Administrator!", "Administrator Login"); menu = new MainMenu(); menu.Show(); this.Hide(); } } private void managerLoginButton_Click(object sender, EventArgs e) { { string username2 = "1111"; string password2 = "1111"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") && passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); //menu = new MainMenu(); //menu.Hide(); //this.Close(); else { if (this.userNameTxt.Text == username2 && this.passwordTxt.Text == password2) MessageBox.Show("Welcome Manager!", "Manager Login"); menu = new MainMenu(); menu.Show(); //menu.HideTab(); this.Hide(); } } } private void cancelButton_Click(object sender, EventArgs e) { this.Close(); } } } Please can you someone explain me where is the error is?

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  • url rewriting asp .htaccess file

    - by GigaPr
    I i just moved my website (asp.net) to the live environment. i realized they are running IIS 6 so all my nice and clean url rewriting doesn t work anymore. i was trying to implemente url rewriting using the .htaccess file i want to rewrite www.amicobio.co.uk/Menu.aspx as www.amicobio.co.uk/Food-Menu so in the .htaccess i set CaseInsensitive On Options +FollowSymlinks RewriteEngine On RewriteRule ^Food-Menu$ Menu.aspx but it doesn t work it says The requested URL /a/m/amicobio.co.uk/public/Menu.aspx was not found on this server. obviously yhe path is wrong but what is /a/m/ ? and how do i fix it? all the files in amicobio.co.uk/public/ thanks

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • Add SQL Azure database to Azure Web Role and persist data with entity framework code first.

    - by MagnusKarlsson
    In my last post I went for a warts n all approach to set up a web role on Azure. In this post I’ll describe how to add an SQL Azure database to the project. This will be described with an as minimal as possible amount of code and screen dumps. All questions are welcome in the comments area. Please don’t email since questions answered in the comments field is made available to other visitors. As an example we will add a comments section to the site we used in the previous post (Länk här). Steps: 1. Create a Comments entity and then use Scaffolding to set up controller and view, and add ConnectionString to web.config. 2. Create SQL Azure database in Management Portal and link the new database 3. Test it online!   1. Right click Models folder, choose add, choose “class…” . Name the Class Comment. 1.1 Replace the Code in the class with the following: using System.Data.Entity; namespace MvcWebRole1.Models { public class Comment {    public int CommentId { get; set; }    public string Name { get; set; }      public string Content { get; set; } } public class CommentsDb : DbContext { public DbSet<Comment> CommentEntries { get; set; } } } Now Entity Framework can create a database and a table named Comment. Build your project to assert there are no build errors.   1.2 Right click Controllers folder, choose add, choose “class…” . Name the Class CommentController and fill out the values as in the example below.     1.3 Click Add. Visual Studio now creates default View for CRUD operations and a Controller adhering to these and opens them. 1.3 Open Web.config and add the following connectionstring in <connectionStrings> node. <add name="CommentsDb” connectionString="data source=(LocalDB)\v11.0;Integrated Security=SSPI;AttachDbFileName=|DataDirectory|\CommentsDb.mdf;Initial Catalog=CommentsDb;MultipleActiveResultSets=True" providerName="System.Data.SqlClient" />   1.4 Save All and press F5 to start the application. 1.5 Go to http://127.0.0.1:81/Comments which will redirect you through CommentsController to the Index View which looks like this:     Click Create new. In the Create-view, add name and content and press Create.   1: // 2: // POST: /Comments/Create 3:  4: [HttpPost] 5: public ActionResult Create(Comment comment) 6: { 7: if (ModelState.IsValid) 8: { 9: db.CommentEntries.Add(comment); 10: db.SaveChanges(); 11: return RedirectToAction("Index"); 12: } 13:  14: return View(comment); 15: } 16:    The default View() is Index so that is the View you will come to. Looking like this: 1: // 2: // GET: /Comments/ 3: 4: public ActionResult Index() 5: { 6: return View(db.CommentEntries.ToList()); 7: } Resulting in the following screen dump(success!):   2. Now, go to the Management portal and Create a new db.   2.1 With the new database created. Click the DB icon in the left most menu. Then click the newly created database. Click DASHBOARD in the top menu. Finally click Connections strings in the right menu to get the connection string we need to add in our web.debug.config file.   2.2 Now, take a copy of the connection String earlier added to the web.config and paste in web.debug.conifg in the connectionstrings node. Replace everything within “ “ in the copied connectionstring with that you got from SQL Azure. You will have something like this:   2.3 Rebuild the application, right click the cloud project and choose “Package…” (if you haven’t set up publishing profile which we will do in our next blog post). Remember to choose the right config file, use debug for staging and release for production so your databases won’t collide. You should see something like this:   2.4 Go to Management Portal and click the Web Services menu, choose your service and click update in the bottom menu.   2.5 Link the newly created database to your application. Click the LINKED RESOURCES in the top menu and then click “Link” in the bottom menu. You should get something like this. 3. Alright then. Under the Dashboard you can find the link to your application. Click it to open it in a browser and then go to ~/Comments to try it out just the way we did locally. Success and end of this story!

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  • UIActionSheet With PickerView not showing up in iPad

    - by user717452
    I am using the following code to add an actionsheet with a picker view on it to my app. From the iPhone, it displays perfectly, but when viewing on iPad (Universal app), it shows a very small pickerview with none of the other buttons right on the center of the page. UIActionSheet *menu = [[UIActionSheet alloc] initWithTitle:@"Select Chapter" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Select" otherButtonTitles:nil]; // Add the picker UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,185,0,0)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; // note this is default to NO [menu addSubview:pickerView]; [menu showFromTabBar:self.tabBarController.tabBar]; [menu setBounds:CGRectMake(0,0,320, 700)]; [pickerView release]; [menu release];

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  • UITabBarController "More" tab issues

    - by codemonkey
    I've got a UITabBarController with 7 tabs. Each of the 7 tabs has its own UINavigationController and customizes its toolbar. When a view is loaded via the UITabBarController's "More" menu its custom toolbar isn't appearing. If i switch the order of the views around so that the same view is now accessible from the UITabBar without going through the "More" menu then the custom toolbar shows up like it's supposed to. Is there a way to customize a NavigationController's toolbar when that NavigationController is loaded via the "More" menu of a TabBarController? I'm actually also interested in replacing the "More" menu navigation controller with my own custom one on views loaded via the "More" menu... not sure whether that's even possible. Any feedback will be appreciated.

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