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  • CreateProcess() fails with an access violation

    - by John Doe
    My aim is to execute an external executable in my program. First, I used system() function, but I don't want the console to be seen to the user. So, I searched a bit, and found CreateProcess() function. However, when I try to pass a parameter to it, I don't know why, it fails. I took this code from MSDN, and changed a bit: #include <windows.h> #include <stdio.h> #include <tchar.h> void _tmain( int argc, TCHAR *argv[] ) { STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); ZeroMemory( &pi, sizeof(pi) ); /* if( argc != 2 ) { printf("Usage: %s [cmdline]\n", argv[0]); return; } */ // Start the child process. if( !CreateProcess( NULL, // No module name (use command line) L"c:\\users\\e\\desktop\\mspaint.exe", // Command line NULL, // Process handle not inheritable NULL, // Thread handle not inheritable FALSE, // Set handle inheritance to FALSE 0, // No creation flags NULL, // Use parent's environment block NULL, // Use parent's starting directory &si, // Pointer to STARTUPINFO structure &pi ) // Pointer to PROCESS_INFORMATION structure ) { printf( "CreateProcess failed (%d).\n", GetLastError() ); return; } // Wait until child process exits. WaitForSingleObject( pi.hProcess, INFINITE ); // Close process and thread handles. CloseHandle( pi.hProcess ); CloseHandle( pi.hThread ); } However, this code crated access violation somehow. Can I execute mspaint without showing user the console? Thank you very much.

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  • JAXB code generation: how to remove a zero occurrence field?

    - by reef
    Hi all, I use JAXB 2.1 to generate Java classes from several XSD files, and I have a problem related to complex type restriction. On of the restrictions modifies the occurence configuration from minOccurs="0" maxOccurs="unbounded" to minOccurs="0" maxOccurs="0". Thus this field is not needed anymore in the restricted type. But actually JAXB generates the restricted class with a [0..1] cardinality instead of 0. By the way the generation is tuned with <xjc:treatRestrictionLikeNewType / so that a XSD restriction is not mapped to a Java class inheritance. Here is an example: Here is the way a field is defined in a complex type A: <element name="qualifier" type="CR" maxOccurs="unbounded" minOccurs="0"/ Here is the way the same field is restricted in another complex type B that restricts A: <element name="qualifier" type="CR" minOccurs="0" maxOccurs="0"/ In the A generated class I have: @XmlElement(name = "qualifier") protected List<CR qualifiers; And in the B generated class I have: protected CR qualifiers; With my poor understanding of JAXB the absence of the XmlElement annotation tells JAXB not to marshall/unmarshall this field. Am I wrong? If I am right is there a way to tell JAXB not to generate the qualifiers field at all? This would be in my opinion a much better generation as it respects the constraints. Any idea, thougths on the topic? Thanks!!

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  • Is .NET 4.0 just a show?

    - by Will Marcouiller
    I went to a presentation about the .NET Framework and Visual Studio 2010, last night. The topis were: ASP.NET 4 - Some of the new features of ASP.NET 4 More control over ClientID's in WebForms; Output Caching; ... // Some other stuff I don't really remember being more in framework and WinForms world. Entity Framework 2.0 (.NET 4.0) T4 Templates; Domain driven development; Data driven development; Contexts (edmx files); Some of real-world limitations of EF4 (projects with over 70 to 75 tables); Better POCO support, despite there are still these hidden EntityObject and StructuralObject, but used differently in comparison to EF 1.0 so that it doesn't take off your inheritance; Allows to easily choose how to persist the hierarchy into the underlying database; Code only (start working with EF4 directly from your code!); Design by Contract (DbC). The most interesting feature is, and only, as far as I'm concerned, all related to parallelism made easier. Which really works! No additional assembly references to add. In conclusion, I'm far from impressed about .NET Framework 4.0, apart that it makes some things easier to do. But when you're used to make it a way, it doesn't really change much, in my opinion. Is it me who cannot foresee what .NET 4.0 has to offer? What would you guys base your decision on to migrate to .NET 4.0, in a practical way?

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  • JPA: persisting object, parent is ok but child not updated

    - by James.Elsey
    Hello, I have my domain object, Client, I've got a form on my JSP that is pre-populated with its data, I can take in amended values, and persist the object. Client has an abstract entity called MarketResearch, which is then extended by one of three more concrete sub-classes. I have a form to pre-populate some MarketResearch data, but when I make changes and try to persist the Client, it doesn't get saved, can someone give me some pointers on where I've gone wrong? My 3 domain classes are as follows (removed accessors etc) public class Client extends NamedEntity { @OneToOne @JoinColumn(name = "MARKET_RESEARCH_ID") private MarketResearch marketResearch; ... } @Inheritance(strategy = InheritanceType.JOINED) public abstract class MarketResearch extends AbstractEntity { ... } @Entity(name="MARKETRESEARCHLG") public class MarketResearchLocalGovernment extends MarketResearch { @Column(name = "CURRENT_HR_SYSTEM") private String currentHRSystem; ... } This is how I'm persisting public void persistClient(Client client) { if (client.getId() != null) { getJpaTemplate().merge(client); getJpaTemplate().flush(); } else { getJpaTemplate().persist(client); } } To summarize, if I change something on the parent object, it persists, but if I change something on the child object it doesn't. Have I missed something blatantly obvious? Thanks

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  • Is it poor design to create objects that only execute code during the constructor?

    - by Curtix
    In my design I am using objects that evaluate a data record. The constructor is called with the data record and type of evaluation as parameters and then the constructor calls all of the object's code necessary to evaluate the record. This includes using the type of evaluation to find additional parameter-like data in a text file. There are in the neighborhood of 250 unique evaluation types that use the same or similar code and unique parameters coming from the text file. Some of these evaluations use different code so I benefit a lot from this model because I can use inheritance and polymorphism. Once the object is created there isn't any need to execute additional code on the object (at least for now) and it is used more like a struct; its kept on a list and 3 properties are used later. I think this design is the easiest to understand, code, and read. A logical alternative I guess would be using functions that return score structs, but you can't inherit from methods so it would make it kind of sloppy imo. I am using vb.net and these classes will be used in an asp.net web app as well as in a distributed app. thanks for your input

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  • How to pass data to a C++0x lambda function that will run in a different thread?

    - by Dimitri C.
    In our company we've written a library function to call a function asynchronously in a separate thread. It works using a combination of inheritance and template magic. The client code looks as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, &DemoThread::SomeFunction, stringToPassByValue); Since the introduction of lambda functions I'd like to use it in combination with lambda functions. I'd like to write the following client code: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=]() { const std::string someCopy = stringToPassByValue; }); Now, with the Visual C++ 2010 this code doesn't work. What happens is that the stringToPassByValue is not copied. Instead the "capture by value" feature passes the data by reference. The result is that if the function is executed after stringToPassByValue has gone out of scope, the application crashes as its destructor is called already. So I wonder: is it possible to pass data to a lambda function as a copy? Note: One possible solution would be to modify our framework to pass the data in the lambda parameter declaration list, as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=](const std::string stringPassedByValue) { const std::string someCopy = stringPassedByValue; } , stringToPassByValue); However, this solution is so verbose that our original function pointer solution is both shorter and easier to read. Update: The full implementation of AsyncCall is too big to post here. In short, what happens is that the AsyncCall template function instantiates a template class holding the lambda function. This class is derived from a base class that contains a virtual Execute() function, and upon an AsyncCall() call, the function call class is put on a call queue. A different thread then executes the queued calls by calling the virtual Execute() function, which is polymorphically dispatched to the template class which then executes the lambda function.

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  • Database choices

    - by flobadob
    I have a prickly design issue regarding the choice of database technologies to use for a group of new applications. The final suite of applications would have the following database requirements... Central databases (more than one database) using mysql (myst be mysql due to justhost.com). An application to be written which accesses the multiple mysql databases on the web host. This application will also write to local serverless database (sqlite/firebird/vistadb/whatever). Different flavors of this application will be created for windows (.NET), windows mobile, android if possible, iphone if possible. So, the design task is to minimise the quantity of code to achieve this. This is going to be tricky since the languages used are already c# / java (android) and objc (iphone). Not too worried about that, but can the work required to implement the various database access layers be minimised? The serverless database will hold similar data to the mysql server, so some kind of inheritance in the DAL would be useful. Looking at hibernate/nhibernate and there is linq to whatever. So many choices!

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  • avoiding code duplication in Rails 3 models

    - by Dustin Frazier
    I'm working on a Rails 3.1 application where there are a number of different enum-like models that are stored in the database. There is a lot of identical code in these models, as well as in the associated controllers and views. I've solved the code duplication for the controllers and views via a shared parent controller class and the new view/layout inheritance that's part of Rails 3. Now I'm trying to solve the code duplication in the models, and I'm stuck. An example of one of my enum models is as follows: class Format < ActiveRecord::Base has_and_belongs_to_many :videos attr_accessible :name validates :name, presence: true, length: { maximum: 20 } before_destroy :verify_no_linked_videos def verify_no_linked_videos unless self.videos.empty? self.errors[:base] << "Couldn't delete format with associated videos." raise ActiveRecord::RecordInvalid.new self end end end I have four or five other classes with nearly identical code (the association declaration being the only difference). I've tried creating a module with the shared code that they all include (which seems like the Ruby Way), but much of the duplicate code relies on ActiveRecord, so the methods I'm trying to use in the module (validate, attr_accessible, etc.) aren't available. I know about ActiveModel, but that doesn't get me all the way there. I've also tried creating a common, non-persistent parent class that subclasses ActiveRecord::Base, but all of the code I've seen to accomplish this assumes that you won't have subclasses of your non-persistent class that do persist. Any suggestions for how best to avoid duplicating these identical lines of code across many different enum models?

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  • How to handle single Ajax Error for Entire page using jquery

    - by Thiyagarajan
    In My page i am sending data to server side using 8 ajax call... I don't want to handle ajax error for each and every ajax call...... Single ajax error handle all the ajax error in entire page.... is their any inheritance is possible for the entire page.. function SendConfirmationEmail(ShipmentID, ChannelOrderReference) { var Url = '<%=Url.Action("SendShipmentEmail","Shipments") %>'; $.ajax({ cache: false, type: "POST", data: 'strOrderShipmentId=' + ShipmentID + '&channelOrderReference=' + ChannelOrderReference, url: Url, datatype: "HTML", success: function (data) { if (data == "1") { SucessErrorMessageDisplay('DivStatus', 'lblStatus', 'imgStatus', 0, 'Email is successfully sent for Order#' + ChannelOrderReference + ''); } if (data == "-2") { SucessErrorMessageDisplay('DivStatus', 'lblStatus', 'imgStatus', 0, 'Email Template is not Choosen for this Store'); } if (data == "-1") { SucessErrorMessageDisplay('DivStatus', 'lblStatus', 'imgStatus', 0, 'Problem in Sending Email for Order#' + ChannelOrderReference + ''); } if (data == "0") { SucessErrorMessageDisplay('DivStatus', 'lblStatus', 'imgStatus', 0, 'Connection Failed to Send Email for Order# ' + ChannelOrderReference + ''); } if (data == "-3") { SucessErrorMessageDisplay('DivStatus', 'lblStatus', 'imgStatus', 0, 'ShipTo Email Address is Not Given for Order# ' + ChannelOrderReference + ''); } // SucessErrorMessageDisplay('DivStatus', 'lblStatus', 'imgStatus', 0, 'Order# :' + ChannelOrderReference + ' is voided successfully'); }, error: function (xhr, ajaxOptions, thrownError) { if (xhr.status == 403) { window.location.href = '<%: Url.Action( "SessionExpire", "Home" ) %>'; } } }); }

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Is there a design pattern to cut down on code duplication when subclassing Activities in Android?

    - by Daniel Lew
    I've got a common task that I do with some Activities - downloading data then displaying it. I've got the downloading part down pat; it is, of course, a little tricky due to the possibility of the user changing the orientation or cancelling the Activity before the download is complete, but the code is there. There is enough code handling these cases such that I don't want to have to copy/paste it to each Activity I have, so I thought to create an abstract subclass Activity itself such that it handles a single background download which then launches a method which fills the page with data. This all works. The issue is that, due to single inheritance, I am forced to recreate the exact same class for any other type of Activity - for example, I use Activity, ListActivity and MapActivity. To use the same technique for all three requires three duplicate classes, except each extends a different Activity. Is there a design pattern that can cut down on the code duplication? As it stands, I have saved much duplication already, but it pains me to see the exact same code in three classes just so that they each subclass a different type of Activity.

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  • Why do I have to specify pure virtual functions in the declaration of a derived class in Visual C++?

    - by neuviemeporte
    Given the base class A and the derived class B: class A { public: virtual void f() = 0; }; class B : public A { public: void g(); }; void B::g() { cout << "Yay!"; } void B::f() { cout << "Argh!"; } I get errors saying that f() is not declared in B while trying do define void B::f(). Do I have to declare f() explicitly in B? I think that if the interface changes I shouldn't have to correct the declarations in every single class deriving from it. Is there no way for B to get all the virtual functions' declarations from A automatically? EDIT: I found an article that says the inheritance of pure virtual functions is dependent on the compiler: http://www.objectmentor.com/resources/articles/abcpvf.pdf I'm using VC++2008, wonder if there's an option for this.

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • The same property and procedure in different Classes. How they can be accessed ?

    - by lyborko
    Hi, I created several new objects TMyMemo = class (TMemo) private FYahoo = Integer; procedure SetYahoo(Value:integer) public procedure Google(A,B:integer; S:string); published property Yahoo:integer read FYahoo write SetYahoo; end; TMyPaintbox = class (TPaintbox) private FYahoo = Integer; procedure SetYahoo(Value:integer) public procedure Google(A,B:integer; S:string); published property Yahoo:integer read FYahoo write SetYahoo; end; TMyButton = class (TButton) private FYahoo = Integer; procedure SetYahoo(Value:integer) public procedure Google(A,B:integer; S:string); published property Yahoo:integer read FYahoo write SetYahoo; end; . . . These Controls are placed on Form1. Is there a way, how can I change the same property (Yahoo) and run the procedure (Google), which is declared in different objects (inheritance is not possible) ? procedure Form1.Button1Click(Sender:TObject); var i:integer; begin for i:=0 to Form1.ControlCount-1 do begin Controls[i].Google(4,5, 'Web'); // this should be changed somehow Controls[i].Yahoo:=6; // this should be changed somehow end; end; end; Thanks

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  • 3 websites 1 Project

    - by godz-gift05
    Hey Guys, OK. we are currently on a plan to develop a website for 3 same company. The main difference would be just the look and maybe a couple of extra question for one or two company. Currently each company have their own website and when they required a new function we have to re-code all three website or when one wants a new function just one website update. What we wanna accomplish is to create ONE website that could house all these 3 website. Most of these website function are the same like 90% function is the same I figure out the different look which can be done changing the website style-theme.. But we have problem tackling the functionality of if one company wanted to add something. So if we wanted to update a function we just wanna do a change in one function and that should apply for all.. And if one function is required for one company then just add the new fucntion and assign it to 1 company... How do u structure something like this.. We wanna be able to control what being displayed based on the company and also the fucntions available. THANK YOU. I just need some direction on how to do this, Right now Inheritance is on my head to solve all this problem.

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  • Why Is the sender type null when dealing with events

    - by ChloeRadshaw
    From C# Via CLR: Note A lot of people wonder why the event pattern requires the sender parameter to always be of type Object After all, since the MailManager will be the only type raising an event with a NewMail EventArgs object, it makes more sense for the callback method to be prototyped like this: void MethodName(Mai l Manager sender, NewMail EventArgs e); The pattern requires the sender parameter to be of type Object mostly because of inheritance What if Mai lManager were used as a base class for SmtpMailManager? In this case, the callback method should have the sender parameter prototyped as SmtpMailManager instead of Mail Manager, but this can’t happen because SmtpMai lManager just inherited the NewMai l event So the code that was expecting SmtpMail Manager to raise the event must still have to cast the sender argument to SmtpMailManager In other words, the cast is still required, so the sender parameter might as well be typed as Obj ect The next reason for typing the sender parameter as Obj ect is just fexibility It allows the delegate to be used by multiple types that offer an event that passes a NewMail EventArgs object For example, a PopMai lManager class could use the delegate even if this class were not derived from Mail Manager I just simply cannot understand why the sender is an object - Why can it not be generified? so most of the time we do not need to do generic casts

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  • Using abstract base to implement private parts of a template class?

    - by StackedCrooked
    When using templates to implement mix-ins (as an alternative to multiple inheritance) there is the problem that all code must be in the header file. I'm thinking of using an abstract base class to get around that problem. Here's a code sample: class Widget { public: virtual ~Widget() {} }; // Abstract base class allows to put code in .cpp file. class AbstractDrawable { public: virtual ~AbstractDrawable() = 0; virtual void draw(); virtual int getMinimumSize() const; }; // Drawable mix-in template<class T> class Drawable : public T, public AbstractDrawable { public: virtual ~Drawable() {} virtual void draw() { AbstractDrawable::draw(); } virtual int getMinimumSize() const { return AbstractDrawable::getMinimumSize(); } }; class Image : public Drawable< Widget > { }; int main() { Image i; i.draw(); return 0; } Has anyone walked that road before? Are there any pitfalls that I should be aware of?

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  • Unit Testing Interfaces in Python

    - by Nicholas Mancuso
    I am currently learning python in preperation for a class over the summer and have gotten started by implementing different types of heaps and priority based data structures. I began to write a unit test suite for the project but ran into difficulties into creating a generic unit test that only tests the interface and is oblivious of the actual implementation. I am wondering if it is possible to do something like this.. suite = HeapTestSuite(BinaryHeap()) suite.run() suite = HeapTestSuite(BinomialHeap()) suite.run() What I am currently doing just feels... wrong (multiple inheritance? ACK!).. class TestHeap: def reset_heap(self): self.heap = None def test_insert(self): self.reset_heap() #test that insert doesnt throw an exception... for x in self.inseq: self.heap.insert(x) def test_delete(self): #assert we get the first value we put in self.reset_heap() self.heap.insert(5) self.assertEquals(5, self.heap.delete_min()) #harder test. put in sequence in and check that it comes out right self.reset_heap() for x in self.inseq: self.heap.insert(x) for x in xrange(len(self.inseq)): val = self.heap.delete_min() self.assertEquals(val, x) class BinaryHeapTest(TestHeap, unittest.TestCase): def setUp(self): self.inseq = range(99, -1, -1) self.heap = BinaryHeap() def reset_heap(self): self.heap = BinaryHeap() class BinomialHeapTest(TestHeap, unittest.TestCase): def setUp(self): self.inseq = range(99, -1, -1) self.heap = BinomialHeap() def reset_heap(self): self.heap = BinomialHeap() if __name__ == '__main__': unittest.main()

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  • C# WCF and Object Inheritence

    - by Michael Edwards
    I have the following setup of two classes: [SerializableAttribute] public class ParentData{ [DataMember] public string Title{get;set;} } [DataContract] public class ChildData : ParentData{ [DataMember] public string Abstract{get;set;} } These two classes are served through a WCF service. However I only want the service to expose the ChildData class to the end user but pull the marked up DataMember properties from the parent. E.g. The consuming client would have a stub class that looked like: public class ChildData{ public string Title{get;set;} public string Abstract{get;set;} } If I uses the parent and child classes as above the stub class only contains the Abstract property. I have looked at using the KnownType attribute on the ChildData class like so: [DataContract] [KnownType(typeOf(ParentData)] public class ChildData : ParentData{ [DataMember] public string Abstract{get;set;} } However this didn't work. I then applied the DataContract attribute to the ParentData class, however this then creates two stub classes in the client application which I don't want. Is there any way to tell the serializer that it should flatten the inheritance to that of the sub-class i.e. ChildData

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  • How to make 2 incompatible types, but with the same members, interchangeable?

    - by Quigrim
    Yesterday 2 of the guys on our team came to me with an uncommon problem. We are using a third-party component in one of our winforms applications. All the code has already been written against it. They then wanted to incorporate another third-party component, by the same vender, into our application. To their delight they found that the second component had the exact same public members as the first. But to their dismay, the 2 components have completely separate inheritance hierarchies, and implement no common interfaces. Makes you wonder... Well, makes me wonder. An example of the problem: public class ThirdPartyClass1 { public string Name { get { return "ThirdPartyClass1"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass1 is doing its thing."); } } public class ThirdPartyClass2 { public string Name { get { return "ThirdPartyClass2"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass2 is doing its thing."); } } Gladly they felt copying and pasting the code they wrote for the first component was not the correct answer. So they were thinking of assigning the component instant into an object reference and then modifying the code to do conditional casts after checking what type it was. But that is arguably even uglier than the copy and paste approach. So they then asked me if I can write some reflection code to access the properties and call the methods off the two different object types since we know what they are, and they are exactly the same. But my first thought was that there goes the elegance. I figure there has to be a better, graceful solution to this problem.

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  • Cant we use a Set or collection as a return type in GAE?

    - by user273422
    In my code i have used Set<Employees> as a return type to my function addEmp(). So, i m gettin an Compilation error. The Error is: Compiling module com.employeedepartmentgae.Employeedepartmentgae Refreshing module from source Validating newly compiled units Removing units with errors [ERROR] Errors in 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/GreetingServiceAsync.java' [ERROR] Line 6: The import com.employeedepartmentgae.server.domainobject.Employee cannot be resolved [ERROR] Line 18: Employee cannot be resolved to a type [ERROR] Errors in 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/GreetingService.java' [ERROR] Line 6: The import com.employeedepartmentgae.server.domainobject.Employee cannot be resolved [ERROR] Line 20: Employee cannot be resolved to a type [ERROR] Errors in 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/EmployeeWidget.java' [ERROR] Line 12: The import com.employeedepartmentgae.server.domainobject.Employee cannot be resolved [ERROR] Line 75: The method addEmp(String, String, String, AsyncCallback) from the type GreetingServiceAsync refers to the missing type Employee [ERROR] Line 75: The type new AsyncCallback(){} must implement the inherited abstract method AsyncCallback.onSuccess(Set) [ERROR] Line 75: Employee cannot be resolved to a type [ERROR] Line 94: The method onSuccess(Set) of type new AsyncCallback(){} must override or implement a supertype method [ERROR] Line 94: Employee cannot be resolved to a type [ERROR] Line 96: Employee cannot be resolved to a type [ERROR] Line 96: Employee cannot be resolved to a type [ERROR] Line 98: Employee cannot be resolved to a type Removing invalidated units [WARN] Compilation unit 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/Employeedepartmentgae.java' is removed due to invalid reference(s): [WARN] file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/EmployeeWidget.java [WARN] Compilation unit 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/DepartmentWidget.java' is removed due to invalid reference(s): [WARN] file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/GreetingService.java [WARN] file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/GreetingServiceAsync.java Computing all possible rebind results for 'com.employeedepartmentgae.client.Employeedepartmentgae' Rebinding com.employeedepartmentgae.client.Employeedepartmentgae Checking rule [ERROR] Unable to find type 'com.employeedepartmentgae.client.Employeedepartmentgae' [ERROR] Hint: Previous compiler errors may have made this type unavailable [ERROR] Hint: Check the inheritance chain from your module; it may not be inheriting a required module or a module may not be adding its source path entries properly So please help me.....

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  • Storing C++ templated objects as same type

    - by JaredC
    I have a class that is a core component of a performance sensitive code path, so I am trying to optimize it as much as possible. The class used to be: class Widget { Widget(int n) : N(n) {} .... member functions that use the constant value N .... const int N; // just initialized, will never change } The arguments to the constructor are known at compile time, so I have changed this class to a template, so that N can be compiled into the functions: template<int N> class Widget { .... member functions that use N .... } I have another class with a method: Widget & GetWidget(int index); However, after templating Widget, each widget has a different type so I cannot define the function like this anymore. I considered different inheritance options, but I'm not sure that the performance gain from the template would outweigh the cost of inherited function invocations. SO, my question is this: I am pretty sure I want the best of both worlds (compile-time / run-time), and it may not be possible. But, is there a way to gain the performance of knowing N at compile time, but still being able to return Widgets as the same type? Thanks!

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  • C++ Design Question on template types

    - by user231536
    I have a templated class template <typename T> class MyContainerClass For types to be substituted for T, it has to satisfy many requirements: for example, get_id(), int data(), etc. Obviously none of the fundamental types (PODs) are substitutable. One way I can provide this is via wrappers for the PODs that provide these functions. Is this an acceptable way? Another way would be to change the template to: template < typename T, typename C=traits<T> > class MyContainerClass and inside MyContainerClass, call traits::data() instead of data() on T objects. I will specialize traits<int>, traits<const char *> etc. Is this good design ? How do I design such a traits class (completely static methods or allow for inheritance) ? Or are the wrapper classes a good solution? What other alternatives are there?

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  • C++ reinterpret cast ?

    - by Ian
    I would like to cast one object of the class PointsList to another object Points3DList (and vice versa) where: template <class T> class PointsList { protected: std::vector <Point <T> *> points; //Only illustration, not possible with templaes }; and template <class T> class Points3DList { protected: std::vector <Point3D<T> *> points; //Only illustration, not possible with templaes }; Between Point and Point3D there is no relationship (inheritance nor composition)... template <class T> class Point { protected: T x; T y; }; template <class T> class Point3D { protected: T x; T y; T z; }; What do you think about conversion Points3DList <T> *pl3D = new Points3DList <T> (); ... PointsList <T> *pl = reinterpret_cast < PointList <T> * > ( pl3D ); where pl3D represents pointer to Points3DList object.. Can reinterpret_cast be used in this case or it is better to create a conversion function? Data model in this case can not be changed...

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  • What's the difference between UI development and front-end development?

    - by Nick Lowman
    I'm a front-end developer and really enjoy jQuery and JavaScript. I've built a lot a websites, done some good jQuery work and built a few JavaScript based applications and would really like to get in UI development. Or so I thought. I guessed it would be pretty similar to what I already do except maybe a little more JavaScript heavy but when I looked into it all the job specs said I needed to know about Scrum or Agile development, knowledge of testing frameworks and a good knowledge of JavaScript frameworks and custom events. So, from the specs I get the idea that a UI developer is actually a dedicated JavaScript developer. Is that the case? I understand (with much help from the users on stackoverflow), about JavaScript OO, inheritance, closures, custom events, debugging in Firefox or Aptana etc, and the people I work with seem to think I pretty OK at what I do but clearly my knowledge is not good enough to go for UI jobs. If anyone could tell me a little more about UI development and if there are any good resources for learning about it I would be most grateful as I couldn't find much on the internet.

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