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  • Link Error : xxx is already defined in *****.LIB :: What exactly is wrong?

    - by claws
    Problem: I'm trying to use a library named DCMTK which used some other external libraries ( zlib, libtiff, libpng, libxml2, libiconv ). I've downloaded these external libraries (*.LIB & *.h files ) from the same website. Now, when I compile the DCMTK library I'm getting link errors (793 errors) like this: Error 2 error LNK2005: __encode_pointer already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir Error 3 error LNK2005: __decode_pointer already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir Error 4 error LNK2005: __CrtSetCheckCount already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir Error 5 error LNK2005: __invoke_watson already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir Error 6 error LNK2005: __errno already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir Error 7 error LNK2005: __configthreadlocale already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir Error 8 error LNK2005: _exit already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir Documentation: This seems to be a popular error for this library so, they do have a FAQ entry addressing this issue which ( http://forum.dcmtk.org/viewtopic.php?t=35 ) says: The problem is that the linker tries to combine different, incompatible versions of the Visual C++ runtime library into a single binary. This happens when not all parts of your project and the libraries you link against are generated with the same code generation options in Visual C++. Do not use the /NODEFAULTLIB workaround, because strange software crashes may follow. Fix the problem! DCMTK is by default compiled with the "Multithreaded" or "Multithreaded Debug" code generation option (the latter for Debug mode). Either change the project settings of all of your code to use these code generation options, or change the code generation for all DCMTK modules and re-compile. MFC users beware: DCMTK should be compiled with "Multithreaded DLL" or "Multithreaded DLL Debug" settings if you want to link the libraries into an MFC application. Solution to same problem for others: http://stackoverflow.com/questions/2259697/vscopengl-huge-amount-of-linker-issues-with-release-build-only says: It seems that your release build is trying to link to something that was built debug. You probably have a broken dependency in your build, (or you missed rebuilding something to release by hand if your project is normally built in pieces). More technically, you seem to be linking projects built with different C Run Time library settings, one with "Multi-Threaded", another one with "Multi-Threaded Debug". Adjust the settings for all the projects to use the very same flavour of the library and the issue should go away Questions: Till now I used to think that Name mangling is the only problem that may cause linking failures if its not been standardized. Just now I knew there are other things also which can cause same effect. Whats up with the "Debug Mode" (Multi-Threaded Debug) and "Release Mode" (Multi-Threaded)? What exactly is happening under the hood? Why exactly this thing is causing linking error? I wonder if there is something called "Single-Threaded Debug" and "Single-Threaded" which again causes the same thing. Documentation talks something about "Code Generation Options". What Code Generation Options? WTH are they? Documentation specifically warns us not to use /NODEFAULTLIB workaround. (example /NODEFAULTLIB :msvcrt ). Why? How would I cause troubles? what exactly is it? Please explain the last point in the documentation for MFC users. Because I'm going to use MFC later in this project. Explain Why should we do it? What troubles would it cause if I don't. Anything more you'd like to mention? I mean regarding similar errors. I'm very interested in Linker & its problems. So, if there are any similar things you can mentions them or some keywords atleast.

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • Public class DiscoLight help

    - by luvthug
    Hi All, If some one can point me in the right direction for this code for my assigment I would really appreciate it. I have pasted the whole code that I need to complete but I need help with the following method public void changeColour(Circle aCircle) which is meant to allow to change the colour of the circle randomly, if 0 comes the light of the circle sgould change to red, 1 for green and 2 for purple. public class DiscoLight { /* instance variables */ private Circle light; // simulates a circular disco light in the Shapes window private Random randomNumberGenerator; /** * Default constructor for objects of class DiscoLight */ public DiscoLight() { super(); this.randomNumberGenerator = new Random(); } /** * Returns a randomly generated int between 0 (inclusive) * and number (exclusive). For example if number is 6, * the method will return one of 0, 1, 2, 3, 4, or 5. */ public int getRandomInt(int number) { return this.randomNumberGenerator.nextInt(number); } /** * student to write code and comment here for setLight(Circle) for Q4(i) */ public void setLight(Circle aCircle) { this.light = aCircle; } /** * student to write code and comment here for getLight() for Q4(i) */ public Circle getLight() { return this.light; } /** * Sets the argument to have a diameter of 50, an xPos * of 122, a yPos of 162 and the colour GREEN. * The method then sets the receiver's instance variable * light, to the argument aCircle. */ public void addLight(Circle aCircle) { //Student to write code here, Q4(ii) this.light = aCircle; this.light.setDiameter(50); this.light.setXPos(122); this.light.setYPos(162); this.light.setColour(OUColour.GREEN); } /** * Randomly sets the colour of the instance variable * light to red, green, or purple. */ public void changeColour(Circle aCircle) { //student to write code here, Q4(iii) if (getRandomInt() == 0) { this.light.setColour(OUColour.RED); } if (this.getRandomInt().equals(1)) { this.light.setColour(OUColour.GREEN); } else if (this.getRandomInt().equals(2)) { this.light.setColour(OUColour.PURPLE); } } /** * Grows the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is incremented in steps of 2, * the xPos and yPos are decremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void grow(int size) { //student to write code here, Q4(iv) } /** * Shrinks the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is decremented in steps of 2, * the xPos and yPos are incremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void shrink(int size) { //student to write code here, Q4(v) } /** * Expands the diameter of the light by the amount given by * sizeIncrease (changing colour as it grows). * * The method then contracts the light until it reaches its * original size (changing colour as it shrinks). */ public void lightCycle(int sizeIncrease) { //student to write code here, Q4(vi) } /** * Prompts the user for number of growing and shrinking * cycles. Then prompts the user for the number of units * by which to increase the diameter of light. * Method then performs the requested growing and * shrinking cycles. */ public void runLight() { //student to write code here, Q4(vii) } /** * Causes execution to pause by time number of milliseconds */ private void delay(int time) { try { Thread.sleep(time); } catch (Exception e) { System.out.println(e); } } }

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  • Ladder-like word game in Java

    - by sasquatch90
    I've found this question http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game and I would also like to do this kind of program. I've written some code but already have two issues. Here's what I already have : GRID : public class Grid { public Grid(){} public Grid( Element e ){} } ELEMENT : public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){} //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public static void changeState(int s){ } public int getState(){ return state; } public boolean equalLength(){ return true; } public boolean equalValue(){ return true; } @Override public String toString(){ return "["+letter+"]"; } } MAIN: import java.util.Scanner; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[] game = new Grid[height]; for(int i = 1; i <= height; i++) { String s; do { System.out.println("Length " + i + ", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()+1]; Element single = null; String[] temp = null; //issue here temp = s.split(""); System.out.println("s.length: "+s.length()); System.out.println("temp.length: "+temp.length); // for(String str : temp){ System.out.println("str:"+str); } for (int k = 0 ; k < temp.length ; k++) { if( k == 0 ){ single = new Element(temp[k], 2); System.out.println("single1: "+single); } else{ single = new Element(temp[k], 3); System.out.println("single2: "+single); } line[k] = single; } for (Element l : line) { System.out.println("line:"+l); } //issue here game[i] = line; } // for (Grid g : game) { System.out.println(g); } } } And sample output for debug : Height: 3 Length 1, please! A s.length: 1 temp.length: 2 str: str:A single1: [] single2: [A] line:[] line:[A] Here's what I think it should work like. I grab a word from user. Next create Grid element for whole game. Then for each line I create Element[] array called line. I split the given text and here's the first problem. Why string.split() adds a whitespace ? You can see clearly in output that it is added for no reason. How can I get rid of it (now I had to add +1 to the length of line just to run the code). Continuing I'm throwing the splitted text into temporary String array and next from each letter I create Element object and throw it to line array. Apart of this empty space output looks fine. But next problem is with Grid. I've created constructor taking Element as an argument, but still I can't throw line as Grid[] elements because of 'incompatible types'. How can I fix that ? Am I even doing it right ? Maybe I should get rid of line as Element[] and just create Grid[][] ?

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  • Why does my C++ LinkedList method print out the last word more than once?

    - by Anthony Glyadchenko
    When I call the cmremoveNode method in my LinkedList from outside code, I get an EXC_BAD_ACCESS. FIXED: But now the last word using the following test code gets repeated twice: #include <iostream> #include "LinkedList.h" using namespace std; int main (int argc, char * const argv[]) { ctlinkList linkMe; linkMe.cminsertNode("The"); linkMe.cminsertNode("Cat"); linkMe.cminsertNode("Dog"); linkMe.cminsertNode("Cow"); linkMe.cminsertNode("Ran"); linkMe.cminsertNode("Pig"); linkMe.cminsertNode("Away"); linkMe.cmlistList(); cout << endl; linkMe.cmremoveNode("The"); linkMe.cmremoveNode("Cow"); linkMe.cmremoveNode("Away"); linkMe.cmlistList(); return 0; } LinkedList code: /* * LinkedList.h * Lab 6 * * Created by Anthony Glyadchenko on 3/22/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include <stdio.h> #include <iostream> #include <fstream> #include <iomanip> using namespace std; class ctNode { friend class ctlinkList ; // friend class allowed to access private data private: string sfileWord ; // used to allocate and store input word int iwordCnt ; // number of word occurrances ctNode* ctpnext ; // point of Type Node, points to next link list element }; class ctlinkList { private: ctNode* ctphead ; // initialized by constructor public: ctlinkList () { ctphead = NULL ; } ctNode* gethead () { return ctphead ; } string cminsertNode (string svalue) { ctNode* ctptmpHead = ctphead ; if ( ctphead == NULL ) { // allocate new and set head ctptmpHead = ctphead = new ctNode ; ctphead -> ctpnext = NULL ; ctphead -> sfileWord = svalue ; } else { //find last ctnode do { if ( ctptmpHead -> ctpnext != NULL ) ctptmpHead = ctptmpHead -> ctpnext ; } while ( ctptmpHead -> ctpnext != NULL ) ; // fall thru found last node ctptmpHead -> ctpnext = new ctNode ; ctptmpHead = ctptmpHead -> ctpnext ; ctptmpHead -> ctpnext = NULL; ctptmpHead -> sfileWord = svalue ; } return ctptmpHead -> sfileWord ; } string cmreturnNode (string svalue) { return NULL; } string cmremoveNode (string svalue) { int counter = 0; ctNode *tmpHead = ctphead; if (ctphead == NULL) return NULL; while (tmpHead->sfileWord != svalue && tmpHead->ctpnext != NULL){ tmpHead = tmpHead->ctpnext; counter++; } do{ tmpHead->sfileWord = tmpHead->ctpnext->sfileWord; tmpHead = tmpHead->ctpnext; } while (tmpHead->ctpnext != NULL); return tmpHead->sfileWord; } string cmlistList () { string tempList; ctNode *tmpHead = ctphead; if (ctphead == NULL){ return NULL; } else{ while (tmpHead != NULL){ cout << tmpHead->sfileWord << " "; tempList += tmpHead->sfileWord; tmpHead = tmpHead -> ctpnext; } } return tempList; } }; Why is this happening?

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  • WebClient.DownloadDataAsync is freezing my UI

    - by Matías
    Hi, I have in my Form constructor, after the InitializeComponent the following code: using (WebClient client = new WebClient()) { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync("http://example.com/version.txt"); } When I start my form, the UI doesn't appears till client_DownloadDataCompleted is raised. The client_DownloadDataCompleted method is empty, so there's no problem there. What I'm doing wrong? How is supposed to do this without freezing the UI? Thanks for your time. Best regards. FULL CODE: Program.cs using System; using System.Windows.Forms; namespace Lala { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } } Form1.cs using System; using System.Net; using System.Windows.Forms; namespace Lala { public partial class Form1 : Form { WebClient client = new WebClient(); public Form1() { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync(new Uri("http://www.google.com")); InitializeComponent(); } void client_DownloadDataCompleted(object sender, DownloadDataCompletedEventArgs e) { textBox1.Text += "A"; } } partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.textBox1 = new System.Windows.Forms.TextBox(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(12, 12); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; // // textBox1 // this.textBox1.Location = new System.Drawing.Point(12, 41); this.textBox1.Multiline = true; this.textBox1.Name = "textBox1"; this.textBox1.Size = new System.Drawing.Size(468, 213); this.textBox1.TabIndex = 1; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(492, 266); this.Controls.Add(this.textBox1); this.Controls.Add(this.button1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button button1; private System.Windows.Forms.TextBox textBox1; } }

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  • Entity Framework Generic Repository Error

    - by Jeff Ancel
    I am trying to create a very generic generics repository for my Entity Framework repository that has the basic CRUD statements and uses an Interface. I have hit a brick wall head first and been knocked over. Here is my code, written in a console application, using a Entity Framework Model, with a table named Hurl. Simply trying to pull back the object by its ID. Here is the full application code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; using System.Linq.Expressions; using System.Reflection; using System.Data.Objects.DataClasses; namespace GenericsPlay { class Program { static void Main(string[] args) { var hs = new HurlRepository(new hurladminEntity()); var hurl = hs.Load<Hurl>(h => h.Id == 1); Console.Write(hurl.ShortUrl); Console.ReadLine(); } } public interface IHurlRepository { T Load<T>(Expression<Func<T, bool>> expression); } public class HurlRepository : IHurlRepository, IDisposable { private ObjectContext _objectContext; public HurlRepository(ObjectContext objectContext) { _objectContext = objectContext; } public ObjectContext ObjectContext { get { return _objectContext; } } private Type GetBaseType(Type type) { Type baseType = type.BaseType; if (baseType != null && baseType != typeof(EntityObject)) { return GetBaseType(type.BaseType); } return type; } private bool HasBaseType(Type type, out Type baseType) { Type originalType = type.GetType(); baseType = GetBaseType(type); return baseType != originalType; } public IQueryable<T> GetQuery<T>() { Type baseType; if (HasBaseType(typeof(T), out baseType)) { return this.ObjectContext.CreateQuery<T>("[" + baseType.Name.ToString() + "]").OfType<T>(); } else { return this.ObjectContext.CreateQuery<T>("[" + typeof(T).Name.ToString() + "]"); } } public T Load<T>(Expression<Func<T, bool>> whereCondition) { return this.GetQuery<T>().Where(whereCondition).First(); } public void Dispose() { if (_objectContext != null) { _objectContext.Dispose(); } } } } Here is the error that I am getting: System.Data.EntitySqlException was unhandled Message="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near escaped identifier, line 3, column 1." Source="System.Data.Entity" Column=1 ErrorContext="escaped identifier" ErrorDescription="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly." This is where I am attempting to extract this information from. http://blog.keithpatton.com/2008/05/29/Polymorphic+Repository+For+ADONet+Entity+Framework.aspx

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  • Symfony2: validate an object that is not an entity

    - by Marronsuisse
    I am using CraueFormFlowBundle to have a multiple page form, and am trying to do some validation on some of the fields but can't figure out how to do this. The object that needs to be validated isn't an Entity, which is causing me trouble. I tried adding a collectionConstraint in the getDefaultOption function of my form type class, but this doesn't work as I get the "Expected argument of type array or Traversable and ArrayAccess" error. I tried with annotations in my object class, but they don't seem to be taken into account. Are annotations taken into account if the class isn't an entity? (i set enable_annotations to true) Anyway, what is the proper way to do this? Basically, I just want to validate that "age" is an integer... class PoemDataCollectorFormType extends AbstractType { public function buildForm(FormBuilder $builder, array $options) { switch ($options['flowStep']) { case 6: $builder->add('msgCategory', 'hidden', array( )); $builder->add('msgFIB','text', array( 'required' => false, )); $builder->add('age', 'integer', array( 'required' => false, )); break; } } public function getDefaultOptions(array $options) { $options = parent::getDefaultOptions($options); $options['flowStep'] = 1; $options['data_class'] = 'YOP\YourOwnPoetBundle\PoemBuilder\PoemDataCollector'; $options['intention'] = 'my_secret_key'; return $options; } } EDIT: add code, handle validation with annotations As Cyprian, I was pretty sure that using annotations should work, however it doesn't... Here is how I try: In my Controller: public function collectPoemDataAction() { $collector = $this->get('yop.poem.datacollector'); $flow = $this->get('yop.form.flow.poemDataCollector'); $flow->bind($collector); $form = $flow->createForm($collector); if ($flow->isValid($form)) { .... } } In my PoemDataCollector class, which is my data class (service yop.poem.datacollector): class PoemDataCollector { /** * @Assert\Type(type="integer", message="Age should be a number") */ private $age; } EDIT2: Here is the services implementation: The data class (PoemDataCollector) seems to be linked to the flow class and not to the form.. Is that why there is no validation? <service id="yop.poem.datacollector" class="YOP\YourOwnPoetBundle\PoemBuilder\PoemDataCollector"> </service> <service id="yop.form.poemDataCollector" class="YOP\YourOwnPoetBundle\Form\Type\PoemDataCollectorFormType"> <tag name="form.type" alias="poemDataCollector" /> </service> <service id="yop.form.flow.poemDataCollector" class="YOP\YourOwnPoetBundle\Form\PoemDataCollectorFlow" parent="craue.form.flow" scope="request"> <call method="setFormType"> <argument type="service" id="yop.form.poemDataCollector" /> </call> </service> How can I do the validation while respecting the craueFormFlowBundle guidelines? The guidelines state: Validation groups To validate the form data class a step-based validation group is passed to the form type. By default, if getName() of the form type returns registerUser, such a group is named flow_registerUser_step1 for the first step. Where should I state my constraint to use those validation groups..? I tried: YOP\YourOwnPoetBundle\PoemBuilder\Form\Type\PoemDataCollectorFormType: properties: name: - MinLength: { limit: 5, message: "Your name must have at least {{ limit }} characters.", groups: [flow_poemDataCollector_step1] } sex: - Type: type: integer message: Please input a number groups: [flow_poemDataCollector_step6] But it is not taken into acount.

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • WPF items not visible when grouping is applied

    - by Tri Q
    Hi, I'm having this strange issue with my ItemsControl grouping. I have the following setup: <ItemsControl Margin="3" ItemsSource="{Binding Communications.View}" > <ItemsControl.GroupStyle> <GroupStyle> <GroupStyle.ContainerStyle> <Style TargetType="{x:Type GroupItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GroupItem}"> <Expander> <Expander.Header> <Grid> <Grid.ColumnDefinitions > <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock Text="{Binding ItemCount, StringFormat='{}[{0}] '}" FontWeight="Bold" /> <TextBlock Grid.Column="1" Text="{Binding Name, Converter={StaticResource GroupingFormatter}, StringFormat='{}Subject: {0}'}" FontWeight="Bold" /> </Grid> </Expander.Header> <ItemsPresenter /> </Expander> </ControlTemplate> </Setter.Value> </Setter> </Style> </GroupStyle.ContainerStyle> </GroupStyle> </ItemsControl.GroupStyle> <ItemsControl.ItemTemplate> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <TextBlock FontWeight="Bold" Text="{Binding Inspector, Converter={StaticResource NameFormatter}, StringFormat='{}From {0}:'}" Margin="3" /> <TextBlock Text="{Binding SentDate, StringFormat='{}{0:dd/MM/yy}'}" Grid.Row="1" Margin="3"/> <TextBlock Text="{Binding Message }" Grid.Column="1" Grid.RowSpan="2" Margin="3"/> <Button Command="vm:CommunicationViewModel.DeleteMessageCommand" CommandParameter="{Binding}" HorizontalAlignment="Right" Grid.Column="2">Delete</Button> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> In my ViewModel, I expose a CollectionViewSource named 'Communications'. I proceed to adding a grouping patter like so: Communications.GroupDescriptions.Add(new PropertyGroupDescription("Subject")); Now, the problem i'm experience is the grouping work fine, but I can't see any items inside the groups. What am I doing wrong? Any pointers would be much appreciated.

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  • Form loop db insertion + javascript altering

    - by MrStatic
    I basically need to check if there is an easier way to do this before I rewrite all the code. I have a fairly large form that I have each input named with []'s on the end so I can loop through via php for easy insertion. <input type="hidden" name="currentdate[]" value="<?php echo date('mdY'); ?>"> <td><input style="width: 50px" type="text" name="jackname[]" /></td> <td><input style="width: 20px" type="text" name="jackkey[]" /></td> <td><input style="width: 50px" type="text" name="jackbeg[]" /></td> <td><input style="width: 50px" type="text" name="jackend[]" /></td> <td><input style="width: 50px" type="text" name="jackbegveh" /></td> <td><input style="width: 50px" type="text" name="jackbegmon[]" /></td> <td><input style="width: 50px" type="text" name="jackendveh" /></td> <td><input style="width: 50px" type="text" name="jackendmon[]" /></td> <td><input style="width: 50px" type="text" name="jacktx" disabled /></td> There are quite a few more fields but you get the idea. I then use foreach ($_POST['jackname'] as $row=>$name) { $jackname = $name; $date = $_POST['currentdate'][$row]; $jackkey = $_POST['jackkey'][$row]; $jackbeg = $_POST['jackbeg'][$row]; $jackend = $_POST['jackend'][$row]; $jackbegveh = $_POST['jackbegveh'][$row]; $jackbegmon = $_POST['jackbegmon'][$row]; $jackendveh = $_POST['jackendveh'][$row]; $jackendmon = $_POST['jackendmon'][$row]; $jacktx = $_POST['jacktx'][$row]; if ($jacktx == '') { $jacktx = '0'; } if (empty($jackkey)) { echo 'Skipped empty! <br />'; } else { mysql_query("INSERT INTO `ticket_counts_jackson` VALUES('', '" . $date . "', '" . $jackname . "', '" . $jackkey . "', '" . $jackbeg . "', '" . $jackend . "', '" . $jackbegveh . "', '" . $jackbegmon . "', '" . $jackendveh . "', '" . $jackendmon . "', '" . $jacktx . "')", $mysql_link) or die(mysql_error()); echo 'Added the info the db! <br />'; } } I use the above to loop through the form and add it to the database. Now for my main question. I also want to add in some javascript to do a little math. Basically ($jackendveh - $jackbegveh) - ($jackendmon - $jackbegmon) and have that displayed in jacktx. Currently the only way I know of adding in the math calculations is to rename each input to a unique name and then rewrite my insert from 1 insert to 8 inserts.

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  • Use component id in Castle Windsor generic object configuration

    - by ChoccyButton
    2 questions in one, but very much related. Is it possible with Castle Windsor to resolve a configuration entry such as - Assembly.Namespace.Object1`2[[${ComponentId1}],[${ComponentId2}]], Assembly Where ComponentId1 and ComponentId2 are defined as components. Castle Windsor doesn't seem to be resolving the ComponentId, it is just looking for ComponentId1 in the Castle.Windsor assembly. The second question comes in to play if you can't do the first question. If you have to use a full assembly reference instead of a ComponentId, how can you pass any parameters to the object being created? eg to set ComponentId1.Field1 = "blah", or pass something to the constructor of ComponentId1 Hope that makes sense Update - Following the request for code I've knocked together the following - Objects public class Wrapper<T, T1> where T : ICollector where T1:IProcessor { private T _collector; private T1 _processor; public Wrapper(T collector, T1 processor) { _collector = collector; _processor = processor; } public void GetData() { _collector.CollectData(); _processor.ProcessData(); } } public class Collector1 : ICollector { public void CollectData() { Console.WriteLine("Collecting data from Collector1 ..."); } } public class Processor1 : IProcessor { public void ProcessData() { Console.WriteLine("Processing data from Processor1 ..."); } } repeated so 3 of each type of object in the example Config <components> <component id="Collector1" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector1, CastleWindsorPlay"/> <component id="Collector2" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector2, CastleWindsorPlay"/> <component id="Collector3" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector3, CastleWindsorPlay"/> <component id="Processor1" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor1, CastleWindsorPlay"/> <component id="Processor2" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor2, CastleWindsorPlay"/> <component id="Processor3" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor3, CastleWindsorPlay"/> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[[CastleWindsorPlay.Collector1, CastleWindsorPlay],[CastleWindsorPlay.Processor3, CastleWindsorPlay]], CastleWindsorPlay" /> </components> Instantiation var wrapper = (Wrapper<ICollector, IProcessor>) container.Resolve("Wrapper1"); wrapper.GetData(); This brief example errors with this error message though - Can't create component 'Wrapper1' as it has dependencies to be satisfied. Wrapper1 is waiting for the following dependencies: Services: - CastleWindsorPlay.Collector1 which was not registered. - CastleWindsorPlay.Processor3 which was not registered. The curious part about this is that I can get it to resolve Collector1 and Processor3 individually before the call to the wrapper, but the wrapper still can't see them. This is a basic example, the next thing I'd like to be able to do is when instantiating the Wrapper, set a property on the collector and/or processor. So it could be something like Collector.Id = 10, but set in the config where the wrapper is defined. Setting against the Collector component definition wouldn't work as I'd want to be able to instantiate multiple copies of each Collector, using different Id's Update 2 What I'm actually trying to do is have - <components> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=1)],[${Processor3}]], CastleWindsorPlay" /> <component id="Wrapper2" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=3)],[${Processor3}]], CastleWindsorPlay" /> </components> Then have another object defined as <component id="Manager" type="CastleWindsorPlay.Manager,CastleWindsorPlay"> <parameters> <wrappers> <array> <item>${Wrapper1}</item> <item>${Wrapper2}</item> </array> </wrappers> </parameters> Then finally in code just be able to call - var manager = (Manager)container.Resolve("Manager"); This should return the manager object, with an array of wrappers populated and the wrappers configured with the correct Collector and Convertor. I know there are errors in the Castle config here, that's why I'm asking the question, I don't know how to set the config up to do what I'm after, or even if it's possible to do it in Castle Windsor

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  • Retrieve XML from URL

    - by Pl4za
    I am having some problems retrieving a xml from url with the following code: private static String getAlbumArt(String artistName, String albumName){ try{ XMLParser xml_parser = new XMLParser(); String xml = xml_parser.getXmlFromUrl(getAlbumURL(artistName, albumName)); Document doc = xml_parser.getDomElement(xml); NodeList N = doc.getElementsByTagName("album"); Node node = N.item(0); NodeList N2 = node.getChildNodes(); System.out.println("1------"); for (int i = 0; i < N2.getLength(); i++) { Node detailNode = N2.item(i); if (detailNode.getNodeType() == Node.ELEMENT_NODE) { System.out.println("2------"); if (detailNode.getNodeName().equalsIgnoreCase("image")) { String sizeVal = ((Element) detailNode).getAttribute("size"); String url = detailNode.getTextContent(); if (sizeVal.equalsIgnoreCase("large")) { return url; } } } } } catch (Exception e){ } return null; } The xml function which i call in the above code: public String getXmlFromUrl(String url) { String xml = null; try { DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); xml = EntityUtils.toString(httpEntity); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } return xml; } getAlbumURL: public static String getAlbumURL(String artist, String album){ return URL_METHOD + METHOD_GETALBUM + AMPERSAND + API_KEY + AMPERSAND + PARAM_ARTIST + artist + AMPERSAND + PARAM_ALBUM + album; } XMLparser: public class XMLParser { // constructor public XMLParser() { } //Get XML from URL public String getXmlFromUrl(String url) { String xml = null; try { DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); xml = EntityUtils.toString(httpEntity); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } return xml; } //Get dom element public Document getDomElement(String xml){ Document doc = null; DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); try { DocumentBuilder db = dbf.newDocumentBuilder(); InputSource is = new InputSource(); is.setCharacterStream(new StringReader(xml)); doc = db.parse(is); } catch (ParserConfigurationException e) { Log.e("Error: ", e.getMessage()); return null; } catch (SAXException e) { Log.e("Error: ", e.getMessage()); return null; } catch (IOException e) { Log.e("Error: ", e.getMessage()); return null; } return doc; } //Get nod element public final String getElementValue(Node elem ) { Node child; if( elem != null){ if (elem.hasChildNodes()){ for( child = elem.getFirstChild(); child != null; child = child.getNextSibling() ){ if( child.getNodeType() == Node.TEXT_NODE ){ return child.getNodeValue(); } } } } return ""; } //Get element value public String getValue(Element item, String str) { NodeList nlList = item.getElementsByTagName(str).item(0).getChildNodes(); Node nValue = (Node) nlList.item(0); return nValue.getNodeValue(); } } Any ideas ? I seriously don't know what is wrong.. I used this before and it worked.

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  • Where should I create my DbCommand instances?

    - by Domenic
    I seemingly have two choices: Make my class implement IDisposable. Create my DbCommand instances as private readonly fields, and in the constructor, add the parameters that they use. Whenever I want to write to the database, bind to these parameters (reusing the same command instances), set the Connection and Transaction properties, then call ExecuteNonQuery. In the Dispose method, call Dispose on each of these fields. Each time I want to write to the database, write using(var cmd = new DbCommand("...", connection, transaction)) around the usage of the command, and add parameters and bind to them every time as well, before calling ExecuteNonQuery. I assume I don't need a new command for each query, just a new command for each time I open the database (right?). Both of these seem somewhat inelegant and possibly incorrect. For #1, it is annoying for my users that I this class is now IDisposable just because I have used a few DbCommands (which should be an implementation detail that they don't care about). I also am somewhat suspicious that keeping a DbCommand instance around might inadvertently lock the database or something? For #2, it feels like I'm doing a lot of work (in terms of .NET objects) each time I want to write to the database, especially with the parameter-adding. It seems like I create the same object every time, which just feels like bad practice. For reference, here is my current code, using #1: using System; using System.Net; using System.Data.SQLite; public class Class1 : IDisposable { private readonly SQLiteCommand updateCookie = new SQLiteCommand("UPDATE moz_cookies SET value = @value, expiry = @expiry, isSecure = @isSecure, isHttpOnly = @isHttpOnly WHERE name = @name AND host = @host AND path = @path"); public Class1() { this.updateCookie.Parameters.AddRange(new[] { new SQLiteParameter("@name"), new SQLiteParameter("@value"), new SQLiteParameter("@host"), new SQLiteParameter("@path"), new SQLiteParameter("@expiry"), new SQLiteParameter("@isSecure"), new SQLiteParameter("@isHttpOnly") }); } private static void BindDbCommandToMozillaCookie(DbCommand command, Cookie cookie) { long expiresSeconds = (long)cookie.Expires.TotalSeconds; command.Parameters["@name"].Value = cookie.Name; command.Parameters["@value"].Value = cookie.Value; command.Parameters["@host"].Value = cookie.Domain; command.Parameters["@path"].Value = cookie.Path; command.Parameters["@expiry"].Value = expiresSeconds; command.Parameters["@isSecure"].Value = cookie.Secure; command.Parameters["@isHttpOnly"].Value = cookie.HttpOnly; } public void WriteCurrentCookiesToMozillaBasedBrowserSqlite(string databaseFilename) { using (SQLiteConnection connection = new SQLiteConnection("Data Source=" + databaseFilename)) { connection.Open(); using (SQLiteTransaction transaction = connection.BeginTransaction()) { this.updateCookie.Connection = connection; this.updateCookie.Transaction = transaction; foreach (Cookie cookie in SomeOtherClass.GetCookieArray()) { Class1.BindDbCommandToMozillaCookie(this.updateCookie, cookie); this.updateCookie.ExecuteNonQuery(); } transaction.Commit(); } } } #region IDisposable implementation protected virtual void Dispose(bool disposing) { if (!this.disposed && disposing) { this.updateCookie.Dispose(); } this.disposed = true; } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } ~Class1() { this.Dispose(false); } private bool disposed; #endregion }

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  • Android sqlight problem always null

    - by yoav.str
    every time i am using the db its null and i just dont get it i use this code for the SQL when I have quarry : public class GameSQLHelper { static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra" }; private static final String DB_PATH = "/countryCityGame/databases/"; private static final String DATABASE_NAME = "events.db"; private static final int DATABASE_VERSION = 1; private final Context mCtx; // Table name public static final String TABLE = "myDataBase"; // Columns public static final String LETTER = "letter"; public static final String TYPE = "type"; public static final String VALUE = "value"; //my database SQLiteDatabase myDataBase; private static class DatabaseHelper extends SQLiteOpenHelper { private static final String TAG = null; DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String sql = "create table " + TABLE + "( " + BaseColumns._ID + " integer primary key autoincrement, " + LETTER + " text not null, " + TYPE + " text not null," + VALUE + " text not null );"; Log.d("EventsData", "onCreate: " + sql); db.execSQL(sql); insertValuesToDB(db); } private void insertValuesToDB(SQLiteDatabase db) { if (db == null){ } else{ db.execSQL("INSERT INTO " + TABLE + " ("+LETTER+","+ TYPE +"," + VALUE +")" + " VALUES ('A', 'country', 'Angola');"); ContentValues initialValues = new ContentValues(); for (int i = 0 ; i < COUNTRIES.length ; i++){ Character tmp = (Character)COUNTRIES[i].charAt(0); initialValues.put(VALUE, COUNTRIES[i]); initialValues.put(TYPE, "country"); initialValues.put(LETTER,tmp.toString(tmp)); db.insert(TABLE, null, initialValues); } } } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public GameSQLHelper(Context ctx) { this.mCtx = ctx; } public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { if (oldVersion >= newVersion) return; String sql = null; if (oldVersion == 1) sql = "alter table " + TABLE + " add note text;"; if (oldVersion == 2) sql = ""; Log.d("EventsData", "onUpgrade : " + sql); if (sql != null) db.execSQL(sql); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DATABASE_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE); } public boolean existInDataBase(String serchStr ){ Cursor c = null ; try{ openDataBase(); c = myDataBase.query(true, TABLE, new String[] {TYPE }, VALUE + "=" + serchStr, null, null, null, null, null); } catch(Exception e){ Log.d("sqlExacption", e.getMessage()); } if (c == null) return false; return true; } } whenever i call this class (i hold an instace of him initialized : mDbHelper = new GameSQLHelper(this); where this is an activity ) i always get my mDbHelper as null how can i change it , its my first time working with sql outside of mysql platform so i am kind of having problmes understanding tje concept , and the android notepad example didnt help me .

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  • HTML E-Mail as fileattachment

    - by johnny
    I have a Problem with Outlook 2010. I sent an E-Mail with a Contactform with this Code: $message = ' <html> <head> <title>Anfrage ('.$cfg->get('global.page.title').')</title> <style type="text/css"> body { background:#FFFFFF; color:#000000; } #tbl td { background:#F0F0F0; vertical-align:top; } #tbl2 td { background:#E0E0E0; vertical-align:top; } </style> </head> <body> <p>Mail von der Webseite '.$cfg->get('global.page.title').'</p> <table id="tbl"> <tr> <td>Absender</td> <td>'.htmlspecialchars($_POST['name']).' ('.htmlspecialchars(trim($_POST['email'])).')</td> </tr> <tr id="tbl2"> <td>Betreff:</td> <td>'.htmlspecialchars($_POST["topic"]).'</td> </tr> <tr> <td>Nachricht:</td> <td>'.nl2br(htmlspecialchars($_POST["message"])).'</td> </tr> </table> </body> </html>'; $absender = $_POST['name'].' <'.$_POST['email'].'>'; $header = "From: $absender\n"; $header .= "Reply-To: $absender\n"; $header .= "X-Mailer: PHP/" . phpversion(). "\n"; $header .= "X-Sender-IP: " . $_SERVER["REMOTE_ADDR"] . "\n"; $header .= "Content-Type: text/html; Charset=utf-8"; $send_mail = mail($cfg->get('contact.toMailAdress'), "Anfrage (".$cfg->get('global.page.title').")", $message, $header); //$send_mail = mail("[email protected]", "Anfrage (".$cfg->get('global.page.title').")", $message, $header); $_SESSION['kontakt_form_time'] = time(); $tpl->assign("mail_sent", $send_mail); When I sent the email, doesn't shows the message. it generates a File named [NAME].h. The Message is in this File. How can I fix that, that the message shows in the E-Mail. Is this a Problem about the settings in Outlook?

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  • ViewPager and Fragment Pager adapter implementation

    - by Rohit Deshmukh
    So I am trying to implement sliding views/fragments using viewpager and fragment pager adapter. convert_home is my main xml file that has android.support.v4.view.PagerTitleStrip and temperature.xml and velocity.xml are my two other views. I have no clue where I am going wrong. package app.converto; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.support.v4.app.FragmentPagerAdapter; import android.support.v4.view.ViewPager; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; public class ConverTo extends FragmentActivity { SectionsPagerAdapter mSectionsPagerAdapter; ViewPager mViewPager; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mSectionsPagerAdapter); setContentView(R.layout.converto_home); mViewPager = (ViewPager) findViewById(R.id.pager); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.converto_home, menu); return true; } public class SectionsPagerAdapter extends FragmentPagerAdapter { public SectionsPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int i) { switch(i){ case 0: Fragment1 fragment = new Fragment1(); return fragment; case 1: Fragment2 fragment2 = new Fragment2(); return fragment2; } defaultFragment fragment3 = new defaultFragment(); return fragment3; } @Override public int getCount() { return 2; } // // @Override // public CharSequence getPageTitle(int position) { // switch (position) { // case 0: return getString(R.string.velocity); // case 1: return getString(R.string.temperature); // case 2: return getString(R.string.distance); // } // return null; // } } public static class Fragment1 extends Fragment{ public Fragment1(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class Fragment2 extends Fragment{ public Fragment2(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.velocity, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class defaultFragment extends Fragment{ public defaultFragment(){ }//end constructor @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; }//end oncreate }//end default fragment }

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  • TDD - beginner problems and stumbling blocks

    - by Noufal Ibrahim
    While I've written unit tests for most of the code I've done, I only recently got my hands on a copy of TDD by example by Kent Beck. I have always regretted certain design decisions I made since they prevented the application from being 'testable'. I read through the book and while some of it looks alien, I felt that I could manage it and decided to try it out on my current project which is basically a client/server system where the two pieces communicate via. USB. One on the gadget and the other on the host. The application is in Python. I started off and very soon got entangled in a mess of rewrites and tiny tests which I later figured didn't really test anything. I threw away most of them and and now have a working application for which the tests have all coagulated into just 2. Based on my experiences, I have a few questions which I'd like to ask. I gained some information from http://stackoverflow.com/questions/1146218/new-to-tdd-are-there-sample-applications-with-tests-to-show-how-to-do-tdd but have some specific questions which I'd like answers to/discussion on. Kent Beck uses a list which he adds to and strikes out from to guide the development process. How do you make such a list? I initially had a few items like "server should start up", "server should abort if channel is not available" etc. but they got mixed and finally now, it's just something like "client should be able to connect to server" (which subsumed server startup etc.). How do you handle rewrites? I initially selected a half duplex system based on named pipes so that I could develop the application logic on my own machine and then later add the USB communication part. It them moved to become a socket based thing and then moved from using raw sockets to using the Python SocketServer module. Each time things changed, I found that I had to rewrite considerable parts of the tests which was annoying. I'd figured that the tests would be a somewhat invariable guide during my development. They just felt like more code to handle. I needed a client and a server to communicate through the channel to test either side. I could mock one of the sides to test the other but then the whole channel wouldn't be tested and I worry that I'd miss that. This detracted from the whole red/green/refactor rhythm. Is this just lack of experience or am I doing something wrong? The "Fake it till you make it" left me with a lot of messy code that I later spent a lot of time to refactor and clean up. Is this the way things work? At the end of the session, I now have my client and server running with around 3 or 4 unit tests. It took me around a week to do it. I think I could have done it in a day if I were using the unit tests after code way. I fail to see the gain. I'm looking for comments and advice from people who have implemented large non trivial projects completely (or almost completely) using this methodology. It makes sense to me to follow the way after I have something already running and want to add a new feature but doing it from scratch seems to tiresome and not worth the effort. P.S. : Please let me know if this should be community wiki and I'll mark it like that. Update 0 : All the answers were equally helpful. I picked the one I did because it resonated with my experiences the most. Update 1: Practice Practice Practice!

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  • ListBoxFor not populating with selected items

    - by user576838
    I've see this question asked a couple of other times, and I followed this after I tried things on my own with the MS music store demo to no avail, but I still can't get this to work. I've also noticed when I look at my MultiSelectList object in the viewmodel, it has the correct items in the selected items property, but if I expand the results view, it doesn't have any listboxitem with the selected value. What am I missing here? I feel like I'm taking crazy pills! Thanks in advance. model: public class Article { public int ArticleID { get; set; } public DateTime? DatePurchased { get; set; } public DateTime? LastWorn { get; set; } public string ThumbnailImg { get; set; } public string LargeImg { get; set; } public virtual List<Outfit> Outfits { get; set; } public virtual List<Tag> Tags { get; set; } } viewmodel: public class ArticleViewModel { public int ArticleID { get; set; } public List<Tag> Tags { get; set; } public MultiSelectList mslTags { get; set; } public virtual Article Article { get; set; } public ArticleViewModel(int ArticleID) { using (ctContext db = new ctContext()) { this.Article = db.Articles.Find(ArticleID); this.Tags = db.Tags.ToList(); this.mslTags = new MultiSelectList(this.Tags, "TagID", "Name", this.Article.Tags); } } } controller: public ActionResult Index() { ArticleIndexViewModel vm = new ArticleIndexViewModel(db); return View(vm); } view: @model ClosetTracker.ArticleViewModel @using (Html.BeginForm()) { <img id="bigImg" src="@Model.Article.ThumbnailImg" alt="img" /> @Html.HiddenFor(m => m.ArticleID); @Html.LabelFor(m => m.Article.Tags) @* @Html.ListBoxFor(m => m.Article.Tags, Model.Tags.Select(t => new SelectListItem { Text = t.Name, Value = t.TagID.ToString() }), new { Multiple = "multiple" }) *@ @Html.ListBoxFor(m => m.Article.Tags, Model.mslTags); @Html.LabelFor(m => m.Article.LastWorn) @Html.TextBoxFor(m => m.Article.LastWorn, new { @class = "datepicker" }) @Html.LabelFor(m => m.Article.DatePurchased) @Html.TextBoxFor(m => m.Article.DatePurchased, new { @class = "datepicker" }) <p> <input type="submit" value="Save" /> </p> } EDITED Ok, I changed around the constructor of the MultiSelectList to have a list of TagID in the selected value arg instead of a list of Tag objects. This shows the correct tags as selected in the results view when I watch the mslTags object in debug mode. However, it still isn't rendering correctly to the page. public class ArticleViewModel { public int ArticleID { get; set; } public List<Tag> Tags { get; set; } public MultiSelectList mslTags { get; set; } public virtual Article Article { get; set; } public ArticleViewModel(int ArticleID) { using (ctContext db = new ctContext()) { this.Article = db.Articles.Find(ArticleID); this.Tags = db.Tags.ToList(); this.mslTags = new MultiSelectList(this.Tags, "TagID", "Name", this.Article.Tags.Select(t => t.TagID).ToList()); } } }

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  • Div in HTML not floating left with CSS

    - by rusty009
    My div with class name 'header-body-right' doesn't seem to be floating to the left of my div named 'header-body-centre' and I can't understand why, here is my HTML, <!DOCTYPE HTML> <HTML> <HEAD> <TITLE> </TITLE> <meta charset="UTF-8" /> <link href="main.css" rel="stylesheet" type="text/css"> <META NAME="Generator" CONTENT="Notepad"> <META NAME="Author" CONTENT="00"> <META NAME="KEYWORDS" CONTENT="" /> <META NAME="DESCRIPTION" CONTENT="" /> </HEAD> <BODY> <div class="header-top"> </div> <div class="header-body"> <div class="header-body-centre"> <div class="logo"> <img src="logo.png" /> </div> </div> <div class="header-body-right"> test </div> </div> <div class="navbar"> </div> <div class="content-container"> </div> </BODY> </HTML> The CSS I am using for the code is posted below, body { margin:0px; padding:0px; } .header-top { height:11px; width:100%; background-image: url('HeaderTopNav.png'); background-repeat: repeat-x; } .header-body { width:100%; height:100px; } .header-body-centre { margin: 0 auto; height:100%; width:70%; } .header-body-right { width:15%; height:100px; float:left; } .navbar { height:35px; width:auto; border: 1px solid green; } .logo { margin-top:35px; float:left; } .quickNav { float:right; } .container { margin: 0 auto; background-color: #fff; border: 2px solid #c9c8c8; border-bottom: none; height:auto; overflow:hidden; width: 1000px; clear:both; } Can anyone see why? I have tried floating the header-bosy-centre and decreasing the width of the header-body-right but nothing works. Can anyone see what I have done wrong? I am out of ideas. Thanks.

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  • Dynamically loading modules in Python (+ multi processing question)

    - by morpheous
    I am writing a Python package which reads the list of modules (along with ancillary data) from a configuration file. I then want to iterate through each of the dynamically loaded modules and invoke a do_work() function in it which will spawn a new process, so that the code runs ASYNCHRONOUSLY in a separate process. At the moment, I am importing the list of all known modules at the beginning of my main script - this is a nasty hack I feel, and is not very flexible, as well as being a maintenance pain. This is the function that spawns the processes. I will like to modify it to dynamically load the module when it is encountered. The key in the dictionary is the name of the module containing the code: def do_work(work_info): for (worker, dataset) in work_info.items(): #import the module defined by variable worker here... # [Edit] NOT using threads anymore, want to spawn processes asynchronously here... #t = threading.Thread(target=worker.do_work, args=[dataset]) # I'll NOT dameonize since spawned children need to clean up on shutdown # Since the threads will be holding resources #t.daemon = True #t.start() Question 1 When I call the function in my script (as written above), I get the following error: AttributeError: 'str' object has no attribute 'do_work' Which makes sense, since the dictionary key is a string (name of the module to be imported). When I add the statement: import worker before spawning the thread, I get the error: ImportError: No module named worker This is strange, since the variable name rather than the value it holds are being used - when I print the variable, I get the value (as I expect) whats going on? Question 2 As I mentioned in the comments section, I realize that the do_work() function written in the spawned children needs to cleanup after itself. My understanding is to write a clean_up function that is called when do_work() has completed successfully, or an unhandled exception is caught - is there anything more I need to do to ensure resources don't leak or leave the OS in an unstable state? Question 3 If I comment out the t.daemon flag statement, will the code stil run ASYNCHRONOUSLY?. The work carried out by the spawned children are pretty intensive, and I don't want to have to be waiting for one child to finish before spawning another child. BTW, I am aware that threading in Python is in reality, a kind of time sharing/slicing - thats ok Lastly is there a better (more Pythonic) way of doing what I'm trying to do? [Edit] After reading a little more about Pythons GIL and the threading (ahem - hack) in Python, I think its best to use separate processes instead (at least IIUC, the script can take advantage of multiple processes if they are available), so I will be spawning new processes instead of threads. I have some sample code for spawning processes, but it is a bit trivial (using lambad functions). I would like to know how to expand it, so that it can deal with running functions in a loaded module (like I am doing above). This is a snippet of what I have: def do_mp_bench(): q = mp.Queue() # Not only thread safe, but "process safe" p1 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p2 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p1.start() p2.start() r1 = q.get() r2 = q.get() return r1 + r2 How may I modify this to process a dictionary of modules and run a do_work() function in each loaded module in a new process?

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  • Explicit method tables in C# instead of OO - good? bad?

    - by FunctorSalad
    Hi! I hope the title doesn't sound too subjective; I absolutely do not mean to start a debate on OO in general. I'd merely like to discuss the basic pros and cons for different ways of solving the following sort of problem. Let's take this minimal example: you want to express an abstract datatype T with functions that may take T as input, output, or both: f1 : Takes a T, returns an int f2 : Takes a string, returns a T f3 : Takes a T and a double, returns another T I'd like to avoid downcasting and any other dynamic typing. I'd also like to avoid mutation whenever possible. 1: Abstract-class-based attempt abstract class T { abstract int f1(); // We can't have abstract constructors, so the best we can do, as I see it, is: abstract void f2(string s); // The convention would be that you'd replace calls to the original f2 by invocation of the nullary constructor of the implementing type, followed by invocation of f2. f2 would need to have side-effects to be of any use. // f3 is a problem too: abstract T f3(double d); // This doesn't express that the return value is of the *same* type as the object whose method is invoked; it just expresses that the return value is *some* T. } 2: Parametric polymorphism and an auxilliary class (all implementing classes of TImpl will be singleton classes): abstract class TImpl<T> { abstract int f1(T t); abstract T f2(string s); abstract T f3(T t, double d); } We no longer express that some concrete type actually implements our original spec -- an implementation is simply a type Foo for which we happen to have an instance of TImpl. This doesn't seem to be a problem: If you want a function that works on arbitrary implementations, you just do something like: // Say we want to return a Bar given an arbitrary implementation of our abstract type Bar bar<T>(TImpl<T> ti, T t); At this point, one might as well skip inheritance and singletons altogether and use a 3 First-class function table class /* or struct, even */ TDictT<T> { readonly Func<T,int> f1; readonly Func<string,T> f2; readonly Func<T,double,T> f3; TDict( ... ) { this.f1 = f1; this.f2 = f2; this.f3 = f3; } } Bar bar<T>(TDict<T> td; T t); Though I don't see much practical difference between #2 and #3. Example Implementation class MyT { /* raw data structure goes here; this class needn't have any methods */ } // It doesn't matter where we put the following; could be a static method of MyT, or some static class collecting dictionaries static readonly TDict<MyT> MyTDict = new TDict<MyT>( (t) => /* body of f1 goes here */ , // f2 (s) => /* body of f2 goes here */, // f3 (t,d) => /* body of f3 goes here */ ); Thoughts? #3 is unidiomatic, but it seems rather safe and clean. One question is whether there are any performance concerns with it. I don't usually need dynamic dispatch, and I'd prefer if these function bodies get statically inlined in places where the concrete implementing type is known statically. Is #2 better in that regard?

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  • Nothing happen when refreshing the main Frame (JAVA)

    - by Ams
    Hello everyone, I try to show a ( Logged in ) message when a user is succefully connected but nothing happen when a do a repaint(). you can take a look to the code : public class MainFrame extends JFrame implements ActionListener{ private static final long serialVersionUID = 1L; private static final int FRAME_HEIGHT = 400; private static final int FRAME_WIDTH = 250; private static final String TITLE = new String("TweeX"); private static String TWITTERID = new String(); private static String TWITTERPW = new String(); private boolean logged = false; private JTextField loginField = new JTextField(10); private JPasswordField passField = new JPasswordField(10); private JButton login = new JButton("Connect"); private GridBagConstraints c = new GridBagConstraints(); private String UserStatus = new String("Please login..."); /* * Constructor ! */ MainFrame() { setSize(FRAME_WIDTH, FRAME_HEIGHT); setTitle(TITLE); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setResizable(false); loginUser(); } /* * Login Forms */ protected void loginUser(){ this.setLayout(new GridBagLayout()); //add Login Fiels + Label c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.insets = new Insets(5,5,5,20); c.gridy = 0; add(new JLabel("Username:"),c); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 0; add(loginField,c); //add Password Fiels + Label c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.gridy = 1; add(new JLabel("Password:"),c); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 1; add(passField,c); //add Login button c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 2; add(login,c); //add listener to login button login.addActionListener((ActionListener) this); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 3; add(new JLabel(UserStatus),c); setVisible(true); } @Override public void actionPerformed(ActionEvent e) { TWITTERID = loginField.getText(); TWITTERPW = passField.getText(); Twitter twitter = new TwitterFactory().getInstance(TWITTERID,TWITTERPW); logged = true; try { twitter.verifyCredentials(); } catch (TwitterException e1) { logged = false; } } protected void connect(){ if(logged){ UserStatus = "Loged In :)"; repaint(); } } static public void main(String[] argv) { new MainFrame(); } }

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  • Hibernate - strange order of native SQL parameters

    - by Xorty
    Hello, I am trying to use native MySQL's MD5 crypto func, so I defined custom insert in my mapping file. <hibernate-mapping package="tutorial"> <class name="com.xorty.mailclient.client.domain.User" table="user"> <id name="login" type="string" column="login"></id> <property name="password"> <column name="password" /> </property> <sql-insert>INSERT INTO user (login,password) VALUES ( ?, MD5(?) )</sql-insert> </class> </hibernate-mapping> Then I create User (pretty simple POJO with just 2 Strings - login and password) and try to persist it. session.beginTransaction(); // we have no such user in here yet User junitUser = (User) session.load(User.class, "junit_user"); assert (null == junitUser); // insert new user junitUser = new User(); junitUser.setLogin("junit_user"); junitUser.setPassword("junitpass"); session.save(junitUser); session.getTransaction().commit(); What actually happens? User is created, but with reversed parameters order. He has login "junitpass" and "junit_user" is MD5 encrypted and stored as password. What did I wrong? Thanks EDIT: ADDING POJO class package com.xorty.mailclient.client.domain; import java.io.Serializable; /** * POJO class representing user. * @author MisoV * @version 0.1 */ public class User implements Serializable { /** * Generated UID */ private static final long serialVersionUID = -969127095912324468L; private String login; private String password; /** * @return login */ public String getLogin() { return login; } /** * @return password */ public String getPassword() { return password; } /** * @param login the login to set */ public void setLogin(String login) { this.login = login; } /** * @param password the password to set */ public void setPassword(String password) { this.password = password; } /** * @see java.lang.Object#toString() * @return login */ @Override public String toString() { return login; } /** * Creates new User. * @param login User's login. * @param password User's password. */ public User(String login, String password) { setLogin(login); setPassword(password); } /** * Default constructor */ public User() { } /** * @return hashCode * @see java.lang.Object#hashCode() */ @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((null == login) ? 0 : login.hashCode()); result = prime * result + ((null == password) ? 0 : password.hashCode()); return result; } /** * @param obj Compared object * @return True, if objects are same. Else false. * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (!(obj instanceof User)) { return false; } User other = (User) obj; if (login == null) { if (other.login != null) { return false; } } else if (!login.equals(other.login)) { return false; } if (password == null) { if (other.password != null) { return false; } } else if (!password.equals(other.password)) { return false; } return true; } }

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  • Spring @Autowired messageSource working in Controller but not in other classes?

    - by Jayaprakash
    New updates: As I could not succeed in configuring messageSource through annotations, I attempted to configure messageSource injection through servlet-context.xml. I still have messageSource as null. Please let me know if you need any more specific info, and I will provide. Thanks for your help in advance. servlet-context.xml <beans:bean id="message" class="com.mycompany.myapp.domain.common.message.Message"> <beans:property name="messageSource" ref="messageSource" /> </beans:bean> Spring gives the below information message about spring initialization. INFO : org.springframework.context.annotation.ClassPathBeanDefinitionScanner - JSR-330 'javax.inject.Named' annotation found and supported for component scanning INFO : org.springframework.beans.factory.support.DefaultListableBeanFactory - Overriding bean definition for bean 'message': replacing [Generic bean: class [com.mycompany.myapp.domain.common.message.Message]; scope=singleton; abstract=false; lazyInit=false; autowireMode=0; dependencyCheck=0; autowireCandidate=true; primary=false; factoryBeanName=null; factoryMethodName=null; initMethodName=null; destroyMethodName=null; defined in file [C:\springsource\tc-server-developer-2.1.0.RELEASE\spring-insight-instance\wtpwebapps\myapp\WEB-INF\classes\com\mycompany\myapp\domain\common\message\Message.class]] with [Generic bean: class [com.mycompany.myapp.domain.common.message.Message]; scope=; abstract=false; lazyInit=false; autowireMode=0; dependencyCheck=0; autowireCandidate=true; primary=false; factoryBeanName=null; factoryMethodName=null; initMethodName=null; destroyMethodName=null; defined in ServletContext resource [/WEB-INF/spring/appServlet/servlet-context.xml]] INFO : org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor - JSR-330 'javax.inject.Inject' annotation found and supported for autowiring INFO : org.springframework.beans.factory.support.DefaultListableBeanFactory - Pre-instantiating singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@1c7caac5: defining beans [org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping#0,org.springframework.format.support.FormattingConversionServiceFactoryBean#0,org.springframework.validation.beanvalidation.LocalValidatorFactoryBean#0,org.springframework.web.servlet.mvc.annotation.AnnotationMethodHandlerAdapter#0,org.springframework.web.servlet.handler.MappedInterceptor#0,org.springframework.web.servlet.mvc.HttpRequestHandlerAdapter,org.springframework.web.servlet.resource.ResourceHttpRequestHandler#0,org.springframework.web.servlet.handler.SimpleUrlHandlerMapping#0,xxxDao,message,xxxService,jsonDateSerializer,xxxController,homeController,org.springframework.context.annotation.internalConfigurationAnnotationProcessor,org.springframework.context.annotation.internalAutowiredAnnotationProcessor,org.springframework.context.annotation.internalRequiredAnnotationProcessor,org.springframework.context.annotation.internalCommonAnnotationProcessor,tilesViewResolver,tilesConfigurer,messageSource,org.springframework.web.servlet.handler.MappedInterceptor#1,localeResolver,org.springframework.web.servlet.view.ContentNegotiatingViewResolver#0,validator,resourceBundleLocator,messageInterpolator]; parent: org.springframework.beans.factory.support.DefaultListableBeanFactory@4f47af3 I have the below definition for message source in 3 classes. In debug mode, I can see that in class xxxController, messageSource is initialized to org.springframework.context.support.ReloadableResourceBundleMessageSource. I have annotated Message class with @Component and xxxHibernateDaoImpl with @Repository. I also included context namespace definition in servlet-context.xml. But in Message class and xxxHibernateDaoImpl class, the messageSource is still null. Why is Spring not initializing messageSource in the two other classes though in xxxController classes, it initializes correctly? @Controller public class xxxController{ @Autowired private ReloadableResourceBundleMessageSource messageSource; } @Component public class Message{ @Autowired private ReloadableResourceBundleMessageSource messageSource; } @Repository("xxxDao") public class xxxHibernateDaoImpl{ @Autowired private ReloadableResourceBundleMessageSource messageSource; } <beans:beans xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation=" http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd"> <beans:bean id="messageSource" class="org.springframework.context.support.ReloadableResourceBundleMessageSource"> <beans:property name="basename" value="/resources/messages/messages" /> </beans:bean> <context:component-scan base-package="com.mycompany.myapp"/> </beans>

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