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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Maven 3 - duplicate declaration of version

    - by Taylor Leese
    I just upgraded to m2eclipse version 0.10 which includes an embedded Maven 3 and I'm now getting the following error when trying to run a build. I've already set Maven-Installations to my Maven 2 installation, but it had no effect. How do I resolve this? [INFO] Scanning for projects... [ERROR] The build could not read 1 project -> [Help 1] [ERROR] The project com.stuff:sutff-web:0.0.1-SNAPSHOT (C:\development\taylor\stuff\pom.xml) has 1 error [ERROR] 'dependencies.dependency.(groupId:artifactId:type:classifier)' must be unique: com.google.appengine:appengine-api-labs:jar -> duplicate declaration of version ${gae.version} [ERROR] [ERROR] To see the full stack trace of the errors, re-run Maven with the -e switch. [ERROR] Re-run Maven using the -X switch to enable full debug logging. [ERROR] [ERROR] For more information about the errors and possible solutions, please read the following articles: [ERROR] [Help 1] http://cwiki.apache.org/confluence/display/MAVEN/ProjectBuildingException

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  • Cannot build/create dll in Visual Studio because of admin rights??

    - by Vidar
    I have local admin rights on the PC I am using - but some things are not allowed i.e. I can't right click on My Computer and see the properties! Anyway I was trying to build my solution in Visual Studio - I just added a simple class library with barely any code in it and it won't build, it gives the error: C:\WINDOWS\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets(3019,9): error MSB3216: Cannot register assembly "C:\Documents and Settings\fooUser\My Documents\Visual Studio 2008\Projects\FooSolution\Foo.Bar\bin\Debug\Foo.Bar.Utility.dll" - access denied. Please make sure you're running the application as administrator. Access to the registry key 'HKEY_CLASSES_ROOT\Record' is denied. I take it I need FULL admin rights?? - although the project did compile before I made this class library - so I dont' understand why the addition of this library has had such a drastic effect now!

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  • htmltext of TextArea in Flex 3 disappears when embedding fonts!

    - by Ali Syed
    hello, I have textArea which gets the text through user input in runtime. User input comes through Richtexteditor so it is html I save the html text from Richtexteditor to textArea's htmltext property. everything seems to be fine! till I try to embed fonts!! (I need to embed fonts because I apply a fade effect to the TextArea.) With embedded fonts the text simply disappears! could you help me out here please! i am really desperate! Ali M Syed @font-face { src:local("Arial"); fontFamily: ArialEmbedded; } . . . body.setStyle("fontFamily", "ArialEmbedded"); body is TextArea

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  • android imageview onClickListener animation

    - by Javadid
    hi. I guess this is kind of a idiotic question but i have tried setting onClicklistener on an ImageView and it has worked. But the problem is that the user cannot sense the click. I mean if some of u have worked on other mobile environs(like apple iphone) then wen we click on a Image in other environs then it gives an effect on the image so that the user can understand that the image has been clicked. I have tried setting alpha using "setalpha" method but it doesnt work. Though the same thing is working fine on onFocusListener implementation. Can some1 suggest a different way to modify the image on click... I am new to android so havent learnt the nuances of simple animation also... if there is any simple animation i can use for the same then plzz plzzz let me know... Thanx...

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  • Custom app_offline.htm file during publish

    - by Charlino
    When I publish my ASP.NET MVC application it generates a app_offline.htm file to take the site offline while it updates the website and then deletes the file once the publish is successful. This is cool and I really like the idea, but I want to create my own custom app_offline.htm file that the publish action is aware of and put it somewhere where it doesn't effect my development site - i.e. it doesn't sit in the root of my development site rendering it offline all the time. TIA, Charles EDIT: From the comments on Scott Gu's post about app_offline.htm, it seems that customization of the app_offline.htm file wasn't possible with VS 2005 - has this changed with VS 2008 and now VS 2010?

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  • iPhone - How do you make a resizable rectangle for cropping images?

    - by 0SX
    Hi everyone, I'm having a trouble making a re-sizable rectangle for cropping my images. I'm trying to achieve something like this picture: http://img192.imageshack.us/img192/8930/customcropbox.jpg Well, the only problem is I have no clue where to actually start. I need some advice to how I can achieve this effect of cropping. What documentation should I read up on? Core Graphics or Quartz 2d? Both? I've been coding for the iPhone since it's release date but I've never actually used core graphics and etc. Any help or advice would be much appreciated. I'll throw my code up here as I progress to show how it's done when I achieve it. :-) Also, this rectangular box is moveable across the screen in a UIImageView which just makes it more interesting. Thanks for the help and I look forward to achieving this goal.

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  • Dismiss android preferences dialog on Keyboard ACTION_DONE press

    - by Damian
    I would like to be able to close the editpreference dialog (as shown here http://twitpic.com/18ttdp) by pressing the 'Done' button on the keyboard. Currently, pressing 'Done' just dismisses the keyboard but leaves the dialog. In other parts of my application I use code similar to the following to intercept the 'Done' key press and execute actions in my activity: text.setOnEditorActionListener(new TextView.OnEditorActionListener() { @Override public boolean onEditorAction(TextView v, int actionId, KeyEvent event) { if (actionId == EditorInfo.IME_ACTION_DONE) { //do stuff here return true; } return false; } }); However, I am unsure of how to do achieve this same effect in my preference activity or layout xml.

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  • Android Google map balloon over overlayitem

    - by Faisal khan
    I am using google map, displaying overlayitems on the google map. To create balloon effect, i am using customize view and using geopoints with MapView.LayoutParams to display it at particular location. overlayitem's icon and baloon both having same geopoint thats why they both are overriding eatch other. I want to display baloon over the overlayitem icon look like it should point to the icon. Follwing is my code MapView.LayoutParams mapParams = new MapView.LayoutParams(MapView.LayoutParams.WRAP_CONTENT, MapView.LayoutParams.WRAP_CONTENT, mapEvent.getGeoPoint(), MapView.LayoutParams.BOTTOM_CENTER); I want to display baloon like following please tell me should i decrease lat long to make it top ? or should i change the layout param.Bottom or what i tried different variation not working like following

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  • Using SetWindowTheme() on controls in WindowsFormsHost in WPF?

    - by Eric Smith
    I have an application I'm developing which closely mirrors Windows 7's Device Stage. In Device Stage, beneath the main banner there is a ListView containing actions embodied as ListViewItems. In my WPF application, I used WindowsFormsHost to host a WinForms ListView so that I could use SetWindowTheme() on it and apply Windows Vista/7 styling to it. This, however, does not work and doesn't achieve the same effect it does when used in Windows Forms. How can I achieve the Windows 7 look on a ListView in WPF? I'm not looking to create a custom style then apply it because frankly that's too much of a pain in the ass to continue using WPF for this app. Thanks! :)

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  • Giving a child window focus in IE8

    - by Andrew K
    I'm trying to launch a popup window from a Javascript function and ensure it has focus using the following call: window.open(popupUrl, popupName, "...").focus(); It works in every other browser, but IE8 leaves the new window in the background with the flashing orange taskbar notification. Apparently this is a feature of IE8: http://msdn.microsoft.com/en-us/library/ms536425%28VS.85%29.aspx It says that I should be able to focus the window by making a focus() call originating from the new page, but that doesn't seem to work either. I've tried inserting window.focus() in script tags in the page and the body's onload but it has no effect. Is there something I'm missing about making a focus() call as the page loads, or another way to launch a popup that IE8 won't hide?

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  • jQuery to add vertical scroll bar for a fixed height div container

    - by Michael Mao
    Hi all: This is uni homework so sorry about :my password protected url Please enter usersame as "uts" and password as "10479475", without the wrapper quotes. It it almost completed, please follow simple steps to see where my problem dwells: step1: click on any continent highlighted on world map; step2: click on any city marked on continent map; step3: enter quantity ranging from 1 to 6 into the upper-right table; step4 : there you go, in the table below, once row is equal or greater than 3, then the size of table starts to "overlap" on top of the footer section and continues to grow, which is not what I want. I want to achieve the effect that the table size has a limited max-height, so once actual height exceeds the threshold, then I can have a vertical scroll bar so to "stack up" my table and not to break the overall structure. It turns out that my lazy initial design now gets myself stuck in a problem... Any suggestion and hint on how to get this?

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  • jquery nested sortable

    - by mcgrailm
    I have been using NestedSortabe from b-hind and found it quite useful until I upgraded to latest jquery and jquery-ui I guess they changed the way mouse events are handled or something to that effect. Point it the nestedSortable doesn't work any longer. So my question is tri fold does anyone know if the folks at jquery have implemented a nested sortable I haven't seen anything. or does anyone know how to fix the b-hind version or know of something better / light weight to accomplish the same goals would like something compatible with lastest jquery-ui EDIT: it appears as though the lastest version of jquery-ui-sortable supports nested sorting !!!

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  • VBA ActiveX controls grow in size over Remote Desktop Connection

    - by Alistair Knock
    We have an Excel workbook with a number of ActiveX controls, running in Excel 2003 on Windows XP. When connecting using Remote Desktop, the ActiveX controls change font, sometimes font size, and sometimes orientation (in the case of a spinner control). This happens on first connection and also as the workbook is used - some of the controls then enlarge in size, often overlapping other controls and part of the workbook. I read somewhere this may be caused by improper connection management (not closing them) leading to increasing memory usage; are there other reasons why the display is so different over Remote Desktop and are there workarounds? (the properties of each control usually remain the same, so force-resizing them doesn't always have an effect)

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  • Setting html attribute that is reserved keyword in Html.CheckBoxFor in ASP.NET MVC

    - by dormisher
    Hi, I am using the HtmlHelper to create a checkbox in my view like so: <%= Html.CheckBoxFor(model = model.SeatOnly, new { checked = "checked" })% However, an error is being thrown as checked is a reserved keyword. I have found a couple of people saying that you must use the 'reserved word prefix' and simply put an uderscore in front of the attribute like so: <%= Html.CheckBoxFor(model = model.SeatOnly, new { _checked = "checked" })% This does not generate an error but in the generated html the attribute is actually '_checked' which means it doesn't work (if I use firebug and remove the underscore the attribute then takes effect). Does anyone know a way around this while still using CheckBoxFor? Thanks

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  • How to scroll to the bottom of a UITableView on the iPhone before the view appears

    - by acqu13sce
    I have a UITableView that is populated with cells of a variable height. I would like the table to scroll to the bottom when the view is pushed into view. I currently have the following function NSIndexPath *indexPath = [NSIndexPath indexPathForRow:[log count]-1 inSection:0]; [self.table scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionBottom animated:NO]; log is a mutable array containing the objects that make up the content of each cell. The above code works fine in viewDidAppear however this has the unfortunate side effect of displaying the top of the table when the view first appears and then jumping to the bottom. I would prefer it if the table view could be scrolled to the bottom before it appears. I tried the scroll in viewWillAppear and viewDidLoad but in both cases the data has not been loaded into the table yet and both throw an exception. Any guidance would be much appreciated, even if it's just a case of telling me what I have is all that is possible.

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  • Installing PHP extensions in Debian

    - by Nick Sabatino
    I'm trying to install the PECL extension pecl_http so that I can use PHP's http_negotiate_language() function. I'm running PHP5 on Apache2 and Debian Lenny. I installed the php_http package from the debian repo, however, I still can't use that function in my php scripts! The package also doesn't show up under phpinfo(). I tried installing it from PECL, but I could not. Is there some procedure for enabling these extensions in PHP? Kind of like a2enmod for apache? Note: This is a repost from http://forum.slicehost.com/comments.php?DiscussionID=4650 I also tried adding extension=pecl_http.so to my apache2/php.ini with no effect. Any guesses?

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  • Using WPF controls in a background or ASP.Net environment

    - by Moo
    Hi, I have noticed that some WPF controls have some decent effects available to them (drop shadow, reflection etc), and was wondering if it was possible to use these WPF controls solely for their available effects? For example, I have an image manipulation library that resizes and letterboxes disparate sized images but I would like to add drop shadow effects to the resulting images. The WPF image control has this effect available, but how easy is it to use in an environment where there will never be a GUI (console app or ASP.Net library/handler for example). Thoughts? Cheers Moo

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  • ASP.NET MVC Areas: How to hide "Area" name in URL?

    - by Mark Redman
    When running the MVC 2 Areas example that has a Blog Area and Blog Controller the URL looks like this: http://localhost:50526/Blog/Blog/ShowRecent in the format: RootUrl / AreaName / ControllerName / ActionName Having just discovered MVC Areas, it seem like a great way to organise code, ie create an Area for each section, which in my case each section has its own controller. This means that each AreaName = ControllerName. The effect of this is the double AreaName/ControllerName path in the Url eg /Blog/Blog/ above Not having a complete clear understanding of routing, how could I setup routing to not show the AreaName?

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  • Can't change background for UIWebView in iPhone SDK

    - by leon
    Hi, Is there a way to change background color for UIWebView? None of the colors set in IB effect UIWebView behavior: before acctual content is loaded it shows as up as white (causing a white flash between the moment it is loaded and content is rendered). Setting background color programmatically does not do anything either. Here is code: @interface Web_ViewViewController : UIViewController { UIWebView *web; } @property (nonatomic, retain) IBOutlet UIWebView *web; @end .... (void)viewDidLoad { super viewDidLoad; web.backgroundColor = UIColor blueColor; NSURL *clUrl = NSURL URLWithString:@"http://www.apple.com" ; NSURLRequest *req = NSURLRequest requestWithURL:clUrl; web loadRequest:req; } thanks

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  • How do I prevent flickering on CListCtrl?

    - by Sorin Sbarnea
    I'm using a CListCtrl/CListView report view (LVS_REPORT) in virtual mode (LVS_OWNERDATA) with LVS_EX_DOUBLEBUFFER enabled and I encounter ugly flickering. Double buffer have a real effect but it doesn't stop all flickering (without it very slow). I'm not looking for switching to other controls that would require a high amount of rework (like ObjectListView) How does the flickering behaves: * on column resize - the background is first clean using lightgray and after this is displayed the text (background is white) * on mouse scroll (animated) - for a very short time there is lightgray-bar displayed in the area where new lines are to be displayed. It looks like it does clean the background using the default window background color (lightgray) for the area where it has to redraw. How do I solve the flickering problem?

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  • Axis 1.4 Java: Modify HTTP response code

    - by Achim Bitzer
    Hello, Is there a way to modify the HTTP response code when using apache axis 1.4 for java? This would be useful for testing purposes, for example simulating server side errors. I've already tried the following: Set the HTTP code directly in the http servlet Request: MessageContext context = MessageContext.getCurrentContext(); HttpServletResponse response = (HttpServletResponse) context.getProperty( HTTPConstants.MC_HTTP_SERVLETRESPONSE); response.setStatus(e.getErrorCode()); // no effect Set the HTTP code as axis message context property: MessageContext context = MessageContext.getCurrentContext(); context.setProperty(HTTPConstants.MC_HTTP_STATUS_CODE, e.getErrorCode()); But this didn't seem to work, the actual HTTP code always was 200. Any ideas would be greatly appreciated :-) Greetings, Achim Bitzer

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  • Is jQuery Mobile a lightweight version of original jQuery or jQuery UI?

    - by Jitendra Vyas
    Is jQuery Mobile a lightweight version of original jQuery or jQuery UI? Is it a mobile version of jQuery? Whatever we can do with jQuery all possible with jQuery mobile? Will all jQuery selectors work with jQuery mobile? And if I want to use according like this http://www.mix26.com/demo/accordion/index.htm on latest mobiles. Is it possible to make same effect with "jQuery Mobile" library? or I will have to use desktop version of jQuery? On mobile web development, When we should use jQuery and when jQuery Mobile?

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  • How to turn off MVC.NET version 2's RequireHttps attribute?

    - by Bob
    I see that version 2 of MVC.NET now has a RequireHttps attribute, which works great for me. However, what's a good strategy for turning the effect off? For example, I want to use Https on some pages, but regular Http on others. Should I create my own RequireHttp attribute? EDIT: I'm using my own RequireHttp attribute, and it works fine, but I'm wondering if there's some built-in functionality in MVC.NET Version 2 that I'm missing. EDIT 2: I must not have been clear. My question concerns the following: if you use RequireHttps, then any requests after that will be over Https even if the Controller or Action is not decorated with RequireHttps. Unless I'm mistaken, you need a 2nd attribute such as RequireHttp to redirect requests to Http instead of Https.

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  • What is the equivalent of OnRender in Silverlight?

    - by John Weldon
    I'm working on porting an app from WPF to Silverlight. The app uses custom types derived from FrameworkElement (in WPF) to describe shapes, and text to be rendered on a Canvas. The WPF app root node overrides OnRender() to iterate through a collection of 'child' nodes, calling Render on each child node to build the Visual Tree. Silverlight doesn't expose OnRender, but there are hints that the same effect can be achieved using ControlTemplate. Is this the way to go, and are there any good examples of using this method available? I've done some googling (binging?) and found nothing really conclusive.

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