Search Results

Search found 27143 results on 1086 pages for 'include path'.

Page 324/1086 | < Previous Page | 320 321 322 323 324 325 326 327 328 329 330 331  | Next Page >

  • Make Map Key Sorted According To Insert Sequence

    - by Yan Cheng CHEOK
    Without help from additional container (like vector), is it possible that I can make map's key sorted same sequence as insertion sequence? #include <map> #include <iostream> using namespace std; int main() { map<const char*, int> m; m["c"] = 2; m["b"] = 2; m["a"] = 2; m["d"] = 2; for (map<const char*, int>::iterator begin = m.begin(); begin != m.end(); begin++) { // How can I get the loop sequence same as my insert sequence. // c, b, a, d std::cout << begin->first << std::endl; } getchar(); }

    Read the article

  • How to remove the explicit dependencies to other projects' libraries in Eclipse launch configuration

    - by euluis
    In Eclipse it is possible to create launch configurations in a project, specifying the runtime dependencies from another project. A problem I found was that if you have a multiple project workspace, being possible that each project has its own libraries, it is easy to add explicit dependencies in a secondary project to libraries that are of another project and therefore subject to change. An example of this problem follows: proj1 +-- src +-- lib +-- jar1-v1.0.jar +-- jar2-v1.0.jar proj2 +-- src +-- proj2-tests.launch I don't have a dependency from the code in proj2/src to the libraries in proj1/lib. Nevertheless, I do have a dependency from proj2/src to proj1/src, although since there is an internal dependency in the code in proj1/src to its libraries jar1-v1.0.jar and jar2.v1.0.jar, I have to add a dependency in proj2-tests.launch to the libraries in proj1/lib. This translates to the following ugly lines in proj2-tests.launch: <listEntry value="<?xml version="1.0" encoding="UTF-8" standalone="no"?> <runtimeClasspathEntry path="3" projectName="proj1" type="1"/> "/> <listEntry value="<?xml version="1.0" encoding="UTF-8" standalone="no"?> <runtimeClasspathEntry internalArchive="/proj1/lib/jar1-v1.0.jar" path="3" type="2"/> "/> <listEntry value="<?xml version="1.0" encoding="UTF-8" standalone="no"?> <runtimeClasspathEntry internalArchive="/proj1/lib/jar2-v1.0.jar" path="3" type="2"/> "/> This wouldn't be a big problem if there wasn't the need from time to time to evolve the software, upgrade the libraries and etc. Consider the common need to upgrade the libraries jar1-v1.0.jar and jar2-v1.0.jar to their versions v1.1. Consider that you have about 10 projects in one workspace, having about 5 libraries each and about 4 launch configurations. You get a maintenance overhead in doing a simple upgrade of a library, which normally must imply changes in files for which there wasn't the need for. Or maybe I'm doing something wrong... What I would like to state is proj2 depends on proj1 and on its libraries and having this translated to simply that in the *.launch files. Is that possible?

    Read the article

  • Exception of Binding form data to object

    - by Captain Kidd
    I'm practising Spring MVC.But fail to populate command object in Controller when I use spring standard tag. For example: "form:input path="password"" But I perfectly do this with HTML standard tag. Like: "input type="text" name="password"" I wonder the way how to use Spring tag binding data. In addition, I think configuration and coding is right in my sample. protected ModelAndView onSubmit(HttpServletRequest request, HttpServletResponse response, Object command, BindException errors) throws Exception { UserFormBean b = (UserFormBean)command; System.out.println("s"); return super.onSubmit(request, response, command, errors); } <form:form commandName="command" action="/SpringFrame/register.html"> <form:input path="password"/> <!-- <input type="text" name="password"/> --> <input type="submit"/> </form:form>

    Read the article

  • How to open save dialog box for saving pdf

    - by Mutturaj Bali
    I truly appreciate your suggestions. I am using MVC3 and I want user to save to his own path by opening a dialog with password protected. Can you guys please help me on this. Below is my code: mydoc.GenerateLetter(PdfData); string WorkingFolder = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); using (MemoryStream m = new MemoryStream()) { m.Write(mydoc.DocumentBytes, 0, mydoc.DocumentBytes.Length); m.Seek(0, SeekOrigin.Begin); string OutputFile = Path.Combine(WorkingFolder, PdfData.Name + ".pdf"); using (Stream output = new FileStream(OutputFile, FileMode.Create, FileAccess.Write, FileShare.None)) { PdfReader reader = new PdfReader(m); PdfEncryptor.Encrypt(reader, output, true, "abc123", "secret", PdfWriter.ALLOW_SCREENREADERS); } }

    Read the article

  • escaping a dollar in the middle of an ant property

    - by jk
    I have a property whose value contains a $. I'd like to use this property as a regexp in a propertyregexp. Ant appears to resolve the property as a paramater to the propertyregexp, but then the dollar gets interpreted as a regexp symbol. Example: <property name="a" value="abc$" /> <property name="b" value="xyz" /> <path id="paths"> <pathelement location="abc$/def" /> <pathelement location="abc$/ghi" /> </path> <pathconvert property="list" refid="paths" pathsep="${line.separator}" dirsep="/" /> <propertyregex property="list" input="${list}" override="true" regexp="${a}(.*)" replace="${b}\1" /> <echo message="${list}" /> I'd like to the pair xyz/def and xyz/ghi. Is this possible? I'm using Ant 1.8.

    Read the article

  • How do I register multiple paths for a HttpHandler in IIS7?

    - by Daniel T.
    I have a HttpHandler that resizes images based on the querystring, so requesting something like: http://server/image.jpg?width=320&height=240 will give you a resized image that's 320x240. In the IIS Manager, under Handler Mappings, I mapped my handler's path as *.jpg,*.gif,*.bmp,*.png. However, this doesn't activate the handler. If I change it to just *.jpg, then it works. My question is, do I have to create 4 separate mapping entries, one for each image type, or is there some way to combine multiple extensions in one path?

    Read the article

  • gem install cannot find a header file

    - by Milktrader
    Following along the github README for talib_ruby: sudo port install ta-lib Complete. Next is where the trouble begins. sudo env ARCHFLAGS="-arch PLATFORM" gem install talib_ruby -- --with-talib-include=ABSOLUTE_PATH_TO_TALIB_HEADERS --with-talib-lib=ABSOLUTE_PATH_TO_TALIB_LIBS This install fails I believe because apparently it cannot find the ta_abstract.h file talib.c:2:25: error: ta_abstract.h: No such file or directory . . . many more errors I have included in my .bash_profile file the following: export ABSOLUTE_PATH_TO_TALIB_HEADERS=/opt/local/var/macports/software/ta-lib/0.4.0_0/opt/local/include/ta-lib export ABSOLUTE_PATH_TO_TALIB_LIBS=/opt/local/var/macports/software/ta-lib/0.4.0_0/opt/local/lib And indeed the ta_abstract.h file is located where I'm saying in the ABSOLUTE_PATH variable assignment. What gives?

    Read the article

  • How does bundler work (in general)?

    - by MAP
    Hello, I'm pretty new to Ruby/Rails but I was taking a look at bundler and was wondering how it works exactly. Do you install a full set of gems like normal gem install XYZand then use the Gemfile to pull a certain subset of those gems for use with a specific application? Or do you not install gems normally anymore and just include them in the Gemfile and then do a bundle install to include them all in a bundle that is then used with your application? Thank you so much for taking the time to answer this, I'm just a little confused on what bundler's functionality is exactly. -- MAP

    Read the article

  • Programmatically selecting file in explorer

    - by flashk
    In my application I can programmatically open explorer and select a file using the following code: void BrowseToFile(LPCTSTR filename) { CString strArgs; strArgs = _T("/select,\""); strArgs += filename; strArgs += _T("\""); ShellExecute(0, _T("open"), _T("explorer.exe"), strArgs, 0, SW_NORMAL); } My problem is that if I call this function a second time with a different file, but in the same folder, the selection in explorer does not change to the new file, but remains on the previous file. For example, if I call my function with C:\path\to\file1.txt, a new explorer window will open and file1.txt will be selected. If I call my function a second time with C:\path\to\file2.txt, the existing explorer window will be activated, but the selection will still be on file1.txt. Is there a way to force explorer to update the selection or a better way to accomplish this?

    Read the article

  • Compilation Error on Recursive Variadic Template Function

    - by Maxpm
    I've prepared a simple variadic template test in Code::Blocks, but I'm getting an error: No matching function for call to 'OutputSizes()' Here's my source code: #include <iostream> #include <typeinfo> using namespace std; template <typename FirstDatatype, typename... DatatypeList> void OutputSizes() { std::cout << typeid(FirstDatatype).name() << ": " << sizeof(FirstDatatype) << std::endl; OutputSizes<DatatypeList...>(); } int main() { OutputSizes<char, int, long int>(); return 0; } I'm using GNU GCC with -std=C++0x. Using std=gnu++0x makes no difference.

    Read the article

  • Is there a way to add an elmah rss feed to google reader?

    - by Jason Irwin
    Elmah has an rss feed and rss digest feature. My feeds are working just fine from within my brwoser. However I would like to add them to google reader as this is my feed reader of choice. The problem is that Elmah uses an AXD handler to server its information - therefore the path to the RSS feed is not a physical one. For example the RSS feed for my site is located at: http://www.mysite.com/errors/elmah.axd/rss This is not a file nor does the folder structure exist - it is all part of the beauty of Elmah. When I attempt to add this virtual path as a feed in google reader i get: Your search did not match any feeds Any help would be greatly appreciated, Thanks Jason

    Read the article

  • OpenGL, problems with GL_MODELVIEW GL_PROJECTION...

    - by Marcos Roriz
    Guys, I'm trying to finish up my homework but I'm having some problems here on these models on openGL... any Idea why is my draw not happening? One thing that strange is that if I change to gluPerspective it works.. #include <GL/glut.h> #include <stdlib.h> #include <stdio.h> static int shoulder = 0; static int elbow = 0; void init(void) { glClearColor(1.0, 1.0, 1.0, 0.0); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); /* BASE */ glRotatef((GLfloat) shoulder, 0.0, 0.0, 1.0); glTranslatef(1.0, 0.0, 0.0); glPushMatrix(); //glScalef(2.0, 0.4, 1.0); glBegin(GL_QUADS); glColor3f(0, 0, 0); glVertex2f(0.0, 0.0); glVertex2f(0.0, 10.0); glVertex2f(10.0, 10.0); glVertex2f(10.0, 0.0); glEnd(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((GLfloat)-w/2, (GLfloat)w/2, (GLfloat)-h/2, (GLfloat)h/2, -1.0, 1.0); // modo de projecao ortogonal glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -5.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 's': shoulder = (shoulder + 5) % 360; glutPostRedisplay(); break; case 'S': shoulder = (shoulder - 5) % 360; glutPostRedisplay(); break; case 'e': elbow = (elbow + 5) % 360; glutPostRedisplay(); break; case 'E': elbow = (elbow - 5) % 360; glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(800, 400); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }

    Read the article

  • Calling UITableViews delegate methods directly.

    - by RickiG
    Hi I was looking for a way to call the edit method directly. - (void)tableView:(UITableView *)theTableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath I have all my logic for animating manipulated cells, removing from my model array etc. in this method. It is getting called when a user swipes, adds or rearranges, but I would like to call it manually/directly as a background thread changes my model. I have constructed an NSIndexPath like so: NSIndexPath *path = [NSIndexPath indexPathForRow:i inSection:1]; I just can't figure out how to call something like: [self.tableview commitEditingStyle:UITableViewCellEditingStyleDelete forRowAtIndexPath:path]; Do I need to gain access to the methods of this plain style UITableView in another way? Thanks:)

    Read the article

  • Problem with the program!

    - by hopefulLLl
    Can you tell me what is the problem with this function. Can you help me to find the sum of digits of a number? #include<stdio.h> #include<math.h> void main() { int a,i=0,j=10,k,n=0,m; scanf("%d",&a); while((a%j!=0)&&i>=0) { m=pow(10,(i+1)); k=a%m; n=(a-(k*m)-n)/(m/10)+n; j=m*10; i++; } n=n+(n/(m/10)); printf("%d",n); } I need to use just the while loop... or the for loop! when i run it it shows"resumable processor fault"..help!

    Read the article

  • WPF TreeView PreviewMouseDown on TreeViewItem

    - by imekon
    If I handle the PreviewMouseDown event on TreeViewItem, I get events for everything I click on that TreeViewItem include the little +/- box to the left (Windows XP). How can I distinguish that? I tried the following: // We've had a single click on a tree view item // Unfortunately this is the WHOLE tree item, including the +/- // symbol to the left. The tree doesn't do a selection, so we // have to filter this out... MouseDevice device = e.Device as MouseDevice; // This is bad. The whole point of WPF is for the code // not to know what the UI has - yet here we are testing for // it as a workaround. Sigh... // This is broken - if you click on the +/- on a item, it shouldn't // go on to be processed by OnTreeSingleClick... ho hum! if (device.DirectlyOver.GetType() != typeof(Path)) { OnTreeSingleClick(sender); } What I'm after is just single click on the tree view item excluding the extra bits it seems to include.

    Read the article

  • Problems adding static library QT project

    - by Smek
    I have problems adding a static library to my Qt project. I have two project one is my static library and the other one is a Qt GUI project. As I add all classes to my GUI project as c++ or header files everything works just fine but I want this to be in a separate library. When I select the option to add a library I check External library then I select the .a file I have build and the folder where my header files can be found because I am working on a Mac I select Mac as the target platform. Then I click continue and then done. macx: LIBS += -L$$PWD/../../MyLib/build-MyLib-Desktop_Qt_5_2_1_clang_64bit-Debug/ -lMyLib INCLUDEPATH += $$PWD/../../MyLib/build-MyLib-Desktop_Qt_5_2_1_clang_64bit-Debug/include DEPENDPATH += $$PWD/../../MyLib/build-MyLib-Desktop_Qt_5_2_1_clang_64bit-Debug/include macx: PRE_TARGETDEPS += $$PWD/../../MyLib/build-MyLib-Desktop_Qt_5_2_1_clang_64bit-Debug/libMyLib.a When I build my GUI project I get the following error: The process "/usr/bin/make" exited with code 2. Can anyone tell me what the problem can be and how to resolve the problem? Thanks

    Read the article

  • Why does my Spring Controller direct me to the wrong page?

    - by kc2001
    I am writing my first Spring 3.0.5 MVC app and am confused about why my controller mappings aren't doing what I expect. I have a VerifyPasswordController that is called after a user tries to log in by entering his name and password. // Called upon clicking "submit" from /login @RequestMapping(value = "/verifyPassword", method = RequestMethod.POST) @ModelAttribute("user") public String verifyPassword(User user, BindingResult result) { String email = user.getEmail(); String nextPage = CHOOSE_OPERATION_PAGE; // success case if (result.hasErrors()) { nextPage = LOGIN_PAGE; } else if (!passwordMatches(email, user.getPassword())) { nextPage = LOGIN_FAILURE_PAGE; } else { // success } return nextPage; } I can verify in the debugger that this method is being called, but afterwards, the verifyPassword page is displayed rather than the chooseOperation page. The console output of WebLogic seems to show that my mapping are correct: INFO : org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping - Mapped URL path [/chooseOperation] onto handler 'chooseOperationController' INFO : org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping - Mapped URL path [/chooseOperation.*] onto handler 'chooseOperationController' INFO : org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping - Mapped URL path [/chooseOperation/] onto handler 'chooseOperationController' Here is the ChooseOperationController: @Controller @SessionAttributes("leaveRequestForm") public class ChooseOperationController implements PageIfc, AttributeIfc { @RequestMapping(value = "/chooseOperation") @ModelAttribute("leaveRequestForm") public LeaveRequest setUpLeaveRequestForm( @RequestParam(NAME_ATTRIBUTE) String name) { LeaveRequest form = populateFormFromDatabase(name); return form; } // helper methods omited } I welcome any advice, particularly "generic" techniques for debugging such mapping problems. BTW, I've also tried to "redirect" to the desired page, but got the same result. servlet-context.xml: <?xml version="1.0" encoding="UTF-8"?> <beans:beans xmlns="http://www.springframework.org/schema/mvc" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:beans="http://www.springframework.org/schema/beans" xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation=" http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.0.xsd http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd"> <!-- DispatcherServlet Context: defines this servlet's request-processing infrastructure --> <!-- Enables the Spring MVC @Controller programming model --> <annotation-driven /> <!-- Handles HTTP GET requests for /resources/** by efficiently serving up static resources in the ${webappRoot}/resources directory --> <resources mapping="/resources/**" location="/resources/" /> <!-- Resolves views selected for rendering by @Controllers to .jsp resources in the /WEB-INF/views directory --> <beans:bean class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <beans:property name="prefix" value="/WEB-INF/views/" /> <beans:property name="suffix" value=".jsp" /> </beans:bean> <context:component-scan base-package="com.engilitycorp.leavetracker" /> <beans:bean id="leaveRequestForm" class="com.engilitycorp.leavetracker.model.LeaveRequest" /> </beans:beans> The constants: String LOGIN_FAILURE_PAGE = "loginFailure"; String LOGIN_PAGE = "login"; String CHOOSE_OPERATION_PAGE = "chooseOperation";

    Read the article

  • Why does it NOT give a segmentation violation?

    - by user198729
    The code below is said to give a segmentation violation: #include <stdio.h> #include <string.h> void function(char *str) { char buffer[16]; strcpy(buffer,str); } int main() { char large_string[256]; int i; for( i = 0; i < 255; i++) large_string[i] = 'A'; function(large_string); return 1; } It's compiled and run like this: gcc -Wall -Wextra hw.cpp && a.exe But there is nothing output. NOTE The above code indeed overwrites the ret address and so on if you really understand what's going underneath.

    Read the article

  • why does this code crash?

    - by ashish yadav
    why does this code crash? is using strcat illegal on character pointers? #include <stdio.h> #include <string.h> int main() { char *s1 = "Hello, "; char *s2 = "world!"; char *s3 = strcat(s1, s2); printf("%s",s3); return 0; } please give a proper way with referring to both array and pointers.

    Read the article

  • Why Microsoft not provide for C# a static Win32 class with the most native functions and structures

    - by Oleg
    Everybody who used P/Invoke of Windows API knows a long list of declarations of static functions with attributes like [DllImport ("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)] The declaration of structures copied from Windows headers like WinNT.h or from web sites like www.pinvoke.net take also a lot of place in our programs. Why we all have to spend our time for this? Why Microsoft not give us a simple way to include a line like in old unmanaged programs #include <windows.h> and we would be have access to a static class Native with all or the most Windows functions and structures inside?

    Read the article

  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

    Read the article

  • PHP won't parse MySQL statements

    - by Hussain
    I just installed Apache 2.2.15/PHP 5.3.2/MySQL 5.1.44 on Windows Vista. Apache is working fine, PHP is functional, and MySQL works on the CLI. However, when I try to access MySQL via PHP, I get an error (Fatal error: Call to undefined function mysql_connect()). extension=php_mysql.dll and extension=php_mbstring.dll are uncommented in the php.ini file, and PHP is in the system path. There is no libmysql.dll in either the top level PHP directory or the ext directory. There's a libmySQL.dll file in the MySQL bin directory (which is also in the system path); I tried renaming it, but that doesn't do anything Also, in case anyone wants to know, I originally installed PHP using the MSI installer, but it was missing some DLLs, so I installed from the zip file. I think I've exhausted all my options. Any help on this problem would be very appreciated. Thanks in advance.

    Read the article

  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

    Read the article

  • JavaScript To Strip Page For URL

    - by Russell C.
    We have a javascript function we use to track page stats internally. However, the URLs it reports many times include the page numbers for search results pages which we would rather not be reported. The pages that are reports are of the form: http://www.test.com/directory1/2 http://www.test.com/directory1/subdirectory1/15 http://www.test.com/directory3/1113 Instead we'd like the above reported as: http://www.test.com/directory1 http://www.test.com/directory1/subdirectory1 http://www.test.com/directory3 Please note that the numbered 'directory' and 'subdirectory' names above are just for example purposes and that the actual subdirectory names are all different, don't necessarily include numbers at the end of the directory name, and can be many levels deep. Currently our JavaScript function produces these URLs using the code: var page = location.hostname+document.location.pathname; I believe we need to use the JavaScript replace function in combination with some regex but I'm at a complete loss as to what that would look like. Any help would be much appreciated! Thanks in advance!

    Read the article

  • What is wrong with the program

    - by Naveen
    I am getting error for below code: #include "parent_child.h" #include "child_proces.h" int main() { childprocess::childprocess(){} childprocess::~childprocess(){} /* parentchild *cp = NULL; act.sa_sigaction = cp->SignalHandlerCallback; act.sa_flags = SA_SIGINFO; sigaction(SIGKILL, &act, NULL); }*/ printf("Child process\n"); return 0; } ERROR: child_proces.cpp: In function âint main()â: child_proces.cpp:11: error: expected ;' before â{â token child_proces.cpp:12: error: no matching function for call to âchildprocess::~childprocess()â child_proces.h:9: note: candidates are: childprocess::~childprocess() child_proces.cpp:12: error: expected;' before â{â token

    Read the article

< Previous Page | 320 321 322 323 324 325 326 327 328 329 330 331  | Next Page >