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  • High Value DoFollow Backlinks and Their Importance to Your Site Rankings

    For a website to be popular, it needs to be ranked rather high in the search engines. There are multitudes of ways this can be achieved. Among the most popular would be the amassing of backlinks to boost the site's popularity. Of course, not all backlinks have the same value and those procuring links for their site may wish to look towards dofollow backlinks as the prime links to acquire.

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  • How to Become a SEO Expert Within a Short Time

    Do you want to become a SEO expert? If you are a small business owner, you will like to know more about the SEO techniques to give that additional boost to your business. There are some great resources which will help you to become a SEO expert.

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  • Three Main Differences Between SEO and PPC

    Today, many webmasters that want to boost traffic to their website mistakenly believe that SEO (search engine optimization) and PPC (pay per click) campaigns are the same thing. While both traffic driving methods have a common set of goals, they tend to have very different long term effects. This is just one of many reasons why you need to make use of both tools in order to expand your web presence as much as possible.

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  • How SEO Services Work to Improve Your Online Popularity

    There are assorted SEO Services available to help boost your online popularity. You might not know it but all these Internet Marketing strategies work together to make sure you appear on search engines, increase your rankings to outdo your competition, and of course, make a name for yourself on the Web.

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  • Enemy collision detection with movie clips

    - by user18080
    I have created multiple movieclips with animations within them. It is an obstacle avoidance game and I cannot seem to be able to get my enemies to contact my playableCharacter. The enemies I have created are each embedded on certain levels of my game. I have created an array, enemiesArray to have each of my enemies placed within it. Here is the code for that: //step 1: make sure array exists if(enemiesArray!=null && enemiesArray.length!=0) { //step 2: check all enemies against villain for(var i:int = 0;i < enemiesArray.length; i++) { //step 3: check for collision if(villain.hitTestObject(enemiesArray[i])) { //step 4: do stuff trace("HIT!"); removeChild(enemiesArray[i]); enemiesArray.splice(i,1); removeChild(villain); villain = null; } } } What I am unsure of is whether or not my enemiesArray is actually holding the movieclips I have suggested. If it was, this code would be tracing back a "HIT" for every time I ran into an enemy and would kill my character. It is not doing that however. I am thinking I have to push my movieclips into my array but I don't know how to do that or where for that matter. Any and all help would be much appreciated.

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  • Accidently system timer speed up

    - by Grind Core
    Laptop: Acer 5750zg I've found this issue in latest Ubuntu versions (13.04, 14.04) in all desktop environment. When I'm typing something in text field, randomly I get ~5..20 same symbols and everything speed up. It's happen few times per one minute and start from normal speed, slowly rising to super boost animation and other processes like CPU monitor, clock, window animation, etc. I think something wrong with system clock. Please help to figure out how to fix it.

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  • Advanced SEO Services

    If you really want to give your website a significant boost on search engine rankings then you will have to opt for advanced SEO services. In general these services are available after the preliminary optimization efforts have been conducted on your website.

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • Search Engine Optimization - The Five Factors Search Engines Use to Rank Websites

    At the end of the day, SEO requires a lot of extremely specialized knowledge, time, and attention - on an ongoing basis. But because a SEO effort can give a website's rankings a dramatic boost in the search results - and there is a significant connection between search engine ranking and search referral traffic - it is well worth doing whatever it takes to develop the knowledge and to be able to invest the time and attention.

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  • Search Engine Optimization - The Five Factors Search Engines Use to Rank Websites

    At the end of the day, SEO requires a lot of extremely specialized knowledge, time, and attention - on an ongoing basis. But because a SEO effort can give a website's rankings a dramatic boost in the search results - and there is a significant connection between search engine ranking and search referral traffic - it is well worth doing whatever it takes to develop the knowledge and to be able to invest the time and attention.

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  • Backlink Your Way to the Top of Google by Tapping Into Seven Easy Sources of Backlinks

    Because backlinks boost a web page's level of authority - and authority is a key search engine ranking factor - it is absolutely essential that any web page you are trying to promote has a lot of high-quality backlinks pointing to it in order to achieve high search engine rankings. While the best backlinks are those that are earned on the strength of great content, great content will not be seen unless the web page it occupies is highly visible in the search results.

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  • Link Building For Your Online Business

    Link Building plays a major role in the success of business online. To get quality back links for your website and boost your search engine rankings, legitimate techniques should be adopted. Otherwise, there may be chances that your website is banned by search engines and it is very difficult to get itself restored.

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  • Getting Started with Data Bars in SQL Server 2008 R2 Reporting Services

    I'm looking at several new visualization features in SQL Server 2008 R2 Reporting Services and the data bar looks like something that I could really use. Can you provide an example of how to use this in a report? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • backlinks: Two domains with same IP

    - by Michal
    I run several different web pages on different servers (with different IP addresses). These pages are linking to each other in order to boost number of back links pointing to my pages. I would like to move all those projects to a single virtual host (with a single IP address). My question is, how google handles links within different domain names but same ip address. Is there some penalization for it? Could this lead to lower page rank?

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  • Popularizing SEO Through Link Building

    The most important thing for a starting SEO site is by creating an authoritative facade that will boost confidence for the site. By this one will be committing the site into an easily accessible link with secure policies for the user such as a posting requesting the user to check out the private data protection criteria once they log on to the site.

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  • LINQ – Skip() and Take() methods

    - by nmarun
    I had this issue recently where I have an array of integers and I’m doing some Skip(n) and then a Take(m) on the collection. Here’s an abstraction of the code: 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2: var taken = numbers.Skip(3).Take(3); 3: foreach (var i in taken) 4: { 5: Console.WriteLine(i); 6: } The output is as expected: 3, 9, 8 – skip the first three and then take the next three items. But, what happens if I do something like: 1: var taken = numbers.Skip(7).Take(5); In English – skip the first seven and the take the next 5 items from an array that contains only 10 elements. Think it’ll throw the IndexOutOfRangeException exception? Nope. These extension methods are a little smarter than that. Even though the user has requested more elements than what exists in the collection, the Take method only returns the first three thereby making the output of the program as: 7, 2, 0. The scenario is handled similarly when you do: 1: var taken = numbers.Take(5).Skip(7); This one takes the first 5 elements from the numbers array and then skips 7 of them. This is what is looks like in the debug mode: Just wanted to share this behavior.

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  • What is the Need of Website Development?

    In the corporate world, the danger of not having a strong web presence cannot be imagined by the businesses. Every business needs to be up to date, to be successful and boost up their business; it needs to have a place in the World Wide Web.

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  • What Search Engine Optimization Can Offer Your Business

    What can search engine optimization offer you? In today's world, it pays to have a website that can grow traffic organically. The days of black hat marketing tactics where pages were flooded with a certain keyword in order to boost ranking, while the content provided carried with it no real use to the person searching are long gone. Most companies are well equipped enough to weed out these tactics and punish you severely for engaging in them.

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • Top Notch Results With the Best SEO Techniques

    Search engine optimization is one method in which you would be able to attract higher number of traffic to your website. You can boost up your profit ratio with search engines. With this aspect you can perform a flourishing internet marketing. It is also very crucial that when you are forming the SEO campaign you include the factors which offer higher profits. You can be successful with your search engine optimization only if you make use of the fundamental points.

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  • Representing a world in memory

    - by user9993
    I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in memory. I have this part mostly working, however I've hit a wall regarding how to represent the contents of each chunk in memory because of my so far limited understanding of OOP languages. The design I have currently has a ChunkManager class that uses a .NET List type to store instances of Chunk classes. The "chunks" consist of "blocks". It's similar to a Minecraft style game. Inside the Chunk classes, I have some information such as the chunk's X/Y coordinate etc, and I also have a three dimensional array of Block objects. (Three dimensional because I need XYZ values) Here's the problem: The Block class has some basic properties, and I had planned on making different types of blocks inherit from this "base" class. So for example, I would have "StoneBlock", "WaterBlock" etc. So because I have blocks of many different types, I don't know how I would create an array with different object types in each cell. This is how I currently have the three dimensional array declared in my Chunk class: private Block[][][] ArrayOfBlocks; But obviously this will only accept Block objects, not any of the other classes that inherit from Block. How would I go about creating this? Or am I doing it completely wrong and there's a better way?

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