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  • How to run a single test method in simpletest unittest class ?

    - by shikhar
    This is my Unit Test class <? require_once '../simpletest/unit_tester.php'; require_once '../simpletest/reporter.php'; class Academic extends UnitTestCase { function setUp() { } function tearDown() { } function testAc1() { } function testAc4() { } function testAc7() { } } $test = new Academic(); $test->run(new HtmlReporter()); ?> When I run this script all methods viz., testAc1, testAc4, testAc7 etc are run. Is there a way to execute just a single method ? Thanks, Shikhar

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  • What is a good generic sibling control Javascript communication strategy?

    - by James
    I'm building a webpage that is composed of several controls, and trying to come up with an effective somewhat generic client side sibling control communication model. One of the controls is the menu control. Whenever an item is clicked in here I wanted to expose a custom client side event that other controls can subscribe to, so that I can achieve a loosely coupled sibling control communication model. To that end I've created a simple Javascript event collection class (code below) that acts as like a hub for control event registration and event subscription. This code certainly gets the job done, but my question is is there a better more elegant way to do this in terms of best practices or tools, or is this just a fools errand? /// Event collection object - acts as the hub for control communication. function ClientEventCollection() { this.ClientEvents = {}; this.RegisterEvent = _RegisterEvent; this.AttachToEvent = _AttachToEvent; this.FireEvent = _FireEvent; function _RegisterEvent(eventKey) { if (!this.ClientEvents[eventKey]) this.ClientEvents[eventKey] = []; } function _AttachToEvent(eventKey, handlerFunc) { if (this.ClientEvents[eventKey]) this.ClientEvents[eventKey][this.ClientEvents[eventKey].length] = handlerFunc; } function _FireEvent(eventKey, triggerId, contextData ) { if (this.ClientEvents[eventKey]) { for (var i = 0; i < this.ClientEvents[eventKey].length; i++) { var fn = this.ClientEvents[eventKey][i]; if (fn) fn(triggerId, contextData); } } } } // load new collection instance. var myClientEvents = new bsdClientEventCollection(); // register events specific to the control that owns it, this will be emitted by each respective control. myClientEvents.RegisterEvent("menu-item-clicked"); Here is the part where this code above is consumed by source and subscriber controls. // menu control $(document).ready(function() { $(".menu > a").click( function(event) { //event.preventDefault(); myClientEvents.FireEvent("menu-item-clicked", $(this).attr("id"), null); }); }); <div style="float: left;" class="menu"> <a id="1" href="#">Menu Item1</a><br /> <a id="2" href="#">Menu Item2</a><br /> <a id="3" href="#">Menu Item3</a><br /> <a id="4" href="#">Menu Item4</a><br /> </div> // event subscriber control $(document).ready(function() { myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged); myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged2); myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged3); }); function menuItemChanged(id, contextData) { alert('menuItemChanged ' + id); } function menuItemChanged2(id, contextData) { alert('menuItemChanged2 ' + id); } function menuItemChanged3(id, contextData) { alert('menuItemChanged3 ' + id); }

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  • Weird functioning of Application event in iPhone

    - by Shikhar
    Hi, iPhone app shuts down when ever any call accepted by user. When call ends, app will resume. I want to capture that event when app resumes after call ends. Howsoever I have tried: on App delegate: - (void)applicationWillTerminate:(UIApplication *)application - (void)applicationDidFinishLaunching:(UIApplication *)application - (void)applicationDidBecomeActive:(UIApplication *)application - (void)applicationWillResignActive:(UIApplication *)application On view load: viewDidLoad ViewwillAppear But non of the above event occur. Dont know how would I know that user is coming back after receiving a call.

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  • Correlation formula explanation needed d3.js

    - by divakar
    function getCorrelation(xArray, yArray) { alert(xArray); alert(yArray); function sum(m, v) {return m + v;} function sumSquares(m, v) {return m + v * v;} function filterNaN(m, v, i) {isNaN(v) ? null : m.push(i); return m;} // clean the data (because we know that some values are missing) var xNaN = _.reduce(xArray, filterNaN , []); var yNaN = _.reduce(yArray, filterNaN , []); var include = _.intersection(xNaN, yNaN); var fX = _.map(include, function(d) {return xArray[d];}); var fY = _.map(include, function(d) {return yArray[d];}); var sumX = _.reduce(fX, sum, 0); var sumY = _.reduce(fY, sum, 0); var sumX2 = _.reduce(fX, sumSquares, 0); var sumY2 = _.reduce(fY, sumSquares, 0); var sumXY = _.reduce(fX, function(m, v, i) {return m + v * fY[i];}, 0); var n = fX.length; var ntor = ( ( sumXY ) - ( sumX * sumY / n) ); var dtorX = sumX2 - ( sumX * sumX / n); var dtorY = sumY2 - ( sumY * sumY / n); var r = ntor / (Math.sqrt( dtorX * dtorY )); // Pearson ( http://www.stat.wmich.edu/s216/book/node122.html ) var m = ntor / dtorX; // y = mx + b var b = ( sumY - m * sumX ) / n; // console.log(r, m, b); return {r: r, m: m, b: b}; } I have finding correlation between the points i plot using this function which is not written by me. my xarray=[120,110,130,132,120,118,134,105,120,0,0,0,0,137,125,120,127,120,160,120,148] yarray=[80,70,70,80,70,62,69,70,70,62,90,42,80,72,0,0,0,0,78,82,68,60,58,82,60,76,86,82,70] I can t able to understand the function perfectly. Can anybody explain it with the data i pasted here. I also wanted to remove the zeros getting calculated from this function.

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  • Objective-C memory management issue

    - by Toby Wilson
    I've created a graphing application that calls a web service. The user can zoom & move around the graph, and the program occasionally makes a decision to call the web service for more data accordingly. This is achieved by the following process: The graph has a render loop which constantly renders the graph, and some decision logic which adds web service call information to a stack. A seperate thread takes the most recent web service call information from the stack, and uses it to make the web service call. The other objects on the stack get binned. The idea of this is to reduce the number of web service calls to only those appropriate, and only one at a time. Right, with the long story out of the way (for which I apologise), here is my memory management problem: The graph has persistant (and suitably locked) NSDate* objects for the currently displayed start & end times of the graph. These are passed into the initialisers for my web service request objects. The web service call objects then retain the dates. After the web service calls have been made (or binned if they were out of date), they release the NSDate*. The graph itself releases and reallocates new NSDates* on the 'touches ended' event. If there is only one web service call object on the stack when removeAllObjects is called, EXC_BAD_ACCESS occurs in the web service call object's deallocation method when it attempts to release the date objects (even though they appear to exist and are in scope in the debugger). If, however, I comment out the release messages from the destructor, no memory leak occurs for one object on the stack being released, but memory leaks occur if there are more than one object on the stack. I have absolutely no idea what is going wrong. It doesn't make a difference what storage symantics I use for the web service call objects dates as they are assigned in the initialiser and then only read (so for correctness' sake are set to readonly). It also doesn't seem to make a difference if I retain or copy the dates in the initialiser (though anything else obviously falls out of scope or is unwantedly released elsewhere and causes a crash). I'm sorry this explanation is long winded, I hope it's sufficiently clear but I'm not gambling on that either I'm afraid. Major big thanks to anyone that can help, even suggest anything I may have missed?

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  • How to write my own global lock / unlock functions for PostgreSQL

    - by rafalmag
    I have postgresql (in perlu) function getTravelTime(integer, timestamp), which tries to select data for specified ID and timestamp. If there are no data or if data is old, it downloads them from external server (downloading time ~300ms). Multiple process use this database and this function. There is an error when two process do not find data and download them and try to do an insert to travel_time table (id and timestamp pair have to be unique). I thought about locks. Locking whole table would block all processes and allow only one to proceed. I need to lock only on id and timestamp. pg_advisory_lock seems to lock only in "current session". But my processes uses their own sessions. I tried to write my own lock/unlock functions. Am I doing it right? I use active waiting, how can I omit this? Maybe there is a way to use pg_advisory_lock() as global lock? My code: CREATE TABLE travel_time_locks ( id_key integer NOT NULL, time_key timestamp without time zone NOT NULL, UNIQUE (id_key, time_key) ); ------------ -- Function: mylock(integer, timestamp) DROP FUNCTION IF EXISTS mylock(integer, timestamp) CASCADE; -- Usage: SELECT mylock(1, '2010-03-28T19:45'); -- function tries to do a global lock similar to pg_advisory_lock(key, key) CREATE OR REPLACE FUNCTION mylock(id_input integer, time_input timestamp) RETURNS void AS $BODY$ DECLARE rows int; BEGIN LOOP BEGIN -- active waiting here !!!! :( INSERT INTO travel_time_locks (id_key, time_key) VALUES (id_input, time_input); EXCEPTION WHEN unique_violation THEN CONTINUE; END; EXIT; END LOOP; END; $BODY$ LANGUAGE 'plpgsql' VOLATILE COST 1; ------------ -- Function: myunlock(integer, timestamp) DROP FUNCTION IF EXISTS myunlock(integer, timestamp) CASCADE; -- Usage: SELECT myunlock(1, '2010-03-28T19:45'); -- function tries to do a global unlock similar to pg_advisory_unlock(key, key) CREATE OR REPLACE FUNCTION myunlock(id_input integer, time_input timestamp) RETURNS integer AS $BODY$ DECLARE BEGIN DELETE FROM ONLY travel_time_locks WHERE id_key=id_input AND time_key=time_input; RETURN 1; END; $BODY$ LANGUAGE 'plpgsql' VOLATILE COST 1;

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  • Display a flash message for a specific loggedin user upon receiving request.

    - by ShenoudaB
    Dears, how can i trigger a prompt (or flash message with links) display (notifying) for one of the logged in agent (specific agent screen) on my web application when receiving a request from a client. using rails and jquery. as my application is serving a call center, and the my client request ... when a call coming to the system a prompt appears to an agent this call dedicated to with some info from the call.

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  • How to solve Only Web services with a [ScriptService] attribute on the class definition can be called from script

    - by NevenHuynh
    I attempt to use webservice return POCO class generated from entity data model as JSON when using Jquery AJAX call method in webservice. but I have problem with error "Only Web services with a [ScriptService] attribute on the class definition can be called from script", and getting stuck in it, Here is my code : namespace CarCareCenter.Web.Admin.Services { /// <summary> /// Summary description for About /// </summary> [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [System.ComponentModel.ToolboxItem(false)] // To allow this Web Service to be called from script, using ASP.NET AJAX, uncomment the following line. // [System.Web.Script.Services.ScriptService] public class About : System.Web.Services.WebService { [ScriptMethod(ResponseFormat = ResponseFormat.Json)] [WebMethod] public static Entities.Category getAbout() { Entities.Category about = new Entities.Category(); using (var context = new CarCareCenterDataEntities()) { about = (from c in context.Categories where c.Type == "About" select c).SingleOrDefault(); } return about; } } } aspx page : <script type="text/javascript"> $(document).ready(function () { $.ajax({ type: 'POST', dataType: 'json', contentType: 'application/json; charset=utf-8', url: '/Services/About.asmx/getAbout', data: '{}', success: function (response) { var aboutContent = response.d; alert(aboutContent); $('#title-en').val(aboutContent.Name); $('#title-vn').val(aboutContent.NameVn); $('#content-en').val(aboutContent.Description); $('#content-vn').val(aboutContent.DescriptionVn); $('#id').val(aboutContent.CategoryId); }, failure: function (message) { alert(message); }, error: function (result) { alert(result); } }); $('#SaveChange').bind('click', function () { updateAbout(); return false; }); $('#Reset').bind('click', function () { getAbout(); return false; }) }); function updateAbout() { var abt = { "CategoryId": $('#id').val(), "Name": $('#title-en').val(), "NameVn": $('#title-vn').val(), "Description": $('#content-en').val(), "DescriptionVn": $('#content-vn').val() }; $.ajax({ type: "POST", url: "AboutManagement.aspx/updateAbout", data: JSON.stringify(abt), contentType: "application/json; charset=utf-8", dataType: "json", success: function (response) { var aboutContent = response.d; $('#title-en').val(aboutContent.Name); $('#title-vn').val(aboutContent.NameVn); $('#content-en').val(aboutContent.Description); $('#content-vn').val(aboutContent.DescriptionVn); }, failure: function (message) { alert(message); }, error: function (result) { alert(result); } }); } </script> Do any approaches to solve it ? Please help me . Thanks

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  • How much data can a javascript global variable hold??

    - by alex
    Hi, To enable a go back function with an ajax div i have create these simple functions and i was wondering how much data a .js global variable can hold?? var dataAfterSearch; //global variable which holds our search results function goBackAfterSearch() { /** * function which displays the previous state * **/ $.ajaxSetup ({ cache: false }); //alert("Previous Search" +dataAfterSearch); $('#result').html(dataAfterSearch); paginateIt(); } function setDataAfterSearch(data) { /** * function to set the global dataAfterSearch * **/ dataAfterSearch = data; } kind regards

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  • ActionScript 2: Event doesn't fire?

    - by Pascal Schuster
    So I have a soundHandler class that's supposed to play sounds and then point back to a function on the timeline when the sound has completed playing. But somehow, only one of the sounds plays when I try it out. EDIT: After that sound plays, nothing happens, even though I have EventHandlers set up that are supposed to do something. Here's the code: import mx.events.EventDispatcher; class soundHandler { private var dispatchEvent:Function; public var addEventListener:Function; public var removeEventListener:Function; var soundToPlay; var soundpath:String; var soundtype:String; var prefix:String; var mcname:String; public function soundHandler(soundpath:String, prefix:String, soundtype:String, mcname:String) { EventDispatcher.initialize(this); _root.createEmptyMovieClip(mcname, 1); this.soundpath = soundpath; this.soundtype = soundtype; this.prefix = prefix; this.mcname = mcname; } function playSound(file, callbackfunc) { _root.soundToPlay = new Sound(_root.mcname); _global.soundCallbackfunc = callbackfunc; _root.soundToPlay.onLoad = function(success:Boolean) { if (success) { _root.soundToPlay.start(); } }; _root.soundToPlay.onSoundComplete = function():Void { trace("Sound Complete: "+this.soundtype+this.prefix+this.file+".mp3"); trace(arguments.caller); dispatchEvent({type:_global.soundCallbackfunc}); trace(this.toString()); trace(this.callbackfunction); }; _root.soundToPlay.loadSound("../sound/"+soundpath+"/"+soundtype+prefix+file+".mp3", true); _root.soundToPlay.stop(); } } Here's the code from the .fla file: var playSounds:soundHandler = new soundHandler("signup", "su", "s", "mcs1"); var file = "000"; playSounds.addEventListener("sixtyseconds", this); playSounds.addEventListener("transition", this); function sixtyseconds() { trace("I am being called! Sixtyseconds"); var phase = 1; var file = random(6); if (file == 0) { file = 1; } if (file<10) { file = "0"+file; } file = phase+file; playSounds.playSound(file, "transition"); } function transition() { trace("this works"); } playSounds.playSound(file, "sixtyseconds"); I'm at a total loss for this one. Have been wasting hours to figure it out already. Any help will be deeply appreciated.

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  • Union results of two functions in php class

    - by Max
    I have php class(simple example): <?php class test{ public function __construct() { //some code } public function __destruct() { //some code } public function echo1 { //some code return 1; } public function echo2 { //some code return 2; } } How could I return results of this two functions echo1 and echo2 in class in one row don't creating two new objects for each function?

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  • Disable mousewheel scroll on swf files?

    - by Chris
    I am using the scroll in a swf file.. is there anyway to disable the scroll mousewheel on all browsers.. I get it working for IE and FF but Webkit is not working: $(document).ready(function() { $("#ebook").hover( function () { document.onmousewheel = function(){ return false }; console.log('On'); }, function () { console.log('Out'); document.onmousewheel = function() { return true; } } ); });

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  • 1067: Implicit coercion of a value of type theplayclass to an unrelated type main

    - by Minelava
    I need help because I want to create a gameover screen that display score. However, there's an error that prevent me from transferring the score from theplayclass.as to thegameoverclass.as. Are there ways to pass a value to another movieclip without causing any errors. I refer the source code from this website : http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/ Here's the error C:\Users\xxx\Downloads\Migrate\test\theplayclass.as, Line 54, Column 41 1067: Implicit coercion of a value of type theplayclass to an unrelated type main. main.as package { import flash.display.MovieClip; import flash.events.Event; public class main extends MovieClip { public var playClass:theplayclass; public var gameOverClass:thegameoverclass; public function main() { showWin(); } public function showWin() { playClass = new theplayclass(this); addChild(playClass); } public function showGameOver() { gameOverClass = new thegameoverclass(this); addChild(gameOverClass); removeChild(playClass); playClass = null; } } } theplayclass.as package { import flash.display.MovieClip; import flash.events.*; public class theplayclass extends MovieClip { private var mainClass:main; var gameScore:Number; var gameOverScore:thegameoverclass; public function theplayclass(passedClass:main) { mainClass = passedClass; scoreText.text ="0"; gameScore = 0; win.addEventListener(MouseEvent.CLICK, showwinFunction); next.addEventListener(MouseEvent.CLICK, showgameoverFunction); addEventListener(Event.ADDED_TO_STAGE, addToStage); addEventListener(Event.ENTER_FRAME, changeScore); } public function addToStage(e:Event):void { this.x = 0; this.y = 0; } private function showwinFunction(e:MouseEvent):void { gameScore+=50; } private function changeScore(e:Event):void { scoreText.text =""+gameScore; } public function showgameoverFunction(e:MouseEvent) { mainClass.showGameOver(); gameOverScore = new thegameoverclass(this); gameOverScore.setTextScore(gameScore); } } } thegameoverclass.as package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.*; public class thegameoverclass extends MovieClip { var mainClass:main; var scorePoints:Number; public function thegameoverclass(passedClass:main) { mainClass = passedClass; finalScore.text = "test"; } public function setTextScore(textToSet:Number) { finalScore.text = ""+scorePoints; } } }

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  • Converting my lightweight MySQL DB wrapper into MySQLi. Pesky Problems

    - by Chaplin
    Here is the original code: http://pastebin.com/DNxtmApY. I'm not that interested in prepared statements at the moment, I just want this wrapper updating to MySQLi so once MySQL becomes depreciated I haven't got to update a billion websites. Here is my attempt at converting to MySQLi. <? $database_host = "127.0.0.1"; $database_user = "user"; $database_pass = "pass"; $database_name = "name"; $db = new database($database_host, $database_user, $database_pass, $database_name); class database { var $link, $result; function database($host, $user, $pass, $db) { $this->link = mysqli_connect($host, $user, $pass, $db) or $this->error(); mysqli_select_db($db, $this->link) or $this->error(); } function query($query) { $this->result = mysqli_query($query, $this->link) or $this->error(); $this->_query_count++; return $this->result; } function countRows($result = "") { if ( empty( $result ) ) $result = $this->result; return mysqli_num_rows($result); } function fetch($result = "") { if ( empty( $result ) ) $result = $this->result; return mysqli_fetch_array($result); } function fetch_num($result = "") { if ( empty( $result ) ) $result = $this->result; return mysqli_fetch_array($result, mysqli_NUM); } function fetch_assoc($result = "") { if ( empty( $result ) ) $result = $this->result; return mysqli_fetch_array($result, mysqli_ASSOC); } function escape($str) { return mysqli_real_escape_string($str); } function error() { if ( $_GET["debug"] == 1 ){ die(mysqi_error()); } else { echo "Error in db code"; } } } function sanitize($data) { //apply stripslashes if magic_quotes_gpc is enabled if(get_magic_quotes_gpc()) $data = stripslashes($data); // a mysqli connection is required before using this function $data = trim(mysqli_real_escape_string($data)); return $data; } However it chucks all sorts of errors: Warning: mysql_query(): Access denied for user 'www-data'@'localhost' (using password: NO) in /home/count/Workspace/lib/classes/user.php on line 7 Warning: mysql_query(): A link to the server could not be established in /home/count/Workspace/lib/classes/user.php on line 7 Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/count/Workspace/lib/classes/user.php on line 8 Warning: mysqli_fetch_array() expects parameter 1 to be mysqli_result, object given in /home/count/Workspace/lib/classes/database.php on line 31

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  • Label Text Changed Event

    - by Rajesh
    In my page if the text of a Label has been Changed I need to fire some function using JQuery as .Change() is restricted to only <input> and <select> I use a function like $("#ctl00_ContentPlaceHolder1_lblMsg").html("Duplicate record can't be saved.") .trigger('labelchanged') $("#ctl00_ContentPlaceHolder1_lblMsg").on('labelchanged', function () { alert('changed!'); } }); but the above function is not triggered when the text of the label has been changed kindly anyone point me what could be I am missing in the above function

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  • Use jQuery on a variable instead on the DOM ?

    - by Stef
    In jQuery you can do : $("a[href$='.img']").each(function(index) { alert($(this).attr('href')); } I want to write a jQuery function which crawls x-levels from a website and collects all hrefs to gif images. So when I use the the get function to retrieve another page, $.get(href, function(data) { }); I want to be able to do something like data.$("a[href$='.img']").each(function(index) { }); Is this possible ?

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  • Is there any way to do this without using '__init__'?

    - by zjm1126
    class a(object): c=b()# how to call the b method d=4 def __init__(self): print self.c def b(self): return self.d+1 a() how to call the 'b' method not in the __init__ thanks the error is : Traceback (most recent call last): File "D:\zjm_code\a.py", line 12, in <module> class a(object): File "D:\zjm_code\a.py", line 13, in a c=b()# how to call the b method NameError: name 'b' is not defined

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  • how to use the results of a method in another method in a different class initialization at vb.net

    - by singgih
    I have a class which has the following methods: Public Function rumusbuffer () As Decimal buffer = (ukuranblok - pntrblok) / (ukrnrecord + pntrblok) Return buffer End Function Public Function rumusW () As Decimal interblock = pntrblok + ((pntrblok + intrblok) / buffer) Return interblock End Function how can I make the buffer can be used on its function rumusw but different forms so that her class should be re-initialization .. but the calculation method can rumusbuffer rumusw d use in the method?

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  • Is there a way to catch an attempt to access a non existant property or method?

    - by Tor Valamo
    For instance this code: function stuff() { this.onlyMethod = function () { return something; } } // some error is thrown stuff().nonExistant(); Is there a way to do something like PHP's __call as a fallback from inside the object? function stuff() { this.onlyMethod = function () { return something; } this.__call__ = function (name, params) { alert(name + " can't be called."); } } // would then raise the alert "nonExistant can't be called". stuff().nonExistant();

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  • Javascript plugin creation

    - by Aneesh
    I want to create a plugin called 'myPlugin'. Which method should I use and what is the difference between these two methods? Please tell me the advantages too. I am from designing background and not much programming knowledge. var myPlugin = { myId:"testId", create:function(){}, destroy:function(){} } OR function myPlugin() { this.myId = "testId"; this.create = function(){}; this.destroy = function(){}; }

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  • Self Modifying Python? How can I redirect all print statements within a function without touching sys.stdout?

    - by Fake Name
    I have a situation where I am attempting to port some big, complex python routines to a threaded environment. I want to be able to, on a per-call basis, redirect the output from the function's print statement somewhere else (a logging.Logger to be specific). I really don't want to modify the source for the code I am compiling, because I need to maintain backwards compatibility with other software that calls these modules (which is single threaded, and captures output by simply grabbing everything written to sys.stdout). I know the best option is to do some rewriting, but I really don't have a choice here. Edit - Alternatively, is there any way I can override the local definition of print to point to a different function? I could then define the local print = system print unless overwritten by a kwarg, and would only involve modify a few lines at the beginning of each routine.

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  • what should be the good approach to write javascript code?

    - by Bhupi
    Hi, which should be the good approach to write javascript code and why? 1) var myClass = function(){} myClass.prototype.init = function(x, y){ this.width = x; this.height = y; } myClass.prototype.show = function(){ alert("width = "+ this.width+" height = "+ this.height); } 2) var myNewClass = { init : function(x, y) { this.width = x; this.height = y; }, show : function() { alert("width = "+ this.width+" height = "+ this.height); } }

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  • PHP Pass by reference

    - by Salil
    I am calling this function which is modifying an array by reference: function addWord(&$words, $wordIndex, $word) { $words[$wordIndex] = $word; } At the function call, addWord(&$words, $wordsIndex, $word); ($words is used only during the function call) doesn't work. How do I make this or a similar functionality work? I want the addWord to be a separate function.

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