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  • Don't show gwibber messages in indicator applet

    - by berkes
    Gwibber turns the indicator-applet-icon blue, each time a new tweet appears in my timeline, which is always. It is therefore no longer usefull as a "there is a new message for you" resulting in many missed jabber/gtalk chats, finding emails half an hour late and so on. How can I mute Gwibber in there? Preferably so it only turns the new-message-icon blue on new replies and private messages in Gwibber. But certainly not on any update.

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  • Gnome-Shell panel disappeared - How to get it back?

    - by Arindom
    I am on Gnome-Shell and using Ubuntu 11.10. The problem is after a recent update and also after installing a few extensions, when I logged in to Gnome Shell, I can't find the top panel or AWN. Only the wallpaper is showing and then Conky is displaying. It also seems to me that for some reason the display effects are not working and that is why AWN is not showing. Need your help to get back the panel.

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  • alt + tab not working properly

    - by Ankit
    alt + tab functionality has suddenly started misbehaving. it's showing only desktop and the current active app instead of all the applications opened. For eg currently, opened applications are firefox and terminal but when i press alt+tab i can see either "desktop + firefox" or "desktop + terminal" depending upon whether the current active application is browser or terminal. I have not installed any update. Please help.

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  • Do logins by the gdm (or lightdm) user in auth.log mean my system is breached?

    - by Pramanshu
    Please look at this auth.log (from Ubuntu 14.04) I have provided and tell me who this gdm user is and why there are all these unauthenticated logins? I am freaked out; please help! Here's the /var/log/auth.log file: http://paste.ubuntu.com/8120231/ Update: I know now that "gdm" is gnome desktop manager and it's there because of root. But please look at the log there is more and tell me if my system is breached.

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  • Jupiter does not start

    - by Prasil Koirala
    I am new to Ubuntu Currently using Ubuntu 12.04 LTS (Precise) I installed Jupiter using: sudo add-apt-repository ppa:webupd8team/jupiter sudo apt-get update sudo apt-get install jupiter Installation went fine. Searched for the application and tried to run it. But instead i was greeted with an error message claiming system error. What is the problem? Tried installing it again but no change. Please Help!

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  • Mexico Minimum Wage Changes - Payroll Patches Available

    - by LuciaC
    Mexico has published new Minimum Wage values effective November 27th 2012.  The following Payroll patches have been released to update the Minimum Wages:  Release  Patch Number  11i Patch 15919087  12.0.x Patch 15920839:R12.PAY.A  12.1.x Patch 15920839:R12.PAY.B Please note the following: the Minimum Wage values have been updated and they are effective from November 27th 2012 these patches are different from all other statutory updates (there are additional post installation steps), so please be sure to carefully read the entire patch readme before beginning to install these patches to ensure successful processing.

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  • Cloning Oracle E-Business Suite Release 12.2 on Real Application Clusters

    - by Max Arderius
    We are pleased to announce the certification of Rapid Clone with Oracle E-Business Suite Release 12.2 on systems running Real Application Clusters (RAC). A new cloning procedure for Oracle E-Business Suite 12.2 has been published in the following My Oracle Support document: Cloning Oracle E-Business Suite Release 12.2 RAC Enabled Systems with Rapid Clone (Note 1679270.1) Please review that document for all required patches and prerequisites. Related Documents 1383621.1 : Cloning Oracle Applications Release 12.2 with Rapid Clone 1583092.1 : Oracle E-Business Suite Release 12.2: Suite-Wide Rollup and AD/TXK Delta Information 1617461.1 : Applying R12.AD.C.Delta.4 and R12.TXK.C.Delta.4 Release Update Packs

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Xorg and Virtualbox break after installing Xen

    - by stueng
    I installed XEN using these instructions https://help.ubuntu.com/community/Xen Now when I rebooted virtualbox doesnt work, X doesnt work, lightdm doesnt work How can I set it back to how it was before? I presume I want to revert the following actions: Modify GRUB to default to booting Xen: sudo sed -i 's/GRUB_DEFAULT=.*\+/GRUB_DEFAULT="Xen 4.1-amd64"/' /etc/default/grub sudo update-grub Can someone tell me how?

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  • How do I remove only shopping searches?

    - by Amanda
    I have a brand new 13.10 install and I want all this shopping spyware nonsense gone. Searching for "Ubuntu shopping spyware nonsense" led me to apt-get remove unity-lens-shopping but I don't actually see a unity-lens-shopping package. How do I remove shopping searches in 13.10? Update: Is there any way to distinguish the scopes that search remote servers (Ebay, Amazon, AskUbuntu) from the ones that search my local computer? Or do I have to go through them all?

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  • indicator-messages absent in 13.04 fresh install

    - by Isammoc
    I can't find a way to show the "blue mail" indicator What I think : this indicator is called "indicator-messages" Ubuntu change some things (like removing the whitelist) I tried : to reinstall indicator-messages package multiple reboots to create another account (if there was specific configuration I made in ~/.config) What I have done : installed aptitude aptitude update && aptitude upgrade fresh install Ubuntu 13.04 amd64 uninstall all packages with ubuntuone (with automatic dependencies) configure twitter account (settings - online accounts) installed gwibber reboot $ uname -a Linux Antsirabe 3.8.0-23-generic #34-Ubuntu SMP Wed May 29 20:22:58 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux Thanks for your time!

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  • Keeping your options open in a cloud solution

    - by BuckWoody
    In on-premises solutions we have the full range of options open for a given computing solution – but we don’t always take advantage of them, for multiple reasons. Data goes in a Relational Database Management System, files go on a share, and e-mail goes to the Exchange server. Over time, vendors (including ourselves) add in functionality to one product that allow non-standard use of the platform. For example, SQL Server (and Oracle, and others) allow large binary storage in or through the system – something not originally intended for an RDBMS to handle. There are certainly times when this makes sense, of course, but often these platform hammers turn every problem into a nail. It can make us “lazy” in our design – we sometimes don’t take the time to learn another architecture because the one we’ve spent so much time with can handle what we want to do. But there’s a distinct danger here. In nature, when a population shares too many of the same traits, it can cause a complete collapse if a situation exploits a weakness shared by that population. The same is true with not using the righttool for the job in a computing environment. Your company or organization depends on your knowledge as a professional to select the best mix of supportable, flexible, cost-effective technologies to solve their problems, whether you’re in an architect role or not.  So take some time today to learn something new. The way I do this is to select a given problem, and try to solve it with a technology I’m not familiar with. For instance – create a Purchase Order system in Excel, then in Hadoop or MongoDB, or even in flat-files using PowerShell as an interface. No, I’m not suggesting any of these architectures are the proper way to solve the PO problem, but taking something concrete that you know well and applying that meta-knowledge to another platform will assist you in exercising the “little grey cells” and help you and your organization understand what is open to you. And of course you can do all of this on-premises – but my recommendation is to check out a cloud platform (my suggestion would of course be Windows Azure :) ) and try it there. Most providers (including Microsoft) provide free time to do that.

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  • How to install software that "Requires installation of untrusted packages"?

    - by user135682
    I am using Ubuntu 12.10. When I try to update the software, it shows me this error: Requires installation of untrusted packages This requires installing packages from unauthenticated sources. Details kalzium-data kanagram kate-data kde-l10n-engb kde-l10n-zhcn kde-runtime-data kdegames-data klettres-data libakonadi-kabc4 liblxc0 libwildmidi-config libwildmidi1 lxc marble-data nepomuk-core-data parley-data tomboy

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  • Is it possible to only allow specific packages updates from a PPA

    - by Luis Alvarado
    Let us say I have added a PPA that has X package that I want but it also has Y package that I do not want to use or receive updates from. How can I, from the same PPA, receive updates for a specific package but deny updates from the same PPA for other packages. A step by step example would be good since this has happened to me in several PPAs that have a particular package I want but also add a whole bunch of others that I do not yet want to update.

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  • User input and Automated input seperation

    - by tpaksu
    I have a mysql db and I have an automation script which modifies the data inside once a day. And, these columns may have changed by an user manually. What is the best approach to make the system only update the automated data, not the manually edited ones? I mean yes, flagging the cell which is manually edited is one way to do it, but I want to know if there's another way to accomplish this? Just curiosity.

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  • correct pattern to handle a lot of entities in a game

    - by lezebulon
    In my game I usually have every NPC / items etc being derived from a base class "entity". Then they all basically have a virtual method called "update" that I would class for each entity in my game at every frame. I am assuming that this is a pattern that has a lot of downsides. What are some other ways to manage different "game objects" throughout the game? Are there other well-known patterns for this? My game is a RPG if that changes anything

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  • video-programs seem to be "wreckoned"?

    - by dschinn1001
    Is it because I have to many different video-players installed ? after update from 12.04 to 12.10 it seems, that video-playing is not working any more ? it crashes, or ends up with "we have found a system-failure" - window. (failure-report is not working and crashing too after correct password). this concerns: medibuntu, mediaplayer, totem, mplayer and xine (probably too many installed and I should decide for only one ? - but it was no problem in 12.04 ?).

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  • Updated sp_indexinfo

    - by TiborKaraszi
    It was time to give sp_indexinfo some love. The procedure is meant to be the "ultimate" index information procedure, providing lots of information about all indexes in a database or all indexes for a certain table. Here is what I did in this update: Changed the second query that retrieves missing index information so it generates the index name (based on schema name, table name and column named - limited to 128 characters). Re-arranged and shortened column names to make output more compact and more...(read more)

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  • Week in Geek: Google Strengthens Encryption on Gmail and Other Services

    - by Asian Angel
    This week’s edition of WIG is filled with news link goodness such as Google’s work on strengthening encryption for its services, Mozilla’s progress on silent updates, AT&T’s thwarting of a hacking attack on mobile accounts, a giveaway contest for LastPass Pro subscriptions, and more. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Hello to orkut Developers!

    As we announced in the last update to the former orkut Developer Blog last week, henceforth we’ll be posting all orkut developer updates to this blog. We think...

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  • Fixing USB drive auto-notify

    - by steevc
    Yesterday I was copying files from SD cards, but at some point they stopped auto-mounting. Didn't notice any errors. I can still mount by right-clicking the appropriate file in /dev in Konqueror. UPDATE: Slight correction. The drives never automounted, but I've stopped getting the notification that a drive is plugged in. What processes should I be checking? Something in Device Actions? I'm using Kubuntu 10.04

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  • Are separate business objects needed when persistent data can be stored in a usable format?

    - by Kylotan
    I have a system where data is stored in a persistent store and read by a server application. Some of this data is only ever seen by the server, but some of it is passed through unaltered to clients. So, there is a big temptation to persist data - whether whole rows/documents or individual fields/sub-documents - in the exact form that the client can use (eg. JSON), as this removes various layers of boilerplate, whether in the form of procedural SQL, an ORM, or any proxy structure which exists just to hold the values before having to re-encode them into a client-suitable form. This form can usually be used on the server too, though business logic may have to live outside of the object, On the other hand, this approach ends up leaking implementation details everywhere. 9 times out of 10 I'm happy just to read a JSON structure out of the DB and send it to the client, but 1 in every 10 times I have to know the details of that implicit structure (and be able to refactor access to it if the stored data ever changes). And this makes me think that maybe I should be pulling this data into separate business objects, so that business logic doesn't have to change when the data schema does. (Though you could argue this just moves the problem rather than solves it.) There is a complicating factor in that our data schema is constantly changing rapidly, to the point where we dropped our previous ORM/RDBMS system in favour of MongoDB and an implicit schema which was much easier to work with. So far I've not decided whether the rapid schema changes make me wish for separate business objects (so that server-side calculations need less refactoring, since all changes are restricted to the persistence layer) or for no separate business objects (because every change to the schema requires the business objects to change to stay in sync, even if the new sub-object or field is never used on the server except to pass verbatim to a client). So my question is whether it is sensible to store objects in the form they are usually going to be used, or if it's better to copy them into intermediate business objects to insulate both sides from each other (even when that isn't strictly necessary)? And I'd like to hear from anybody else who has had experience of a similar situation, perhaps choosing to persist XML or JSON instead of having an explicit schema which has to be assembled into a client format each time.

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  • Why do I have to add a PPA twice (once to add it to the list of repo, second time to fix a BAD GPG)

    - by Luis Alvarado
    I notice the following: I add a ppa using add-apt-repository, for example the wine ppa, mozilla security, nvidia drivers, etc.. When I go to the Update Manager and tell it to CHECK for updates it throws me a PPA error. To solve the error I add the same PPA again. Why do I have to add the PPA again (This also can be done by adding the received key alone with apt-key) but why does this problem happen anyway.

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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