Search Results

Search found 18053 results on 723 pages for 'ajax basic'.

Page 326/723 | < Previous Page | 322 323 324 325 326 327 328 329 330 331 332 333  | Next Page >

  • BizTalk host throttling &ndash; Singleton pattern and High database size

    - by S.E.R.
    Originally posted on: http://geekswithblogs.net/SERivas/archive/2013/06/30/biztalk-host-throttling-ndash-singleton-pattern-and-high-database-size.aspxI have worked for some days around the singleton pattern (for those unfamiliar with it, read this post by Victor Fehlberg) and have come across a few very interesting posts, among which one dealt with performance issues (here, also by Victor Fehlberg). Simply put: if you have an orchestration which implements the singleton pattern, then performances will continuously decrease as the orchestration receives and consumes messages, and that behavior is more obvious when the orchestration never ends (ie : it keeps looping and never terminates or completes). As I experienced the same kind of problem (actually I was alerted by SCOM, which told me that the host was being throttled because of High database size), I thought it would be a good idea to dig a little bit a see what happens deep inside BizTalk and thus understand the reasons for this behavior. NOTE: in this article, I will focus on this High database size throttling condition. I will try and work on the other conditions in some not too distant future… Test conditions The singleton orchestration For the purpose of this study, I have created the following orchestration, which is a very basic implementation of a singleton that piles up incoming messages, then does something else when a certain timeout has been reached without receiving another message: Throttling settings I have two distinct hosts : one that hosts the receive port (basic FILE port) : Ports_ReceiveHostone that hosts the orchestration : ProcessingHost In order to emphasize the throttling mechanism, I have modified the throttling settings for each of these hosts are as follows (all other parameters are set to the default value): [Throttling thresholds] Message count in database: 500 (default value : 50000) Evolution of performance counters when submitting messages Since we are investigating the High database size throttling condition, here are the performance counter that we should take a look at (all of them are in the BizTalk:Message Agent performance object): Database sizeHigh database sizeMessage delivery throttling stateMessage publishing throttling stateMessage delivery delay (ms)Message publishing delay (ms)Message delivery throttling state durationMessage publishing throttling state duration (If you are not used to Perfmon, I strongly recommend that you start using it right now: it is a wonderful tool that allows you to open the hood and see what is going on inside BizTalk – and other systems) Database size It is quite obvious that we will start by watching the database size and high database size counters, just to see when the first reaches the configured threshold (500) and when the second rings the alarm. NOTE : During this test I submitted 600 messages, one message at a time every 10ms to see the evolution of the counters we have previously selected. It might not show very well on this screenshot, but here is what happened: From 15:46:50 to 15:47:50, the database size for the Ports_ReceiveHost host (blue line) kept growing until it reached a maximum of 504.At 15:47:50, the high database size alert fires At first I was surprised by this result: why is it the database size of the receiving host that keeps growing since it is the processing host that piles up messages? Actually, it makes total sense. This counter measures the size of the database queue that is being filled by the host, not consumed. Therefore, the high database size alert is raised on the host that fills the queue: Ports_ReceiveHost. More information is available on the Public MPWiki page. Now, looking at the Message publishing throttling state for the receiving host (green line), we can see that a throttling condition has been reached at 15:47:50: We can also see that the Message publishing delay(ms) (blue line) has begun growing slowly from this point. All of this explains why performances keep decreasing when a singleton keeps processing new messages: the database size grows and when it has exceeded the Message count in database threshold, the host is throttled and the publishing delay keeps increasing. Digging further So, what happens to the database queue then? Is it flushed some day or does it keep growing and growing indefinitely? The real question being: will the host be throttled forever because of this singleton? To answer this question, I set the Message count in database threshold to 20 (this value is very low in order not to wait for too long, otherwise I certainly would have fallen asleep in front of my screen) and I submitted 30 messages. The test was started at 18:26. At 18:56 (ie : exactly 30min later) the throttling was stopped and the database size was divided by 2. 30 min later again, the database size had dropped to almost zero: I guess I’ll have to find some documentation and do some more testing before I sort this out! My guess is that some maintenance job is at work here, though I cannot tell which one Digging even further If we take a look at the Message delivery throttling state counter for the processing host, we can see that this host was also throttled during the submission of the 600 documents: The value for the counter was 1, meaning that Message delivery incoming rate for the host instance exceeds the Message delivery outgoing rate * the specified Rate overdrive factor (percent) value. We will see this another day… :) A last word Let’s end this article with a warning: DO NOT CHANGE THE THROTTLING SETTINGS LIGHTLY! The temptation can be great to just bypass throttling by setting very high values for each parameter (or zero in some cases, which simply disables throttling). Nevertheless, always keep in mind that this mechanism is here for a very good reason: prevent your BizTalk infrastructure from exploding!! So whatever you do with those settings, do a lot of testing and benchmarking!

    Read the article

  • What is New in ASP.NET 4 Web Development Overview

    - by Aamir Hasan
     Microsoft Recently Microsoft introduce Visual  studio 2010 which have new feature's Name of some new Features are given below. In ASP.NET 4.O has focus on performance and Search Engine Optimization. I'll be taking a look at what I think are the most important new features in ASP.NET 4.Output cache extensibility Session state compression View state mode for individual control Page.MetaKeyword and Page.MetaDescription properties Response.RedirectPermanent method Routing in ASP.NET Increase the URL character length New syntax for Html Encode Predictable Client IDs Web.config file refactoring Auto-Start ASP.NET applications Improvements on Microsoft Ajax LibraryReference:ASP.NET 4 and Visual Studio 2010 Web Development Overview 

    Read the article

  • BizTalk Server 2009 - Architecture Options

    - by StuartBrierley
    I recently needed to put forward a proposal for a BizTalk 2009 implementation and as a part of this needed to describe some of the basic architecture options available for consideration.  While I already had an idea of the type of environment that I would be looking to recommend, I felt that presenting a range of options while trying to explain some of the strengths and weaknesses of those options was a good place to start.  These outline architecture options should be equally valid for any version of BizTalk Server from 2004, through 2006 and R2, up to 2009.   The following diagram shows a crude representation of the common implementation options to consider when designing a BizTalk environment.         Each of these options provides differing levels of resilience in the case of failure or disaster, with the later options also providing more scope for performance tuning and scalability.   Some of the options presented above make use of clustering. Clustering may best be described as a technology that automatically allows one physical server to take over the tasks and responsibilities of another physical server that has failed. Given that all computer hardware and software will eventually fail, the goal of clustering is to ensure that mission-critical applications will have little or no downtime when such a failure occurs. Clustering can also be configured to provide load balancing, which should generally lead to performance gains and increased capacity and throughput.   (A) Single Servers   This option is the most basic BizTalk implementation that should be considered. It involves the deployment of a single BizTalk server in conjunction with a single SQL server. This configuration does not provide for any resilience in the case of the failure of either server. It is however the cheapest and easiest to implement option of those available.   Using a single BizTalk server does not provide for the level of performance tuning that is otherwise available when using more than one BizTalk server in a cluster.   The common edition of BizTalk used in single server implementations is the standard edition. It should be noted however that if future demand requires increased capacity for a solution, this BizTalk edition is limited to scaling up the implementation and not scaling out the number of servers in use. Any need to scale out the solution would require an upgrade to the enterprise edition of BizTalk.   (B) Single BizTalk Server with Clustered SQL Servers   This option uses a single BizTalk server with a cluster of SQL servers. By utilising clustered SQL servers we can ensure that there is some resilience to the implementation in respect of the databases that BizTalk relies on to operate. The clustering of two SQL servers is possible with the standard edition but to go beyond this would require the enterprise level edition. While this option offers improved resilience over option (A) it does still present a potential single point of failure at the BizTalk server.   Using a single BizTalk server does not provide for the level of performance tuning that is otherwise available when using more than one BizTalk server in a cluster.   The common edition of BizTalk used in single server implementations is the standard edition. It should be noted however that if future demand requires increased capacity for a solution, this BizTalk edition is limited to scaling up the implementation and not scaling out the number of servers in use. You are also unable to take advantage of multiple message boxes, which would allow us to balance the SQL load in the event of any bottlenecks in this area of the implementation. Any need to scale out the solution would require an upgrade to the enterprise edition of BizTalk.   (C) Clustered BizTalk Servers with Clustered SQL Servers   This option makes use of a cluster of BizTalk servers with a cluster of SQL servers to offer high availability and resilience in the case of failure of either of the server types involved. Clustering of BizTalk is only available with the enterprise edition of the product. Clustering of two SQL servers is possible with the standard edition but to go beyond this would require the enterprise level edition.    The use of a BizTalk cluster also provides for the ability to balance load across the servers and gives more scope for performance tuning any implemented solutions. It is also possible to add more BizTalk servers to an existing cluster, giving scope for scaling out the solution as future demand requires.   This might be seen as the middle cost option, providing a good level of protection in the case of failure, a decent level of future proofing, but at a higher cost than the single BizTalk server implementations.   (D) Clustered BizTalk Servers with Clustered SQL Servers – with disaster recovery/service continuity   This option is similar to that offered by (C) and makes use of a cluster of BizTalk servers with a cluster of SQL servers to offer high availability and resilience in case of failure of either of the server types involved. Clustering of BizTalk is only available with the enterprise edition of the product. Clustering of two SQL servers is possible with the standard edition but to go beyond this would require the enterprise level edition.    As with (C) the use of a BizTalk cluster also provides for the ability to balance load across the servers and gives more scope for performance tuning the implemented solution. It is also possible to add more BizTalk servers to an existing cluster, giving scope for scaling the solution out as future demand requires.   In this scenario however, we would be including some form of disaster recovery or service continuity. An example of this would be making use of multiple sites, with the BizTalk server cluster operating across sites to offer resilience in case of the loss of one or more sites. In this scenario there are options available for the SQL implementation depending on the network implementation; making use of either one cluster per site or a single SQL cluster across the network. A multi-site SQL implementation would require some form of data replication across the sites involved.   This is obviously an expensive and complex option, but does provide an extraordinary amount of protection in the case of failure.

    Read the article

  • Great library of ASP.NET videos – Pluralsight!

    - by hajan
    I have been subscribed to the Pluralsight website and of course since ASP.NET is my favorite development technology, I passed throughout few series of videos related to ASP.NET. You have list of ASP.NET galleries from Fundamentals to Advanced topics including the latest features of ASP.NET 4.0, ASP.NET Ajax, ASP.NET MVC etc. Most of the speakers are either Microsoft MVPs or known technology experts! I was really curious to see the way they have organized the entire course materials, and trust me, I was quite amazed. I saw the ASP.NET 4.0 video series to confirm my knowledge and some other video series regarding general software development concepts, design patterns etc. I would like to point out if anyone of you is interested to get FREE 1-week .NET training pass in the Pluralsight library, please CONTACT ME, write your name and email and include the purpose of the message in the content. I hope you will find this useful. Regards, Hajan

    Read the article

  • ASP.NET Membership Provider Setup

    - by Ben Griswold
    In this screencast, Noah and I show you how to quickly get started with the ASP.NET Membership Provider.  We’ll take you through basic features and setup and walk you through membership table creation with the ASP.NET SQL Server Wizard. I’ve written about the ASP.NET Membership Provider and setup before.  If you missed the post, this introductory video may be for you.     This is one of our first screencasts.  If you have feedback, I’d love to hear it.

    Read the article

  • Sam Abraham To Speak about MVC & MVVM at InterClick on May 19th

    - by Sam Abraham
    My next speaking engagement will be taking place at InterClick in Boca Raton, FL on Wednesday May 19th 2010.  Here is a quick abstract of what I will be blabbing about: MVC & MVVM are two of many buzzwords under the Architecture Spotlight as means of achieving true separation of concerns between data, business logic and UI layers. In this session, we will be discussing the basic concepts of Microsoft MVC and demonstrating the ease of creating a new MVC project and related Unit Tests within VS2010. We will then move to introduce MVVM as a design paradigm and incorporating that into an MS MVC application structure. Next, we will take a look at MVVM in the context of a sample Silverlight application. Throughout our talk we will be demonstrating various features of the latest and greatest VS2010. You can get more information about the event and the speaker, as well as register to attend at this link: http://sherstaff.com/EventSignUp.aspx?EventID=777 Look forward to seeing you all there.

    Read the article

  • Create Awesome Map-Based Wallpapers for Your Desktop with ‘Map –> Image’

    - by Asian Angel
    Are you tired of using the same old types of wallpapers on your desktop? Then add something fresh and unique to your desktop with custom-created map wallpapers from ‘Map – Image’. When you first visit the website it will show the default location of San Francisco (home of the developers). To get started simply enter your location in the search blank in the upper left corner and click the Go Button. Your chosen location will appear in a basic black and white format as shown here. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

    Read the article

  • Finding a problem in some task [closed]

    - by nagisa
    Recently I competed in nation wide programming contest finals. Not unexpectedly all problems were algorithmic. I lost (40 points out of 600. Winner got ~300). I know why I lost very well - I don't know how to find actual problem in those obfuscated tasks which are life-blood of every competition. I think that being self-taught and not well versed in algorithms got me too. As side effect of learning things myself I know how to search for information, however all I could find are couple questions about learning algorithms. For now I put Python Algorithms: Mastering Basic Algorithms in the Python Language and Analysis of Algorithms which I found in those questions to my "to read" list. That leaves my first problem of not knowing how to find a problem unsolved. Will that ability come with learning algorithms? Or does it need some special attention? Any suggestions are welcomed.

    Read the article

  • Game show game engine [closed]

    - by Red
    So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require that much power) and have networking functionality for multiplay or even an MMO aspect. The game I am making is like a game show, so it is your basic choose and answer hit the buzzer kind of game. Any suggestions? I would also like it to be open source or at the least free. I would like to support open source projects.

    Read the article

  • When should JavaScript generate HTML?

    - by VirtuosiMedia
    I try to generate as little HTML from JavaScript as possible. Instead, I prefer to manipulate existing markup whenever I can and only generate HTML when I need to dynamically insert an element that isn't a good candidate for using Ajax. This, I believe, makes it far easier to maintain the code and quickly make changes to it because the markup is easier to read and trace. My rule of thumb is: HTML is for document structure, CSS is for presentation, JavaScript is for behavior. However, I've seen a lot of JS code that generates mounds of HTML, including entire forms and content-heavy modal dialogs. In general, which method is considered best practice? In what circumstances should JavaScript be used to generate HTML and when should it not?

    Read the article

  • To ORM or Not to ORM. That is the question&hellip;

    - by Patrick Liekhus
    UPDATE:  Thanks for the feedback and comments.  I have adjusted my table below with your recommendations.  I had missed a point or two. I wanted to do a series on creating an entire project using the EDMX XAF code generation and the SpecFlow BDD Easy Test tools discussed in my earlier posts, but I thought it would be appropriate to start with a simple comparison and reasoning on why I choose to use these tools. Let’s start by defining the term ORM, or Object-Relational Mapping.  According to Wikipedia it is defined as the following: Object-relational mapping (ORM, O/RM, and O/R mapping) in computer software is a programming technique for converting data between incompatible type systems in object-oriented programming languages. This creates, in effect, a "virtual object database" that can be used from within the programming language. Why should you care?  Basically it allows you to map your business objects in code to their persistence layer behind them. And better yet, why would you want to do this?  Let me outline it in the following points: Development speed.  No more need to map repetitive tasks query results to object members.  Once the map is created the code is rendered for you. Persistence portability.  The ORM knows how to map SQL specific syntax for the persistence engine you choose.  It does not matter if it is SQL Server, Oracle and another database of your choosing. Standard/Boilerplate code is simplified.  The basic CRUD operations are consistent and case use database metadata for basic operations. So how does this help?  Well, let’s compare some of the ORM tools that I have used and/or researched.  I have been interested in ORM for some time now.  My ORM of choice for a long time was NHibernate and I still believe it has a strong case in some business situations.  However, you have to take business considerations into account and the law of diminishing returns.  Because of these two factors, my recent activity and experience has been around DevExpress eXpress Persistence Objects (XPO).  The primary reason for this is because they have the DevExpress eXpress Application Framework (XAF) that sits on top of XPO.  With this added value, the data model can be created (either database first of code first) and the Web and Windows client can be created from these maps.  While out of the box they provide some simple list and detail screens, you can verify easily extend and modify these to your liking.  DevExpress has done a tremendous job of providing enough framework while also staying out of the way when you need to extend it.  This sounds worse than it really is.  What I mean by this is that if you choose to follow DevExpress coding style and recommendations, the hooks and extension points provided allow you to do some pretty heavy lifting while also not worrying about the basics. I have put together a list of the top features that I have used to compare the limited list of ORM’s that I have exposure with.  Again, the biggest selling point in my opinion is that XPO is just a solid as any of the other ORM’s but with the added layer of XAF they become unstoppable.  And then couple that with the EDMX modeling tools and code generation, it becomes a no brainer. Designer Features Entity Framework NHibernate Fluent w/ Nhibernate Telerik OpenAccess DevExpress XPO DevExpress XPO/XAF plus Liekhus Tools Uses XML to map relationships - Yes - - -   Visual class designer interface Yes - - - - Yes Management integrated w/ Visual Studio Yes - - Yes - Yes Supports schema first approach Yes - - Yes - Yes Supports model first approach Yes - - Yes Yes Yes Supports code first approach Yes Yes Yes Yes Yes Yes Attribute driven coding style Yes - Yes - Yes Yes                 I have a very small team and limited resources with a lot of responsibilities.  In order to keep up with our customers, we must rely on tools like these.  We use the EDMX tool so that we can create a visual representation of the applications with our customers.  Second, we rely on the code generation so that we can focus on the business problems at hand and not whether a field is mapped correctly.  This keeps us from requiring as many junior level developers on our team.  I have also worked on multiple teams where they believed in writing their own “framework”.  In my experiences and opinion this is not the route to take unless you have a team dedicated to supporting just the framework.  Each time that I have worked on custom frameworks, the framework eventually becomes old, out dated and full of “performance” enhancements specific to one or two requirements.  With an ORM, there are a lot smarter people than me working on the bigger issue of persistence and performance.  Again, my recommendation would be to use an available framework and get to working on your business domain problems.  If your coding is not making money for you, why are you working on it?  Do you really need to be writing query to object member code again and again? Thanks

    Read the article

  • Video: CodeRush Plugin Makes XPO Fields Easier

    Check out this CodeRush plugin screencast about XPO_EasyFields. XPO_EasyFields is a new CodeRush Plugin created by Michael Proctor. XPO_EasyFields plugin allows for use of XPO Simplified Criteria Syntax which creates and updates the PersistentBase.FieldsClass of your object for easy field reference. Download XPO_EasyFields for free Then check out Michael's blog to learn more: XPO_EasyFields, makes your life easy with XPO  XPO from the beginning, Part 1, Basic Information...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

    Read the article

  • BFCM &ndash; Big Fat Check Mark

    - by onefloridacoder
    I was installing TFS on my local laptop last week and just got around to setting up my initial collection using the TFS Console tool and “Bang!”  I received a message that told me that my local database didn’t have the full-text search option installed.  I remember the option in a (long) list of options and didn’t remember fiddling with it.   Whatever the reason, if you are installing TFS Basic on your box, make sure you have that little check ticked, or you won’t get the big fat one pictured above.  I installed SQL 2008 Developer edition which worked well for what I needed so far, and just needed to run the “Add Feature” option instead of the “Repair” option. HTH

    Read the article

  • What books should I read to be be able to communicate with programmers? [migrated]

    - by Zak833
    My experience is in online marketing, UI/UX and web design, but I know virtually no programming. I have recently been hired to build a new, fairly complex site from scratch, for which I will be working with an experienced programmer with whom I have worked extensively in the past. Although I have a decent understanding of certain technical concepts relating to web development, I would like to build a better appreciation of the programmer's craft, in order to improve communication with my programmer, as well as the client. I have heard Code Complete is quite a good book for this. Other than reading this and learning some basic programming, are there any other books or resources that could be recommended to the non-programmer who does not wish to become a programmer, yet wishes to understand the most common concepts involved in building software, web-based or otherwise?

    Read the article

  • What's a good open source java project for students to hack on?

    - by Evan Grim
    I'm working with a professor to develop a course teaching practical software development tools and methodology. We're looking for a sample code base that we can use for hands-on experience in each of the topics and as the basis for a semester-long project where students will work in a team to implement a feature or fix bugs. Here are some basic guidelines for the project that we'd like to come close to meeting: java based, ~50K SLOC, uses ant, depends upon some external library, has a test suite (preferably jUnit), friendly for development within eclipse, actively developed with a substantial history available within a version control system (such as subversion), the more "coolness" factor the better (to motivate the students), and preferably with some kind of user interface (e.g.: not just a library).

    Read the article

  • Posting from ASP.NET WebForms page to another URL

    - by hajan
    Few days ago I had a case when I needed to make FORM POST from my ASP.NET WebForms page to an external site URL. More specifically, I was working on implementing Simple Payment System (like Amazon, PayPal, MoneyBookers). The operator asks to make FORM POST request to a given URL in their website, sending parameters together with the post which are computed on my application level (access keys, secret keys, signature, return-URL… etc). So, since we are not allowed nesting another form inside the <form runat=”server”> … </form>, which is required because other controls in my ASPX code work on server-side, I thought to inject the HTML and create FORM with method=”POST”. After making some proof of concept and testing some scenarios, I’ve concluded that I can do this very fast in two ways: Using jQuery to create form on fly with the needed parameters and make submit() Using HttpContext.Current.Response.Write to write the form on server-side (code-behind) and embed JavaScript code that will do the post Both ways seemed fine. 1. Using jQuery to create FORM html code and Submit it. Let’s say we have ‘PAY NOW’ button in our ASPX code: <asp:Button ID="btnPayNow" runat="server" Text="Pay Now" /> Now, if we want to make this button submit a FORM using POST method to another website, the jQuery way should be as follows: <script src="http://ajax.aspnetcdn.com/ajax/jquery/jquery-1.5.1.js" type="text/javascript"></script> <script type="text/javascript">     $(function () {         $("#btnPayNow").click(function (event) {             event.preventDefault();             //construct htmlForm string             var htmlForm = "<form id='myform' method='POST' action='http://www.microsoft.com'>" +                 "<input type='hidden' id='name' value='hajan' />" +             "</form>";             //Submit the form             $(htmlForm).appendTo("body").submit();         });     }); </script> Yes, as you see, the code fires on btnPayNow click. It removes the default button behavior, then creates htmlForm string. After that using jQuery we append the form to the body and submit it. Inside the form, you can see I have set the htttp://www.microsoft.com URL, so after clicking the button you should be automatically redirected to the Microsoft website (just for test, of course for Payment I’m using Operator's URL). 2. Using HttpContext.Current.Response.Write to write the form on server-side (code-behind) and embed JavaScript code that will do the post The C# code behind should be something like this: public void btnPayNow_Click(object sender, EventArgs e) {     string Url = "http://www.microsoft.com";     string formId = "myForm1";     StringBuilder htmlForm = new StringBuilder();     htmlForm.AppendLine("<html>");     htmlForm.AppendLine(String.Format("<body onload='document.forms[\"{0}\"].submit()'>",formId));     htmlForm.AppendLine(String.Format("<form id='{0}' method='POST' action='{1}'>", formId, Url));     htmlForm.AppendLine("<input type='hidden' id='name' value='hajan' />");     htmlForm.AppendLine("</form>");     htmlForm.AppendLine("</body>");     htmlForm.AppendLine("</html>");     HttpContext.Current.Response.Clear();     HttpContext.Current.Response.Write(htmlForm.ToString());     HttpContext.Current.Response.End();             } So, with this code we create htmlForm string using StringBuilder class and then just write the html to the page using HttpContext.Current.Response.Write. The interesting part here is that we submit the form using JavaScript code: document.forms["myForm1"].submit() This code runs on body load event, which means once the body is loaded the form is automatically submitted. Note: In order to test both solutions, create two applications on your web server and post the form from first to the second website, then get the values in the second website using Request.Form[“input-field-id”] I hope this was useful post for you. Regards, Hajan

    Read the article

  • Smooth terrain rendering

    - by __dominic
    I'm trying to render a smooth terrain with Direct3D. I've got a 50*50 grid with all y values = 0, and a set of 3D points that indicate the location on the grid and depth or height of the "valley" or "hill". I need to make the y values of the grid vertices higher or lower depending on how close they are to each 3D point. Thus, in the end I should have a smooth terrain renderer. I'm not sure at all what way I can do this. I've tried changing the height of the vertices based on the distance to each point just using this basic formula: dist = a² + b² + c² where a, b and c are the x, y, and z distance from a vertex to a 3D point. The result I get with this is not smooth at all. I'm thinking there is probably a better way. Here is a screenshot of what I've got for the moment: https://dl.dropbox.com/u/2562049/terrain.jpg

    Read the article

  • ASP.NET Web API - Screencast series Part 3: Delete and Update

    - by Jon Galloway
    We're continuing a six part series on ASP.NET Web API that accompanies the getting started screencast series. This is an introductory screencast series that walks through from File / New Project to some more advanced scenarios like Custom Validation and Authorization. The screencast videos are all short (3-5 minutes) and the sample code for the series is both available for download and browsable online. I did the screencasts, but the samples were written by the ASP.NET Web API team. In Part 1 we looked at what ASP.NET Web API is, why you'd care, did the File / New Project thing, and did some basic HTTP testing using browser F12 developer tools. In Part 2 we started to build up a sample that returns data from a repository in JSON format via GET methods. In Part 3, we'll start to modify data on the server using DELETE and POST methods. So far we've been looking at GET requests, and the difference between standard browsing in a web browser and navigating an HTTP API isn't quite as clear. Delete is where the difference becomes more obvious. With a "traditional" web page, to delete something'd probably have a form that POSTs a request back to a controller that needs to know that it's really supposed to be deleting something even though POST was really designed to create things, so it does the work and then returns some HTML back to the client that says whether or not the delete succeeded. There's a good amount of plumbing involved in communicating between client and server. That gets a lot easier when we just work with the standard HTTP DELETE verb. Here's how the server side code works: public Comment DeleteComment(int id) { Comment comment; if (!repository.TryGet(id, out comment)) throw new HttpResponseException(HttpStatusCode.NotFound); repository.Delete(id); return comment; } If you look back at the GET /api/comments code in Part 2, you'll see that they start the exact same because the use cases are kind of similar - we're looking up an item by id and either displaying it or deleting it. So the only difference is that this method deletes the comment once it finds it. We don't need to do anything special to handle cases where the id isn't found, as the same HTTP 404 handling works fine here, too. Pretty much all "traditional" browsing uses just two HTTP verbs: GET and POST, so you might not be all that used to DELETE requests and think they're hard. Not so! Here's the jQuery method that calls the /api/comments with the DELETE verb: $(function() { $("a.delete").live('click', function () { var id = $(this).data('comment-id'); $.ajax({ url: "/api/comments/" + id, type: 'DELETE', cache: false, statusCode: { 200: function(data) { viewModel.comments.remove( function(comment) { return comment.ID == data.ID; } ); } } }); return false; }); }); So in order to use the DELETE verb instead of GET, we're just using $.ajax() and setting the type to DELETE. Not hard. But what's that statusCode business? Well, an HTTP status code of 200 is an OK response. Unless our Web API method sets another status (such as by throwing the Not Found exception we saw earlier), the default response status code is HTTP 200 - OK. That makes the jQuery code pretty simple - it calls the Delete action, and if it gets back an HTTP 200, the server-side delete was successful so the comment can be deleted. Adding a new comment uses the POST verb. It starts out looking like an MVC controller action, using model binding to get the new comment from JSON data into a c# model object to add to repository, but there are some interesting differences. public HttpResponseMessage<Comment> PostComment(Comment comment) { comment = repository.Add(comment); var response = new HttpResponseMessage<Comment>(comment, HttpStatusCode.Created); response.Headers.Location = new Uri(Request.RequestUri, "/api/comments/" + comment.ID.ToString()); return response; } First off, the POST method is returning an HttpResponseMessage<Comment>. In the GET methods earlier, we were just returning a JSON payload with an HTTP 200 OK, so we could just return the  model object and Web API would wrap it up in an HttpResponseMessage with that HTTP 200 for us (much as ASP.NET MVC controller actions can return strings, and they'll be automatically wrapped in a ContentResult). When we're creating a new comment, though, we want to follow standard REST practices and return the URL that points to the newly created comment in the Location header, and we can do that by explicitly creating that HttpResposeMessage and then setting the header information. And here's a key point - by using HTTP standard status codes and headers, our response payload doesn't need to explain any context - the client can see from the status code that the POST succeeded, the location header tells it where to get it, and all it needs in the JSON payload is the actual content. Note: This is a simplified sample. Among other things, you'll need to consider security and authorization in your Web API's, and especially in methods that allow creating or deleting data. We'll look at authorization in Part 6. As for security, you'll want to consider things like mass assignment if binding directly to model objects, etc. In Part 4, we'll extend on our simple querying methods form Part 2, adding in support for paging and querying.

    Read the article

  • SnagIt Live Writer Plug-in Updated

    - by Rick Strahl
    Ah, I love SnagIt from TechSmith and I use the heck out of it almost every day. So no surprise that I've decided some time ago to integrate SnagIt into a few applications that require screen shots extensively. It's been a while since I've posted an update to my small SnagIt Windows Live Writer plug-in. There have been a few nagging issues that have crept up with recent changes in the way SnagIt handles captures in recent versions and they have been addressed in this update of SnagIt. Personally I love SnagIt and use it extensively mostly for blogging, but also for writing documentation and articles etc. While there are many other (and also free) tools out there to do basic screen captures, SnagIt continues to be the most convenient tool for me with its nice built in capture and effects editor that makes creating professional looking captures childishly simple. And maybe even more importantly: SnagIt has a COM interface that can be automated and  makes it super easy to embed into other applications. I've built plugins for SnagIt as well as for one of my company's own tools, Html Help Builder. If you use the Windows Live Writer offline WebLog Editor to write blog posts and have a copy of SnagIt it's probably worth your while to check this out if you haven't already. In case you haven't, this plugin integrates SnagIt with Live Writer so you can easily capture and edit content and embed it into a post. Captures are shown in the SnagIt Preview editor where you can edit the image and apply image markup or effects, before selecting Finish (or Cancel). The final image can then be pasted directly into your Live Writer post. When installed the SnagIt plug-in shows up on the PlugIn list or in the Plug-Ins toolbar shortcut: Once you select the Plug in you get the capture window that allows you to customize the capture process which includes most of the useful SnagIt capture options: Once you're done capturing the image shows up in the SnagIt Image Editor and you can crop, mark up and apply effects. When done you click the Finish button and the image is embedded right into your blog post. Easy - how do you think the images in this blog entry got in here? The beauty of SnagIt is that it's all easily integrated - Capturing, editing and embedding, it only takes a few seconds to do it all especially if you save image effect presets in SnagIt. What's updated The main issue addressed in this update has to do with the plug-in updates the Live Writer window. When a capture starts Live Writer gets minimized to get out of the way to let you pick your capture source. When the capture is complete and the image has been embedded Live Writer is activated once again. Recent versions of SnagIt however had changed the Window positioning of SnagIt so that Live Writer ended up popping up back behind the SnagIt window which was pretty annoying. This update pushes Live Writer back to the top of the window stack using some delaying tactics in the code. There have also been a few small changes to the way the code interacts with the COM object which is more reliable if a capture fails or SnagIt blows up or is locked because it's already in a capture outside of the automation interface. Source Code SnagIt Automation is something I actually use a lot. As mentioned I've integrated this automation into Live Writer as well as my documentation tool Html Help Builder, which I use just about daily. The SnagIt integration has a similar interface in that application and provides similar functionality. It's quite useful to integrate SnagIt into other applications. Because it's quite useful to embed SnagIt into other apps there's source code that you can download and embed into your own applications. The code includes both the dialog class that is automated from Live Writer, as well as the basic capture component that captures images to a disk file. Resources Download the SnagIt Capture Plug-in Installer An MSI installer that you can run that will install the plug-in into Live Writer's PlugIns directory. Source Code to the SnagIt Capture Plug-in Contains the plug-in assembly, as well as the source code to the plug-in and the setup project.© Rick Strahl, West Wind Technologies, 2005-2011Posted in Live Writer  WebLog   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • Can a Guy with Embedded System Background go into Game Development

    - by NANDAGOPAL
    Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC . And I want to give game development a Fair chance, try out developing a game from scratch using basic libraries then tryout the same in a free/open source game engine and there is a good chance I may fall in love with it, but it is poissible for a person with an Electrical and Electronics Bachelors and Embedded Systems Masters ( just a years experience in the field) go into game development and be successful in the profession. And I asked the same question @ stackoverflow.com (wrong place to ask ) http://stackoverflow.com/questions/13794822/can-a-guy-with-embedded-system-background-go-into-game-development/13794943#13794943 And I received good but a very generic answer. I would be happy to know the actual pro's and con's of a master's in embedded systems migrating to Game Dev

    Read the article

  • can a guy with embedded system background go into game development

    - by NANDAGOPAL
    Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC . And I want to give game development a Fair chance, try out developing a game from scratch using basic libraries then tryout the same in a free/open source game engine and there is a good chance I may fall in love with it, but it is poissible for a person with an Electrical and Electronics Bachelors and Embedded Systems Masters ( just a years experience in the field) go into game development and be successful in the profession. And I asked the same question @ stackoverflow.com (wrong place to ask ) http://stackoverflow.com/questions/13794822/can-a-guy-with-embedded-system-background-go-into-game-development/13794943#13794943 And I received good but a very generic answer. I would be happy to know the actual pro's and con's of a master's in embedded systems migrating to Game Dev And I am extremely sorry for asking the same question for the third time but I really did not know that stackoverflow had so many sister sites, So a really big sorry, and an even bigger thank you!

    Read the article

  • Formal Languages, Inductive Proofs &amp; Regular Expressions

    - by MarkPearl
    So I am slogging away at my UNISA stuff. I have just finished doing the initial once non stop read through the first 11 chapters of my COS 201 Textbook - “Introduction to Computer Theory 2nd Edition” by Daniel Cohen. It has been an interesting couple of days, with familiar concepts coming up as well as some new territory. In this posting I am going to cover the first couple of chapters of the book. Let start with Formal Languages… What exactly is a formal language? Pretty much a no duh question for me but still a good one to ask – a formal language is a language that is defined in a precise mathematical way. Does that mean that the English language is a formal language? I would say no – and my main motivation for this is that one can have an English sentence that is correct grammatically that is also ambiguous. For example the ambiguous sentence: "I once shot an elephant in my pyjamas.” For this and possibly many other reasons that I am unaware of, English is termed a “Natural Language”. So why the importance of formal languages in computer science? Again a no duh question in my mind… If we want computers to be effective and useful tools then we need them to be able to evaluate a series of commands in some form of language that when interpreted by the device no confusion will exist as to what we were requesting. Imagine the mayhem that would exist if a computer misinterpreted a command to print a document and instead decided to delete it. So what is a Formal Language made up of… For my study purposes a language is made up of a finite alphabet. For a formal language to exist there needs to be a specification on the language that will describe whether a string of characters has membership in the language or not. There are two basic ways to do this: By a “machine” that will recognize strings of the language (e.g. Finite Automata). By a rule that describes how strings of a language can be formed (e.g. Regular Expressions). When we use the phrase “string of characters”, we can also be referring to a “word”. What is an Inductive Proof? So I am not to far into my textbook and of course it starts referring to proofs and different types. I have had to go through several different approaches of proofs in the past, but I can never remember their formal names , so when I saw “inductive proof” I thought to myself – what the heck is that? Google to the rescue… An inductive proof is like a normal proof but it employs a neat trick which allows you to prove a statement about an arbitrary number n by first proving it is true when n is 1 and then assuming it is true for n=k and showing it is true for n=k+1. The idea is that if you want to show that someone can climb to the nth floor of a fire escape, you need only show that you can climb the ladder up to the fire escape (n=1) and then show that you know how to climb the stairs from any level of the fire escape (n=k) to the next level (n=k+1). Does this sound like a form of recursion? No surprise then that in the same chapter they deal with recursive definitions. An example of a recursive definition for the language EVEN would the 3 rules below: 2 is in EVEN If x is in EVEN then so is x+2 The only elements in the set EVEN are those that be produced by the rules above. Nothing to exciting… So if a definition for a language is done recursively, then it makes sense that the language can be proved using induction. Regular Expressions So I am wondering to myself what use is this all – in fact – I find this the biggest challenge to any university material is that it is quite hard to find the immediate practical applications of some theory in real life stuff. How great was my joy when I suddenly saw the word regular expression being introduced. I had been introduced to regular expressions on Stack Overflow where I was trying to recognize if some text measurement put in by a user was in a valid form or not. For instance, the imperial system of measurement where you have feet and inches can be represented in so many different ways. I had eventually turned to regular expressions as an easy way to check if my parser could correctly parse the text or not and convert it to a normalize measurement. So some rules about languages and regular expressions… Any finite language can be represented by at least one if not more regular expressions A regular expressions is almost a rule syntax for expressing how regular languages can be formed regular expressions are cool For a regular expression to be valid for a language it must be able to generate all the words in the language and no other words. This is important. It doesn’t help me if my regular expression parses 100% of my measurement texts but also lets one or two invalid texts to pass as well. Okay, so this posting jumps around a bit – but introduces some very basic fundamentals for the subject which will be built on in later postings… Time to go and do some practical examples now…

    Read the article

  • Which SSL do I need?

    - by Maik Klein
    I need to buy a ssl certificate. Now there are so many different alternatives with a huge price range. I know the very basic differences of browser compatibility and security level. But I need a "cheap" ssl certificate. My homepage looks like this http://www.test.com Now if I go to the loginpage i should switch to https like this https:/www.test.com/login I am also considering to secure the whole site if the user has singed in. Now there are sites which are offering SSl for 7$/year. Would this do the job? Or would you recommend me to get something more expensive like this one? I want to add paypal support in a later version of my website and I don't want to save money on the wrong end. What would you recommend me?

    Read the article

  • What is the most efficient way to convert to binary and back in C#?

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

    Read the article

< Previous Page | 322 323 324 325 326 327 328 329 330 331 332 333  | Next Page >