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  • DRY and SRP

    - by Timothy Klenke
    Originally posted on: http://geekswithblogs.net/TimothyK/archive/2014/06/11/dry-and-srp.aspxKent Beck’s XP Simplicity Rules (aka Four Rules of Simple Design) are a prioritized list of rules that when applied to your code generally yield a great design.  As you’ll see from the above link the list has slightly evolved over time.  I find today they are usually listed as: All Tests Pass Don’t Repeat Yourself (DRY) Express Intent Minimalistic These are prioritized.  If your code doesn’t work (rule 1) then everything else is forfeit.  Go back to rule one and get the code working before worrying about anything else. Over the years the community have debated whether the priority of rules 2 and 3 should be reversed.  Some say a little duplication in the code is OK as long as it helps express intent.  I’ve debated it myself.  This recent post got me thinking about this again, hence this post.   I don’t think it is fair to compare “Expressing Intent” against “DRY”.  This is a comparison of apples to oranges.  “Expressing Intent” is a principal of code quality.  “Repeating Yourself” is a code smell.  A code smell is merely an indicator that there might be something wrong with the code.  It takes further investigation to determine if a violation of an underlying principal of code quality has actually occurred. For example “using nouns for method names”, “using verbs for property names”, or “using Booleans for parameters” are all code smells that indicate that code probably isn’t doing a good job at expressing intent.  They are usually very good indicators.  But what principle is the code smell of Duplication pointing to and how good of an indicator is it? Duplication in the code base is bad for a couple reasons.  If you need to make a change and that needs to be made in a number of locations it is difficult to know if you have caught all of them.  This can lead to bugs if/when one of those locations is overlooked.  By refactoring the code to remove all duplication there will be left with only one place to change, thereby eliminating this problem. With most projects the code becomes the single source of truth for a project.  If a production code base is inconsistent with a five year old requirements or design document the production code that people are currently living with is usually declared as the current reality (or truth).  Requirement or design documents at this age in a project life cycle are usually of little value. Although comparing production code to external documentation is usually straight forward, duplication within the code base muddles this declaration of truth.  When code is duplicated small discrepancies will creep in between the two copies over time.  The question then becomes which copy is correct?  As different factions debate how the software should work, trust in the software and the team behind it erodes. The code smell of Duplication points to a violation of the “Single Source of Truth” principle.  Let me define that as: A stakeholder’s requirement for a software change should never cause more than one class to change. Violation of the Single Source of Truth principle will always result in duplication in the code.  However, the inverse is not always true.  Duplication in the code does not necessarily indicate that there is a violation of the Single Source of Truth principle. To illustrate this, let’s look at a retail system where the system will (1) send a transaction to a bank and (2) print a receipt for the customer.  Although these are two separate features of the system, they are closely related.  The reason for printing the receipt is usually to provide an audit trail back to the bank transaction.  Both features use the same data:  amount charged, account number, transaction date, customer name, retail store name, and etcetera.  Because both features use much of the same data, there is likely to be a lot of duplication between them.  This duplication can be removed by making both features use the same data access layer. Then start coming the divergent requirements.  The receipt stakeholder wants a change so that the account number has the last few digits masked out to protect the customer’s privacy.  That can be solve with a small IF statement whilst still eliminating all duplication in the system.  Then the bank wants to take a picture of the customer as well as capture their signature and/or PIN number for enhanced security.  Then the receipt owner wants to pull data from a completely different system to report the customer’s loyalty program point total. After a while you realize that the two stakeholders have somewhat similar, but ultimately different responsibilities.  They have their own reasons for pulling the data access layer in different directions.  Then it dawns on you, the Single Responsibility Principle: There should never be more than one reason for a class to change. In this example we have two stakeholders giving two separate reasons for the data access class to change.  It is clear violation of the Single Responsibility Principle.  That’s a problem because it can often lead the project owner pitting the two stakeholders against each other in a vein attempt to get them to work out a mutual single source of truth.  But that doesn’t exist.  There are two completely valid truths that the developers need to support.  How is this to be supported and honour the Single Responsibility Principle?  The solution is to duplicate the data access layer and let each stakeholder control their own copy. The Single Source of Truth and Single Responsibility Principles are very closely related.  SST tells you when to remove duplication; SRP tells you when to introduce it.  They may seem to be fighting each other, but really they are not.  The key is to clearly identify the different responsibilities (or sources of truth) over a system.  Sometimes there is a single person with that responsibility, other times there are many.  This can be especially difficult if the same person has dual responsibilities.  They might not even realize they are wearing multiple hats. In my opinion Single Source of Truth should be listed as the second rule of simple design with Express Intent at number three.  Investigation of the DRY code smell should yield to the proper application SST, without violating SRP.  When necessary leave duplication in the system and let the class names express the different people that are responsible for controlling them.  Knowing all the people with responsibilities over a system is the higher priority because you’ll need to know this before you can express it.  Although it may be a code smell when there is duplication in the code, it does not necessarily mean that the coder has chosen to be expressive over DRY or that the code is bad.

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  • CreateRenderTarget returns 0x80070057 in big surface resolution

    - by senggen
    I have created the SLI merged desktop of three 1920x1680 monitors, so the desktop resolution is 5760x1080. There is a 0x80070057 error, while calling CreateRenderTarget to create the RT_Surface: IDirect3DSurface9* _render_surface; HRESULT hr = _device->CreateRenderTarget( _desktop_width * 2, _desktop_height + 1, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &_render_surface, NULL); It works OK with desktop resolution 1024x768, and the total resolution is 3072x768. In http://msdn.microsoft.com/en-us/library/windows/desktop/bb174361(v=vs.85).aspx, it says If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY. and no description about 0x80070057. HRESULT: 0x80070057 (2147942487) Name: E_INVALIDARG Description: An invalid parameter was passed to the returning function Somebody please help me.

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  • passwordless ssh not working

    - by kuurious
    I've tried to setup a password-less ssh b/w A to B and B to A as well. Generated the public and private key using ssh-keygen -trsa on both the machines. Used the ssh-copy-id utility to copy the public-keys from A to B as well as B to A. The passwordless ssh works from A to B but not from B to A. I've checked the permissions of the ~/ssh/ folder and seems to be normal. A's .ssh folder permissions: -rw------- 1 root root 13530 2011-07-26 23:00 known_hosts -rw------- 1 root root 403 2011-07-27 00:35 id_rsa.pub -rw------- 1 root root 1675 2011-07-27 00:35 id_rsa -rw------- 1 root root 799 2011-07-27 00:37 authorized_keys drwxrwx--- 70 root root 4096 2011-07-27 00:37 .. drwx------ 2 root root 4096 2011-07-27 00:38 . B's .ssh folder permissions: -rw------- 1 root root 884 2011-07-07 13:15 known_hosts -rw-r--r-- 1 root root 396 2011-07-27 00:15 id_rsa.pub -rw------- 1 root root 1675 2011-07-27 00:15 id_rsa -rw------- 1 root root 2545 2011-07-27 00:36 authorized_keys drwxr-xr-x 8 root root 4096 2011-07-06 19:44 .. drwx------ 2 root root 4096 2011-07-27 00:15 . A is an ubuntu 10.04 (OpenSSH_5.3p1 Debian-3ubuntu4, OpenSSL 0.9.8k 25 Mar 2009) B is a debian machine (OpenSSH_5.1p1 Debian-5, OpenSSL 0.9.8g 19 Oct 2007) From A: #ssh B works fine. From B: #ssh -vvv A ... ... debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /root/.ssh/identity ((nil)) debug2: key: /root/.ssh/id_rsa (0x7f1581f23a50) debug2: key: /root/.ssh/id_dsa ((nil)) debug3: Wrote 64 bytes for a total of 1127 debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Trying private key: /root/.ssh/identity debug3: no such identity: /root/.ssh/identity debug1: Offering public key: /root/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug3: Wrote 368 bytes for a total of 1495 debug1: Authentications that can continue: publickey,password debug1: Trying private key: /root/.ssh/id_dsa debug3: no such identity: /root/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password [email protected]'s password: Which essentially means it's not authenticating using the file /root/id_rsa. I ran the ssh-add command in both the machines as well. The authentication part of /etc/ssh/sshd_config file is # Authentication: LoginGraceTime 120 PermitRootLogin yes StrictModes yes RSAAuthentication yes PubkeyAuthentication yes #AuthorizedKeysFile %h/.ssh/authorized_keys # Don't read the user's ~/.rhosts and ~/.shosts files I'm running out of ideas. Any help would be appreciated.

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  • Microsoft JScript runtime error in Visual studio 2010

    - by anirudha
    There is many tool exist to debug JavaScript visual studio , firebug and some other great plugin are one of them. here I show you solution for Microsoft JScript runtime error: Object doesn't support this property or method  if you search on Google for how to debug Javascript in Visual studio. all of them told you to follow this instruction :- go to Internet option in IE > advanced tab > Browsing section > uhcheck the both option disable script debugging for IE (internet explorer) disable script debugging (others). that’s the information you read are outdate or not true these days. in visual studio you can play with JavaScript debugging even these option is check or unchecked. off-course you  can try these step in express version of visual studio. I found a little problem that my code [based on jQuery plugin] try to call some function. some of them not implement in browser so they call other so that’s fine and work in every browser. when visual studio found some function they trying to call and not implemented in browser I use to debug they tell me Microsoft JScript runtime error: Object doesn't support this property or method  they tell me again whenever I put refresh [f5] in browser. so the thing they do you never like that. see error window first whenever code is not buggy and see everytime before see the page you want to see. this behavior harsh you. there is no problem whenever you not commonly used IE but whenever you really want to debugging you got some pain too from the behavior of this. well I have some patch for that if you really like the debugging in Visual studio with IE. so if you sure that code is not buggy or you really not want to see that’s window here is trick. when you debug the JavaScript in IE choose the compact mode and they never force you to see window first who tell the thing you not want to see. How to do that for reliefs from this pain in visual studio after debug the project or website IE gone automatically launch. go to Developer tool by pressing f12 > you see window something like this:- by the way they give you document mode IE 7 as default or browser mode based on your settings. first thing is that you need to set the compact view [any ] in browser mode. and next time the error window never come again who tell you Microsoft JScript runtime error: Object doesn't support this property or method

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Using SMO to drop a SQL Database

    - by ybbest
    SQL Server Management Objects(SMO) is the API you can use to manipulate the sql server,like create databse and delete database. To get more details you can check the msdn documentation. There are 2 ways you can drop a database 1. You could create a Database object and call Drop method: Dim database As Database = New Database(Your database name) database.Drop() 2.However if you have existing connections to the database ,attempting to drop it using the above method will fail.Recall that when you try to drop the database from management studio ,you can tick the check box to close all the connections before drop the database.It is not so obvious , but you can do the exact same thing using SMO: Dim server As Server= New Server(ServerConn) server.KillAllProcesses(Your database name) server.KillDatabase(Your database name)

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  • The PASS Board of Directors Q&A Session

    - by andyleonard
    Friday afternoon (18 Oct 2013), the PASS Board of Directors met with interested members of the SQL Server Community to answer questions. Paraphrases of some questions and notes I collected during the session follow (Please note: this is not a transcript): Elections Kendall Van Dyke asked about duplicate voting. The Board responded that they had looked into the matter and identified duplicate memberships based on names and addresses, but with different email addresses. After filtering for duplicate...(read more)

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  • How to keep AST for feature access?

    - by greenoldman
    Consider such code (let's say it is C++) Foo::Bar.get().X How one should keep the AST for this -- as "tree" with root at left Foo(Bar(get(X)), or with root at right (((Foo)Bar)get)X? Or maybe as a flat structure (list)? The first one seems more convenient when resolving names, the second when working with it as expression. I set tag parsing but I am asking from semantic analysis POV really (there is no such tag).

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  • 2D game collision response: SAT & minimum displacement along a given axis?

    - by Archagon
    I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling collision detection, but I don't quite like the collision response method they use. By blindly displacing along the axis of least overlap, the algorithm simply ignores the previous position of the moving object, which means that it doesn't collide with the stationary object so much as it enters it and then bounces out. Here's an example of a situation where this would matter: According to the SAT method described above, the rectangle would simply pop out of the triangle perpendicular to its hypotenuse: However, realistically, the rectangle should stop at the lower right corner of the triangle, as that would be the point of first collision if it were moving continuously along its displacement vector: Now, this might not actually matter during gameplay, but I'd love to know if there's a way of efficiently and generally attaining accurate displacements in this manner. I've been racking my brains over it for the past few days, and I don't want to give up yet! (Cross-posted from StackOverflow, hope that's not against the rules!)

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  • 24HOP gets off to a good start

    - by Rob Farley
    Session 11 is on as I write this – Ami Levin presenting about Primary Keys. It’s a good session. But actually, they’ve all been excellent so far, not just Ami’s. I’ve heard only good things about the content. So if you’re reading this and 24HOP is still on, then tune in and take part. If it’s finished, get yourself over to http://sqlpass.org/24hours and see if the sessions have been made available on-demand. Yes – you should be able to watch the sessions when you want to for a year. Watching live is best, because you can ask questions and have them answered during the session, but if there are ones you just couldn’t make, then watching them on-demand is a good option. Numbers have been “not bad”. At the moment it’s still the middle of the night for most Americans – about 6:30am in New York, and yet we’ve had well over a hundred at all the sessions so far, getting up to well over 300 for some sessions. And when I look through the list of names, I see a bunch of names that suggest we’re reaching people from all around the world. I’m seriously looking forward to seeing the stats about which countries have been represented in the audiences. There have been a few comments about the platform. Everyone seems to consider IBTalk an improvement on LiveMeeting, but the closed captioning has met a mixed reception. Some people are loving it, whereas other people are finding the translations leave quite a bit of space for improvement. If you have feedback on this, please feel free to drop me an email (my name with an underscore at hotmail.com, or with a dot at sqlpass.org should reach me just fine, or Twitter, etc). I don’t know how many of the sessions I’ll get to watch overnight – but I’m looking forward to seeing how things go as the day progresses. Big thanks to everyone who’s involved – the sponsors, PASS HQ team and the IBTalk folk who have stayed up overnight to facilitate, plus the moderators, the people doing the live captioning, and of course the speakers and attendees. I love how the SQL Community gets behind things like this. Earlier, the Adelaide SQL Server User Group gathered and watched Denny Lee’s session on BigData, and everyone in the group agreed that it worked really well. I took a picture of our cinema room, although you could only see a small section of the audience. @rob_farley

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  • What is more preferable, Creating dedicated domains for mobile apps that shares different content or associate them with folders in one domain?

    - by Abdullah Al-Khalidi
    I want to consult you in an SEO matter which i am completely lost with, I've built a social mobile application that allows users to share text content and made all the content that appears on the application available via the web through dedicated links, however, those links cannot be navigated through the website but they are generated when users shares content through the app to social media networks. I've implemented this method on three applications with totally different content, and I've directed all generated URLs to be from the main company website which is http://frootapps.com so when users shares something, the url will change to http://frootapps.com/qareeb/share.aspx?data=127311. My question, which one is more preferable, a dedicated website for each app that uses such method? or it is ok to keep doing it the same way I am doing it?

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  • Make Your Menu Item Highlighted

    - by Shaun
    When I was working on the TalentOn project (Promotion in MSDN Chinese) I was asked to implement a functionality that makes the top menu items highlighted when the currently viewing page was in that section. This might be a common scenario in the web application development I think.   Simple Example When thinking about the solution of the highlighted menu items the biggest problem would be how to define the sections (menu item) and the pages it belongs to rather than making the menu highlighted. With the ASP.NET MVC framework we can use the controller – action infrastructure for us to achieve it. Each controllers would have a related menu item on the master page normally. The menu item would be highlighted if any of the views under this controller are being shown. Some specific menu items would be highlighted of that action was invoked, for example the home page, the about page, etc. The check rule can be specified on-demand. For example I can define the action LogOn and Register of Account controller should make the Account menu item highlighted while the ChangePassword should make the Profile menu item highlighted. I’m going to use the HtmlHelper to render the highlight-able menu item. The key point is that I need to pass the predication to check whether the current view belongs to this menu item which means this menu item should be highlighted or not. Hence I need a delegate as its parameter. The simplest code would be like this. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6: using System.Web.Mvc.Html; 7:  8: namespace ShaunXu.Blogs.HighlighMenuItem 9: { 10: public static class HighlightMenuItemHelper 11: { 12: public static MvcHtmlString HighlightMenuItem(this HtmlHelper helper, 13: string text, string controllerName, string actionName, object routeData, object htmlAttributes, 14: string highlightText, object highlightHtmlAttributes, 15: Func<HtmlHelper, bool> highlightPredicate) 16: { 17: var shouldHighlight = highlightPredicate.Invoke(helper); 18: if (shouldHighlight) 19: { 20: return helper.ActionLink(string.IsNullOrWhiteSpace(highlightText) ? text : highlightText, 21: actionName, controllerName, routeData, highlightHtmlAttributes == null ? htmlAttributes : highlightHtmlAttributes); 22: } 23: else 24: { 25: return helper.ActionLink(text, actionName, controllerName, routeData, htmlAttributes); 26: } 27: } 28: } 29: } There are 3 groups of the parameters: the first group would be the same as the in-build ActionLink method parameters. It has the link text, controller name and action name, etc passed in so that I can render a valid linkage for the menu item. The second group would be more focus on the highlight link text and Html attributes. I will use them to render the highlight menu item. The third group, which contains one parameter, would be a predicate that tells me whether this menu item should be highlighted or not based on the user’s definition. And then I changed my master page of the sample MVC application. I let the Home and About menu highlighted only when the Index and About action are invoked. And I added a new menu named Account which should be highlighted for all actions/views under its Account controller. So my master would be like this. 1: <div id="menucontainer"> 2:  3: <ul id="menu"> 4: <li><% 1: : Html.HighlightMenuItem( 2: "Home", "Home", "Index", null, null, 3: "[Home]", null, 4: helper => helper.ViewContext.RouteData.Values["controller"].ToString() == "Home" 5: && helper.ViewContext.RouteData.Values["action"].ToString() == "Index")%></li> 5:  6: <li><% 1: : Html.HighlightMenuItem( 2: "About", "Home", "About", null, null, 3: "[About]", null, 4: helper => helper.ViewContext.RouteData.Values["controller"].ToString() == "Home" 5: && helper.ViewContext.RouteData.Values["action"].ToString() == "About")%></li> 7:  8: <li><% 1: : Html.HighlightMenuItem( 2: "Account", "Account", "LogOn", null, null, 3: "[Account]", null, 4: helper => helper.ViewContext.RouteData.Values["controller"].ToString() == "Account")%></li> 9: 10: </ul> 11:  12: </div> Note: You need to add the import section for the namespace “ShaunXu.Blogs.HighlighMenuItem” to make the extension method I created below available. So let’s see the result. When the home page was shown the Home menu was highlighted since at this moment it was controller = Home and action = Index. And if I clicked the About menu you can see it turned highlighted as now the action was About. And if I navigated to the register page the Account menu was highlighted since it should be like that when any actions under the Account controller was invoked.   Fluently Language Till now it’s a fully example for the highlight menu item but not perfect yet. Since the most common scenario would be: highlighted when the action invoked, or highlighted when any action was invoked under this controller, we can created 2 shortcut method so for them so that normally the developer will be no need to specify the delegation. Another place we can improve would be, to make the method more user-friendly, or I should say developer-friendly. As you can see when we want to add a highlight menu item we need to specify 8 parameters and we need to remember what they mean. In fact we can make the method more “fluently” so that the developer can have the hints when using it by the Visual Studio IntelliSense. Below is the full code for it. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6: using System.Web.Mvc.Html; 7:  8: namespace Ethos.Xrm.HR 9: { 10: #region Helper 11:  12: public static class HighlightActionMenuHelper 13: { 14: public static IHighlightActionMenuProviderAfterCreated HighlightActionMenu(this HtmlHelper helper) 15: { 16: return new HighlightActionMenuProvider(helper); 17: } 18: } 19:  20: #endregion 21:  22: #region Interfaces 23:  24: public interface IHighlightActionMenuProviderAfterCreated 25: { 26: IHighlightActionMenuProviderAfterOn On(string actionName, string controllerName); 27: } 28:  29: public interface IHighlightActionMenuProviderAfterOn 30: { 31: IHighlightActionMenuProviderAfterWith With(string text, object routeData, object htmlAttributes); 32: } 33:  34: public interface IHighlightActionMenuProviderAfterWith 35: { 36: IHighlightActionMenuProviderAfterHighlightWhen HighlightWhen(Func<HtmlHelper, bool> predicate); 37: IHighlightActionMenuProviderAfterHighlightWhen HighlightWhenControllerMatch(); 38: IHighlightActionMenuProviderAfterHighlightWhen HighlightWhenControllerAndActionMatch(); 39: } 40:  41: public interface IHighlightActionMenuProviderAfterHighlightWhen 42: { 43: IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(object highlightHtmlAttributes, string highlightText); 44: IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(object highlightHtmlAttributes); 45: IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(string cssClass, string highlightText); 46: IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(string cssClass); 47: } 48:  49: public interface IHighlightActionMenuProviderAfterApplyHighlightStyle 50: { 51: MvcHtmlString ToActionLink(); 52: } 53:  54: #endregion 55:  56: public class HighlightActionMenuProvider : 57: IHighlightActionMenuProviderAfterCreated, 58: IHighlightActionMenuProviderAfterOn, IHighlightActionMenuProviderAfterWith, 59: IHighlightActionMenuProviderAfterHighlightWhen, IHighlightActionMenuProviderAfterApplyHighlightStyle 60: { 61: private HtmlHelper _helper; 62:  63: private string _controllerName; 64: private string _actionName; 65: private string _text; 66: private object _routeData; 67: private object _htmlAttributes; 68:  69: private Func<HtmlHelper, bool> _highlightPredicate; 70:  71: private string _highlightText; 72: private object _highlightHtmlAttributes; 73:  74: public HighlightActionMenuProvider(HtmlHelper helper) 75: { 76: _helper = helper; 77: } 78:  79: public IHighlightActionMenuProviderAfterOn On(string actionName, string controllerName) 80: { 81: _actionName = actionName; 82: _controllerName = controllerName; 83: return this; 84: } 85:  86: public IHighlightActionMenuProviderAfterWith With(string text, object routeData, object htmlAttributes) 87: { 88: _text = text; 89: _routeData = routeData; 90: _htmlAttributes = htmlAttributes; 91: return this; 92: } 93:  94: public IHighlightActionMenuProviderAfterHighlightWhen HighlightWhen(Func<HtmlHelper, bool> predicate) 95: { 96: _highlightPredicate = predicate; 97: return this; 98: } 99:  100: public IHighlightActionMenuProviderAfterHighlightWhen HighlightWhenControllerMatch() 101: { 102: return HighlightWhen((helper) => 103: { 104: return helper.ViewContext.RouteData.Values["controller"].ToString().ToLower() == _controllerName.ToLower(); 105: }); 106: } 107:  108: public IHighlightActionMenuProviderAfterHighlightWhen HighlightWhenControllerAndActionMatch() 109: { 110: return HighlightWhen((helper) => 111: { 112: return helper.ViewContext.RouteData.Values["controller"].ToString().ToLower() == _controllerName.ToLower() && 113: helper.ViewContext.RouteData.Values["action"].ToString().ToLower() == _actionName.ToLower(); 114: }); 115: } 116:  117: public IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(object highlightHtmlAttributes, string highlightText) 118: { 119: _highlightText = highlightText; 120: _highlightHtmlAttributes = highlightHtmlAttributes; 121: return this; 122: } 123:  124: public IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(object highlightHtmlAttributes) 125: { 126: return ApplyHighlighStyle(highlightHtmlAttributes, _text); 127: } 128:  129: public IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(string cssClass, string highlightText) 130: { 131: return ApplyHighlighStyle(new { @class = cssClass }, highlightText); 132: } 133:  134: public IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(string cssClass) 135: { 136: return ApplyHighlighStyle(new { @class = cssClass }, _text); 137: } 138:  139: public MvcHtmlString ToActionLink() 140: { 141: if (_highlightPredicate.Invoke(_helper)) 142: { 143: // should be highlight 144: return _helper.ActionLink(_highlightText, _actionName, _controllerName, _routeData, _highlightHtmlAttributes); 145: } 146: else 147: { 148: // should not be highlight 149: return _helper.ActionLink(_text, _actionName, _controllerName, _routeData, _htmlAttributes); 150: } 151: } 152: } 153: } So in the master page when I need the highlight menu item I can “tell” the helper how it should be, just like this. 1: <li> 2: <% 1: : Html.HighlightActionMenu() 2: .On("Index", "Home") 3: .With(SiteMasterStrings.Home, null, null) 4: .HighlightWhenControllerMatch() 5: .ApplyHighlighStyle(new { style = "background:url(../../Content/Images/topmenu_bg.gif) repeat-x;text-decoration:none;color:#feffff;" }) 6: .ToActionLink() %> 3: </li> While I’m typing the code the IntelliSense will advise me that I need a highlight action menu, on the Index action of the Home controller, with the “Home” as its link text and no need the additional route data and Html attributes, and it should be highlighted when the controller was “Home”, and if it’s highlighted the style should be like this and finally render it to me. This is something we call “Fluently Language”. If you had been using Moq you will see that’s very development-friendly, document-ly and easy to read.   Summary In this post I demonstrated how to implement a highlight menu item in ASP.NET MVC by using its controller – action infrastructure. We can see the ASP.NET MVC helps us to organize our web application better. And then I also told a little bit more on the “Fluently Language” and showed how it will make our code better and easy to be used.   Hope this helps, Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Fixed timestep and interpolation question

    - by Eric
    I'm following Glenn Fiedlers excellent Fix Your Timestep! tutorial to step my 2D game. The problem I'm facing is in the interpolation phase in the end. My game has a Tween-function which lets me tween properties of my game entites. Properties such as scale, shear, position, color, rotation etc. Im curious of how I'd interpolate these values, since there's a lot of them. My first thought is to keep a previous value of every property (colorPrev, scalePrev etc.), and interpolate between those. Is this the correct method? To interpolate my characters I use their velocity; renderPostion = position + (velocity * interpolation), but I cannot apply that to color for example. So what is the desired method to interpolate various properties or a entity? Is there any rule of thumb to use?

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  • Encrypting your SQL Server Passwords in Powershell

    - by laerte
    A couple of months ago, a friend of mine who is now bewitched by the seemingly supernatural abilities of Powershell (+1 for the team) asked me what, initially, appeared to be a trivial question: "Laerte, I do not have the luxury of being able to work with my SQL servers through Windows Authentication, and I need a way to automatically pass my username and password. How would you suggest I do this?" Given that I knew he, like me, was using the SQLPSX modules (an open source project created by Chad Miller; a fantastic library of reusable functions and PowerShell scripts), I merrily replied, "Simply pass the Username and Password in SQLPSX functions". He rather pointed responded: "My friend, I might as well pass: Username-'Me'-password 'NowEverybodyKnowsMyPassword'" As I do have the pleasure of working with Windows Authentication, I had not really thought this situation though yet (and thank goodness I only revealed my temporary ignorance to a friend, and the embarrassment was minimized). After discussing this puzzle with Chad Miller, he showed me some code for saving passwords on SQL Server Tables, which he had demo'd in his Powershell ETL session at Tampa SQL Saturday (and you can download the scripts from here). The solution seemed to be pretty much ready to go, so I showed it to my Authentication-impoverished friend, only to discover that we were only half-way there: "That's almost what I want, but the details need to be stored in my local txt file, together with the names of the servers that I'll actually use the Powershell scripts on. Something like: Server1,UserName,Password Server2,UserName,Password" I thought about it for just a few milliseconds (Ha! Of course I'm not telling you how long it actually took me, I have to do my own marketing, after all) and the solution was finally ready. First , we have to download Library-StringCripto (with many thanks to Steven Hystad), which is composed of two functions: One for encryption and other for decryption, both of which are used to manage the password. If you want to know more about the library, you can see more details in the help functions. Next, we have to create a txt file with your encrypted passwords:$ServerName = "Server1" $UserName = "Login1" $Password = "Senha1" $PasswordToEncrypt = "YourPassword" $UserNameEncrypt = Write-EncryptedString -inputstring $UserName -Password $PasswordToEncrypt $PasswordEncrypt = Write-EncryptedString -inputstring $Password -Password $PasswordToEncrypt "$($Servername),$($UserNameEncrypt),$($PasswordEncrypt)" | Out-File c:\temp\ServersSecurePassword.txt -Append $ServerName = "Server2" $UserName = "Login2" $Password = "senha2" $PasswordToEncrypt = "YourPassword" $UserNameEncrypt = Write-EncryptedString -inputstring $UserName -Password $PasswordToEncrypt $PasswordEncrypt = Write-EncryptedString -inputstring $Password -Password $PasswordToEncrypt "$($Servername),$($UserNameEncrypt),$($PasswordEncrypt)" | Out-File c:\temp\ ServersSecurePassword.txt -Append .And in the c:\temp\ServersSecurePassword.txt file which we've just created, you will find your Username and Password, all neatly encrypted. Let's take a look at what the txt looks like: .and in case you're wondering, Server names, Usernames and Passwords are all separated by commas. Decryption is actually much more simple:Read-EncryptedString -InputString $EncryptString -password "YourPassword" (Just remember that the Password you're trying to decrypt must be exactly the same as the encrypted phrase.) Finally, just to show you how smooth this solution is, let's say I want to use the Invoke-DBMaint function from SQLPSX to perform a checkdb on a system database: it's just a case of split, decrypt and be happy!Get-Content c:\temp\ServerSecurePassword.txt | foreach { [array] $Split = ($_).split(",") Invoke-DBMaint -server $($Split[0]) -UserName (Read-EncryptedString -InputString $Split[1] -password "YourPassword" ) -Password (Read-EncryptedString -InputString $Split[2] -password "YourPassword" ) -Databases "SYSTEM" -Action "CHECK_DB" -ReportOn c:\Temp } This is why I love Powershell.

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  • MySQL Input Parameters Add Flexibility to Crosstab Stored Procedures

    When generating a result set where the query contains an unknown number of column and/or row values we can use a combination of Prepared Statements, which allows us to tailor the output based on the number of data values. We can also add input parameters to a procedure to assign the field names, aliases, and even the aggregate function!

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  • MySQL Input Parameters Add Flexibility to Crosstab Stored Procedures

    When generating a result set where the query contains an unknown number of column and/or row values we can use a combination of Prepared Statements, which allows us to tailor the output based on the number of data values. We can also add input parameters to a procedure to assign the field names, aliases, and even the aggregate function!

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  • Should UTF-16 be considered harmful?

    - by Artyom
    I'm going to ask what is probably quite a controversial question: "Should one of the most popular encodings, UTF-16, be considered harmful?" Why do I ask this question? How many programmers are aware of the fact that UTF-16 is actually a variable length encoding? By this I mean that there are code points that, represented as surrogate pairs, take more than one element. I know; lots of applications, frameworks and APIs use UTF-16, such as Java's String, C#'s String, Win32 APIs, Qt GUI libraries, the ICU Unicode library, etc. However, with all of that, there are lots of basic bugs in the processing of characters out of BMP (characters that should be encoded using two UTF-16 elements). For example, try to edit one of these characters: 𝄞 (U+1D11E) MUSICAL SYMBOL G CLEF 𝕥 (U+1D565) MATHEMATICAL DOUBLE-STRUCK SMALL T 𝟶 (U+1D7F6) MATHEMATICAL MONOSPACE DIGIT ZERO 𠂊 (U+2008A) Han Character You may miss some, depending on what fonts you have installed. These characters are all outside of the BMP (Basic Multilingual Plane). If you cannot see these characters, you can also try looking at them in the Unicode Character reference. For example, try to create file names in Windows that include these characters; try to delete these characters with a "backspace" to see how they behave in different applications that use UTF-16. I did some tests and the results are quite bad: Opera has problem with editing them (delete required 2 presses on backspace) Notepad can't deal with them correctly (delete required 2 presses on backspace) File names editing in Window dialogs in broken (delete required 2 presses on backspace) All QT3 applications can't deal with them - show two empty squares instead of one symbol. Python encodes such characters incorrectly when used directly u'X'!=unicode('X','utf-16') on some platforms when X in character outside of BMP. Python 2.5 unicodedata fails to get properties on such characters when python compiled with UTF-16 Unicode strings. StackOverflow seems to remove these characters from the text if edited directly in as Unicode characters (these characters are shown using HTML Unicode escapes). WinForms TextBox may generate invalid string when limited with MaxLength. It seems that such bugs are extremely easy to find in many applications that use UTF-16. So... Do you think that UTF-16 should be considered harmful?

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  • Need ideas for an algorithm to draw irregular blotchy shapes

    - by Yttermayn
    I'm looking to draw irregular shapes on an x,y grid, and I'd like to come up with a simple, fast method if possible. My only idea so far is to draw a bunch of circles of random sizes very near each other, but at a random distance apart from a more or less central coordinate, then fill in any blank spaces. I realize this is a clunky, inelegant method, hopefully it will give you a rough idea of the kinds of rounded, random blotchy shapesI'm shooting for. Please suggest methods to accomplish this, I'm not so much interested in code. I can noodle that part out myself. Thanks!

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  • Open Source Errors on Apple Cruch

    - by BluFire
    I've been looking around and I finally got the full source code called Apple-Crunch from google code. But when I put it into my project, the source code included so many errors in the class files such as: cannot be resolved into a type the constructor is undefined the method method() is undefined for the type Sprite class.java I downloaded the source directly from the command-line and noticed errors popping up on my project. Since i couldn't figure out how to import the actual folder into my workspace(it wouldn't show up on existing projects) I decided to copy and overwrite the folders into the project. The Errors were still there so I looked at the class files and noticed that the classes with errors extended from 'RokonActivity'. I then proceeded to add to the libs folder the rokon library in hopes to fix the errors. Sadly it didn't work and now I don't what to do to fix the errors. How do i fix the errors without having to manually change the code? The source code should be fully functional so why is there errors?

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  • Why does this static field always get initialized over-eagerly?

    - by TheSilverBullet
    I am looking at this excellent article from Jon Skeet. While executing the demo code, Jon Skeet says that we can expect three different kinds of behaviours. To quote that article: The runtime could decide to run the type initializer on loading the assembly to start with... Or perhaps it will run it when the static method is first run... Or even wait until the field is first accessed... When I try this out (on framework 4), I always get the first result. That is, the static method is initialized before the assembly is loaded. I have tried running this multiple times and get the same result. (I tried both the debug and release versions) Why is this so? Am I missing something?

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  • SceneManagers as systems in entity system or as a core class used by a system?

    - by Hatoru Hansou
    It seems entity systems are really popular here. Links posted by other users convinced me of the power of such system and I decided to try it. (Well, that and my original code getting messy) In my project, I originally had a SceneManager class that maintained needed logic and structures to organize the scene (QuadTree, 2D game). Before rendering I call selectRect() and pass the x,y of the camera and the width and height of the screen and then obtain a minimized list containing only visible entities ordered from back to front. Now with Systems, originally in my first attempt my Render system required to get added all entities it should handle. This may sound like the correct approach but I realized this was not efficient. Trying to optimize It I reused the SceneManager class internally in the Renderer system, but then I realized I needed methods such as selectRect() in others systems too (AI principally) and make the SceneManager accessible globally again. Currently I converted SceneManager to a system, and ended up with the following interface (only relevant methods): /// Base system interface class System { public: virtual void tick (double delta_time) = 0; // (methods to add and remove entities) }; typedef std::vector<Entity*> EntitiesVector; /// Specialized system interface to allow query the scene class SceneManager: public System { public: virtual EntitiesVector& cull () = 0; /// Sets the entity to be used as the camera and replaces previous ones. virtual void setCamera (Entity* entity) = 0; }; class SceneRenderer // Not a system { vitual void render (EntitiesVector& entities) = 0; }; Also I could not guess how to convert renderers to systems. My game separates logic updates from screen updates, my main class have a tick() method and a render() method that may not be called the same times. In my first attempt renderers were systems but they was saved in a separated manager, updated only in render() and not in tick() like all other systems. I realized that was silly and simply created a SceneRenderer interface and give up about converting them to systems, but that may be for another question. Then... something does not feel right, isn't it? If I understood correctly a system should not depend on another or even count with another system exposing an specific interface. Each system should care only about its entities, or nodes (as optimization, so they have direct references to relevant components without having to constantly call the component() or getComponent() method of the entity).

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  • What's the most efficient way to find barycentric coordinates?

    - by bobobobo
    In my profiler, finding barycentric coordinates is apparently somewhat of a bottleneck. I am looking to make it more efficient. It follows the method in shirley, where you compute the area of the triangles formed by embedding the point P inside the triangle. Code: Vector Triangle::getBarycentricCoordinatesAt( const Vector & P ) const { Vector bary ; // The area of a triangle is real areaABC = DOT( normal, CROSS( (b - a), (c - a) ) ) ; real areaPBC = DOT( normal, CROSS( (b - P), (c - P) ) ) ; real areaPCA = DOT( normal, CROSS( (c - P), (a - P) ) ) ; bary.x = areaPBC / areaABC ; // alpha bary.y = areaPCA / areaABC ; // beta bary.z = 1.0f - bary.x - bary.y ; // gamma return bary ; } This method works, but I'm looking for a more efficient one!

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  • What if we run out of stack space in C# or Python?

    - by dotneteer
    Supposing we are running a recursive algorithm on a very large data set that requires, say, 1 million recursive calls. Normally, one would solve such a large problem by converting recursion to a loop and a stack, but what if we do not want to or cannot rewrite the algorithm? Python has the sys.setrecursionlimit(int) method to set the number of recursions. However, this is only part of the story; the program can still run our of stack space. C# does not have a equivalent method. Fortunately, both C# and Python have option to set the stack space when creating a thread. In C#, there is an overloaded constructor for the Thread class that accepts a parameter for the stack size: Thread t = new Thread(work, stackSize); In Python, we can set the stack size by calling: threading.stack_size(67108864) We can then run our work under a new thread with increased stack size.

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